Why did you delete [for LMS] ;_;
that is greatest map in this set. please add re-named it to this mapset
that is greatest map in this set. please add re-named it to this mapset
I replaced the Fatale Oni with that diff...ManP wrote:
Why did you delete [for LMS] ;_;
that is greatest map in this set. please add re-named it to this mapset
Vulkin wrote:
"You will gain 2 kudosu if you mod this map."
okimsoselfishhelpme
-Kantan-
00:17:969 (25,26) - Ctrl+G? sure
00:20:636 (31,32) - Ctrl+G? yeah probably
00:22:303 (34) - finisher? yeah I'm lazy with finishers
00:53:636 (86) - k? applied and made the note before d
00:54:303 (87) - finisher? not applied
01:15:636 (111) - finisher? sure
01:20:969 (121) - finisher? ^
01:42:969 - to 01:51:636 - too much kdkdkdkdkdkd, too simple o-o tried to make it more interesting
-Futsuu-
00:05:636 (12) - d applied
-Muzukashii-
wait it was possible to have ddk and that kind of pattern on this? wasnt it supposed to be only monotone triplet? shrug, it's a really hard muzu but imo there shouldn't be any rules for this
01:15:636 - 01:22:969 - too repetitive? tried to change a bit
-Oni-
Pretty good over here
-Inner Oni-
01:25:636 - 01:31:636 - not sure about this part, it sounds good but its kinda overmapped disagree
01:52:886 - Remove fair, even though I liked it orz
01:52:969 - finisher yeah
-Fatale Oni-
Pretty Amazing!!
Good Luck with this map!
get goodstrickluke wrote:
nerf muzukashii kds
probably won't[_Chichinya_] wrote:
you should rank this !!
frukoyurdakul wrote:
Hello, sorry I was late for a day, since I was busy yesterday.
[General]
- I think you can use a lower volume at the beginning, 50% would be my recommendation. After that you can increase it back on 00:10:959 - this spot. done
- For some reason, timing feels a bit off. It should be shifted about 8ms (to 968 instead of 960) with all the notes and points with it. I consistently hit the notes late, and I've checked that on the editor itself done.
[Fatale Oni]Pretty good diff, I enjoyed this a lot.
- 00:20:793 - The sound is actually on this spot, but you put it to a 1/3 snap. Shifting 00:20:848 (112) - this note to that spot would help synchronize the sounds with the notes of the map. I guess but I feel kinda uncomfortable about this
- 00:35:626 - On other spots, the 1/3 fits pretty well since there are sounds on them, but on this one I didn't hear something that is in 1/3, and because of that reason I think the flows breaks down. How about simply mapping it to 1/2 1/4 snappings like you did the rest of the map? tried to change it someone let me know if it's not good
- 00:40:293 (270,271,272,273) - On these, I can hear 1/3 instead of 1/2 1/4. This kind of usage doesn't fit in my opinion, so 1/3 kddk would work way better on this. changed
- 01:34:959 (798,799,800,801,802) - Instead of these notes, I recommend 1/3 kdd, that part seems a bit overmapped. Nothing as far as I can hear references the 1/6 middle kddk pattern. I'm keeping this unless more people are bothered by it, I like it as it is
- 01:36:626 - I think you can put a 1/6 kkkkkkd here, since the piano notes are similiar to 00:48:626 - these ones, for example. more notes are always welcome /me runs
[Inner Oni]This diff needs more work compared to Fatale Oni but I think you'll figure something out
- 01:52:293 - On Fatale Oni, the ending is harder. Consider making it same or easier since it breaks the spread. [/color]
- 00:20:793 - Same issue mentioned in Fatale Oni.yeah
- 01:04:959 - I think this shouldn't be mapped like this, because of two reasons: 1) It breaks the spread way too much, 2) It doesn't follow any of the elements in music. Something like this (the selected area with a green rectangle) would follow the music better, and help you to keep the spread better as well. I hope you like this better
- 01:07:626 - These patterns are too long to be there, it is overmapped and doesn't support the music as well. You can apply my suggestion above with a density increase like [(k) d (kddkddk) d (kkdkddk) d] etc. to emphasize the volume increase on keyboards. tried to change it a bit
- 01:13:293 (538,539,540,541,542) - This kkddk makes the stream harder than Fatale Oni, either change it to 1/3 or 01:13:376 (539,541) - delete these two notes. My recommendation will be the first one. did first one
