hi
Fort
- Any actual context for the diffname? If not i would kindly ask you to change it, randomly adding swearwords into a diffname, even if censored doesn't set a god example... next someone will make a set for
https://www.youtube.com/watch?v=RfU5LI89F_o with the top diff called "Baby Sweet Berry Sh*t"
- make AR higher? Ar9.3 is a bit too low for 280bpm jumps imo
00:20:691 (1) - end this slider at 00:24:120 - and start the spinner from there, there isn't any sound on 00:25:834 - so ending the slider here and starting the spinner is pretty random, considering that the other sounds emphasized on each hit of the slider are actually very prominent
00:59:477 (2,3,4) - using the same slidershapes for these as for 00:58:620 (1,2,3) - is kinda boring and doesn't really emphasize the music imo, maybe make something more distorted here to fit the distinctive bass wubs?
01:14:691 (1,2,3,4) - the placement of these looks kinda random, i'd suggest spacing 01:14:798 (2,4) - more consistently around 01:15:334 (2) - to make the pattern look cleaner, this would also help lower the spacing a bit, since these jumps feel a bit too sudden for me
01:22:405 (1) - you could make a single note and start the spinner 1/4 after it here, to emphasize the drum kick better. I personally think that a 1/1 slider and some kind of notes at 01:23:477 - would fit the music better though.
01:28:620 (1,2,3,4) - the spacing of these looks a lot cleaner than the one before since 4 and 2 are spaced evenly around 01:28:298 (4) -
01:38:691 - these breaks feel kinda random and skipping drum hits isn't really a good idea imo
Smoothie
00:58:512 (1) - there isn't really a sound here so having a single note + starting a new combo here feels kinda out of place. I also don't like how this forces a 1/4 jump to 00:58:620 (2) -
00:59:370 (2) - no sound here again either
01:02:798 (2) - there is actually a sound here, in contrast to the earlier ones i mentioned which is why having those hits is an even worse idea
01:09:548 (1,2,3) - i'd suggest lower spacing on these, for better emphasis on the sharp sounds on 01:09:334 (3,4) -
01:18:120 (1,1) - not a fan of how these overlap tbh
01:20:691 (1,3) - you could set these up in a way that 3 is blanketed too, would be pretty cool imo
nice diff c:
Insane
00:29:262 (1,2) - not a fan of these repeat sliders, i'd suggest making the 1 1/1 and 2 1/2, starting a normal 5plet at 00:30:334 - . as iit is now you're mapping inexistent sounds like 00:29:477 - and emphasizing an actual drum sound like 00:30:120 - the same way
00:53:262 - you could emphasize the sharp clap on this through a 1/4 slider with a silenced end or something of the likes
00:53:477 (1) - i'd suggest deleting this spinner, it doesn't really start over any specific sound and just leaving a break would add more suspense imo
kiai parts look really clean, good job
Hard
00:28:405 (4) - you could set the pattern up so that this forms a triangle with 00:27:977 (2,3) - . it seems a bit visually off atm
00:35:262 (4) - ^
00:58:191 (5,1) - make this a slider for better emphasis on the main melody? also the nc on 00:58:620 (2) - would work pretty well to emphasize those sounds
01:04:834 (4,1) - ctrl G this rhythm for better emphasis on the melody? (rearrange the pattern too ofc)
01:07:405 (1) - spinner here seems really random, the music is still the same as before so i'd strongly suggest mapping it out as such
01:19:191 (2) -i'd suggest making this a triplet instead to contrast from the other 1/4 repeat sliders which are missing a tick out of the music for playability
01:15:977 (2,3,4) - this doesn't really emphasize 01:16:405 (3,4) - well enough imo, maybe you can come up with something that emphasizes the melody better here
01:40:620 (2) - NC this one instead for better emphasis on the sounds on 01:40:620 (2,3,4) -
Advanced
- use AR6, because of high ammount of clustered, stacked and overlapping objects in the kiai sections... this wasn't even easy to read for me lol, i don't want to imagine a player of that level trying to deal with this
00:08:905 (1) - this sound is kinda weak compared to 00:09:012 - . from listening to the music a player of this level wouldn't expect it to land here so i'd suggest somehow finding a way to rearrange the pattern that emphasis lands on 00:09:012 - like you did at 00:05:262 (1) -
01:23:477 (1) - this perfect overlap is really confusing to read and i'd highly reccomend removing this
Normal
- AR5 to follow up with Advanced, also uses quite a lot of stacked and overlapping objects
that's about it, call me back c: