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Neptune - Hollywood

posted
Total Posts
31
Topic Starter
Pandize
This beatmap was submitted using in-game submission on Friday, December 22, 2017 at 11:40:15 PM

Artist: Neptune
Title: Hollywood
Tags: Dubstep Wub Smoothie World Fort CiiyusMiapah
BPM: 140
Filesize: 5224kb
Play Time: 02:04
Difficulties Available:
  1. Advanced (2.81 stars, 235 notes)
  2. Fort's Style (5.72 stars, 380 notes)
  3. Hard (3.17 stars, 292 notes)
  4. Insane (4.16 stars, 426 notes)
  5. Normal (1.86 stars, 134 notes)
  6. Smoothie World's Extra (4.82 stars, 385 notes)
Download: Neptune - Hollywood
Information: Scores/Beatmap Listing
---------------
WOOO RANKED!

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Special thanks to the people I asked to play the map during playtesting!
-kevincela-
Smoothie World
Xbox
PulseOfSk8

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Special thanks to the modders!
VINXIS A week of mods
HikaruR
Fuccho
emanfman
Fort
Strategas
Taeyang Big Mod
deetz
Kibbleru
VINXIS
KD PLZ FOR IRCIGN for lik 4 dayys


also y is my small ass thign ther HOYl
emanfman
Insane
19:29 emanfman: There are some stylistic things I disagree with, such as silent-ended kick sliders
19:29 emanfman: But that's not unrankable, just personal preference
19:29 emanfman: As for hitsounding in general though, I disliked those stacks going down to basically zero
19:30 emanfman: I like what you did by decreasing the volume but perhaps make it not so drastic
19:32 emanfman: 00:01:512 (5) - This is the only circle in the intro on a blue tick. It seems like you were trying to start by mapping to the rhythm of the synth, but you ended up switching to mapping drums as you continued.
19:32 emanfman: Consider editing this to be on a white tick, or keeping the syncopated timing for the rest of the intro.
19:34 emanfman: The first break is pretty long. Maybe do some slow funky shaped sliders to fill the gap? At least half of it.
19:36 emanfman: 00:53:477 - Spinner here until the next big white tick, same reason
19:38 emanfman: 01:16:084 (3,1,2) - This pattern is confusing because the song would seem like it calls for three circles here but the sliderend take up the first one. Do something about this :P Not sure what, maybe make the slider end on the red tick and add a circle to the stack of two?
19:40 emanfman: 01:26:905 (1,2,3) - The counterflow is okay here but results in nearly guaranteed slider-end drops. Consider shortening these sliders (and lowering the SV a tad to make up for it).
19:41 emanfman: 01:43:084 - Empty space doesn't belong here. Just because the song slowed down, it doesn't mean there's no motion still.
19:42 emanfman: 01:49:941 - Same here
19:44 emanfman: 02:03:548 (1,2) - Make these sliders fancier or something, the map gets too bland by the ending. Make sure you don't give up on putting effort into high quality through the WHOLE map! The "aftertaste" of a map is dependent on the quality of the ending - I know you're good at slider shapes, so show off here! :P
19:45 emanfman: One last thing:
19:46 emanfman: 00:27:548 (1,2) - This is just a huge opinion thing but I was very disappointed to see no emphasis on the big THUMP THUMP throughout the whole buildup section. Consider making some absurd spacing here just to make it that much more epic!
19:47 emanfman: That's pretty much it
19:47 emanfman: It's awesome and I loved playing it
19:47 emanfman: Something that I don't often say about maps under 5 stars
19:47 emanfman: Keep up the great work :D
ac8129464363
K
2016-05-20 20:36 deetz: 00:02:691 (4) - can help to NC stuff like this
2016-05-20 20:36 deetz: to indicate the white tick
2016-05-20 20:36 Bandi: public knowledge and I don't know it? xD
2016-05-20 20:37 Bandi: ah
2016-05-20 20:37 deetz: 00:02:691 (4,5,6) - im not sure how you could indicate this best
2016-05-20 20:37 deetz: mayb itll work to just leave that as is and let the player figure it out
2016-05-20 20:38 deetz: but the NC will help a lot
2016-05-20 20:38 deetz: u could modify the spacing more maybe
2016-05-20 20:38 deetz: well
2016-05-20 20:38 deetz: its probably fine
2016-05-20 20:38 Bandi: NCing it, would make me have to NC something liiiiekkk
2016-05-20 20:38 Bandi: 00:09:548 (4,5,6) -
2016-05-20 20:39 Bandi: thisoops
2016-05-20 20:39 Bandi: 00:00:977 (1) -
2016-05-20 20:39 deetz: nc all the stuff like 00:09:548 (4) -
2016-05-20 20:39 Bandi: this
2016-05-20 20:39 deetz: lol
2016-05-20 20:39 deetz: notnecessarily
2016-05-20 20:39 deetz: as long as you have an overlaying system for ncs
2016-05-20 20:39 Bandi: But the color pattern :/
2016-05-20 20:39 deetz: u can place oter ncs as needed for readability oh
2016-05-20 20:39 deetz: oh
2016-05-20 20:39 deetz: is this colourhaxed
2016-05-20 20:39 deetz: i dont really notice that
2016-05-20 20:39 deetz: LOL
2016-05-20 20:39 deetz: sry
2016-05-20 20:39 Bandi: xD
2016-05-20 20:40 deetz: if u dont want to mess with ncs u could maybe adjust the spacing
2016-05-20 20:40 deetz: duno
2016-05-20 20:40 Bandi: Yea
2016-05-20 20:40 deetz: 00:20:691 - ur hitnormal sounds meh here
2016-05-20 20:40 deetz: too distinct
2016-05-20 20:41 Bandi: Tru
2016-05-20 20:41 Bandi: Maybe lower the volume
2016-05-20 20:41 deetz: if it were me i would just switch to something else like default soft altogether :p
2016-05-20 20:41 deetz: but its ur map after all
2016-05-20 20:42 Bandi: hmm
2016-05-20 20:42 Bandi: Maybe I could create a distant kick
2016-05-20 20:42 deetz: 00:48:548 (1,2,3,4,5,6) - wats the logic behind this
2016-05-20 20:42 deetz: 00:49:405 (5,6) -
2016-05-20 20:42 deetz: spacing decrease
2016-05-20 20:43 Bandi: the "at" is at a lower volume
2016-05-20 20:43 Bandi: "every body look (at)"
2016-05-20 20:43 Bandi: Also, pattern
2016-05-20 20:43 Bandi: lol
2016-05-20 20:43 deetz: o nvm i see it
2016-05-20 20:44 deetz: im not listening properly
2016-05-20 20:44 deetz: lol
2016-05-20 20:44 deetz: this map reminds me of VINXIS a bit
2016-05-20 20:44 Bandi: Oh really?
2016-05-20 20:44 Bandi: He did help alot lol
2016-05-20 20:44 Bandi: The placement
2016-05-20 20:44 Bandi: was mainly me
2016-05-20 20:44 Bandi: and then he's like
2016-05-20 20:44 Bandi: Do Ctrl + G here.
2016-05-20 20:45 deetz: 01:02:048 (1,2,3) - 01:02:691 (1,2,3) - these two feel too similar in rhythm/spacing to me but idk how u'd fix it
2016-05-20 20:45 deetz: 01:02:048 (1,2,3) - feels a lot more emphasized
2016-05-20 20:45 Bandi: The hitsounding is the change there
2016-05-20 20:45 Bandi: lol
2016-05-20 20:46 deetz: yea i can hear but
2016-05-20 20:46 deetz: idk
2016-05-20 20:46 deetz: i feel like ther should be something different in gameplay
2016-05-20 20:46 deetz: mayb just me
2016-05-20 20:46 Bandi: Hmm
2016-05-20 20:46 Bandi: I have an idea
2016-05-20 20:47 Bandi: [https://osu.ppy.sh/ss/5200782 better?]
2016-05-20 20:48 deetz: hm
2016-05-20 20:48 deetz: yea i see what ur doinog
2016-05-20 20:48 deetz: cool idea
2016-05-20 20:48 deetz: 01:21:548 (1,2,3,4,5,6) - you just love hiding stuff under small sliders dont u
2016-05-20 20:49 Bandi: XD
2016-05-20 20:49 deetz: 01:23:477 (1) - isnt the rhythm something that's more than just 1/2 slider
2016-05-20 20:49 Bandi: 01:21:548 (1,6) -
2016-05-20 20:49 Bandi: both the same sound
2016-05-20 20:49 Bandi: I wanted to keep them there
2016-05-20 20:49 deetz: i get your logic lol
2016-05-20 20:50 deetz: it just confused me while i was playing
2016-05-20 20:50 Bandi: That slider also gives me chills x3
2016-05-20 20:50 Bandi: 01:23:477 (1) -
2016-05-20 20:50 Bandi: I like it alot tbh
2016-05-20 20:50 Bandi: It feels like it just reversed into something different
2016-05-20 20:50 Bandi: like another damn dimension xD
2016-05-20 20:52 deetz: sounds like there are notes on some weird snaps there lol
2016-05-20 20:52 deetz: i just hope no1 will tell you to remove that slider cuz thers not much on the head
2016-05-20 20:52 deetz: but yea i see what ur doing
2016-05-20 20:52 Bandi: ew
2016-05-20 20:52 Bandi: I hear what you hear
2016-05-20 20:53 Bandi: It's like
2016-05-20 20:53 Bandi: 1/8th kicks
2016-05-20 20:53 deetz: yea
2016-05-20 20:53 deetz: maybe 1/6
2016-05-20 20:53 deetz: not sure
2016-05-20 20:53 Bandi: I'm following the noise sweep btw
2016-05-20 20:53 Bandi: on that slider
2016-05-20 20:53 deetz: ya
Taeyang
irc mod
04:03 Bandi: Hey, I am going for ranked on a map
04:03 Bandi: :)
04:31 Taeyang: good luck :)
04:32 Bandi: Do you think you could give it a look?
