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The Bobo's - Quinoa

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collector7
Мимо проходил ( ͡° ͜ʖ ͡°)

Ima's Easy

00:46:013 (4) - blanket

Zerss' Normal

00:53:817 (3) - blanket

Hard

00:14:793 (1) - давай на 168:320
00:15:281 (3,1) - нужен-ли такой стак на харде? Мне кажется его могут неправильно воспринять
00:36:745 (6,7,1) - Подвинь чуть дальше
00:37:354 (1) - Может все-таки тут кругами замапать? Что-то типа такого например
00:54:549 (6) - 56:135

Wajiklak's Light Insane

00:37:354 (1) - тот же комментарий, что и к харду

Atamare's Insane

00:21:622 (1,4) - Давай бланкет лучше
00:45:524 (2,3) - ^

Je Di... Bla Bla Bla

00:24:305 (2,3,1,2,3) - тут вроде нет никакого увеличения в музыке, так что сделай один спейсинг (сделай что-нибудь между тем, что у тебя сейчас)
00:37:354 (1) - Опять 25
00:51:622 - тут вроде есть звук, выдели его

Удачи!
Zerss

collector7 wrote:

Zerss' Normal

00:53:817 (3) - blanket
i won't correct the blanket since it's better for a slider who have a touching slider head and end to not be too much curved, and, on top of that, because there's not so many lines to judge about the blanket, we don't see that the slider isn't blanketting perfectly.
thank you anyway for giving time to check my map
Topic Starter
Shmiklak

collector7 wrote:

Мимо проходил ( ͡° ͜ʖ ͡°)

Hard

00:14:793 (1) - давай на 168:320
00:15:281 (3,1) - нужен-ли такой стак на харде? Мне кажется его могут неправильно воспринять нормально все воспримут
00:36:745 (6,7,1) - Подвинь чуть дальше куда дальше то
00:37:354 (1) - Может все-таки тут кругами замапать? Что-то типа такого например нет
00:54:549 (6) - 56:135

Wajiklak's Light Insane

00:37:354 (1) - тот же комментарий, что и к харду нет

Je Di... Bla Bla Bla

00:24:305 (2,3,1,2,3) - тут вроде нет никакого увеличения в музыке, так что сделай один спейсинг (сделай что-нибудь между тем, что у тебя сейчас) посмотрим что скажут другие
00:37:354 (1) - Опять 25 нет
00:51:622 - тут вроде есть звук, выдели его уговорил

Удачи!
спасибо
Makeli
hi!!!!!

french
  1. 00:09:183 (1) - tbh i think this nc feels kinda out of place since the guitar you're emphasizing now with it is not that prominent. Imo it would be just better to remove this. And if you really want to fit this to the guitar you would make this a 1/2 slider. It doesn't matter if you skip a kick or two to map the guitar.
  2. 00:11:134 (1) - here the nc fits since the guitar is super loud lol
  3. 00:11:866 (1) - i would move this a bit down so it doesn't look like the hitcircles are overlapping lol
  4. 00:13:085 (4,1) - now you have the nc's like this... you used to have the nc on the red tick but now it's on the white?
  5. 00:23:085 (4,1) - don't let the sliderend and the 1/2 sliders hitcircle overlap
  6. 00:26:256 (2,3) - you could fix all the overlaps like this lol even though they don't show up when playing
  7. 00:36:256 (3) - cool custom stacks that you didn't do before
  8. 00:42:842 (2) - ^
  9. hm i guess that's about it i pretty much disagree with almost all the rythm choises you made. I'm not gonna list them here you can just pm me and discuss them with me if you want to
ätämäre
  1. 00:11:866 (1,2) - this rythm sounded like the weirdes thing ever lol.
  2. 00:26:256 (4,5,6) - this triple feels super out of place since this is literally the only triple in this verse lol
  3. 00:49:671 (4,5) - where's my triple???
wajiklak
  1. 00:22:354 (2,3,4,5,6,1,2,3) - waji pls space these out more this is too cramped lol
  2. 00:45:037 (1,2) - bit too cramped here too shmik
  3. 00:48:208 (4,5) - hm stacking this is a bad idea tbh imo. The white tick has a kick and the red tick has nothing really so emphasizing the white tick with spacing would seems more appropriate
  4. 00:50:647 (8,1) - same here
didn't find anything else in the lower diffs... idk maybe i'm just a bad modder.
Yoshikawa Hoshi

collector7 wrote:

Atamare's Insane

00:21:622 (1,4) - Давай бланкет лучше
00:45:524 (2,3) - ^ не
Удачи!

Maakkeli wrote:

ätämäre
  1. 00:11:866 (1,2) - this rythm sounded like the weirdes thing ever lol. hi vocal!! also seems good to me idk wtf u
  2. 00:26:256 (4,5,6) - this triple feels super out of place since this is literally the only triple in this verse lolactually this is the first place in da part where u can her french Rrrr, thats why i decide to emphasise it. but too, might chang it later
  3. 00:49:671 (4,5) - where's my triple??? hmm, by logic it should be there but it sounds so werid lo idk again might change it later
No changes for now, but as I said earlier, might change some things if more ppl would mention them

Thanks!
Topic Starter
Shmiklak

Maakkeli wrote:

hi!!!!!

french
  1. 00:09:183 (1) - tbh i think this nc feels kinda out of place since the guitar you're emphasizing now with it is not that prominent. Imo it would be just better to remove this. And if you really want to fit this to the guitar you would make this a 1/2 slider. It doesn't matter if you skip a kick or two to map the guitar. will wait for more opinions
  2. 00:11:134 (1) - here the nc fits since the guitar is super loud lol
  3. 00:11:866 (1) - i would move this a bit down so it doesn't look like the hitcircles are overlapping lol
  4. 00:13:085 (4,1) - now you have the nc's like this... you used to have the nc on the red tick but now it's on the white?
  5. 00:23:085 (4,1) - don't let the sliderend and the 1/2 sliders hitcircle overlap
  6. 00:26:256 (2,3) - you could fix all the overlaps like this lol even though they don't show up when playing
  7. 00:36:256 (3) - cool custom stacks that you didn't do before
  8. 00:42:842 (2) - ^
  9. hm i guess that's about it i pretty much disagree with almost all the rythm choises you made. I'm not gonna list them here you can just pm me and discuss them with me if you want to
didn't find anything else in the lower diffs... idk maybe i'm just a bad modder. You are perfect mapper and modder ♥♥♥
thank you
Imakuri
BN COME HERE PLEASE
Topic Starter
Shmiklak
They eill come soon. Dont worry
wajinshu
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 39062
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 7964,15769,23574,31379,39184,46989,54793
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Quinoa
TitleUnicode:Quinoa
Artist:The Bobo's
ArtistUnicode:The Bobo's
Creator:Shmiklak
Version:Wajiklak's Light Insane
Source:Palmashow
Tags:Parody Parodie Grégoire Ludig David Marsais Florence Foresti zerss imakuri wajinshu atamare ça
BeatmapID:989901
BeatmapSetID:462231

