forum

capitaro - Koigahara no Kassen [Osu|Taiko]

posted
Total Posts
51
Topic Starter
Zero__wind
This beatmap was submitted using in-game submission on 2018年5月14日 at 19:40:29

Artist: capitaro
Title: Koigahara no Kassen
Tags: Vocaloid 未来和歌集 初音ミク Hatsune Miku Nardoxyribonucleic
BPM: 166
Filesize: 5837kb
Play Time: 03:11
Difficulties Available:
  1. Hard (3.22 stars, 541 notes)
  2. Ikusa (5.02 stars, 839 notes)
  3. Insane (4.1 stars, 729 notes)
  4. Muzukashii (3.34 stars, 811 notes)
  5. Nardo's Inner Oni (5.01 stars, 1150 notes)
  6. Normal (1.93 stars, 333 notes)
  7. Oni (4.19 stars, 1080 notes)
Download: capitaro - Koigahara no Kassen
Information: Scores/Beatmap Listing
---------------
first attempt to map taiko for rank
Inner Oni by Nardoxyribonucleic
other diffs by myself

lyrics given by Delis, thank you!
いざ進めよ 目指すは 君を待たせりし場所
臆すな 臆せば 足は重くなる
この想いよ 君へと 導くしるべとなれ
迷うな 迷えば 君は遠のくばかり

可憐な姫よ 恋を知れば
君が為に 強さを身に纏う

胸が打ち鳴らすその鼓動が 戦の始まりを告げる
想い描いた僕の横顔 叶うその時を夢見て

いざ射止めよ 狙うは 君の幸福のみ
惑うな 惑えば 想いは伝わらぬ
囲い国の 娘が 日々に挑んで散った
されども 言うのが 僕の決意は固し

一人女を 磨いてきた
今日の為に 身の矢を武器に取れ

強く打ち放つ矢の切先で 君のその心撃とう
君がそこに持つ恋ヶ原で 僕の命運は別れる

苦き心 苦き思い 抱えし日は 長く続く
行けど行けど 君は遠い 道は長い

胸が打ち鳴らすその鼓動が 戦の始まりを告げる

強く言い放つその言葉が 君のその心射貫こう
二人出逢うこの恋ヶ原で 君との運命よ 繋がれ

sorry Delis I failed to finish the storyboard ;w;
Changelog & thanks
edit: 26th APR. thanks to Kankri, 5urface and Mihaugoku
edit: 21st MAY. thanks to Dino99
edit: 19th JUN. thanks to PatZar and Nardoxyribonucleic
edit: 23rd JUN. thanks to Venix, Testo, hohol454, SkinnyJommy, Kyuukai, [Nemesis] and _orange
edit: 6th AUG. thanks to D o t
edit: 4th DEC. thanks to [R] and Kisses
edit: 12th MAY. 2018 thanks to Stefan
edit: 14th MAY. thanks to Lasse
ts8zs
14:51 ts8zs: @Zero__wind 1/4两连大同色应该是不能rank的 DK我就不清楚了 然后鱼蛋(连打)后面应该是不能同色接大即 dD,kK 但是dK,kD似乎是可以的
14:52 384059043: 我记得同色不能超过三个接同色的大...
14:52 384059043: 可能我记错rule了
14:52 ts8zs: 但是dKd这种我也不清楚了_(:3」∠)_
14:52 ts8zs: 反正1/4二连大肯定是不行的
14:53 ts8zs: 还有似乎你变速切换有的有超车 超车似乎对rank也不太好
14:54 ts8zs: 总之我这种怂货只敢单用大23333

当然nokd
沙发
Topic Starter
Zero__wind

ts8zs wrote:

14:51 ts8zs: @Zero__wind 1/4两连大同色应该是不能rank的 DK我就不清楚了 然后鱼蛋(连打)后面应该是不能同色接大即 dD,kK 但是dK,kD似乎是可以的
14:52 384059043: 我记得同色不能超过三个接同色的大...
14:52 384059043: 可能我记错rule了
14:52 ts8zs: 但是dKd这种我也不清楚了_(:3」∠)_
14:52 ts8zs: 反正1/4二连大肯定是不行的
14:53 ts8zs: 还有似乎你变速切换有的有超车 超车似乎对rank也不太好
14:54 ts8zs: 总之我这种怂货只敢单用大23333

当然nokd
沙发
猴 蟹蟹啦 有事着急出门了才看到
Kankri
Hello!

[General]

You could just call the taiko diffs "Muzukashii" and "Oni", this is optional though.
At 01:00:779 and 02:54:268 remove kiai.
at 02:53:183 and 00:59:695 slowdown isn't needed in Taiko.

[Taiko Muzukashii]

00:49:936 Add a new don note, it sounds incomplete without it.
00:50:658 (220,221,222) - Change this to kat, it sounds better with Miku singing~
00:51:201 (223) - Change this to don, sounds better with the rhythm.
01:50:658 Add a new don note here too.

[Taiko Oni]

01:00:779 (333,334) - Remove hitfinish, it is unrankable in Taiko.
01:01:321 (337,338) - ^
01:02:225 (343,344) - ^
01:02:767 (347,348) - ^
01:29:966 (503) - Change this into kat, it sounds better with the instruments in the song.
01:30:689 (507) - ^
01:35:749 (534) - ^
01:36:472 (538) - ^


Good luck!
Topic Starter
Zero__wind

Kasha wrote:

Hello!

[General]

You could just call the taiko diffs "Muzukashii" and "Oni", this is optional though. will decide later
At 01:00:779 and 02:54:268 remove kiai. ok
at 02:53:183 and 00:59:695 slowdown isn't needed in Taiko. will see more opinions

[Taiko Muzukashii]

00:49:936 Add a new don note, it sounds incomplete without it. will see if anyone else feels the same, I'm a little afraid that would make the rhythm too hard
00:50:658 (220,221,222) - Change this to kat, it sounds better with Miku singing~ changed 221 222, kept 220
00:51:201 (223) - Change this to don, sounds better with the rhythm. ok
01:50:658 Add a new don note here too.

[Taiko Oni]

01:00:779 (333,334) - Remove hitfinish, it is unrankable in Taiko. sad but yes
01:01:321 (337,338) - ^
01:02:225 (343,344) - ^
01:02:767 (347,348) - ^
01:29:966 (503) - Change this into kat, it sounds better with the instruments in the song. all fixed
01:30:689 (507) - ^
01:35:749 (534) - ^
01:36:472 (538) - ^


Good luck!
thanks for your mod!
5urface
Hey Zero__wind o/
NM from my queue

General

At just above 3 minutes you cannot go for the approved category with this set and therefore have to follow the traditional ranking difficulty spread. You can read up on that Here.
Basically you need additional low difficulties in your mapset, at least 1 each for Standard and Taiko, better more. If you go with 2 additional Standard diffs however you can skip the additional Taiko diff. Aim for just below 2 stars and about 3 stars diff with the standard ones for a proper spread and if you decide to add another Taiko diff a Futsuu at about 2 to 2.5 stars would be nice.

EDIT: Yeah, I should read the description before typing away XD The above still applies in the current state but as that's still WIP just disregard it. An additional low Taiko diff however might be nice for newer players though :)

Timing

The timing feels a bit off to me, try to go with an offset of -2845 on your first red timing point (don't forget to resnap, scale and so on). This would also make your second red timing point obsolete which was not entirely neccessary in the first place and can be replaced with a green timing point at 162697 offset.

Muzukashii

Subjectively this one is rather on the tough side for a Muzukashii. While all the used elements are okay for a Muzu I feel like it wouldn't hurt to nerf it just a bit. That would also set it further apart from the Oni. At least consider removing the (sometimes a bit forced) SV changes to nerf the map without actually changing the notes.
00:49:936 - The above suggested additional don here is not neccessary. Especially considering that this break nicely follows the vocals and making this section harder would only further increase the already high difficulty for a Muzu.


Oni

Overall I am still a bit unsure of your rather frequent use of finishers on the last hit of patterns but that might just be my mapping style.
The section from 02:00:418 to 02:12:707 feels a bit too emtpy compared to what you mapped from 02:12:707 - 02:24:634 considering that the music doesn't change much within this whole section. Maybe map the first half a little bit harder with a more gradual increase in difficulty towards the second half.
02:54:268 (981,982) - These 1/4 double finishers are borderline unrankable and imo not really neccessary either. Probably best to make these regular notes
02:54:810 (985,986) - ^
02:55:714 (991,992) - ^
02:56:256 (995,996) - ^
02:57:159 (1001,1002,1003,1004,1005,1006,1007,1008) - ^
02:58:605 (1011,1012) - ^
03:08:726 (1075,1076,1077,1078) - how about a 1/2 K K d pattern instead, would sound very nice and be a better fit for what the music actually provides
03:09:448 (1080,1081,1082,1083) - see above, but this time a D D k
03:10:714 (1089) - d might fit the melody better


The Taiko mapping itself on the two diffs is pretty solid to be honest and they were fun to play. With the still missing diffs added and timing fixed I think you have a good shot at getting this ranked.

Good luck!
Mihaugoku
Sorry, if the mod is bad, i'm just a beginner!
Mod from the Queue

[General]
• I don't like that you use SV changes too often. Consider removing some of them, and make them a bit easier in Muzukashii.