04:32 Bandi: share some opinions?
04:32 Taeyang: hmm not now ;w; because too tired i'll go to bad soon (http://puu.sh/oZ3yI/82e0175e79.png)
04:33 Taeyang: at 4:00 AM :P
04:33 Bandi: lol
04:33 Bandi: Alright haha
04:33 Bandi: Maybe tomorrow?
04:33 Bandi: I'll give you the map rn haha
04:33 *Bandi is editing [https://osu.ppy.sh/b/982253 Neptune - Hollywood [Insane]]
04:34 Taeyang: ok tomorrow find me :3
04:34 Bandi: okay
05:37 Bandi: btw
05:37 Bandi: thread is always there
05:37 Bandi: If I can't get a hold of you tomorrow haha
05:37 Taeyang: o3o
03:30 Bandi: Mod? :3
03:36 Taeyang: oh
03:36 Taeyang: wait~
03:36 Bandi: ;3
03:36 Bandi: <3
03:37 Taeyang: insane right?
03:37 Bandi: yas
03:37 Bandi: Give it a play first?
03:37 Bandi: make sure you update
03:40 Taeyang: flow looks nice
03:40 Taeyang: 00:00:441 - take here sound
03:40 Taeyang: 00:02:155 - like here
03:41 Taeyang: there are sound same
03:41 Taeyang: use consistency rhythm play better
03:41 Bandi: Okay
03:41 Taeyang: 00:03:870 -
03:41 Taeyang: same
03:42 Taeyang: you can do triple
03:42 Taeyang: http://puu.sh/p07A1/4db7bb4da0.jpg
03:43 Taeyang: http://puu.sh/p07AP/3ddd2436f8.jpg
03:43 Taeyang: 00:04:191 (4,5) - reduce space(distance)
03:44 Taeyang: 00:00:762 (4,5) - also you didnt make jump (avoid here anti jump)
03:44 Taeyang: i think make jump looks better
03:44 Taeyang: 00:04:191 (4,5) - like here
03:44 Taeyang: 00:04:941 - add note so try this rhythm
03:44 Taeyang: http://puu.sh/p07IH/02da2cb0a5.jpg
03:45 Taeyang: if you use that rhythm
03:45 Taeyang: 00:01:512 - like here,you can make consistency rhythm
03:46 Bandi: 00:00:977 (4,5) -
03:46 Bandi: What do you mean with anti jump?
03:46 Taeyang: 00:05:584 (2,5) - space too near http://puu.sh/p07O7/dd9377d0a8.jpg
03:47 Bandi: Ohhhh
03:47 Taeyang: try this
03:47 Taeyang: http://puu.sh/p07QD/e74c8f0aa1.jpg
03:47 Taeyang: and antijump is
03:47 Taeyang: near jump
03:47 Taeyang: 00:00:762 (4,5) -
03:47 Taeyang: if you check DS here is almost 1.00 DS
03:47 Taeyang: between 4 and 5 circle
03:47 Taeyang: http://puu.sh/p07U6/a583f79384.jpg
03:48 Taeyang: look at that
03:48 Bandi: Alright
03:48 Bandi: I fixed that I think x3
03:48 Taeyang: 00:04:191 (4,5) - but saw this
03:48 Taeyang: 00:04:191 (4) - here is 2.7 DS
03:48 Taeyang: sry my english not good >< i hope understand for you
03:49 Taeyang: 00:04:191 (4) - add note (this diff insane level
03:49 Taeyang: so if you want, you can add note here
03:49 Taeyang: 00:04:834 (7,8) -
03:49 Taeyang: same
03:50 Taeyang: 00:10:405 (1,2,3,4,5) -
03:50 Taeyang: 00:11:262 (4) - ctrl+g
03:50 Taeyang: clickwise flow looks better
03:51 Taeyang: http://puu.sh/p086w/f4aa7d6f8e.jpg
03:52 Taeyang: 00:30:441 (3,1,2,3) - avoid stack
03:52 Taeyang: 00:30:548 (1) - NC too
03:52 Bandi: The ncs are in a patter
03:52 Taeyang: 00:33:762 (1,2,3) - avoid stack, and make improve jumps
03:52 Bandi: pattern
03:52 Bandi: so one nc, means another :/
03:53 Taeyang: but there stack a little unreadable pattern
03:53 Taeyang: with this 00:40:620 (1,2,3,1) -
03:53 Taeyang: 00:33:762 (1,2,3,1) -
03:54 Taeyang: 1/2 rhythm and 1/4 rhythm ... confuse
03:55 Taeyang: 00:36:120 (1,2) - you can do better
03:55 Taeyang: http://puu.sh/p08lB/b660d0f9b8.jpg
03:57 Taeyang: 00:50:262 (1,2,3,4,5,6) - hmmm.... just suggest
03:57 Taeyang: http://puu.sh/p08rD/073db19409.jpg
03:58 Taeyang: 01:00:977 (3) - well... jump too high >< http://puu.sh/p08vd/a9824fb7c1.jpg
03:58 Taeyang: 01:07:834 (3,4) - same
03:58 Taeyang: 01:00:762 (2) -
03:58 Taeyang: 01:04:834 (3) -
03:58 Taeyang: this short slide fine but
03:58 Taeyang: 01:00:977 (3,4) - 01:07:834 (3,4) -
03:59 Taeyang: like this 1/4 jump make slide beark
04:00 Taeyang: http://puu.sh/p08CC/bf43ce6c7d.jpg
04:00 Taeyang: 01:06:548 (1,2,1) - yeah you can do better (slide quality make more solidly)
04:00 Taeyang: 01:07:834 (3,5) - avoid overlap
04:01 Taeyang: if you want overlap , try this http://puu.sh/p08GF/968945a345.jpg
04:01 Taeyang: http://puu.sh/p08IG/a730ef72b8.jpg
04:01 Taeyang: 01:10:405 (1) -
04:01 Taeyang: slide suggest
04:02 Taeyang: for flow
04:02 Taeyang: 01:11:262 (1,2) - stack
04:02 Taeyang: 01:14:691 (1) - Nc?
04:03 Taeyang: 01:15:548 (1,2,3,4,1,2) - try this rhythm and pattern
04:04 Taeyang: https://osu.ppy.sh/ss/5206813
04:04 Taeyang: 01:15:977 - 01:16:084 - 01:16:191 - here make triple looks better
04:05 Taeyang: two circle a little confuse rhythm
04:05 Taeyang: also 01:16:191 - 01:16:298 - 1/4 rhyth, slide - circle(and stream ) space too far
04:05 Taeyang: so i recommend this
04:07 Taeyang: 01:30:977 (1,2) - http://puu.sh/p092i/57e5fe5c0f.jpg
04:07 Taeyang: nor blanket
04:08 Taeyang: 01:39:548 (1,2,3) -
04:09 Taeyang: http://puu.sh/p0963/333a773087.jpg
04:10 Taeyang: http://puu.sh/p09cl/0377b8771a.jpg
04:10 Taeyang: 01:41:262 (1,2) -
04:10 Taeyang: http://puu.sh/p09d9/e4ea99aaa5.jpg
04:11 Taeyang: 01:43:834 (1,2) - 01:44:262 (1,1) - avoid stack
04:11 Taeyang: in insane a little hard...
04:11 Taeyang: 01:45:762 (5,6) - avoid antijump
04:11 Taeyang: do ctrl+G
04:12 Taeyang: 01:45:977 (6) - this slide
04:12 Taeyang: 01:46:620 (2) - same ctrl+ G
04:12 Taeyang: 01:52:941 - add note
04:13 Taeyang: http://puu.sh/p09lD/4e43b34582.jpg
04:13 Taeyang: 01:51:548 (1,2) -
04:13 Taeyang: 01:59:798 - add note
04:13 Taeyang: 01:59:262 (3) - and improve more DS
04:15 Taeyang: 02:03:548 (1,2) - hmmm... suggest http://puu.sh/p09x5/64d4bd44e7.jpg
04:15 Taeyang: ok that's all
04:17 Taeyang: btw could you understand all?
04:17 Bandi: `I'm writing down some of the ones I don't
04:17 Bandi: Like a few of these seem to break the structure and patterns of the map
04:17 Bandi: http://puu.sh/p08CC/bf43ce6c7d.jpg
04:18 Bandi: That may have overlaps
04:20 Taeyang: https://osu.ppy.sh/ss/5206943
04:21 Taeyang: anyway brb o3o
04:21 Bandi: 6 is overlapping in the image ;-;
04:25 Taeyang: 01:06:120 (5,6,1,2,1) -
04:25 Taeyang: nah is not overlap
04:25 Taeyang: just try stack
04:26 Bandi: some of the jumps, they may be far... but some emphasize the sound in the song
04:28 Bandi: I think I made it a bit better
04:30 Taeyang: if you used emphasize jump
04:30 Taeyang: Do consistency jump DS
04:31 Taeyang: sometime too far and some time a little near... that's weird emphasize
04:35 Bandi: Hm
04:35 Bandi: Alright
04:35 Bandi: I'll keep it in consideration
04:35 Bandi: [https://osu.ppy.sh/ss/5207056 Is this okay? or nah]
04:38 Bandi: [https://osu.ppy.sh/ss/5207083 or this?]
04:38 Taeyang: https://osu.ppy.sh/ss/5207086
04:40 Taeyang: 01:15:870 - that's nor bed but... because here is clickable
04:40 Taeyang: so01:15:548 (1,2) - so jumpstream looks better ( for reading)
04:40 Bandi: I made what you showed
04:45 Bandi: 01:45:977 (6) -
04:45 Bandi: btw that anti jump is because it's playing the sub-bass which most players won't be able to hear due to bad headphones
04:45 Bandi: Sub bass is the lowest melodic sound you can get
04:46 Bandi: so it's the lowest spacing?
04:46 Taeyang: https://osu.ppy.sh/ss/5207165
04:47 Taeyang: https://osu.ppy.sh/ss/5207167
04:47 Taeyang: yeap anti jump mean lowest space
04:47 Bandi: I wanted to keep it there because it's sub bass :/
04:47 Taeyang: that's just my suggest
04:48 Taeyang: okay~!
04:48 Bandi: Yea that's actually good what you showed
04:48 Bandi: thanks
04:50 Bandi: Btw
04:50 Bandi: the last two sliders
04:50 Bandi: I was thinking of having the storyboard fill in the spots and make it look like HW
04:51 Bandi: [https://osu.ppy.sh/ss/5207211 HW]
04:53 Taeyang: http://puu.sh/p0bSi/ca60e7670a.jpg
04:53 Taeyang: H and W?
04:53 Taeyang: hmm
04:54 Taeyang: hmmmm....
04:54 Bandi: yaaa
04:54 Bandi: lol
04:54 Taeyang: just your mind XD
04:54 Taeyang: if you want keep on that
04:54 Bandi: 01:00:548 (1,2,3,4) -
04:54 Bandi: How do I fix this?
04:54 Bandi: I want to keep the structure
04:55 Bandi: but the spacing is really absurd
04:56 Taeyang: https://osu.ppy.sh/ss/5207247
04:56 Taeyang: try this
04:56 Taeyang: 01:00:120 (1,4) - stack
04:57 Taeyang: nor https://osu.ppy.sh/ss/5207262
04:58 Bandi: The first one is fun
04:58 Bandi: 01:00:548 (1,2) -
04:58 Bandi: What about these two?
04:59 Taeyang: if you want keep on
04:59 Taeyang: DS not bad
05:00 Bandi: What was it like before? lol
05:00 Bandi: I moved them
05:00 Bandi: thatt is scary too
05:00 Bandi: 01:00:762 (2,3) -
05:00 Taeyang: 01:00:762 (2) - x252 y84
05:00 Taeyang: 01:00:548 (1) - x332 y236
05:00 Taeyang: https://osu.ppy.sh/ss/5207291
05:03 Bandi: Alright
05:03 Bandi: I'll export it and send
05:03 Taeyang: good :)
