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KANON - Kakenukeru Anime Song Medley V

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Topic Starter
Battle
This beatmap was submitted using in-game submission on Sunday, June 26, 2016 at 1:21:46 AM

Artist: KANON
Title: Kakenukeru Anime Song Medley V
Tags: kancolle miiro fhana love live u's snow halation rising hope lisa monster musume moe is the order a rabbit renai circulation monogatari daze garnidelia colorful fripside fairy tail nano btooom street fighter high school dxd date a live idolmaster idolm@ster butterfly digimon mekaku city actors noragami sakura trick detective conan one week friends isshuukan naruto gakkou gurashi baby universe daydream cafe team hanayamata hana wa odore ya irohaniho shirobako ebb and flow umaru ambiguous kill la koroko no basuke pain game stellarium stella rium magic girl mahou shoujo charlotte girlish lover authentic symphony ray of bullet life oracion op ed in this plastic memories madoka sao sword art online courage attack on titan stein's gate bleach one piece m.iz
BPM: 192
Filesize: 20167kb
Play Time: 13:08
Difficulties Available:
  1. Marathon (5.9 stars, 3457 notes)
Download: KANON - Kakenukeru Anime Song Medley V
Information: Scores/Beatmap Listing
---------------
Stamina Map # 2

BEHOLD THE REPETITIVE NATURE OF ANIME OPS AND EDS

upload video l8r cuz ima die with how long it's gonna take to upload lo

Stamina Map # 3 →








rdl cuz artist change
kogasa_old_1
hiya! i'm here from my modding queue.

[General]
  1. how in the world are you mapping this without using bookmarks
  2. i never thought i'd have to type out a difficulty name like this but here i am

[ BURNING LOVE CAN'T MELT STEEL BEAMS]
  1. 00:02:394 (1,2) - i think these could be curved more to look neater, something like this?:
    alternatively, just straightened out (deleting the bendy point slider thingy i forgot the name of it), or curved a bit more without being as drastic as the screenshotted suggestion
  2. 00:03:331 (5) - if you take the above suggestion then obviously you should do the same to this one too for consistency
  3. 00:03:331 (5) - also, a bit nitpicky, but it could also be adjusted so the end makes a little triangle shape and looks neater
  4. 00:04:269 (3) - same thing i said above, except a bit more jarring
  5. 00:06:144 (1) - this seems a bit hard to predict/hit properly because of the spacing and high AR
  6. 00:06:456 (3,4) - not a suggestion, but just saying even though theyre the same shape as the ones in the beginning of the map, these look a lot neater because of the placement (as in, not not looking like theyre supposed to flow into each other but sort of stabbing each other instead)
  7. 00:07:081 (5) - this just doesnt feel like good flow imo, its a bit too close to the end of the slider and goes at an angle too high, instead of just going more of the opposite direction the slider went and creating more of a "rubber band" feeling. however, if it was more around where 00:07:237 (6) - is or was further away it would feel better, since it would create a sort of "zig zag" feeling
  8. 00:09:581 (5) - this feels a bit too close to the previous circle imo
  9. 00:12:081 (7,8,9,10,1) - this is a bit confusing and looks a bit messy, i think the stream could be curved a little more or the slider could be move so 00:12:237 (9,10,1) - dont make such a triangle shape
  10. 00:18:019 (3,4,5) - spacing here feels very awkward, too close
  11. 00:20:206 (3,4) - spacing is inconsistent with the other notes in this pattern, too close
  12. 00:22:394 (1) - curve so it blankets a bit more?
  13. 00:23:019 (3) - its not a big of a jump, but i think it looks a bit better to be as close to the slider as the previous circle:
    alternatively, you could make the jump a bit bigger, and creating a triangle shape with the end of the slider, sort of like this:
  14. 00:24:112 (2) - i think it would feel better if moved to the right more, something like this:
    this also creates a little triangle shape with the end of the slider for neatness
  15. 00:23:644 (1) - also, upon taking that screenshot, i noticed this slider goes off grid which is unrankable (i dont think youre going for rank, but still worth mentioning)
  16. 00:27:394 (1) - imo would look/feel better either moved closer to 00:27:081 (4) - or moved more to left (creating a triangle shape with 00:26:925 (3) - )
  17. 00:32:081 (6) - this looks too close to 00:31:769 (4) - , might feel better further away from 00:31:925 (5) -
  18. 00:32:628 (2,3) - imo could be better if at a different angle, like this (not as close/in that exact placement, just showing the angle i mean)
  19. 00:33:487 (7) - nitpick
  20. 00:33:878 (2) - spacing looks hard to read since its an actual slider and not just a circle
  21. 00:34:581 (1) - i hate to be That Guy but this slider just looks...... Bad. same as above also. im not even sure if thats a good placement for that slider anywho. it looks like it should go a different direction as well, more to the left
  22. 00:36:378 (2) - blanket?
  23. 00:42:706 (2,3,1,2,3,4) - this is a confusing pattern since the spacing between the half notes is the same as the (technically) quarter notes? maybe you should stack 00:42:862 (3) - and make adjustments to 00:42:394 (1) -
  24. 00:48:487 (1) - this looks very awkward? putting 00:49:112 (3) - on top of 00:48:487 (1) - would look and feel much better imo
  25. 00:53:175 (4,5) - also looks very awkward, you could try rounding them more around the slider end or, stacking 00:53:175 (4,5) - and doing something like this:
    looks a lot nicer and flow-y. however 00:53:487 (1) - might need to be adjusted a bit
  26. 00:57:394 (1,2) - nitpicky
  27. 00:58:253 (4) - this feels bad, it should be going at the same angle instead
  28. 00:59:269 (5,6,7) - move these closer together like 00:58:956 (2,3,4) - for consistency?
  29. 01:00:519 (3,4) - would look and flow better like this (the following patterns would have to be readjusted though obvs)
  30. 01:03:253 (4) - blanket?
  31. 01:03:644 (1,2,3) - the spacing here is VERY inconsistent. the gap between 01:03:644 (1,2) - is much larger and the flow between 01:03:878 (2,3) - looks weird because of close together the sliders are
  32. 01:12:394 (1) - curve this more?
  33. 01:21:925 (6) - this really feels like it should be moved more the upper left
  34. 01:27:394 (1) - ??????? gap between 01:27:315 (7) - ??? ??? no???? move it up???? No Looky Good
  35. 01:31:612 (4) - nitpick
  36. 01:31:925 (6) - aaaand another one
  37. 01:33:331 (3) - blanket? (01:33:644 (1) - adjusting this one to match?)
  38. 01:43:331 (5) - curve opposite direction?
  39. 01:43:644 (1) - ^ flows nicer i think
  40. 01:55:519 (3) - stack on 01:55:987 (1) - ???
  41. 02:03:644 (1) - maybe?
  42. 02:05:519 (3,4) - just a suggestion (02:06:144 (1) - would have to be adjusted if this was applied) (02:05:831 (4) - could also be moved down more which looks neater)
  43. 02:07:003 (4,5) - this seems unnecessary, i think a hold would just be better
  44. 02:08:644 (1) - straighten?
  45. 02:14:112 (2,3,4) - nitpick
  46. 02:16:612 (4,5,6,7) - spacing here is weirdly inconsistent
  47. 02:17:394 (1) - stack on the end of 02:17:081 (7) - ?
  48. 02:19:425 (1,2,3,1,2,3,4,5,1,2) - not a suggestion but this is so cool
  49. 02:20:831 (4,5) - center these in between the slider ends? it looks very off
  50. 02:27:628 (2) - rotate? its very awkwardly clashing with the previous slider rn. also, maybe ctr+g or just move it because the spacing seems unnecessary again
  51. 02:28:253 (5) - ^
  52. 02:33:331 (4) - nitpick
  53. 02:37:394 (1) - ^
  54. 02:40:362 (2) - spacing and placement is VERY weird. not a good direction to go
  55. 02:43:644 (1) - this could be a bit more blankted, and also, goes a teensy tiny off grid...?
  56. 02:44:581 (4) - ?
  57. 02:44:894 (1) - jump seems a bit too large
  58. 02:48:878 (2,3) - would be better as a hold imo
  59. 02:55:831 (4) - blanket 02:56:144 (1) - ?
  60. 02:58:644 (1) - curve opposite direction?
  61. 03:06:456 (2) - seems a bit too close to the end of the slider
  62. 03:19:112 (3,4,5,6,7) - more inconsistent spacing. not as jarring but still offputting
  63. 03:22:394 (1) - this could be curved more, possibly even blanketing 03:22:862 (2) -
  64. 03:41:612 (2) - blanket 03:42:081 (4) - more?
  65. 03:43:644 (1) - rotate so it points into the center of 03:43:331 (5) - more?
  66. 03:44:112 (3) - curves too high imo
  67. 03:47:862 (2) - give this the same curve as 03:47:394 (1) - except in the opposite direction
  68. 03:50:206 (2) - this spacing seems really unnecessary. you could try crtl+g-ing 03:49:894 (1) -
  69. 03:52:862 (4) - nitpick except not really because the spacing in this pattern is inconsistent, mostly cause of this one circle
  70. 03:54:737 (7) - maybe stack on 03:54:581 (6) - ?
  71. 03:58:331 (5) - blanket this more?
  72. 03:59:894 (1) - maybe you should curve this a little more (semi-blanketing the circle)
  73. 04:01:769 (3) - blanket
  74. 04:02:394 (1,2,3,4,5,6) - again not a suggestion but this is cool
  75. 04:06:144 (1,3) - these look... really weird. im not sure what to do but i think curving 04:06:769 (3) - in the opposite direction could help a little
  76. 04:12:394 (1) - teensy tiny off grid again
  77. 04:14:737 (6) - nitpick
  78. 04:15:362 (2) - could be rotated so its semi blanket-ing and just looks/flows better
  79. 04:23:331 (4) - same thing ive said about all the sliders directly after sliders ending on eighth notes
  80. 04:33:331 (5) - blanket? 04:33:019 (4) - could also be curved to match and blanket the circle before it
  81. 04:36:612 (3) - nitpick (curved more so its better blanketed)
  82. 04:46:925 (5) - spacing too inconsistent, try stacking?
  83. 04:50:831 (4) - move this so its more blanketed?
  84. 05:09:894 (1) - this is way too hidden by the previous slider and might be unrankable
  85. 05:15:987 (3) - nitpick
  86. 05:16:456 (2,3,4,5,6) - this looks horribly mishapen
  87. 05:23:487 (5) - move so its blanketed?
  88. 05:23:487 (5) - i think this is a lot better imo
  89. 05:53:175 (5) - abrupt spacing again
  90. 05:56:612 (3) - this feels like it should be curved more, and
  91. 05:57:394 (1) - this feels too close to the end of the last slider
  92. 06:03:644 (1) - i think this is also a lot better
  93. 06:09:112 (3,4) - ok this is just ridiculous and unnecessary...
  94. 06:27:237 (1) - maybe?
  95. 06:40:362 (2) - move so its more blanketed?
  96. 06:44:894 (1) - seems a bit too close to 06:44:581 (1) -
  97. 06:45:987 (1) - also move this a bit more so its better blankted
  98. 07:37:394 (1,2,3,4) - i think the sv change here might be a bit too drastic... :?
  99. 07:50:362 (4) - nitpick
  100. 07:57:706 (2,3,4) - this is very hard to read. also a very unnecessary hop
  101. 08:00:987 (1) - another nitpick but straighten this more so its the same angle as 08:00:362 (3) -
  102. 08:01:612 (3) - this jump seems a bit too large
  103. 08:08:253 (5,6) - i dont think this is necessary either. i think this spacing might be ok if it was a hold slider but otherwise its.... offputting
  104. 08:44:581 (5,6) - once again i really dont think kind of stuff is alright here. at least not in this song with a bpm of 192... its also very inconsistent with when you choose to make hops out of these. also, the emphasis is on the white tick, "mo," so it seems double weird to make the hop/jump on the eighth note before it.
  105. 08:48:253 (5,6) - same thing as above except this one is even worse in terms of distance, especially since theres nothing in the music to suggest a hop there
  106. 08:57:237 (1,2,3) - same thing i said about the sv change earlier... mainly cause its hard to predict.
  107. 09:01:144 (1) - arches too high, i think it kinda goes off grid
  108. 09:19:269 (3,6) - nitpick except a somewhat jarring nitpick
  109. 09:20:362 (3) - the jump seems a bit much and the slider makes the pattern look messy
  110. 09:29:894 (1,2) - move the circle so its a bit more blanketed?
  111. 09:33:487 (6) - another nitpick... sorry :o
  112. 09:38:019 (3,4,5) - unnecessary, and imo i think it would be MUCH more fitting to use this rhythm instead:
  113. 09:42:706 (2) - i think this is a better placement for this
  114. 09:58:644 (1) - this is a bit iffy but i really think it needs to be curved more... or at least curved in a different way than the screenshot or in a different shape
  115. 10:01:300 (2) - nitpick... again
  116. 10:03:956 (2) - again with the inconsistent spacing, except this time it seems a bit too... close in comparison to every other time this has happened
  117. 10:04:737 (1,2,3) - same thing about the sv change
  118. 10:09:581 (5) - same with 10:03:956 (2) -
  119. 10:15:206 (2,3,4,5,6,7,1) - i think this is the only part where i thought that that technique was actually used decently. in an actual pattern and not just kinda random and by itself. however, the jumps still seem a bit drastic... but its not too bad
  120. 10:21:456 (2) - this like... Needs to be blanketed. it would also be consistent with 10:22:394 (1) - a little after it in the pattern
  121. 10:26:456 (2,1) - even if it fits the music, theres not enough warning or previous distancing that would suggest there would be a jump That big. even 10:26:144 (1) - is kinda pushing it, but it seems pretty okay.
  122. 10:44:581 (3) - could really be blanketed better, with a nitpick over 10:45:206 (3) - to make it look neater and out of the way:
  123. 10:49:269 (3) - i dont see a reason to Not make this symmetrical
  124. 10:50:519 (3) - blanket more?
  125. 10:55:831 (5,6,1) - seems a bit drastic of a jump and pattern
  126. 10:56:612 (2) - blanket more?
  127. 10:58:644 (1) - there isnt anything in the music suggesting the slider end on an eighth note, and its very jarring. you should probably move it to a white tick
  128. 11:08:331 (4) - pretty awkward placement, its too close to the previous slider and going at a really weirdly different angle
  129. 11:11:144 (1,3,4,5) - the sv change here doesnt seem as bad cause of 11:10:519 (4,5,6,7) - it was already jumpy/fast paced so its almost expected.
  130. 11:26:065 (6,1) - this also doesnt seem as bad since the slider before it is actually flowing directly into it, and because of the sv change its not really a hop either.
  131. 11:27:003 (5,6) - this however, might be better stacked on the end 11:26:769 (4) -
  132. 11:32:394 (1) - make this curve in the opposite direction, it flows better and looks a lot less awkward
  133. 11:49:737 (1,2,3) - this seems pretty... hard to read
  134. 12:18:175 (4) - nitpick again
  135. 12:19:112 (3) - move this so its stacked on 12:18:487 (1) - ? creates a triangle shape with 12:19:737 (6) -
  136. 12:19:737 (6) - also, move this so its blanketed more
    the last 2 changes in screenshot form:
  137. 12:22:081 (5) - just another tiny nitpick
  138. 12:23:487 (6) - more nitpicking... except this one is a bit confusing since its clearly off
  139. 12:23:956 (2) - blanket
  140. 12:24:581 (4) - ^
  141. 12:25:362 (1,2,3) - please move this closer to 12:25:675 (4) - , its too drastic of a jump after a triplet
  142. 12:28:019 (4) - another tiny nitpick
  143. 12:32:394 (1,2,3,4,5,6) - the spacing here also seems inconsistent with the somewhat larger gap at the end not fitting the music
  144. 12:39:581 (6) - this placement doesnt really make sense to me... it kinda just looks like it was stuck there randomly
  145. 12:39:894 (1) - semi blanket?
  146. 12:45:831 (10) - nc here instead
  147. 12:49:581 (6) - i think this off grid...
  148. 12:50:831 (5) - more nitpicking x_x
  149. 12:54:112 (4,5,1) - the sv change here might be acceptable since its the very end of the map

