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Daisuke Ishiwatari - Awe of She

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Topic Starter
haha5957
This beatmap was submitted using in-game submission on 2012년 6월 6일 수요일 at 오후 5:56:18

Artist: Daisuke Ishiwatari
Title: Awe of she
Source: Guilty Gear XX Original Soundtrack
Tags: Dizzy's Theme samiljul
BPM: 240
Filesize: 2461kb
Play Time: 00:45
Difficulties Available:
  1. Insane (5 stars, 143 notes)
Download: Daisuke Ishiwatari - Awe of she
Information: Scores/Beatmap Listing
---------------
The Original Music is about 2:45 - You can listen it on Youtube or whatever it might be.

This audio was cut by me.

Hope you will enjoy this.
Thunderstorm
ThunderMod

Yeah, GGXX#R OST <3

Ok, let's see what we can do with Ice Pike FRC :D

<<Normal>>

With this new combo pattern, I'd suggest to rise HP drain rate by 1

Or, for example, you can extend your combos from 3 to 6, removing new combo here, 00:26:625 (1) - , for example (Since it's Normal, so no need to do so short combo here, like in Easy). Try it, maybe it'll fit's better

<<Hard +>>

People don't really loves "+" diff's, so I'd suggest to rename difficulty just to [Hard]

With this new combo pattern, I'd suggest to rise HP drain rate by 1

00:05:000 ->> insert break time here

02:12:625 ->> I'd suggest to put some notes instead that spinner stream, since it can be unranked option

<<Insane>>

Seems fine for me

That's all. Great map, great song. Star
Topic Starter
haha5957
Thanks~ some are done, some are not done :D

Thunderstorm wrote:

ThunderMod

Yeah, GGXX#R OST <3

Ok, let's see what we can do with Ice Pike FRC :D

<<Normal>>

With this new combo pattern, I'd suggest to rise HP drain rate by 1

Or, for example, you can extend your combos from 3 to 6, removing new combo here, 00:26:625 (1) - , for example (Since it's Normal, so no need to do so short combo here, like in Easy). Try it, maybe it'll fit's better

<<Hard +>>

People don't really loves "+" diff's, so I'd suggest to rename difficulty just to [Hard]

With this new combo pattern, I'd suggest to rise HP drain rate by 1

00:05:000 ->> insert break time here

02:12:625 ->> I'd suggest to put some notes instead that spinner stream, since it can be unranked option

<<Insane>>

Seems fine for me

That's all. Great map, great song. Star
Kuroneko-sHerald
[General]
You should do an easy diff, otherwise the map can't be ranked.

[Normal]
01:45:625 (1) - I'm not sure that it can be rankable.

[Hard]
01:40:625 (1) - omg please change this. Make it smoother (don't use red points).
02:29:375 (1,2,3,4,5,6,7) - I don't think that this part is suitable for an hard.

Nice song and good map (maybe too linear sliders).

Star~
KingKrishna

Kuroneko-sHerald wrote:

[General]
You should do an easy diff, otherwise the map can't be ranked.
r~
thats not true:O it only needs to have 2 diffs


but heres my mod

MODD


Key
Important = !
suggestion= ?
add kai at 00:25:126 all difs?

NORMAL
-make approach and circle size normal ?

-00:00:278 put finish sound on 1 ?

-00:05:380 make it a clap instead?


-try making symetric!


-00:00:125 (1,2) move 1 up 4 grid squares, move 2 down 6 squares or until
both looks same? (optional

-00:02:788(3,4) same? (optional)


-use distance snap??

-00:09:875(1,3) same

-00:13:750(1,3) same

-.... distance snap all this then pm me please :O!




HARD

-00:20:000 (1-8) spread them out ?
-00:50:000 (1-4) put them together by clicking on each one with distance snap
-on the stream sliders use distance snap?

im not giving star yet, i just dont feel it but when it does give me a pm and ill see if its worth the star :D
Topic Starter
haha5957
Pretty much things are not done, sorry. since they weren't a big problem I decided to keep mine for most of them D=

but some are fixed, so thanks anyways!

and for 02:26:625 (1,2,3,4,5,6,7,8,9,1,2,3) in hard, I know this is kinda Insane stuff.

But maybe thats how i map my kiai parts.

I always make my kiai parts somehow harder then rest of the music =D
eveless
[Insane]
00:00:625 (1) - finish at the begin
00:23:625 (5) - finish
00:31:625 (1) - finish
01:08:125 (7) - move it to 1's position is better imo
01:08:625 (1,3,1,3) - finish at the begin
01:28:625 (1) - finish at the begin
01:36:625 (1) - ^
01:48:625 (5) - ^
01:54:625 (5) - new combo for spacing changed
02:30:000 (4) - different spacing between 3 and 5
02:33:625 (3,5) - new combo for sv changed?

[Hard]
00:08:625 (1) - finish at the begin
00:24:625 (1) - finish
00:31:625 (1) - ^

[Normal]
same with I or H's finish...yeah(lazy to point
HP-1 is better

i think whistle can be used in this map tho...
ZLOdeuka-
Hello haha5957~

[General]

Normal 3,41star - This should be no more than 3 stars ! alter or make Easy

Offset: 643

[Normal]

can use the sounds Normal?

00:00:625 (1) - finish

00:08:625 (1) - ^

00:12:625 (1) - ^

00:16:625 (1) - ^

00:24:625 (1) - ^

oorrr... ok,,star~
XepherX3
modding time

[Hard]
01:31:625 (3,4) - switch these around..
02:00:125 (1,2) - make this a hitcircle stack
02:27:875 (1,2,3) - place these after (9)

star
Topic Starter
haha5957
Thanks too all who modded~

Done preety much about this, especially about hitsounds. thanks!

and.. I thought it was 3.5 or under you need for ranking..

