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ESTi - HELIX (Edit ver.)

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Topic Starter
[Mahua]
i change mp3 so plz dont said unsnap
im so sad because original of HELIX has more trouble when you end map
so now i used lks remix ver
Topic Starter
[Mahua]

IamKwaN wrote:

Let me clarify about the special hitsound usage for Mahua, as he found difficulty expressing the reason behind in English. Personally, I find the justification provided by him pretty convincing.

First of all, HELIX is a sequel of another song, SIN, composed by ESTi, as shown in the background image of the set. Following the precedent, 'special' hitsounds are used in this set to create a storyline throughout difficulties intentionally. After listening to Mahua's description, I summarize the plot myself briefly as follows. You may call the story Shingeki no Vampires.

At the beginning till 00:43:888 - , we, players of the map, are hiding ourselves from the attack of vampires. And starting at 00:43:888 - , we get caught. So, it is the first time we feel panic and consequently, we escape exhaustively and gasp drastically. Probably we have to run away more carefully from then on.

At 01:38:746 - , the scream is expressing the emotion we are discovered again. Then we try to disappear silently and carefully but in vain. Screaming appears again at the kiai (i.e. 02:00:688 - ) because we fail to run away from devil's clutches and are captured again.

I may have a look at the snapping issues pointed out by you guys later too.
thx for kwan helping
Topic Starter
[Mahua]

Hula wrote:

As for the hitsuonds, i'd like to add that there was missed opportunity for basic hitsounding to emphasise

00:44:403 (3,4,5,6,1,2,1,2) - here for instance, hitsounding was not used to emphasise that this pattern follows that bep ebep ebepepebepbebp thing. so?
01:27:774 (1) - this too. this too.

Hitsounding has effort where it isn't required =]

I don't want to get too involved in this set, soz.

and my comment on page 5 about the spacing thing, would like an answer on that, since it was pretty bad to play :)It's intentionally made to be an antijump here. I've asked several other players and it seems fine to them. I'll think it over if anyone else points this out again.
Koiyuki
have to be fixed
01:47:660 (3) - 1/3

others are fine after lks remix, lks god.
Topic Starter
[Mahua]

Koiyuki wrote:

have to be fixed
01:47:660 (3) - 1/3 ok

others are fine after lks remix, lks god.
Koiyuki
rebubbled
Rizia
requalified
Saileach
The hitsounds are... unique...
Cellina

o.o
Fushimi Rio
老哥 你看看你
Lavender
uccu
raririn
跪拜麻花藤姥爷


btw
Cellina is right, the tags of IN'' differ from those in other diffs.
Tags:O2JAM U Lks Zweib IamKwaN Flower SIN Official Productions DUB and bloody BASS
The difference is as above. However I dunno if dq is needed.
Topic Starter
[Mahua]
又要坠机
IamKwaN
哎改了吧
Topic Starter
[Mahua]

IamKwaN wrote:

哎改了吧
改了
Koiyuki
LKs Lks
cry in the wc
Topic Starter
[Mahua]

Koiyuki wrote:

LKs Lks
cry in the wc
唉 我煞笔 别说了
raririn
睡了一个午觉就改完了 再膜拜一下麻花藤姥爷
Topic Starter
[Mahua]

raririn wrote:

睡了一个午觉就改完了 再膜拜一下麻花藤姥爷
我一拳打爆你啊 要不是你给我说我还不知道这茬
IamKwaN
哈哈哈
a32
厉害了
Rizia
rq
7ambda
01:38:746 (1) - 10/10 hitsound
quiz-chan_DELETED
wtf
Topic Starter
[Mahua]
害怕
zyoi
好棒的圖~~~ 恭喜qualified :D
Seijiro
heh... hitsounding could have been better in some places imo
for example in the intro you keep the 3/4 slider ends not silenced which feels quite heavy due to ghost beats being mapped (00:03:431 (1,2) - )
or for example triplets that don't sound like triplets at all due to hitsounding being strong every 1/2 instead (00:35:146 (6,7,8) - 00:19:888 (4,5,6) - 00:24:003 (4,5,6) - )

Honestly, seeing the hitsounding later on it's a bit of a disappointed to see the first half have these problems :/

Gratz anyway I guess...
Topic Starter
[Mahua]

MrSergio wrote:

heh... hitsounding could have been better in some places imo
for example in the intro you keep the 3/4 slider ends not silenced which feels quite heavy due to ghost beats being mapped (00:03:431 (1,2) - ) :( but i think is ok to hear
or for example triplets that don't sound like triplets at all due to hitsounding being strong every 1/2 instead (00:35:146 (6,7,8) - 00:19:888 (4,5,6) - 00:24:003 (4,5,6) - ) i only want have some change to hear... and increasing the volume here will produce more sense of fear

Honestly, seeing the hitsounding later on it's a bit of a disappointed to see the first half have these problems :/

Gratz anyway I guess...
iyasine
gratz mahua :)
Topic Starter
[Mahua]

iyasine wrote:

gratz mahua :)
thx~~~~~~
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