sure.that's right.fixF1r3tar wrote:
02:36:724 (5) - You should nudge this to the left. Looks kind of weird.
01:46:024 (13) -
01:45:124 (4,1) -
04:13:624 (1,2,1) -
04:37:774 (11,12,13,14,15,16,1,2,3,4) -
04:28:924 (1,2,1,2,3) -
some revise
sure.that's right.fixF1r3tar wrote:
02:36:724 (5) - You should nudge this to the left. Looks kind of weird.
I have unified your opinion. At least for now, I think it has no other problemsMir wrote:
Humhh.. I'm just curious about some things. Firstly I think consistency is quite important and this map is kinda consistent but there's one major thing that I'm sort of not quite getting.
- 00:46:024 - The kiai here has the same vocals going "EXTRACTION ZOOONE" a lot yea? But the rhythm and everything is completely different than what you did for 01:36:874 - namely the streams like 01:36:874 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - don't appear in the first kiai at 00:46:024 (1,2,3,4,1,2,3,4,5,6,1,1,2,3,4,1,2,3,4,5,1,2,1,2) - there's a lot of rhythm variation here. (There's also not two snares on 00:47:824 (1,2) - there's just one so maybe remove the hitsound for the other?) I think this breaks consistency quite a lot when you introduce a completely different way of mapping the second kiai than the first then do it again for the last kiai 04:29:524 (3,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,1,2,3,4,5,6,7,8,9,10,1,2) - namely the increasing spacing stream thing. There's a lot of variation in rhythm where the song stayed the same. I get that you want to keep it interesting but I can assure you varying the way you place patterns and whatnot should avoid boring the player anyways.
00:45:874 (11,12,1) - hummm...It was a mistake. I didn't find it before .the subtle changes are in NC and 0.1 in DS .fixIn fact, there are three different mapping changes. The other section is 01:36:124 (1) - 01:56:224 (1) - .04:29:674 (1) - There are some big changes, but there should be no problem now
Umh, yeah. I just think that the consistency could be improved (regardless of rhythm it's more the concept of the accelerating streams that just doesn't really show itself until second kiai) perhaps if you did the decreasing/increasing spacing earlier on for 00:45:124 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,1,2,3,4,5) - or similar where you do something like this for the first stream even that would already be an improvement imo. (also I think 00:45:874 (11) - should have an NC on it right?) 00:47:074 (1,2,3,4,1,2,3,4,5,1) - Something like this maybe? You can definitely do it with 00:49:924 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10) - and so on.
- 03:18:124 (3,4,5,6,7,8) - As fieryrage (albeit somewhat fiercely) mentioned, this concept is quite unexpected and looks very inconsistent when it's not done for 03:19:324 (3,4,5,6,7,8) - where the sounds are quite similar. There are also places earlier in the map where you can introduce this so it's not super sudden like for example stacking 00:48:274 (2,1) - ? This might be a stretch but you can probably use additive hitsounding to introduce this as early as 00:04:624 (2,1) - if you do this (note I silenced the slidertail) and add a clap maybe on the 3 instead. Idk it's just an idea. At least if you introduce it really early you can avoid unfair breaks later cuz it's already been established as a present concept in the map.
thx fod modmelloe wrote:
tl;dr at bottom
hi! the hitsounds are cool, i like that you use hi-hats to emphasize when the singer sings "zone" (and other parts of the vocals). stream spacing is mapped to the vocals too which i enjoy a lot
the hi-hats are a little loud though, i suggest that you lower the volume a little bit. or you can make it so the hi hats fade out with every "zone" since the singer's "zone" gets softer toward the end. right now the hi hats start at 90% volume, maybe you could diminish the volume so that it starts at 80% and slowly goes down to 50%? or something along those lines. ZOOONnnee. also, i suggest that you avoid using too many hi-hats in other places, so that the wall of hi-hats can be reserved for vocals.
hummm..fix
i do think that your general aesthetics could use some polishing. individually each note might not seem to matter that much, but many slightly misplaced notes and roughly-shaped streams will affect the players/mapper's overall sense of the map, which is actually very important.