- 01:15:626 - This part includes monostreams a lot, which I don't think they fit, so, how about making these a bit more various? It will make the kiai part funnier :^) tried to modernize it
- 01:18:959 - Since you are following the 1/3 part of the keyboard on 01:22:293 - this spot, I think from that spot to 01:19:626 - here you can change the snapping as 1/3. done
[Oni][Muzukashii]
- 00:11:126 - I think you should add something here. This part is way harder on Inner Oni and Fatale Oni, having a single note doesn't feel right for me.added something something
- 00:23:959 - Instead of this, I think you can put something like k dk dk dk (1/3 snapped) to follow the keyboard better. Emphasizing 1/3 sounds with 1/4 patterns is not a good option to make a diff easier. This applies to general, so please check the occasions yourself since I won't point out them every time.done
- 00:25:543 (128) - Shift this one to 00:25:626 - here and make it kat in order to follow something. It will follow the drums in this way. I guess I found the old way cool though
- 01:10:293 - I think this stream is a bit long. You can cut it on the middle by deleting 01:12:737 (384,385) - these two notes. sure
- 01:22:126 (456) - In order to keep the breaks a bit more consistent, you can delete this note. It also doesn't have a kick sound like on 01:21:459 (450) - this one.good idea
- 01:50:626 - You can change this one to kdddk or kkddk 1/4, since the keyboard is 1/4. yeah
There are some questionable usages on this diff, like 01:15:626 (312,313,314,315,316) - this 5-plet, but I won't think they'll cause a problem since the new RC is actually supporting these kinds of usages. It's just a small note, in this case. I wanted this muzu to be a bit hard
- 00:11:293 - You can add a triplet here due to spread issues. Recommendation: kkk 1/4 would be good. sure
- 00:15:626 - A bit hard for Muzukashii, don't you think? 1/3 snaps are uncommon for these kinds of players, so I think deleting 00:15:737 (47) - this and 00:16:071 (50) - this note would solve the problem. yeah
- 00:42:404 (178) - You should delete this one as well because of the same reason as above. ok I kinda liked him though
- 00:47:626 - Well, same as above. yea
- 00:53:071 (233) - Yeah, same as above. The general issue on this diff is the 1/3 pattern usage, so I won't point out every one of them. yeah
- 00:56:793 - You can add a don here due to the kick sound. yeah
- 01:51:459 (483) - In order to make the 1/3 1/4 switch easier, I think you should delete this note as well. yeah
[Futsuu]Nice diff, seems good to me except the situations I've mentioned above.
- 00:33:626 (90) - Hmm, how about moving that note to 00:33:293 - here and making it kat? It will produce a different rhythm that you used before,
and it plays very good due to the drums. If you accept this, change other parts in order to maintain consistency. good suggestion- 01:20:626 (232) - I think a 2/1 break works well here, due to achieve that you can remove this note. sure
- 01:45:959 - In order to keep the density same, you should add a note here. yea
[Kantan]Get 12 stars and call me back.
- 00:59:626 (91) - How about changing the notes to kats from that spot? It will create some variation, hitting dons again and again makes the map a bit boring in my opinion. sure
- 01:52:293 - You can add a kat here, since it's the outro of the song, I think it can be more intense. sure
frukoyurdakul wrote:
Recheck, no kudos.
[General]
00:00:967 - The first note seems unsnapped for some reason, it's shifted about 1ms. Consider it editing. fixed
[Inner Oni][Oni]
- 00:13:801 (56,58) - Seems that I've missed something, but I wanna hear the reason of not using finishers like you did on Fatale Oni. As a suggestion, it might be good to use them here, and the other spots as well. I initially thought it was too hard and I made fatale oni after these, I guess I'll add
- 00:28:801 (168) - ^ yeah
- From 00:37:467 - here to 00:41:634 - here I think you can reduce some of the patterns. While the spread between Fatale Oni and this diff is okay, there is a huge gap between Oni and Inner Oni. You can arrange the patterns to go through the middle way by deleting some notes on some patterns except on 00:37:467 - this one since it's already the stream that finishes the 4th stanza. is this better?