[Taiko Muzukashi]
00:17:948 (81,82) - I would consider doing a or [d k] here, because i think it fits it better.
00:25:899 (110) - maybe change to d, since you do that later in 00:28:791 (123) and it fits better here
01:09:725 (314,315) - i don't like that you do [dk] here and later. If you try to match the drum, then 00:11:893 (55,56) should be a [dk] too, i think, otherwise you can do [kd] to match the instrument that i don't know name of.
01:19:755 (361) - probably add a k note here
02:40:538 - 02:41:261 - this feels empty since vocal is there, consider adding a [k d k d] to match it.

[Taiko Oni]
• Note: I see you're using finisher notes at the end of patterns A LOT. I especially don't like the kD or dK ones.
01:02:496 (345,346) - keep it consistent as before, change to [dd]
01:03:038 (349,350) - ^
01:03:580 (354) - i would personally place a d here, but it's fine
01:03:942 (356,357,358,359) - kd k d fits better here
01:06:833 (374,375,376,377) - same here
01:11:622 (404,405,406,407) - dk dk seems better
02:28:972 (839,840,841,842,843,844,845) - i think [d dkd dkd] OR [k kdk kdk] fits better here. I would personally pick the second one.
02:40:538 - 02:41:261 - same as in Muzukashii diff
02:54:268 (981,982) - WHY??
02:57:159 (1001,1002,1003,1004,1005,1006,1007,1008,1009,1010,1011,1012) - ugh... i really don't like this
03:11:165 (1092) - i think you can remove this

I hope this mod helps!
Have a good day! :D
Topic Starter
Zero__wind
will reply later when I have time
TKS
wtf you map taiko
Topic Starter
Zero__wind

TKS wrote:

wtf you map taiko
lol just thinking that this song is so suitable for taiko maps~
kouzuki_karen
no kudosu but you've spelt Muzukashii wrong in diff name:



spelt with two i's :)
Nardoxyribonucleic
My diff is done~

https://puu.sh/sWDXo.rar

Please add my name to tags, thank you :3
VINXIS
osu!mania
Delis
the lyrics that might need some opinions from japanese people lol
いざ進めよ 目指すは 君を待たせりし場所
臆すな 臆せば 足は重くなる
この想いよ 君へと 導くしるべとなれ
迷うな 迷えば 君は遠のくばかり
可憐な姫よ 恋を知れば 君が為に 強さを身に纏う
胸が打ち鳴らすその言葉 戦の始まりを告げる
想い描いた僕の横顔 叶うその時を夢見て
(in above 00:56:798 this might be wrong as this sounds slightly off with the lyrics around)

いざ射止めよ 狙うは 君の幸福のみ
惑うな 惑えば 想いは伝わらぬ
遠い国の 娘が 挑んで散った
されども 言うのが 僕の決意は固し (this part seriously needs opinions)
一人女を 磨いてきた 今日の為に 身の矢を武器に取れ
強く打ち放つ矢の切先で 君のその心撃とう
君がそこに持つ恋心で 僕の命運は別るる

苦き心 苦き思い 抱えし日々は 長く続く
行けど行けど 君は遠い 道は長い

胸が打ち鳴らすその鼓動が 戦の始まりを告げる
強く言い放つその言葉が 君のその心射貫こう
二人出逢うこの恋ヶ原で 君との運命よ 繋がれ
Topic Starter
Zero__wind
thanks for the lyrics Delis you're the best modder
will make SB with this

挖起来晾一会儿继续坟

oh, and also a reaaaaaally late thanks to 5urface and Mihaugoku for the taiko mods
sorry I lost my reply to your mods and can't really remember now as I was not using my own pc when applying the mods
but what I can be sure is that I benefited a lot from them, thank you!
Dino99
yo~

General looks fine. BUT, N跟H音效還沒下?? 記得補上o.o"

<Normal>

  1. 00:13:334 - 這裡有個鼓聲 不跟有點可惜 所以.. 像這樣如何?
  2. 01:20:292 - 可以從這邊開始?? 鼓聲很重 加一個折返滑條 感覺不錯 當作一個進入下一段主歌的轉折點
  3. 02:21:015 (5,1,2,3) - 太平了w 逐漸往上的幅度建議大一點 比較看的出來 不然沒仔細看會以為一樣高 有點單調o.o
  4. 02:57:159 - 可以加個80%音量的綠線強調一下? 感覺比上一段更激一些lol (改了的話其他難度記得也要改)
  5. 03:10:171 (1,2) - 就跟第一點說的一樣~ 主要是這樣也能強調最後三個音w
<Hard>

  1. 00:25:985 - 我覺得加個圈比較有感覺~ (1/4滑條也行) 三連打進入有鼓聲主歌
  2. 01:02:220 (1,2,3,4,5) - 可以試試轉些角度 現在看起來太公正了 像01:00:774 (1,2,3,4,1) - 就好些
  3. 02:57:159 (1,2,3,4,1,2,1) - 感覺有點擠了 隨著音樂也變更激一些~ 間距可以稍微大一些 02:58:605 (1,2,3,4) - 也可以加大w 更合音樂
<Insane>

  1. 00:17:400 (1,2,3) - 太近了 幾乎要碰到了 不是很好看 間距加大或換個地方排好些
  2. 01:15:051 (9,10) - 縮小間距? (比這兩個還小 01:14:870 (8,9) - ) 因為音樂只有人聲
  3. 02:05:653 (1,2) - flow怪怪的 改成這樣排如何?? https://osu.ppy.sh/ss/8096267
  4. 02:50:200 (2) - 沒對齊時間 開AIMOD看
<Ikusa>

  1. 00:26:437 - 現在這樣疊感覺不是特別好 移到上面之類? [X:157/Y:1]
  2. 00:39:810 (1) - 可以Reverse..? 來個跳好像蠻合音樂 還是你這裡想要保持間距也行 要的話 00:42:702 (1) - 也可以改
  3. 00:54:268 (8) - 如果用個0.75x效果好像還行w 強調進入第二段副歌的感覺~ (要的話後面記得也要改
  4. 01:01:045 (3,4,1,2) - 感覺有點彆扭 flow應該是朝右但這裡變往左 可以擺成這樣比較順w 往右上右下穿出去的手感: https://osu.ppy.sh/ss/8099870
  5. 01:05:111 (1,2,3,4,5,6) - Flow不是很順耶 改成這樣好些: (順著方向穿出去) https://osu.ppy.sh/ss/8096407
  6. 01:49:027 (3,4,1,2) - 往上移一些可以包好 01:48:304 (1) -
  7. 02:11:617 (1,2,3) - 試打好幾次 感覺也是flow怪怪的@.@ 你自己想想要不要換個排法看看
  8. 02:20:473 (2,3) - 手感不是很好 換成單點? 02:20:292 (1) - 或這個改滑條 然後... 你懂的~
<Taiko Oni>

  1. 00:17:400 (93) - k 跟高音
  2. 00:20:111 (107,108,109) - kkd比較合的樣子 因為鼓聲是在前兩個音
  3. 00:25:894 (137,138,139) - ^
  4. 00:41:798 (220) - d?
  5. 00:56:617 (311,312,313) - dkd? 跟鼓 也跟後面kdk做個對比
  6. 00:57:431 (317,318) - kd好些 k跟鼓 00:57:702 (319) - 要的話這也改成k
  7. 01:36:196 (537) - k嗎 都行~
大概就這樣 圖挺好沒什麼問題~ 水摸抱歉了>.>....

Good Luck! :D
Topic Starter
Zero__wind

Dino99 wrote:

yo~

General looks fine. BUT, N跟H音效還沒下?? 記得補上o.o" 呃确实

<Normal>

  1. 00:13:334 - 這裡有個鼓聲 不跟有點可惜 所以.. 像這樣如何? 新手太难理解了 还是1/2保持简单
  2. 01:20:292 - 可以從這邊開始?? 鼓聲很重 加一個折返滑條 感覺不錯 當作一個進入下一段主歌的轉折點 可以
  3. 02:21:015 (5,1,2,3) - 太平了w 逐漸往上的幅度建議大一點 比較看的出來 不然沒仔細看會以為一樣高 有點單調o.o 换了种方法改
  4. 02:57:159 - 可以加個80%音量的綠線強調一下? 感覺比上一段更激一些lol (改了的話其他難度記得也要改) 感觉有点太吵了因为本来就已经用了很多finish
  5. 03:10:171 (1,2) - 就跟第一點說的一樣~ 主要是這樣也能強調最後三個音w
<Hard>

  1. 00:25:985 - 我覺得加個圈比較有感覺~ (1/4滑條也行) 三連打進入有鼓聲主歌 不错的建议
  2. 01:02:220 (1,2,3,4,5) - 可以試試轉些角度 現在看起來太公正了 像01:00:774 (1,2,3,4,1) - 就好些 可以 其他的几个也调了下
  3. 02:57:159 (1,2,3,4,1,2,1) - 感覺有點擠了 隨著音樂也變更激一些~ 間距可以稍微大一些 02:58:605 (1,2,3,4) - 也可以加大w 更合音樂 嗯这里确实是间距不太对
<Insane>

  1. 00:17:400 (1,2,3) - 太近了 幾乎要碰到了 不是很好看 間距加大或換個地方排好些 挪远了一些
  2. 01:15:051 (9,10) - 縮小間距? (比這兩個還小 01:14:870 (8,9) - ) 因為音樂只有人聲 不啊这很重的finish 怎么是人声的问题
  3. 02:05:653 (1,2) - flow怪怪的 改成這樣排如何?? https://osu.ppy.sh/ss/8096267 我觉得挺舒服的顺时针转圈
  4. 02:50:200 (2) - 沒對齊時間 開AIMOD看 垃圾复制粘贴系统
<Ikusa>