some examples: 01:51:874 (7,8,9,10,11,12,13,14,15) - this whole stream, shape-wise, isn't very pretty. the right side bulges out a little, and the top side is flat. if it looked smoother and rounder, it'd look a lot nicer. 00:54:574 (5,6,7,8,9) - this stream is flat on the left, when i think it'd look a lot nicer when round.
another example is 01:11:074 (2) - this, and 04:52:474 (2) - . sliders like this will look VERY messy if not done exactly right. the 1st and 3rd segments of the slider should be equal in length, and parallel, or it will appear sloppy. i suggest you create one perfect version and copy paste that through the rest of the map, and rotate/flip when needed.
same to 01:51:874 (7,8,9,10,11,12,13,14,15) - 00:54:574 (5,6,7,8,9) -I really don't want to change these. Because everyone has different tastes. It's not really necessary. I tried to compromise .some fix
regarding consistency, HW is certainly one of the most consistent mappers out there. with each of her maps she generally picks a couple of interesting patterns (deconstruction star), or one overarching aesthetic choice (tsubaki) and sticks with that for her entire map. every one of her maps is incredibly internally consistent. one pattern to reflect one part of the song. structurally speaking it's very minimalist (like handsome, except his maps are minimalist in structure AND in pattern). HW will have some slight variations in her patterns throughout her map, but they aren't very major and they're still governed by an overall consistency. mapping is a pretty flexible artform (all artforms are), but the one rule that should be followed 99% of the time is consistency. the other 1% of the time is for very weird songs, which extraction zone is not, and for very experimental mapping that i've never seen anyone do yet.
tl;dr
hitsounding is cool in that they accentuate vocals, but lower the volume and maybe make the "zoone" hitsounds fade out slowly instead of ending abruptly. and maybe make it so that you don't use hi-hats often except when there are vocals to accentuate
first thing to do is to polish up your aesthetics. aesthetics plays a large part in forming a player's impression of the "identity" of the map, which is the #1 most important thing. also, the #1 strongest tool in forming identity is to keep consistency.
anyways those are just my opinions, good luck!
fixF1r3tar wrote:
Another quick suggestion. 01:56:374 (1) seems unnecessarily long. You could end it at 02:03:124 and start a spinner on the white tick.
thx.all doneLasse wrote:
01:56:224 (1) - make this one a bit louder pls, it's barely audible and stands out so much in the song. ~50% would be nice
fix
02:53:524 (13) - turn should probably be on 02:53:449 - to consistent with emphasis on 02:51:949 (8,12) - ?
fix
04:19:024 - can you decrease volume in 5% steps instead of 10% ones here? it's getting too quiet too fast imo, making it quite awkward to play
fix
still not really liking the usage of hihat samples, but I guess it's acceptable now and better than the old electronic drums
overall the map seems much better now, so feel free to continue with the ranking process
thxCherry Blossom wrote:
As requested.fix
- 01:53:899 (2,3,4,5,6,7,8,9,10,11,12) - fix that shape, take the idea from my first modpost. Try to make something like
fix- 01:31:174 (2,3,4) - there can be a higher distance between these 1/2 sliders to make them played better, they play easier compared to the other patterns concerning the distance. The same idea goes for 04:40:474 (1,2,3) -
thx modidke wrote:
01:19:324 (2) - you forgot hitsound here fix
01:54:949 (16,8) - personal issue for me at these curves since they're quite difficult to play when the space streams dont align on the downbeat emmm...no
02:19:324 (3) - whistle here hummmm...no because 02:19:774 (4) - is whistle. 02:19:324 (3) - adding whistle feels a little strange
02:22:024 (2) - and here too (sounds a lot better imo), also to keep it consistent since its added here 02:24:424 (1) - 02:22:624 (1) - fix for whistle
02:26:824 (5) - also over here and beyond it seems to switch up the placement of whistle hitsounds, im unsure why, maybe keep it consistent?
