m4m I guess.
Couldn't mod much, as expected your map is too well done. It's kinda sad this one doesn't have a cool sb like Sky of Scarlet Perception, but understandable. I hope to see this ranked in the future. Good luck
[General]
- I’m not sure if you know about the new BG RC rule, but you’re now allowed to have background resolution up to 1920x1200 . The current “Tenimuhou” is within the old resolution rule, so just in case you have your original draw saved, you can use a better resolution :>
[Normal]
- I really like the idea of 00:11:003 (2,3) – /00:27:003 (4,1) - being a slider pointing in the upward direction for this sound.
- Flawless diff
[Hard]
- 00:25:670 (2,3,4) – Probably this is the only combination of circle+circle+slider that uses slider leniency abuse flow, compared to all the others patterns; 00:05:670 (2,3,4) -/00:08:670 (5,6,1) -/00:16:670 (5,6,1) -/00:24:670 (5,6,1) – this one is more difficult and I’m not quite sure it was intentional, so I’ll just point it out.
- 00:47:003 (1,2,3) – ctrol+g 00:48:003 (3) – to keep the pattern consistency?
[Insane]
- In this part here 00:03:115 (2) – the piano is growing in intensity. It starts very low 00:03:115 - ~ 00:03:337 – bit it gets higher and higher in pitch. The current hitsound volume is not considering that. My suggestion is that you start with a lower hitsound volume here 00:03:115 – and increase it every repeat. I’d start with 22% at 00:03:115 – and increase 3% every 1/6 so it reaches 70% at 00:04:003 (1) -.
- The strong trumpet sound starts here 01:07:337 - while the buzz slider is starting here 01:07:115 - . You could probably try this rhythm instead https://puu.sh/xCLuB.jpg
[Extra]
- Same hitsound suggestion mentioned in insane 00:03:115 (1) -
- The spacing here 00:19:670 (1,2,1) – got really small. Considering the build-up here 00:19:670 (1,2,1,2,1,2,1,2) – the contrast between 00:20:003 (1,2,1) -/00:20:503 (2,1,2) – in terms of spacing is not much, but the flow got harder. Here 00:19:670 (1,2,1) -/00:20:003 (1,2,1) – the flow was the same but the spacing increase was huge. My suggestion is that you make the 3 groups; 00:19:670 (1,2,1) - /00:20:003 (1,2,1) - /00:20:503 (2,1,2) - increase difficulty in both spacing and flow steadly.
Couldn't mod much, as expected your map is too well done. It's kinda sad this one doesn't have a cool sb like Sky of Scarlet Perception, but understandable. I hope to see this ranked in the future. Good luck