  1. 00:26:437 - 現在這樣疊感覺不是特別好 移到上面之類? [X:157/Y:1] 方向很奇怪
  2. 00:39:810 (1) - 可以Reverse..? 來個跳好像蠻合音樂 還是你這裡想要保持間距也行 要的話 00:42:702 (1) - 也可以改 现在2的跳非常合曲啊这肯定不会改
  3. 00:54:268 (8) - 如果用個0.75x效果好像還行w 強調進入第二段副歌的感覺~ (要的話後面記得也要改 不觉得这里适合即时减速
  4. 01:01:045 (3,4,1,2) - 感覺有點彆扭 flow應該是朝右但這裡變往左 可以擺成這樣比較順w 往右上右下穿出去的手感: https://osu.ppy.sh/ss/8099870 这里是没什么特别的转圈flow啊
  5. 01:05:111 (1,2,3,4,5,6) - Flow不是很順耶 改成這樣好些: (順著方向穿出去) https://osu.ppy.sh/ss/8096407 这里也是顺时针转圈啊
  6. 01:49:027 (3,4,1,2) - 往上移一些可以包好 01:48:304 (1) - 不错
  7. 02:11:617 (1,2,3) - 試打好幾次 感覺也是flow怪怪的@.@ 你自己想想要不要換個排法看看 我很喜欢现在在2的地方甩尾的感觉
  8. 02:20:473 (2,3) - 手感不是很好 換成單點? 02:20:292 (1) - 或這個改滑條 然後... 你懂的~ 这段的节奏和kiai差不多 比较重的鼓都是在蓝线上所以我想用这种节奏来突出它
<Taiko Oni>

  1. 00:17:400 (93) - k 跟高音 可以
  2. 00:20:111 (107,108,109) - kkd比較合的樣子 因為鼓聲是在前兩個音 但是这是地鼓音啊 还是d合适
  3. 00:25:894 (137,138,139) - ^ 这里可以
  4. 00:41:798 (220) - d? 想用k来表现三味线
  5. 00:56:617 (311,312,313) - dkd? 跟鼓 也跟後面kdk做個對比 这个挺好
  6. 00:57:431 (317,318) - kd好些 k跟鼓 00:57:702 (319) - 要的話這也改成k 我想让00:57:521 (318,320) - 是同一个音 vocal很像
  7. 01:36:196 (537) - k嗎 都行~ 还是d舒服一些
大概就這樣 圖挺好沒什麼問題~ 水摸抱歉了>.>....

Good Luck! :D
thanks for your mod
PatZar
So this is 2k17 mapping, looks good, i better map like this for now on.


[Inner Oni]
02:56:527 (1051) - dunno if you want to change this part, this part seems fun so i can't say you should change this lol, use d if you want to improve 02:57:159 (1056,1057,1058) - kkd kkd spam here.
01:03:033 (355) - d if you change above ^.
01:03:304 (357,358) - use kd, give more reflect at 01:03:937 (362,363) - , if you stay with dd it seems bad and 01:03:304 (357) - have high pitch.

[Oni]
00:50:111 (266,267,268) - i'd like to say dkd is hard at this part and dkd again at 00:50:834 (271) - , probably you should change both as dkk and 00:50:834 (271) - kkd, for better sequence.
02:16:497 (757,758) - kd for better sequence.
02:19:388 (778) - k, i dont have any idea why, do you set it as d d here, since you mapped liek 02:13:605 (736,737,738,739,740,741,742) - this should be good for the rest..
02:50:925 (966,967) - ctrl+g for the best flow here.

muzukashii seems fine for me.
good luck
Nardoxyribonucleic

PatZar wrote:

So this is 2k17 mapping, looks good, i better map like this for now on.


[Inner Oni]
02:56:527 (1051) - dunno if you want to change this part, this part seems fun so i can't say you should change this lol, use d if you want to improve 02:57:159 (1056,1057,1058) - kkd kkd spam here. Remain unchanged as the background instruments are identical to 02:55:985 (1046) -
01:03:033 (355) - d if you change above ^. same as ^
01:03:304 (357,358) - use kd, give more reflect at 01:03:937 (362,363) - , if you stay with dd it seems bad and 01:03:304 (357) - have high pitch. Hmm, retained for pattern consistency as 00:02:581 (5) and 02:59:689 (1077) -

good luck
Thanks for your mod though~
Nardoxyribonucleic
Hi Zero, here comes a taiko mod as mentioned previously.

  • [General]
  1. Try to move BG to 0,0,"bg.jpg",0,110 via notepad for Muzukashii and Oni in order to show sakura miku properly during gameplay.
  2. Despite having no actual purpose, you may disable widescreen support for both taiko difficulties to keep all of them consistent.
  • [Muzukashii]
  1. 00:03:214 (7,11) - consider removing notes like these for simplicity ? They are not really necessary at the level of difficulty, otherwise the note density would be close to Oni.
  2. 00:06:105 (21,25) - 00:08:997 (35,39) - 00:11:888 (49,53) - same as ^
  3. 00:38:184 (157) - this note could be deleted for a 2/1 break in this calm session. Currently this difficulty lacks such breaks to allow intermediate players to rest properly.
  4. 00:41:075 (168) - 00:43:967 (178) - same as ^
  5. 00:49:479 (202) - 00:55:262 (231) - same as 00:03:214 (7,11) -
  6. 00:52:370 (215,219) - you may change these notes to d to make the doublet pattern simpler.
  7. 00:58:153 (244) - similar to ^ , k would work well.
  8. 01:03:937 (269,273) - 01:06:828 (283,287) - 01:09:720 (297,301) - 01:12:611 (311,315) - same as 00:03:214 (7,11) -
  9. 01:18:666 (335) - this note could be removed for another 2/1 break as vocal is absent here.
  10. 01:27:069 (370,377,384) - 01:32:852 (394,401,408) - same as 00:03:214 (7,11) -
  11. 01:38:906 (420) - 01:41:798 (432) - 01:44:690 (443) - same as 00:38:184 (157) -
  12. 01:50:202 (465) - 01:55:985 (495) - same as 00:03:214 (7,11) -
  13. 01:53:093 (478,482) - same as 00:52:370 (215,219) -
  14. 01:58:876 (507) - same as 00:58:153 (244) -
  15. 01:59:328 - I think you may have missed the note here ?
  16. 02:01:858 (517,519) - 02:04:750 (526,528) - 02:07:641 (533,535) - 02:10:533 (542,544) - same as 00:38:184 (157) -
  17. 02:13:063 - what about using 0.9x SV here for the increased pace ?
  18. 02:23:635 (596) - consider deleting this note for a better spread with Oni ?
  19. 02:30:684 (632,633,634,635,636,637,638,639) - maybe try dd k k kk d k ?
  20. 02:33:575 (647) - 02:42:973 (682) - 02:48:756 (712) - same as 00:03:214 (7,11) -
  21. 02:45:864 (695,699) - same as 00:52:370 (215,219) -
  22. 02:51:647 (724) - same as 00:58:153 (244) -
  23. 03:00:322 (760,764) - 03:03:213 (774,778) - 03:06:105 (788,792) - same as 00:03:214 (7,11) -
  • [Oni]
  1. 00:14:328 (78) - I think you should remove this note as the overlapping in a way too significant here.
  2. 00:20:292 (108) - maybe remove finish here ? Not really necessary to use a big note in 1/4 pattern at this spot.
  3. 00:37:641 (201) - 00:43:424 (227) - 00:54:991 (300) - 00:57:521 (317) - same as ^
  4. 01:15:051 (425,426) - similar to 00:14:328 (78) - , you can delete these notes and add finish at 01:15:232 (427) - instead.
  5. 01:20:292 (450,451) - you may add finish here as it has the same stress at 01:20:834 (452) -
  6. 01:26:798 (483) - 01:38:364 (547) - 01:44:147 (573) - 01:55:714 (645) - 01:58:244 (662) - same as 00:20:292 (108) -
  7. 02:13:063 - same as Muzukashii. Then you may delete 02:12:882 (729,730) - for better SV transition.
  8. 02:21:738 (791) - 02:48:485 (944) - 02:51:015 (962) - same as 00:20:292 (108) -
  9. 03:11:165 (1087) - this note could be deleted to emphasize the last finish.
Good luck~ :D
Topic Starter
Zero__wind

PatZar wrote:

So this is 2k17 mapping, looks good, i better map like this for now on.

[Oni]
00:50:111 (266,267,268) - i'd like to say dkd is hard at this part and dkd again at 00:50:834 (271) - , probably you should change both as dkk and 00:50:834 (271) - kkd, for better sequence. the dkk for 266 is nice but somehow I prefer to keep 271 as I think it presents the drums better
02:16:497 (757,758) - kd for better sequence. agreed
02:19:388 (778) - k, i dont have any idea why, do you set it as d d here, since you mapped liek 02:13:605 (736,737,738,739,740,741,742) - this should be good for the rest.. nice catch
02:50:925 (966,967) - ctrl+g for the best flow here. sorry I prefer to keep this one to correspond with 02:50:653 (964,965) - which imo share quite similar sounds

muzukashii seems fine for me.
good luck

Nardoxyribonucleic wrote:

Hi Zero, here comes a taiko mod as mentioned previously.

