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posted
This beatmap was submitted using in-game submission on June 12, 2016 at 3:27:16 PM

Artist: Ceui
Title: Hoshi Ori Yume Mirai
Source: VN(Hoshi Ori Yume Mirai)
Tags: visual novel eroge tone work
BPM: 174
Filesize: 20149kb
Play Time: 01:36
Difficulties Available:
  1. Easy - 4Key (1.76 stars, 382 notes)
  2. Hard - 4Key (3.84 stars, 901 notes)
  3. Insane - 4Key (4.06 stars, 957 notes)
  4. Normal - 4Key (2.61 stars, 525 notes)


Download: Ceui - Hoshi Ori Yume Mirai
Download: Ceui - Hoshi Ori Yume Mirai (no video)
Information: Scores/Beatmap Listing
---------------
Easy, Normal, Hard, Insane over
Hitsound not started.(won't be started until the map will be in an almost rankable condition, because I'll transcribe the whole song and hit sound the real notes).
posted
Placeholder. Expect a mod in 1-2 hours
Two and a half hour mod. I really need to mod faster...

M4M

I might be rather blunt here, since I've just finished a mod that took four hours to do :/

Whenever I use a screenshot, my solution is on the left with the original on the right
0 1 2 3

For convienience, I've got a comparison difficulty. The code is in the box. To use it, just make another difficulty called "Easy Mod", open up the difficulty in Notepad++/a-similar-editor, close osu (I do it just in case I corrupt the osu database), paste it in then save. You might want to use a split screen, with your difficulty on the left (editing side) and mine on the right (reference side)
osu file format v14

[General]
AudioFilename: Hoshi.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 504,848,1193,1538,1883,2228,2572,2917,3262,3607,3952,4297,4641,4986,5331,5676,6021,6366,6710,7055,7400,7745,8090,8435,8779,9124,9469,9814,9986,10504,10676,11021,11193,11538,11883,12228,12400,12572,13262,13607,13779,13952,14641,14986,15159,15331,16021,16193,16366,16538,16710,16883,17055,21021,21193,21538,21710,22572,23262,23952,24641,25159,25331,26021,26710,27400,29469,30676,30848,33521,33542,33564,33585,33607,33629,33650,33672,33693,39038,39060,39081,39103,39124,39146,39167,39189,39210,44038,44060,44081,44103,44124,44146,44167,44189,44210,45331,45676,45848,46021,46193,46366,46538,47055,47400,47745,48435,48607,50159,50504,51366,51710,51883,52572,52917,53262,53607,53952,54641,54986,55331,55676,56021,56193,56538,56710,57228,57400,57917,57975,58090,58693,58715,58736,58758,58779,58801,58822,58844,58866,63952,69038,69060,69081,69103,69124,69146,69167,69189,69210,69641,69814,70159,70331,70504,70676,70848,71021,71193,71538,71710,71883,72228,72572,72917,73262,73435,73779,73952,74124,74469,74814,75504,76538,76710,76883,77055,77745,77917,78090,78262,78435,78607,78779,78952,79124,79469,79814,79986,80676,89986,90159,91021,91193,91366
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 32
TimelineZoom: 1.5

[Metadata]
Title:Hoshi Ori Yume Mirai
TitleUnicode:星織ユメミライ
Artist:Ceui
ArtistUnicode:Ceui
Creator:TvSize225
Version:Easy Mod
Source:VN(Hoshi Ori Yume Mirai)
Tags:visual novel eroge tone work
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Hoshi.avi"
0,0,"EzBG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
504,344.827586206897,4,2,0,45,1,0
58262,-100,4,2,0,45,0,1
80504,-100,4,2,0,45,0,0