05:03 Bandi: [http://puu.sh/p0crI/2ab7387a12.osz Neptune - Hollywood]
05:03 Bandi: There ya go
05:03 Bandi: tell me how it is
05:04 Taeyang: lol i lie down on the bed... so can plau o3o..
05:05 Taeyang: umm what's mean that?
05:05 Bandi: I mean give the map a look now
05:05 Bandi: I updated it :)
05:06 Bandi: well
05:06 Bandi: not on the thread
05:06 Bandi: http://puu.sh/p0crI/2ab7387a12.osz
05:06 Bandi: I agree!
05:16 Taeyang: well good job :)
Kibbleru
s
SPOILER
00:47 Bandi: ye
00:47 Bandi: brodc?
00:47 Kibbleru: brodc?
00:47 Bandi: Who dis haha
00:47 Kibbleru: me
00:47 Kibbleru: i me
00:47 Kibbleru: im me
00:48 Bandi: My friend brodc says stuff like that and uses :^)
00:48 Bandi: What's up? How are you?
00:49 Kibbleru: hoyl isj he a mhemer liaske me
00:49 Bandi: pretty much
00:49 Kibbleru: x d x d x d
00:49 Kibbleru: o
00:50 Kibbleru: do u know any1 in the meme discord
00:50 Bandi: o.o
00:50 Kibbleru: http://puu.sh/p4i1x/91d2b6348a.jpg http://puu.sh/p4i2a/4a213522b8.jpg
00:51 Bandi: Broccoly?!
00:51 Bandi: wat XD
00:51 Bandi: VINXIS
00:51 Bandi: LOL
00:51 Kibbleru: yehaj
00:51 Bandi: XD
00:52 Kibbleru: fck tghat guy i cnat evne tpye proeprly ajnymore
00:52 Bandi: Want to check out a map :3
00:52 Bandi: I can still understand you though lol
00:53 Bandi: I've learned to understand Vinxis
00:53 Bandi: I can understand you
00:53 Bandi: lol
00:53 Kibbleru: o k d a d
00:53 *Bandi is listening to [https://osu.ppy.sh/b/985446 Neptune - Hollywood]
00:59 Kibbleru: ncie mem
01:00 Kibbleru: 00:03:548 (1,2,3) - fucc
01:00 Kibbleru: 00:29:905 (2,3,4,5,6) - fucc
01:01 Kibbleru: 00:33:334 (2,1,2,3,1) - fucc
01:01 Bandi: ?
01:01 Bandi: what's wrong with those? xD
01:01 Kibbleru: 00:30:441 (3,4,5,6) - actually this sounds pretty good
01:01 Kibbleru: but i didnt really know what the rhythm would be since it as additive
01:02 Bandi: xD
01:03 Kibbleru: 00:59:477 (1,2,3) - dude make a triangle thing
01:03 Kibbleru: 120 rotation
01:03 Kibbleru: 01:21:548 (1,2,3,4,5,6) - fucc
01:03 Bandi: I'd have to do something with this
01:03 Bandi: 01:00:548 (1) -
01:04 Bandi: The same sound plays twice
01:04 Bandi: but maybe
01:04 Bandi: so I wanted to keep that feel
01:04 Kibbleru: 01:22:405 (1) - the way this slider curves doesnt compliment 01:22:191 (6) -
01:04 Kibbleru: so i would curve it more
01:04 Kibbleru: xd
01:05 Bandi: [https://osu.ppy.sh/ss/5232589 now it does
01:05 Bandi: ;)
01:06 Kibbleru: u shoulda used lower sv in the first part :S
01:06 Kibbleru: 00:29:905 (2,3,4,5,6) - i do like what u do here tho and 00:33:334 (2,1,2,3,1) -
01:06 Kibbleru: 00:33:334 (2,1,2,3,1) - this part was hard on sightread cuz of the stacking
01:06 Kibbleru: i couldnt quite figure outthe rhythm
01:07 Kibbleru: 00:51:548 (1,2,3,4) - honestly these parts would play better with higher spacing
01:08 Bandi: Fixed it
01:08 Bandi: 00:59:477 (1,2,3) -
01:08 Bandi: I like the flow there though
01:09 Bandi: I fixed a few things you told me
01:09 Bandi: however
01:09 Bandi: SV is something I don't want to mess with because of all the positive feedback so far
01:09 Bandi: Too big of a change I think
01:10 Bandi: I'll update it rn
01:11 Bandi: There ya go
01:11 Kibbleru: i mean just the first part
01:11 Kibbleru: idk
01:11 Kibbleru: 00:20:691 - this part
01:11 Kibbleru: cuz the song is calmer there
01:11 Bandi: Changing the first part would hurt the last part too
01:11 Kibbleru: in what way?
01:12 Kibbleru: 00:29:905 (2,3,4,5,6) - anyway idk no matter how many times i try this i cant seem to get the timing down for the stream tapping
01:12 Bandi: I changed it btw
01:12 Bandi: Because it's the same style
01:12 Kibbleru: as cool as it is it would be easier on the acc if you used sliders
01:13 Bandi: I can do it... o.o
01:13 Bandi: and vinxis can
01:13 Bandi: I think you're just having trouble ;)
01:13 Kibbleru: WOW
01:13 Kibbleru: ok
01:13 Kibbleru: im not a great player so ill take taht lol
01:13 Bandi: haha
01:13 Kibbleru: that*
01:13 Bandi: <3
01:13 Bandi: Awe
01:14 Bandi: Here, lemme update it one more time
01:14 Kibbleru: vinxis is rank 600 some
01:14 Kibbleru: xd
01:14 Bandi: I changed the SV on 00:20:691 -
01:14 Bandi: LOL
01:14 Bandi: I didn't even think about that
01:14 Kibbleru: i just meant that section in general
01:14 Bandi: deetz
01:14 Bandi: btw
01:14 Kibbleru: wat
01:14 Bandi: Kibbleru
01:15 Bandi: you're in it now haha
01:15 Bandi: the thread
01:15 Kibbleru: lol
01:16 Bandi: Spectate me after you update it btw
01:16 Kibbleru: 00:59:477 (1,2,3) - have u considered doing this tho http://puu.sh/p4j8W/be2d772a70.jpg
01:16 Kibbleru: oh ok
01:18 Bandi: o.o
01:18 Bandi: I just got an S..
01:18 Bandi: wat
01:20 Kibbleru: 01:22:191 (6) - btw maybe ctrl
01:20 Kibbleru: ctrl
01:20 Kibbleru: ctrl j
01:20 Kibbleru: HOYL
01:20 Bandi: o.o
01:20 Bandi: Not Ctrl j
01:20 Bandi: xD
01:21 Bandi: 00:59:691 (2,1) -
01:21 Bandi: those two though
01:21 Bandi: They are like
01:21 Bandi: brother and sister
01:21 Kibbleru: lol
01:22 Kibbleru: the top looks so empty :S
01:22 Bandi: I never noticed that
-Visceral-
Strategas
insane irc some time ago
2016-06-14 16:31 Bandi: 00:56:691 - Just look through the kiai, but if you're interested. Don't be afraid to go through the rest
2016-06-14 16:31 Strategas: and I ignore lower
2016-06-14 16:31 Bandi: 5 difs
2016-06-14 16:31 Bandi: lol
2016-06-14 16:32 Bandi: Everyone does xD
2016-06-14 16:32 Strategas: diff?
2016-06-14 16:32 Strategas: yours?
2016-06-14 16:32 Bandi: yep
2016-06-14 16:32 Bandi: Insane
2016-06-14 16:32 Bandi: ACTION is editing [https://osu.ppy.sh/b/982253 Neptune - Hollywood [Insane]]
2016-06-14 16:33 Strategas: 00:58:673 -
2016-06-14 16:33 Strategas: so um
2016-06-14 16:33 Strategas: these silence
2016-06-14 16:33 Strategas: s
2016-06-14 16:33 Strategas: make them soft for better effect
2016-06-14 16:33 Bandi: So.. like 10-40
2016-06-14 16:33 Strategas: no I mean
2016-06-14 16:34 Strategas: use soft sample
2016-06-14 16:34 Strategas: instead of normal
2016-06-14 16:34 Bandi: OH
2016-06-14 16:34 Bandi: (shh, I just woke up)
2016-06-14 16:34 Strategas: it's ok
2016-06-14 16:34 Strategas: I just dunno how to explain
2016-06-14 16:34 Strategas: it's jus better
2016-06-14 16:34 Strategas: sometimes the 5normal
2016-06-14 16:34 Strategas: sounds weird to me
2016-06-14 16:34 Strategas: atleast
2016-06-14 16:34 Bandi: Should I keep the volume at 5 too?
2016-06-14 16:34 Strategas: it's fine
2016-06-14 16:35 Strategas: I wanna smack you for the hitsounding lol
2016-06-14 16:36 Bandi: xD
2016-06-14 16:36 Bandi: wat
2016-06-14 16:36 Strategas: 00:56:691 (1) -
2016-06-14 16:36 Strategas: like
2016-06-14 16:36 Strategas: slider end
2016-06-14 16:36 Strategas: are you trying to put more sound into it
2016-06-14 16:36 Strategas: by putting drum
2016-06-14 16:36 Strategas: ?
2016-06-14 16:36 Strategas: 01:00:120 (1) -
2016-06-14 16:36 Strategas: same
2016-06-14 16:37 Bandi: Drum and Normal are for different sounds in the map
2016-06-14 16:37 Bandi: The more high frequency squeels are for drum
2016-06-14 16:37 Bandi: while the deep wubs and basses are for Normal
2016-06-14 16:37 Strategas: yes but
2016-06-14 16:37 Bandi: I never really listened to it with the custom hitsounds off o.o
2016-06-14 16:37 Strategas: they are so quiet
2016-06-14 16:37 Strategas: and the drum just make it loud
2016-06-14 16:37 Bandi: ?
2016-06-14 16:38 Strategas: the slider ends beats
2016-06-14 16:38 Bandi: ah
2016-06-14 16:38 Strategas: 00:57:012 -
2016-06-14 16:38 Strategas: like
2016-06-14 16:38 Strategas: i dunno
2016-06-14 16:38 Strategas: piano or what
2016-06-14 16:38 Strategas: that is
2016-06-14 16:38 Strategas: can't hear
2016-06-14 16:38 Strategas: because it's so quiet
2016-06-14 16:38 Strategas: but
2016-06-14 16:38 Strategas: well
2016-06-14 16:38 Strategas: ok
2016-06-14 16:38 Strategas: I stop nitpicking
2016-06-14 16:38 Bandi: xD
2016-06-14 16:38 Strategas: :D
2016-06-14 16:38 Bandi: It's okay
2016-06-14 16:39 Strategas: 01:01:405 (4) -
2016-06-14 16:39 Strategas: this don't fit too well aesthetically
2016-06-14 16:39 Strategas: tbh
2016-06-14 16:39 Bandi: Rip that circle
2016-06-14 16:39 Strategas: feels random
2016-06-14 16:39 Bandi: xD
2016-06-14 16:39 Bandi: Yea, It was tough to find a way to get this part to work
2016-06-14 16:39 Strategas: just put it
2016-06-14 16:39 Strategas: like
2016-06-14 16:40 Bandi: 376 232?
2016-06-14 16:40 Bandi: x:376 y:232
2016-06-14 16:40 Strategas: it's kinda extreme but fits
2016-06-14 16:41 Strategas: it's more like
2016-06-14 16:41 Strategas: this whole patern
