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This beatmap was submitted using in-game submission on 2017年11月4日 at 23:58:25

Artist: Akiyama Uni
Title: Ten'imuhou
Source: 東方Project
Tags: Touhou th10.5 fxt Twilight Frontier Tasofro 黄昏フロンティア zun Scarlet Weather Rhapsody jun Flawless Clothing of the Celestials 永江衣玖 ながえ いく Nagae Iku
BPM: 180
Filesize: 5810kb
Play Time: 01:09
Difficulties Available:
  1. Extra (5.91 stars, 353 notes)
  2. Hard (3.18 stars, 181 notes)
  3. Lunatic (4.59 stars, 286 notes)
  4. Normal (1.8 stars, 112 notes)

Download: Akiyama Uni - Ten'imuhou
Information: Scores/Beatmap Listing
th105 bgm 天衣無縫

bg by me

a pair to my 1st ranked map if you care.
Though I'm not even in a place to mod a map that I can't even pass, maybe you'll find this a bit helpful :oops:

00:26:003 (1,2,4) - alignment needs to be shaped up

Yeah, that's it :D
what a beautiful map HW. Thank you.
I really love the hitsounds, they match the song perfectly.
Happy to see you going to rank your maps again :D


really not to say, the map seems "off-blanket" but not random,the flow is good, beautiful normal anyway <3


  1. 00:11:003 (7,1) - you should avoid the overlap, because in a hard diff, its necessary to be polish as possible, and i don't see so much reason to do that overlap.

    but, i don't see much solutions that don't require a hotfix, if you fix, don't forgot to do a re-fix in all notes next :(
  2. 00:59:003 (1,2,3) - i think you will do a more good patten if you pick 00:59:003 (1,2,3) - and control G one for one, the difference between 01:00:003 (4,5,6) - do a good flow and its funny to play ! (eh if my english bad, its that i talking )


  1. 01:02:170 (2,3,4) - In the same way that you applied these sequences 00: 57: 003 (1,2,3,4,5,6,7) -, you should apply in the rest, pick the 01:02:170 (2) - and stack with 01:01:503 (5) - , next, you pick 01:02:337 (3) - and do a control G, to break a possible linear flow (because its not the ideia you made here) pick 01:02:670 (4) - and do a control G too

    you see the 01:03:003 (1) - got a better flow because the control G in 01:02:670 (4) -

  1. 00:11:337 (4) - lol very good :o
  2. 00:27:670 (5,6) - in understand that you made this to do a good flow in 00:28:003 (1,2,1,2,1,2) - (or thats not) but anyways, its so much strong, and its linear, you will kill the player x.x, you can let the 00:27:670 (5) - in x20 y318

eh... its all

gooooooooooooooood Map Hollow Wings !

don't give up this ;w;
here to say hi and a couple of things

00:01:003 (1,2) - I think it would be nicer to follow the offbeat rhythm closer here
00:03:003 (1,2,3) - I think a long slider would compliment the piano sound better

rest is really nice
m4m I guess.
  1. I’m not sure if you know about the new BG RC rule, but you’re now allowed to have background resolution up to 1920x1200 . The current “Tenimuhou” is within the old resolution rule, so just in case you have your original draw saved, you can use a better resolution :>
  1. I really like the idea of 00:11:003 (2,3) – /00:27:003 (4,1) - being a slider pointing in the upward direction for this sound.
  2. Flawless diff
  1. 00:25:670 (2,3,4) – Probably this is the only combination of circle+circle+slider that uses slider leniency abuse flow, compared to all the others patterns; 00:05:670 (2,3,4) -/00:08:670 (5,6,1) -/00:16:670 (5,6,1) -/00:24:670 (5,6,1) – this one is more difficult and I’m not quite sure it was intentional, so I’ll just point it out.
  2. 00:47:003 (1,2,3) – ctrol+g 00:48:003 (3) – to keep the pattern consistency?
  1. In this part here 00:03:115 (2) – the piano is growing in intensity. It starts very low 00:03:115 - ~ 00:03:337 – bit it gets higher and higher in pitch. The current hitsound volume is not considering that. My suggestion is that you start with a lower hitsound volume here 00:03:115 – and increase it every repeat. I’d start with 22% at 00:03:115 – and increase 3% every 1/6 so it reaches 70% at 00:04:003 (1) -.
  2. The strong trumpet sound starts here 01:07:337 - while the buzz slider is starting here 01:07:115 - . You could probably try this rhythm instead https://puu.sh/xCLuB.jpg
  1. Same hitsound suggestion mentioned in insane 00:03:115 (1) -
  2. The spacing here 00:19:670 (1,2,1) – got really small. Considering the build-up here 00:19:670 (1,2,1,2,1,2,1,2) – the contrast between 00:20:003 (1,2,1) -/00:20:503 (2,1,2) – in terms of spacing is not much, but the flow got harder. Here 00:19:670 (1,2,1) -/00:20:003 (1,2,1) – the flow was the same but the spacing increase was huge. My suggestion is that you make the 3 groups; 00:19:670 (1,2,1) - /00:20:003 (1,2,1) - /00:20:503 (2,1,2) - increase difficulty in both spacing and flow steadly.