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:7
ApproachRate:7.5
SliderMultiplier:2
SliderTickRate:1

[Events]
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Video,0,"lol.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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Sprite,Foreground,Centre,"shmik.png",460,420
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F,0,31379,31867,0,1
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Imakuri
remove florence foresti from tags
the part of florence foresti isn't in this version

"Tu sais je suis Christine, de Christine and the Queen,
J'm'appelle pas vraiment Christine, mais j'suis quand même la Queen,
Je peux chanter, danser, chuchoter et je sais même réspirer,
*hun hun hun hun*
T'as vu c'est joli, la p'tite maison dans la prairie *HEEEH*
C'est moi la première, nananananère."
Topic Starter
Shmiklak

Imakuri wrote:

remove florence foresti from tags
the part of florence foresti isn't in this version

"Tu sais je suis Christine, de Christine and the Queen,
J'm'appelle pas vraiment Christine, mais j'suis quand même la Queen,
Je peux chanter, danser, chuchoter et je sais même réspirer,
*hun hun hun hun*
T'as vu c'est joli, la p'tite maison dans la prairie *HEEEH*
C'est moi la première, nananananère."
oops I forgot xd
Zerss
when
wajinshu

Zerss wrote:

when
Imakuri

wajinshu wrote:

Zerss wrote:

when
Topic Starter
Shmiklak
Aaaa soon
Zerss
soon™
riffy
As requested.

[General]
  1. If there's a way to get a better quality mp3, go for it. 128 is fine, but since the song is short we could add 192kbos for the sake of higher quality without hurting the size too much.
  2. English subtitles would be highly appreciated. Not sure if you guys are willing to do them, but if you do, check that out.
[Ima's Easy]
  1. 00:09:915 (3) - would be cool if we could have a sliderstop somewhere here 00:10:403 - and then a circle on 00:10:890 - as the music/vocals are clearly stressing that stop in the middle of the slider. Something like this would also work pretty well.
    Note:00:21:623 (4) - 00:50:891 (1) - same here.
  2. 00:26:989 (4) - the flow here feels a bit broken.Something like this would feel slightly better to the hand.

    Neat. Just a couple of rhythmical things here and there.
[Zerss' Normal]
  1. 00:18:451 (2) - you don't really need the circle here. Remove it? The beat is way too weak and having it clickable while 00:18:207 - has nothing but a slidertail sounds confusing.

    Not much to say here. Great job! I'd presonally nerf a few 1/2 beats, so that E/N/H spread is more even, but this should be discussed with the host mapper, first.
[Hard]
  1. 00:10:646 - without the tick rate 2 this slider doesn't sound quite right. Either make it 1/2 shorter and add a circle to 00:10:890 - or use slider tick rate 2. Personally, I would prefer the first option.
  2. 00:13:818 (5,1) - a stack or higher spacing would prevent any confusion. This is spaced as an average 1/2 pattern.
  3. 00:39:183 - the velocity multiplier here takes things a bit over the top. The velocity gap between Normal and Hard becomes way too intense and the velocity used here does not feel quite matching with the song's tempo/mood. Consider lowering the multiplier?

    The beginning was pretty well mapped, I just felt like the end was unnecessary difficult and did not work with the set/difficulty context.
[Wajiklak's Light Insane]

  • Shmiklak
  1. 00:15:037 - a strong beat and vocals left out. Not something that feels quite right for an Insane. Try mapping it or using slider tick rate 2.
  2. 00:23:574 (1,2,3,4) - two 1/2 sliders would match better here. The main stress is put on the vocals, hence, using two 1/2 sliders should be a better option.
wajinshu
  1. 00:31:866 - the beat is strong enough to have a clickable circle on its own. Maybe shorten the slider and add the circle afterwards, so everything is stressed properly. [/b]
Neat one.[Insane]
  1. 00:07:964 (1) - 00:09:915 (1) - 00:11:866 (1) - the last beat of each of these sliders is pretty strong, Hence, mapping it with a circle feels wrong. You could try 3/4 or 1/2 sliders instead.
  2. 00:25:524 (1) - 00:48:939 (1) - these two use very unnatural and strong curves that are not really supported by the song and feel pretty out-of-place withing the context of your mapping style.
  3. 00:52:598 (5,1) - could be easily misread as 1/2. Try to lower the DS here for the sake of higher readability.

    Overall, I feel like the difficulty is trying too hard with the jumps. Care to get a few more opinions on it?
[Atamare's Insane]
  1. 00:15:768 (1) - without any kind of vblanketing the curve does not make much sense. Try moving it around and doing something like this.

    Prtty neat one. I actually enjoyed it.
[Je Dis Ca, Je Dis Rien]
  1. All the things from the Insane related to rhythm apply here as well.

    I don't really get the point of creating a few very similar in terms of rhythm difficulties with the only differences being higher DS/SV. I'd rather try to re-wok them and go for better rhythmical varriety.
I really loved the Easy in this seat, neat and somehow very close to the song. Great job. The other difficulties weren't bad, but I felt a bit uneasy about them with a few patterns.

~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Zerss
hypu~~~

Applied everything
update

EDIT: for the lyrics, i made a script on storybrew for text, so maybe i could do it.
Yoshikawa Hoshi
Поменял форму
Кое-что еще поправил
Спасибо

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Imakuri
lol a 3* Expert ?
Yoshikawa Hoshi

Imakuri wrote:

lol a 3* Expert ?
why not xd
sheela
JE DIS ÇA, JE DIS RIEN, ON A DES PROBLÈMES. same
Topic Starter
Shmiklak

Imakuri wrote:

lol a 3* Expert ?
bpm is low and mapping style looks like expert so ok

sheela wrote:

JE DIS ÇA, JE DIS RIEN, ON A DES PROBLÈMES. same
you forgot bubble xd
Zerss

Zerss wrote:

when
Topic Starter
Shmiklak
most part from Bakari's mod was applied except:
For Insane and Je dis ca, je dis rien diffs.
00:07:964 (1) - 00:09:915 (1) - 00:11:866 (1) - the last beat of each of these sliders is pretty strong, Hence, mapping it with a circle feels wrong. You could try 3/4 or 1/2 sliders instead.
00:25:524 (1) - 00:48:939 (1) - these two use very unnatural and strong curves that are not really supported by the song and feel pretty out-of-place withing the context of your mapping style.
00:52:598 (5,1) - could be easily misread as 1/2. Try to lower the DS here for the sake of higher readability.
For Light Insane.
00:31:866 - the beat is strong enough to have a clickable circle on its own. Maybe shorten the slider and add the circle afterwards, so everything is stressed properly
I want more opinions.
wajinshu
aaaaaaaaaaaaaaa
SPOILER
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264,260,23330,1,0,0:0:0:0:
128,180,23574,5,4,0:0:0:0:
176,312,23818,1,0,0:0:0:0:
128,180,24062,1,8,0:0:0:0:
148,40,24306,1,0,0:0:0:0:
276,100,24550,2,0,P|326:106|376:100,1,100,2|0,0:0|0:0,0:0:0:0:
508,52,25037,1,8,0:0:0:0:
492,192,25281,1,0,0:0:0:0:
344,292,25525,6,0,P|280:316|236:320,1,100,4|0,0:0|0:0,0:0:0:0:
120,260,26013,2,0,P|184:236|228:232,1,100,8|0,0:0|0:0,0:0:0:0:
344,292,26501,2,0,P|356:244|348:180,1,100,2|0,0:0|0:0,0:0:0:0:
224,132,26989,2,0,P|207:178|206:228,1,100,8|0,0:0|0:0,0:0:0:0:
164,320,27476,6,0,P|224:328|273:303,1,100,4|0,0:0|0:0,0:0:0:0:
380,240,27964,1,8,0:0:0:0:
256,176,28208,1,0,0:0:0:0:
259,313,28452,1,2,0:0:0:0:
380,240,28696,1,0,0:0:0:0:
256,176,28940,2,0,L|244:60,1,100,8|0,0:0|0:0,0:0:0:0:
128,212,29428,6,0,P|148:260|192:304,1,100,4|0,0:0|0:0,0:0:0:0:
316,336,29915,1,8,0:0:0:0:
292,200,30159,1,0,0:0:0:0:
183,291,30403,1,2,0:0:0:0:
316,336,30647,1,0,0:0:0:0:
292,200,30891,2,0,P|279:158|334:88,1,100,8|0,0:0|0:0,0:0:0:0:
412,188,31378,6,0,P|432:232|419:280,1,100,8|0,0:0|0:0,0:0:0:0:
348,160,31866,1,0,0:0:0:0:
248,263,32111,1,0,0:0:0:0:
280,127,32354,1,2,0:0:0:0:
364,239,32598,1,0,0:0:0:0:
232,188,32842,1,8,0:0:0:0:
316,300,33086,1,0,0:0:0:0:
372,128,33330,6,0,P|374:78|366:28,1,100,4|0,0:0|0:0,0:0:0:0:
233,80,33818,2,0,P|225:132|233:204,1,100,8|0,0:0|0:0,0:0:0:0:
279,308,34306,2,0,P|319:278|367:264,1,100,2|0,0:0|0:0,0:0:0:0:
508,256,34793,1,8,0:0:0:0:
412,356,35037,1,0,0:0:0:0:
432,176,35281,5,4,0:0:0:0:
312,104,35525,1,0,0:0:0:0:
192,176,35769,1,8,0:0:0:0:
320,232,36013,1,0,0:0:0:0:
239,117,36257,2,0,P|186:100|143:118,1,100,2|0,0:0|0:0,0:0:0:0:
35,201,36745,2,0,P|36:249|33:310,1,100,8|0,0:0|0:0,0:0:0:0:
146,383,37232,5,4,0:0:0:0:
256,192,37354,12,0,38695,0:0:0:0:
128,292,39184,6,0,P|196:280|232:232,1,129.999994049073,4|0,0:0|0:0,0:0:0:0:
276,56,39671,1,8,0:0:0:0:
360,216,39915,1,0,0:0:0:0:
196,136,40159,1,2,0:0:0:0:
376,124,40403,1,0,0:0:0:0:
231,234,40647,1,8,0:0:0:0:
276,56,40891,1,0,0:0:0:0:
276,56,41013,1,0,0:0:0:0:
276,56,41135,6,0,P|340:64|428:52,1,129.999994049073,4|0,0:0|0:0,0:0:0:0:
336,228,41623,2,0,P|272:220|184:232,1,129.999994049073,8|0,0:0|0:0,0:0:0:0:
32,284,42111,1,2,0:0:0:0:
72,108,42354,1,0,0:0:0:0:
207,226,42598,1,8,0:0:0:0:
32,284,42842,1,0,0:0:0:0:
52,52,43086,6,0,P|116:64|196:40,1,129.999994049073,4|0,0:0|0:0,0:0:0:0:
356,4,43574,1,8,0:0:0:0:
272,164,43818,1,0,0:0:0:0:
436,84,44062,1,2,0:0:0:0:
256,72,44306,1,0,0:0:0:0:
401,182,44550,1,8,0:0:0:0:
356,4,44793,1,0,0:0:0:0:
248,212,45037,6,0,P|156:216|112:204,1,129.999994049073,4|0,0:0|0:0,0:0:0:0:
288,280,45525,2,0,P|380:276|424:288,1,129.999994049073,8|0,0:0|0:0,0:0:0:0:
352,112,46013,1,2,0:0:0:0:
288,280,46257,1,0,0:0:0:0:
452,204,46501,1,8,0:0:0:0:
288,280,46745,1,0,0:0:0:0:
156,76,46989,6,0,P|232:80|288:72,1,129.999994049073,4|0,0:0|0:0,0:0:0:0:
448,156,47476,2,0,P|383:148|318:152,1,129.999994049073,8|0,0:0|0:0,0:0:0:0:
148,216,47964,1,2,0:0:0:0:
272,348,48208,1,0,0:0:0:0:
272,348,48329,1,0,0:0:0:0:
272,348,48452,2,0,P|280:284|268:212,1,129.999994049073,8|0,0:0|0:0,0:0:0:0:
136,28,48940,5,4,0:0:0:0:
296,112,49184,1,0,0:0:0:0:
140,124,49428,1,8,0:0:0:0:
292,16,49671,1,0,0:0:0:0:
360,184,49915,1,2,0:0:0:0:
212,80,50159,1,0,0:0:0:0:
396,76,50403,1,8,0:0:0:0:
472,240,50647,1,0,0:0:0:0:
472,240,50891,6,0,P|404:256|336:244,1,129.999994049073,4|0,0:0|0:0,0:0:0:0:
180,168,51379,1,8,0:0:0:0:
316,48,51623,1,0,0:0:0:0:
264,220,51867,1,2,0:0:0:0:
176,60,52111,2,0,P|112:44|48:60,1,129.999994049073,0|8,0:0|0:0,0:0:0:0:
120,228,52598,1,0,0:0:0:0:
120,228,52720,1,0,0:0:0:0:
120,228,52842,6,0,P|128:300|108:360,1,129.999994049073,4|0,0:0|0:0,0:0:0:0:
232,216,53330,2,0,P|214:153|223:89,1,129.999994049073,8|0,0:0|0:0,0:0:0:0:
404,116,53818,1,2,0:0:0:0:
392,296,54062,1,0,0:0:0:0:
232,216,54306,1,8,0:0:0:0:
308,52,54550,1,2,0:0:0:0:
Topic Starter
Shmiklak
Where are you, Bubble?
Namki
mentally bubbled (>owo)>
Topic Starter
Shmiklak
Oh thank you Namki <33333
Zerss
100