hummm...no Because the song itself has a drum sound in this place
03:02:224 (2) - this note ends on red tick, not 1/3 purple no 03:02:424 - there was a distinct voice .03:02:374 - but it's fuzzy here
03:05:224 (1) - make sliderend clickable pls fix
04:10:399 (14) - this curve makes this stream extremely difficult to hit, maybe try moving 04:10:474 (15) - up by a little fix
04:18:424 (1) - blue and red tick after this note has drums that arent mapped, is this intentional? yup. this is to create a sense of pause. but more of the reason is that guitar sounds are the most important sound
04:30:724 (1) - 04:35:524 (1) - these ncs seem very inconsistent throughout the song, such as areas like this 01:37:924 (5) - and this 01:42:724 (1) -, im sure there are more but i lost track
fix. These places are largely due to differences in voices, so NC
feels a lot better when playing now
21:47 Kencho: hi
21:48 09kami: !y
21:48 Kencho: 没意外
21:48 09kami: 应该可以
21:48 *Kencho is editing [https://osu.ppy.sh/b/1007522 DragonForce - Extraction Zone [Legend]]
21:49 Kencho: 我要随便irc看看
21:49 09kami: 要重新传你一份吗
21:49 Kencho: 你没更新吗
21:49 09kami: normal那组音效删了
21:49 Kencho: 我这重新下载的
21:49 09kami: 更新了
21:49 Kencho: 没有normal
21:49 09kami: 可以
21:51 Kencho: 00:21:574 (5) - ctrl+G好像好点
21:51 09kami: fix
21:53 Kencho: 01:08:074 (3) - 这个我怎么觉得要删掉呢
21:53 Kencho: 还有01:10:474 (3) -
21:54 Kencho: 01:05:674 - 主要是你这里没加1/4
21:54 Kencho: 我觉得三个地方都加或者三个都不加
21:54 09kami: 01:05:674 - 那干脆在这加一个不就行了
21:55 Kencho: 01:10:474 (3,4) - 然后是这个
21:55 Kencho: 3和4的位置换一下
21:55 Kencho: 因为你前面01:07:924 (2,3) - 是23叠
21:55 Kencho: 后面是24叠
21:57 Kencho: 然后这个01:31:174 (2) - 改成两个圆圈打击感比较好,个人感觉不适合用滑条
21:58 09kami: fix
21:59 Kencho: 01:44:224 (1,2,3) - 这个pattern怪难看的,不知道怎么说
22:00 Kencho: 就是13滑条overlap有点难受
22:01 Kencho: http://osu.ppy.sh/ss/8908263
22:01 Kencho: 就是这样如何
22:01 09kami: 改成我发群里那个了
22:02 Kencho: 直接改了形状啊
22:02 Kencho: 好吧
22:02 09kami: 嗯
22:03 Kencho: 02:55:924 (3) - NC?
22:04 09kami: 1
22:06 Kencho: 后面还行
22:06 Kencho: 好
22:06 Kencho: 更新吧
22:07 09kami: 好
22:08 09kami: ok
22:08 09kami: 等等
22:08 09kami: 你看
22:08 Kencho: ?
22:08 09kami: 能不能再删几个note
22:08 09kami: 弄到2017
22:08 Kencho: 你的风格来说应该好弄
22:09 Kencho: 你先更新一下
22:09 09kami: 算了 好麻烦
22:09 09kami: 更新完了
22:10 Kencho: 00:21:574 (5) - 比如说这个地方,你后面都用了圈,你可以都改成滑条
22:10 Kencho: 00:30:874 (4,1,2,1,2) -
22:11 Kencho: 有点麻烦
22:11 Kencho: 那你要改吗
22:11 09kami: 00:22:624 (1,2,3,4,5,6,7) - 这里改成两个滑条
22:11 Kencho: 噢
22:11 Kencho: 你喜欢
22:12 09kami: 00:22:174 (2,3,4,5,6) - 这里也是
22:12 09kami: emmm
22:12 09kami: 算了 到时又被人拿出来说
22:12 Kencho: 2026年有人会记得的
22:12 Kencho: xixi
22:13 09kami: 那个地方改成4个滑条后
22:13 09kami: 2018.
