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KANON - Kakenukeru Anime Song Medley V

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N0thingSpecial
Topic Starter
Battle
lol I still can't update so you might want to wait a bit

fk it it refuses to work so for the time being I'll just put w/e I need into an osz file manually

S

Strategas wrote:

[Miiro?]

not sure if intentional but your visual spacing is off all over the place Meh, all I really care about is it looking nice lol

normal-sliderslide.wav unused, it's empty but still lol

00:10:362 (2,3) - xd Centered cuz I don't like blanketing stuff

00:20:987 (1,2) - personally I have no trouble reading this, but I'm quite sure many ppl will confuse this with 1/2 gap 00:24:112 (2,3) - something like this is much more appropriate even if there seems to be not much difference, so I suggest using that spacing in the first thing. 00:30:831 (3,1) - this one is fine cuz indicated by nc and such rhythm was already introduced slight closer

00:56:612 (3,4,5) - not the best flow, it's rather linear plus the transition from 3 into slider 4 is rather forced and uncomfortable. try something like http://puu.sh/pbDa2/212f9e1cc1.jpg

01:06:925 (6,7,8) - visual spacing tho

01:29:425 (5,1,2) - uhhh linear and different spacing isn't comfy, you will either want to change the angle or even out the spacing, but that would remove emphasis so ye, might wanna change angle or patern

03:58:644 (1,2,3,4) - uneven :(

04:58:019 (5,6,7) - same as the linear stuff

05:03:956 (3,4,5) - pretty poor flow to the slider here

05:22:394 (1) - spaced too close imo, you used finiish here afterall and there's no emphasis

05:46:456 (2,3) - z flow same thing to slider as b4

06:09:269 (4,5,6) - flows weird here cuz of sudden stop from big jumps before, but might be hard to fix with the 1/8 slider I tried

06:17:081 (5,1,2) - you know it will look better if you blanket them in same distance

06:24:581 (4,1) - kinda looks crappy imo, better if blanket or just space more Meh, I opened it just a tad bit, but other than that no change, spacing it more could make the 1/4 less obvious and blanketing isn't something I like to do lol

06:32:237 (7) - would be cooler if you made it back and forth too and stack it on 5 like you did with 6 and 4 I kinda found that trying to transition it from a back and forth kinda looks really ugly so like ya, slightly adjusted some position tho lol

06:34:894 (1) - improve shape pls xd plsplsplspl k (kinda)

06:40:519 (3) - copying the shape of 06:39:894 (1) - would be cooler and better with the music imo ( can also copy the 2nd shape into the 1st )

07:18:487 - wouldn't a 1/4 slider fit here too? it'd be also consistant with the previous ones and that pause feels weird to me, unless you REALLY want to emphasize that next part lol Tru, but the pause in vocals is prioritized 4 me

07:47:237 (1,2) - why just not blanket xd u win this tiem :/\/\/\/

07:50:362 (4,5) - seems a bit overdone here, I don't find the need for such huge spacing here

08:14:269 (1) - disagree with extending it to blue tick, nothing follows it till blue tick - the drum plays and the vocal ends at the red tick It adds emphasis to tatoe, anyways silenced slider end so it's not nearly as awkward sounding

08:29:269 (4,5,1) - this plays really weird, you put the 5 into position that you will cut from slider very early which kind forces weird movements

08:42:394 (1,2) - more blanket mods yay (there's more btw just pointing out the worst ones) This isn't a blanket LMAO

08:57:550 (2) - this slider just doesn't fit that well with the other two imo, might want to try a different shape - something curved like the other two kinda just rearranged it, changed where red point was lol

09:11:144 (1,3) - why are these so much different lol, the 1 looks kinda bad tho, the 3 is great, so mb copy that

09:38:644 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - this needs a lot of polishing imo. first the first part you reduce spacing but by random ammounts, at some places don't reduce/increase it at all ( 09:38:644 (1,2,1,2) - ) and do opposite of what you first intended by reducing spacing when it was increasing ( 09:40:519 (1,2,1,2) - ) so imo, make it so that it increases/decreases at a constant interval. also, when/if you change it don't reduce the spacing by this much like at 09:39:581 (1,2) - it's just really uncomfortable to jump like that to 09:39:581 (1,2,1,2) - polished

10:00:206 (2,3,4) - space a little more, those antijumps are kinda eh especialy from 2 to 3

10:15:519 (4) - this shape is out of place here, I'd suggest making the shapes more consistant here pls it looks nice in the pattern :((((

10:17:237 (1,2) - things like this are trying to be centered lol fixeded

10:18:644 (1) - can make it prettier like 09:11:769 (3) - pls it's beautiful :vvvvvvvVv

10:21:456 (2) - will look better if it's curved and blankets 10:21:144 (1) - slider tail did sth diff

10:26:144 (1,2,1,2,3) - THIS is the only place I misread, I'm not exactly sure why, but I couldn't tell 1/1s and 1/2s apart, might be cuz of ultra spacing but idk, mb try doing something with NCs that will be easier to tell. I'm guessing it's because you have same spacing for 10:26:144 (1,2,1,2) - made 10:26:456 (2,1) - closer, I dunno people usually read it but then there a couple testplays were they slight misread so ya, should be better now

10:44:112 (2,3,1) - can polish dood, now it looks chaotic tbh basically did what I did when I said sth diff above lol

10:55:206 (2) - reaaaaaaaly close to offscreen, might wanna put it more up to be safe

11:06:144 (1,3) - sorry, but it's just that much off lol nD mi laIf3

12:12:862 (2,1) - kinda inconsistant and low spacing if you compare it to the rest here biggGerererer

12:24:894 - WHAT IS THAT VOICE, WTF SONG RUINED SNOW HALATION OMOI GA KASANARU MADE

12:39:894 (1,2,3) - something like before about ending slider early to jump into that awk ya I noticed this in testplays and fixed it but FKING BSS WON'T LET ME UPDATE