2016-06-14 16:41 Strategas: is a bit
2016-06-14 16:41 Strategas: z
2016-06-14 16:41 Strategas: just try pushing the objects a bit more around
2016-06-14 16:41 Strategas: and it can work
2016-06-14 16:41 Strategas: like you can
2016-06-14 16:41 Strategas: stack
2016-06-14 16:42 Strategas: 01:01:405 (4) -
2016-06-14 16:42 Strategas: slider end on 01:00:120 (1) -
2016-06-14 16:42 Strategas: or something
2016-06-14 16:42 Bandi: 01:01:405 (4,5) - I feel like that jump now actually emphasizes the spike sound there
2016-06-14 16:42 Strategas: ye it does
2016-06-14 16:42 Strategas: wait I'm kinda being nitpicky
2016-06-14 16:42 Strategas: again
2016-06-14 16:42 Strategas: fuck
2016-06-14 16:42 Strategas: ok
2016-06-14 16:42 Bandi: LOL
2016-06-14 16:42 Bandi: rip
2016-06-14 16:42 Strategas: yes just do it like to emphasize the spike
2016-06-14 16:43 Bandi: :)
2016-06-14 16:43 Bandi: How much have I improved? ^-^
2016-06-14 16:43 Strategas: well this map looks legit
2016-06-14 16:44 Strategas: so I guess a lot
2016-06-14 16:44 Bandi: :D
2016-06-14 16:44 Bandi: ehm
2016-06-14 16:44 Bandi: ehem
2016-06-14 16:44 Bandi: Wanna... -winks-
2016-06-14 16:44 Bandi: GD? xD
2016-06-14 16:45 Strategas: I have to complete 2 other maps firtst
2016-06-14 16:45 Bandi: rip
2016-06-14 16:46 Bandi: I think you spent more time on the map than you thought
2016-06-14 16:46 Bandi: Because I kinda wanted to show you a tiny part of SMILE also
2016-06-14 16:47 Strategas: 01:20:048 (1,2,3) -
2016-06-14 16:47 Strategas: flow is
2016-06-14 16:47 Strategas: not here
2016-06-14 16:48 Strategas: cuz
2016-06-14 16:48 Strategas: you move in almost straight line 1 --> 2 then completely straight to 3
2016-06-14 16:48 Strategas: and it has different distance
2016-06-14 16:48 Strategas: you should try moving your mouse in the same direction at different speeds
2016-06-14 16:48 Bandi: Oh rip
2016-06-14 16:48 Strategas: and look how it feels xd
2016-06-14 16:48 Bandi: Yea
2016-06-14 16:49 Strategas: just bring 3 closer
2016-06-14 16:49 Strategas: or put 2 in between
2016-06-14 16:49 Strategas: and move 3 lower
2016-06-14 16:49 Strategas: something like that
2016-06-14 16:49 Bandi: Or 1 further
2016-06-14 16:49 Bandi: Maybe blanket it too
2016-06-14 16:49 Strategas: if you move only 1 then movement from 2 to 3 is still brok
2016-06-14 16:50 Strategas: unless you move it way up
2016-06-14 16:50 Strategas: the 1
2016-06-14 16:50 Bandi: True
2016-06-14 16:50 Strategas: this is very low bpm tho
2016-06-14 16:50 Strategas: so
2016-06-14 16:50 Bandi: https://osu.ppy.sh/ss/5387627
2016-06-14 16:50 Strategas: it's still easy to do
2016-06-14 16:50 Bandi: Yeaaaa that's why I made my song 170bpm
2016-06-14 16:50 Bandi: xD
2016-06-14 16:51 Strategas: hm
2016-06-14 16:51 Strategas: still need more angle
2016-06-14 16:51 Strategas: 3 should be more down
2016-06-14 16:51 Strategas: but
2016-06-14 16:51 Strategas: actually
2016-06-14 16:51 Strategas: you can keep
2016-06-14 16:51 Strategas: it's still better thatn what it was
2016-06-14 16:52 Bandi: https://osu.ppy.sh/ss/5387636
2016-06-14 16:52 Bandi: I just tilted it a little more
2016-06-14 16:52 Bandi: emphasize 3-4
2016-06-14 16:52 Bandi: more flow
2016-06-14 16:52 Strategas: it was a bit better before visual wise tho
2016-06-14 16:52 Strategas: now if you compare
2016-06-14 16:52 Strategas: 1 and 2
2016-06-14 16:53 Strategas: looks a bit off
2016-06-14 16:53 Strategas: to me atleast
2016-06-14 16:53 Strategas: ok so further
2016-06-14 16:53 Strategas: 01:20:691 (4) -
2016-06-14 16:53 Strategas: forgot nc probably
2016-06-14 16:53 Bandi: RIIIIP
2016-06-14 16:53 Bandi: yea
2016-06-14 16:54 Strategas: 01:23:477 (1) -
2016-06-14 16:54 Strategas: well
2016-06-14 16:54 Strategas: you should emphasize
2016-06-14 16:54 Strategas: the snare
2016-06-14 16:54 Strategas: not the red tick
2016-06-14 16:55 Strategas: 01:26:262 (1,2,3) -
2016-06-14 16:55 Strategas: 3 is too far
2016-06-14 16:55 Bandi: Yea that's true
2016-06-14 16:55 Strategas: make it in line with the other two
2016-06-14 16:55 Strategas: for visuals
2016-06-14 16:55 Strategas: or
2016-06-14 16:55 Bandi: I coverted it to a stream btw
2016-06-14 16:55 Strategas: if you wanted emphasis change angle and increase spacing
2016-06-14 16:55 Bandi: 01:23:477 (1) -
2016-06-14 16:56 Strategas: but
2016-06-14 16:56 Strategas: it's two doubles
2016-06-14 16:56 Strategas: ?
2016-06-14 16:56 Strategas: I hear that atleast
2016-06-14 16:56 Strategas: wait
2016-06-14 16:56 Strategas: no
2016-06-14 16:56 Strategas: oh
2016-06-14 16:56 Strategas: it's 3 1/6 notes
2016-06-14 16:57 Strategas: 01:23:548 -
2016-06-14 16:57 Strategas: 01:23:620 -
2016-06-14 16:57 Strategas: I think so atleast
2016-06-14 16:57 Strategas: it'd be a pain to map
2016-06-14 16:57 Strategas: 1/6 here
2016-06-14 16:58 Bandi: Yeaaa
2016-06-14 16:58 Bandi: hmm
2016-06-14 16:58 Strategas: what I'd do tbh
2016-06-14 16:58 Strategas: is put 1/6 slider into a circle at the snare
2016-06-14 16:58 Strategas: like it was just slider
2016-06-14 16:58 Strategas: but you can shorten it and put circle
2016-06-14 16:59 Strategas: better imo
2016-06-14 16:59 Strategas: and you can just snap the slider end to the 1/8 so it wouldn't feel dumb
2016-06-14 16:59 Strategas: noone will notice anyway
2016-06-14 16:59 Strategas: 01:23:637 - can just end slider at 01:23:637 -
2016-06-14 17:01 Bandi: I agree!
2016-06-14 17:01 Bandi: Same time?
2016-06-14 17:01 Bandi: https://osu.ppy.sh/ss/5387704
2016-06-14 17:01 Bandi: (gotta NC it)
2016-06-14 17:01 Strategas: as said it might feel weird as 1/6 for some people
2016-06-14 17:01 Bandi: It sounds nice
2016-06-14 17:01 Strategas: you can safely end slider on the 1/8 tick
2016-06-14 17:01 Strategas: it's almost no different
2016-06-14 17:02 Strategas: ofc it sounds nice
2016-06-14 17:02 Strategas: cuz it's perfect slider drop into circle :D
2016-06-14 17:02 Bandi: xD
2016-06-14 17:02 Bandi: Alright cool
2016-06-14 17:02 Strategas: 01:35:477 (3,5) -
2016-06-14 17:02 Strategas: not sure if intentional
2016-06-14 17:02 Strategas: broken stack that is
2016-06-14 17:03 Bandi: rip
2016-06-14 17:03 Bandi: Thanks haha
2016-06-14 17:03 Strategas: hm
2016-06-14 17:03 Strategas: 01:37:834 (1) -
2016-06-14 17:03 Strategas: this lacks emphasis imo
2016-06-14 17:03 Bandi: When you're playing it
2016-06-14 17:03 Bandi: and swinging your mouse everywhere
2016-06-14 17:04 Bandi: It's an awkward feel to end the kiai
2016-06-14 17:04 Bandi: Test play that ending
2016-06-14 17:04 Strategas: http://image.prntscr.com/image/92662e7f ... 4da86d.png
2016-06-14 17:04 Strategas: something
2016-06-14 17:05 Strategas: 01:43:405 (2,1) -
2016-06-14 17:05 Strategas: lol
2016-06-14 17:05 Strategas: first time I see something like this haha
2016-06-14 17:06 Bandi: Yea?
2016-06-14 17:06 Strategas: 01:43:405 (2,2) -
2016-06-14 17:06 Strategas: they are touching
2016-06-14 17:06 Strategas: x
2016-06-14 17:06 Bandi: RIP
2016-06-14 17:06 Bandi: but the stream
2016-06-14 17:06 Strategas: wot
2016-06-14 17:06 Bandi: Actually
2016-06-14 17:06 Bandi: 01:44:584 (4,1) -
2016-06-14 17:06 Bandi: are too close
2016-06-14 17:06 Strategas: lol
2016-06-14 17:06 Strategas: I didn't even
2016-06-14 17:06 Strategas: notice
2016-06-14 17:06 Strategas: holy
2016-06-14 17:07 Bandi: fixed it ^-^
2016-06-14 17:07 Strategas: same later
2016-06-14 17:07 Strategas: but idk might take more work to fix the stream
2016-06-14 17:07 Bandi: LOL
2016-06-14 17:07 Strategas: :D
2016-06-14 17:07 Bandi: dude
2016-06-14 17:08 Bandi: fixing that next one
2016-06-14 17:08 Bandi: means moving
2016-06-14 17:08 Bandi: 01:50:905 (2,1,2,3,4,1,2,2,3,2) -
2016-06-14 17:08 Bandi: all of that
2016-06-14 17:08 Strategas: 01:58:298 (4,1) -
2016-06-14 17:08 Strategas: zz
2016-06-14 17:08 Bandi: ayyy
2016-06-14 17:08 Strategas: time to check intro
2016-06-14 17:08 Bandi: 02:03:548 (1,2) - Everybody look at (Hollow Wings)
2016-06-14 17:09 Strategas: well people do dumb stuff with sliders all the time
2016-06-14 17:09 Bandi: Structure is lacking in this map :/
2016-06-14 17:09 Strategas: but it would look better if they looked atleast consistant
2016-06-14 17:09 Strategas: a bit
2016-06-14 17:10 Strategas: 00:05:584 (2,3,4) -
2016-06-14 17:10 Strategas: stuff like this
2016-06-14 17:10 Strategas: just aesthetics
2016-06-14 17:10 Strategas: move 4 down
2016-06-14 17:10 Strategas: more
2016-06-14 17:10 Strategas: and even spacing between objects(visually) is always good

