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Justice - D.A.N.C.E

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Total Posts
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Topic Starter
Charles445
This beatmap was submitted using in-game submission on Sunday, February 20, 2011 at 12:20:56 PM

Artist: Justice
Title: D.A.N.C.E
Tags: dance trance
BPM: 112.99
Filesize: 3606kb
Play Time: 02:35
Difficulties Available:
  1. Easy (1.37 stars, 130 notes)
  2. Hard (4.6 stars, 274 notes)
  3. Normal (3.15 stars, 173 notes)
Download: Justice - D.A.N.C.E
Information: Scores/Beatmap Listing
---------------
The way you move is a mystery

Preview sounds weird: it doesn't actually sound like that

Most recent update: FSB, Removed tplight and replaced it with a rotated btmlight
Aleks719
General
Bpm... May be try exactly 113 ?
You can choose more pretty preview x)
Make your sliderslide noiseless . Use custom hitsound. Sounds bad now, really.

Easy
00:31:853 (5) - reverse slider at 00:31:853 , end of slider at 00:32:915
00:49:908 (4) - remove whistle from the start of slider, add finish to the end of slider
00:59:599 T - turn off kiai in time of break
01:09:556 (3) - align ?
01:31:328 (5) - add finish
01:33:452 (x) - add note + finish hitsound here
01:46:197 (1,1,1,1) - combo spam
01:52:569 (3) - add reverse
01:54:693 (1) - remove clap from the start?
01:57:879 (4) - add finish

Normal
00:59:599 T - turn off kiai in time of break
01:33:452 (x) - add note + finish hitsound here
01:45:799 (1,1,1,1) - combo spam again
02:27:882 (4) - remove clap
02:34:653 (6) - replace 1/4 early

Hard
00:55:218 (1,2) - sounds weird.
00:57:873 (5) - remove finish, add whistle
01:15:928 (8) - start it 1/4 early, time of the end is ok.
01:24:425 (10) - replace 1/4 early
01:30:266 (1,2,3) - sounds better : 01:32:390 (7,8,9,10) - sounds better : 01:43:807 (7) - remove finish
01:47:259 (1,1) - combo spam
01:50:047 (5) - replace 1/4 later
01:58:145 (8) - add 2 reverses 02:11:155 (7) - replace 1/4 early
02:19:253 (3) - replace 1/4 early
02:27:883 (5,6) - replace 1/4 early (5) and (6)

Fix it, send pm to me. I'll recheck map and will can give you a pink star :3
Topic Starter
Charles445
Fullsubmitted

The BPM is not 113, trust me.

I made a lot of changes that you suggested on easy and normal, didn't change much on hard.
Thanks for the awesome mod!

EDIT: The hell, where did easy go? Trying to put it back on...
EDIT2: Okay, glad that problem is gone
dkun
sexy
OzzyOzrock
[Easy (more like, E.A.S.Y)]

01:15:397 (1) - Lower that to be even with the surrounding slider. Looks better.

Not bad. The spacing changes at times though.

[Normal (^)]

00:38:225 (1) - ...did you stack that wrong?

Everything else seems fine.

[Hard (^^^^^)]

A lot of the ways you manually stack things makes it seem like it'd be a fast stream. But I guess it's alright, being the hard map.

I can't really find anything. ;;

That one 01:45:799 (1) part is lol.
Topic Starter
Charles445
Nice mod, thanks.
Haneii
~Normal~
02:16:200 (6,7) – underlay it better with 5 (x:328 , y: 350)?



~Twinkle twinkle little star~
Shohei Ohtani
Hard:
01:43:807 (7) - No.
01:49:914 (4) - Add whistle
01:51:507 (4) - wth
01:52:304 (7) - >:(
02:16:200 (7,8) - ;D
02:24:696 (7,8) - ^

The main issue I have is your jumps. I don't care if there are jumps, I don't even care if they fit with the music. Just make them consistent. If you have a 1/2 stream with 7 notes, don't just jump on the 4th note with no indication.

Normal:
01:00:110 - I'm not a big fan of kiai during breaks, but I'm guessing there's nothing wrong with it.
01:55:490 (2) - Silly anti-jumps in a normal
02:16:200 (6,7) - ^

Easy:
01:00:110 - I'm not a big fan of kiai during breaks, but I'm guessing there's nothing wrong with it.
01:44:073 (3) - Remove whistle. It sounds out of place :D
01:58:942 (5) - New combo
02:03:721 - I know you want to add space between the spinner and the slider, but it just feels weird. Because of the low HP drian, it doesn't kill you too much, but still :3~.
Topic Starter
Charles445
Did everything except for that hard add whistle. Those wtfjumps shouldn't be bad anymore (as in they don't exist)
Aleks719
Recheck here :3

Easy
00:57:342 (1) - remove whistle
01:23:363 (1) - finish this spinner at 01:24:956 . add finish hitsound
~02:02:xxx - 4 timing points here.May be remove useless points ?
02:23:900 (4) - This note is too "low" in osu!window. Up this note please.