whew! ok. holy shit. i didn't expect that to be so long.

i'm really sorry i couldn't help you more! as it went on the quality of the mod sort of decreased, that's mostly cause i didn't want to point out the same things over and over again and sound like a broken record. x_x sorry for nitpicking so much...

but it seems like most of the problems just come from weird inconsistencies in spacing and odd slider choices, and just being a bit unpolished. but other than that, it's pretty nice.

either way, i hope this helps! feel free to ignore suggestions you don't like, i'm just giving my opinions, after all.

cheers!
Topic Starter
Battle
k

kogasa wrote:

hiya! i'm here from my modding queue.

[General]
  1. how in the world are you mapping this without using bookmarks I mapped long sections in one go
  2. i never thought i'd have to type out a difficulty name like this but here i am
smae

[ BURNING LOVE CAN'T MELT STEEL BEAMS]
  1. 00:02:394 (1,2) - i think these could be curved more to look neater, something like this?: I prefer having a slight bend to my sliders, it's used quite a lot throughout this map xd

    alternatively, just straightened out (deleting the bendy point slider thingy i forgot the name of it), or curved a bit more without being as drastic as the screenshotted suggestion
  2. 00:03:331 (5) - if you take the above suggestion then obviously you should do the same to this one too for consistency ^
  3. 00:03:331 (5) - also, a bit nitpicky, but it could also be adjusted so the end makes a little triangle shape and looks neater Looks slightly more triangle I guess lol
  4. 00:04:269 (3) - same thing i said above, except a bit more jarring I like these shapes lol
  5. 00:06:144 (1) - this seems a bit hard to predict/hit properly because of the spacing and high AR So far the testplays haven't shown to mess up on this part, it makes the 1/4 obvious with how close it is
  6. 00:06:456 (3,4) - not a suggestion, but just saying even though theyre the same shape as the ones in the beginning of the map, these look a lot neater because of the placement (as in, not not looking like theyre supposed to flow into each other but sort of stabbing each other instead) Well to be fair, those other ones are more like very direct flow, whereas these are more just a "flow"y flow lol
  7. 00:07:081 (5) - this just doesnt feel like good flow imo, its a bit too close to the end of the slider and goes at an angle too high, instead of just going more of the opposite direction the slider went and creating more of a "rubber band" feeling. however, if it was more around where 00:07:237 (6) - is or was further away it would feel better, since it would create a sort of "zig zag" feeling Triangle formations tend to flow pretty well, since you can just go 1/2 way thru 00:06:769 (4) - (or not even move) with the way slider leniency works, the angle becomes pretty easy to hit here
  8. 00:09:581 (5) - this feels a bit too close to the previous circle imo Widened angle a little
  9. 00:12:081 (7,8,9,10,1) - this is a bit confusing and looks a bit messy, i think the stream could be curved a little more or the slider could be move so 00:12:237 (9,10,1) - dont make such a triangle shape Having a sudden upward movement w/ the stream is intentional, as it give emphasis to an otherwise emphasis-less stream xd
  10. 00:18:019 (3,4,5) - spacing here feels very awkward, too close Slightly bigger
  11. 00:20:206 (3,4) - spacing is inconsistent with the other notes in this pattern, too close Slightly altered other patterns to be smaller
  12. 00:22:394 (1) - curve so it blankets a bit more? Naw, I like these kindsa sliders
  13. 00:23:019 (3) - its not a big of a jump, but i think it looks a bit better to be as close to the slider as the previous circle: sure

    alternatively, you could make the jump a bit bigger, and creating a triangle shape with the end of the slider, sort of like this:
  14. 00:24:112 (2) - i think it would feel better if moved to the right more, something like this: Kinda did this? I'm not really sure lol

    this also creates a little triangle shape with the end of the slider for neatness
  15. 00:23:644 (1) - also, upon taking that screenshot, i noticed this slider goes off grid which is unrankable (i dont think youre going for rank, but still worth mentioning) PLS i'm going for rank xd. Anyways to address this issue, being off the grid is not considered unrankable, however, going off the actual screen on 3:4 or 16:9 ratio monitors. You kinda have to actually like press f5 to determine whether or not they go off-screen ingame, cuz that's the only thing that matters, it overlapping the health bar or ur bar is not considered unrankable either, so taking in account both this may help for future mods~
  16. 00:27:394 (1) - imo would look/feel better either moved closer to 00:27:081 (4) - or moved more to left (creating a triangle shape with 00:26:925 (3) - ) Naw this slowly scaling up kinda thing I got going feels nice
  17. 00:32:081 (6) - this looks too close to 00:31:769 (4) - , might feel better further away from 00:31:925 (5) - I don't think there's too much of an issue here, the distance between those two notes don't really affect anything
  18. 00:32:628 (2,3) - imo could be better if at a different angle, like this (not as close/in that exact placement, just showing the angle i mean) Slightly sharper?
  19. 00:33:487 (7) - nitpick Slight increase ya lol
  20. 00:33:878 (2) - spacing looks hard to read since its an actual slider and not just a circle The reasoning for this spacing is to make it easier to indicate that the next note is on a 1/4 tick, rather than a red tick, closeness helps identify special rhythms like this
  21. 00:34:581 (1) - i hate to be That Guy but this slider just looks...... Bad. same as above also. im not even sure if thats a good placement for that slider anywho. it looks like it should go a different direction as well, more to the left I don't really see how it particularly looks bad, It's close due to the fact that it's a series of extended sliders. In addition to this, it doesn't really look bad since it's symmetrical w/ 4
  22. 00:36:378 (2) - blanket? naw I don't really do the blanketing things
  23. 00:42:706 (2,3,1,2,3,4) - this is a confusing pattern since the spacing between the half notes is the same as the (technically) quarter notes? maybe you should stack 00:42:862 (3) - and make adjustments to 00:42:394 (1) - Naw, the thing is, the high ar makes things a lot easier to read, in addition to this, the target audience for this diff is pretty high in ranks (meaning that they probably played most of these anime songs already in diffrent maps), but I digress, I wouldn't want to use that as an argument, anyways I've had a couple testplayers run through the map already, and none seemed to stumble so I think it should be fine~
  24. 00:48:487 (1) - this looks very awkward? putting 00:49:112 (3) - on top of 00:48:487 (1) - would look and feel much better imo The overlap is done toward the middle with a certain amount overlapping, so I feel like aesthetically, it's fine
  25. 00:53:175 (4,5) - also looks very awkward, you could try rounding them more around the slider end or, stacking 00:53:175 (4,5) - and doing something like this: I improved the diamond shap of it a little, I don't necessarily want to do what you pointed out since I want a sizeable amount of emphasis on 1