[Smoothie World]

00:53:262 (5) - insert break? to lessen confusion whether it's a break or should expect note soon when sightreading

00:58:191 (1,1,2) - with this kind of spacing it's easy to misjudge 1/2 and 1/4 gap, personally I'd recommend stacking 00:58:512 (1) - somwhere around 00:58:620 (2) - something like you did with 01:12:120 (1,2,3) - is good too

00:58:512 (1) - new combo on blue tick is lol NC 2 instead or don't NC at all since there's no sv change and it might fix the issue above, because 01:21:548 (1,2,3) - is much easier to read even if the patern stays similar

01:05:477 (1,2,3) - also most people would expect this to click as 1/2 but it's 1/4. I'd say bring them atleast somewhat closer

01:15:977 (2) - can you make this just a little more visible? 01:15:977 (2,3) - is rather hard to read already so might want to be more forgiving

01:32:155 (1) - nc on 2 instead same stuff, also consistency with 01:24:977 (1,2,1) -

great diff

[Fort]

00:03:334 - don't ignore this drum pls :( it's way more natural to click it even if you follow the other sound
, especially because you keep following the drums here too 00:03:548 (1,1,1,2) - etc

00:20:691 (1) - well each reverse gets more powerful, so just having the same thing on repeat is kinda eh

00:41:262 (1,2,3) - having such slow sliders and a big 1/4 jump is not that comfy tbh, should lower atleast a little

00:48:977 (6,7) - autostacking under the slider like that ends up not like you intended probably pic

01:13:834 (1) - this is rather powerful and you put it so close

01:17:584 (2,3) - flow is really harsh

01:22:405 - mb circle into spinner?

01:37:405 (1) - seems anticlimatic to me, to put a slow 1/1 slider on three intense drums here, something like this seems better

01:56:477 - add note?

gl
Secretpipe
smoothie end ur diff please
Ciyus Miapah

Strategas wrote:

[Fort]

00:03:334 - don't ignore this drum pls :( it's way more natural to click it even if you follow the other sound
, especially because you keep following the drums here too 00:03:548 (1,1,1,2) - etc oh

00:20:691 (1) - well each reverse gets more powerful, so just having the same thing on repeat is kinda eh i like slider tick tbh

00:41:262 (1,2,3) - having such slow sliders and a big 1/4 jump is not that comfy tbh, should lower atleast a little

00:48:977 (6,7) - autostacking under the slider like that ends up not like you intended probably pic it's already stacked like that ._.

01:13:834 (1) - this is rather powerful and you put it so close looks this is locking my placement, but the flow seems really harsh and strong enough to make this slider powerful

01:17:584 (2,3) - flow is really harsh move 01:17:584 (2) - a bit

01:22:405 - mb circle into spinner? i guess that one can make spinner shorter lol

01:37:405 (1) - seems anticlimatic to me, to put a slow 1/1 slider on three intense drums here, something like this seems better

01:56:477 - add note?

gl
ty for this, fix all except red
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 53477
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Hollywood
TitleUnicode:Hollywood
Artist:Neptune
ArtistUnicode:Neptune
Creator:Bandi
Version:Fort's Hollysh*t
Source:
Tags:
BeatmapID:1000459
BeatmapSetID:458385

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.4
ApproachRate:9.3
SliderMultiplier:2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Hollywood.jpg",0,0
//Break Periods
2,14034,20137
2,28176,29566
2,31605,32994
2,35033,36423
2,43177,44137
2,44891,45851
2,46605,47566
2,53676,56137
2,98891,100066
2,102320,103280
2,105748,106923
2,109177,110137
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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316,288,92905,1,0,0:0:0:0:
88,328,93012,1,0,0:0:0:0:
248,140,93120,6,0,B|256:108|256:108|276:96|276:96|276:72|288:40,1,85.0000016212464,0|0,0:0|0:0,0:0:0:0:
166,227,93334,2,0,B|134:236|134:236|113:224|113:224|93:236|59:242,1,85.0000016212464,0|0,0:0|0:0,0:0:0:0:
280,252,93548,2,0,B|303:274|303:274|304:298|304:298|324:310|346:336,1,85.0000016212464
32,172,93762,6,0,P|4:212|0:248,1,85.0000016212464,0|0,0:0|0:0,0:0:0:0:
84,104,93977,2,0,P|37:89|1:97,1,85.0000016212464,0|0,0:0|0:0,0:0:0:0:
176,116,94191,2,0,P|175:67|157:35,1,85.0000016212464,0|0,0:0|0:0,0:0:0:0:
176,264,94405,6,0,P|216:328|388:288,1,255.000004863739,6|0,0:0|0:0,0:0:0:0:
388,292,94834,2,0,P|404:264|464:240,1,85.0000016212464,0|0,0:0|0:0,0:0:0:0:
292,40,95048,2,0,P|312:92|304:160,1,85.0000016212464,0|0,0:0|0:0,0:0:0:0:
280,252,95262,1,8,0:0:0:0:
440,124,95477,1,0,0:0:0:0:
456,116,95584,1,0,0:0:0:0:
209,106,95691,2,0,L|165:118,1,34.9999989318848,0|0,0:0|0:0,0:0:0:0:
384,192,95905,2,0,L|432:204,1,34.9999989318848,0|0,0:0|0:0,0:0:0:0:
144,52,96120,6,0,B|116:88|116:144|160:172|160:172|161:291|161:291|130:268|130:268|128:192,1,340.000006484985,6|0,0:0|0:0,0:0:0:0:
129,223,96762,1,0,0:0:0:0:
292,96,96977,2,0,P|284:148|264:184,1,85.0000016212464,8|0,0:0|0:0,0:0:0:0:
256,368,97191,2,0,P|264:316|284:280,1,85.0000016212464,0|0,0:0|0:0,0:0:0:0:
408,164,97405,6,0,L|401:119,1,34.9999989318848,2|0,0:0|2:0,0:0:0:0:
494,76,97620,2,0,L|462:45,1,34.9999989318848,0|0,0:0|2:0,0:0:0:0:
379,38,97834,5,6,3:0:0:0:
480,208,98048,1,0,0:0:0:0:
420,264,98262,6,0,L|340:264,1,69.9999978637696,4|4,0:0|0:0,0:0:0:0:
264,260,98691,1,12,0:0:0:0:
96,64,100620,6,0,L|112:160,1,85.0000016212464,0|0,3:0|3:0,0:0:0:0:
212,140,100834,2,0,L|192:248,1,85.0000016212464,0|0,3:0|3:0,0:0:0:0:
292,264,101048,2,0,L|240:336,1,85.0000016212464,0|0,3:0|3:0,0:0:0:0:
344,136,101262,6,0,L|332:56,1,69.9999978637696,6|0,3:0|0:0,0:0:0:0:
404,20,101691,1,0,3:0:0:0:
444,184,102120,1,12,0:0:0:0:
96,144,103834,6,0,L|112:188,1,34.9999989318848,8|0,3:0|0:0,0:0:0:0:
248,188,104048,2,0,L|240:236,1,34.9999989318848,0|0,3:0|0:0,0:0:0:0:
128,328,104262,1,2,3:0:0:0:
112,324,104370,1,0,3:0:0:0:
248,308,104477,1,8,3:0:0:0:
264,312,104585,1,0,3:0:0:0:
136,244,104691,6,0,L|64:224,1,69.9999978637696,6|0,3:0|0:0,0:0:0:0:
196,108,105120,2,0,L|344:96,1,139.999995727539,4|12,0:0|0:0,0:0:0:0:
348,116,107477,6,0,L|328:8,1,85.0000016212464,0|0,3:0|3:0,0:0:0:0:
312,220,107691,2,0,L|228:291,1,85.0000016212464,0|0,3:0|3:0,0:0:0:0:
416,200,107905,2,0,L|519:236,1,85.0000016212464,0|0,3:0|3:0,0:0:0:0:
232,152,108120,6,0,L|164:192,1,69.9999978637696,6|0,3:0|0:0,0:0:0:0:
100,228,108548,1,0,3:0:0:0:
88,312,108762,1,4,0:0:0:0:
160,352,108977,1,12,0:0:0:0:
68,64,110691,6,0,L|144:84,1,69.9999978637696,8|0,3:0|3:0,0:0:0:0:
204,128,111120,1,0,3:0:0:0:
244,120,111227,1,0,3:0:0:0:
284,112,111334,1,0,3:0:0:0:
324,104,111441,1,0,3:0:0:0:
364,96,111548,6,0,P|400:104|440:192,2,139.999995727539,6|0|12,3:0|3:0|0:0,0:0:0:0:
320,24,112620,1,4,0:0:0:0:
320,24,112941,1,0,0:0:0:0:
320,24,113262,6,0,L|216:48,1,104.999996795654,2|4,0:0|0:0,0:0:0:0:
48,92,113691,1,0,0:0:0:0:
124,128,113905,1,4,0:0:0:0:
148,208,114120,1,8,0:0:0:0:
116,284,114334,1,4,0:0:0:0:
116,284,114655,1,4,0:0:0:0:
116,284,114977,6,0,P|144:304|256:316,1,139.999995727539,2|4,0:0|0:0,0:0:0:0:
316,276,115620,1,4,0:0:0:0:
392,244,115834,1,12,0:0:0:0:
476,256,116048,1,4,0:0:0:0:
476,256,116370,1,0,0:0:0:0:
476,256,116477,1,0,0:0:0:0:
476,256,116691,6,0,P|488:220|484:116,1,139.999995727539,6|4,0:0|0:0,0:0:0:0:
416,68,117334,1,4,0:0:0:0:
332,60,117548,2,0,P|304:76|284:112,1,69.9999978637696,8|0,3:0|3:0,0:0:0:0:
300,192,117977,1,0,3:0:0:0:
296,232,118084,1,0,3:0:0:0:
272,264,118191,1,0,3:0:0:0:
236,284,118298,1,0,3:0:0:0:
196,280,118405,6,0,P|168:272|80:260,1,104.999996795654,6|0,3:0|0:0,0:0:0:0:
60,112,118834,1,4,0:0:0:0:
140,84,119048,1,4,0:0:0:0:
224,88,119262,1,12,0:0:0:0:
288,144,119477,1,4,0:0:0:0:
288,144,119798,1,0,0:0:0:0:
288,144,120120,6,0,P|324:156|428:132,1,139.999995727539,2|0,0:0|0:0,0:0:0:0:
488,188,120762,1,4,0:0:0:0:
440,256,120977,1,8,0:0:0:0:
392,48,121191,1,4,0:0:0:0:
392,48,121512,1,4,0:0:0:0:
392,48,121834,6,0,P|424:48|496:72,1,104.999996795654,2|0,0:0|0:0,0:0:0:0:
288,64,122262,2,0,P|264:76|212:84,1,69.9999978637696,4|4,0:0|0:0,0:0:0:0:
140,68,122691,1,12,0:0:0:0:
60,92,122905,1,4,0:0:0:0:
284,192,123120,1,4,0:0:0:0:
292,212,123227,1,0,0:0:0:0:
292,232,123334,1,4,0:0:0:0:
288,252,123441,1,0,0:0:0:0:
272,268,123548,1,6,0:0:0:0:
-Visceral-
[Smoothie World]