Since I don't wanna make my Normal easier then this, I guess I'm making new easy O.O

Thanks anyways!
Neko_Ray
Normal
Alot of Clap (custom) :S, try to reduce

Hard
01:44:375 (4): Cut one tick and add repetition

It' all
star~
Topic Starter
haha5957
Thanks O.O

still working on Easy diff
TheVileOne
General
Make sure you resnap your inheriteds when you change the offset (including kiai time)
Normal

00:19:640 (2,1) - Position these sliders so they aren't touching. It doesn't look right with the overlap.

00:54:640 (3) - Tug on this note with grid snap off. It will adjust the spacing slightly.

02:02:640 (3,4,5) - Slight spacing discrepancy. Just tug on the notes with grid snap off to fix.

02:28:140 - Add a note and style the pattern in some way.

Hard

00:20:635 (1,2,3,4,5,6,7,8) - Lower the spacing. I think it breaks flow.

Spacing sort of like this would be acceptable for the pacing of this difficulty. (I know my spacings aren't the sa,me in the screenshot. It's an example.)
http://osu.ppy.sh/ss/67208
(don't forget the notes in the next combo.)

01:31:635 (3,4,5,6) - Eh I'm not so sure about turning this part of the beat into stacks. wThis area feels like sliders as the beat isn't that strong for stacks. I quite liked sliders being placed like the first two sliders except on the horizontal line. Maybe consider changing this?

02:26:635 (1,2,3,4,5,6,7,8,9) - The beat here seems to be triplets and not one long stream. Delete 4,5,6?

02:31:635 (3,4) - Gah I find this awkward for some reason.

Insane

Most of this was to insane for me to mod properly. The parts I could mod seems fine although it contains many patterns that are awkward to me, but I know those patterns aren't awkward for other people.


Fairly decent map. Star
LuPiiTa
Hi~
Well this is more than two minutes but im going to mod it ^^

General
Amazing beatmap!!

Normal

00:16:625 (1) - I think you can make this slider more like this:
00:36:625 (1) - Maybe Finish?

Hard
Fine!

Insane

02:08:000 (3) -Add clap.

Star!
Topic Starter
haha5957
All thanks~ done preety much.

and not making easy diff since Normal's star rating dropped to 3.24(which is 3) xD
thepianist
Hihihihi I'm going to throw my suggestions down. c: Feel free to take it or leave it!

Normal
00:24:635 (1) - move the middle point a lvl3 grid up? aha, it's nazi, but it makes the slider looks nicer with (2).
00:26:635 (1) - move the middle point down a grid.
00:30:635 (3) - somehow shift it (down maybe?) so it doesn't overlap!
00:35:635 (3,4) - Consider combining these two into one slider instead?
00:48:635 (1) - Consider using a slider instead?
00:53:635 (2) - Try to have this not overlap with 1 or 3?
01:00:635 (1,2) - these should be spaced out a bit more vertically!
01:04:635 (1) - again, consider a slider instead!
01:08:635 (1,2) - I am imagining this, and 01:09:635 (3,4), 01:10:635 (1,2) would work better as sliders~
01:48:635 (2) - consider adding this as a note (with a finish?)
01:50:635 (2,3) - have each of these sliders one blue tick longer maybe?
02:08:635 (1) - again, consider making this a slider
02:12:635 (1,1) - Consider mapping this in instead of using sliders!
02:27:385 (4) - consider making this a single note, and then having the end of 4 be a slider that ends at 1!
02:32:635 (1,2), 02:33:635 (3,4) - make sliders?

Hard

00:14:635 (1,2,3,4) - These should reflect the previous 4
00:20:635 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - I don't necessarily like these jumps aha.
01:06:635 (1,2,3,4,5,6,7,8) - Personally these seem a bit messy, just my opinion~
02:08:635 (1) - consider mapping this in?
02:12:635 (1,1,1) - ^

Insane

00:40:385 (4) - whyyyy is this 1.75x :< the wya it is right now is a bit confusing. Keep it all at 1.25 (or 1.75, pick one I guess)
00:56:385 (6) - ^ and similar parts.
01:12:635 (1) - perhaps start the break here instead, or map it in.
02:08:635 (1) - map in?
02:12:635 (1,1,1) - ^
02:26:635 (1,2,3,4,5,6,7,8,9) - use same spacing as the next combo!

Other than these small things, a wonderfully made map. *star

(Also I'm going to push for a mod4mod request here as well~ Kou Ogata - The Primal Scene of Japan the Girl Saw Thank you in advance aha!~)
HakuNoKaemi
[General]
just to say(someone did say that creating an Easy is required): with an easier Normal, you can choose to not make an easy ( and this not Normal was just not that Hard ;D), you don't need to make an Easy
Lower Hitsound volume in 01:44:760 - 02:20:385 sections

[Normal]
02:32:135 (x) - Add a Note here

[Hard]
Use Hitsound Clap only at the end, not in the middle in 1/4 slider like 00:25:135 (3)
01:31:635 (3,4,5,6) - no jumps as they aren't easily readable
02:29:385 (1,2,3,4,5,6,7) - THAT'S INSANE, maybe make jump progress slower...
02:34:635 (5,6) - Reduce this jump

[Insane]
Less Stack Leniency ? ( unwanted stacking like 02:30:510 (8) with 02:31:010 (2) )
Mapper 31
gat1toneku
( ゚ヮ゚)
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