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Komiya Mao - Yozakura

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Total Posts
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Topic Starter
Alace
This beatmap was submitted using in-game submission on 2011年3月7日 at 下午 08:50:35

Artist: Komiya Mao
Title: Yozakura
BPM: 135
Filesize: 4697kb
Play Time: 02:10
Difficulties Available:
  1. Another (5 stars, 469 notes)
  2. Beginner (2.48 stars, 172 notes)
  3. Hyper (4.8 stars, 380 notes)
  4. Normal (4.12 stars, 254 notes)
  5. Taiko Fuutsu (4.24 stars, 321 notes)
  6. Taiko Oni (4.72 stars, 719 notes)
Download: Komiya Mao - Yozakura
Information: Scores/Beatmap Listing
---------------
REDL it if you have it before 2/28
Komiya Mao <3
enjoy
Cyril Scarlet
FIRST
yeahyeahyeahhh
THIRD
AngelHoney
嗨 小奶油~
KanaRin
yo!
Yumeko Yuki
歌曲很美
kanpakyin
要taiko mod再找我- -

/me shoot star.
swish
:oops:
DeadAlready

AngelHoney wrote:

嗨 小奶油~
banvi
nice song
m i z u k i
:oops:
Mayoi Neko
:P
arien666
[Taiko]
02:03:790 (1) - Delete this finish? [I mean turn into normal don]
02:05:568 (7,13) - ^



I would check this mapset whole later ;_;
Good luck :3



edit. Wait, I would mod Taiko Oni sorry orz
No kudosu please ;_;
subarasikibuta
laayz
gowww
8-)
y u c a

quintitem wrote:

AngelHoney wrote:

嗨 小奶油~
qinche

yome + AHO + 学姐 wrote:

嗨 小奶油~
JauiPlaY
6 diffs orz
evans II?
gdeath
awa
Natteke
good shit
alvisto
cool !
eveless
3/4 is cool :D
Herschel
go go :D
La Cataline
taiko hitsounds and 3/4?
arien666

arien666 wrote:

DA modding for [Taiko]
sequal ;_;



[Taiko Oni]
00:24:234 (1) - Delete finish
00:30:012 (35,36,37,38) - don stream
00:30:901 (43,44,45) - kat stream
00:31:345 (1) - Delete finish
01:14:012 (13) - Starting Kiai with Finish might not be good imo but you can keep this :3



Anyway, good luck for this XD

ps. Don't give kudosu for this reply :3
Topic Starter
Alace
ok fixed most of them except kiai finish
val0108
8-)
Sakura
Well since you want my opinion i'll also post my opinion abut each map along with suggestions/errors if any XD
[Taiko Oni]
Really love your hitsound choice here, it really can capture the feel of the song itself, only 1 thing
I think adding some dons in between 00:10:234 (22,23,24) - would sound better, idk, that part just feels like kdkdk to me XD

[Another]
00:58:012 (1,2) - There's a weird spacing increase in here when compared to the previous combo, intentional?
Really good, i think all those patterns really fit the song pretty nicely, although the ending felt kind of repetitive, but the song itself is repetitive in that spot too anyways XD

[Hyper]
02:04:012 (2,3,4,5) - I think you should probably make these anti-jumps too for 2 reasons, 1 - it makes a really cool effect with the hitbursts after hitting them and 2 - for consistence XD
02:05:790 (2,3,4,5) - ^

[Taiko]
Since you already named your other Taiko diff, "Taiko Oni", probably name this one "Taiko Muzukashii"? although it plays more like a Fuutsu but w/e XD
00:08:234 (1) - Use a don instead?
00:17:123 (1) - Big don instead?
00:31:345 (1) - ^
00:45:568 (27) - ^
00:58:012 (62) - ^
00:59:790 (1) - I think this feels better as a big don instead as well.
I think for those 1/4 streams in the instruments it's better to just use drumrolls on all of them since spinners can end sooner depending on the player's finger speed.

[Normal]
Many of your combos are really long, i think you're better off increasing hp drain and shortening your combos.

[Beginner]
Same comment about combo length than [Normal]

Mostly love your hitsounds and the flow of the maps, it really feels like the song itself, you've done a great job capturing that feel. Feel free to call me back for a recheck whenever you need it if you want one.
Topic Starter
Alace

Sakura Hana wrote:

Well since you want my opinion i'll also post my opinion abut each map along with suggestions/errors if any XD
[Taiko Oni]
Really love your hitsound choice here, it really can capture the feel of the song itself, only 1 thing
I think adding some dons in between 00:10:234 (22,23,24) - would sound better, idk, that part just feels like kdkdk to me XD
Aha i want to keep it a bit soft to compare with next part
Also i fixed a lot of patterns in this diff

[Another]
00:58:012 (1,2) - There's a weird spacing increase in here when compared to the previous combo, intentional?
Really good, i think all those patterns really fit the song pretty nicely, although the ending felt kind of repetitive, but the song itself is repetitive in that spot too anyways XD
Yes, i make them prettier now

[Hyper]
02:04:012 (2,3,4,5) - I think you should probably make these anti-jumps too for 2 reasons, 1 - it makes a really cool effect with the hitbursts after hitting them and 2 - for consistence XD
02:05:790 (2,3,4,5) - ^
I feel like to keep this pattern because i hope people can move faster here

[Taiko]
Since you already named your other Taiko diff, "Taiko Oni", probably name this one "Taiko Muzukashii"? although it plays more like a Fuutsu but w/e XD
00:08:234 (1) - Use a don instead?
00:17:123 (1) - Big don instead?
00:31:345 (1) - ^
00:45:568 (27) - ^
00:58:012 (62) - ^
00:59:790 (1) - I think this feels better as a big don instead as well.
I think for those 1/4 streams in the instruments it's better to just use drumrolls on all of them since spinners can end sooner depending on the player's finger speed.
I fixed the diff name and add some finishes+sliders

[Normal]
Many of your combos are really long, i think you're better off increasing hp drain and shortening your combos.
I was thinking about that, so i changed combos a bit

[Beginner]
Same comment about combo length than [Normal]
^

Mostly love your hitsounds and the flow of the maps, it really feels like the song itself, you've done a great job capturing that feel. Feel free to call me back for a recheck whenever you need it if you want one.
Thank you very much, it is not easy to mod 6 diffs XD
digiaria
:D
Sakura
Alright then Bubbled~
ztrot
sexy streams great map :3 Rank GET!
Cyril Scarlet
.☆.+:^ヽ(∇ ̄*)o♪Congratulations♪o(* ̄∇)ノ^;+.☆.
xsrsbsns
来晚了..
Congrats!
yeahyeahyeahhh
grats!!!
eveless
好胖
KanaRin

eveless wrote:

好胖
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