00:53:262 (5) - insert break? to lessen confusion whether it's a break or should expect note soon when sightreading

00:58:191 (1,1,2) - with this kind of spacing it's easy to misjudge 1/2 and 1/4 gap, personally I'd recommend stacking 00:58:512 (1) - somwhere around 00:58:620 (2) - something like you did with 01:12:120 (1,2,3) - is good too havent seen anyone misread

00:58:512 (1) - new combo on blue tick is lol NC 2 instead or don't NC at all since there's no sv change and it might fix the issue above, because 01:21:548 (1,2,3) - is much easier to read even if the patern stays similar

01:05:477 (1,2,3) - also most people would expect this to click as 1/2 but it's 1/4. I'd say bring them atleast somewhat closer nobody has misread

01:15:977 (2) - can you make this just a little more visible? 01:15:977 (2,3) - is rather hard to read already so might want to be more forgiving

01:32:155 (1) - nc on 2 instead same stuff, also consistency with 01:24:977 (1,2,1) -

great diff

Red is not changed. If there's no comment it's changed
Yusomi
hii m4m from my queue

fort
00:05:584 (2) - how come you stopped using doubles to map this sound here? maybe just do something like this 00:01:834 (1,2) -
00:53:048 (6,7) - you could make the spacing of these two notes the same as 00:52:620 (3,4) - to improve consistency
01:01:620 (3) - i think this slider needs a more complex shape, looks out of place since all other sliders are so unique
01:14:691 (1,2,3,4,1) - looks very fun, but why such a dramatic change in spacing?
01:28:620 (6,7,8,9) - now it's the opposite, everything else is super spaced so why not space these as well?
01:59:798 (6) - there's a sound on the red tick just after this note. maybe make this a double similar to 01:56:370 (5,6) - ?

smoothie world
00:00:120 (1,2) - i think centring it like in the following image would improve aesthetics
00:53:262 (5) - NC for consistency? since you NC all previous white ticks
01:00:548 (2) - this should be NC to be consistent with 00:57:120 (1,2) -
01:29:798 (3,4) - why are these two spaced different than the others? maybe just make this evenly spaced like 01:14:691 (1,2,3,4) -

insane
00:39:548 (1,2) - maybe use a repeat slider like here 00:32:691 (1) - ?
00:48:548 (1) - hmm why nc? and here 00:50:262 (1) - too?
01:02:048 (1,2,3) - maybe space this triple out a little since the sounds here are so much stronger than on 01:02:691 (1,2,3) - . feels weird to have them mapped the same way.
01:16:727 (3,4,5,6) - i'd consider spacing these out just a little, so it's really clear to the player that there's 4 notes here and not 3
01:58:405 (1,2) - it might be better to space these much more to show that it's actually a 3/4 gap between the notes and not a 1/2

advanced
01:25:620 (3,1) - i don't think a stack is the best choice here, all the other times you use a stack there are clearly 2 similar beats like here 01:21:120 (2,3) - . But this time it's more like one weird wubby sound.
i think there's two more of these, idk maybe just use a 1/2 slider with a red anchor or something. i think that would be more fitting

this diff is really solid can't find anything else to discuss

hard
looks good

normal
check AIMod, there's some distance snap issues

good luck with map !
Topic Starter
Pandize
Modding my personal difficulties. I will contact Fort and Smoothie for their difficulties. :)

Yusomi wrote:

hii m4m from my queue

fort
00:05:584 (2) - how come you stopped using doubles to map this sound here? maybe just do something like this 00:01:834 (1,2) - He wanted me to mod it for him, so I mapped it :)
00:53:048 (6,7) - you could make the spacing of these two notes the same as 00:52:620 (3,4) - to improve consistency Fixed
01:01:620 (3) - i think this slider needs a more complex shape, looks out of place since all other sliders are so unique Fixed
01:14:691 (1,2,3,4,1) - looks very fun, but why such a dramatic change in spacing? Different sound, different style.
01:28:620 (6,7,8,9) - now it's the opposite, everything else is super spaced so why not space these as well? This is true, so I spaced it out for him.
01:59:798 (6) - there's a sound on the red tick just after this note. maybe make this a double similar to 01:56:370 (5,6) - ?Fixed

insane
00:39:548 (1,2) - maybe use a repeat slider like here 00:32:691 (1) - ? Very true, fixed!
00:48:548 (1) - hmm why nc? and here 00:50:262 (1) - too? It was mainly for the emphasis on "Everybody look at..." I'll remove it though :)
01:02:048 (1,2,3) - maybe space this triple out a little since the sounds here are so much stronger than on 01:02:691 (1,2,3) - . feels weird to have them mapped the same way. Fixed!
01:16:727 (3,4,5,6) - i'd consider spacing these out just a little, so it's really clear to the player that there's 4 notes here and not 3 That was a tough one to work with, but I think I got it haha
01:58:405 (1,2) - it might be better to space these much more to show that it's actually a 3/4 gap between the notes and not a 1/2 There was a sound I was missing anyways, so I mapped it as a triple.

advanced
01:25:620 (3,1) - i don't think a stack is the best choice here, all the other times you use a stack there are clearly 2 similar beats like here 01:21:120 (2,3) - . But this time it's more like one weird wubby sound. I ended up making it overlap the slider end (slightly overlap)
It feels better now haha

i think there's two more of these, idk maybe just use a 1/2 slider with a red anchor or something. i think that would be more fitting

this diff is really solid can't find anything else to discuss

hard
looks good Noted!

normal
check AIMod, there's some distance snap issues That ai is terrible. I just went through and it had insanely inconsistent ds and was telling me not to stack on some parts, but leaving others alone. I pleased it the best I could lol

good luck with map !
Marmorexx
Hey there

From My modding queue
That's a lot of difficulties o.o Since i have a lot of requests, i hope it's fine if i just tackle half of them. ^^'

Hard Difficulty ---

Not much to find here. Just some minor details
00:27:977 (2) - This feels kinda unexpected. Maybe a NC would fix that
00:45:120 (2) - Same thing here. The ones in between are fine because there isn't such a significant break
01:19:191 (2) - Throughout this entire difficulty you didnt use perfectly straight sliders. It's like this one is not part of the group :D Maybe turn it CCW by like 10° so it doesn't feel lonely
01:28:405 (3,4,5) - This one feels like it should be in this order.
01:54:120 (3) - This could be mistaken for a faster hit. maybe don't let it touch the slider


Insane Difficulty ---

Really solid difficulty. I have a few suggestions, but i don't see why you should change anything, so it's totally up to you.
What you should change though, is your combo colour 4, the dark purple. Its too dark for some skins, which makes the approach circles fade into the background.

00:11:691 (5,6) - Compared to the other sections, this one is really close to (4). Feels a little weird to go so slow after a relatively fast start like that
00:59:477 (1) - This shouldnt stack 100% because the 3 didnt really disappear yet. Maybe move it just a tiny bit to the side to make it pop out more
01:40:620 (1,2,3) - These are really fast compared to the slow mapping style before. Make them more visible by increasing the distance between 01:40:405 (3) and 01:40:620 (1).


Fort's Hollysh*t ---

The same issue with Combo Colour 4 should be fixed

00:04:834 (1) - To make the doubles pop out better you should add a new combo here.

01:14:691 (1,2,3,4,1) - Woah dude, i love this part :D It's hard AF but the notes feel really naturally placed. Its such a fluid motion.

01:41:691 (2,3) - I don't particularily like the break between (2) and (3) here... Maybe you should make (2) a slider
01:56:370 (5,6) - I'd make them pop out more by adding a NC


That's all for now :) Really fun map! Can see it ranked in no time :D! It doesnt need many changes

Good Luck!
Topic Starter
Pandize

Marmorexx wrote:

Hey there

From My modding queue
That's a lot of difficulties o.o Since i have a lot of requests, i hope it's fine if i just tackle half of them. ^^'

Hard Difficulty ---

Not much to find here. Just some minor details
00:27:977 (2) - This feels kinda unexpected. Maybe a NC would fix that Fixed it by adding some distance spacing.
00:45:120 (2) - Same thing here. The ones in between are fine because there isn't such a significant break Did it a little differently. Should be better.
01:19:191 (2) - Throughout this entire difficulty you didnt use perfectly straight sliders. It's like this one is not part of the group :D Maybe turn it CCW by like 10° so it doesn't feel lonely Fixed it, but yeah. I don't like straight things. They look old.
01:28:405 (3,4,5) - This one feels like it should be in this order. It does feel better, but it has too much distance for the difficulty. I would do it if it looked good enough.
01:54:120 (3) - This could be mistaken for a faster hit. maybe don't let it touch the slider Good call!