  • [General]
  1. Try to move BG to 0,0,"bg.jpg",0,110 via notepad for Muzukashii and Oni in order to show sakura miku properly during gameplay. nice! I was thinking about this
  2. Despite having no actual purpose, you may disable widescreen support for both taiko difficulties to keep all of them consistent. ok
  • [Muzukashii]
  1. 00:03:214 (7,11) - consider removing notes like these for simplicity ? They are not really necessary at the level of difficulty, otherwise the note density would be close to Oni. ok I want be safer with spread thing
  2. 00:06:105 (21,25) - 00:08:997 (35,39) - 00:11:888 (49,53) - same as ^
  3. 00:38:184 (157) - this note could be deleted for a 2/1 break in this calm session. Currently this difficulty lacks such breaks to allow intermediate players to rest properly. doesn't seem really difficult imo, will keep for now
  4. 00:41:075 (168) - 00:43:967 (178) - same as ^
  5. 00:49:479 (202) - 00:55:262 (231) - same as 00:03:214 (7,11) -
  6. 00:52:370 (215,219) - you may change these notes to d to make the doublet pattern simpler. removed instead
  7. 00:58:153 (244) - similar to ^ , k would work well. also removed
  8. 01:03:937 (269,273) - 01:06:828 (283,287) - 01:09:720 (297,301) - 01:12:611 (311,315) - same as 00:03:214 (7,11) -
  9. 01:18:666 (335) - this note could be removed for another 2/1 break as vocal is absent here. changed as it works well with vocal here
  10. 01:27:069 (370,377,384) - 01:32:852 (394,401,408) - same as 00:03:214 (7,11) -
  11. 01:38:906 (420) - 01:41:798 (432) - 01:44:690 (443) - same as 00:38:184 (157) - kept these as former part
  12. 01:50:202 (465) - 01:55:985 (495) - same as 00:03:214 (7,11) -
  13. 01:53:093 (478,482) - same as 00:52:370 (215,219) -
  14. 01:58:876 (507) - same as 00:58:153 (244) -
  15. 01:59:328 - I think you may have missed the note here ? oh really, added a d like first kiai
  16. 02:01:858 (517,519) - 02:04:750 (526,528) - 02:07:641 (533,535) - 02:10:533 (542,544) - same as 00:38:184 (157) - really liked these rhythms
  17. 02:13:063 - what about using 0.9x SV here for the increased pace ? nice idea
  18. 02:23:635 (596) - consider deleting this note for a better spread with Oni ? ok then, bit sad ;w;
  19. 02:30:684 (632,633,634,635,636,637,638,639) - maybe try dd k k kk d k ? nice simplification
  20. 02:33:575 (647) - 02:42:973 (682) - 02:48:756 (712) - same as 00:03:214 (7,11) - changed 647 to kk d d and removed the later ones
  21. 02:45:864 (695,699) - same as 00:52:370 (215,219) -
  22. 02:51:647 (724) - same as 00:58:153 (244) -
  23. 03:00:322 (760,764) - 03:03:213 (774,778) - 03:06:105 (788,792) - same as 00:03:214 (7,11) -
    good, now the star difficulty is much lower wow
  • [Oni]
  1. 00:14:328 (78) - I think you should remove this note as the overlapping in a way too significant here. true, didn't really notice
  2. 00:20:292 (108) - maybe remove finish here ? Not really necessary to use a big note in 1/4 pattern at this spot. fixed
  3. 00:37:641 (201) - 00:43:424 (227) - 00:54:991 (300) - 00:57:521 (317) - same as ^ fixed all except 300, I really think it's an important downbeat
  4. 01:15:051 (425,426) - similar to 00:14:328 (78) - , you can delete these notes and add finish at 01:15:232 (427) - instead. changed for consistency
  5. 01:20:292 (450,451) - you may add finish here as it has the same stress at 01:20:834 (452) - hmm, I think the previous are somehow not as important as 452 lol
  6. 01:26:798 (483) - 01:38:364 (547) - 01:44:147 (573) - 01:55:714 (645) - 01:58:244 (662) - same as 00:20:292 (108) - similar to above, changed all except 645
  7. 02:13:063 - same as Muzukashii. Then you may delete 02:12:882 (729,730) - for better SV transition. nice
  8. 02:21:738 (791) - 02:48:485 (944) - 02:51:015 (962) - same as 00:20:292 (108) - kept 944 for consistency
  9. 03:11:165 (1087) - this note could be deleted to emphasize the last finish. agree
Good luck~ :D
thanks for your mods!
updated all diffs
Venix
[Normal]
  1. 01:03:666 (1,2,3) - Don't you think these slider can have a bit smoother shape. It'll be more comfortable to play I think.
  2. 01:15:232 (7) - I think NC seems fine for this circle.
  3. 02:06:557 (4,1) - I think you can rotate this slider a bit (like by -6) to obtain perfect circle with previous one.
    I think this diff is actually very good.
[Hard]
  1. 00:33:846 (2) - I think this circle is broking a bit flow between 00:33:304 (1,3) - these sliders. Mby try something like this instead?http://osu.ppy.sh/ss/8386137
    This diff is almost perfect :o
Will end this later cuz I've to go now ><
Testo
[Ikusa]
  1. 00:05:834 (1,3) 01:58:244 (6,1) - - some blanket stuff that very notable
  2. 00:10:894 (4,5,6,7) - ctrl g will better for players
  3. 00:36:919 (5,6,7) - spasing is the same but at timeline it isnt
[Insane]
  1. 01:02:491 (2,3,5,6) - ctrl g for consistency and better playability
  2. 01:07:641 (4) -angle isnt same with another patterns like this (01:08:726 (5,6) - )
  3. 01:15:232 (10) - NC
  4. 02:34:027 (4,5) - looks ugly imo
hohol454
Ikusa
00:18:846 (1,2) - i think these look better rotated around 10 degrees counter-clockwise and a bit to the left
00:24:268 (4) - rotate 1 degree for better blanket i think
00:56:437 (1) - not stacked
01:06:919 (2) - again not stacked. Is it intentional?
02:27:792 (2) - possible stack with 02:26:798 (4) -

Insane
00:15:955 (1,2) - the blanket doesn't look great in game/with stacking enabled
01:02:220 (1) - and 01:02:762 (4) - ctrl + G plays a lot better
01:13:425 (5) - these sliders go into the next circles everywhere else in this section 01:03:666 - to 01:10:714 - except for this one, it also looks a bit strange overall
02:57:430 (3,6) - ctrl + G?
02:59:147 (4,5) - spacing looks a bit like 3/4 on sightread

Hard
00:07:461 (2,3,4) - move bit to lower right, right now it looks pretty bad with stacking
00:31:678 (5,2) - these looks super close to each other
00:43:425 (1) - blanket
02:07:280 (1) - not stacked with 02:06:015 (4) -
02:31:858 (1,2) - why no note inbetween?

Normal
01:31:135 (4) - rotate clockwise so the sliderend isn't so close to 01:32:220 (6) -
02:27:521 (1) - blanket can be slightly improved

sadly can't mod taiko so that's all, great mapset
SkinnyJommy
oi! m4m from your queue!

[Ikusa]
  1. 00:05:834 (1,3) - you could blanket this a bit better!
  2. 00:25:894 (6,7,1,2) - OH GOD PLEASE NOT THIS NOOOOOOOOOOOO this is so insanely hard to read
  3. 01:00:774 (1,2) - i think this should be spaced out a little bit farther from 01:00:413 (3,4) - to show the change in rhythm
  4. 02:48:846 (2,7) - this overlap is a bit ugly looking!

[Insane]
  1. 00:48:485 (4,5,6,7,8) - why is this stream changing in distance and getting longer?
  2. 01:38:364 (1,2) - i think with all similar parts like this, you could put the note thats stacked on top of the triple somewhere else.. it seems a bit hard to read
  3. 01:47:220 (1,2,3,4,1) - this part seems a bit extreme in spacing compared to the rest of the map!
  4. 02:09:449 (4,1) - these arent stacked perfectly on each other
  5. 02:18:123 (4) - maybe make this a 1/2 slider?? seems kind of awkward with a circle

[Hard]
  1. 01:01:316 (3,2) - bad looking overlap D:

[Normal]
  1. cant find anything to comment on!

cool maps man! keep it up :D
Kyuukai
Normal
00:45:955 (6) - I think you can remove the reverse on it, will fit the vocals better
01:46:678 (6) - ^
02:13:063 (1,2,3,4,5) - why don't you keep the same rhythm as 02:01:497 (1,2,3,4) - it fits way better imo (same for the next ones)

Hard
00:14:147 - that one should be clickable since you made 00:13:425 - clickable
00:43:425 (1,2,1) - Blanket fix xd
00:53:184 (4) - rhythm would be better if you delete that imo, you're following the vocals before, since the singer stops singing right here, a break would be nice as you did here 00:54:268 (3,4) -
01:14:870 - should be clickable since you made 01:14:147 - clickable
01:53:906 (4) - same thing as above
02:30:774 (3,4,5,6,1,2) - Hard to read, 02:31:858 (1) - appears while 02:30:774 (3) - has just finished
02:31:496 (6) - replace it on the timeline, AIMod
02:46:677 (4) - same thing as above again xd

Insane
00:11:979 (2,3,4) - Rhythm flow you did here is not consistant with what you did before (00:09:087 (2,3,4) - )
02:14:690 (2,4,5,1) - something's wrong with the stacking D:
02:55:714 (1,2,3,4,5,6,7) - up the distance for each transition between thoses notes, you have a x2.0 DS for 02:54:268 (1,2,3,4,5,6,1,2) - and 02:57:159 (1,2,3,4,5,6,1,2) - but not for that one xd