13:01:144 (1) - thx for pp ( not for me tho)

I'd give stars if there wasn't fhana singing somewhere in there, gl

Future modders, please mod this version: http://puu.sh/pcnu4/f5c9cfb361.osz
Left
M4M

[Why Snow Halation's vocal sound is strange]
00:44:737 (4) - I think this slider should end in 00:44:854 -
05:08:487 (8) - similar
06:39:425 (5,6) -
00:59:815 (12) - I think this song have no sound to map this.
01:11:612 (3,4,5) - how about this? http://osu.ppy.sh/ss/5290443 because 01:11:144 (1,4) - little overlap between these felt not good.
01:14:112 (4,5) - slider4 breaks your circular flow suddenly.. I suggest ctrl G these two sliders each. you can emphasize 01:14:894 (1) - this high vocal too.
01:16:144 (1) - move to a place lower than 01:15:831 (4) - considering flow from 01:15:519 (2,3,4) - .
01:16:300 (1) - there's a notable beat in 01:17:081 - , so end spinner in there and add note in 01:17:394 (1) - .
also start spinner in 01:16:222 (1) - would be better.
01:29:269 (4,5,1,2) - flow from 4 is not good.. how about http://osu.ppy.sh/ss/5290481 ?
02:09:894 (1) - I felt uncomfortable because of strong vocal sound in slider tail. how about adding clickable note here?
04:19:581 (3,4,5) - can fix stream DS better?
05:03:644 (1,2,3,4) - I thought It can be better if it's 1-4-2-3 order. really personal suggestion.
05:22:394 (1) - how about give here more DS? there's finish sound.
07:21:144 (1,2,3,4,5) - I think you can make W shape symmetry pattern, that would be more clean.
07:48:019 (3,4,5,6,7,8,9,10) - overmapped.
08:57:237 (1,2,3) - how about using NC in each slider for emphasis?
10:04:737 (1,2,3) - ^
09:40:987 (2,2) - perfectly stack?
10:26:456 (2) - NC here, 10:26:612 (1) - NC off for better read?
10:55:676 (4,5,6) - pattern is to linear.. 10:55:988 (6) - in x302 y300?
10:58:644 (1) - remove tail sound pls..
11:44:112 (3) - ctrl G for better flow?

looks fun~
Good Luck!
Shohei Ohtani
M A N
H A L A T I O N



Also I finally got to this because ZLOdeuka- was like "lazy owo" and I was like ";A;"

Diff:
00:21:300 (2) - Stylistically I'm used to having 1/4 things like this being closer to the slider so this fucked me up tbh apply to all similar patterns.
00:26:144 (1) - u forgot the clap on the end of the slider you whore.
00:42:394 (1,2,3,1,2,3,4,1,2) - man with the flowing nature of the previous part of the map this just feels really abrupt and awkward.
00:59:269 (5,6,7,8,9,10,11,12) - when youre doing streams don't forget about keeping the standard hitsounding pattern.
01:03:644 (1,2,3) - anyone that isn't me is gonna be fucking salty about how messy this is.
01:33:565 (4) - oh no. This wouldn't have been so awkward had you been doing this the entire map already.
02:00:519 - when someone from your squad doesn't show up to school and the squad feel incomplete
02:38:644 (1) - applause would have worked better at the end of the spinner
02:45:987 (4,1) - https://www.youtube.com/watch?v=AMszfFEdnOQ
04:06:769 (3) - garbage ass slider tbh pls don't have sliderherad overlap
04:22:237 (8) - i hate these fucking jumps apply to all similar patterns preceding and after this statrement.
05:29:425 (5,6) - holy fuck ew
08:19:737 (1) - a work of art. (and I know it makes sense with the slider afterward but still)
09:51:925 - not commenting on anything on the map but fuck man it's god damn chipmunk season
09:53:644 (1) - when the stack almost there
10:58:644 (1,2) - why (2) tho
11:56:925 (3,1,2) - what teh fucuuuuuck fix this spacing pls
13:03:331 (3) - where the NC at tho

this map fucking sucks
Topic Starter
Battle
L

Left wrote:

M4M

[Why Snow Halation's vocal sound is strange]
00:44:737 (4) - I think this slider should end in 00:44:854 - This is more done so people don't easily break
05:08:487 (8) - similar ^, I realize that the notes kinda go on for longer, but it's done so for playability sake
06:39:425 (5,6) - ^
00:59:815 (12) - I think this song have no sound to map this.
01:11:612 (3,4,5) - how about this? http://osu.ppy.sh/ss/5290443 because 01:11:144 (1,4) - little overlap between these felt not good.
01:14:112 (4,5) - slider4 breaks your circular flow suddenly.. I suggest ctrl G these two sliders each. you can emphasize 01:14:894 (1) - this high vocal too. I feel like this is fine, since it puts emphasis on the vocals, plus it's kinda just a normal triangle jump pattern so I don't feel like the flow was broken
01:16:144 (1) - move to a place lower than 01:15:831 (4) - considering flow from 01:15:519 (2,3,4) - . Naw, the flow for 2,3,4 is completely different cuz there's like, a pause, plus the slider slightly curve upward, so it follows flow
01:16:300 (1) - there's a notable beat in 01:17:081 - , so end spinner in there and add note in 01:17:394 (1) - .
also start spinner in 01:16:222 (1) - would be better.
01:29:269 (4,5,1,2) - flow from 4 is not good.. how about http://osu.ppy.sh/ss/5290481 ? Dunno if you were using the osz from last post, but ya I fixed this (forever stuck 11%)
02:09:894 (1) - I felt uncomfortable because of strong vocal sound in slider tail. how about adding clickable note here? I don't think it's too big of an issue, since it's following the vocals there needs to be a pause, it would be awkward to make it an extended slider plus it would feel inconsistent with other rhythms similar to this (and there's quite a few)
04:19:581 (3,4,5) - can fix stream DS better?
05:03:644 (1,2,3,4) - I thought It can be better if it's 1-4-2-3 order. really personal suggestion. I kinda wanted to go with a pretty straightforward, ds-ish style for this really old sounding song lol
05:22:394 (1) - how about give here more DS? there's finish sound.
07:21:144 (1,2,3,4,5) - I think you can make W shape symmetry pattern, that would be more clean.
07:48:019 (3,4,5,6,7,8,9,10) - overmapped. It fits w/ the background music
08:57:237 (1,2,3) - how about using NC in each slider for emphasis? It would seem inconsistent since I never did that
10:04:737 (1,2,3) - ^ ^
09:40:987 (2,2) - perfectly stack? Ya you're probs not modding the version on my last post lol
10:26:456 (2) - NC here, 10:26:612 (1) - NC off for better read?
10:55:676 (4,5,6) - pattern is to linear.. 10:55:988 (6) - in x302 y300? Meh, I wanted a pattern but made it a back and forth patern instead
10:58:644 (1) - remove tail sound pls..
11:44:112 (3) - ctrl G for better flow? Made it more up and down feeling lol