Zerss wrote:

Zerss wrote:

when
Topic Starter
Shmiklak
I hope on this week. Hope Bara didn't forget about me owo
Imakuri
BARA COME HERE
allein
идеальная фармокарта :^)
Topic Starter
Shmiklak

Imakuri wrote:

BARA COME HERE
I agree

InternalLight wrote:

идеальная фармокарта :^)
может быть. Но надо ранкнуть сперва (ждем поста важи, о том что интер снова тут)
allein

Shmiklak wrote:

InternalLight wrote:

идеальная фармокарта :^)
может быть. Но надо ранкнуть сперва (ждем поста важи, о том что интер снова тут)
жду, лол
Imakuri
wheeeeeeeeeeeeeeen :'(
Topic Starter
Shmiklak
Idk
Topic Starter
Shmiklak
we'll back soon!
Topic Starter
Shmiklak
Nous sommes ici! Faisons mieux la carte!
DeletedUser_6181859

Imakuri wrote:

wheeeeeeeeeeeeeeen :'(
neeeeeeeeeeeeeeever
===
VK request.
[General]
  1. Full HD bg pls
  2. В теории у тебя Hard должен называться Advanced, а Insane - Hard (ластдифф пусть остаётся ластдиффой). Адванцед слишком лёгкий, чтобы называться хардом, а хард не настолько сложный, чтобы называться инсом.
  3. Насчёт триплов обсуди с кем-нибудь - я их лично вообще абсолютно не слышу.
  4. Насчёт твоих дифф - последний слайдер лучше либо заменить на циркл, либо закончить, как в инсуйне на 00:55:037 , ибо фейдаут заканчивается именно там.
[Imakuri]
  1. 00:14:793 (4,1) - two almost straight sliders in one level at least, consider to make [url=osu.ppy.sh/ss/8110055]this[/url] for example... without fantasy lol
  2. 00:17:720 (3,4,5,1) - flow between this objects looks a bit hard for this diff, the best method is here but if you don't want to break the structure you can just move objects at a more obtuse angle, example
  3. 00:25:525 (3,4,1) - there will be triangle
  4. 00:41:135 (3,4) - ugly when non-identical, but 4 is weird instant, making them identical should be really better
  5. 00:45:037 (3,4) - the same about identity
  6. 00:48:940 (3,4) - controversial flow again, Ctrl+H of 3 should be better
[Zerss]
  1. 00:44:549 (4,3) - stack
  2. 00:46:500 (4,1) - tbh you can move 1 a bit down for overlapping with 4 in the center of slider; about the same in 00:44:549 (4,1)
    Nice diff!
[Hard]
  1. В основном не очень нравится диффа из-за моментов, где почти идёт оверлап, но его нету; очень неприятно смотрится: 00:09:427 (5,1) - 00:22:598 (3,4) - 00:26:012 (4,5) .
  2. 00:22:598 (3,1) - 00:27:720 (2,5) - 00:41:866 (3,5) - насчёт этих паттернов можно поговорить отдельно: из-за низкого AR такие оверлапы выглядят, мягко говоря, кривовато; к тому же, делая их рядом с другими паттернами, кажется, что тебе просто не хватило места, хотя его довольно таки много. Начиная с того, что AR можно повысить до 7, заканчивая тем, что данные паттерны можно тупо перестроить. В конце концов, можно сделать фуллстаки типа 00:32:110 (2,4) .
  3. 00:17:232 (4) - this? Выглядит немного повеселее.
  4. 00:24:549 (2,3) - как я уже говорил Имакури - подобные паттерны выглядят дико скучно, так что двойку можно поднять ввысь, как, например, самый первый паттерн карты.
  5. 00:37:720 (2) - (можно не фиксить) так как тут нет музыки, то именно этот слайдер можно куда-нибудь подвинуть. А вообще концепция этого паттерна нравится.
  6. 00:43:085 (1,3) - не нравится из-за отсутствия бланкета, был бы бланкет - было бы куда лучше. И я знаю, что будет конфликтовать с 00:44:061 (3,1) , но тогда лучше два этих паттерна разъединить, чтобы не было общей концепции.
  7. 00:49:671 (3,4) - бланкет, ближе к концу пофиксить... чисто случайно нашёл, возможно, их там больше
[Insane]
  1. 00:07:964 (1,2) - TRIGGERED
  2. 00:08:939 (3,4) - тут должна быть шутка про идентичность слайдеров, но её не будет... чёрт, слишком часто шучу.
  3. 00:09:915 (1) - 00:17:720 (1) - 00:29:427 (1) - etc - бтв, мог бы быть и ровнее, хотя бы через красную точку.
  4. 00:22:354 (2) - не очень приятное место, на котором неплохо так замедляется скорость курсора, можно отодвинуть выше и дальше, можно даже вместе с этим подвинуть тройку.
  5. 00:24:549 (3,5) - overlap ああああああああ
  6. 00:29:427 - 00:29:915 - на биты можно было уж что-нибудь да поставить, опираться только на вокал не вижу смысла
Вроде вот.
Удачи!
{end of the mod}
Zerss

100bit wrote:

  1. 00:44:549 (4,3) - stack it's already stacked lol
  2. 00:46:500 (4,1) - tbh you can move 1 a bit down for overlapping with 4 in the center of slider; about the same in 00:44:549 (4,1) meh, I already made another unconsistent thing and I really like the look they give as it is
thanks!
tzechi
From my queue :3

Insane
SPOILER
00:10:646 (2,4) - try blanket?
00:29:427 (1,2) - blanket 2 better
00:40:159 (5,6,7) - overmap?
00:47:963 (5,6,7) - ^