22:13 Kencho: 那随便把两个圈换成话题
22:13 Kencho: 滑条
22:16 09kami: 把这里改成一个滑条
22:16 09kami: 01:33:124 (5,6) -
22:17 09kami: 我更新你看看?
22:17 Kencho: 好
22:18 09kami: 更新完了
22:20 Kencho: 可以
22:20 Kencho: 那就这样
22:20 09kami: 那 没毛病了
MrSergio wrote:
01:31:324 (3,4,5) - those hitsounds on the tail are not the best. If they require such strong hitsounding why are they not clickable.. https://osu.ppy.sh/ss/8916976
fix
05:01:324 (1) - doesn't this end at 05:02:074 - instead in the song?
fix
Broly wrote:
00:19:624 (9) - I feel like the NC should be here rather than 00:19:924 (1) - just like how you NC'd in the other part such as 00:32:824 (1) -
00: 32: 824 ( 1 ) - how do you see that they want to keep the same NC? Why don't you say 00: 30: 124 ( 5 ) - save the same?or 00:28:024 (7) - ?00:17:224 (1,2,3,4,5,6,7,8,9) - 00:18:424 (1,2,3,4,5,6,7,8,9) - 00:19:924 (1,2,3,4,5,6,7,8,9) - I don't want to say too much.
02:39:424 (1) - Don't you think this slider should end at the white tick instead of the blue tick? I don't think there's a sound ending on the white tick, but rather on the white tick.
This method of using the slider to express sound is not very difficult to see.02:39:949 - and, according to what you want to say. it should be here.but obviously. I didn't choose to stay here.02:40:849 - If you can understand the voice here
02:42:424 (9) - I would NC this part of the stream consdering you NC'd 02:43:024 (1) -
03:56:824 (9) - ^ I'd say the same thing here (03:57:424 (1) - as you NC'd this)
no, why do I do this? This is not a necessary NC
Sorry, it's not really a big mod, I'm not a very experienced mapper, but I hope this might somewhat still be helpful, but nice map, good luck.
I don't think it's good for this map.
Tukan4ik wrote:
Mod, because i feel like you need fix something untill it will be ranked and i think it will be helpful
00:06:349 (16,1) - make the sharp angle of stream on white tick with new combo, because sharp angles are important part of streams so they sohuld be white ticks with new combo
00:07:549 (16,1) - same here
00:08:749 (16,1) - same
???????????????????????This guy says. need to add NC on the blue line?
are you sure. do you have a basic understanding of mapping?
00:45:424 (5) - move 5 a bit closer to 6, it will make spacing will looks smoother no
01:03:949 (4) - same no
01:09:124 (3) - maybe nc? why say mabey?Do you have enough reason to let me in here NC?
01:13:924 (3,4,5,6,7,8) - 04:52:924 (3,4,5,6,7,8) - 04:57:724 (3,4,5,6,7,8) - If you have reason to let all of these are NC.
01:36:799 (10) - move it a bit to 1, to make spacing smoother no. smoother.But it does not apply here. here is a force of strength.The contrast between the extreme deceleration and acceleration will be expressed by the power of 01: 36: 874 (1)
01:40:774 (5,6,1) - it looks so wierd so move 01:40:474 (1,2,3,4,5,6) - up to make sharp angle like this same
01:41:599 (6) - move to 1 to make spacing smoother same
01:51:349 (4) - same no
01:53:749 (6) - same no
01:54:949 (16,1) - sharp angle at end of stream on white tick with new combo no
01:55:549 (8,1) - same no
02:35:824 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - change stream to 1/8 reverse sliders on strong sounds because 1/8 sounds are not that loud and important, so they should be repeats of sliders
Do you know this is 100 BPM?What is the difference between the sliders and the present? Just because you think it's 1 / 8 of all that looks difficult.
02:51:424 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - all sharp angles on white ticks, move it to white pls
ok. from this mod. I've found that you don't see the mod at all. there's no suggestion to make a good map of the map.All of your opinions. just for yourself. not for the map. you just make yourself feel more comfortable.Because many places. I believe in the previous mod. I have put forward very, very, very detailed views and views.But you don't pay attention to them. you just put it out. and there are some very strange ideas. for example. you think you should add NC on the blue line. I think this is the most basic mapping knowledge. but you don't understand.so.