    looks a lot nicer and flow-y. however 00:53:487 (1) - might need to be adjusted a bit
  26. 00:57:394 (1,2) - nitpicky Fixed? (tbh some of the images it's hard to understand what exactly you're trying to say ><)
  27. 00:58:253 (4) - this feels bad, it should be going at the same angle instead I don't really see how it feels bad tbh
  28. 00:59:269 (5,6,7) - move these closer together like 00:58:956 (2,3,4) - for consistency? It's consistent w/ the other stream
  29. 01:00:519 (3,4) - would look and flow better like this (the following patterns would have to be readjusted though obvs) But the slider points upward, so it would have upward flow
  30. 01:03:253 (4) - blanket? naw
  31. 01:03:644 (1,2,3) - the spacing here is VERY inconsistent. the gap between 01:03:644 (1,2) - is much larger and the flow between 01:03:878 (2,3) - looks weird because of close together the sliders are looks better now
  32. 01:12:394 (1) - curve this more? naw
  33. 01:21:925 (6) - this really feels like it should be moved more the upper left That kills the emphasis on 7
  34. 01:27:394 (1) - ??????? gap between 01:27:315 (7) - ??? ??? no???? move it up???? No Looky Good Beauty is in the eye of the beholder lol
  35. 01:31:612 (4) - nitpick The spacing scaling up is intentional, since I want to make it gradually more intense
  36. 01:31:925 (6) - aaaand another one pls ;w;
  37. 01:33:331 (3) - blanket? (01:33:644 (1) - adjusting this one to match?) I don't do blankets tbh
  38. 01:43:331 (5) - curve opposite direction? It's rotated 45 degrees so it's as it should be
  39. 01:43:644 (1) - ^ flows nicer i think Well, if you do have that it wouldn't really since the slider is going upward then you have to cancel out that upward motion w/ a downward one
  40. 01:55:519 (3) - stack on 01:55:987 (1) - ??? It's intentionally just overlapping w/ slider end of 1
  41. 02:03:644 (1) - maybe? I prefer the current aesthetics atm sorry
  42. 02:05:519 (3,4) - just a suggestion (02:06:144 (1) - would have to be adjusted if this was applied) (02:05:831 (4) - could also be moved down more which looks neater) That angle is so sharp doe
  43. 02:07:003 (4,5) - this seems unnecessary, i think a hold would just be better The song supports a stream so why not map it?
  44. 02:08:644 (1) - straighten? naw
  45. 02:14:112 (2,3,4) - nitpick
    [box=img]
  46. 02:16:612 (4,5,6,7) - spacing here is weirdly inconsistent 5 is stronger than 7, therefore the emphasis on them is different
  47. 02:17:394 (1) - stack on the end of 02:17:081 (7) - ? That would be a weird stop ot the flow
  48. 02:19:425 (1,2,3,1,2,3,4,5,1,2) - not a suggestion but this is so cool Thanks lol
  49. 02:20:831 (4,5) - center these in between the slider ends? it looks very off
  50. 02:27:628 (2) - rotate? its very awkwardly clashing with the previous slider rn. also, maybe ctr+g or just move it because the spacing seems unnecessary again Spacing a little kinder now
  51. 02:28:253 (5) - ^ This one feels fine
  52. 02:33:331 (4) - nitpick That's not too big of an issue tho
  53. 02:37:394 (1) - ^ slight fix
  54. 02:40:362 (2) - spacing and placement is VERY weird. not a good direction to go Emphasis on the held note on the music plus aesthetic so I don't see an issue here
  55. 02:43:644 (1) - this could be a bit more blankted, and also, goes a teensy tiny off grid...? On-screen plus blanket is fine
  56. 02:44:581 (4) - ? These tilts are intentional, you know?
  57. 02:44:894 (1) - jump seems a bit too large The music supports it
  58. 02:48:878 (2,3) - would be better as a hold imo Music supports a stream tho
  59. 02:55:831 (4) - blanket 02:56:144 (1) - ? naw it's like a pseudo blanket
  60. 02:58:644 (1) - curve opposite direction? That would have rly bad flow to 2
  61. 03:06:456 (2) - seems a bit too close to the end of the slider Not rly
  62. 03:19:112 (3,4,5,6,7) - more inconsistent spacing. not as jarring but still offputting I don't really see the inconsistency, it's kinda just a regular stream jump sequence
  63. 03:22:394 (1) - this could be curved more, possibly even blanketing 03:22:862 (2) - I'm not aiming for a blanket tho
  64. 03:41:612 (2) - blanket 03:42:081 (4) - more? naw it's fine
  65. 03:43:644 (1) - rotate so it points into the center of 03:43:331 (5) - more? I don't really see a point in doing this though
  66. 03:44:112 (3) - curves too high imo It's fine tho
  67. 03:47:862 (2) - give this the same curve as 03:47:394 (1) - except in the opposite direction Naww I really like the aesthetic here
  68. 03:50:206 (2) - this spacing seems really unnecessary. you could try crtl+g-ing 03:49:894 (1) - It's not horrible tho
  69. 03:52:862 (4) - nitpick except not really because the spacing in this pattern is inconsistent, mostly cause of this one circle Slightly changed this pattern anyways
  70. 03:54:737 (7) - maybe stack on 03:54:581 (6) - ? Why would I not want a form of emphasis on 7 tho?
  71. 03:58:331 (5) - blanket this more? naw
  72. 03:59:894 (1) - maybe you should curve this a little more (semi-blanketing the circle) ^
  73. 04:01:769 (3) - blanket
  74. 04:02:394 (1,2,3,4,5,6) - again not a suggestion but this is cool Thanks
  75. 04:06:144 (1,3) - these look... really weird. im not sure what to do but i think curving 04:06:769 (3) - in the opposite direction could help a little sure i guess
  76. 04:12:394 (1) - teensy tiny off grid again already explained
  77. 04:14:737 (6) - nitpick
  78. 04:15:362 (2) - could be rotated so its semi blanket-ing and just looks/flows better naw
  79. 04:23:331 (4) - same thing ive said about all the sliders directly after sliders ending on eighth notes They're still pretty fine (btw they're 1/4)
  80. 04:33:331 (5) - blanket? 04:33:019 (4) - could also be curved to match and blanket the circle before it I just moved it down lol
  81. 04:36:612 (3) - nitpick (curved more so its better blanketed)
  82. 04:46:925 (5) - spacing too inconsistent, try stacking? Re-adjusted this section since it was improperly emphasized anyways
  83. 04:50:831 (4) - move this so its more blanketed? I don't want blanket tho
  84. 05:09:894 (1) - this is way too hidden by the previous slider and might be unrankable It's pretty visible
  85. 05:15:987 (3) - nitpick
  86. 05:16:456 (2,3,4,5,6) - this looks horribly mishapen y, it flows :(((
  87. 05:23:487 (5) - move so its blanketed? more centered, since not a blanket
  88. 05:23:487 (5) - i think this is a lot better imo See, the thing is, that looks really nice and all, but the skin you're doing the screenshots w/ literally have no combo numbers so I have no idea what notes go where
  89. 05:53:175 (5) - abrupt spacing again Small to indicate 1/4
  90. 05:56:612 (3) - this feels like it should be curved more, and I don't think curves are that big of a deal)
  91. 05:57:394 (1) - this feels too close to the end of the last slider Not really
  92. 06:03:644 (1) - i think this is also a lot better I like cascading down tbh
  93. 06:09:112 (3,4) - ok this is just ridiculous and unnecessary... Not really, for the rank it's aimed for it's not
  94. 06:27:237 (1) - maybe?
  95. 06:40:362 (2) - move so its more blanketed?
  96. 06:44:894 (1) - seems a bit too close to 06:44:581 (1) - It's to indicate the extended slider
  97. 06:45:987 (1) - also move this a bit more so its better blankted
  98. 07:37:394 (1,2,3,4) - i think the sv change here might be a bit too drastic... :? It really fits the music though
  99. 07:50:362 (4) - nitpick
    [box=]
  100. 07:57:706 (2,3,4) - this is very hard to read. also a very unnecessary hop Not really since more of the 1/4 like this have been relatively the same, also the fact that slider leniency n stuff
  101. 08:00:987 (1) - another nitpick but straighten this more so its the same angle as 08:00:362 (3) -
  102. 08:01:612 (3) - this jump seems a bit too large Not too bad imo
  103. 08:08:253 (5,6) - i dont think this is necessary either. i think this spacing might be ok if it was a hold slider but otherwise its.... offputting They really do feel fine, the streams are supported :(
  104. 08:44:581 (5,6) - once again i really dont think kind of stuff is alright here. at least not in this song with a bpm of 192... its also very inconsistent with when you choose to make hops out of these. also, the emphasis is on the white tick, "mo," so it seems double weird to make the hop/jump on the eighth note before it. But since the emphasis is on the "mo" and there's a slight jump w/ the 1/4 makes it emphasized so ya
  105. 08:48:253 (5,6) - same thing as above except this one is even worse in terms of distance, especially since theres nothing in the music to suggest a hop there Bu the white tick has some emphasis, so subsequently the 1/4 has a bit of emphasis as well
  106. 08:57:237 (1,2,3) - same thing i said about the sv change earlier... mainly cause its hard to predict. Not really, when the music goes like this it's consistently having 3/4 sliders
  107. 09:01:144 (1) - arches too high, i think it kinda goes off grid Off grid doesn't mean unrankable
  108. 09:19:269 (3,6) - nitpick except a somewhat jarring nitpick
  109. 09:20:362 (3) - the jump seems a bit much and the slider makes the pattern look messy Sometimes you gotta sacrifice playability for aesthetics
  110. 09:29:894 (1,2) - move the circle so its a bit more blanketed? Naw, I really like these kinds of things
  111. 09:33:487 (6) - another nitpick... sorry :o
  112. 09:38:019 (3,4,5) - unnecessary, and imo i think it would be MUCH more fitting to use this rhythm instead: It's practically the same rhythm though so I don't see a huge reason to change this
  113. 09:42:706 (2) - i think this is a better placement for this
  114. 09:58:644 (1) - this is a bit iffy but i really think it needs to be curved more... or at least curved in a different way than the screenshot or in a different shape But it looks rly good
  115. 10:01:300 (2) - nitpick... again
  116. 10:03:956 (2) - again with the inconsistent spacing, except this time it seems a bit too... close in comparison to every other time this has happened Okay, I should probably give a proper explanation to these kinds of things. So there's two choices that I make for the 1/4, having it at the end of the extended slider or to a small jump w/ the 1/4 and white or red tick. For the songs, I consistently use either one, and with the amount of songs actually used in this medley (150-160?), the amount of times it varies is ofc gonna be a lot, but it's consistent within the songs section
  117. 10:04:737 (1,2,3) - same thing about the sv change But it's supported
  118. 10:09:581 (5) - same with 10:03:956 (2) - ^ this is a case where it applies, it's the same song so it uses the same 1/4 pattern
  119. 10:15:206 (2,3,4,5,6,7,1) - i think this is the only part where i thought that that technique was actually used decently. in an actual pattern and not just kinda random and by itself. however, the jumps still seem a bit drastic... but its not too bad pls they're all gud ;w;
  120. 10:21:456 (2) - this like... Needs to be blanketed. it would also be consistent with 10:22:394 (1) - a little after it in the pattern I think it's fine, each of the extended slider into slider patterns are all unique here, so I don't think it would be too bad to keep it
  121. 10:26:456 (2,1) - even if it fits the music, theres not enough warning or previous distancing that would suggest there would be a jump That big. even 10:26:144 (1) - is kinda pushing it, but it seems pretty okay. But it's made for high ranks
  122. 10:44:581 (3) - could really be blanketed better, with a nitpick over 10:45:206 (3) - to make it look neater and out of the way: Slight fixed?
  123. 10:49:269 (3) - i dont see a reason to Not make this symmetrical 10:49:269 (3,4) - is less prominent than 10:49:581 (5,6) - therefore less space
  124. 10:50:519 (3) - blanket more? It's not trying to blanket tho
  125. 10:55:831 (5,6,1) - seems a bit drastic of a jump and pattern Therefore it gives proper emphasis
  126. 10:56:612 (2) - blanket more?
  127. 10:58:644 (1) - there isnt anything in the music suggesting the slider end on an eighth note, and its very jarring. you should probably move it to a white tick That's not any better since the vocal is still held, either way the end will be silenced once I actually hitsound this
  128. 11:08:331 (4) - pretty awkward placement, its too close to the previous slider and going at a really weirdly different angle It indicates 1/4 so yeah .-.
  129. 11:11:144 (1,3,4,5) - the sv change here doesnt seem as bad cause of 11:10:519 (4,5,6,7) - it was already jumpy/fast paced so its almost expected.
  130. 11:26:065 (6,1) - this also doesnt seem as bad since the slider before it is actually flowing directly into it, and because of the sv change its not really a hop either.
  131. 11:27:003 (5,6) - this however, might be better stacked on the end 11:26:769 (4) -
  132. 11:32:394 (1) - make this curve in the opposite direction, it flows better and looks a lot less awkward that would kill blanket + direct flow :///\/\/\
  133. 11:49:737 (1,2,3) - this seems pretty... hard to read AR makes it pretty readable
  134. 12:18:175 (4) - nitpick again I want a square tho
  135. 12:19:112 (3) - move this so its stacked on 12:18:487 (1) - ? creates a triangle shape with 12:19:737 (6) - naw but it's more triangle-y now
  136. 12:19:737 (6) - also, move this so its blanketed more But ar makes sth like this not important
    the last 2 changes in screenshot form:




  137. 12:22:081 (5) - just another tiny nitpick
  138. 12:23:487 (6) - more nitpicking... except this one is a bit confusing since its clearly off
  139. 12:23:956 (2) - blanket naw
  140. 12:24:581 (4) - ^ ^
  141. 12:25:362 (1,2,3) - please move this closer to 12:25:675 (4) - , its too drastic of a jump after a triplet But emphasis
  142. 12:28:019 (4) - another tiny nitpick Still pretty confused about the whole no combo numbers thing
  143. 12:32:394 (1,2,3,4,5,6) - the spacing here also seems inconsistent with the somewhat larger gap at the end not fitting the music Spacing scaling up toward the downbeat
  144. 12:39:581 (6) - this placement doesnt really make sense to me... it kinda just looks like it was stuck there randomly How so?
  145. 12:39:894 (1) - semi blanket? no
  146. 12:45:831 (10) - nc here instead Downbeat is FAR stronger than 10, so no
  147. 12:49:581 (6) - i think this off grid... Not off-screen
  148. 12:50:831 (5) - more nitpicking x_x
  149. 12:54:112 (4,5,1) - the sv change here might be acceptable since its the very end of the map

whew! ok. holy shit. i didn't expect that to be so long.

i'm really sorry i couldn't help you more! as it went on the quality of the mod sort of decreased, that's mostly cause i didn't want to point out the same things over and over again and sound like a broken record. x_x sorry for nitpicking so much...

but it seems like most of the problems just come from weird inconsistencies in spacing and odd slider choices, and just being a bit unpolished. but other than that, it's pretty nice.

either way, i hope this helps! feel free to ignore suggestions you don't like, i'm just giving my opinions, after all.

cheers!

Thanks for all the time and effort you put into this mod~

Blue = Unchanged
Green = Fixed or a Comment
Uncommented = Fixed!
I Must Decrease
Topic Starter
Battle
Thanks fixed everything!! ^
PlasticMemor
#neverwantedtotakeabreakanyway
- Frontier -

Hi ~ M4M ~



[BURNING LOVE CAN'T MELT STEEL BEAMS]
00:04:894 (1,2,3) - If you gonna make these notes straight. Then move 00:05:050 (2) to 148|96 ;)
00:06:144 (1) - 139|322 for a perfectly blanket
01:36:456 (3) - IMO straight slider is better :D It will same with 01:36:769 (4,5) too ~
02:05:831 (4) - IMO ctrl+g is better flow lmao
02:31:769 (3) - ^
03:19:581 (7) - I think it should be 1/4 slider than just a circle here
03:48:644 (1,2,3,4,5,6,7,8) - why 1/4 sliders ;w; IMO make like this is better
05:00:519 (3) - IMO ctrl+g is better flow lmao
05:59:737 (4) - Move this note higher :o or move to 340|118
06:32:394 (1) - IMO ctrl+g is better flow lmao
06:42:394 (1) - ^
06:43:644 (1) - ^
06:48:878 (2,3) - placing below 06:48:487 (1) maybe some players can't see. I suggested you to move to somewhere near or above sliderend like 228|88 :roll:
07:28:331 (5,6) - I hear stream sound here :o IMo you should make 1/4 sliders here
08:38:019 (1) - I think NC here is better :D
09:43:956 (5) - Maybe 1/4 slider here 8-)
11:18:175 (6,7,8) - IMO ctrl+g is better flow lmao
12:40:362 (3) - ^
13:07:550 (1,2,3,4,5,6,7) - They aren't follow the rhythm D: IMO like this is better

Take my stars ~ :) :)
Good luck !! ;) ;)
Topic Starter
Battle
-F-

- Frontier - wrote:

Hi ~ M4M ~



[BURNING LOVE CAN'T MELT STEEL BEAMS]
00:04:894 (1,2,3) - If you gonna make these notes straight. Then move 00:05:050 (2) to 148|96 ;)
00:06:144 (1) - 139|322 for a perfectly blanket
01:36:456 (3) - IMO straight slider is better :D It will same with 01:36:769 (4,5) too ~ Made slider straighter, kept 4,5 tho
02:05:831 (4) - IMO ctrl+g is better flow lmao Hmm, why not, it gives more emphasis to 1 as well so I see no problem with this~
02:31:769 (3) - ^
03:19:581 (7) - I think it should be 1/4 slider than just a circle here
03:48:644 (1,2,3,4,5,6,7,8) - why 1/4 sliders ;w; IMO make like this is better It's rly hard to see that pic so I didn't do it orzz, moved some sliders to better flow if that counts xd

05:00:519 (3) - IMO ctrl+g is better flow lmao aesthetic is prioritized in this caseeee
05:59:737 (4) - Move this note higher :o or move to 340|118
06:32:394 (1) - IMO ctrl+g is better flow lmao but that juicy emphasis doe
06:42:394 (1) - ^ A E S T H E T I C ~
06:43:644 (1) - ^ 06:42:394 (1,2) - is similar so it keeps its consistency
06:48:878 (2,3) - placing below 06:48:487 (1) maybe some players can't see. I suggested you to move to somewhere near or above sliderend like 228|88 :roll: I think it's pretty readable from the testplays I got, it seems pretty readable w/ default skin since 2 is visible w/ it's corner sticking out
07:28:331 (5,6) - I hear stream sound here :o IMo you should make 1/4 sliders here
08:38:019 (1) - I think NC here is better :D Sure I guess, 16 note streams aren't unrankable but w/e xd
09:43:956 (5) - Maybe 1/4 slider here 8-)
11:18:175 (6,7,8) - IMO ctrl+g is better flow lmao Naww I think that would make flow a lot more sharp = harder to hit
12:40:362 (3) - ^ aesthetic thooo
13:07:550 (1,2,3,4,5,6,7) - They aren't follow the rhythm D: IMO like this is better

Take my stars ~ :) :)
Good luck !! ;) ;)

Thank uuuuuuuuuu
Strategas
[Miiro?]

not sure if intentional but your visual spacing is off all over the place

normal-sliderslide.wav unused, it's empty but still lol

00:10:362 (2,3) - xd

00:20:987 (1,2) - personally I have no trouble reading this, but I'm quite sure many ppl will confuse this with 1/2 gap 00:24:112 (2,3) - something like this is much more appropriate even if there seems to be not much difference, so I suggest using that spacing in the first thing. 00:30:831 (3,1) - this one is fine cuz indicated by nc and such rhythm was already introduced

00:56:612 (3,4,5) - not the best flow, it's rather linear plus the transition from 3 into slider 4 is rather forced and uncomfortable. try something like http://puu.sh/pbDa2/212f9e1cc1.jpg

01:06:925 (6,7,8) - visual spacing tho

01:29:425 (5,1,2) - uhhh linear and different spacing isn't comfy, you will either want to change the angle or even out the spacing, but that would remove emphasis so ye, might wanna change angle or patern

03:58:644 (1,2,3,4) - uneven :(

04:58:019 (5,6,7) - same as the linear stuff

05:03:956 (3,4,5) - pretty poor flow to the slider here

05:22:394 (1) - spaced too close imo, you used finiish here afterall and there's no emphasis

05:46:456 (2,3) - z flow same thing to slider as b4

06:09:269 (4,5,6) - flows weird here cuz of sudden stop from big jumps before, but might be hard to fix with the 1/8 slider

06:17:081 (5,1,2) - you know it will look better if you blanket them in same distance

06:24:581 (4,1) - kinda looks crappy imo, better if blanket or just space more

06:32:237 (7) - would be cooler if you made it back and forth too and stack it on 5 like you did with 6 and 4

06:34:894 (1) - improve shape pls xd

06:40:519 (3) - copying the shape of 06:39:894 (1) - would be cooler and better with the music imo ( can also copy the 2nd shape into the 1st )

07:18:487 - wouldn't a 1/4 slider fit here too? it'd be also consistant with the previous ones and that pause feels weird to me, unless you REALLY want to emphasize that next part lol

07:47:237 (1,2) - why just not blanket xd

07:50:362 (4,5) - seems a bit overdone here, I don't find the need for such huge spacing here

08:14:269 (1) - disagree with extending it to blue tick, nothing follows it till blue tick - the drum plays and the vocal ends at the red tick

08:29:269 (4,5,1) - this plays really weird, you put the 5 into position that you will cut from slider very early which kind forces weird movements

08:42:394 (1,2) - more blanket mods yay (there's more btw just pointing out the worst ones)

08:57:550 (2) - this slider just doesn't fit that well with the other two imo, might want to try a different shape - something curved like the other two

09:11:144 (1,3) - why are these so much different lol, the 1 looks kinda bad tho, the 3 is great, so mb copy that

09:38:644 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - this needs a lot of polishing imo. first the first part you reduce spacing but by random ammounts, at some places don't reduce/increase it at all ( 09:38:644 (1,2,1,2) - ) and do opposite of what you first intended by reducing spacing when it was increasing ( 09:40:519 (1,2,1,2) - ) so imo, make it so that it increases/decreases at a constant interval. also, when/if you change it don't reduce the spacing by this much like at 09:39:581 (1,2) - it's just really uncomfortable to jump like that to 09:39:581 (1,2,1,2) -

10:00:206 (2,3,4) - space a little more, those antijumps are kinda eh especialy from 2 to 3

10:15:519 (4) - this shape is out of place here, I'd suggest making the shapes more consistant here

10:17:237 (1,2) -

10:18:644 (1) - can make it prettier like 09:11:769 (3) -

10:21:456 (2) - will look better if it's curved and blankets 10:21:144 (1) - slider tail

10:26:144 (1,2,1,2,3) - THIS is the only place I misread, I'm not exactly sure why, but I couldn't tell 1/1s and 1/2s apart, might be cuz of ultra spacing but idk, mb try doing something with NCs that will be easier to tell. I'm guessing it's because you have same spacing for 10:26:144 (1,2,1,2) -