looks fun~
Good Luck!

C

CDFA wrote:

M A N
H A L A T I O N
U
T B H




Also I finally got to this because ZLOdeuka- was like "lazy owo" and I was like ";A;"

Diff:
00:21:300 (2) - Stylistically I'm used to having 1/4 things like this being closer to the slider so this fucked me up tbh apply to all similar patterns. it's close enufff t b HHHH
00:26:144 (1) - u forgot the clap on the end of the slider you whore.
00:42:394 (1,2,3,1,2,3,4,1,2) - man with the flowing nature of the previous part of the map this just feels really abrupt and awkward. But the lolis singing this are abrupt and awk lol, since I'm following vocals here, it can give emphasis to itttttttTT
00:59:269 (5,6,7,8,9,10,11,12) - when youre doing streams don't forget about keeping the standard hitsounding pattern.
01:03:644 (1,2,3) - anyone that isn't me is gonna be fucking salty about how messy this is. fixed?
01:33:565 (4) - oh no. This wouldn't have been so awkward had you been doing this the entire map already. Well, made them slightly easier to hit since I also noticed some testplays get at least one 100 on one of them
02:00:519 - when someone from your squad doesn't show up to school and the squad feel incomplete smae
02:38:644 (1) - applause would have worked better at the end of the spinner
02:45:987 (4,1) - https://www.youtube.com/watch?v=AMszfFEdnOQ E M P H A S I S slightly lowered
04:06:769 (3) - garbage ass slider tbh pls don't have sliderherad overlap
04:22:237 (8) - i hate these fucking jumps apply to all similar patterns preceding and after this statrement. lol naw all the testplays and stuff hit these so they fine xd
05:29:425 (5,6) - holy fuck ew ugly 4 reason LIKE YOU B))))))))
08:19:737 (1) - a work of art. (and I know it makes sense with the slider afterward but still) ayy lmao
09:51:925 - not commenting on anything on the map but fuck man it's god damn chipmunk season lo basically
09:53:644 (1) - when the stack almost there
10:58:644 (1,2) - why (2) tho cuz I wanted to make it clickable, the whole sound on the extended slider was fixed in last mod
11:56:925 (3,1,2) - what teh fucuuuuuck fix this spacing pls
13:03:331 (3) - where the NC at tho

this map fucking sucks Thank

Same color, I've been using purple for just comments instead of like, green which kinda have comment related to map lol

Future modders, please mod this version of the map as BSS hates me <3: http://puu.sh/pdnku/9be1c03851.osz
Pentori
hi
i'm so dumb i dloaded the map then hit update to latest version xd

[lo]
normal-hitfinish.wav sounds too loud to me :c overpowers music
bg dimensions
01:01:144 (1,2) - i'd increase distance a tad. ppl might confuse it with blue tick rhythms
01:05:519 (2,3) - ^
01:24:894 (1,2) - blanket can be improved
02:42:394 (1,4) - ^
02:48:487 (5) - i'd add a finish to this
03:36:144 (1,2) - blanket
05:42:706 (2) - would be nice if it pointed to next note
06:09:425 (5) - whistle sliderslide sounds poop. should add whistle to each slider head
06:33:487 (1,3) - blanket
06:39:425 (5) - same for the whistle
07:41:925 (5,1) - blanket
09:31:144 (1,3) - this could prob be done better
13:07:862 (3,4,5) - maybe change this to a slider + circle or reverse slider. most people will be single tapping the shit out of this section and miss this. just a suggestion.

noice
Topic Starter
Battle
P

Pentori wrote:

hi
i'm so dumb i dloaded the map then hit update to latest version xd

[lo]
normal-hitfinish.wav sounds too loud to me :c overpowers music
bg dimensions
01:01:144 (1,2) - i'd increase distance a tad. ppl might confuse it with blue tick rhythms
01:05:519 (2,3) - ^
01:24:894 (1,2) - blanket can be improved
02:42:394 (1,4) - ^
02:48:487 (5) - i'd add a finish to this Put whistle instead cuz that many finishes is zzz
03:36:144 (1,2) - blanket
05:42:706 (2) - would be nice if it pointed to next note kinda now
06:09:425 (5) - whistle sliderslide sounds poop. should add whistle to each slider head
06:33:487 (1,3) - blanket
06:39:425 (5) - same for the whistle
07:41:925 (5,1) - blanket
09:31:144 (1,3) - this could prob be done better
13:07:862 (3,4,5) - maybe change this to a slider + circle or reverse slider. most people will be single tapping the shit out of this section and miss this. just a suggestion. It would be pretty funny if they missed

noice

thank

fixed upload problem lol
Bunnrei

Battle wrote:

Pentori wrote:

13:07:862 (3,4,5) - maybe change this to a slider + circle or reverse slider. most people will be single tapping the shit out of this section and miss this. just a suggestion. It would be pretty funny if they missed
evil mapper
Seni
👌👀 good shit go౦ԁ sHit👌 thats ✔ some good👌👌shit right👌👌there it has openings from all the best high quality anime such as Monmusu and Kantai
Shiguma
HP drain of 4 is so low, the map is 5.98 stars, I think HP5 or maybe even higher would be more appropriate.

pls killu me now
00:13:487 (1) - Because of the "jumpy" stuff right before this I feel this note is placed awkwardly close. Should be a little further for sure. Example: https://osu.ppy.sh/ss/5311750

02:09:894 (1) - Decreasing the slider velocity for this slider makes it feel a lot better, I think.

02:55:362 (2,4) - Move slightly to the right for better flow.

03:54:425 (5,6) - Idk why I feel like this makes it better, but Ctrl + G those two notes, and adjust 03:53:956 (2,3,4) accordingly.

05:22:706 (2,3) - Ctrl + G plsssss

05:56:456 (2) - Increase distance from the 1.25 you have to like 1.4x

07:00:987 (6,1) - The 6 should be spaced further away, and *maybe* the 1 would be better with slightly higher SV

09:00:675 (5) Move this lower because right now the angle is awkward. Also, don't really care about this stuff but I saw it, 09:00:519 (4) - Do you not want to stack this on the slider end from a like a second back?

09:45:987 (1,2) - If you deleted these two notes you could add a break :kappa: 8-)
But seriously, why not put notes for "that's ris-ing"? If you made 09:44:737 (1) a slider and then 3 circles it would be pretty cool I think. Examples: https://osu.ppy.sh/ss/5312008 or https://osu.ppy.sh/ss/5312014 (If 09:44:737 (1) is turned into a slider, it would have to have muted sliderend I think)

10:27:081 (2) - Why no break right after this?

11:40:831 (7,8,1) - Troll but it works I think xD

13:01:144 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,1,2,3,1,2,1,2,3,4,5,6) - FUCKING HYPE I LOVE THIS PART

13:08:019 (1) - New combo?

Sorry my mod isn't too long, I don't go nazi on maps, in other words the things I mention are probably stuff that you should at least think about, I think. The map itself is pretty smooth, playing it was good so I'm not too surprised my mod is so short.

I would go thru the map a second time but 13 minutes zzzz
Topic Starter
Battle
S

Shiguma wrote:

HP drain of 4 is so low, the map is 5.98 stars, I think HP5 or maybe even higher would be more appropriate. so people can enjoy it without suddenly dying (aka those last jumps)

pls killu me now smae
00:13:487 (1) - Because of the "jumpy" stuff right before this I feel this note is placed awkwardly close. Should be a little further for sure. Example: https://osu.ppy.sh/ss/5311750 fixed?

02:09:894 (1) - Decreasing the slider velocity for this slider makes it feel a lot better, I think. Well the thing is, the intensity in the bg is still going whereas the vocals only calm down a little so I feel like keeping 1.0x SV multiplier is fine

02:55:362 (2,4) - Move slightly to the right for better flow.

03:54:425 (5,6) - Idk why I feel like this makes it better, but Ctrl + G those two notes, and adjust 03:53:956 (2,3,4) accordingly. I guess it's kinda more of a preference thing whether or not you want to move left or right but honestly I feel like either or is fine

05:22:706 (2,3) - Ctrl + G plsssss

05:56:456 (2) - Increase distance from the 1.25 you have to like 1.4x

07:00:987 (6,1) - The 6 should be spaced further away, and *maybe* the 1 would be better with slightly higher SV didn't do sv but ya 6 is fine now lol

09:00:675 (5) Move this lower because right now the angle is awkward. Also, don't really care about this stuff but I saw it, 09:00:519 (4) - Do you not want to stack this on the slider end from a like a second back?

09:45:987 (1,2) - If you deleted these two notes you could add a break :kappa: 8-)
But seriously, why not put notes for "that's ris-ing"? If you made 09:44:737 (1) a slider and then 3 circles it would be pretty cool I think. Examples: https://osu.ppy.sh/ss/5312008 or https://osu.ppy.sh/ss/5312014 (If 09:44:737 (1) is turned into a slider, it would have to have muted sliderend I think) do u want people 2 actually die in this map :((((((( but yeah, I have two pseudo breaks and both come toward the end soooooo, I'll keep them lol

10:27:081 (2) - Why no break right after this? Please, the person will just put their pen or w/e down and then immediately after it starts again, besides hp 4 means drain isn't gonna be horrible

11:40:831 (7,8,1) - Troll but it works I think xD xd

13:01:144 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,1,2,3,1,2,1,2,3,4,5,6) - FUCKING HYPE I LOVE THIS PART ayy lmao

13:08:019 (1) - New combo? I wanna keep the follow points going lol so it makes a nice shape

Sorry my mod isn't too long, I don't go nazi on maps, in other words the things I mention are probably stuff that you should at least think about, I think. The map itself is pretty smooth, playing it was good so I'm not too surprised my mod is so short.

I would go thru the map a second time but 13 minutes zzzz

Same colorssss
N0thingSpecial
Sorry this was so late, overwatch was consuming my life

W U C K F E E B S
00:19:894 (1,2,3,4,5,6,7) - I can't really say I agree with this, not that it's wrong, but I don't think 1/2 single taps best represent the melody, drums or the vocals, at least 00:20:362 (4,5) - I think needs to be replaced by a slider

00:58:956 (2,3,4,5) - with strong emphasis on vocal before this, I would prefer this tbh, or just further simplifying it and turn 00:58:956 (2,3,4) - into a 1/2 slider. IF you do consider my suggestion, I would also suggest ctrl+g on 00:58:644 (1) -. tl:dr 00:59:190 - this feels empty

01:14:112 (4,5) - is perfectly parallel/straight stuff your style?