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192,192,67228,1,0,0:0:0:0:
320,192,67400,1,0,0:0:0:0:
448,192,67572,1,0,0:0:0:0:
64,192,67745,1,0,0:0:0:0:
192,192,67745,1,0,0:0:0:0:
320,192,67917,1,0,0:0:0:0:
448,192,67917,1,0,0:0:0:0:
448,192,68262,1,0,0:0:0:0:
64,192,68435,1,0,0:0:0:0:
192,192,68435,1,0,0:0:0:0:
320,192,68607,1,0,0:0:0:0:
448,192,68607,1,0,0:0:0:0:
192,192,68779,5,0,0:0:0:0:
64,192,68952,128,0,69297:0:0:0:0:
320,192,69297,1,0,0:0:0:0:
448,192,69297,1,0,0:0:0:0:
192,192,69641,1,0,0:0:0:0:
64,192,69814,5,0,0:0:0:0:
320,192,69814,1,0,0:0:0:0:
192,192,70159,1,0,0:0:0:0:
320,192,70331,1,0,0:0:0:0:
64,192,70504,1,0,0:0:0:0:
448,192,70504,1,0,0:0:0:0:
192,192,70676,1,0,0:0:0:0:
320,192,71021,1,0,0:0:0:0:
192,192,71193,1,0,0:0:0:0:
448,192,71193,1,0,0:0:0:0:
320,192,71538,1,0,0:0:0:0:
64,192,71710,1,0,0:0:0:0:
192,192,71883,1,0,0:0:0:0:
448,192,71883,1,0,0:0:0:0:
320,192,72228,1,0,0:0:0:0:
64,192,72572,1,0,0:0:0:0:
192,192,72572,1,0,0:0:0:0:
320,192,72917,1,0,0:0:0:0:
448,192,73090,1,0,0:0:0:0:
192,192,73262,1,0,0:0:0:0:
64,192,73262,1,0,0:0:0:0:
320,192,73435,1,0,0:0:0:0:
448,192,73435,1,0,0:0:0:0:
64,192,73779,1,0,0:0:0:0:
192,192,73779,1,0,0:0:0:0:
320,192,73952,1,0,0:0:0:0:
448,192,73952,1,0,0:0:0:0:
192,192,74124,1,0,0:0:0:0:
64,192,74124,1,0,0:0:0:0:
192,192,74469,1,0,0:0:0:0:
448,192,74469,1,0,0:0:0:0:
192,192,74986,1,0,0:0:0:0:
320,192,74986,1,0,0:0:0:0:
64,192,75504,1,0,0:0:0:0:
320,192,75676,1,0,0:0:0:0:
448,192,75676,1,0,0:0:0:0:
192,192,76021,1,0,0:0:0:0:
320,192,76193,1,0,0:0:0:0:
448,192,76538,1,0,0:0:0:0:
192,192,76710,1,0,0:0:0:0:
64,192,76883,1,0,0:0:0:0:
320,192,77055,1,0,0:0:0:0:
448,192,77055,1,0,0:0:0:0:
64,192,77228,1,0,0:0:0:0:
192,192,77228,1,0,0:0:0:0:
64,192,77745,1,0,0:0:0:0:
320,192,77917,1,0,0:0:0:0:
64,192,78090,1,0,0:0:0:0:
320,192,78262,1,0,0:0:0:0:
192,192,78435,1,0,0:0:0:0:
448,192,78607,1,0,0:0:0:0:
192,192,78779,1,0,0:0:0:0:
448,192,78952,1,0,0:0:0:0:
320,192,79124,1,0,0:0:0:0:
64,192,79124,1,0,0:0:0:0:
192,192,79469,128,0,79814:0:0:0:0:
320,192,79814,1,0,0:0:0:0:
448,192,79814,1,0,0:0:0:0:
64,192,79986,128,0,80331:0:0:0:0:
320,192,80331,128,0,80676:0:0:0:0:
192,192,80676,1,0,0:0:0:0:
448,192,80848,128,0,83262:0:0:0:0:
192,192,84641,128,0,85331:0:0:0:0:
64,192,85331,128,0,85848:0:0:0:0:
448,192,86021,1,0,0:0:0:0:
320,192,86021,1,0,0:0:0:0:
448,192,86538,1,0,0:0:0:0:
192,192,86538,1,0,0:0:0:0:
320,192,87228,1,0,0:0:0:0:
192,192,87228,1,0,0:0:0:0:
192,192,87917,1,0,0:0:0:0:
448,192,87917,1,0,0:0:0:0:
320,192,88607,1,0,0:0:0:0:
448,192,88607,1,0,0:0:0:0:
448,192,89297,128,0,89641:0:0:0:0:
320,192,89641,128,0,89986:0:0:0:0:
64,192,89986,1,0,0:0:0:0:
64,192,90159,1,0,0:0:0:0:
448,192,90331,1,0,0:0:0:0:
320,192,90504,1,0,0:0:0:0:
320,192,90676,1,0,0:0:0:0:
192,192,90848,1,0,0:0:0:0:
64,192,91021,1,0,0:0:0:0:
448,192,91193,1,0,0:0:0:0:
320,192,91193,1,0,0:0:0:0:
64,192,91366,128,0,96021:0:0:0:0:
192,192,91366,128,0,96021:0:0:0:0:


I think that you should do the specific changes first then apply the group changes.