- The ending is still not nerfed. better?
I guess it's fine above this one.
- Same finisher issues I mentioned on Inner Oni. done
[Muzukashii][Futsuu]
- Same finisher issue as mentioned before. yeah
- 01:10:967 - Starting from this part, while the music is going higher and higher, you increased the density and difficulty of the patterns on Oni, Inner Oni and the highest diff, while this one becomes easier. This is not good for the sake of the spread, and needs to be fixed. After you increase the density on this part, make sure you've done the same on Futsuu and Kantan as well. how about this?
- 01:20:467 - Add a don maybe? The kick sound is prominent enough to do so. sure
- 01:51:745 (482) - It'd be good to remove this note from here. (dddk) ddk seems too hard for Muzukashii. was thinking about it
[Kantan]
- 01:15:634 - Kiai is unsnapped. done
- You can use finishers more on this diff too. done
You may call me back after you apply these.
- How about varying the intro a little bit? Some notes can be changed to kat, it won't make the rhythm harder.
- 00:48:634 - You can add a note in order to keep the structure better, since you've used a triplet for every 2 stanza at this section.
- You can also use some finishers on this diff.
Edit: Btw you can use OD=7 on Fatale Oni and OD=6 on Inner Oni to make a linear-increase between the diffs. Also, Futsuu HP=6, Muzukashii HP=5 or 5,5 since the HP value works reversed on Taiko.
Raiden wrote:
hi!!
general
i recommend having 80-85% volume on the louder parts as hitsounds become noticeably quiet (these parts are 00:10:967 - till 00:54:301 - ; 01:15:634 - till the end)
the "quiet" part can stay at 70% done
fatal oni
01:41:634 (870,871,872,873,874,875) - how about replicating the pattern at 00:42:967 (295,296,297,298,299,300,301) - it would also be fitting for a super dense kiai good idea
01:49:301 (952,953,954,955,956) - 1/3 yeah
inner
hp7? using 6 would work just fine and you wouldn't have a 5-7-6 I don't see the big deal at making such a hard diff as fatale merciful in terms of hp but sure
OD6,5 for more linearity
kantan
OD3
futsuu
OD4
muzu
OD5
oni
OD6 did all the OD changes
spread
00:11:301 - jump from futsuu to muzukashii is slightly big because there is a 1/4 pattern but it's totally empty on kantan and futsuu
consider 1/1 pattern in kantan and 1/2 in futsuu done
00:12:134 - similarly - ddk in muzu but no 1/2 in futsuu (this repeats some more times, make sure to add a simple 1/2 pattern in futsuu when there is a 1/4 ddk in muzu, 01:43:467 - kkd also) done
00:13:967 - delete in kantan, there is no note in futsuu here (or add note in futsuu, since there is a 2/1 break in the previous measure) deleted
00:23:634 - fill in kantan and futsuu, and delete 00:22:634 - in futsuu for a 2/1 break before the long pattern done
00:27:634 - kantan: fill some notes in there, currently it's way too sparse in comparison to futsuu like this?
00:34:801 - and 00:36:134 - fill in oni done
00:44:967 - simple 1/2 to complex 1/4+1/3 might be a bit too big for a jump (muzu → oni) so consider doing any of the alternatives (nerfing oni is the best way likely, since inner already has that 1/4+1/3 concept) is this fine?
breaks stuff
muzu is in dire need of 3/2 and/or 2/1 breaks on approximately 16/1 or 32/1 of mapping respectively, in order to avoid consecutive mapping removed all listed at least
places where you can do some deletions:
00:16:801 - leaves a 3/2 break
00:25:634 -
00:31:301 -
00:36:134 - + 00:36:301 -
00:43:301 -
00:48:801 -
01:09:967 - to give some space before the big patterns startx
01:47:301 - + 01:47:467 -
and i think that's all from me
Arrival wrote:
i dont see why we shouldn't use the most accurate source as possible
but whatever, great map