Normal
00:38:225 (1,2) - Did you make it specially? If no, (1) - 1 grid left

Hard
fine

My pink star for you (:
Topic Starter
Charles445
Did everything except for the normal thing, it's like that because it would otherwise stack ugly
Repurposed those timing points.

I've rewritten the code of the csymb storyboard object in case the timing gets changed to make redoing the storyboard easier, but the rest of the objects use semi irregular storyboarding which would make it hard to loop and possibly worthless.
I really hope the timing doesn't get changed
Kamure
By Mod Request:

[Easy]
00:50:970 (1) - remove finish

[Normal]
00:38:225 (1,2) - just stack these (nazi?)

[Hard]
01:13:937 (2,3) - just stack these (nazi?)
02:00:004 (3) - curve this slider around the end of the (2) more better
02:15:403 (6,7,8) - do you think they really allow this kind of stream?
02:23:900 (6,7,8) - ^
02:32:396 (7,8,9) - make the last two mods like this


Star!!
Topic Starter
Charles445

chamelepeace710 wrote:

00:38:225 (1,2) - just stack these (nazi?)
01:13:937 (2,3) - just stack these (nazi?)

Charles445 wrote:

it's like that because it would otherwise stack ugly

chamelepeace710 wrote:

02:15:403 (6,7,8) - do you think they really allow this kind of stream?
02:23:900 (6,7,8) - ^
02:32:396 (7,8,9) - make the last two mods like this
They're not streams, they're antijumps and are perfectly acceptable.

That was a very nice mod, the accidental finish and touching sliders were good to know. Thanks!
dkun
IRC mod! :)

Nice SB, brah.
iMuffin
Easy

00:52:032 (3,4) - move them down to match 1 and 2?

Normal

01:45:797 (1) - seems really weird and random

Hard

01:45:797 (1) - again just seems really weird to have this
Lizzehb
What the fuck?

Stop being so good at mapping.
eldnl
[Easy]

00:56:811 (6) 2 Grid down, 1 Grid left (for symmetry) (Grid Level 3)
00:57:342 (1) Low volume for spinner
00:59:466 (x) Break in kiai time? wtf
01:23:363 (1) ^
02:04:252 (1~) Use only claps for this part, whistle when you need it.
02:11:686 (4) New combo
02:16:465 (5) 1 Grid up (Grid level 3)
02:20:183 (4) New combo
02:22:307 (1) Remove new combo
02:24:431 (5) New combo
02:26:024 (1) Remove new combo

[Normal]

00:59:466 (x) Break in kiai time again !

Fine.

[Hard]

00:55:218 (1) 1 Grid Right (Grid Level 4)

Fine.

+1 :) Good job
Topic Starter
Charles445
Applied some things, and about the kiai since people tend to bring it up a lot...

Here's the reason why there's kiai during the break...
At the end of the spinner I use kiai to get fireworks. Since I plan on using kiai later, I keep it on through the break and use it for the next portion.

It is unnoticeable during the break and doesn't hurt the game or gameplay at all.
ziin
After playing easy and hard, and listening to the lyrics, I was PRAYING that you would get this right, but alas, I found a few spots.

[hard]
stick to the B E A T
01:05:573 (5) - SILENCE
01:22:566 (5) - SILENCE
01:58:942 (1,2,3) - there's nothing on the ends of these, I suppose you can silence them if you want.

Everything else seems perfect, very nice job.
Topic Starter
Charles445
Made the silence portions very soft notes that can still be heard.
For the three sliders, I think they carry their own beat so I didn't change them.
Thanks for the mod!
IceBeam
Hey.

I can't see hitcircleoverlay file in the folder.Add it.

[Easy]
I'd raise AR at least by 1.

00:18:046 (3) - Whistle?
00:22:295 (3) - ^
00:27:605 - Move this whistle to 00:27:605?
00:51:501 - Hitsounds are okay,but why finish? I think you should use claps for such stuff.
00:59:466 - Kiai during breaks?
01:07:963 (1) - Finish?
01:16:459 (2) - ^
01:26:549 (1) - Add a note?
01:27:080 (1) - Finish?
01:44:604 - Change to whistle.
01:46:197 (1) - Finish?
02:02:592 - Why Kiai starts here? Fix it.
02:11:686 (4) - Finish/New combo?
02:20:183 (4) - ^
02:28:679 (1) - Finish?
02:32:927 (5) - ^

[Normal]
00:18:046 - As in Easy, add whistles after each 3 white ticks.
00:19:108 (1) - Remove NC?
01:16:459 (1) - Finish?
01:24:956 (1) - ^
01:45:135 - Add a note with whistle.
01:45:799 (1) - Move it 01:45:666.
01:46:197 (1) - Finish?
01:50:445 - ^
01:54:162 - Add a note?
02:11:686 (1) - Finish.
02:21:510 (3,4) - 2 finishes in a row sounds awkward.