As a general comment, before you look at my mod, you need to keep the note count for similar notes consistent, remove ghost notes and take away jacks that don't make sense musically or are too hard for the difficulty. This is applicable to all the difficulties

Easy


Specific Changes
00:10:504 (10504|2,10676|0,11021|2,11193|0) - I'm not sure what this is mapping

00:16:021 (16021|0,16193|3,16366|3,16538|0,16710|0) - the patterning with this is very awkward to play. Also 00:16:538 (16538|0,16710|0) - should not be in the same column; they don't even have the same sound. Move around the notes so that they are all in different columns - apart from 00:16:021 (16021|0,16710|0) - which have the same sounds and are a reasonable distances from each other

00:16:883 - you're mapping the violins further up. This means you also need a note here
00:17:055 (17055|1,17055|2) - make this a single note. The same sound is played at 00:17:572 - and 00:18:262 - when they have singles

Keep 00:21:021 (21021|1,21193|0) - and 00:21:538 (21538|2,21710|2) -. Both are notating sounds of the same pitch but you've had one instance where they are in different columns and another where they aren't

Keep 00:25:159 (25159|0,25331|0) - and 00:30:676 (30676|2,30848|1) - consistent with each other. Since it's an easy difficulty, I'd chose to put them in different columns

00:29:469 (29469|0,29469|1) - this should be a single. It has the same sound as 00:28:779 (28779|3) -, 00:27:400 (27400|0) - and 00:26:710 (26710|0) -

00:33:262 (33262|0,33262|1) - delete this. It's not mapping anything
Think about putting an LN at 00:33:320 - which ends at the start of the next bar - mapping the drum roll

00:51:193 (51193|2) - ghost note

Move 00:53:262 (53262|0,53607|0,53952|0) - and 00:54:641 (54641|0,54986|0,55331|0) - to different columns. Have one on {0} and the other on {3}. It's too dull otherwise

00:57:228 (57228|2,57400|2) - put these in different columns

00:57:917 (57917|3) - ghost note. If this is for the vocals, it's extremely weird to map them and drop the percussion, considering that the percussion is mapped for most of the difficulty
00:58:090 (58090|2) - remove this, since it's not starting on the drum roll
00:57:975 - add an LN here, for the drum roll

00:59:124 (59124|0,59297|1,59469|0,59641|1) - the sounds aren't the same, don't make this a trill

01:00:504 (60504|1,60676|1) - move the notes into different columns

01:03:090 (63090|2,63090|3) - this shouldn't be a double. It doesn't have the same sound as 01:01:710 (61710|3,61710|2) - and 01:02:400 (62400|2,62400|3) - and I don't think it's strong enough, even with the vocals

01:03:435 - missing a note for the bass

01:05:159 (65159|0,65331|0,65504|0,65676|0) - this definitely needs to be removed. It doesn't make sense musically, it's too difficult and 01:05:159 (65159|0) - is a ghost

01:07:917 - this has the same sound as 01:05:848 (65848|3,65848|2) -, 01:03:952 (63952|3,63952|0) -, 01:02:400 (62400|0,62400|1) -, etc. Keep them all consistent

I'd remove 01:09:124 (69124|1) - and add a LN at 01:08:952 - for the drum roll

01:09:814 (69814|0,70159|0,70504|0,70848|1,71193|1,71538|1,71883|1,72228|2,72572|2,72917|2,73262|2) - these should not have repetitions in the same column. The first three notes, 01:09:814 (69814|0,70159|0,70504|0) -, could be following the violins but then the violins don't play at the same time as 01:10:848 (70848|1,71193|1,71538|1,71883|1,72228|2,72572|2,72917|2,73262|2) - later on. Either map out the drum/bass or map out the violins properly