10:44:112 (2,3,1) - can polish dood, now it looks chaotic tbh

10:55:206 (2) - reaaaaaaaly close to offscreen, might wanna put it more up to be safe

11:06:144 (1,3) - sorry, but it's just that much off lol

12:12:862 (2,1) - kinda inconsistant and low spacing if you compare it to the rest here

12:24:894 - WHAT IS THAT VOICE, WTF SONG RUINED

12:39:894 (1,2,3) - something like before about ending slider early to jump into that awk

13:01:144 (1) - thx for pp ( not for me tho)

I'd give stars if there wasn't fhana singing somewhere in there, gl
N0thingSpecial
Topic Starter
Battle
lol I still can't update so you might want to wait a bit

fk it it refuses to work so for the time being I'll just put w/e I need into an osz file manually

S

Strategas wrote:

[Miiro?]

not sure if intentional but your visual spacing is off all over the place Meh, all I really care about is it looking nice lol

normal-sliderslide.wav unused, it's empty but still lol

00:10:362 (2,3) - xd Centered cuz I don't like blanketing stuff

00:20:987 (1,2) - personally I have no trouble reading this, but I'm quite sure many ppl will confuse this with 1/2 gap 00:24:112 (2,3) - something like this is much more appropriate even if there seems to be not much difference, so I suggest using that spacing in the first thing. 00:30:831 (3,1) - this one is fine cuz indicated by nc and such rhythm was already introduced slight closer

00:56:612 (3,4,5) - not the best flow, it's rather linear plus the transition from 3 into slider 4 is rather forced and uncomfortable. try something like http://puu.sh/pbDa2/212f9e1cc1.jpg

01:06:925 (6,7,8) - visual spacing tho

01:29:425 (5,1,2) - uhhh linear and different spacing isn't comfy, you will either want to change the angle or even out the spacing, but that would remove emphasis so ye, might wanna change angle or patern

03:58:644 (1,2,3,4) - uneven :(

04:58:019 (5,6,7) - same as the linear stuff

05:03:956 (3,4,5) - pretty poor flow to the slider here

05:22:394 (1) - spaced too close imo, you used finiish here afterall and there's no emphasis

05:46:456 (2,3) - z flow same thing to slider as b4

06:09:269 (4,5,6) - flows weird here cuz of sudden stop from big jumps before, but might be hard to fix with the 1/8 slider I tried

06:17:081 (5,1,2) - you know it will look better if you blanket them in same distance

06:24:581 (4,1) - kinda looks crappy imo, better if blanket or just space more Meh, I opened it just a tad bit, but other than that no change, spacing it more could make the 1/4 less obvious and blanketing isn't something I like to do lol

06:32:237 (7) - would be cooler if you made it back and forth too and stack it on 5 like you did with 6 and 4 I kinda found that trying to transition it from a back and forth kinda looks really ugly so like ya, slightly adjusted some position tho lol

06:34:894 (1) - improve shape pls xd plsplsplspl k (kinda)

06:40:519 (3) - copying the shape of 06:39:894 (1) - would be cooler and better with the music imo ( can also copy the 2nd shape into the 1st )

07:18:487 - wouldn't a 1/4 slider fit here too? it'd be also consistant with the previous ones and that pause feels weird to me, unless you REALLY want to emphasize that next part lol Tru, but the pause in vocals is prioritized 4 me

07:47:237 (1,2) - why just not blanket xd u win this tiem :/\/\/\/

07:50:362 (4,5) - seems a bit overdone here, I don't find the need for such huge spacing here

08:14:269 (1) - disagree with extending it to blue tick, nothing follows it till blue tick - the drum plays and the vocal ends at the red tick It adds emphasis to tatoe, anyways silenced slider end so it's not nearly as awkward sounding

08:29:269 (4,5,1) - this plays really weird, you put the 5 into position that you will cut from slider very early which kind forces weird movements

08:42:394 (1,2) - more blanket mods yay (there's more btw just pointing out the worst ones) This isn't a blanket LMAO

08:57:550 (2) - this slider just doesn't fit that well with the other two imo, might want to try a different shape - something curved like the other two kinda just rearranged it, changed where red point was lol

09:11:144 (1,3) - why are these so much different lol, the 1 looks kinda bad tho, the 3 is great, so mb copy that

09:38:644 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - this needs a lot of polishing imo. first the first part you reduce spacing but by random ammounts, at some places don't reduce/increase it at all ( 09:38:644 (1,2,1,2) - ) and do opposite of what you first intended by reducing spacing when it was increasing ( 09:40:519 (1,2,1,2) - ) so imo, make it so that it increases/decreases at a constant interval. also, when/if you change it don't reduce the spacing by this much like at 09:39:581 (1,2) - it's just really uncomfortable to jump like that to 09:39:581 (1,2,1,2) - polished

10:00:206 (2,3,4) - space a little more, those antijumps are kinda eh especialy from 2 to 3

10:15:519 (4) - this shape is out of place here, I'd suggest making the shapes more consistant here pls it looks nice in the pattern :((((

10:17:237 (1,2) - things like this are trying to be centered lol fixeded

10:18:644 (1) - can make it prettier like 09:11:769 (3) - pls it's beautiful :vvvvvvvVv

10:21:456 (2) - will look better if it's curved and blankets 10:21:144 (1) - slider tail did sth diff

10:26:144 (1,2,1,2,3) - THIS is the only place I misread, I'm not exactly sure why, but I couldn't tell 1/1s and 1/2s apart, might be cuz of ultra spacing but idk, mb try doing something with NCs that will be easier to tell. I'm guessing it's because you have same spacing for 10:26:144 (1,2,1,2) - made 10:26:456 (2,1) - closer, I dunno people usually read it but then there a couple testplays were they slight misread so ya, should be better now

10:44:112 (2,3,1) - can polish dood, now it looks chaotic tbh basically did what I did when I said sth diff above lol

10:55:206 (2) - reaaaaaaaly close to offscreen, might wanna put it more up to be safe

11:06:144 (1,3) - sorry, but it's just that much off lol nD mi laIf3

12:12:862 (2,1) - kinda inconsistant and low spacing if you compare it to the rest here biggGerererer

12:24:894 - WHAT IS THAT VOICE, WTF SONG RUINED SNOW HALATION OMOI GA KASANARU MADE

12:39:894 (1,2,3) - something like before about ending slider early to jump into that awk ya I noticed this in testplays and fixed it but FKING BSS WON'T LET ME UPDATE

13:01:144 (1) - thx for pp ( not for me tho)

I'd give stars if there wasn't fhana singing somewhere in there, gl

Future modders, please mod this version: http://puu.sh/pcnu4/f5c9cfb361.osz
Left
M4M

[Why Snow Halation's vocal sound is strange]
00:44:737 (4) - I think this slider should end in 00:44:854 -
05:08:487 (8) - similar
06:39:425 (5,6) -
00:59:815 (12) - I think this song have no sound to map this.
01:11:612 (3,4,5) - how about this? http://osu.ppy.sh/ss/5290443 because 01:11:144 (1,4) - little overlap between these felt not good.
01:14:112 (4,5) - slider4 breaks your circular flow suddenly.. I suggest ctrl G these two sliders each. you can emphasize 01:14:894 (1) - this high vocal too.
01:16:144 (1) - move to a place lower than 01:15:831 (4) - considering flow from 01:15:519 (2,3,4) - .
01:16:300 (1) - there's a notable beat in 01:17:081 - , so end spinner in there and add note in 01:17:394 (1) - .
also start spinner in 01:16:222 (1) - would be better.
01:29:269 (4,5,1,2) - flow from 4 is not good.. how about http://osu.ppy.sh/ss/5290481 ?
02:09:894 (1) - I felt uncomfortable because of strong vocal sound in slider tail. how about adding clickable note here?
04:19:581 (3,4,5) - can fix stream DS better?
05:03:644 (1,2,3,4) - I thought It can be better if it's 1-4-2-3 order. really personal suggestion.
05:22:394 (1) - how about give here more DS? there's finish sound.
07:21:144 (1,2,3,4,5) - I think you can make W shape symmetry pattern, that would be more clean.
07:48:019 (3,4,5,6,7,8,9,10) - overmapped.
08:57:237 (1,2,3) - how about using NC in each slider for emphasis?
10:04:737 (1,2,3) - ^
09:40:987 (2,2) - perfectly stack?
10:26:456 (2) - NC here, 10:26:612 (1) - NC off for better read?
10:55:676 (4,5,6) - pattern is to linear.. 10:55:988 (6) - in x302 y300?
10:58:644 (1) - remove tail sound pls..
11:44:112 (3) - ctrl G for better flow?

looks fun~
Good Luck!
Shohei Ohtani
M A N
H A L A T I O N



Also I finally got to this because ZLOdeuka- was like "lazy owo" and I was like ";A;"

Diff:
00:21:300 (2) - Stylistically I'm used to having 1/4 things like this being closer to the slider so this fucked me up tbh apply to all similar patterns.
00:26:144 (1) - u forgot the clap on the end of the slider you whore.
00:42:394 (1,2,3,1,2,3,4,1,2) - man with the flowing nature of the previous part of the map this just feels really abrupt and awkward.
00:59:269 (5,6,7,8,9,10,11,12) - when youre doing streams don't forget about keeping the standard hitsounding pattern.
01:03:644 (1,2,3) - anyone that isn't me is gonna be fucking salty about how messy this is.
01:33:565 (4) - oh no. This wouldn't have been so awkward had you been doing this the entire map already.
02:00:519 - when someone from your squad doesn't show up to school and the squad feel incomplete
02:38:644 (1) - applause would have worked better at the end of the spinner
02:45:987 (4,1) - https://www.youtube.com/watch?v=AMszfFEdnOQ
04:06:769 (3) - garbage ass slider tbh pls don't have sliderherad overlap
04:22:237 (8) - i hate these fucking jumps apply to all similar patterns preceding and after this statrement.
05:29:425 (5,6) - holy fuck ew
08:19:737 (1) - a work of art. (and I know it makes sense with the slider afterward but still)
09:51:925 - not commenting on anything on the map but fuck man it's god damn chipmunk season
09:53:644 (1) - when the stack almost there
10:58:644 (1,2) - why (2) tho
11:56:925 (3,1,2) - what teh fucuuuuuck fix this spacing pls
13:03:331 (3) - where the NC at tho

this map fucking sucks
Topic Starter
Battle
L

Left wrote:

M4M

[Why Snow Halation's vocal sound is strange]
00:44:737 (4) - I think this slider should end in 00:44:854 - This is more done so people don't easily break
05:08:487 (8) - similar ^, I realize that the notes kinda go on for longer, but it's done so for playability sake
06:39:425 (5,6) - ^
00:59:815 (12) - I think this song have no sound to map this.
01:11:612 (3,4,5) - how about this? http://osu.ppy.sh/ss/5290443 because 01:11:144 (1,4) - little overlap between these felt not good.
01:14:112 (4,5) - slider4 breaks your circular flow suddenly.. I suggest ctrl G these two sliders each. you can emphasize 01:14:894 (1) - this high vocal too. I feel like this is fine, since it puts emphasis on the vocals, plus it's kinda just a normal triangle jump pattern so I don't feel like the flow was broken
01:16:144 (1) - move to a place lower than 01:15:831 (4) - considering flow from 01:15:519 (2,3,4) - . Naw, the flow for 2,3,4 is completely different cuz there's like, a pause, plus the slider slightly curve upward, so it follows flow
01:16:300 (1) - there's a notable beat in 01:17:081 - , so end spinner in there and add note in 01:17:394 (1) - .
also start spinner in 01:16:222 (1) - would be better.
01:29:269 (4,5,1,2) - flow from 4 is not good.. how about http://osu.ppy.sh/ss/5290481 ? Dunno if you were using the osz from last post, but ya I fixed this (forever stuck 11%)
02:09:894 (1) - I felt uncomfortable because of strong vocal sound in slider tail. how about adding clickable note here? I don't think it's too big of an issue, since it's following the vocals there needs to be a pause, it would be awkward to make it an extended slider plus it would feel inconsistent with other rhythms similar to this (and there's quite a few)
04:19:581 (3,4,5) - can fix stream DS better?
05:03:644 (1,2,3,4) - I thought It can be better if it's 1-4-2-3 order. really personal suggestion. I kinda wanted to go with a pretty straightforward, ds-ish style for this really old sounding song lol
05:22:394 (1) - how about give here more DS? there's finish sound.
07:21:144 (1,2,3,4,5) - I think you can make W shape symmetry pattern, that would be more clean.
07:48:019 (3,4,5,6,7,8,9,10) - overmapped. It fits w/ the background music
08:57:237 (1,2,3) - how about using NC in each slider for emphasis? It would seem inconsistent since I never did that
10:04:737 (1,2,3) - ^ ^
09:40:987 (2,2) - perfectly stack? Ya you're probs not modding the version on my last post lol
10:26:456 (2) - NC here, 10:26:612 (1) - NC off for better read?
10:55:676 (4,5,6) - pattern is to linear.. 10:55:988 (6) - in x302 y300? Meh, I wanted a pattern but made it a back and forth patern instead
10:58:644 (1) - remove tail sound pls..
11:44:112 (3) - ctrl G for better flow? Made it more up and down feeling lol

looks fun~
Good Luck!

C

CDFA wrote:

M A N
H A L A T I O N
U
T B H




Also I finally got to this because ZLOdeuka- was like "lazy owo" and I was like ";A;"

Diff:
00:21:300 (2) - Stylistically I'm used to having 1/4 things like this being closer to the slider so this fucked me up tbh apply to all similar patterns. it's close enufff t b HHHH
00:26:144 (1) - u forgot the clap on the end of the slider you whore.
00:42:394 (1,2,3,1,2,3,4,1,2) - man with the flowing nature of the previous part of the map this just feels really abrupt and awkward. But the lolis singing this are abrupt and awk lol, since I'm following vocals here, it can give emphasis to itttttttTT
00:59:269 (5,6,7,8,9,10,11,12) - when youre doing streams don't forget about keeping the standard hitsounding pattern.
01:03:644 (1,2,3) - anyone that isn't me is gonna be fucking salty about how messy this is. fixed?
01:33:565 (4) - oh no. This wouldn't have been so awkward had you been doing this the entire map already. Well, made them slightly easier to hit since I also noticed some testplays get at least one 100 on one of them
02:00:519 - when someone from your squad doesn't show up to school and the squad feel incomplete smae
02:38:644 (1) - applause would have worked better at the end of the spinner
02:45:987 (4,1) - https://www.youtube.com/watch?v=AMszfFEdnOQ E M P H A S I S slightly lowered
04:06:769 (3) - garbage ass slider tbh pls don't have sliderherad overlap
04:22:237 (8) - i hate these fucking jumps apply to all similar patterns preceding and after this statrement. lol naw all the testplays and stuff hit these so they fine xd
05:29:425 (5,6) - holy fuck ew ugly 4 reason LIKE YOU B))))))))
08:19:737 (1) - a work of art. (and I know it makes sense with the slider afterward but still) ayy lmao
09:51:925 - not commenting on anything on the map but fuck man it's god damn chipmunk season lo basically
09:53:644 (1) - when the stack almost there
10:58:644 (1,2) - why (2) tho cuz I wanted to make it clickable, the whole sound on the extended slider was fixed in last mod
11:56:925 (3,1,2) - what teh fucuuuuuck fix this spacing pls
13:03:331 (3) - where the NC at tho

this map fucking sucks Thank

Same color, I've been using purple for just comments instead of like, green which kinda have comment related to map lol

Future modders, please mod this version of the map as BSS hates me <3: http://puu.sh/pdnku/9be1c03851.osz
Pentori
hi
i'm so dumb i dloaded the map then hit update to latest version xd

[lo]
normal-hitfinish.wav sounds too loud to me :c overpowers music
bg dimensions
01:01:144 (1,2) - i'd increase distance a tad. ppl might confuse it with blue tick rhythms
01:05:519 (2,3) - ^
01:24:894 (1,2) - blanket can be improved
02:42:394 (1,4) - ^
02:48:487 (5) - i'd add a finish to this
03:36:144 (1,2) - blanket
05:42:706 (2) - would be nice if it pointed to next note
06:09:425 (5) - whistle sliderslide sounds poop. should add whistle to each slider head
06:33:487 (1,3) - blanket
06:39:425 (5) - same for the whistle
07:41:925 (5,1) - blanket
09:31:144 (1,3) - this could prob be done better
13:07:862 (3,4,5) - maybe change this to a slider + circle or reverse slider. most people will be single tapping the shit out of this section and miss this. just a suggestion.

noice
Topic Starter
Battle
P

Pentori wrote:

hi
i'm so dumb i dloaded the map then hit update to latest version xd

[lo]
normal-hitfinish.wav sounds too loud to me :c overpowers music
bg dimensions
01:01:144 (1,2) - i'd increase distance a tad. ppl might confuse it with blue tick rhythms
01:05:519 (2,3) - ^
01:24:894 (1,2) - blanket can be improved
02:42:394 (1,4) - ^
02:48:487 (5) - i'd add a finish to this Put whistle instead cuz that many finishes is zzz
03:36:144 (1,2) - blanket
05:42:706 (2) - would be nice if it pointed to next note kinda now
06:09:425 (5) - whistle sliderslide sounds poop. should add whistle to each slider head
06:33:487 (1,3) - blanket
06:39:425 (5) - same for the whistle
07:41:925 (5,1) - blanket
09:31:144 (1,3) - this could prob be done better
13:07:862 (3,4,5) - maybe change this to a slider + circle or reverse slider. most people will be single tapping the shit out of this section and miss this. just a suggestion. It would be pretty funny if they missed

noice

thank

fixed upload problem lol
Bunnrei

Battle wrote:

Pentori wrote:

13:07:862 (3,4,5) - maybe change this to a slider + circle or reverse slider. most people will be single tapping the shit out of this section and miss this. just a suggestion. It would be pretty funny if they missed
evil mapper
Seni
👌👀 good shit go౦ԁ sHit👌 thats ✔ some good👌👌shit right👌👌there it has openings from all the best high quality anime such as Monmusu and Kantai
Shiguma
HP drain of 4 is so low, the map is 5.98 stars, I think HP5 or maybe even higher would be more appropriate.

pls killu me now
00:13:487 (1) - Because of the "jumpy" stuff right before this I feel this note is placed awkwardly close. Should be a little further for sure. Example: https://osu.ppy.sh/ss/5311750

02:09:894 (1) - Decreasing the slider velocity for this slider makes it feel a lot better, I think.

02:55:362 (2,4) - Move slightly to the right for better flow.

03:54:425 (5,6) - Idk why I feel like this makes it better, but Ctrl + G those two notes, and adjust 03:53:956 (2,3,4) accordingly.

05:22:706 (2,3) - Ctrl + G plsssss

05:56:456 (2) - Increase distance from the 1.25 you have to like 1.4x

07:00:987 (6,1) - The 6 should be spaced further away, and *maybe* the 1 would be better with slightly higher SV

09:00:675 (5) Move this lower because right now the angle is awkward. Also, don't really care about this stuff but I saw it, 09:00:519 (4) - Do you not want to stack this on the slider end from a like a second back?

09:45:987 (1,2) - If you deleted these two notes you could add a break :kappa: 8-)
But seriously, why not put notes for "that's ris-ing"? If you made 09:44:737 (1) a slider and then 3 circles it would be pretty cool I think. Examples: https://osu.ppy.sh/ss/5312008 or https://osu.ppy.sh/ss/5312014 (If 09:44:737 (1) is turned into a slider, it would have to have muted sliderend I think)

10:27:081 (2) - Why no break right after this?

11:40:831 (7,8,1) - Troll but it works I think xD

13:01:144 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,1,2,3,1,2,1,2,3,4,5,6) - FUCKING HYPE I LOVE THIS PART

13:08:019 (1) - New combo?

Sorry my mod isn't too long, I don't go nazi on maps, in other words the things I mention are probably stuff that you should at least think about, I think. The map itself is pretty smooth, playing it was good so I'm not too surprised my mod is so short.

I would go thru the map a second time but 13 minutes zzzz
Topic Starter
Battle
S

Shiguma wrote:

HP drain of 4 is so low, the map is 5.98 stars, I think HP5 or maybe even higher would be more appropriate. so people can enjoy it without suddenly dying (aka those last jumps)

pls killu me now smae
00:13:487 (1) - Because of the "jumpy" stuff right before this I feel this note is placed awkwardly close. Should be a little further for sure. Example: https://osu.ppy.sh/ss/5311750 fixed?

02:09:894 (1) - Decreasing the slider velocity for this slider makes it feel a lot better, I think. Well the thing is, the intensity in the bg is still going whereas the vocals only calm down a little so I feel like keeping 1.0x SV multiplier is fine

02:55:362 (2,4) - Move slightly to the right for better flow.

03:54:425 (5,6) - Idk why I feel like this makes it better, but Ctrl + G those two notes, and adjust 03:53:956 (2,3,4) accordingly. I guess it's kinda more of a preference thing whether or not you want to move left or right but honestly I feel like either or is fine

05:22:706 (2,3) - Ctrl + G plsssss

05:56:456 (2) - Increase distance from the 1.25 you have to like 1.4x

07:00:987 (6,1) - The 6 should be spaced further away, and *maybe* the 1 would be better with slightly higher SV didn't do sv but ya 6 is fine now lol

09:00:675 (5) Move this lower because right now the angle is awkward. Also, don't really care about this stuff but I saw it, 09:00:519 (4) - Do you not want to stack this on the slider end from a like a second back?

09:45:987 (1,2) - If you deleted these two notes you could add a break :kappa: 8-)
But seriously, why not put notes for "that's ris-ing"? If you made 09:44:737 (1) a slider and then 3 circles it would be pretty cool I think. Examples: https://osu.ppy.sh/ss/5312008 or https://osu.ppy.sh/ss/5312014 (If 09:44:737 (1) is turned into a slider, it would have to have muted sliderend I think) do u want people 2 actually die in this map :((((((( but yeah, I have two pseudo breaks and both come toward the end soooooo, I'll keep them lol

10:27:081 (2) - Why no break right after this? Please, the person will just put their pen or w/e down and then immediately after it starts again, besides hp 4 means drain isn't gonna be horrible

11:40:831 (7,8,1) - Troll but it works I think xD xd

13:01:144 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,1,2,3,1,2,1,2,3,4,5,6) - FUCKING HYPE I LOVE THIS PART ayy lmao

13:08:019 (1) - New combo? I wanna keep the follow points going lol so it makes a nice shape

Sorry my mod isn't too long, I don't go nazi on maps, in other words the things I mention are probably stuff that you should at least think about, I think. The map itself is pretty smooth, playing it was good so I'm not too surprised my mod is so short.

