[Small World]00:15:954 (4) - I'd say...since this is an easy and there are big circles...make this shape better.
Something like in this picture:
http://osu.ppy.sh/ss/94590 same thing here 00:23:573 (3) - 01:32:144 (4) - 01:39:763 (3) -
00:35:478 (1) - Random spinner, this won't help new players to hit correctly the next pattern...consider to replace it with some hitobjects.
01:51:668 (1) - Same thing here
01:12:382 (1) - I'd make this 1/1 shorter, recovery time with the next pattern is too short
02:02:144 (1) - Whoops you missed a finish
02:59:287 (1,1) - Why don't you join them in one big spinner?
[Gonz' Growing World]Recalculate slider lenghts and then make sure their end is snapped perfectly with beats
Very beautiful patterns, but I have to complain the weird rhythm that you are following, wich doens't make the map enjoyable in my opinion. (Example: 03:18:097 (1,2,3,4) - 03:21:192 (1,2,3,4), etc... ]
Btw...
01:55:478 (3,4,5) - This pattern is ruined because of the stacking of two hitcircles. [http://osu.ppy.sh/ss/95137] Why don't you fix this by moving that two hitcircles
in this way?
02:30:478 (1,1) - Recovery time between this spinner and the next hitobject it's too short. [This is supposed to be a Normal diff, isn't it?]
I suggest you to join these two spinners 02:28:811 (1,1) in a another big spinner and then to delete this 02:32:144 (1) -
03:35:478 (1) - Same problem here, it would be great if you reduced this of 1/1 but you're following the vocal voice...up to you
[Big World]I love how you mapped this, nice rhythm.
As Gonzvlo's sexy diff, recalculate all slider's lenghts.
03:48:335 (1) - silence this?
[DC's Huge World]01:45:239 (2,3,4) At first these hitobjects didn't represent a problem for me, but during playing...well, they are quite hard to hit, especially considering that (2) is really close to (4) [This means that if you want to hit it correctly you have to point the cursor rigidly]. Same problem here 01:52:859 (2,3,4). If I were you, I'd stack something or remake the pattern more linear.