Hard
SPOILER
00:25:524 (1,2,3) - overmap
Gordon123
BPM: 123 но 123 здесь :thinking:
а что тут в принципе моддить то? ;w;
[General]

  • Maybe you can try make a sound at 70% loudness - Since most of all strains the ears of the finish sound (imo)
[Ima's Easy]
  1. like this diff
    00:46:013 (4,1) - maybe you can try use better blanket? huh
[Zerss' Normal]
  • 00:40:159 (3,4) - better balnket? owo
    00:53:817 (3,4) - same
[Hard]

  • 00:26:500 (5) - ну по сути,если ты хочешь что бы стилистика вот таких 00:23:573 (1,2) - моментов оставалась не тронутой,то я тебе предлагаю убрать вот этот 00:26:500 (5) - слайдер и сделать на его месте круг,что выглядело примерно вот так
    00:41:866 (3) - можешь стакнуть с концом вот этого 00:42:598 (5) - слайдера o3o
    00:49:427 (2,5) - ну моешь сделать как и первое ^
    00:54:549 (7) - добавь более заглушающий зелёный поинт(мб 40-50%) на конец слайдера,а то звучит не очень хотя понятно что там идёт заглушение на конец(масло масленное соре),ну или сделать просто круг .-.
[Insane]
  • 00:26:012 (4) - немного больше изгиб,мне просто показалось что это был прямой слайдер,а то не понятно.
    00:34:793 (5) - 00:37:720 (2,3,4) - так же ^
    00:54:549 (8) - изгиб и заглушение на конец пж
[Slayed's Je Dis Ca Je Dis Rien]
  • 00:09:915 (1,2,4) - пофиксите пж изгибы,если вам не нужны поинты внутри слайдеров просто уберите их.
~~~~~~~~~~~~~~~~~~~~~~~~~~

если ничего не применишь - кд не надо.
Good Luck ;)
Topic Starter
Shmiklak

100bit wrote:

[General]
  1. Full HD bg pls ага
  2. В теории у тебя Hard должен называться Advanced, а Insane - Hard (ластдифф пусть остаётся ластдиффой). Адванцед слишком лёгкий, чтобы называться хардом, а хард не настолько сложный, чтобы называться инсом. нет
  3. Насчёт триплов обсуди с кем-нибудь - я их лично вообще абсолютно не слышу. вокалы
  4. Насчёт твоих дифф - последний слайдер лучше либо заменить на циркл, либо закончить, как в инсуйне на 00:55:037 , ибо фейдаут заканчивается именно там.
[Hard]
  1. В основном не очень нравится диффа из-за моментов, где почти идёт оверлап, но его нету; очень неприятно смотрится: 00:09:427 (5,1) - 00:22:598 (3,4) - 00:26:012 (4,5) . мой стиль который я использовал для этой карты, мне он нравится
  2. 00:22:598 (3,1) - 00:27:720 (2,5) - 00:41:866 (3,5) - насчёт этих паттернов можно поговорить отдельно: из-за низкого AR такие оверлапы выглядят, мягко говоря, кривовато; к тому же, делая их рядом с другими паттернами, кажется, что тебе просто не хватило места, хотя его довольно таки много. Начиная с того, что AR можно повысить до 7, заканчивая тем, что данные паттерны можно тупо перестроить. В конце концов, можно сделать фуллстаки типа 00:32:110 (2,4) . то что выше
  3. 00:17:232 (4) - this? Выглядит немного повеселее. ничего не веселее, лишь ломает мою структуру и стиль. все 1/2 слайдеры расположенные рядом имеют схожий вид
  4. 00:24:549 (2,3) - как я уже говорил Имакури - подобные паттерны выглядят дико скучно, так что двойку можно поднять ввысь, как, например, самый первый паттерн карты.
  5. 00:37:720 (2) - (можно не фиксить а то я прям остальное все фиксил лол) так как тут нет музыки, то именно этот слайдер можно куда-нибудь подвинуть. А вообще концепция этого паттерна нравится. вокалы
  6. 00:43:085 (1,3) - не нравится из-за отсутствия бланкета, был бы бланкет - было бы куда лучше. И я знаю, что будет конфликтовать с 00:44:061 (3,1) , но тогда лучше два этих паттерна разъединить, чтобы не было общей концепции. тут есть бланкет https://puu.sh/wediI/e720cff98b.jpg
  7. 00:49:671 (3,4) - бланкет, ближе к концу пофиксить... чисто случайно нашёл, возможно, их там больше
[Insane]
  1. 00:07:964 (1,2) - TRIGGERED мастер модов
  2. 00:08:939 (3,4) - тут должна быть шутка про идентичность слайдеров, но её не будет... чёрт, слишком часто шучу. странный юмор
  3. 00:09:915 (1) - 00:17:720 (1) - 00:29:427 (1) - etc - бтв, мог бы быть и ровнее, хотя бы через красную точку. мне норм
  4. 00:22:354 (2) - не очень приятное место, на котором неплохо так замедляется скорость курсора, можно отодвинуть выше и дальше, можно даже вместе с этим подвинуть тройку. ничего тут не замедляется, не придумывай
  5. 00:24:549 (3,5) - overlap ああああああああ good to know
  6. 00:29:427 - 00:29:915 - на биты можно было уж что-нибудь да поставить, опираться только на вокал не вижу смысла а я вижу
Вроде вот.
Удачи!
{end of the mod}

Pencil-kun wrote:

From my queue :3

Insane
SPOILER
00:10:646 (2,4) - try blanket? try no
00:29:427 (1,2) - blanket 2 better try no
00:40:159 (5,6,7) - overmap? vocals
00:47:963 (5,6,7) - ^ ^

Hard
SPOILER
00:25:524 (1,2,3) - overmap ^

Gordon123 wrote:

BPM: 123 но 123 здесь :thinking:
а что тут в принципе моддить то? ;w;
[General]

  • Maybe you can try make a sound at 70% loudness - Since most of all strains the ears of the finish sound (imo) 80 is good enough for me
[Hard]

  • 00:26:500 (5) - ну по сути,если ты хочешь что бы стилистика вот таких 00:23:573 (1,2) - моментов оставалась не тронутой,то я тебе предлагаю убрать вот этот 00:26:500 (5) - слайдер и сделать на его месте круг,что выглядело примерно вот так 00:26:744 - тут есть гитара там нет поэтому я ее выделяю хоть как-то
    00:41:866 (3) - можешь стакнуть с концом вот этого 00:42:598 (5) - слайдера o3o тут стилистика в этой карте такая, иметь такие недостаки
    00:49:427 (2,5) - ну моешь сделать как и первое ^ тут в вокалах слоги разные поэтому я их кликабельными оставлю
    00:54:549 (7) - добавь более заглушающий зелёный поинт(мб 40-50%) на конец слайдера,а то звучит не очень хотя понятно что там идёт заглушение на конец(масло масленное соре),ну или сделать просто круг .-. а вот заглушить можн
[Insane]
  • 00:26:012 (4) - немного больше изгиб,мне просто показалось что это был прямой слайдер,а то не понятно. и что? у меня вообще прямых слайдер нет ибо у меня везде как минимум три точки
    00:34:793 (5) - 00:37:720 (2,3,4) - так же ^ ну ты понял
    00:54:549 (8) - изгиб и заглушение на конец пж изгиб нет, глушило да
~~~~~~~~~~~~~~~~~~~~~~~~~~