01:16:300 (1) - do you mind extending the spinner to 01:17:237 - so I can have more time to spin T_T

01:32:081 (7) - the anchor in the middle seem pointless, move it out a bit.

01:34:503 (5,6) - I think you could turn this into two notes, to me it just create better emphasis on 01:34:894 (1) -

01:35:831 (4) - a suggestion since your current one just seem meh to me

01:36:769 (4,5) - your current one is fine but I find the sudden increase in spacing uncomfortable to play, when 01:36:925 (5) - this doesn't really need to be emphasized since nothing is there, and only these two 01:36:769 (4,6) - need to be emphasized since thats where the vocals are, my suggestion was just to ctrl+g 01:36:769 (4,5) - together like this but you can do better

02:06:144 (1) - make it more curvy plz, juts so it is a bit more consistent with 02:04:894 (1) -

02:19:112 (2,3) - idk NC for 1/1 apart?

02:40:362 (2) - the anchor again seem a bit pointless, move it out a bit more, like this one 02:44:112 (3) -

03:01:144 (1,2,3) - auto stack these plz, reverse slider end triples are just evil in general, manual stacking it just make it worst

03:02:394 (1,2,3) - ^

03:21:769 (3) - move this to 162 255 so that 03:22:237 (5) - sit dead center between it

03:25:831 (8,1) - looking at how you emphasize stuff I would kinda expect your would increase the spacing for this, ctrl+g on 03:25:987 (1) - ?

03:49:425 (6,7) - I feel like this should also have increase spacing since vocals, rather than just emphasizing 03:49:581 (7,8) -, ctrl+g on 03:49:581 (7,8) - should do fine imo

04:09:269 (3,4,5,6) - just want to point out that this is more evil than square jumps ;-; another configuration for the jumps maybe? please ;-;?

04:19:112 (2,3) - yea you used a lot of 1/4 jumps so I always misread this as 1/4 apart, this could just be me being bad at the game, but I would suggest increase the spacing or not make the slider point at the quints

05:48:019 (3,4) - OCD, plz align

06:14:894 (1,2,3) - ^i'm starting to feel you're doing this on purpose to trip people off y u do dis ;-;, ctrl-g on 06:14:894 (1) -

06:50:519 (5,6) - not sure why is there increase spacing here, 06:50:831 (7,8) - this I kinda understand, but not the first one.

07:08:644 (1,2,3,4,5) - I still feel like that these spacing are a bit too big for a section this calm

07:31:144 (1,2) - I'm very sorry, but .... better blanket plz

07:33:175 (4,1) - PLZ ;-;, idk shorten 4 and add a note at the end of it.

07:45:362 (3,5) - yup blanket plz im sorry

07:50:519 (5,6,1) - OCD triggering, yea fix 07:50:519 (5,1) - for parallel, and make 07:50:519 (5,6,1) - them visually space equally I find it interesting that the first half of the map you use minimal blankets, and then suddenly you decide to use lots of blankets in the second half

08:30:362 (4,1) - blanket, or at least make it sit between the slider end and slider head

08:38:019 (1,2,3,4,5,6,7,8) - I think it would be more interesting if you would increase the spacing for this and make it more curvy, since you know the vocals come in

09:12:237 (1,3) - "does it really matter?" is probably what you're thinking right now

09:18:019 (4,6) - I suggest adding another anchor in the middle of these two sliders, since 09:18:331 (6,1) - are not perfectly parallel to start with and it is triggering my OCD, plus parallel stuff only work on in very few occasion

09:30:519 (3,4) - plz move the anchor in the curvy bit to the middle of the two anchors

10:13:644 (1,2,3) - curious as to why not chose a perfect windmill pattern

10:20:206 (2,3) - blanket could be better

10:33:019 (3,4,1) - make 4 sit exactly in the middle of 3 and 1

11:08:331 (4) - suggest moving this out a bit, cause it's a bit cramp right now, 432 233 seems fine

11:42:237 (1) - this definitely need a second anchor to smooth things out

11:52:237 (1) - a really pointless suggestion'

12:09:894 (1,3) - this blanket could be better

12:19:581 (5,1) - don't really like this overlap, either make it overlap more or space it

12:25:050 (2,1) - this definitely need to be spaced more so it feels more like it's 1/1 apart

12:57:394 (1) - curve this a bit more so 12:57:394 (1,2) - looks more symmetrical

13:07:550 (1,2) - lower the DS for this since it is relatively more quiet, it's kinda weird to have nearly constant DS

yea your map plays great, I would recommend looking through the map with EZ mod to see if there's anymore glaring aesthetic flaws
Topic Starter
Battle
NS

N0thingSpecial wrote:

Sorry this was so late, overwatch was consuming my life
W U C K F E E B S

00:19:894 (1,2,3,4,5,6,7) - I can't really say I agree with this, not that it's wrong, but I don't think 1/2 single taps best represent the melody, drums or the vocals, at least 00:20:362 (4,5) - I think needs to be replaced by a slider I chose single taps to go along with the increasing intensity of the vocal here

00:58:956 (2,3,4,5) - with strong emphasis on vocal before this, I would prefer this tbh, or just further simplifying it and turn 00:58:956 (2,3,4) - into a 1/2 slider. IF you do consider my suggestion, I would also suggest ctrl+g on 00:58:644 (1) -. tl:dr 00:59:190 - this feels empty did sth

01:14:112 (4,5) - is perfectly parallel/straight stuff your style? ya

01:16:300 (1) - do you mind extending the spinner to 01:17:237 - so I can have more time to spin T_T no lol

01:32:081 (7) - the anchor in the middle seem pointless, move it out a bit.