Instead of mapping the vocals with 01:13:435 (73435|3,73779|2,74124|1,74469|0,74814|0) - , map out the percussion - they are more interesting to play

01:15:504 - you're missing a note for the bass

01:16:193 (76193|2,76193|3) - make this a single. The bass is the same as in the other sections, where you also used singles for
01:16:883 (76883|1,76883|2) - as with above

01:17:055 - add a note for the drums or two for the drums - keep the note count consistent with the rest of the drums

01:19:124 - I think the sound here is strong enough for a double

Instead of mapping between 01:17:745 - and 01:19:124 - like 01:17:745 (77745|0,78090|1,78435|2,78779|3) -, I'd map the 1/2 snapped sounds. Since there are only two pitches, I'd make them have a {x,y,x,y} pattern. Doing for the whole bar might be boring, though, so I think that {x,y,x,y, a,b,a,b} is the best solution


In terms of mapping the music and keeping the map consistent, this is wrong but I like the feel when 01:19:469 (79469|1) - is turned into a LN which ends at 01:19:814 -, when coupled with the next suggestion
01:19:814 - I think the sound here is strong enough for a note or two. I'd go with two

01:20:676 (80676|3) - having this as a 1/2 beat LN is awkward for the difficulty. Change it to an SN

01:29:986 (89986|1,90159|0) - these have the same pitch. Make them two SNs in the same column

01:31:021 (91021|0,91193|0) - these don't have the same pitch. Move them. Even if they did, it's extremely hard to play so I'd still move it on that reason alone. Move to {2}, so it forms a {2+3} chord which is easy to play. Then move 01:31:366 (91366|2) - to {0} to avoid a jack and make an easy {0+1} chord

Group Changes
The following groups of notes should not be stacked on top of each other. The change in harmonies are already mapped by the LN and the patterning isn't the most interesting to play
00:00:504 (504|1,848|1,1193|1,1538|1) -
00:01:883 (1883|2,2228|2,2572|2,2917|2) -
00:03:262 (3262|3,3607|3,3952|3,4297|3) -
00:04:641 (4641|0,4986|0,5331|0,5676|0) -
00:06:021 (6021|1,6366|1,6710|1,7055|1) -
00:07:400 (7400|2,7745|2,8090|2,8435|2) -
00:08:779 (8779|3,9124|3,9469|3,9814|3) -
Move the SNs so that none of them have another SN in the 1/1 snap before and after them. Also, make sure that there are no SNs in the 1/1 snap before a LN or after the end of any LN

I'm not sure what you're mapping with the following notes
00:11:883 (11883|3,12055|0,12228|3,12400|0,12572|3) -
00:13:262 (13262|2,13435|1,13607|2,13779|1,13952|2) -
00:14:641 (14641|3,14814|1,14986|3,15159|1,15331|3) -
For these bars, I'd map out the bass and drums. The player then knows exactly what they're playing and the patterning isn't too easy for the SR. I'd map the drums in the same column


To make it more interesting, make the following notes go in different columns. The notes on the 2nd/4th beats are fine where they are, in my opinion, since the sound they are mapping is quite distinctive
00:22:572 (22572|0,23262|0) -
00:23:952 (23952|1,24641|1) -
00:25:331 (25331|0,26021|0) -
00:26:710 (26710|0,27400|0) -
00:30:848 (30848|0,31538|0) -


I don't know what you're mapping between 00:33:607 - and 00:37:745 -. I'd suggest that you follow the drums and bass. Give the bass one SN. With the drums, you can choose one or two but keep it consistent with the drums between 00:11:538 - and 00:15:331 -. I'd also suggest that you remove 00:38:090 (38090|3,38435|2,38779|1) - and simply keep mapping the drum/bass. That's interesting enough to me, since this song doesn't use basic drum/bass rhythms. Also, make sure there are no jacks here
The above also applies to the part between 00:39:124 - and 00:44:124 -

Make the following notes {0+1} or {2+3}. {1+2} is more difficult to play than them, especially when you're using {0,1+2} or {3,1+2}
00:55:676 (55676|2,55676|1) -
00:56:193 (56193|2,56193|1) -
00:56:710 (56710|1,56710|2) -