I would go thru the map a second time but 13 minutes zzzz

Same colorssss
N0thingSpecial
Sorry this was so late, overwatch was consuming my life

W U C K F E E B S
00:19:894 (1,2,3,4,5,6,7) - I can't really say I agree with this, not that it's wrong, but I don't think 1/2 single taps best represent the melody, drums or the vocals, at least 00:20:362 (4,5) - I think needs to be replaced by a slider

00:58:956 (2,3,4,5) - with strong emphasis on vocal before this, I would prefer this tbh, or just further simplifying it and turn 00:58:956 (2,3,4) - into a 1/2 slider. IF you do consider my suggestion, I would also suggest ctrl+g on 00:58:644 (1) -. tl:dr 00:59:190 - this feels empty

01:14:112 (4,5) - is perfectly parallel/straight stuff your style?

01:16:300 (1) - do you mind extending the spinner to 01:17:237 - so I can have more time to spin T_T

01:32:081 (7) - the anchor in the middle seem pointless, move it out a bit.

01:34:503 (5,6) - I think you could turn this into two notes, to me it just create better emphasis on 01:34:894 (1) -

01:35:831 (4) - a suggestion since your current one just seem meh to me

01:36:769 (4,5) - your current one is fine but I find the sudden increase in spacing uncomfortable to play, when 01:36:925 (5) - this doesn't really need to be emphasized since nothing is there, and only these two 01:36:769 (4,6) - need to be emphasized since thats where the vocals are, my suggestion was just to ctrl+g 01:36:769 (4,5) - together like this but you can do better

02:06:144 (1) - make it more curvy plz, juts so it is a bit more consistent with 02:04:894 (1) -

02:19:112 (2,3) - idk NC for 1/1 apart?

02:40:362 (2) - the anchor again seem a bit pointless, move it out a bit more, like this one 02:44:112 (3) -

03:01:144 (1,2,3) - auto stack these plz, reverse slider end triples are just evil in general, manual stacking it just make it worst

03:02:394 (1,2,3) - ^

03:21:769 (3) - move this to 162 255 so that 03:22:237 (5) - sit dead center between it

03:25:831 (8,1) - looking at how you emphasize stuff I would kinda expect your would increase the spacing for this, ctrl+g on 03:25:987 (1) - ?

03:49:425 (6,7) - I feel like this should also have increase spacing since vocals, rather than just emphasizing 03:49:581 (7,8) -, ctrl+g on 03:49:581 (7,8) - should do fine imo

04:09:269 (3,4,5,6) - just want to point out that this is more evil than square jumps ;-; another configuration for the jumps maybe? please ;-;?

04:19:112 (2,3) - yea you used a lot of 1/4 jumps so I always misread this as 1/4 apart, this could just be me being bad at the game, but I would suggest increase the spacing or not make the slider point at the quints

05:48:019 (3,4) - OCD, plz align

06:14:894 (1,2,3) - ^i'm starting to feel you're doing this on purpose to trip people off y u do dis ;-;, ctrl-g on 06:14:894 (1) -

06:50:519 (5,6) - not sure why is there increase spacing here, 06:50:831 (7,8) - this I kinda understand, but not the first one.

07:08:644 (1,2,3,4,5) - I still feel like that these spacing are a bit too big for a section this calm

07:31:144 (1,2) - I'm very sorry, but .... better blanket plz

07:33:175 (4,1) - PLZ ;-;, idk shorten 4 and add a note at the end of it.

07:45:362 (3,5) - yup blanket plz im sorry

07:50:519 (5,6,1) - OCD triggering, yea fix 07:50:519 (5,1) - for parallel, and make 07:50:519 (5,6,1) - them visually space equally I find it interesting that the first half of the map you use minimal blankets, and then suddenly you decide to use lots of blankets in the second half

08:30:362 (4,1) - blanket, or at least make it sit between the slider end and slider head

08:38:019 (1,2,3,4,5,6,7,8) - I think it would be more interesting if you would increase the spacing for this and make it more curvy, since you know the vocals come in

09:12:237 (1,3) - "does it really matter?" is probably what you're thinking right now

09:18:019 (4,6) - I suggest adding another anchor in the middle of these two sliders, since 09:18:331 (6,1) - are not perfectly parallel to start with and it is triggering my OCD, plus parallel stuff only work on in very few occasion

09:30:519 (3,4) - plz move the anchor in the curvy bit to the middle of the two anchors

10:13:644 (1,2,3) - curious as to why not chose a perfect windmill pattern

10:20:206 (2,3) - blanket could be better

10:33:019 (3,4,1) - make 4 sit exactly in the middle of 3 and 1

11:08:331 (4) - suggest moving this out a bit, cause it's a bit cramp right now, 432 233 seems fine

11:42:237 (1) - this definitely need a second anchor to smooth things out

11:52:237 (1) - a really pointless suggestion'

12:09:894 (1,3) - this blanket could be better

12:19:581 (5,1) - don't really like this overlap, either make it overlap more or space it

12:25:050 (2,1) - this definitely need to be spaced more so it feels more like it's 1/1 apart

12:57:394 (1) - curve this a bit more so 12:57:394 (1,2) - looks more symmetrical

13:07:550 (1,2) - lower the DS for this since it is relatively more quiet, it's kinda weird to have nearly constant DS

yea your map plays great, I would recommend looking through the map with EZ mod to see if there's anymore glaring aesthetic flaws
Topic Starter
Battle
NS

N0thingSpecial wrote:

Sorry this was so late, overwatch was consuming my life
W U C K F E E B S

00:19:894 (1,2,3,4,5,6,7) - I can't really say I agree with this, not that it's wrong, but I don't think 1/2 single taps best represent the melody, drums or the vocals, at least 00:20:362 (4,5) - I think needs to be replaced by a slider I chose single taps to go along with the increasing intensity of the vocal here

00:58:956 (2,3,4,5) - with strong emphasis on vocal before this, I would prefer this tbh, or just further simplifying it and turn 00:58:956 (2,3,4) - into a 1/2 slider. IF you do consider my suggestion, I would also suggest ctrl+g on 00:58:644 (1) -. tl:dr 00:59:190 - this feels empty did sth

01:14:112 (4,5) - is perfectly parallel/straight stuff your style? ya

01:16:300 (1) - do you mind extending the spinner to 01:17:237 - so I can have more time to spin T_T no lol

01:32:081 (7) - the anchor in the middle seem pointless, move it out a bit.

01:34:503 (5,6) - I think you could turn this into two notes, to me it just create better emphasis on 01:34:894 (1) - aesthetic prioritized

01:35:831 (4) - a suggestion since your current one just seem meh to me naw

01:36:769 (4,5) - your current one is fine but I find the sudden increase in spacing uncomfortable to play, when 01:36:925 (5) - this doesn't really need to be emphasized since nothing is there, and only these two 01:36:769 (4,6) - need to be emphasized since thats where the vocals are, my suggestion was just to ctrl+g 01:36:769 (4,5) - together like this but you can do better not as sudden, increased space for 4

02:06:144 (1) - make it more curvy plz, juts so it is a bit more consistent with 02:04:894 (1) - naw

02:19:112 (2,3) - idk NC for 1/1 apart?

02:40:362 (2) - the anchor again seem a bit pointless, move it out a bit more, like this one 02:44:112 (3) - slight bend is fine

03:01:144 (1,2,3) - auto stack these plz, reverse slider end triples are just evil in general, manual stacking it just make it worst they feel fine imo lol

03:02:394 (1,2,3) - ^ ^

03:21:769 (3) - move this to 162 255 so that 03:22:237 (5) - sit dead center between it

03:25:831 (8,1) - looking at how you emphasize stuff I would kinda expect your would increase the spacing for this, ctrl+g on 03:25:987 (1) - ? sth

03:49:425 (6,7) - I feel like this should also have increase spacing since vocals, rather than just emphasizing 03:49:581 (7,8) -, ctrl+g on 03:49:581 (7,8) - should do fine imo

04:09:269 (3,4,5,6) - just want to point out that this is more evil than square jumps ;-; another configuration for the jumps maybe? please ;-;? lol naw everyone passes this ez lmao

04:19:112 (2,3) - yea you used a lot of 1/4 jumps so I always misread this as 1/4 apart, this could just be me being bad at the game, but I would suggest increase the spacing or not make the slider point at the quints Everything that's 1/4 like that usually is really close lmao


05:48:019 (3,4) - OCD, plz align

06:14:894 (1,2,3) - ^i'm starting to feel you're doing this on purpose to trip people off y u do dis ;-;, ctrl-g on 06:14:894 (1) -

06:50:519 (5,6) - not sure why is there increase spacing here, 06:50:831 (7,8) - this I kinda understand, but not the first one. cuz scaling intensity

07:08:644 (1,2,3,4,5) - I still feel like that these spacing are a bit too big for a section this calm It's going closer to a part w/ intensity so the intesity scales toward it

07:31:144 (1,2) - I'm very sorry, but .... better blanket plz

07:33:175 (4,1) - PLZ ;-;, idk shorten 4 and add a note at the end of it. But vocal is rather passive right there

07:45:362 (3,5) - yup blanket plz im sorry

07:50:519 (5,6,1) - OCD triggering, yea fix 07:50:519 (5,1) - for parallel, and make 07:50:519 (5,6,1) - them visually space equally fixed idk I find it interesting that the first half of the map you use minimal blankets, and then suddenly you decide to use lots of blankets in the second half I mapped this in about a day but throughout 3 days so like, what I preferred changed each day

08:30:362 (4,1) - blanket, or at least make it sit between the slider end and slider head

08:38:019 (1,2,3,4,5,6,7,8) - I think it would be more interesting if you would increase the spacing for this and make it more curvy, since you know the vocals come in I kinda like, suk at streams so I'll keep this lmao, best I can do xd

09:12:237 (1,3) - "does it really matter?" is probably what you're thinking right now

09:18:019 (4,6) - I suggest adding another anchor in the middle of these two sliders, since 09:18:331 (6,1) - are not perfectly parallel to start with and it is triggering my OCD, plus parallel stuff only work on in very few occasion more parallel, no anchors

09:30:519 (3,4) - plz move the anchor in the curvy bit to the middle of the two anchors naw i like the shape

10:13:644 (1,2,3) - curious as to why not chose a perfect windmill pattern cuz I try my best, tried more

10:20:206 (2,3) - blanket could be better

10:33:019 (3,4,1) - make 4 sit exactly in the middle of 3 and 1

11:08:331 (4) - suggest moving this out a bit, cause it's a bit cramp right now, 432 233 seems fine

11:42:237 (1) - this definitely need a second anchor to smooth things out curve to sharp current is fine

11:52:237 (1) - a really pointless suggestion' lol naww

12:09:894 (1,3) - this blanket could be better

12:19:581 (5,1) - don't really like this overlap, either make it overlap more or space it

12:25:050 (2,1) - this definitely need to be spaced more so it feels more like it's 1/1 apart u can tell dw, no testplayer has ever messed it up lmao

12:57:394 (1) - curve this a bit more so 12:57:394 (1,2) - looks more symmetrical

13:07:550 (1,2) - lower the DS for this since it is relatively more quiet, it's kinda weird to have nearly constant DS

yea your map plays great, I would recommend looking through the map with EZ mod to see if there's anymore glaring aesthetic flaws
Sonnyc
00:10:987 (1,2) - I doubt if this 3/4 slider fits the song nicely.
00:26:612 (2,3) - Hope the 1/4 spacing is consistent with 00:24:112 (2,3) etc previous spacings.
01:00:753 (4) - Let's make a balanced spacing.
02:37:550 (1) - Start 1/4 earlier.
02:56:769 (2,3) - Let's make this 1/2 spacing bigger to make a follow point visible.
05:15:128 (2) - Balanced spacing.
05:36:769 (2,3,1) - No, this is a confusing pattern and any new combo settings won't help reading it. Please rework this pattern.
06:08:956 (2,3,4,5) - Not as bad, but readability of this pattern wasn't cool enough. Consider reworking.
06:14:894 (1,2,3) - Spacing is pretty similar. (2,3) needs more difference.
06:23:956 (2) - Spacing.
07:27:862 (3,4,5) - (3,4) is even far than (4,5). This causes readability issue. Adding NC at (5) might work, but not the best.
07:32:237 (1,2,3,4) - Balanced spacing plz.
09:12:706 (3,4) - Really? This anti-jump doesn't play nice nor is intuitively cool to read.
10:44:112 (2,3,1) - omg NO.
10:58:644 (1) - There's a nice guide regarding Loop slider at t/37194 Hope this can improve your slider.
11:21:612 (3,4) - Don't you think this 1/4 jump is too massive?
11:56:144 (1,2,3) - Not cool. Hope the spacing could discern the rhythm more clearly.
13:01:144 ~ 13:08:175 - Most of the ending patterns were just repeated circles in repeated places. This section could be more interesting while providing players a similar gameplay experience. I think this part needs a rework.