01:34:503 (5,6) - I think you could turn this into two notes, to me it just create better emphasis on 01:34:894 (1) - aesthetic prioritized

01:35:831 (4) - a suggestion since your current one just seem meh to me naw

01:36:769 (4,5) - your current one is fine but I find the sudden increase in spacing uncomfortable to play, when 01:36:925 (5) - this doesn't really need to be emphasized since nothing is there, and only these two 01:36:769 (4,6) - need to be emphasized since thats where the vocals are, my suggestion was just to ctrl+g 01:36:769 (4,5) - together like this but you can do better not as sudden, increased space for 4

02:06:144 (1) - make it more curvy plz, juts so it is a bit more consistent with 02:04:894 (1) - naw

02:19:112 (2,3) - idk NC for 1/1 apart?

02:40:362 (2) - the anchor again seem a bit pointless, move it out a bit more, like this one 02:44:112 (3) - slight bend is fine

03:01:144 (1,2,3) - auto stack these plz, reverse slider end triples are just evil in general, manual stacking it just make it worst they feel fine imo lol

03:02:394 (1,2,3) - ^ ^

03:21:769 (3) - move this to 162 255 so that 03:22:237 (5) - sit dead center between it

03:25:831 (8,1) - looking at how you emphasize stuff I would kinda expect your would increase the spacing for this, ctrl+g on 03:25:987 (1) - ? sth

03:49:425 (6,7) - I feel like this should also have increase spacing since vocals, rather than just emphasizing 03:49:581 (7,8) -, ctrl+g on 03:49:581 (7,8) - should do fine imo

04:09:269 (3,4,5,6) - just want to point out that this is more evil than square jumps ;-; another configuration for the jumps maybe? please ;-;? lol naw everyone passes this ez lmao

04:19:112 (2,3) - yea you used a lot of 1/4 jumps so I always misread this as 1/4 apart, this could just be me being bad at the game, but I would suggest increase the spacing or not make the slider point at the quints Everything that's 1/4 like that usually is really close lmao


05:48:019 (3,4) - OCD, plz align

06:14:894 (1,2,3) - ^i'm starting to feel you're doing this on purpose to trip people off y u do dis ;-;, ctrl-g on 06:14:894 (1) -

06:50:519 (5,6) - not sure why is there increase spacing here, 06:50:831 (7,8) - this I kinda understand, but not the first one. cuz scaling intensity

07:08:644 (1,2,3,4,5) - I still feel like that these spacing are a bit too big for a section this calm It's going closer to a part w/ intensity so the intesity scales toward it

07:31:144 (1,2) - I'm very sorry, but .... better blanket plz

07:33:175 (4,1) - PLZ ;-;, idk shorten 4 and add a note at the end of it. But vocal is rather passive right there

07:45:362 (3,5) - yup blanket plz im sorry

07:50:519 (5,6,1) - OCD triggering, yea fix 07:50:519 (5,1) - for parallel, and make 07:50:519 (5,6,1) - them visually space equally fixed idk I find it interesting that the first half of the map you use minimal blankets, and then suddenly you decide to use lots of blankets in the second half I mapped this in about a day but throughout 3 days so like, what I preferred changed each day

08:30:362 (4,1) - blanket, or at least make it sit between the slider end and slider head

08:38:019 (1,2,3,4,5,6,7,8) - I think it would be more interesting if you would increase the spacing for this and make it more curvy, since you know the vocals come in I kinda like, suk at streams so I'll keep this lmao, best I can do xd

09:12:237 (1,3) - "does it really matter?" is probably what you're thinking right now

09:18:019 (4,6) - I suggest adding another anchor in the middle of these two sliders, since 09:18:331 (6,1) - are not perfectly parallel to start with and it is triggering my OCD, plus parallel stuff only work on in very few occasion more parallel, no anchors

09:30:519 (3,4) - plz move the anchor in the curvy bit to the middle of the two anchors naw i like the shape

10:13:644 (1,2,3) - curious as to why not chose a perfect windmill pattern cuz I try my best, tried more

10:20:206 (2,3) - blanket could be better

10:33:019 (3,4,1) - make 4 sit exactly in the middle of 3 and 1

11:08:331 (4) - suggest moving this out a bit, cause it's a bit cramp right now, 432 233 seems fine

11:42:237 (1) - this definitely need a second anchor to smooth things out curve to sharp current is fine

11:52:237 (1) - a really pointless suggestion' lol naww

12:09:894 (1,3) - this blanket could be better

12:19:581 (5,1) - don't really like this overlap, either make it overlap more or space it

12:25:050 (2,1) - this definitely need to be spaced more so it feels more like it's 1/1 apart u can tell dw, no testplayer has ever messed it up lmao

12:57:394 (1) - curve this a bit more so 12:57:394 (1,2) - looks more symmetrical

13:07:550 (1,2) - lower the DS for this since it is relatively more quiet, it's kinda weird to have nearly constant DS