__

That's it for me.
As I said in the beginning, you need to remove note inconsistencies when mapping the same sound, get rid of unnesscessary jacks (which is most of them) and remove the ghosts.
posted
Holy, I didn't expect something that complex, seriously a huge thank on this mod, I'll take care of your mod later tonight, do you want it on girl's rondo !
posted
Yep, I'd prefer a mod on world's end, girl's rondo
The other one is graved (and for good reason, it's terrible :lol: ). I'm half working on it offline but I think that it'll stay in the grave for a long time - I don't have enough motivation to re-map everything
posted
Nomenclature
Changed
Considering but not changed
I Kept my original

00:10:504 (10504|2,10676|0,11021|2,11193|0) - I'm not sure what this is mapping
It's the bass drum on 0 and the snare hit of the roll on 2 - unless you meant something else.
00:16:538 (16538|0,16710|0) - should not be in the same column; they don't even have the same sound. Move around the notes so that they are all in different columns - apart from 00:16:021 (16021|0,16710|0) - which have the same sounds and are a reasonable distances from each other
Changed it in an inverted pitch pattern of the drums, super easy and respect finger balance.
00:16:883 - you're mapping the violins further up. This means you also need a note here
00:17:055 (17055|1,17055|2) - make this a single note. The same sound is played at 00:17:572 - and 00:18:262 - when they have singles
yup make perfect sens.
Keep 00:21:021 (21021|1,21193|0) - and 00:21:538 (21538|2,21710|2) -. Both are notating sounds of the same pitch but you've had one instance where they are in different columns and another where they aren'tChanged it to follow pitch relenvance.
Keep 00:25:159 (25159|0,25331|0) - and 00:30:676 (30676|2,30848|1) - consistent with each other. Since it's an easy difficulty, I'd chose to put them in different columnsI think mini jack if not used in an abusive matter is appropriate in an easy diff. I actually though long about it(for the piano that I do it twice and same with the base drum).
00:29:469 (29469|0,29469|1) - this should be a single. It has the same sound as 00:28:779 (28779|3) -, 00:27:400 (27400|0) - and 00:26:710 (26710|0) - yup
00:33:262 (33262|0,33262|1) - delete this. It's not mapping anythingmapping the beginning of the drum roll, but should either be nothing or only a single, deleted it.
Think about putting an LN at 00:33:320 - which ends at the start of the next bar - mapping the drum roll
I think mapping on the second tic of a 6th note is pretty heavy for easy and I think the drum roll start on 00:33:262 - and yeah I'll put a LN there.
00:51:193 (51193|2) - ghost notedone
Move 00:53:262 (53262|0,53607|0,53952|0) - and 00:54:641 (54641|0,54986|0,55331|0) - to different columns. Have one on {0} and the other on {3}. It's too dull otherwisedone
00:57:228 (57228|2,57400|2) - put these in different columnsonce again, mini jack appropriate.
00:57:917 (57917|3) - ghost note. If this is for the vocals, it's extremely weird to map them and drop the percussion, considering that the percussion is mapped for most of the difficultyonce again, just to follow on the drum roll but I agree it's awkward to follow.
00:58:090 (58090|2) - remove this, since it's not starting on the drum roll
00:57:975 - add an LN here, for the drum roll
00:57:745 - start the roll on this
00:59:124 (59124|0,59297|1,59469|0,59641|1) - the sounds aren't the same, don't make this a trilldone.
01:00:504 (60504|1,60676|1) - move the notes into different columnssame as usual for mini jacks, I'll keep them and pas the mods on those from now on.
01:03:090 (63090|2,63090|3) - this shouldn't be a double. It doesn't have the same sound as 01:01:710 (61710|3,61710|2) - and 01:02:400 (62400|2,62400|3) - and I don't think it's strong enough, even with the vocalsdone.
01:03:435 - missing a note for the bassdone.
01:05:159 (65159|0,65331|0,65504|0,65676|0) - this definitely needs to be removed. It doesn't make sense musically, it's too difficult and 01:05:159 (65159|0) - is a ghostModified and removed.
01:07:917 - this has the same sound as 01:05:848 (65848|3,65848|2) -, 01:03:952 (63952|3,63952|0) -, 01:02:400 (62400|0,62400|1) -, etc. Keep them all consistentdone
I'd remove 01:09:124 (69124|1) - and add a LN at 01:08:952 - for the drum rollyup
01:09:814 (69814|0,70159|0,70504|0,70848|1,71193|1,71538|1,71883|1,72228|2,72572|2,72917|2,73262|2) - these should not have repetitions in the same column. The first three notes, 01:09:814 (69814|0,70159|0,70504|0) -, could be following the violins but then the violins don't play at the same time as 01:10:848 (70848|1,71193|1,71538|1,71883|1,72228|2,72572|2,72917|2,73262|2) - later on. Either map out the drum/bass or map out the violins properly
Instead of mapping the vocals with 01:13:435 (73435|3,73779|2,74124|1,74469|0,74814|0) - , map out the percussion - they are more interesting to play
01:15:504 - you're missing a note for the bass.
done.
01:16:193 (76193|2,76193|3) - make this a single. The bass is the same as in the other sections, where you also used singles for
01:16:883 (76883|1,76883|2) - as with above
01:17:055 - add a note for the drums or two for the drums - keep the note count consistent with the rest of the drums
01:19:124 - I think the sound here is strong enough for a double
done.
RestDone