Ikusa
00:02:761 (7) - a kickslider would be better for transitioning with 00:02:943 (1) - I guess, the sound on that note is more intense than the other ones before
00:54:087 (7) - ^, you're making a lot of kicksliders on ur diff so I think it would be cool to have thoses xd
01:34:750 (4,5) - why are thoses sliderends stacked, you haven't made that before and after, so why now xdd
01:54:810 (7) - thing above xd
02:26:798 (4,2) - why are thoses overlapped, you stacked everything in ur map and here you overlap

quess that's all for me, GL !
[Nemesis]
M4M

General

I'd start the BPM counter at 00:01:497 -
I love the approach you make with consistency all over your map, that's also my approach so I really appreciate it <3

Insane

01:02:220 (1,2,3,4,5,6) - decrease spacing by just a little, I don't feel like this part is intense enough to deserve such jumps
01:12:702 - if you really want to be consistent with your patterns, I recommend moving 01:12:702 (2) - a little higher
01:13:425 (5) - I don't really like the way that flows, this would be much better: https://osu.ppy.sh/ss/8387431
02:04:027 (5,6,1) - move 6 on top of 1 since you've done that multiple times before
02:18:123 (4) - turn it into a slider, feels smoother and fills the awkward gap
02:48:123 (8) - NC maybe?

Ikusa

00:02:761 (7) - I'd separate this circle from all the others in the stream since it's a stronger sound, maybe increase DS?
00:26:075 (1,2) - make it a jump, trust me it will feel so much better whilst playing
00:46:497 (1,2,1,2) - I feel like pointing both of these patterns in the same direction would feel better, maybe it's just me but give it a try and see how it turns out
00:48:304 (3,4,1) - decrease spacing a little
00:55:985 (5) - move to x=472 y=68, feels better
00:55:985 (5,5,6) - fix stacking (after moving 5)
01:49:027 (3,4,1) - decrease spacing again
02:03:666 (4) - ctrl+g feels smoother
02:35:292 (3,4,1) - decrease spacing
03:11:075 (2,3) - why isn't there a triple, just like in Insane? that felt more accurate to the song

All from me, good luck
_orange
From your queue

[General]
  1. 01:15:232 - Why not Nc this? its a downbeat. An NC here would be good too 01:15:051 -
  2. 02:36:195 - ^
  3. 00:14:328 - Also this is sort of a pickup note which I think belongs in the combo after
[Normal]
  1. 02:34:027 (2,3) - Slight spacing error
  2. 02:58:244 (3,4,1) - stack touches hp bar
    the rest looks good
[Hard]
  1. 00:40:533 (1,2,1,2) - It would look nicer if you moved the whole thing up then made this into a triangle between the three notes
  2. 02:20:111 (4) - Maybe make this into two circles? the sound on the downbeat is really loud
  3. 02:31:858 (1,2) - I don't see the reason why there isn't a circle in between these this time
  4. 02:34:389 (5) - Move this just a little bit left to get rid of that shadow overlap
  5. 03:10:894 (5,7) - 5 could use a bit more emphasis like 7
[Insane]
  1. 00:08:364 (6,7,1) - 00:11:256 (6,7,1) - Provide more emphasis on one than 7 like you did here 00:05:473 (6,7,1) -
  2. 00:43:967 (2) - Fix stack
  3. 01:34:750 (4,5) - The flow here is really different than other parts like this
  4. 01:47:942 (4,1) - The jump between these two is kinda overkill
[Ikusa]
  1. 00:14:328 (1) - Oh hey look you NC'd on the pickup on only this difficulty
  2. 01:06:376 (8,2) - 01:12:702 (2,4) - Fix stacks
  3. 01:21:738 (3,4) - Life Insane, there's a flow difference on one of these, except this time its on the first of the section. If it could be fixed then it would look a lot nicer
  4. 02:48:123 (8) - Maybe stack this on this 02:48:846 (2) - instead? It makes the spacing more consistent with the other kiai parts
  5. 02:55:352 (1,2) - Here's an idea: 02:55:352 (1,2) - Make this have the smallest spacing and increase it along with the next similar rythm here 02:56:798 (1,2) - and here 02:58:244 (1,2) - because it gets more intense and higher pitched
  6. 03:05:834 (1,2) - The spacing here should be larger compared to previous parts similar to this, eg. 03:00:051 (1,2) - 03:02:942 (1,2) -
Really clean and fun map, good luck!
Topic Starter
Zero__wind
Venix
[Normal]
  1. 01:03:666 (1,2,3) - Don't you think these slider can have a bit smoother shape. It'll be more comfortable to play I think. k
  2. 01:15:232 (7) - I think NC seems fine for this circle. don't like it as there's nothing after it
  3. 02:06:557 (4,1) - I think you can rotate this slider a bit (like by -6) to obtain perfect circle with previous one. currently fine imo
    I think this diff is actually very good.
[Hard]
  1. 00:33:846 (2) - I think this circle is broking a bit flow between 00:33:304 (1,3) - these sliders. Mby try something like this instead?http://osu.ppy.sh/ss/8386137 like mine better
    This diff is almost perfect :o
Will end this later cuz I've to go now ><
Testo
[Ikusa]
  1. 00:05:834 (1,3) 01:58:244 (6,1) - - some blanket stuff that very notable fixed
  2. 00:10:894 (4,5,6,7) - ctrl g will better for players don't really think so
  3. 00:36:919 (5,6,7) - spasing is the same but at timeline it isnt cause I need jump to 7
[Insane]
  1. 01:02:491 (2,3,5,6) - ctrl g for consistency and better playability I avoided that intentionly to make the difficulty not too hard
  2. 01:07:641 (4) -angle isnt same with another patterns like this (01:08:726 (5,6) - ) why do they have to be the same though
  3. 01:15:232 (10) - NC don't like it as there's nothing after it
  4. 02:34:027 (4,5) - looks ugly imo liked it
hohol454
Ikusa
00:18:846 (1,2) - i think these look better rotated around 10 degrees counter-clockwise and a bit to the left adjusted in different way
00:24:268 (4) - rotate 1 degree for better blanket i think k
00:56:437 (1) - not stacked fixed
01:06:919 (2) - again not stacked. Is it intentional? don't really know how that happened
02:27:792 (2) - possible stack with 02:26:798 (4) - yes I know I tried this one earlier but didn't feel so good

Insane
00:15:955 (1,2) - the blanket doesn't look great in game/with stacking enabled manual stacked instead
01:02:220 (1) - and 01:02:762 (4) - ctrl + G plays a lot better considerable, broke my triangle a bit though
01:13:425 (5) - these sliders go into the next circles everywhere else in this section 01:03:666 - to 01:10:714 - except for this one, it also looks a bit strange overall intended to emphasize the heavy beat on 01:13:786 (1) - and I think it looks and plays well
02:57:430 (3,6) - ctrl + G? wanted to make it feel different from the former ones in this way
02:59:147 (4,5) - spacing looks a bit like 3/4 on sightread

Hard
00:07:461 (2,3,4) - move bit to lower right, right now it looks pretty bad with stacking manual stacked
00:31:678 (5,2) - these looks super close to each other hmm I'm ok with it, 00:31:678 (5) - already disappeared
00:43:425 (1) - blanket tried
02:07:280 (1) - not stacked with 02:06:015 (4) - fixed
02:31:858 (1,2) - why no note inbetween? I thought about that, but it seems too difficult for this diff, will see more opinions

Normal
01:31:135 (4) - rotate clockwise so the sliderend isn't so close to 01:32:220 (6) - hmm I'm ok with the distance
02:27:521 (1) - blanket can be slightly improved tried

sadly can't mod taiko so that's all, great mapset
SkinnyJommy
oi! m4m from your queue!

[Ikusa]
  1. 00:05:834 (1,3) - you could blanket this a bit better! tried
  2. 00:25:894 (6,7,1,2) - OH GOD PLEASE NOT THIS NOOOOOOOOOOOO this is so insanely hard to read really liked this one ;w;
  3. 01:00:774 (1,2) - i think this should be spaced out a little bit farther from 01:00:413 (3,4) - to show the change in rhythm will see more opinions
  4. 02:48:846 (2,7) - this overlap is a bit ugly looking! changed

[Insane]
  1. 00:48:485 (4,5,6,7,8) - why is this stream changing in distance and getting longer? not really
  2. 01:38:364 (1,2) - i think with all similar parts like this, you could put the note thats stacked on top of the triple somewhere else.. it seems a bit hard to read doesn't really seem a problem imo
  3. 01:47:220 (1,2,3,4,1) - this part seems a bit extreme in spacing compared to the rest of the map! it's just the numbers being big, not even hard considering the slider leniency
  4. 02:09:449 (4,1) - these arent stacked perfectly on each other fixed
  5. 02:18:123 (4) - maybe make this a 1/2 slider?? seems kind of awkward with a circle kinda like the gap here

[Hard]
  1. 01:01:316 (3,2) - bad looking overlap D: doesn't really matter though

[Normal]
  1. cant find anything to comment on!