если ничего не применишь - кд не надо.
Good Luck ;)
thx for the mods
wajinshu
Je vous souhaite du succès, bonne chance!
Topic Starter
Shmiklak
Merci!
blobdash
gotta fix your translation

This world is full of hate
There are people who still eat gluten
This world is lawless
Japanese restaurants are often held.. by chinese people
This world scares us, I say that I say nothing (I say that, I say nothing => french expression, can be translated by "just saying")
People put hashtag #nofilter, but there's a filter
This world only thinks of money, it's said in our new album, available on iTunes

I say that, I say nothing, we've got problems
GoPro who stops too soon, misspellings on the macchiato
I say that, I say nothing, but I say it anyway
The brunchs without quinoa, quinoa
Topic Starter
Shmiklak
Merci! Updated!
TheMefisto
IRC about normal diff
20:04 Shmiklak: Привет
20:04 Shmiklak: Можешь дать быстрый IRC мод на буквально одну сложность?
20:04 Shmiklak: Мне просто БН сказал сделать ее что бы спред был нормальным
20:04 TheMefisto: Привет, могу, наверное
20:04 Shmiklak: Ну и вот собственно говоря
20:04 Shmiklak: Сделал
20:04 Shmiklak: Тепреь моды нужны
20:04 *Shmiklak is editing [https://osu.ppy.sh/b/1319659 The Bobo's - Quinoa [Normal]]
20:04 Shmiklak: Думаю одного твоего ну и еще кого нибудь будет достаточно
20:04 Shmiklak: Трек то короткий
20:05 Shmiklak: Да и я уже не мальчик
20:05 Shmiklak: Ну то есть мальчик
20:05 Shmiklak: Но не нуб так сказать xd
20:07 TheMefisto: 00:14:793 (1) -
20:07 TheMefisto: Поставь его лучше снизу, а то он тоже стакается и выглядит как-то мех
20:07 TheMefisto: https://osu.ppy.sh/ss/8327992
20:07 TheMefisto: Такое что-нибудь
20:07 Shmiklak: Да
20:07 Shmiklak: Ты прав
20:07 Shmiklak: Я думал об этом
20:07 Shmiklak: Но не знал что сделать
20:10 TheMefisto: 00:29:915 (1,2) - не очень нравится, как оно все выглядит
20:10 TheMefisto: Можно попробовать второй слайдер прямым сделать
20:11 Shmiklak: Д
20:11 Shmiklak: Будет логичнее
20:11 Shmiklak: Ибо я дальше так и делал
20:11 TheMefisto: https://osu.ppy.sh/ss/8328029
20:11 TheMefisto: Второй слайдер сделан из первого через ктрл h
20:12 TheMefisto: Ну еще тут можно было бы симметрию относительно OY сделать 00:52:354 (3,1) - , выглядело бы чуть более аккуратно
20:12 Shmiklak: Ага
20:13 TheMefisto: Имею в виду, не вращать его 2 раза по 90 градусов 00:52:354 (3) - , а через ctrl+h, опять же
20:13 TheMefisto: Вот
20:13 TheMefisto: Да и все
20:13 TheMefisto: Если члены из слайдерточек не рисовал - все нормально должно быть
20:14 Shmiklak: Сделал
20:14 Shmiklak: Спасибо
20:14 Shmiklak: Давай лог в тред
20:14 TheMefisto: Даю
Topic Starter
Shmiklak
Merci!
_Erra_
gogo shmi <3
ZekeyHache
[General]
  1. Metadata source?
[Ima's Easy]
  1. 00:42:111 (4) - I see you blanketed this slider's tail with the next one's body; however you can blanket it with its head as well for a cleaner pattern, like this.
  2. 00:46:013 (4,1) - This blanket can be improved~
[Normal]
  1. 00:09:183 (3) - Noticeable spacing inconsistency (check previous and next object's distance, the distance inconsistency can be seen anyway)
  2. 00:24:793 (3) - ^
  3. 00:46:744 (3) - & 00:48:207 (2) - ^
[Zerss' Advanced]
  1. 00:18:695 (2,3) - 00:27:476 (1,2) - 00:30:403 (3,4) - 00:40:159 (3,4) - These blankets can be improved~
[Hard]
  1. 00:22:598 (3,4) - The flow you're creating towards the transition to the new combo slider feels un-intuitive and is not very comfortable to make that movement. I would suggest something more natural like this, which is basically curving the sliders to the opposite direction~
  2. 00:31:378 (1) - This slider's shape can be improved, you can see in the middle that imperfection when you curve more one more side than the other, also you should make the curves stand out more, something like this~ Then you got 00:39:183 (1) - which I guess is the copy of the one I mentioned.
  3. 00:45:037 (1) - Flow can be more natural if you apply ctrl+J on this slider. Talking about from the previous note to this one. But then if you do this, it will affect negatively the flow with the next note xp You know, three 1/1 sliders in a row may be easy for a hard at this bpm, so just change it for a 1/2 slider and add another circle, it follows the vocals anyway. I mean this~
[Insane]
  1. 00:10:646 (2,4) - They're close to each other, you should blanket them once for all :v
  2. 00:17:720 (1) - Same as in hard with the shape that can be improved, the imperfection can be seen in the middle~
  3. 00:30:159 (2) - If you move this circle to x:205 y:234 the blanket will look neater~
[Slayed's Je Dis Ca Je Dis Rien]
  1. 00:40:159 (4,5,6) - This is the only time in the whole diff where you make a 1/4 jump. you should be consistent by using other patters that you constantly used like 00:27:963 (2,3,4) - or 00:26:256 (4,5,6) -
You can call me back~
@Shmiklak: my set https://osu.ppy.sh/s/511592
Topic Starter
Shmiklak

ezek wrote:

[General]
  1. Metadata source? http://www.d8.tv/c-divertissement/ms-palmashow/pid6942-palmashow-videos.html?vid=1252666
[Normal]
  1. 00:09:183 (3) - Noticeable spacing inconsistency (check previous and next object's distance, the distance inconsistency can be seen anyway)
  2. 00:24:793 (3) - ^
  3. 00:46:744 (3) - & 00:48:207 (2) - ^ ye, fixed all them

[Hard]
  1. 00:22:598 (3,4) - The flow you're creating towards the transition to the new combo slider feels un-intuitive and is not very comfortable to make that movement. I would suggest something more natural like this, which is basically curving the sliders to the opposite direction~ did sth~
  2. 00:31:378 (1) - This slider's shape can be improved, you can see in the middle that imperfection when you curve more one more side than the other, also you should make the curves stand out more, something like this~ Then you got 00:39:183 (1) - which I guess is the copy of the one I mentioned. improved curves
  3. 00:45:037 (1) - Flow can be more natural if you apply ctrl+J on this slider. Talking about from the previous note to this one. But then if you do this, it will affect negatively the flow with the next note xp You know, three 1/1 sliders in a row may be easy for a hard at this bpm, so just change it for a 1/2 slider and add another circle, it follows the vocals anyway. I mean this~ ye here should be 1/2 patterns to be consistent with other tacts~
[Insane]
  1. 00:10:646 (2,4) - They're close to each other, you should blanket them once for all :v I don't want to use so much blankets ;w;
  2. 00:17:720 (1) - Same as in hard with the shape that can be improved, the imperfection can be seen in the middle~ fixed
  3. 00:30:159 (2) - If you move this circle to x:205 y:234 the blanket will look neater~ indeed
You can call me back~
@Shmiklak: my set https://osu.ppy.sh/s/511592
Thank you! Waiting for GDers. Gonna mod ur map withing a few days.
EDIT:
Zerss's response:

Imakuri:

so fixed everything
Slayed:
he has fixed everything including previous mods
ZekeyHache
I don't understand Zerss :/ Improving blankets has nothing to do with sliders touching themselves ._. I don't see the logic to his reply, but since this is not an actual issue, bubbled~

The next BN can point them out if they're too obvious anyway :v
Aurele
Cette chanson, mais coupée avant la meilleure partie? C'est triste :(

I really don't understand the capitalization of the diff "Slayed's Je Dis Ca Je Dis Rien". I believe "Slayed's Je dis ca, je dis rien" would be the best option. :)
Zerss

ezek wrote:

I don't understand Zerss :/ Improving blankets has nothing to do with sliders touching themselves ._.
It's just aesthetic, like I hate when the head and the end of a slider touch themselves, that just look like an old map. Curving too much a little slider doesn't look right in my opinion and it would look more wrong blanket'd than if it wasn't because of the old'ish look and mostly because of the curve compared to a little slider. That may be just me but I really hate this look. Not blanketting a little slider but curving it a bit looks right and not exaggerated so that's why I kept this.
Topic Starter
Shmiklak
I prefer when every word in diffname starts from capitalised symbol, also it's more right if we follow English gramatic because as I remember every new word in titles should start from capitalised symbols. Anyway even if I am not right it isn't important and I don't want to change it because people will need to redownload the set and it will kill my own preferable things
Aurele

Shmiklak wrote:

I prefer when every word in diffname starts from capitalised symbol, also it's more right if we follow English gramatic because as I remember every new word in titles should start from capitalised symbols. Anyway even if I am not right it isn't important and I don't want to change it because people will need to redownload the set and it will kill my own preferable things
The thing is.. that's a french song. Why would you follow the english grammar for a french song? :(

Also, "because people will need to redownload the set" is not the best reply. Why? Not even 5% of the community downloaded your map because it is not qualified/ranked yet, so why would that be an issue then?

Just think about it again! :)
Topic Starter
Shmiklak
I prefer to keep it :)
Aurele
oh well.
ZekeyHache
Aurele

ezek wrote:

AHAHHAHAHAH
Topic Starter
Shmiklak
Nice meme dude
Chaoslitz
M4M from pigeon
popped due to bold issue

[General]
  1. I am confused about the source when i saw this from the link you have provided above lol

    For me La Folle soirée du Palmashow 2 looks more accurate but well i cant understand french so i would need translation xd
  2. yea same as the top diff name, translate pls : p
  3. Inconsistent combo colour in your Normal ([251,155,60] is missing)
[Ima's Easy]
  1. 00:13:818 (3,4) - Pattern doesn't flow well here when you are moving up your cursor from 3 to 4 but 00:14:793 (4) is pointing downward, try to move up the slider end a bit.
[Normal]
  1. 00:14:793 (1,2) - Fix the ds
[Insane]
  1. Use ar7.5? the current ar doesn't fit with the spread
  2. better to lower the od a bit, gap between hard and insane is pretty big

yea just a short mod, mapset is nice
call me back when ezek rebubbled it o/

edit: i guess Zerss didn't intend to blanket those patterns or it looks overcurved when blanket so he decided not to ;o It is fine for me anyway
Topic Starter
Shmiklak

Chaoslitz wrote:

M4M from pigeon
popped due to bold issue

[General]
  1. I am confused about the source when i saw this from the link you have provided above lol

    For me La Folle soirée du Palmashow 2 looks more accurate but well i cant understand french so i would need translation xd I don't speak french too though, but I used source from this map and the mapper is a french guy so imo he is right, but ye i think we need help from french speakers https://osu.ppy.sh/b/749825
  2. yea same as the top diff name, translate pls : p I don't really sea the reason to translate it but Je dis ça, je dis rien is lyrics of the song and it translates as "I say that I say nothing" imo it's great to call the highest diff like this because the lyrics are very simple for ears, it might be sth like French "tatoe" or "hibike" lol
  3. Inconsistent combo colour in your Normal ([251,155,60] is missing) ye fixed
[Ima's Easy]
  1. 00:13:818 (3,4) - Pattern doesn't flow well here when you are moving up your cursor from 3 to 4 but 00:14:793 (4) is pointing downward, try to move up the slider end a bit. I hope it's better now
[Normal]
  1. 00:14:793 (1,2) - Fix the ds fixed
[Insane]
  1. Use ar7.5? the current ar doesn't fit with the spread indeed
  2. better to lower the od a bit, gap between hard and insane is pretty big ye

yea just a short mod, mapset is nice
call me back when ezek rebubbled it o/

edit: i guess Zerss didn't intend to blanket those patterns or it looks overcurved when blanket so he decided not to ;o It is fine for me anyway
thank you! lemme wait for someone who may check the source and then rebubbling it owo
Zerss
both "palmashow" and "la folle soirée du palmashow 2" could be putted into the source, but I think palmashow is better since, even though officially, "la folle soirée du palmashow 2" is known of being the name of the tv program itself, they only use it for the DVD, they don't even use this name onto the program itself, but they use "palmashow" instead; i'd say "la folle soirée du palmashow 2" would reflect upon the DVD itself honestly, so adding it to the tags (without the palmashow, huh) and keeping "palmashow" as the source would fit best
Topic Starter
Shmiklak
Thank you Zerss! Added tags, I think we are ready for rebubbling owo
Chaoslitz
Becuase we use specific series of source for touhou so I was thinking about the similar thing xd
anyway thanks for the explanation
ZekeyHache
I'm so dumb I didn't notice that missing combo color :v
But I also didn't know it was a reason to pop; I guess I'll have to read the whole rc again. til