”Mod, because i feel like you need fix something untill it will be ranked and i think it will be helpful“
What role do you put in this sentence? Is it a mapper? no. as a player ? I don't think your rank can experience this map very well.Like I said before. I don't compromise for everyone.Since you don't care about the previous discussion. why do you want to raise these questions now?Just to let me explain it again?
03:04:549 (8,1) - 1 should be at low spacing like 7-8 cuz it's end of this line, where spacing becoming lower and lower like you done it here 04:30:799 (2,1) I believe in the details of my discussions with mir. so . no
03:18:574 (8) - nc this, remove nc at 03:19:024 (1) -
??????????????????????????03:17:824 (1,2,3,4,5,6,7,8,9,10) - 03:19:024 (1,2,3,4,5,6,7,8,9,10) - Look here. say your point. you're just saying let me do it. but there's no reason. these words look like " I think"
03:18:874 (10,2) - make them higher and at same high
wt.......Are you really writing a better mod for this map?
03:22:324 (1,2,3,4,1) - increase spacing on every note a bit, cuz sound getting higher no. you think you need to smooth, why do you suddenly increase the spacing here? Doesn't this view go against your point of view?
03:38:524 (1,2,3,4,5,1,2,3,4,1,2,3) - nerf jumps, there is not such powerful sound
???????????????????????????????????????????????????? no. are you joking? you feel is not obvious . really?
03:57:349 (16,1) - sharp angle on white tick with new combo same. no
04:10:624 (1) - after most spaced stream in map slider is 1.1x speed, player will move cursor so fast because large spacing and prob choke cuz slider is not fast enough, make it 1.5x atleast and sound is still high no.I don't recognize that when people play here, they can't even grasp the speed.
04:13:624 (1) - why you nced this slider but don't nced 04:14:824 (5) - ? no
04:36:499 (6,7,8,1) - it's not sharp enough for sharp angle, but too sharp for smooth stream lul
no
04:59:974 (1,2,3,4,5) - spacing changes a lot but sound is same
no
Also you done sharp angles on white ticks with nc many times, so i think you understand that they should be at them
I tried my best
I can't agree with you. are you sure you did your best? You don't even pay attention to this map before. you just occasionally see it. say something you think. I don't think your question can help me, but I think . when you put forward a mod . it's best to be responsible for your own statements . because it's not just about a mod . when some wrong comments come up . it makes people question the reason why you put this mod.
Interesting. I didn't know 1/8 100 bpm was 100 bpm.09kami wrote:
Tukan4ik wrote:
02:35:824 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - change stream to 1/8 reverse sliders on strong sounds because 1/8 sounds are not that loud and important, so they should be repeats of sliders
Do you know this is 100 BPM?What is the difference between the sliders and the present? Just because you think it's 1 / 8 of all that looks difficult.
That wasn't the implication. The implication was 1/8 on 100 is not hard, it only looks hard because it's 1/8 when it's the same as all the other 200bpm streams that were used earlier.F1r3tar wrote:
Interesting. I didn't know 1/8 100 bpm was 100 bpm.09kami wrote:
Do you know this is 100 BPM?What is the difference between the sliders and the present? Just because you think it's 1 / 8 of all that looks difficult.
god of algebra confirmed?Surono wrote:
1/8 100 = 1/4 200
MrSergio wrote:
@09kami
That's not how you reply to mods + I already told you to edit your own posts instead of making a double post.
Give a read to https://osu.ppy.sh/help/wiki/Ranking_Cr ... of_Conduct
@everyone
Refrain from straying away from the topic, you guys know you should be talking about the map instead of fueling any potential misbehaviour.
Also please report, the Code of Conduct is not just something we made up for show, it's a set of rules which should be respected.
thx u proposalPachiru wrote:
I have a little suggestion, I don't really know if it's worth to DQ the map for this, but that would be cool to have your point of view, cause I'm questioning about it.