cool maps man! keep it up :D
Kyuukai
Normal
00:45:955 (6) - I think you can remove the reverse on it, will fit the vocals better it doesn't match with the vocal much imo, the current rhythm should be easier for beginners to catch
01:46:678 (6) - ^
02:13:063 (1,2,3,4,5) - why don't you keep the same rhythm as 02:01:497 (1,2,3,4) - it fits way better imo (same for the next ones) obviously because the drumming pattern in the music changed

Hard
00:14:147 - that one should be clickable since you made 00:13:425 - clickable would be too hard for this diff
00:43:425 (1,2,1) - Blanket fix xd k
00:53:184 (4) - rhythm would be better if you delete that imo, you're following the vocals before, since the singer stops singing right here, a break would be nice as you did here 00:54:268 (3,4) - it didn't interupt vocal catching
01:14:870 - should be clickable since you made 01:14:147 - clickable
01:53:906 (4) - same thing as above
02:30:774 (3,4,5,6,1,2) - Hard to read, 02:31:858 (1) - appears while 02:30:774 (3) - has just finished totally acceptable for Hard diff reading
02:31:496 (6) - replace it on the timeline, AIMod omggggg
02:46:677 (4) - same thing as above again xd

Insane
00:11:979 (2,3,4) - Rhythm flow you did here is not consistant with what you did before (00:09:087 (2,3,4) - )
02:14:690 (2,4,5,1) - something's wrong with the stacking D: fixed
02:55:714 (1,2,3,4,5,6,7) - up the distance for each transition between thoses notes, you have a x2.0 DS for 02:54:268 (1,2,3,4,5,6,1,2) - and 02:57:159 (1,2,3,4,5,6,1,2) - but not for that one xd reasonable

Ikusa
00:02:761 (7) - a kickslider would be better for transitioning with 00:02:943 (1) - I guess, the sound on that note is more intense than the other ones before it's interesting idea, will rethink about it
00:54:087 (7) - ^, you're making a lot of kicksliders on ur diff so I think it would be cool to have thoses xd not really that kind of kicks though imo
01:34:750 (4,5) - why are thoses sliderends stacked, you haven't made that before and after, so why now xdd flows better
01:54:810 (7) - thing above xd
02:26:798 (4,2) - why are thoses overlapped, you stacked everything in ur map and here you overlap tried to fix, too many people mentioning this

quess that's all for me, GL !
Nemesis
M4M

General

I'd start the BPM counter at 00:01:497 - the current setting is for Nightcore mod to work properly
I love the approach you make with consistency all over your map, that's also my approach so I really appreciate it <3

Insane

01:02:220 (1,2,3,4,5,6) - decrease spacing by just a little, I don't feel like this part is intense enough to deserve such jumps made it easier in other way
01:12:702 - if you really want to be consistent with your patterns, I recommend moving 01:12:702 (2) - a little higher currently fine for me, I just make it flow naturally
01:13:425 (5) - I don't really like the way that flows, this would be much better: https://osu.ppy.sh/ss/8387431 liked mine better
02:04:027 (5,6,1) - move 6 on top of 1 since you've done that multiple times before the 1/4 spacing for this part is like this, plz refer to the following phrases
02:18:123 (4) - turn it into a slider, feels smoother and fills the awkward gap sorry, kinda preferred that
02:48:123 (8) - NC maybe? wanted to be consistent with earlier parts

Ikusa

00:02:761 (7) - I'd separate this circle from all the others in the stream since it's a stronger sound, maybe increase DS? didn't really use this kinda of technique in this map, so I want to refrain from that
00:26:075 (1,2) - make it a jump, trust me it will feel so much better whilst playing prefer the stack to present the same string tone, same at 00:31:858 (2,3) -
00:46:497 (1,2,1,2) - I feel like pointing both of these patterns in the same direction would feel better, maybe it's just me but give it a try and see how it turns out I tried and the way it goes to 00:47:581 (1) - feels interesting but the way it comes from 00:46:678 (2) - feels too smooth and lack of emphasize. also I want to keep my stack at 00:46:316 (5,2) -
00:48:304 (3,4,1) - decrease spacing a little I know your thoughts but it's the general 1/4 spacing in this diff so I'd keep it, see things like 01:37:099 (2,3,4) -
00:55:985 (5) - move to x=472 y=68, feels better seems a bit too much, only moved to (468,68)
00:55:985 (5,5,6) - fix stacking (after moving 5) fixed
01:49:027 (3,4,1) - decrease spacing again
02:03:666 (4) - ctrl+g feels smoother prefer the current
02:35:292 (3,4,1) - decrease spacing
03:11:075 (2,3) - why isn't there a triple, just like in Insane? that felt more accurate to the song cause I think the jump would be a better emphasize than a triple

All from me, good luck
_orange
From your queue

[General]
  1. 01:15:232 - Why not Nc this? its a downbeat. An NC here would be good too 01:15:051 - don't like it cause there's nothing after it
  2. 02:36:195 - ^
  3. 00:14:328 - Also this is sort of a pickup note which I think belongs in the combo after good catch
[Normal]
  1. 02:34:027 (2,3) - Slight spacing error should be ok, want to keep the symmetry
  2. 02:58:244 (3,4,1) - stack touches hp bar fixed by manual stacking
    the rest looks good
[Hard]
  1. 00:40:533 (1,2,1,2) - It would look nicer if you moved the whole thing up then made this into a triangle between the three notes good
  2. 02:20:111 (4) - Maybe make this into two circles? the sound on the downbeat is really loud prefer to keep it simple as it's only a Hard diff and in slow part
  3. 02:31:858 (1,2) - I don't see the reason why there isn't a circle in between these this time hmm tbh idk if that even matters as it's a new combo already, will see more opinions
  4. 02:34:389 (5) - Move this just a little bit left to get rid of that shadow overlap ok
  5. 03:10:894 (5,7) - 5 could use a bit more emphasis like 7 could be a bit too hard for this diff, will keep it for now
[Insane]
  1. 00:08:364 (6,7,1) - 00:11:256 (6,7,1) - Provide more emphasis on one than 7 like you did here 00:05:473 (6,7,1) - tried to adjust spacing a bit at the first one, failed to find better way for the second
  2. 00:43:967 (2) - Fix stack oh
  3. 01:34:750 (4,5) - The flow here is really different than other parts like this kinda liked this one
  4. 01:47:942 (4,1) - The jump between these two is kinda overkill don't think it's really hard considering the slider leniency
[Ikusa]
  1. 00:14:328 (1) - Oh hey look you NC'd on the pickup on only this difficulty oh
  2. 01:06:376 (8,2) - 01:12:702 (2,4) - Fix stacks k
  3. 01:21:738 (3,4) - Life Insane, there's a flow difference on one of these, except this time its on the first of the section. If it could be fixed then it would look a lot nicer same as Insane
  4. 02:48:123 (8) - Maybe stack this on this 02:48:846 (2) - instead? It makes the spacing more consistent with the other kiai parts I thought about that but it doesn't flow good ;w; want to keep the flow
  5. 02:55:352 (1,2) - Here's an idea: 02:55:352 (1,2) - Make this have the smallest spacing and increase it along with the next similar rythm here 02:56:798 (1,2) - and here 02:58:244 (1,2) - because it gets more intense and higher pitched I'd say it's an interesting thought and I may be using it in future maps when I find it suitable but for this point as the beat at 02:56:979 (2) - is relatively softer (no finish sound as you can see) so I would like to keep the current
  6. 03:05:834 (1,2) - The spacing here should be larger compared to previous parts similar to this, eg. 03:00:051 (1,2) - 03:02:942 (1,2) - I made it like that because circles are harder to catch than sliders but well, now I changed it to slider instead
Really clean and fun map, good luck!
thank you for the mods!
D o t
late

[Muzukashii]
00:05:834 (20) - remove finish? 感覺這邊沒必要的finish放多了
00:08:726 (34) - ^
00:11:617 (48) - ^
00:25:714 (101) - 把finish移到小節線的note上應該會比較好
00:43:334 - 加個note, 應該和00:40:172 (165,166,167,168) - 一樣
00:43:424 (179) - remove finish 同上
00:52:099 (217) - ^
00:54:991 (231) - ^
00:57:882 (244) - ^
01:00:774 (255) - 這裡可以加個finish, 達到結束kiai的效果
01:03:575 (267) - 刪掉, 然後01:03:666 (268) - 加finish, 01:03:485 (266) - 改成d, 跟後面的pattern一樣, 而且這裡加finish可以達到分段的效果, 跟上面一樣
01:06:557 (282) - 還是刪掉finish吧
01:09:449 (296) - ^
01:12:340 (310) - ^
01:44:147 (442) - ^, 然後01:44:057 - 加note
01:52:822 (480) - ^
01:55:714 (494) - ^
01:58:605 (507) - ^
02:12:340 (556,557) - 沒必要finish, 如果跟音的話無視
02:13:063 (558) - 加finish
02:24:178 (608) - 沒必要finish
02:28:244 (628) - ^
02:33:123 (654) - ^
02:34:750 (662) - ^
02:36:105 (670) - 建議刪掉
02:54:268 (740) - 可以加個finish
02:59:961 (764) - 刪掉, 然後03:00:051 (765) - finish
03:02:942 (779) - remove finish
03:05:834 (793) - ^