yea your map plays great, I would recommend looking through the map with EZ mod to see if there's anymore glaring aesthetic flaws
Sonnyc
00:10:987 (1,2) - I doubt if this 3/4 slider fits the song nicely.
00:26:612 (2,3) - Hope the 1/4 spacing is consistent with 00:24:112 (2,3) etc previous spacings.
01:00:753 (4) - Let's make a balanced spacing.
02:37:550 (1) - Start 1/4 earlier.
02:56:769 (2,3) - Let's make this 1/2 spacing bigger to make a follow point visible.
05:15:128 (2) - Balanced spacing.
05:36:769 (2,3,1) - No, this is a confusing pattern and any new combo settings won't help reading it. Please rework this pattern.
06:08:956 (2,3,4,5) - Not as bad, but readability of this pattern wasn't cool enough. Consider reworking.
06:14:894 (1,2,3) - Spacing is pretty similar. (2,3) needs more difference.
06:23:956 (2) - Spacing.
07:27:862 (3,4,5) - (3,4) is even far than (4,5). This causes readability issue. Adding NC at (5) might work, but not the best.
07:32:237 (1,2,3,4) - Balanced spacing plz.
09:12:706 (3,4) - Really? This anti-jump doesn't play nice nor is intuitively cool to read.
10:44:112 (2,3,1) - omg NO.
10:58:644 (1) - There's a nice guide regarding Loop slider at t/37194 Hope this can improve your slider.
11:21:612 (3,4) - Don't you think this 1/4 jump is too massive?
11:56:144 (1,2,3) - Not cool. Hope the spacing could discern the rhythm more clearly.
13:01:144 ~ 13:08:175 - Most of the ending patterns were just repeated circles in repeated places. This section could be more interesting while providing players a similar gameplay experience. I think this part needs a rework.

Not bad, but lacked consistency. Please do consider the readability issues I've pointed out. Some are just mentioned with a single "no" because I felt those don't need an in depth explanation. If you have trouble in understanding those non-mentioned parts, let me know.

Good luck.

oh and hp4 4 real? ;w; I hope not
Topic Starter
Battle
S

Sonnyc wrote:

00:10:987 (1,2) - I doubt if this 3/4 slider fits the song nicely. While it doesn't fit too good, there's no beat on the downbeat either, I silenced the slider end to make it sound better
00:26:612 (2,3) - Hope the 1/4 spacing is consistent with 00:24:112 (2,3) etc previous spacings.
01:00:753 (4) - Let's make a balanced spacing.
02:37:550 (1) - Start 1/4 earlier.
02:56:769 (2,3) - Let's make this 1/2 spacing bigger to make a follow point visible.
05:15:128 (2) - Balanced spacing.
05:36:769 (2,3,1) - No, this is a confusing pattern and any new combo settings won't help reading it. Please rework this pattern. None of the testplayers had a problem with this pattern, however I moved some things to be more readable
06:08:956 (2,3,4,5) - Not as bad, but readability of this pattern wasn't cool enough. Consider reworking. Little bit more readable, the only thing that's kinda wrong with this pattern that I saw through multiple testplays is the fact that 06:09:425 (5,6) - is kinda awkward, but that's can't really be helped since I have all the 1/8 repeat slider patterns like this in a similar fashion so the flow is kinda stopped, but I still want the emphasis on the previous not :((((
06:14:894 (1,2,3) - Spacing is pretty similar. (2,3) needs more difference.
06:23:956 (2) - Spacing.
07:27:862 (3,4,5) - (3,4) is even far than (4,5). This causes readability issue. Adding NC at (5) might work, but not the best.
07:32:237 (1,2,3,4) - Balanced spacing plz.
09:12:706 (3,4) - Really? This anti-jump doesn't play nice nor is intuitively cool to read.
10:44:112 (2,3,1) - omg NO.
10:58:644 (1) - There's a nice guide regarding Loop slider at t/37194 Hope this can improve your slider. lol I basically spent a decade trying to fix it
11:21:612 (3,4) - Don't you think this 1/4 jump is too massive?
11:56:144 (1,2,3) - Not cool. Hope the spacing could discern the rhythm more clearly. should be better now
13:01:144 ~ 13:08:175 - Most of the ending patterns were just repeated circles in repeated places. This section could be more interesting while providing players a similar gameplay experience. I think this part needs a rework. Honestly I don't think there are any problems on this part, it's interesting enough from what I've seen from testplays, and multiple people have told me that the jumps were fun (and that they were dying), but aside from that there were no issues. If more people complain I'll seek change, but for now it seems perfectly fine since they play well, and the tediousness of the jumps make it feel like the song is finally over

Not bad, but lacked consistency. Please do consider the readability issues I've pointed out. Some are just mentioned with a single "no" because I felt those don't need an in depth explanation. If you have trouble in understanding those non-mentioned parts, let me know. I basically fixed all lol, the lack of consistency kinda stems from the fact that I wanted to make each individual song feel special in it's own way, and due to the fact that the medley changes songs quite often, it's hard to really establish a structure for a single song, but overall I try to structure some of the patterns similar to other songs so ye~

Good luck.