Seriously a huge thanks on this mod, it really helped a lot and helped me understood stuff I would have never though of and other that I somehow pass over them without realizing. it was really helpful !!
posted
M4M here~

[General]
BG: ok
MP3: ok
Aimod: uncheck countdown in all diffs
Preview point: missing?
Metadata: source should be 星織ユメミライ
Hitsounds: I won’t check this

1|2|3|4

[Normal]
00:00:504 (504|0,1883|0,3262|0,4641|0) - seeing that this is a Normal diff i don’t forsee this being very comfortable for newer players. you might want to alternate between 1 and 4, so it goes like http://puu.sh/pqGQr/0cf5ae9df8.png
00:06:021 (6021|2) - move to 4
00:08:090 (8090|1,8090|2) - to 3 and 4 instead of 2 and 3
00:08:435 (8435|0) - to 2
00:10:504 (10504|2,10504|1,10504|0,10676|0,10676|1,10676|3) - reduce to doubles? they’re the same sound and intensity as before
00:11:279 (11279|1,11452|3) - woah man, this is only the Normal diff, why are you doing minijacks already?
00:11:538 to 00:21:107 - it seems a bit to simple just mapping LNs where there is percussion going on in the background, here is a suggestion that you can use and loop but it drops LNs: http://puu.sh/pqHoJ/a6ba540495.png it’s not too hard, but not too easy since it is Normal
00:16:366 (16366|0,16883|0) - LN stack again?
00:17:572 - if you’re planning on keeping that LN, you can add a note
00:18:262 - ^
00:18:952 - ^
00:19:641 to 00:21:193 - i’m sure you can keep the LNs, but add some 1/2 notes to represent the drum sounds
00:21:193 (21193|1) - move to 1, then put LN head at white line
00:28:090 to 00:33:607 - why tf do you like LN stacks so much @.@ (serious note, this is going to trip players out)
Instead of following the piano sounds all the time, maybe you can try following the drum sounds?
00:22:917 - the LN head isn’t going to create a hitsound unlike converts, i suggest adding a note there
00:33:607 - seems like you started vocal mapping… ,_,
00:34:641 - add note here?

I’ll stop here, you can read in the box below all the diffs about what I think about this mapset

[Hard]
Hey this diff kinda gets consistency out of the wa-oh wait…
00:11:538 to 00:16:710 - what happened to all the doubles @.@
00:22:917 - i don’t favor LNs representing vocals, especially when they only last for a split second. May as well do single notes, right? You can probably drop them and focus on the drums instead. Just take note of consistency
00:25:331 to 00:27:400 - 1 seems very lonely over there, spread the notes out a bit?
00:25:676 (25676|2,25848|2) - i’m dying from LN stacks >_<
00:33:262 (33262|3,33262|0,33348|2,33348|1,33435|3,33435|0,33521|2,33521|1,33607|3,33607|0) - um i don’t understand why you use jumptrills here because they are of same intensity
00:51:366 to 00:52:917 - what happened to playability? also consistency?
I’ll stop here again, you can refer to what I write below