00:45:124 (1) - You make a good thing by using DS changes during stream to emphasize the song, and that fit pretty well. But there is some places where there was the same kind of "sound" or "melody", where you didn't make it. For instance here: 00:51:874 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - it just felt weird to me, cause you made it previously, and this time, there is no DS changes.
00:51:874 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - emmmm..just 00:50:674 (1,2,3,4,5,6,7,8,9,10) - and 00:51:424 (1,2,1) - slider .It's also a variation of spacing. 00:54:274 (1,2,3,4,5,6,7,8,9,10,1) - actually, I was here with an abbreviated spacing of stream., but because of MOD., I had to compromise
00:47:074 (1,2,3,4,5,6,7,8) - Same for here, I think it's because there is a curved shape, so it gives the feel like they are more spaced than previously, but when I look at it, those two notes 00:47:224 (3,7) - are at two different sides of the stream, so they're filling two different types of beats, but they're at the same distance from the last note.
emmm...I did not understand this passage .but 00:47:074 (1,2,3,4,5,6,7,8) - just because flow zone 。02:05:824 (1) - u mean you should change to such a stream?
00:54:274 (1,2,3,4,5,6,7,8,9,10,1) - To me it's more a personnal taste, but I don't agree with the fact that the DS is reduced on the end of the stream, cause it feels like the word "love" is stronger than the rest of the stream, so that would make more sense if there is a 1.2x distance snap here, like you did previously, instead of a 1.0x.
I know!! because I had a similar idea with you before, but I think it should shorten the DS. to about 0.75, but in the next mod, I compromised the place
00:58:024 (1,2) - Wouldn't be better to play to just swap the place of those two notes? I think that in matter of flow, it might not be enjoyable to play. The flow here is pretty sharp, and it wouldn't be pleasant to having a sharp turn here while having no real strong beat. (If the problem is the distance snap, cause this note: 00:58:024 (1) - is distanced by 1/4 gap, then just move a bit the notes to make it better.)
hummm...I don't deny your idea. but proper reverse flow. may add a little extra flavor .u can take my remark as an excuse
01:38:749 (10,11,12,13,14) - I would recommend you to slow the DS on the end of this stream to emphasize well the song, plus to be consistant with that part: 01:37:624 (1,2,3,4,1) - where you added a DS changes for the same kind of sound.
this some part like 01:42:874 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1) - It was designed on purpose .
That's all I can say. Beside the DS on stream, I think the map is good.
I was just suggesting you to add some DS diversity here like you did previously, but don't worry it's still playable well, I just think that it could've make it more representative of the song, but if you prefer to keep it like this, then let's keep itPachiru wrote:
00:47:074 (1,2,3,4,5,6,7,8) - Same for here, I think it's because there is a curved shape, so it gives the feel like they are more spaced than previously, but when I look at it, those two notes 00:47:224 (3,7) - are at two different sides of the stream, so they're filling two different types of beats, but they're at the same distance from the last note.
emmm...I did not understand this passage .but 00:47:074 (1,2,3,4,5,6,7,8) - just because flow zone 。02:05:824 (1) - u mean you should change to such a stream?
In the original version. It changes with the idea very much. but it seems that many people cannot accept. So I chose to compromise in many places. u know. In order to retain the most number of things. I spent a lot of time. but I also want to be able to represent this map as much as possible. ur suggestion is a great idea .Pachiru wrote:
I was just suggesting you to add some DS diversity here like you did previously, but don't worry it's still playable well, I just think that it could've make it more representative of the song, but if you prefer to keep it like this, then let's keep itPachiru wrote:
00:47:074 (1,2,3,4,5,6,7,8) - Same for here, I think it's because there is a curved shape, so it gives the feel like they are more spaced than previously, but when I look at it, those two notes 00:47:224 (3,7) - are at two different sides of the stream, so they're filling two different types of beats, but they're at the same distance from the last note.
emmm...I did not understand this passage .but 00:47:074 (1,2,3,4,5,6,7,8) - just because flow zone 。02:05:824 (1) - u mean you should change to such a stream?