[Oni]
00:25:714 (135) - 同muzu, 但是不建議把finish放在1/4尾
00:45:955 (237) - remove finish
00:52:822 (283) - finish刪掉應該會比較好, 跟音的話無視
00:54:991 (300) - 不建議把finish放在1/4尾, 可以刪掉或者改成1/2
01:20:834 (452) - 刪掉finish, 或者01:20:292 (450,451) - 加finish
01:55:714 (645) - 不建議把finish放在1/4尾
01:59:328 (668) - 既然你這裡沒放finish為甚麼前面要放呢
02:12:340 (725) - 刪掉finish會比較好
02:22:280 (794) - ^也沒必要
02:24:178 (806) - 既然02:24:449 (807) - 這裡沒放的話806也不應該放finish
02:33:123 (865) - 和794一樣
02:46:316 (928) - 和283一樣
02:59:328 (1011) - 後面的小節線不能加的話這裡加finish應該會好點
03:10:171 (1080) - 刪掉finish, 或者03:08:726 (1070,1075) - 加finish
不知道你是不是把std的finish音效用到taiko上了= =感覺有些地方很彆扭
That's all. Good Luck!
Topic Starter
Zero__wind

D o t wrote:

late

[Muzukashii]
00:05:834 (20) - remove finish? 感覺這邊沒必要的finish放多了 我觉得就这样四个小节一个还挺好的 鼓音本身也有 后面相似的都没改
00:08:726 (34) - ^
00:11:617 (48) - ^
00:25:714 (101) - 把finish移到小節線的note上應該會比較好 后面连续k 中间加finish感觉太难
00:43:334 - 加個note, 應該和00:40:172 (165,166,167,168) - 一樣 我觉得这里finish比较重要
00:43:424 (179) - remove finish 同上
00:52:099 (217) - ^
00:54:991 (231) - ^
00:57:882 (244) - ^
01:00:774 (255) - 這裡可以加個finish, 達到結束kiai的效果 再考虑一下 看看有没有人别人提到
01:03:575 (267) - 刪掉, 然後01:03:666 (268) - 加finish, 01:03:485 (266) - 改成d, 跟後面的pattern一樣, 而且這裡加finish可以達到分段的效果, 跟上面一樣 这个不错 后面段的也改了
01:06:557 (282) - 還是刪掉finish吧
01:09:449 (296) - ^
01:12:340 (310) - ^
01:44:147 (442) - ^, 然後01:44:057 - 加note
01:52:822 (480) - ^
01:55:714 (494) - ^
01:58:605 (507) - ^
02:12:340 (556,557) - 沒必要finish, 如果跟音的話無視 我觉得这里的鼓就是这样的
02:13:063 (558) - 加finish 考虑到后面的二连感觉会有点难了
02:24:178 (608) - 沒必要finish
02:28:244 (628) - ^
02:33:123 (654) - ^
02:34:750 (662) - ^
02:36:105 (670) - 建議刪掉 删了 后面finish
02:54:268 (740) - 可以加個finish 这段特殊的节奏里面再finish感觉有点太难
02:59:961 (764) - 刪掉, 然後03:00:051 (765) - finish 改了
03:02:942 (779) - remove finish
03:05:834 (793) - ^

[Oni]
00:25:714 (135) - 同muzu, 但是不建議把finish放在1/4尾 放在这个重的地鼓挺好的
00:45:955 (237) - remove finish
00:52:822 (283) - finish刪掉應該會比較好, 跟音的話無視
00:54:991 (300) - 不建議把finish放在1/4尾, 可以刪掉或者改成1/2 前面纯色这里放个异色finish没事的吧
01:20:834 (452) - 刪掉finish, 或者01:20:292 (450,451) - 加finish 感觉后面的拍子更重
01:55:714 (645) - 不建議把finish放在1/4尾
01:59:328 (668) - 既然你這裡沒放finish為甚麼前面要放呢 这是意外 还是应该finish一下保持一致
02:12:340 (725) - 刪掉finish會比較好 同muzu
02:22:280 (794) - ^也沒必要
02:24:178 (806) - 既然02:24:449 (807) - 這裡沒放的話806也不應該放finish 感觉806的高音很合适
02:33:123 (865) - 和794一樣
02:46:316 (928) - 和283一樣
02:59:328 (1011) - 後面的小節線不能加的話這裡加finish應該會好點 这个很好
03:10:171 (1080) - 刪掉finish, 或者03:08:726 (1070,1075) - 加finish 1070开始是音乐变弱了 果断不加 1080又变强回来
不知道你是不是把std的finish音效用到taiko上了= =感覺有些地方很彆扭
That's all. Good Luck!
thanks for your mod
[R]
yo

[Muzukashii]
00:06:196 - change kat, to give variety
00:11:979 - ^
00:30:413 - ddkdd change ddkkd to unify part with 00:27:521 -
00:41:798 - change don, sound are drop in 00:41:617 -
00:42:340 - change don ?

00:45:955 - kkdKK change kd KK to make 00:46:497 - sound clear
00:52:461 - change kat to give variety
00:58:605 - delete ?? to follow the vocal sound
01:02:491 - change don

01:06:919 - kdd make dkd
01:12:702 - ^
01:19:388 - delete and 01:19:750 - add kat to follow the vocal
01:46:678 - kkdKK make kd KK
01:59:328 - delete
03:03:304 - change kat
03:10:171 - change dong to emphasize triplet forward

[Oni]
00:42:702 - change don to emphasize 00:43:063 -
00:48:033 - | 00:48:394 - | 00:48:937 - delete, this pattern feels like inner oni
00:53:545 - kkdddddk change ddkkd k , pattern will more easy to hit
01:02:491 - change dd ?
01:48:666 - reduce some note in this part (like 00:48:033 - mods)
02:57:430 - change dd ?
02:59:961 - change don

that's all from me
good luck
_handholding

Normal
  1. 00:02:220 (1) - Deleting this would be nice. It would give more emphasis to the downbeat 00:02:943 (2) -
  2. 00:46:497 (1,2) - How about using circles instead of sliders? Would be nice to show the intensity imho https://i.imgur.com/9pR5ggk.png . Same for 01:46:678 (6,1,2) -
  3. 01:00:774 (1,2,3,4,1,2,3,4) - I think this rhythm is very hard to play as well as hard to read because of the snaps and spacing. https://i.imgur.com/hEhpLjp.png . Same for this section too 02:54:268 (1) -
  4. 02:22:280 - skipping this drum beat feels empty. Same with 02:23:003
  5. 03:08:726 (1,2) - Circles for rhythm variation and intensity?

Hard
  1. 00:02:220 (1,2) - Different number of repeats can make this pattern really hard to read.
  2. 00:02:581 (2,1) - Also I recommend not to have such a big jump earlier on in the map
  3. 00:46:497 (1,2) and 00:47:039 (3,4) - stacking these would be better imho. Imo it fits the music better but it would also emphasis between parts like 00:47:220 (4,1)
  4. 01:47:220 (1,2,3,4) - ^
  5. 03:08:726 (1,2,3,4) - ^
  6. 00:59:147 (4) - jump like 00:54:268 (3) ?
  7. 01:59:870 (4) - ^
  8. 02:52:641 (4) - ^
  9. 01:00:774 (1,2,3,4,1,2,1,2,3,4) - might be a good idea to decrease spacing to 1.1x ~ . The amount of clicking makes the spacing quite hard. Same for this section 02:54:268 (1) -
  10. 02:11:617 (4,5,6,7) - smaller spacing would be better for the calm section imo
  11. 02:35:473 (3,4,5,6,7) - These 2 patterns feel like they would cause a lot of reading difficulty for players at this level. How about delete 02:35:834 (4) - and extend the slider 02:35:473 (3) ?
  12. 02:42:340 (1,2) - stack these? It's still calm here for these 2 notes so not using big spacing like the kiai would fit better imo
  13. 02:47:762 (3) - Jump is smaller here than other diffs

Insane
    1. 00:02:943 (1) - big jump after a stream is a bit hard
    2. 00:16:497 (2,3) - is the weird stack intentional?
    3. 03:11:165 (3) - I feel it would be better to delete this note. If you delete this note it would follow the piano better and that's the feeling i got when playing this section. Same like you did in top diff

Ikusa
  1. 00:05:111 (6,7) - No doubles? 01:05:834 (6,7) - 03:02:220 (6,7) -
[]w ~
Topic Starter
Zero__wind

Kisses wrote:

Normal
  1. 00:02:220 (1) - Deleting this would be nice. It would give more emphasis to the downbeat 00:02:943 (2) - instead of considering this, I rather want keep the starting time to be consistent in all diffs
  2. 00:46:497 (1,2) - How about using circles instead of sliders? Would be nice to show the intensity imho https://i.imgur.com/9pR5ggk.png . Same for 01:46:678 (6,1,2) - I tried this earlier when I mapped this, but it seems too difficult for this diff so I refrained from using those
  3. 01:00:774 (1,2,3,4,1,2,3,4) - I think this rhythm is very hard to play as well as hard to read because of the snaps and spacing. https://i.imgur.com/hEhpLjp.png . Same for this section too 02:54:268 (1) - ok changed
  4. 02:22:280 - skipping this drum beat feels empty. Same with 02:23:003 adding those feels kinda too much for me, and it kinda ruin the pattern
  5. 03:08:726 (1,2) - Circles for rhythm variation and intensity? prefer to keep it simple like former ones