T h a n k

also hp4 is 4 real cuz, lmao I'm not cruel enough to have people legit die on the end jumps xd
Sonnyc
Regarding the last jump, I was talking about its pattern instead of them being a jump :p nvm anyways haha
Topic Starter
Battle
ya it's not rly attractive but it plays well so I make an exception 4 ittttt xd
Monstrata
Vocal version so uhh... I don't know if this is the correct metadata. M.Iz's medleys are distinctively instrumental and I much prefer them because the vocals are really heavily distorted in some of these songs. Like, if you know the original, the version here sounds way out of pitch lol.
Really.. no breaks.
00:04:581 (4,1,2,3) - Structurally, this arrangement just doesn't look very clean :P
00:20:519 (5,7) - These sound overmapped. Stick to the rhythm of the song. Both the vocals + drums suggest using two 1/1 beats here for 00:20:362 (4,6) - so you should reflect that by making them two sliders or two circles that are 1/1 apart in time.
00:42:394 (1,2,3,1,2,3,4,1,2,3) - The spacing here is really confusing because you use the same visual spacing for both 1/1 and 1/2.
02:16:144 (1,2,3) - Give more room for this arrangement. It really looks like you ran out of room.
02:30:519 (3,1) - Might as well blanket this
02:34:894 (1,2) - This rhythm just didn't feel good for me.
02:45:206 (1,2) - Swap NC's makes more sense musically to NC on 02:45:362 - instead.
02:46:456 (1,2) - ^
03:27:394 (1,2,3) - This flow into 3 just isn't working for me xP. Like, playability it probably works, but if you flipped the curve of slider 3 it would look a lot better
04:29:659 (2) - This is so hard to read xP. Use a less severe angle?
05:29:425 (5,6,1) - Too sharp for me xP
06:13:487 (1,2) - Ugly blanket. Don't tell me this isn't supposed to be a blanket xP
06:25:362 (4) - By doing this you really detract from the clicking rhythm of those vocals xP. Like, Vocals = click but here you ahve to click anyways even tho its a really feint beat. I would use a 1/2 slider instead.
06:28:644 (1,2,3) - You can make these larger. and more evenly spaced.
07:18:331 (3) - Quite empty here, considering the 1/4's
07:30:675 (4,5,1) - Make a larger jump onto 1 for better emphasis
09:09:737 (1) - Map that downbeat please xP. It's throwing off the rhythm
09:20:206 (2,3) - This is too big of a jump for something with so little emphasis xP
09:40:831 (1,2) - I don't like how the jumps seem to get smaller...
09:43:722 (2) - This is overmapped. The song (Rising Hope too) uses this rhythm and I think if you use it it'll keep more a connection to the original song.
10:06:612 (4,5) - This rhythm just sounds really weird to me... actually this whole section...
11:35:206 (2,3) - This flow really sucks xP. Maybe flip slider 3 the other way?
12:45:362 (4,5,6,7) - This just ends up looking weird xP. Maybe put some NC into it to make the pattern more visually distinguishable. Right now it just looks unpolished.
13:01:144 (1) - etc... until the end. This is so overstated compared to the rest of the map xP.

[]

Good luck!
Topic Starter
Battle
M

Monstrata wrote:

Vocal version so uhh... I don't know if this is the correct metadata. M.Iz's medleys are distinctively instrumental and I much prefer them because the vocals are really heavily distorted in some of these songs. Like, if you know the original, the version here sounds way out of pitch lol. lol I did it more for the applause hitsoundsszsszs
Really.. no breaks.
00:04:581 (4,1,2,3) - Structurally, this arrangement just doesn't look very clean :P Re-position to be more of a straight line
00:20:519 (5,7) - These sound overmapped. Stick to the rhythm of the song. Both the vocals + drums suggest using two 1/1 beats here for 00:20:362 (4,6) - so you should reflect that by making them two sliders or two circles that are 1/1 apart in time. did sth
00:42:394 (1,2,3,1,2,3,4,1,2,3) - The spacing here is really confusing because you use the same visual spacing for both 1/1 and 1/2. I don't think it's confusing at all considering none of the testplays messed up on this section, I made the 1/2 more clear for 00:42:706 (2,3) - a bit more clear, but other than the the NCs gives further clarification to players
02:16:144 (1,2,3) - Give more room for this arrangement. It really looks like you ran out of room.
02:30:519 (3,1) - Might as well blanket this
02:34:894 (1,2) - This rhythm just didn't feel good for me. I prefer this rhythm tbh, it goes along w/ vocal
I would have done this instead to distinguish those 3 notes at the beginning

02:45:206 (1,2) - Swap NC's makes more sense musically to NC on 02:45:362 - instead.
02:46:456 (1,2) - ^
03:27:394 (1,2,3) - This flow into 3 just isn't working for me xP. Like, playability it probably works, but if you flipped the curve of slider 3 it would look a lot better lol fine but I also moved 4,5 xd
04:29:659 (2) - This is so hard to read xP. Use a less severe angle?
05:29:425 (5,6,1) - Too sharp for me xP I mean, it looks ugly but plays pretty fine xd
06:13:487 (1,2) - Ugly blanket. Don't tell me this isn't supposed to be a blanket xP It's actually just there LMAO, not a blanket xd
06:25:362 (4) - By doing this you really detract from the clicking rhythm of those vocals xP. Like, Vocals = click but here you ahve to click anyways even tho its a really feint beat. I would use a 1/2 slider instead. I feel like this sort of "disconnection" feeling goes along pretty great, it makes it so that each verse sounds strong and impactful while giving it meaningful movement as well
06:28:644 (1,2,3) - You can make these larger. and more evenly spaced.
07:18:331 (3) - Quite empty here, considering the 1/4's I wanananan emphasize vocal pauseeee
07:30:675 (4,5,1) - Make a larger jump onto 1 for better emphasis
09:09:737 (1) - Map that downbeat please xP. It's throwing off the rhythm vocal thooo But w/e fine lmao
09:20:206 (2,3) - This is too big of a jump for something with so little emphasis xP
09:40:831 (1,2) - I don't like how the jumps seem to get smaller... I alternated between two ds, but I made the downbeat emphasized
09:43:722 (2) - This is overmapped. The song (Rising Hope too) uses this rhythm and I think if you use it it'll keep more a connection to the original song.
~

10:06:612 (4,5) - This rhythm just sounds really weird to me... actually this whole section... I actually am quite fond of this rhythm, it goes along nicely with the vocals while still trying to have as many important beats such as 10:07:394 - and sounds similar to it clickable
I would do this

11:35:206 (2,3) - This flow really sucks xP. Maybe flip slider 3 the other way? I kinda like it this way, the break of flow gives emphasis to those horribly distorted vocals xd
~

12:45:362 (4,5,6,7) - This just ends up looking weird xP. Maybe put some NC into it to make the pattern more visually distinguishable. Right now it just looks unpolished.
13:01:144 (1) - etc... until the end. This is so overstated compared to the rest of the map xP. Jum Ps sS ZzSSAS adas gfdg dfg

[]

Good luck!
Th a nK
_handholding
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SEND THIS TO 7 OTHER PEOPLE OR UR TOO SLOW

kds pls
PlasticMemor
m4m from you queue, im on mobile so i edit in mod
although i cant download map, probably just me though
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