Couldn't mod much, as expected your map is too well done. It's kinda sad this one doesn't have a cool sb like Sky of Scarlet Perception, but understandable. I hope to see this ranked in the future. Good luck :)
M4M xD



我覺得Flow挺不錯的 節奏也很OK 大概挑幾個點就好了

00:29:003 (1) - 感覺這個滑條可以在彎一點比較好看
01:00:337 (6,1) - 這兩個要不要把弧度調成相似的樣子呢?
01:07:337 (4,5) - 我覺得這裡是我唯一覺得有點折手的地方


00:08:837 (6,1) - 不知道為什麼 我會覺得這裡有種視覺上的錯誤 要不要把6稍微下移呢?
00:35:003 (7) - 這個放在這裡覺得不是很好判別 另外感覺這個可以NC 我覺得這顆的音還蠻重的 應該可以擺一點距離強調
00:35:337 (1) - 如果上面有NC的話 這個可以取消

00:59:003 (1,2,3,4,5,6) - 這個地方還不錯耶 不過會不會有造成讀圖的困難呢?


這個難度三角形的擺法 我覺得還不錯耶 讓我學習了

00:08:003 (1,2,3,4) - 我比較傾向把他做成兩組單點 4個疊一起感覺有點無法強調的感覺 後面一樣有一些 這個可以視情況看看

基本上都是三角形的擺法 我還蠻喜歡的


這個難度我可能比較直觀 看看就好

00:18:003 (1,2,3,1) - 這一組的距離突然好近 有點不習慣
00:27:670 (5,6) - 這個地方對我用滑鼠來說 好折啊~

我覺得我好像是來學習的 節奏抓得很好 我幾乎覺得可以不用改掉任何的按法

希望能夠看到這首歌RK~ :)

Good Luck~!
m4m Sorry didnt understand the rule initially Q-Q


00:35:003 (1) - 01:01:003 (1) - Theres only 2 object in the map with that spacing of 0.95x instead of being withing 0.02 of the DS spacing. Just not sure if theres a reason for this to be. On 01:01:003 (1) - it create a smaller gap between slider which looks a little off in the map.

Sorry thats just very nitpicky the map is pretty much flawless owo


Cant really find anything to say Q-Q


Didnt really find much to say here either


00:07:003 (1,2,3,4,5,6,7) - In every diff you kinda used more triangle shapes and wide angles stuff. I'd be cool if squares like this could be avoided? Especially since you didnt really use them in this diff after the first part you switched back to more back and forth and wide angle stuff. Instead of making that square I feel it could be nice to use a pattern more like 00:23:003 (1,2,3,4,5,6,7) - since its a repeat of the same sounds.

00:15:003 (1,2,3,4,5,6,7,1) - This one also feel a bit off to me compared to the rest of the map. The one in the section where this repeat 00:31:003 (1,2,3,4,5,6,7,1) - feel much more linked with the map than that pentagonal sharp angle jump pattern.

And thats pretty much all I can say. Already really like the map so yeah owo
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