Insane Difficulty ---

Really solid difficulty. I have a few suggestions, but i don't see why you should change anything, so it's totally up to you.
What you should change though, is your combo colour 4, the dark purple. Its too dark for some skins, which makes the approach circles fade into the background.

00:11:691 (5,6) - Compared to the other sections, this one is really close to (4). Feels a little weird to go so slow after a relatively fast start like that Tried to change it. A lot of other possibilities were too gross.
00:59:477 (1) - This shouldnt stack 100% because the 3 didnt really disappear yet. Maybe move it just a tiny bit to the side to make it pop out more Good call :)
01:40:620 (1,2,3) - These are really fast compared to the slow mapping style before. Make them more visible by increasing the distance between 01:40:405 (3) and 01:40:620 (1). I was skeptical, but boi was there a better solution. Check it out :)


Fort's Hollysh*t ---
Leaving this to Fort. (He didn't want to do it. Doing it for him.)

The same issue with Combo Colour 4 should be fixed

00:04:834 (1) - To make the doubles pop out better you should add a new combo here. Not adding that, because it may cause confusion with 00:06:655 (1,2) -

01:14:691 (1,2,3,4,1) - Woah dude, i love this part :D It's hard AF but the notes feel really naturally placed. Its such a fluid motion.

01:41:691 (2,3) - I don't particularily like the break between (2) and (3) here... Maybe you should make (2) a slider Fixed
01:56:370 (5,6) - I'd make them pop out more by adding a NC Updated to have triples instead.


That's all for now :) Really fun map! Can see it ranked in no time :D! It doesnt need many changes

Good Luck!
-Visceral-
All applied
Strategas
normal
these are too confusing for a lowest diff 01:12:977 (2,3,1) - 01:14:691 (2) - 01:22:405 (1,1) - 01:30:120 (2) - 01:35:262 (1,2,3,4,1) - 01:44:262 (2) - 01:51:120 (2) - 01:57:977 (3) - try to keep it as simple to read as possible

00:48:120 (1,2,3,4,1,2) - swap them - sliders first, circles later - much better buildup that way

advanced
reduce ar, od, hp, they are way too high for such diff

insane
don't think you need 9.2AR for 140 bpm 4 star diff, something around 8.5-9 would suit it better

the rest is fine more or less
Topic Starter
Pandize

Strategas wrote:

normal
these are too confusing for a lowest diff 01:12:977 (2,3,1) - 01:14:691 (2) - 01:22:405 (1,1) - 01:30:120 (2) - 01:35:262 (1,2,3,4,1) - 01:44:262 (2) - 01:51:120 (2) - 01:57:977 (3) - try to keep it as simple to read as possible

00:48:120 (1,2,3,4,1,2) - swap them - sliders first, circles later - much better buildup that way I'm just gonna redo this and be as clean as possible. I realize that this difficulty wasn't really touched from a year ago. Might as well :)

advanced
reduce ar, od, hp, they are way too high for such diff Fixed!

insane
don't think you need 9.2AR for 140 bpm 4 star diff, something around 8.5-9 would suit it better Fixed!

the rest is fine more or less
Kenneph
[Normal]

00:02:691 (4) - fits with music yes BUT ending on red tick with this placement seems a little odd to me
-This can be fixed by changing the slider at 00:03:548 (1) - to two notes instead. OPTIONAL(since it's normal and not "easy")


00:06:334 (4) - starting on red tick immediately after a white at this part of the song can also lead to issues for beginners.
-any fix on this should work. same for any other red tick starting after white ticks in the song. BUT ITS OPTIONAL

00:23:048 (3) - I suggest moving this slider a little further away from the one next to it. since it begins on a red tick. and beginners should find it more pleasing and easier to learn when they notice the visual difference in space.

01:40:405 (1) - I think it would be better to stack this 1 onto the following 2 slider
01:33:548 (3) - same with this 3
01:47:262 (1) - ^

;)
Topic Starter
Pandize
Thanks for the mod on the remap!

Kenneph wrote:

[Normal]

00:02:691 (4) - fits with music yes BUT ending on red tick with this placement seems a little odd to me
-This can be fixed by changing the slider at 00:03:548 (1) - to two notes instead. OPTIONAL(since it's normal and not "easy") I would fix it, but I feel that it gets the player ready for all the red ticks in the kiai.


00:06:334 (4) - starting on red tick immediately after a white at this part of the song can also lead to issues for beginners.
-any fix on this should work. same for any other red tick starting after white ticks in the song. BUT ITS OPTIONAL It's a sound in the song I really want to emphasize. I see the potential in messing it up... but it's good for the player to start learning that stuff.

00:23:048 (3) - I suggest moving this slider a little further away from the one next to it. since it begins on a red tick. and beginners should find it more pleasing and easier to learn when they notice the visual difference in space.That would break DS.

01:40:405 (1) - I think it would be better to stack this 1 onto the following 2 slider
01:33:548 (3) - same with this 3
01:47:262 (1) - ^ I tried not to stack the whole map since it's a normal and stacking would cause reading issues. Then again I'm contradicting myself earlier. It should be good.

;)
beaw
IRC
2017-11-12 17:19 Bandi: Hey can you mod this normal dif real quick. Trying to get it ranked tomorrow. Everything is setup... just remapped this dif and looking for mods to finish :)
2017-11-12 17:21 Stingy: oh
2017-11-12 17:21 Stingy: d
2017-11-12 17:21 Bandi: ye
2017-11-12 17:26 Stingy: np
2017-11-12 17:27 Stingy: ./np
2017-11-12 17:27 Bandi: ACTION is editing [https://osu.ppy.sh/b/985446 Neptune - Hollywood [Normal]]
2017-11-12 17:27 Bandi: tru
2017-11-12 17:27 Stingy: o
2017-11-12 17:27 Stingy: wtf
2017-11-12 17:27 Stingy: this is so
2017-11-12 17:27 Stingy: unique
2017-11-12 17:28 Stingy: 00:10:834 (1,2) - fix blanket or im slitting your pinky
2017-11-12 17:28 Stingy: 00:06:334 - this doesn't make sense because the kick is on a 1/4 tick
2017-11-12 17:29 Stingy: I suggest having a 1/2 slider
2017-11-12 17:29 Stingy: oops I mean 1/1
2017-11-12 17:29 Stingy: 00:29:262 (3,1) - these are touvhing im going to die
2017-11-12 17:30 Stingy: 00:29:905 (4,1,2) - if you move this pattern down, you can stack 00:29:262 (3,2) - ;)
2017-11-12 17:31 Stingy: 00:59:477 (3,1) - perfect parallel or bust OWO just kidding this is a meme
2017-11-12 17:31 Stingy: 01:01:620 (1,3) - (3) can really be loosened to fit 1's curve~
2017-11-12 17:32 Stingy: 01:15:120 (4,1) - loosen (4) please ;w;
2017-11-12 17:32 Stingy: 01:19:620 (2) - loosen please s
2017-11-12 17:32 Stingy: d
2017-11-12 17:33 Stingy: 01:20:048 (3,1) - parallel please o.O
2017-11-12 17:34 Bandi: It must look different to me
2017-11-12 17:34 Bandi: Maybe it's my skin with the loosening
2017-11-12 17:34 Bandi: what could cause that?
2017-11-12 17:34 Bandi: overlay?
2017-11-12 17:34 Stingy: could cause what?
2017-11-12 17:34 Bandi: 01:19:405 -
2017-11-12 17:34 Bandi: wati
2017-11-12 17:34 Bandi: https://osu.ppy.sh/ss/9530025
2017-11-12 17:35 Bandi: My circles are bigger than the slider
2017-11-12 17:35 Stingy: it's just an ugly blanket
2017-11-12 17:35 Stingy: it's not your skin
2017-11-12 17:35 Stingy: ,_,
2017-11-12 17:35 Bandi: ur ugly
2017-11-12 17:36 Stingy: ACTION runs away crying
2017-11-12 17:39 Bandi: lo0l
2017-11-12 17:39 Bandi: alright it's fiXed
2017-11-12 17:40 Stingy: lit
2017-11-12 17:40 Stingy: uwu
Strategas
nominated
Chromoxx
hi

Fort
- Any actual context for the diffname? If not i would kindly ask you to change it, randomly adding swearwords into a diffname, even if censored doesn't set a god example... next someone will make a set for https://www.youtube.com/watch?v=RfU5LI89F_o with the top diff called "Baby Sweet Berry Sh*t"
- make AR higher? Ar9.3 is a bit too low for 280bpm jumps imo
00:20:691 (1) - end this slider at 00:24:120 - and start the spinner from there, there isn't any sound on 00:25:834 - so ending the slider here and starting the spinner is pretty random, considering that the other sounds emphasized on each hit of the slider are actually very prominent
00:59:477 (2,3,4) - using the same slidershapes for these as for 00:58:620 (1,2,3) - is kinda boring and doesn't really emphasize the music imo, maybe make something more distorted here to fit the distinctive bass wubs?
01:14:691 (1,2,3,4) - the placement of these looks kinda random, i'd suggest spacing 01:14:798 (2,4) - more consistently around 01:15:334 (2) - to make the pattern look cleaner, this would also help lower the spacing a bit, since these jumps feel a bit too sudden for me
01:22:405 (1) - you could make a single note and start the spinner 1/4 after it here, to emphasize the drum kick better. I personally think that a 1/1 slider and some kind of notes at 01:23:477 - would fit the music better though.
01:28:620 (1,2,3,4) - the spacing of these looks a lot cleaner than the one before since 4 and 2 are spaced evenly around 01:28:298 (4) -
01:38:691 - these breaks feel kinda random and skipping drum hits isn't really a good idea imo

Smoothie
00:58:512 (1) - there isn't really a sound here so having a single note + starting a new combo here feels kinda out of place. I also don't like how this forces a 1/4 jump to 00:58:620 (2) -
00:59:370 (2) - no sound here again either
01:02:798 (2) - there is actually a sound here, in contrast to the earlier ones i mentioned which is why having those hits is an even worse idea
01:09:548 (1,2,3) - i'd suggest lower spacing on these, for better emphasis on the sharp sounds on 01:09:334 (3,4) -
01:18:120 (1,1) - not a fan of how these overlap tbh
01:20:691 (1,3) - you could set these up in a way that 3 is blanketed too, would be pretty cool imo

nice diff c:

Insane
00:29:262 (1,2) - not a fan of these repeat sliders, i'd suggest making the 1 1/1 and 2 1/2, starting a normal 5plet at 00:30:334 - . as iit is now you're mapping inexistent sounds like 00:29:477 - and emphasizing an actual drum sound like 00:30:120 - the same way
00:53:262 - you could emphasize the sharp clap on this through a 1/4 slider with a silenced end or something of the likes
00:53:477 (1) - i'd suggest deleting this spinner, it doesn't really start over any specific sound and just leaving a break would add more suspense imo

kiai parts look really clean, good job :D

Hard
00:28:405 (4) - you could set the pattern up so that this forms a triangle with 00:27:977 (2,3) - . it seems a bit visually off atm
00:35:262 (4) - ^
00:58:191 (5,1) - make this a slider for better emphasis on the main melody? also the nc on 00:58:620 (2) - would work pretty well to emphasize those sounds
01:04:834 (4,1) - ctrl G this rhythm for better emphasis on the melody? (rearrange the pattern too ofc)
01:07:405 (1) - spinner here seems really random, the music is still the same as before so i'd strongly suggest mapping it out as such
01:19:191 (2) -i'd suggest making this a triplet instead to contrast from the other 1/4 repeat sliders which are missing a tick out of the music for playability
01:15:977 (2,3,4) - this doesn't really emphasize 01:16:405 (3,4) - well enough imo, maybe you can come up with something that emphasizes the melody better here
01:40:620 (2) - NC this one instead for better emphasis on the sounds on 01:40:620 (2,3,4) -

Advanced
- use AR6, because of high ammount of clustered, stacked and overlapping objects in the kiai sections... this wasn't even easy to read for me lol, i don't want to imagine a player of that level trying to deal with this
00:08:905 (1) - this sound is kinda weak compared to 00:09:012 - . from listening to the music a player of this level wouldn't expect it to land here so i'd suggest somehow finding a way to rearrange the pattern that emphasis lands on 00:09:012 - like you did at 00:05:262 (1) -
01:23:477 (1) - this perfect overlap is really confusing to read and i'd highly reccomend removing this

Normal
- AR5 to follow up with Advanced, also uses quite a lot of stacked and overlapping objects

that's about it, call me back c:
Myxo
I found this mapset while checking out random maps from Pending. Actually I really like your (Bandi's) difficulties, they are well made especially for a mapper without a ranked map. Smoothie World's diff is cool, too. However there are some general things and more importantly things about Fort's difficulty that I want to mention before this gets ranked.

[General]

  1. You should add tags. Atleast the guest mappers belong there, but some additional keywords related to the song would be nice aswell.
  2. I think the background is almost provocative and unfitting. The song's lyrics and tone are chearful but the background is extremely dark and shows some kind of warzone? I'm pretty sure you can find something more fitting here.
[Fort's Style]

  1. 00:07:834 (4,5) - Why is there suddenly such a huge jump after you've only used small spacing for similar patterns before? It's unintuitive to play because it can't really be expected by the player and there's nothing in the music to support such a drastic change. Same applies for 00:09:548 (3,4) -
  2. 00:11:048 (3,4) - Similar thing here but now you actually put the jump towards the snare which is a completely different situation again and it seems very random.
  3. 00:34:191 (2,3) - I understand that this large jump is used to highlight the impactful drum sounds, but exactly the same happens at 00:30:762 (2,3) - and 00:37:620 (2,3) - where small spacing is used. Inconsistencies like this are very noticable in a calm section without many objects and they make the section seem like it was mapped without thought.
  4. 00:49:298 (7,8) - I think it's great that you introduce 1/4-jumps before they are required in a more complicated pattern during this part 00:52:405 -, but the high spacing threw me off when playing because it's so sudden. It would be much better if you used a lower spacing here and then repeat the pattern 00:50:691 (4,5) - where the music is the same anyway, with a larger spacing for the 1/4-jump.
  5. 01:20:262 (1,2) - The slowed down sliders are introduced here to follow sounds that have been followed with regular speed sliders before (examples 01:14:262 (2,3) - 01:15:120 (1,2) - and so on) and then later used completely random throughout the map. Atleast I can't spot a concept behind their use since they are used for multiple different sounds, and not consistently for each. It seems like you tried to use different slider velocities and / or slidershapes to represent the different sounds, which is a great concept for a song like this, but you kept forgetting which slider you used for what after two measures so the fast section ends up feeling completely random. It's unfortunate because it has the potential to be great but is ruined by (what I suppose is) rushing the mapping process.
  6. 01:37:834 - The whole part from here on to the end feels extremely underwhelming. Not only do the breaks feel unfitting (as Chromoxx already mentioned) but also the map's intensity goes down by an extreme degree. Yes, the song does get less intense, but the song still has its 'jumpy' beat until the very end while only going down in density, so suddenly having low spacing almost everywhere feels like an overdone contrast to the fast part before this.
Overall I think Fort's diff is not ready for ranking in the slightest as it has random surprises in the beginning parts, inconsistent concepts and an underwhelming ending part. Fixing these things requires partial remapping so I didn't give many suggestions, I'll be happy to provide more advice if you deem it useful though.

Good luck!
Topic Starter
Pandize

Desperate-kun wrote:

I found this mapset while checking out random maps from Pending. Actually I really like your (Bandi's) difficulties, they are well made especially for a mapper without a ranked map. Smoothie World's diff is cool, too. However there are some general things and more importantly things about Fort's difficulty that I want to mention before this gets ranked. The process is very nearly complete. Thanks for the compliments! I'll see what I can fix since Fort doesn't really map for ranked anymore.

[General]

  1. You should add tags. Atleast the guest mappers belong there, but some additional keywords related to the song would be nice aswell. Yeah, forgot about that part. Good call.
  2. I think the background is almost provocative and unfitting. The song's lyrics and tone are chearful but the background is extremely dark and shows some kind of warzone? I'm pretty sure you can find something more fitting here. It's a warzone for the violent dubstep feel. It's also the Hollywood sign so it fits better than most random anime backgrounds. :)


[Fort's Style]

  1. 00:07:834 (4,5) - Why is there suddenly such a huge jump after you've only used small spacing for similar patterns before? It's unintuitive to play because it can't really be expected by the player and there's nothing in the music to support such a drastic change. Same applies for 00:09:548 (3,4) - I wondered how some things passed for rankable with Fort's difficulty. I understand that a higher game skill + higher mapping skill allows for some funky stuff. This however can't be rankable, I'll fix that.
  2. 00:11:048 (3,4) - Similar thing here but now you actually put the jump towards the snare which is a completely different situation again and it seems very random.
  3. 00:34:191 (2,3) - I understand that this large jump is used to highlight the impactful drum sounds, but exactly the same happens at 00:30:762 (2,3) - and 00:37:620 (2,3) - where small spacing is used. Inconsistencies like this are very noticable in a calm section without many objects and they make the section seem like it was mapped without thought. I Ctrl+G'd these two sections as well as the unmentioned one later at 00:41:262 (1) -
  4. 00:49:298 (7,8) - I think it's great that you introduce 1/4-jumps before they are required in a more complicated pattern during this part 00:52:405 -, but the high spacing threw me off when playing because it's so sudden. It would be much better if you used a lower spacing here and then repeat the pattern 00:50:691 (4,5) - where the music is the same anyway, with a larger spacing for the 1/4-jump. Fixed.
  5. 01:20:262 (1,2) - The slowed down sliders are introduced here to follow sounds that have been followed with regular speed sliders before (examples 01:14:262 (2,3) - 01:15:120 (1,2) - and so on) and then later used completely random throughout the map. Atleast I can't spot a concept behind their use since they are used for multiple different sounds, and not consistently for each. It seems like you tried to use different slider velocities and / or slidershapes to represent the different sounds, which is a great concept for a song like this, but you kept forgetting which slider you used for what after two measures so the fast section ends up feeling completely random. It's unfortunate because it has the potential to be great but is ruined by (what I suppose is) rushing the mapping process. The first example you showed above were actually different sounds. One is a pluck bass, the other is just a bass. The pluck got a slower slider than the full bass section. I don't see too many problems with randomness, it should be alright. :)
  6. 01:37:834 - The whole part from here on to the end feels extremely underwhelming. Not only do the breaks feel unfitting (as Chromoxx already mentioned) but also the map's intensity goes down by an extreme degree. Yes, the song does get less intense, but the song still has its 'jumpy' beat until the very end while only going down in density, so suddenly having low spacing almost everywhere feels like an overdone contrast to the fast part before this. This should be fine. I talked to Chromoxx and he seems to understand the reasoning and that a lot of it is down to the mapper's creative decision.
Overall I think Fort's diff is not ready for ranking in the slightest as it has random surprises in the beginning parts, inconsistent concepts and an underwhelming ending part. Fixing these things requires partial remapping so I didn't give many suggestions, I'll be happy to provide more advice if you deem it useful though. We'll give it a shot and see how it goes. Seems like everything is fine right now. If you want to help out, send a pm to me in-game and we can try to patch it up a bit more.

Good luck!
Chromoxx
upon further review of the map i do agree with desperate on the last 2 points. As for the breaks at the end i still feel like they are pretty unneccesary and should be mapped out, i just didn't mind it as much as desperate does apparently. Also the issue that the part is being mapped a lot less dense than similar parts at the beginning of the song is something i overlooked when checking the mapset, but it's something that i definitely agree on when brought to my attention.
I don't however agree on that the map is "not ready for ranked in the slightest". The general feel of the map seems fine enough to me, doing a bit of fine tuning should fix the issues pointed out to an extent where it is acceptable for everyone involved while still keeping the overall feel of the map.

Let's take a little bit of time to get some more opinions before pushing this further :D

I can maybe give a bit more input on the use of slider shapes for emphasis this weekend
Topic Starter
Pandize
The final section has been mapped out. However, the consistency is fine as I stated before. Different sounds get different sliders.

Chromoxx wrote:

upon further review of the map i do agree with desperate on the last 2 points. As for the breaks at the end i still feel like they are pretty unneccesary and should be mapped out, i just didn't mind it as much as desperate does apparently. Also the issue that the part is being mapped a lot less dense than similar parts at the beginning of the song is something i overlooked when checking the mapset, but it's something that i definitely agree on when brought to my attention.
I don't however agree on that the map is "not ready for ranked in the slightest". The general feel of the map seems fine enough to me, doing a bit of fine tuning should fix the issues pointed out to an extent where it is acceptable for everyone involved while still keeping the overall feel of the map.

Let's take a little bit of time to get some more opinions before pushing this further :D

I can maybe give a bit more input on the use of slider shapes for emphasis this weekend
Chromoxx
seems acceptable to me, gonna rebub since there were a few somewhat significant changes
Strategas
fort
01:47:262 (7) - clap
hard
01:07:834 - clap
Strategas
grats
Garden
grats man
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