[Insane]
00:01:193 - you put notes here in hard, I don’t see why you should drop them in this diff
00:01:538 - ^
00:02:572 - ^
00:03:952 - ^
00:04:297 - ^
00:03:090 - add note for kick
00:03:262 - ^
00:10:159 (10159|0,10159|1,10245|3,10245|2,10331|1,10331|0,10417|3,10417|2,10504|0,10504|1,10676|3,10676|0,10762|2,10762|1,10848|3,10848|0,10935|1,10935|2,11021|0,11021|3) - maybe you can drop them? The only strong parts I hear are 00:10:504 - and 00:11:021 - so maybe you can just make a simple stair pattern with the end being a double
00:11:193 (11193|0,11193|2,11279|1,11279|3,11366|2,11366|0,11452|1,11452|3,11538|2,11538|0) - this is the hardest jumptrill pattern to do, so I suggest http://puu.sh/pqJHW/60523d8462.png
00:15:159 (15159|2,15159|0) - shouldn’t it be 1 LN instead of 2?
00:15:590 (15590|1) - remove, it’s a ghost
00:16:883 (16883|1,16883|0,16883|2,16969|0,16969|1,16969|3,17055|0,17055|3,17055|2) - jesus christ mini handpicks… something like this maybe? http://puu.sh/pqK3W/c981484638.png
00:19:124 - add for kick
00:19:641 to 00:21:193 - again, you represented the drum sounds in the Hard diff, no reason to remove them here
00:33:262 (33262|2,33262|3,33348|1,33348|0,33435|2,33435|3,33521|1,33521|0,33607|2,33607|3) - you can make a simple stair pattern
00:43:262 (43262|1,43262|0,43262|3,43262|2,43435|1,43435|2,43435|3,43435|0,43607|3,43607|0,43607|1,43607|2,43779|3,43779|0,43779|1,43779|2) - we’re doing quads already???
00:44:986 - add a note here
00:46:021 - ^

Stopping again, please look below


Okay so, the reason why I stop my mods is because it gets too repetitive in terms of structural errors, and to be honest I’ll probably faint from all that XD

On a serious note, let me write what I think about this mapset
Looking at the diffs, this mapset is very inconsistent and hand balance is also an issue. A lot of parts I see in Hard and Insane are left-hand biased. Playability is also something that isn’t really considered (such as the minijacks in Normal, who does that man xD). Even though you can place notes however you want, you still have to consider whether the player is actually able to do those patterns before laying them out.
Also i would like to say something about your approach on this map. You seem to focus heavily on the vocals and not enough on the percussion and drum sounds. Most beginner mappers would try this and will eventually fail because it will become undermapped and not represent the song enough. It’s rare to see maps that succeed in vocal mapping, and there isn’t one that is on top of my mind. Try to listen to even the tiniest drum sound and put doubles to represent the stronger sounds.
This segways easily to my next point which is consistency. If you use doubles for a strong kick sound or a snare sound, good! Keep it that way for the rest of the song. This is so that the player does not get confused as to where are the strong points and not mess up their accuracy mid way. Adding LNs to represent the vocals is going to ruin the consistency so it is not recommended. I hope this gives you a better understanding of mapping a song, so that you can learn and improve from it


Don’t award me kudos if you don’t find this helpful for your map, feel free to reject whatever doesn’t suit you. But personally, I think that this mapset can be further improved. Hit me up in-game if you don’t understand anything, I’m always open~
Sorry if I sound like a rude person, I’m actually not usually, but please don’t feel too discouraged from what I’ve said in case it is too harsh

Good luck for your map!
posted
Thanks, I'll make your mod tommorow, it's midnight here and I work, but I'll do it as soon as I'm back !!

Edit, your map is moded, I'll work on those mod you made for me this week, and why would I be mad after you, you aren't rude toward me, you're actually constructive, it's not like you came to me saying, your map is garbage, kuudo please haha, but yeah, I'll take a serious read at those and change my map a lot because most points make sens and some doesn't pitch relevance wise but play-ability they do, so I'll need to go around redoing those parts. on a side note, I don't know why I map LN so much, I tend to hate the F out of them, and kept complaining every anime song only have this, and I did the same rip.
posted
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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