Hard
  1. 00:02:220 (1,2) - Different number of repeats can make this pattern really hard to read. merged into one
  2. 00:02:581 (2,1) - Also I recommend not to have such a big jump earlier on in the map and lowered spacing
  3. 00:46:497 (1,2) and 00:47:039 (3,4) - stacking these would be better imho. Imo it fits the music better but it would also emphasis between parts like 00:47:220 (4,1) reasonable
  4. 01:47:220 (1,2,3,4) - ^ yes
  5. 03:08:726 (1,2,3,4) - ^ not really similar to above, I prefer to keep it here
  6. 00:59:147 (4) - jump like 00:54:268 (3) ? circle jumps can be a bit harder, so I only made it a little bit bigger, also to the following
  7. 01:59:870 (4) - ^
  8. 02:52:641 (4) - ^
  9. 01:00:774 (1,2,3,4,1,2,1,2,3,4) - might be a good idea to decrease spacing to 1.1x ~ . The amount of clicking makes the spacing quite hard. Same for this section 02:54:268 (1) - seeing the distance snap, I was only using the average 1.3x spacing for 01:00:774 (1,2,3,4,1) - which should not be taken as overdone at all, and in another way, when a rhythm is kinda hard to grab, like this, I think one of the most intuitive way to make things clear is to keep the distance snap, making the spacing smaller could make players think they were 1/2 beats and click earlier so I don't prefer it that way. same for the latter part
  10. 02:11:617 (4,5,6,7) - smaller spacing would be better for the calm section imo 02:11:617 (4,5) - is the average spacing in this part, and 02:12:340 (6,7) - is a little bit bigger to express the higher pitch of vocal and the pace which is becoming faster. I think it's pretty reasonable as it is
  11. 02:35:473 (3,4,5,6,7) - These 2 patterns feel like they would cause a lot of reading difficulty for players at this level. How about delete 02:35:834 (4) - and extend the slider 02:35:473 (3) ? I removed 6 instead
  12. 02:42:340 (1,2) - stack these? It's still calm here for these 2 notes so not using big spacing like the kiai would fit better imo ok then
  13. 02:47:762 (3) - Jump is smaller here than other diffs fixed

Insane
    1. 00:02:943 (1) - big jump after a stream is a bit hard to be exact, it's not a stream jump but rather a slider jump though, I made jump a bit smaller, 2.0 -> 1.8
    2. 00:16:497 (2,3) - is the weird stack intentional? yes, to avoid stack leniecy ruining the blanket
    3. 03:11:165 (3) - I feel it would be better to delete this note. If you delete this note it would follow the piano better and that's the feeling i got when playing this section. Same like you did in top diff ok then。 it's the japanese traditional shamisen, not piano though :3

Ikusa
  1. 00:05:111 (6,7) - No doubles? 01:05:834 (6,7) - 03:02:220 (6,7) - I don't want the doubles be too sudden for players so I made the rhythm gradually harder, and it's consistent throughout different parts as you can see
[]w ~
thanks for your mod~

[R] wrote:

yo

[Muzukashii]
00:06:196 - change kat, to give variety nice
00:11:979 - ^ sure
00:30:413 - ddkdd change ddkkd to unify part with 00:27:521 - good idea
00:41:798 - change don, sound are drop in 00:41:617 - reasonable
00:42:340 - change don ? want to keep it for the melody

00:45:955 - kkdKK change kd KK to make 00:46:497 - sound clear really good
00:52:461 - change kat to give variety good
00:58:605 - delete ?? to follow the vocal sound seems nice
01:02:491 - change don I think the pitch is higher than first half so I keep kat

01:06:919 - kdd make dkd sure
01:12:702 - ^ yay
01:19:388 - delete and 01:19:750 - add kat to follow the vocal that'd be inconsistent with the rhythm of the former part, kept this one
01:46:678 - kkdKK make kd KK agreed
01:59:328 - delete yes same as first part
03:03:304 - change kat yes
03:10:171 - change dong to emphasize triplet forward nice idea

[Oni]
00:42:702 - change don to emphasize 00:43:063 - good
00:48:033 - | 00:48:394 - | 00:48:937 - delete, this pattern feels like inner oni agreed
00:53:545 - kkdddddk change ddkkd k , pattern will more easy to hit used kkddd k
01:02:491 - change dd ? prefer to keep it for the higher pitch
01:48:666 - reduce some note in this part (like 00:48:033 - mods) did so
02:57:430 - change dd ? no change like above
02:59:961 - change don cool

that's all from me
good luck
thanks for your mod and sorry for really late reply
_handholding
All diffs
  1. 02:57:430 (2,4) - Delete clap and finish and replace with whistle? Like 02:54:539 (2,4,2,4) . I'm guessing you did this for emphasis but I'm not 100% sure
Normal
  1. 01:02:220 (1) - This NC isn't necessary but it's up to you if you want to delete it or keep it. Same with 02:55:714 (1) - 02:58:605 (1) - 02:59:689 (1) -
  2. 02:23:184 (3) - How about splitting this slider up into 2 circles? To show some contrast between 02:21:738 (1,2)
  3. 02:35:473 (4,5) - The sharp angles might be a bit too weird for noobs. Could be worthwhile to structure them like your curved sliders, for example 00:36:196 (4,5)
Insane
  1. 01:25:352 (1,2,3) - small thing but space this out like 02:04:298 (6,1) - 02:10:081 (6,1) - 02:30:684 (2,3) - etc maybe?

Zero__wind wrote:

Kisses wrote:

Insane
  1. 00:16:497 (2,3) - is the weird stack intentional? yes, to avoid stack leniecy ruining the blanket
hmm, it does look a bit weird that these are different from all your other 1/2 stacks. Couldn't you just move the 2 notes to another location? https://osu.ppy.sh/ss/9691031 I think these coordiantes would still make the blanket look good

Ikusa
  1. This diff is quite hard so hp 6.5 might make it a bit too hard for HR players to pass. Would 6 be ok for you?
[]
Do you have a source?
Topic Starter
Zero__wind
used HP 6.2 for top diff, kept the finish hitsouds to emphasize the melody with the highest pitch, and changed all the others.
Updated all diffs.

about meta, artist from the other ranked maps, romanized title given by alacat and Delis and I'm quite sure about it.
maybe can refer to http://nicovideo.jp/watch/sm19510923
_handholding
Everything looks good on my end ~
Nardoxyribonucleic
@Zero__wind: Make sure to find a Taiko BN to check the difficulties before moving on :3
Stefan
[Inner Oni]
Resnap the notes in the beatmap, some such as 01:49:026 (623,624,626) - are unsnapped by one ms and therefore the SV changes doesn't apply.

00:13:425 (78,79,80) - you could swap the colours for these three notes since 00:13:425 (78) - has the lighter instrument sound while 00:13:605 (80) - provides the drum hit that also got mapped with kat. 00:13:515 (79) - is the calm note here and therefore should be deeper.
01:14:148 (431,432,433) - same story


Happy with the rest.
Nardoxyribonucleic

Stefan wrote:

[Inner Oni]
Resnap the notes in the beatmap, some such as 01:49:026 (623,624,626) - are unsnapped by one ms and therefore the SV changes doesn't apply. -> Oops, fixed.

00:13:425 (78,79,80) - you could swap the colours for these three notes since 00:13:425 (78) - has the lighter instrument sound while 00:13:605 (80) - provides the drum hit that also got mapped with kat. 00:13:515 (79) - is the calm note here and therefore should be deeper. Remain unchanged as 00:13:244 (76,77,78) and 00:13:605 (80,81,82) - are mapped as kkd and ddk respectively to follow the pitch changes of the instrument.
01:14:148 (431,432,433) - same story same as ^

Happy with the rest.
Thanks for the check~ :)

Update: https://puu.sh/AkBA0.rar
Topic Starter
Zero__wind
Ok, updated Nardo's diff.
also there seems to be some small changes in Oni that I've made some months ago have also been updated. sorry I can't remember what I changed precisely but it should be really minor. I hope you'll be fine with it, Stefan.
std diffs and Muzu are not touched.

Ready for recheck
Stefan
Rebubbled, good luck~
Lasse
looked over the set and it seems fine to me, could just consider ar5 on normal since that's nicer to read for new players and density supports it too
let me know if you need someone to qualify
Topic Starter
Zero__wind

Lasse wrote:

looked over the set and it seems fine to me, could just consider ar5 on normal since that's nicer to read for new players and density supports it too
let me know if you need someone to qualify
Ok changed to AR5 for Normal and updated.
should be ready~
Lasse
yes
Topic Starter
Zero__wind

Lasse wrote:

yes
thank you Lasse and Stefan!
_handholding
congrats!
UndeadCapulet
yay!!
neonat
is 02:06:376 - without a clap what you wanted for all your difficulties? Given that you had claps at 02:02:039 - 02:03:485 - 02:04:931 - 02:07:822 - 02:09:268
Lumenite-
hi! i have some concerns with break times in the muzukashii, hopefully we can get this sorted out before rank :sweat_smile:

[muzukashii]
from 00:43:967 (180) - to 00:59:147 (248) - here, a good amount of time passes without any 3/2 or 2/1 break present. while the bpm is a little bit lower than the rc specified 180, going 40/1-44/1 without proper rest times i think is quite a problem, and should be addressed as soon as possible.
similar problems appear at the following times:
01:00:774 (253) - 01:15:232 (321) -
01:18:846 (332) - 01:38:364 (416) -
01:44:690 (440) - 01:59:870 (508) -
02:00:413 (509) - 02:40:352 (681) - *this one is the most severe*
02:53:183 (731) - 03:08:906 (801) -

since the bpm is lower than 180, if there's any specific reason you decided to bend the guidelines here, please explain and there's a possibility this can continue to the ranked section without any issues. :)
show more
Please sign in to reply.

New reply