Many rhythm games I know, whether for PC or mobile or even arcade, use an EXScore scoring system, where basically
maximum judge: 100%
the judge below that 50%
anything else: 0%
in osu!mania this would translate to a play with 600 [rainbow]s, 300 [300]s, and 100 [other judgements] out of 1000 notes being worth 750K score.
this is simple and good. why not just use this. anyone thinks otherwise?
it creates a direct correlation between how well you hit the notes and how much you get rewarded for it, encourages not-mashing, and is "fair" for random misses or other stuff like that.
maximum judge: 100%
the judge below that 50%
anything else: 0%
in osu!mania this would translate to a play with 600 [rainbow]s, 300 [300]s, and 100 [other judgements] out of 1000 notes being worth 750K score.
this is simple and good. why not just use this. anyone thinks otherwise?
it creates a direct correlation between how well you hit the notes and how much you get rewarded for it, encourages not-mashing, and is "fair" for random misses or other stuff like that.
SPOILER
for the record, osu!standard accuracy is similar to EXScore, except instead of 100%/50%/0%XX it uses 100%/33%/16.6%/0%XX. osu!standard scoring isn't great but the accuracy on it is a fair indicator of how well you did and most people just look at that.