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KOTOKO - Reboot oN/ 0 (Short Ver.)

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Topic Starter
Julia Brightman
This beatmap was submitted using in-game submission on 2016年7月28日 at 22:48:48

Artist: KOTOKO
Title: Reboot oN/ 0 (Short Ver.)
Source: BALDRSKY "ZERO" 2
Tags: KOTOKO BALDR SKY ZERO 2 eroge
BPM: 154
Filesize: 1974kb
Play Time: 01:46
Difficulties Available:
  1. Easy (1.34 stars, 104 notes)
  2. Hard (2.51 stars, 180 notes)
  3. Hard+ (3.28 stars, 214 notes)
  4. Insane (4 stars, 287 notes)
  5. Normal (1.57 stars, 139 notes)
  6. Normal+ (2.16 stars, 168 notes)
Download: KOTOKO - Reboot oN/ 0 (Short Ver.)
Information: Scores/Beatmap Listing
---------------
My 2nd Beatmap.
Please write your impressions and comments and advice after playing this song in Japanese .
(この曲をプレーしたあの感動やコメント及びアドバイスにつきましてはぜひ日本語で書いてくださるようお願い致します。)
h1g
早速やってみました!!
Normal→音にあわせて裏拍多めですね 自分裏拍苦手なので大変でした :?
Hard→スライダーが多いように感じました 個人的にもっとサークル増やしてもイイと思います ;)

これからも譜面づくり頑張ってください!
nyanmi-1828
譜面良かったのでちょい感想を…

Easy
00:41:218 と 01:23:296 が目盛りにあってないのでunsnap.

そして、少しEasyにしてはノーツが多い気がします。

Insane
SVを1.80ぐらいにしましょう。早いです。
Topic Starter
Julia Brightman
mugitea1230様へ

はい、これからも譜面づくりがんばります。

nyanmi-1828様へ

EasyとInsaneで目盛りに合ってないノーツがある不具合を修正しました。
ご指摘ありがとうございます。
Sakurauchi Riko
Hello! Here's my part of the M4M (:

mod
hmmnn.. I think I should give you some general thoughts and advices instead of going in-depth, so here we go!
- first of all I would consider mapping the whole song, so the beginning from 00:00:700 - to 00:13:167 - can be mapped nicely and is a good intro
- what i care the most about is flow related things. Your map has a lot of flow errors which can be fixed in an easy way. I give you a couple a examples so you may understand what i exactly mean: 00:13:167 (1,2) - besides the fact that the sliders are too fast in general and are a bit too strongly shaped, you can make basic flow patterns like http://puu.sh/pMN5c/cb48163266.jpg (also as you can see i made a blanket with the single note and the 2nd slider, looks always nice too!). Related to flow you have to keep an eye on the most pleasant movement of your cursor after a slider. So use the slidershape to decide where the next note shall be in the most pleasant way (sorry for noob english i hope you understand). heres an example for that: http://puu.sh/pMNkk/331be8ff66.jpg (thats the way you did it which doesnt flow well!!) and http://puu.sh/pMNp7/c7bd0bd45f.jpg (flows well, because its the most pleasant way for your cursor to move to the 2nd slider)
- another thing are your random overlaps (or sometimes more like neither overlap nor decent space between objects: a "middle thingy"). heres an example: 00:16:868 (3,5,6) - these 3 objects look ugly together because there is no space between those. just look at my solution and you'll see that it can look more pretty!! http://puu.sh/pMNI5/816ca7908b.jpg (Do you notice how it has more structure? Keep an eye on how objects look together, make sure they are in common (thats the thing about pattern))
- uhmmm... add hitsounds please ^-^

Well yeah, thats everything for now. If you have any questions about my mod dont hesitate to message me, feel free to ask me (:

Edit: As i read my text again I pointed out that i was very direct and strict, dont feel offended please i just want to help you :D

I hope my mod helped you a bit, it was very generally, I apologize for that >.<
Good Luck in future and happy mapping (:
Topic Starter
Julia Brightman
なるほど。
そこまで考えるとは、私は想像していませんでした。
画像で説明してくれているのも素晴らしいですね。
ありがとうございます。
これからもお互い頑張りましょうね。 ;)
<English translation>
I see.
Is to think up there , I did not imagine .
It is also great to have explained to me in the image .
Thank you very much.
Let 's do our best each other in the future . ;)
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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