[Hard]
00:18:046 (3) - Whistle.
00:22:295 (3) - ^
00:26:543 (3) - ^
01:07:963 (1) - Finish.
01:16:459 (1) - ^
01:20:708 - ^
01:24:956 (1) - ^
01:45:135 - Add a note with whistle.
01:45:799 (1) - Move it 01:45:666.
01:46:197 (2) - Finish.
01:50:445 (6) - ^
02:11:686 (1) - ^
02:20:183 (1) - ^
02:28:679 (1) - ^

And don't forget about Kiai times,fix them.They aren't correct atm.

Awesome song and even more awesome SB.
Star.
Topic Starter
Charles445
Fullsubmitted

Charles445 wrote:

Here's the reason why there's kiai during the break...
At the end of the spinner I use kiai to get fireworks. Since I plan on using kiai later, I keep it on through the break and use it for the next portion.
It is unnoticeable during the break and doesn't hurt the game or gameplay at all.
Really nice mod! I agreed with most of it.
Tatsuo
I am disappointed that this isn't ranked.
theowest
Why didn't you take the better version? D: This version sucks imo.. :c
Sakura
[Skin]
Your muted hitsounds are used 0 byte files, which can mess up some sound cards i recommend you use silence.wav from the Custom hitsounds library

[Timing]
I saw this has been previously mentioned but i think the BPM is 113 flat, i really would prefer an expert timer to confirm that before bubble

[Normal]
Having a break in middle of a kiai really makes no sense at all, tbh feels more like the break shouldnt be there, i suggest you move it back, or you could remove it completely, 1:30 mins of playtime without a break (and even less than that since you start several seconds into the song) shouldnt be much of a problem.

[Easy]
Same comment about the break than on [Normal]

Mapset's looking good, come back to me when you've fixed!
dkun

Sakura Hana wrote:

[Timing]
I saw this has been previously mentioned but i think the BPM is 113 flat, i really would prefer an expert timer to confirm that before bubble
I'm no expert, but I'm pretty sure it's 112.989.
Tatsuo

Sakura Hana wrote:

[Timing]
I saw this has been previously mentioned but i think the BPM is 113 flat, i really would prefer an expert timer to confirm that before bubble
I've checked your BPM, and it sounds nice the way it is, however, you should add +5ms to the offset. This brings it to 16,990. Other than that, timing is fine.
Topic Starter
Charles445
Talked with I_tatsuo_I, dkun, jockeytiyan , they all thought the bpm was fine



I'll map the breaks tomorrow and will fullsubmit the hitsound changes into it.
Lybydose
BPM is fine - 112.989
Offset should be 16,998 (+13)
Topic Starter
Charles445

Lybydose wrote:

BPM is fine - 112.989
Offset should be 16,998 (+13)
16,998 seemed too late for me (was getting a bad %), so I set it to 16,995. That's also closer to the other guys' estimates (16990, 16986, and 16985)

Fullsubmitted, everything should be done now :D
Sakura
I mostly had doubts about the BPM not being flat, go figure it was the offset =P
and yeah 16995 plays better for me than 16998 as well
Oh yeah also forgot to mention btwmlight1.png http://puu.sh/10pR has a lot of unnecessary transparencies you should reduce that.
No kudosu for this, just something i forgot to add

Edit: Also on IRC discussion
Topic Starter
Charles445
Ok, changed the picture. Everything should be ok :D
Sakura
Great!
Malar
Nice :D
Topic Starter
Charles445
*bumps to first page of bubbles*
DeathxShinigami
Wasabi
Nice map man :D

Starrr...
Starrodkirby86
Interesting cross pulse there ~ o:
Sakura
Gratz!
Aleks719
Nice! :3
IceBeam
Oh man,I was waiting for it.
Gratz :)
Topic Starter
Charles445
8.1
plz explain I'm confused :(
IceBeam

Charles445 wrote:

8.1
plz explain I'm confused :(
Topic Starter
Charles445
Feedback would be nice, but I doubt that I'll see any. This has me stumped, honestly.
RandomJibberish
Ratings mean nothing aarrgh

Great map, by the way :P
Topic Starter
Charles445

RandomJibberish wrote:

Ratings mean nothing aarrgh
Easy for you to say ;)
RandomJibberish
I'm just saying that trying to predict them and aiming for a good rating is pointless, as then you aren't making the map you would have mapped anyway - the map you would have wanted to make :P
Hyguys
i love you for mapping this
i love you for good mapping this
i love you for sbing this
lol jk nice music and map ;P
ziin
the rating varies largely on the song. If it's touhou, japanese, and/or extremely well made and fun for the really good players, you can expect a high 9.0+ rating. Anything else it gives an accurate description of how good the beatmap and song choice are.

This was a poor song choice for high ratings. I'm sure most of the 1 votes were because they didn't like the song (it's not exactly a popular song or genre). If it means anything you have a good spread of ratings, which means people gave their honest opinion rather than just dropping a 1, 9 or 10. I think I'm going to start explaining why I voted 1-4 on a map in the thread (I haven't voted this one yet).

It's a pretty solid 8 for me. Well mapped, decent song. I rate hard, only favorites get 10s, and great songs get 9. Bad skins get 1.
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