Not bad, but lacked consistency. Please do consider the readability issues I've pointed out. Some are just mentioned with a single "no" because I felt those don't need an in depth explanation. If you have trouble in understanding those non-mentioned parts, let me know.

Good luck.

oh and hp4 4 real? ;w; I hope not
Topic Starter
Battle
S

Sonnyc wrote:

00:10:987 (1,2) - I doubt if this 3/4 slider fits the song nicely. While it doesn't fit too good, there's no beat on the downbeat either, I silenced the slider end to make it sound better
00:26:612 (2,3) - Hope the 1/4 spacing is consistent with 00:24:112 (2,3) etc previous spacings.
01:00:753 (4) - Let's make a balanced spacing.
02:37:550 (1) - Start 1/4 earlier.
02:56:769 (2,3) - Let's make this 1/2 spacing bigger to make a follow point visible.
05:15:128 (2) - Balanced spacing.
05:36:769 (2,3,1) - No, this is a confusing pattern and any new combo settings won't help reading it. Please rework this pattern. None of the testplayers had a problem with this pattern, however I moved some things to be more readable
06:08:956 (2,3,4,5) - Not as bad, but readability of this pattern wasn't cool enough. Consider reworking. Little bit more readable, the only thing that's kinda wrong with this pattern that I saw through multiple testplays is the fact that 06:09:425 (5,6) - is kinda awkward, but that's can't really be helped since I have all the 1/8 repeat slider patterns like this in a similar fashion so the flow is kinda stopped, but I still want the emphasis on the previous not :((((
06:14:894 (1,2,3) - Spacing is pretty similar. (2,3) needs more difference.
06:23:956 (2) - Spacing.
07:27:862 (3,4,5) - (3,4) is even far than (4,5). This causes readability issue. Adding NC at (5) might work, but not the best.
07:32:237 (1,2,3,4) - Balanced spacing plz.
09:12:706 (3,4) - Really? This anti-jump doesn't play nice nor is intuitively cool to read.
10:44:112 (2,3,1) - omg NO.
10:58:644 (1) - There's a nice guide regarding Loop slider at t/37194 Hope this can improve your slider. lol I basically spent a decade trying to fix it
11:21:612 (3,4) - Don't you think this 1/4 jump is too massive?
11:56:144 (1,2,3) - Not cool. Hope the spacing could discern the rhythm more clearly. should be better now
13:01:144 ~ 13:08:175 - Most of the ending patterns were just repeated circles in repeated places. This section could be more interesting while providing players a similar gameplay experience. I think this part needs a rework. Honestly I don't think there are any problems on this part, it's interesting enough from what I've seen from testplays, and multiple people have told me that the jumps were fun (and that they were dying), but aside from that there were no issues. If more people complain I'll seek change, but for now it seems perfectly fine since they play well, and the tediousness of the jumps make it feel like the song is finally over

Not bad, but lacked consistency. Please do consider the readability issues I've pointed out. Some are just mentioned with a single "no" because I felt those don't need an in depth explanation. If you have trouble in understanding those non-mentioned parts, let me know. I basically fixed all lol, the lack of consistency kinda stems from the fact that I wanted to make each individual song feel special in it's own way, and due to the fact that the medley changes songs quite often, it's hard to really establish a structure for a single song, but overall I try to structure some of the patterns similar to other songs so ye~

Good luck.

T h a n k

also hp4 is 4 real cuz, lmao I'm not cruel enough to have people legit die on the end jumps xd
Sonnyc
Regarding the last jump, I was talking about its pattern instead of them being a jump :p nvm anyways haha
Topic Starter
Battle
ya it's not rly attractive but it plays well so I make an exception 4 ittttt xd
Monstrata
Vocal version so uhh... I don't know if this is the correct metadata. M.Iz's medleys are distinctively instrumental and I much prefer them because the vocals are really heavily distorted in some of these songs. Like, if you know the original, the version here sounds way out of pitch lol.
Really.. no breaks.
00:04:581 (4,1,2,3) - Structurally, this arrangement just doesn't look very clean :P
00:20:519 (5,7) - These sound overmapped. Stick to the rhythm of the song. Both the vocals + drums suggest using two 1/1 beats here for 00:20:362 (4,6) - so you should reflect that by making them two sliders or two circles that are 1/1 apart in time.
00:42:394 (1,2,3,1,2,3,4,1,2,3) - The spacing here is really confusing because you use the same visual spacing for both 1/1 and 1/2.
02:16:144 (1,2,3) - Give more room for this arrangement. It really looks like you ran out of room.
02:30:519 (3,1) - Might as well blanket this
02:34:894 (1,2) - This rhythm just didn't feel good for me.
02:45:206 (1,2) - Swap NC's makes more sense musically to NC on 02:45:362 - instead.
02:46:456 (1,2) - ^
03:27:394 (1,2,3) - This flow into 3 just isn't working for me xP. Like, playability it probably works, but if you flipped the curve of slider 3 it would look a lot better
04:29:659 (2) - This is so hard to read xP. Use a less severe angle?
05:29:425 (5,6,1) - Too sharp for me xP
06:13:487 (1,2) - Ugly blanket. Don't tell me this isn't supposed to be a blanket xP
06:25:362 (4) - By doing this you really detract from the clicking rhythm of those vocals xP. Like, Vocals = click but here you ahve to click anyways even tho its a really feint beat. I would use a 1/2 slider instead.
06:28:644 (1,2,3) - You can make these larger. and more evenly spaced.
07:18:331 (3) - Quite empty here, considering the 1/4's
07:30:675 (4,5,1) - Make a larger jump onto 1 for better emphasis
09:09:737 (1) - Map that downbeat please xP. It's throwing off the rhythm
09:20:206 (2,3) - This is too big of a jump for something with so little emphasis xP
09:40:831 (1,2) - I don't like how the jumps seem to get smaller...
09:43:722 (2) - This is overmapped. The song (Rising Hope too) uses this rhythm and I think if you use it it'll keep more a connection to the original song.
10:06:612 (4,5) - This rhythm just sounds really weird to me... actually this whole section...
11:35:206 (2,3) - This flow really sucks xP. Maybe flip slider 3 the other way?
12:45:362 (4,5,6,7) - This just ends up looking weird xP. Maybe put some NC into it to make the pattern more visually distinguishable. Right now it just looks unpolished.
13:01:144 (1) - etc... until the end. This is so overstated compared to the rest of the map xP.

[]

Good luck!
Topic Starter
Battle
M

Monstrata wrote:

Vocal version so uhh... I don't know if this is the correct metadata. M.Iz's medleys are distinctively instrumental and I much prefer them because the vocals are really heavily distorted in some of these songs. Like, if you know the original, the version here sounds way out of pitch lol. lol I did it more for the applause hitsoundsszsszs
Really.. no breaks.
00:04:581 (4,1,2,3) - Structurally, this arrangement just doesn't look very clean :P Re-position to be more of a straight line
00:20:519 (5,7) - These sound overmapped. Stick to the rhythm of the song. Both the vocals + drums suggest using two 1/1 beats here for 00:20:362 (4,6) - so you should reflect that by making them two sliders or two circles that are 1/1 apart in time. did sth
00:42:394 (1,2,3,1,2,3,4,1,2,3) - The spacing here is really confusing because you use the same visual spacing for both 1/1 and 1/2. I don't think it's confusing at all considering none of the testplays messed up on this section, I made the 1/2 more clear for 00:42:706 (2,3) - a bit more clear, but other than the the NCs gives further clarification to players
02:16:144 (1,2,3) - Give more room for this arrangement. It really looks like you ran out of room.
02:30:519 (3,1) - Might as well blanket this
02:34:894 (1,2) - This rhythm just didn't feel good for me. I prefer this rhythm tbh, it goes along w/ vocal
I would have done this instead to distinguish those 3 notes at the beginning

02:45:206 (1,2) - Swap NC's makes more sense musically to NC on 02:45:362 - instead.
02:46:456 (1,2) - ^
03:27:394 (1,2,3) - This flow into 3 just isn't working for me xP. Like, playability it probably works, but if you flipped the curve of slider 3 it would look a lot better lol fine but I also moved 4,5 xd
04:29:659 (2) - This is so hard to read xP. Use a less severe angle?
05:29:425 (5,6,1) - Too sharp for me xP I mean, it looks ugly but plays pretty fine xd
06:13:487 (1,2) - Ugly blanket. Don't tell me this isn't supposed to be a blanket xP It's actually just there LMAO, not a blanket xd
06:25:362 (4) - By doing this you really detract from the clicking rhythm of those vocals xP. Like, Vocals = click but here you ahve to click anyways even tho its a really feint beat. I would use a 1/2 slider instead. I feel like this sort of "disconnection" feeling goes along pretty great, it makes it so that each verse sounds strong and impactful while giving it meaningful movement as well
06:28:644 (1,2,3) - You can make these larger. and more evenly spaced.
07:18:331 (3) - Quite empty here, considering the 1/4's I wanananan emphasize vocal pauseeee
07:30:675 (4,5,1) - Make a larger jump onto 1 for better emphasis
09:09:737 (1) - Map that downbeat please xP. It's throwing off the rhythm vocal thooo But w/e fine lmao
09:20:206 (2,3) - This is too big of a jump for something with so little emphasis xP
09:40:831 (1,2) - I don't like how the jumps seem to get smaller... I alternated between two ds, but I made the downbeat emphasized
09:43:722 (2) - This is overmapped. The song (Rising Hope too) uses this rhythm and I think if you use it it'll keep more a connection to the original song.
~

10:06:612 (4,5) - This rhythm just sounds really weird to me... actually this whole section... I actually am quite fond of this rhythm, it goes along nicely with the vocals while still trying to have as many important beats such as 10:07:394 - and sounds similar to it clickable
I would do this

11:35:206 (2,3) - This flow really sucks xP. Maybe flip slider 3 the other way? I kinda like it this way, the break of flow gives emphasis to those horribly distorted vocals xd
~

12:45:362 (4,5,6,7) - This just ends up looking weird xP. Maybe put some NC into it to make the pattern more visually distinguishable. Right now it just looks unpolished.
13:01:144 (1) - etc... until the end. This is so overstated compared to the rest of the map xP. Jum Ps sS ZzSSAS adas gfdg dfg

[]

Good luck!
Th a nK
_handholding
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kds pls
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