Anyway, I took another glance at the map with this new knowledge and noticed Zerss' diff is missing that orange nc color, so call me back once you fix that~
Topic Starter
Shmiklak
fixed
ZekeyHache
re~
Chaoslitz
well because creator's combo colours need to be consistent, so better not to take the risk on qualify without popping the bubble

Qualified!
wajinshu
Где моя гиди
Namki
woa, gratz owo
Djulus
owo
Sieg

wajinshu wrote:

Где моя гиди
_handholding
Normal
00:23:329 (3,1) - When you enable stacking these are a lot closer and looks a bit off visually :v https://osu.ppy.sh/ss/8381452

Advanced
00:37:720 (2) - Feels like rhythm would fit better http://puu.sh/wnWRM/0913e59ea0.jpg
It matches the music/vocals better and flows better rhythmically when playing imo. The lower object density reflects the calmness too

Hard
00:13:817 (1) - It would be more appropriate to end this at 00:14:305 . The vocal ends here and and the pause does flow nicer rhythmically

Insane
00:21:134 (5,1) - It would feel more right if you spaced this blanket out a bit more like all your other objects and blankets. Eg 00:29:427 (1,2) and 00:30:890 (4,1) etc
[]
Minor stuff really and not worth a DQ but if this does get DQ'd then I think it'd be worth checking some stuff out
Topic Starter
Shmiklak

Kisses wrote:

Normal
00:23:329 (3,1) - When you enable stacking these are a lot closer and looks a bit off visually :v https://osu.ppy.sh/ss/8381452
lol, I mapped it with enabled stacks and this is what I wanted (: It's fully okay for me so I'm not gonna change this (:
Advanced
00:37:720 (2) - Feels like rhythm would fit better http://puu.sh/wnWRM/0913e59ea0.jpg
It matches the music/vocals better and flows better rhythmically when playing imo. The lower object density reflects the calmness too new word starts on 1/2 tick so current rythm emphasises all vocals, beats and guitars perfectly (:

Hard
00:13:817 (1) - It would be more appropriate to end this at 00:14:305 . The vocal ends here and and the pause does flow nicer rhythmically I don't want to make pause in this diff (:

Insane
00:21:134 (5,1) - It would feel more right if you spaced this blanket out a bit more like all your other objects and blankets. Eg 00:29:427 (1,2) and 00:30:890 (4,1) etc it's just stupid and useless (:
[]
Minor stuff really and not worth a DQ but if this does get DQ'd then I think it'd be worth checking some stuff out
Thank you for checking! Though all your suggestion weren't valid and they weren't DQable I'm not gonna request DQ and to them (but even if it would get DQ I wouldn't because of the reasons above), but anyway thank you (:

Also thanks everyone who congratulated me!
Zerss
kewl!! :D gratz you, me and everybody who contributed
Topic Starter
Shmiklak
same tbh and ye thx
Namki
00:30:646 - seems like you accidentally placed clap here in Normal
and also 00:30:890 - shouldn't it be a clap, instead?

Kisses wrote:

Minor stuff really and not worth a DQ but if this does get DQ'd then I think it'd be worth checking some stuff out
Topic Starter
Shmiklak
Nice catch. Alright, we may DQ
pishifat
^
Topic Starter
Shmiklak
fixed hs
ZekeyHache
owo
Topic Starter
Shmiklak
<3
Chaoslitz
qualified.
Topic Starter
Shmiklak
Thank you again! And sorry for being fagotty uwu
riffy
o, hi, I am pretty sure that we need Slayed's explanation on a couple of things

why is 00:10:403 - unclickable, when there is a much weaker beat on 00:10:646 - mapped right after it. I believe that with the rhythm you follow, 00:10:646 (2) - removing (2) would be a natural way to represent the synth thing you follow in a better way. also, 00:17:720 (1) - represents a very similar idea and uses completely different rhythm, which is far less intense. (applies to Insane as well?)

I feel like a more basic rhythm would match your idea better

also, 00:13:817 (1) - I am fairly sure that the tail should be muted, this applies to the other difficulties as well. just compare that slider with 00:15:768 (1) - they really should differ in terms of hitsounding
Topic Starter
Shmiklak
by slayed

Bakari wrote:

o, hi, I am pretty sure that we need Slayed's explanation on a couple of things

why is 00:10:403 - unclickable, when there is a much weaker beat on 00:10:646 - mapped right after it. I believe that with the rhythm you follow, 00:10:646 (2) - removing (2) would be a natural way to represent the synth thing you follow in a better way. also, 00:17:720 (1) - represents a very similar idea and uses completely different rhythm, which is far less intense. (applies to Insane as well?) i prefer to keep note on that hat because i think those places gonna feel too empty with your rhythm, since the overall rhythm is somewhat dense

I feel like a more basic rhythm would match your idea better

also, 00:13:817 (1) - I am fairly sure that the tail should be muted, this applies to the other difficulties as well. just compare that slider with 00:15:768 (1) - they really should differ in terms of hitsounding not sure about the sliderend, imo its pretty fine to keep it audible to catch the vocals, but its up to shmiklak
by shmiklak
For the first suggestion I agree with Slayed, I prefer to keep current rythms. And also I don't want to change volume and I agree with Slayed that it should be audible to catch vocals. Thank you for checking, Bakari!
Imakuri
finally
FINALLY
Hikomori
gratz!
Zerss
:thinking:

JasonHax
Hello, i would like to submit a difficulty to this beatmap. https://drive.google.com/open?id=0ByP66 ... llZeFpaeVk
Windows + R (write %appdata%), click on the AppData, select Local, go to the folder osu!, click on songs, click on 462231 The Bobo's - Quinoa, put the file in the folder, play the difficulty.
Topic Starter
Shmiklak
The beatmap is already ranked. You can make your own set if you want to.
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