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Yuki Kajiura - absolute configuration

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Topic Starter
Lily Bread
This beatmap was submitted using in-game submission on 2016年12月23日 at 23:33:33

Artist: Yuki Kajiura
Title: absolute configuration
Source: 劇場版 魔法少女まどか☆マギカ[新編]叛逆の物語
Tags: gekijouban mahou shoujo madoka magika shinhen hangyaku no monogatari movie the rebellion story
BPM: 155
Filesize: 5513kb
Play Time: 01:54
Difficulties Available:
  1. Easy (1.29 stars, 105 notes)
  2. Hard (3.06 stars, 312 notes)
  3. Insane (4.18 stars, 368 notes)
  4. Normal (1.85 stars, 174 notes)
Download: Yuki Kajiura - absolute configuration
Information: Scores/Beatmap Listing
---------------
from 劇場版 魔法少女まどか☆マギカ[新編]叛逆の物語

all diffs by Lily Bread.
ecdonald
:) :) :)
Topic Starter
Lily Bread

ecdonald wrote:

:) :) :)
^^
ecdonald
Sorry for taking your time again><

I felt the offset is slightly late, how about offset near 810?
(816)

(810)

and how about this rouder clap? XD (but the current one is nice for me too) → clap1

good luck :D
Topic Starter
Lily Bread

ecdonald wrote:

Sorry for taking your time again><

I felt the offset is slightly late, how about offset near 810?
(816)

(810)

and how about this rouder clap? XD (but the current one is nice for me too) → clap1

good luck :D
/*
changed offset.
i think this clap is not suitable with the music, either... so i don't use
thanks a lot!
*/
Topic Starter
Lily Bread

IamKwaN wrote:

Hello~

Title: absolute configuration
Unicode Artist: 梶浦由記
Romanised Artist: Yuki Kajiura
Source: 劇場版 魔法少女まどか☆マギカ[新編]叛逆の物語 (这电影有很多个版本的名称,但就是没有你现在Source用的)

References:
http://puu.sh/p6Gn0/8f90ce5f12.jpg from Booklet of 劇場版 魔法少女まどか☆マギカ[新編]叛逆の物語 オリジナルサウンドトラック (ANZX-3533)
http://puu.sh/p6Gqb/f4fa92e8b7.jpg from ^
http://puu.sh/paa2x/e80dfe59c2.png from https://twitter.com/Fion0806
http://puu.sh/paajB/d6534989fc.png from http://www.jvcmusic.co.jp/flyingdog/-/D ... XL-21.html
http://puu.sh/paakZ/dbf0130c46.jpg from http://www.jvcmusic.co.jp/flyingdog/artist/index.html
http://puu.sh/paa0b/bd1d82fd5f.png - Movie Official Site

Good luck!
metadata check by IamKwan. thanks to her^^
Topic Starter
Lily Bread
thanks to -nanaka-'s star :)
-SuGon-
[General]
  1. offset=820
  2. set custom combo color
[Easy]
  1. 00:17:068 (1) - 距離錯誤
  2. 01:44:551 (2) - 距離錯誤
  3. 01:22:099 (1,2) - 感覺flow不好
[Normal]
  1. 00:01:971 (3) -
  2. 00:04:293 (6) -
  3. 00:06:616 (3) -
  4. 00:09:713 (2) -
  5. 00:50:745 (3) -
  6. 00:52:487 (2) -
  7. 01:04:680 (3) -
  8. 01:07:003 (3) -
  9. 01:09:326 (3) -
  10. 01:13:970 (4) -
  11. 01:16:293 (3) -
  12. 01:31:971 (2) -
  13. 01:34:293 (2) -
  14. 01:40:680 (1) -
  15. 01:43:584 (2) -
  16. 01:48:809 (3) -
  17. 01:53:455 (3) - 以上皆距離有錯誤
  18. 00:20:164 (3,4) - 這邊flow接的不順
  19. 00:57:713 (3,1) - 這邊flow接的不順
  20. 01:20:938 (3,1) - 這邊flow接的不順
  21. 01:30:422 (4,1) - 這邊flow接的不順
  22. 00:57:142 (2,3) - ^
  23. 01:03:529 (1,2) - ^其他很多這種的你在自己檢查看看搂
:)
Topic Starter
Lily Bread

-SuGon- wrote:

[General]
  1. offset=820
  2. set custom combo color
[Easy]
  1. 00:17:068 (1) - 距離錯誤
  2. 01:44:551 (2) - 距離錯誤
  3. 01:22:099 (1,2) - 感覺flow不好
[Normal]
  1. 00:01:971 (3) -
  2. 00:04:293 (6) -
  3. 00:06:616 (3) -
  4. 00:09:713 (2) -
  5. 00:50:745 (3) -
  6. 00:52:487 (2) -
  7. 01:04:680 (3) -
  8. 01:07:003 (3) -
  9. 01:09:326 (3) -
  10. 01:13:970 (4) -
  11. 01:16:293 (3) -
  12. 01:31:971 (2) -
  13. 01:34:293 (2) -
  14. 01:40:680 (1) -
  15. 01:43:584 (2) -
  16. 01:48:809 (3) -
  17. 01:53:455 (3) - 以上皆距離有錯誤
  18. 00:20:164 (3,4) - 這邊flow接的不順
  19. 00:57:713 (3,1) - 這邊flow接的不順
  20. 01:20:938 (3,1) - 這邊flow接的不順
  21. 01:30:422 (4,1) - 這邊flow接的不順
  22. 00:57:142 (2,3) - ^
  23. 01:03:529 (1,2) - ^其他很多這種的你在自己檢查看看搂
:)
/*
都点开看了看,其实你说的这些都不算问题...
DS差0.03不能叫距离有错误。
这些flow是很正常的...至少在normal里很正常。
所以就不改啦..
thanks for mod!
*/
Pata-Mon
其实你是不是忘了https://osu.ppy.sh/s/513274 2333

[Easy]
  1. 其实你本来就开gs,我觉得以后ez啥的尽量用高一点的ds好,现在这ds本来就有点贴太近不太好看,再加上因为gs,你的ds变化幅度会比较大,像00:15:906 (2,1,2) - 之类两边ds差好多一眼就能感觉到,真的不算很好看
  2. 00:41:841 (3) - 放到288,80左右看看,现在感觉形状太直不好看,包括跟着后面那个直角+大长直滑条
  3. 00:47:261 (1,2) - 其实感觉你现在角度有点尴尬,http://b1.loli.io/images/D6R4.jpghttp://b1.loli.io/images/MMbP.jpg都更好看一些
[normal]

  1. 00:26:745 (5) - nc错?跟00:17:455 (1) - 应该一样
  2. 00:45:519 (2,3) - 3弯一下或者调整一下角度?这感觉太随手不好看
  3. 01:36:035 (1) - 放到大约184,136
  4. 01:54:035 (4,5) - 换成一个折返+一个note?
[Hard]
  1. fine
[Insane]
  1. 讲道理这bpm以及难度,不应该用到ar9.现在是高ar综合征患者多但这并不是mapping也用高ar的理由啊.考虑8-8.8
  2. od8 so i can farm a little pp
  3. 00:53:068 (4,5,6) - 这里离远点吧?
  4. 01:43:390 (2,3) - 这里做一个跳会比较好,有点近
GL~
_Yiiiii
Hi, M4M~

[General]
预览点卡在了一个奇怪的unsanp的地方,应该是之前改了offset忘改这个了吧?

[Insane]
00:01:971 (5) - NC一下,毕竟DS改了。
00:06:616 (3) - ^
00:16:680 (7,8) - Ctrl+G,让两个重音对应的圈与中轴对称。
00:25:971 (6,7) - ^
00:48:422 (4,6) - 这两个挑一个Ctrl+G一下,否则DS变化有点大。
01:40:293 (3,4) - Ctrl+G,这里不成flow有点怪。

[Hard]
00:22:487 (3,4) - blanket
01:11:648 (4,5) - ^
01:15:712 (3,4) - ^

[Normal]
00:42:616 (1) - 按之前的套路应该是一个圈加一个条吧?
01:54:422 (5) - 重音用滑条尾来接,而且还是图的结尾,有点别扭,改一个折返一个圈吧。

[Easy]
00:22:874 (2) - 虽说这个形状对很合适,但是这个角度使它很难看。
01:26:745 (1,2) - 平行。
01:54:035 (3) - 问题和Normal一样,这不好改,干脆让滑条竖直向下,这样主观上来看比现在这样好点。

主难度让我想起了这图https://osu.ppy.sh/s/472440 ,传说中的老图风格混现代风么?233
美丽
Topic Starter
Lily Bread

Pata-Mon wrote:

其实你是不是忘了https://osu.ppy.sh/s/513274 2333

[Easy]
  1. 其实你本来就开gs,我觉得以后ez啥的尽量用高一点的ds好,现在这ds本来就有点贴太近不太好看,再加上因为gs,你的ds变化幅度会比较大,像00:15:906 (2,1,2) - 之类两边ds差好多一眼就能感觉到,真的不算很好看
    /*
    本来我开GS就是为了避免强迫症患者来挑这种毛病。有人来挑我就可以说“我开着GS所以难免有对不齐的地方”,这样
    */
  2. 00:41:841 (3) - 放到288,80左右看看,现在感觉形状太直不好看,包括跟着后面那个直角+大长直滑条
    //可以
  3. 00:47:261 (1,2) - 其实感觉你现在角度有点尴尬,http://b1.loli.io/images/D6R4.jpghttp://b1.loli.io/images/MMbP.jpg都更好看一些
    //看不出区别
[normal]

  1. 00:26:745 (5) - nc错?跟00:17:455 (1) - 应该一样
    //改了
  2. 00:45:519 (2,3) - 3弯一下或者调整一下角度?这感觉太随手不好看
    //没什么意义
  3. 01:36:035 (1) - 放到大约184,136
    //错开是为了说明“这不是在blanket”
  4. 01:54:035 (4,5) - 换成一个折返+一个note?
    //好
[Hard]
  1. fine
[Insane]
  1. 讲道理这bpm以及难度,不应该用到ar9.现在是高ar综合征患者多但这并不是mapping也用高ar的理由啊.考虑8-8.8
  2. od8 so i can farm a little pp
    /*
    对不会DT的人来说,AR8不好读
    然后,这曲子的BPM和拍号跟这曲子一样,所以AR9当然也没问题
    https://osu.ppy.sh/b/836756
    */
  3. 00:53:068 (4,5,6) - 这里离远点吧?
    //不太好弄...
  4. 01:43:390 (2,3) - 这里做一个跳会比较好,有点近
    //好
GL~
//thanks for mod!
Topic Starter
Lily Bread

_Yiiiii wrote:

Hi, M4M~

[General]
预览点卡在了一个奇怪的unsanp的地方,应该是之前改了offset忘改这个了吧?
//嗯嗯,是这样的。改了

[Insane]
00:01:971 (5) - NC一下,毕竟DS改了。
00:06:616 (3) - ^
//统一两小节一NC

00:16:680 (7,8) - Ctrl+G,让两个重音对应的圈与中轴对称。
00:25:971 (6,7) - ^
//这个交换的话 - 00:17:068 (1) - 不好摆了

00:48:422 (4,6) - 这两个挑一个Ctrl+G一下,否则DS变化有点大。
//好

01:40:293 (3,4) - Ctrl+G,这里不成flow有点怪。
/*
ctrl+g就变成钝角了,钝角在这里不合适
http://puu.sh/rtWxE/a99d681854.jpg
*/
[Hard]
00:22:487 (3,4) - blanket
01:11:648 (4,5) - ^
01:15:712 (3,4) - ^

[Normal]
00:42:616 (1) - 按之前的套路应该是一个圈加一个条吧?
//是为了让连续的圈不要太多

01:54:422 (5) - 重音用滑条尾来接,而且还是图的结尾,有点别扭,改一个折返一个圈吧。
//好

[Easy]
00:22:874 (2) - 虽说这个形状对很合适,但是这个角度使它很难看。
//感觉还好...

01:26:745 (1,2) - 平行。
/*
这个感觉就和有人说要 - 01:30:228 (2) - 垂直向下一样..都弄水平来会被说无聊,弄的歪一点呢又要被说不齐,我也很苦恼呢
*/
01:54:035 (3) - 问题和Normal一样,这不好改,干脆让滑条竖直向下,这样主观上来看比现在这样好点。
//可以

主难度让我想起了这图https://osu.ppy.sh/s/472440 ,传说中的老图风格混现代风么?233
美丽
/*
thanks for mod!
另外我觉得这两张图一点也不想耶...www
*/
Plus4j
Hi M4M

[Easy]
00:00:810 (1) - 這滑條太邊緣了,撞到血條,二妹跟我說,物件撞血條會DQ
00:54:229 (1,2) - flow不好
01:18:616 (2,1) - blanket
這難度的combol可以在長一點
[Normal]
00:18:616 (3,1) - flow不好
00:20:164 (3,4) - ^
[Hard]
00:08:164 (2,3) - blanket
00:09:713 (7,1) - flow不好,特別是在1的滑條頭接在7的滑條中間,要這樣子擺建議是要出現在insane以上的diff
00:53:842 (6,1) - ^
01:11:648 (4,5) - blanket
01:31:003 (6,1) - flow不好
[Insane]
00:11:261 (5,6,7,8,9,10) - 這跳得很彆扭,建議改一下00:12:229 (10,1) - flow也不好
01:01:777 (2) - 撞血條
01:43:390 (2,3,4) - flow不好
01:46:777 (4,5) - 這flow??...

GL!
Topic Starter
Lily Bread

Hey lululu wrote:

Hi M4M

[Easy]
00:00:810 (1) - 這滑條太邊緣了,撞到血條,二妹跟我說,物件撞血條會DQ
/*
http://puu.sh/rv2QA/8d350d22d8.jpg
可以看到这没有撞到,还差很远。而且,撞到也不会DQ
*/

00:54:229 (1,2) - flow不好
//不会吧..

01:18:616 (2,1) - blanket
這難度的combol可以在長一點
//好

[Normal]
00:18:616 (3,1) - flow不好
00:20:164 (3,4) - ^
//没什么问题吧...不是非得顺flow才行

[Hard]
00:08:164 (2,3) - blanket
00:09:713 (7,1) - flow不好,特別是在1的滑條頭接在7的滑條中間,要這樣子擺建議是要出現在insane以上的diff
//不是flow的问题..而且我的图都是这样叠的,1/4折返接物件的话都放在中间

00:53:842 (6,1) - ^
//一样

01:11:648 (4,5) - blanket
01:31:003 (6,1) - flow不好
//一样

[Insane]
00:11:261 (5,6,7,8,9,10) - 這跳得很彆扭,建議改一下00:12:229 (10,1) - flow也不好
//故意的,flow反过来的话可以强调重音

01:01:777 (2) - 撞血條
/*
http://puu.sh/rv3eG/81320d8753.jpg
可以看到,这次仍然没有撞到...下次摸图前F5测试一下吧w
*/

01:43:390 (2,3,4) - flow不好
//嗯,这个确实不好,改了

01:46:777 (4,5) - 這flow??...
//歪了一点,摆正了

GL!
//thanks for mod!
Plus4j
可能是skin問題?...
我看我是撞血條
Topic Starter
Lily Bread
嗯…这里就体现出默认皮肤的重要性啦
Maelstrrom
m4m from your queue

General
  • Kiai ?
    Replace combo colours by something more suitable (blue, pale blue and pale purple ?)
    Since it seems you hate blankets I tried to suggest some alternative way if possible
Easy
  • 00:07:777 (2,3) - blanket fix
    00:10:100 (1,3,1,4,1,3,1,4) - shape of reverse sliders could be more consistent. First part: 00:10:100 (1,3) - curved -> straight 00:10:100 (1,3) - identical.
    Second part starting as sequel: 00:19:390 (1,3) - curved -> straight but 00:24:035 (1,4) - not identical
    00:57:713 (4,4) - missed strong red tick which was represented by slidertail at the previous sliders
Normal
  • 00:12:035 (4,1) - blanket fix
    00:15:519 (3) - could be moved a little to the right to make a straight vertical line between reverse point and the centre of 00:16:680 (4). Also this way it doesn't looks like unfinished blanket
    00:57:713 (3,1) - same
    00:26:745 (1,2) - blanket fix
    00:33:326 (1,2) - rotate anticklockwise for a bit better flow
    00:34:487 (3,4) - straight line to be more accurate
    00:43:777 (2,3) - nazi blanket
    00:56:551 (1,2) - ^(this one may be intentional idk)
    00:56:551 (1,2) - same as in easy. Since normal has less difficulty borders you can map those red ticks here
    01:00:035 (4,1) - blanket fix or rotate 01:00:035 (4) - anticlockwise a little
    01:04:680 (3,1,2) - make 01:06:422 (2) - symmetric flow
    01:08:164 (1,2) - blanket fix+line or move 01:08:164 (1) - up
    01:26:745 (1,2) - ^
    01:16:293 (3,1) - blanket (i feel so nazi but just can't stop sorry :D )
    01:18:615 (4,1) - ^
    01:44:164 (3,1) - ^
    Okay, don't wanna make this mod too one sided. No more blankets :roll: and will pay less attention to aesthetic moments
    01:27:906 (3) - inconsistent shape with 01:09:326 (3) -
    01:31:390 - this part could be emphasized with more dencity:
    01:33:519 - 01:35:842 - 01:45:132 - 01:47:068 - 01:47:455 - ^add note
Hard
  • 00:38:939 (3,4) - would remove spacing here
    00:41:261 (3,4) - 00:43:584 (3,4) - 00:43:584 (3,4) - ^
    00:39:519 (4) - Ctrl+G
    00:51:519 (6,1) - how about https://puu.sh/rv7Bh/ca36aa2e25.png
    00:53:842 (6,1) - you did more accurate here 00:28:293 (6,1) -
    00:54:229 - recheck the rhythm choices of this part (some examples below)
    01:02:358 (4) - and 00:57:713 (4) - deserves some emphasis
    00:55:390 (5) - and 00:55:390 (5) - deserves even more
    00:55:777 (6,7) - would use circle+longer slider
    01:00:616 - same
    etc
Insane
  • 00:27:132 (4,5) - confusing disntance. Compare it with 00:26:164 (7,1) -
    00:55:390 (5,6,7,8,9,10) - well music provides a reason for this pattern but not in the backround which you're following
    01:00:035 (4,5,6,7,8,9) - etc ^
    01:49:777 (2,3,1) - split them to emphasize from the following ones
    01:51:326 (2,3,4) - would recommend to swap it with 01:51:906 (6) - since triples starting with red tick are significantly less intuitive
    01:52:487 (2,3,4,6) - same
Good luck!
CrimsonClaw
Hello,

sorry for an english mod!

M4M from my queue.

[General stuff]
  1. BG size is alright and it looks great!
  2. No unused files.
  3. Good spread.
  4. Are you sure the song name has not to be in capital letters? If so, why not rename your diffs to non capitalized?
    For example Easy -> easy; Normal -> normal.
  5. Hitsounds are alright.
[Easy]
The notes are all really close to each other. Why not 1x spacing everywhere? :c
Really solid, consistent difficulty.

[Normal]
00:28:680 (1,2) - really minor.. but fix blanked
00:31:390 (2,3) - ^ x386y177
00:33:713 (2) - ^ x254y148
00:43:777 (2,3) - ^
Also solid diff.

[Hard]
01:42:229 (6,7) - fix blanket
01:43:777 (3,4) - ^
01:45:326 (1,2) - ^
01:45:906 (2,3) - ^

[Insane]
00:00:810 (1,2,3) - inconsistent spacing, click on (2) and look at the upper right corner
00:03:132 (1,2,3) - this is consistent though. Copy it and paste 00:00:810 - here, ctrl+h afterwards.

00:20:745 (6,8,10) - a bit too close to each other :c

00:43:584 (4) - replace slider with two circles (you can do a jump if you want to) because here 00:43:197 - is a strong beat, but 00:43:584 - here isn't. O:

00:56:358 (10,2,3) - overlap, just place 00:56:745 (2,3) - differently. I placed them on x260y328 and fixed things afterwards

01:27:907 (3,4,5,6,7,8) - I really like this!




Good luck, have fun!
Topic Starter
Lily Bread

Maelstrrom wrote:

m4m from your queue

General
  • Kiai ?
    //hmm.. i think this set doesn't need kiai.

    Replace combo colours by something more suitable (blue, pale blue and pale purple ?)
    //okay

    Since it seems you hate blankets I tried to suggest some alternative way if possible
    //thanks
Easy
  • 00:07:777 (2,3) - blanket fix
    00:10:100 (1,3,1,4,1,3,1,4) - shape of reverse sliders could be more consistent. First part: 00:10:100 (1,3) - curved -> straight 00:10:100 (1,3) - identical.
    Second part starting as sequel: 00:19:390 (1,3) - curved -> straight but 00:24:035 (1,4) - not identical
    //uh, i think these suggestion seems not so significative, whether straight or not are all okey.

    00:57:713 (4,4) - missed strong red tick which was represented by slidertail at the previous sliders
    //on popurse. 3*3/2 + 1*1/1 reverse
Normal
  • 00:12:035 (4,1) - blanket fix
    00:15:519 (3) - could be moved a little to the right to make a straight vertical line between reverse point and the centre of 00:16:680 (4). Also this way it doesn't looks like unfinished blanket
    //it's not a blanket.

    00:57:713 (3,1) - same
    //same

    00:26:745 (1,2) - blanket fix
    00:33:326 (1,2) - rotate anticklockwise for a bit better flow
    //okay

    00:34:487 (3,4) - straight line to be more accurate
    //straight is boring, i made it on popurse.

    00:43:777 (2,3) - nazi blanket
    00:56:551 (1,2) - ^(this one may be intentional idk)
    00:56:551 (1,2) - same as in easy. Since normal has less difficulty borders you can map those red ticks here
    //current rhythm is good to me.

    01:00:035 (4,1) - blanket fix or rotate 01:00:035 (4) - anticlockwise a little
    01:04:680 (3,1,2) - make 01:06:422 (2) - symmetric flow
    //nope.

    01:08:164 (1,2) - blanket fix+line or move 01:08:164 (1) - up
    01:26:745 (1,2) - ^
    01:16:293 (3,1) - blanket (i feel so nazi but just can't stop sorry :D )
    01:18:615 (4,1) - ^
    01:44:164 (3,1) - ^
    Okay, don't wanna make this mod too one sided. No more blankets :roll: and will pay less attention to aesthetic moments
    01:27:906 (3) - inconsistent shape with 01:09:326 (3) -
    //i don't know why should these consistent.

    01:31:390 - this part could be emphasized with more dencity:
    01:33:519 - 01:35:842 - 01:45:132 - 01:47:068 - 01:47:455 - ^add note
    //i only map strong beats in this part in Normal diff.
Hard
  • 00:38:939 (3,4) - would remove spacing here
    00:41:261 (3,4) - 00:43:584 (3,4) - 00:43:584 (3,4) - ^
    //nope, stack is hard to read.

    00:39:519 (4) - Ctrl+G
    //nope

    00:51:519 (6,1) - how about https://puu.sh/rv7Bh/ca36aa2e25.png
    //and this is a blanket

    00:53:842 (6,1) - you did more accurate here 00:28:293 (6,1) -
    //fixed

    00:54:229 - recheck the rhythm choices of this part (some examples below)
    01:02:358 (4) - and 00:57:713 (4) - deserves some emphasis
    00:55:390 (5) - and 00:55:390 (5) - deserves even more
    00:55:777 (6,7) - would use circle+longer slider
    01:00:616 - same
    etc
    /*
    in osu!std, we can only hit one object in one time. so, we should not only map one strack.
    for example, - 00:55:777 (6) - it has strong drum beat. so i use a 1/2 slider here. not for violin.
    */
Insane
  • 00:27:132 (4,5) - confusing disntance. Compare it with 00:26:164 (7,1) -
    //well, - 00:26:164 (7,1) - are much strong than - 00:27:132 (4,5) -, so it's reasonable distance.

    00:55:390 (5,6,7,8,9,10) - well music provides a reason for this pattern but not in the backround which you're following
    01:00:035 (4,5,6,7,8,9) - etc ^
    //as i mentioned above.

    01:49:777 (2,3,1) - split them to emphasize from the following ones
    //i like stack triple much.

    01:51:326 (2,3,4) - would recommend to swap it with 01:51:906 (6) - since triples starting with red tick are significantly less intuitive
    01:52:487 (2,3,4,6) - same
    //not necessary.
Good luck!
//thanks for mod!

CrimsonClaw wrote:

Hello,

sorry for an english mod!
//it's okay ^^

M4M from my queue.

[General stuff]
  1. BG size is alright and it looks great!
  2. No unused files.
  3. Good spread.
  4. Are you sure the song name has not to be in capital letters? If so, why not rename your diffs to non capitalized?
    For example Easy -> easy; Normal -> normal.
    //?
  5. Hitsounds are alright.
[Easy]
The notes are all really close to each other. Why not 1x spacing everywhere? :c
//because the sv is 0.9, i want to make DS same as SV so that easy player can move their mouse smoothly.

Really solid, consistent difficulty.

[Normal]
00:28:680 (1,2) - really minor.. but fix blanked
00:31:390 (2,3) - ^ x386y177
00:33:713 (2) - ^ x254y148
00:43:777 (2,3) - ^
Also solid diff.
//these blanket difference is because i turned this on. http://puu.sh/rvU0H/247e0dfc51.jpg

[Hard]
01:42:229 (6,7) - fix blanket
01:43:777 (3,4) - ^
01:45:326 (1,2) - ^
01:45:906 (2,3) - ^

[Insane]
00:00:810 (1,2,3) - inconsistent spacing, click on (2) and look at the upper right corner
00:03:132 (1,2,3) - this is consistent though. Copy it and paste 00:00:810 - here, ctrl+h afterwards.
/*
in fact, they are copy and pasted. the DS looks different because i did ctrl + g on - 00:01:390 (3) - .
*/

00:20:745 (6,8,10) - a bit too close to each other :c
//it's fine imo.

00:43:584 (4) - replace slider with two circles (you can do a jump if you want to) because here 00:43:197 - is a strong beat, but 00:43:584 - here isn't. O:
/*
i ignored these beats before.
- 00:39:132 -, - 00:41:455 -.
*/

00:56:358 (10,2,3) - overlap, just place 00:56:745 (2,3) - differently. I placed them on x260y328 and fixed things afterwards
//overlap is not a issue, especially in insane diff.

01:27:907 (3,4,5,6,7,8) - I really like this!
//thanks.

Good luck, have fun!
//thanks for mod!
LwL
Hey, M4M from your queue

Insane
00:18:616 (6) - Maybe NC this to signal the 1/1 gap here? Usually you've stacked for every 1/1 gap, so this is a bit confusing otherwise. Or change the pattern so it stacks.

01:17:842 (2) - a bit weird to use a curved slider here imo since you've used straight ones in the entire rest of this part.

01:43:584 (3,4) - I think this would look better if you moved the start of (4) up a little so that the followpoint smoothly continues into the slider curve

Hard
Sorry if this ends up being full blanket mod, I'm trying not to be too nazi about them, but some really stood out. Maybe some of them weren't even intended to be blankets, but I found them to not be nice looking anyway.

00:06:035 (3,4) - fix blanket

00:36:035 (2,3) - ^

00:44:164 (4,5) - ^

00:57:132 (3,4) - ^

01:18:034 (3,4) - ^

01:18:615 (5,6) - ^ (the blanket from (5) over (6) is off, other way around seems perfect)

Normal
A lot of slightly off blankets in this, but I'm assuming they're intentional and not meant as a blanket as they still look good. That's about everything.

Easy
Regarding what you've said in your previous reply (assuming I understood it correctly): DS scales with SV. If you make DS 1.0, then the distance between two 1/1 circles will be the same as from a sliderstart to sliderend on a 1/1 slider, no matter the SV. So, as it is right now the player actually has to slow down a bit, though it should be pretty much irrelevant.

Not really much else to be said about this diff.

Sorry for not finding a lot, but it's a really solid mapset overall. Good Luck!
LeQuack
Hey M4M from your queue :)

General
  1. Generally you just need to polish the blankets in this diff (00:08:939 (3) -in the easy diff for example, and you can PM me if you want me to give you more examples)
  2. It seems to me that you have grid snap enable, this should be disabled unless you are making symmetrical patterns as it makes DS have a higher variance than necessary (00:06:616 (3) - in the normal diff is an example of this)

Easy
  1. 00:03:132 (2) - This note actually has parts that go off my screen, move to be on the editor better
  2. 01:53:455 (4,5) - Swap these two around timing wise as you want all the sliders in this section to start on white ticks (Slider starts should be on strongest beats which are the white ticks in this case
Seems good otherwise

Normal
  1. Didn't notice anything here

Hard
  1. 00:09:713 (7) - Don't here a sound that would make sense for the last repeat, so just remove it
  2. 01:51:906 (8) - I would make this a single slider to be consistent with 01:49:971 (1,2,3,4) - and 01:52:293 (1,2,3,4) -

Insane
  1. 00:37:584 (7) - I've pointed out previously that this doesn't really have a sound matced to it in the song, however i think its justified IF you put a hitsound on each end (i recommend a snare sound or slap)
  2. 01:44:551 (2) - I would make this a different shape to represent that the sound is different from 01:44:164 (1,3) -

Really solid mapping and i love the Insane Diff, GL with the map :)
Topic Starter
Lily Bread

LawL4Ever wrote:

Hey, M4M from your queue

Insane
00:18:616 (6) - Maybe NC this to signal the 1/1 gap here? Usually you've stacked for every 1/1 gap, so this is a bit confusing otherwise. Or change the pattern so it stacks.
//hmm.. it's just for pattern... and the distance's difference between 1/1 and 1/2 are enough imo.

01:17:842 (2) - a bit weird to use a curved slider here imo since you've used straight ones in the entire rest of this part.
//uh... it's not a issue imo.

01:43:584 (3,4) - I think this would look better if you moved the start of (4) up a little so that the followpoint smoothly continues into the slider curve
//okay

Hard
Sorry if this ends up being full blanket mod, I'm trying not to be too nazi about them, but some really stood out. Maybe some of them weren't even intended to be blankets, but I found them to not be nice looking anyway.
//0.0 okay, i will check them.

00:06:035 (3,4) - fix blanket

00:36:035 (2,3) - ^

00:44:164 (4,5) - ^

00:57:132 (3,4) - ^

01:18:034 (3,4) - ^

01:18:615 (5,6) - ^ (the blanket from (5) over (6) is off, other way around seems perfect)

Normal
A lot of slightly off blankets in this, but I'm assuming they're intentional and not meant as a blanket as they still look good. That's about everything.
//0 0

Easy
Regarding what you've said in your previous reply (assuming I understood it correctly): DS scales with SV. If you make DS 1.0, then the distance between two 1/1 circles will be the same as from a sliderstart to sliderend on a 1/1 slider, no matter the SV. So, as it is right now the player actually has to slow down a bit, though it should be pretty much irrelevant.
// 0 0 okay, i know. i will make DS 1.0 in my next Easy diff.. it seems that i made a mistake on DS.

Not really much else to be said about this diff.

Sorry for not finding a lot, but it's a really solid mapset overall. Good Luck!
/*
thanks for mod!
*/

LeQuack wrote:

Hey M4M from your queue :)

General
  1. Generally you just need to polish the blankets in this diff (00:08:939 (3) -in the easy diff for example, and you can PM me if you want me to give you more examples)
    //blankets are difficult for me because i turned Grid Snap on.
  2. It seems to me that you have grid snap enable, this should be disabled unless you are making symmetrical patterns as it makes DS have a higher variance than necessary (00:06:616 (3) - in the normal diff is an example of this)
    //yeah

Easy
  1. 00:03:132 (2) - This note actually has parts that go off my screen, move to be on the editor better
    /*
    http://puu.sh/rwfNC/e985e827d7.jpg
    ctrl+g and check, it's y=380, not over 384, so it's okay.
    */
  2. 01:53:455 (4,5) - Swap these two around timing wise as you want all the sliders in this section to start on white ticks (Slider starts should be on strongest beats which are the white ticks in this case
    //i made - 01:54:035 (5) - a slider because here are 4 continued drums here. i want to use a long slider to express them.
Seems good otherwise

Normal
  1. Didn't notice anything here
    //0 0

Hard
  1. 00:09:713 (7) - Don't here a sound that would make sense for the last repeat, so just remove it
    //i use 1/4 reverse slider to express a "stream", to express a feeling of part's change.
  2. 01:51:906 (8) - I would make this a single slider to be consistent with 01:49:971 (1,2,3,4) - and 01:52:293 (1,2,3,4) -
    //but there does a triple in music. you can turn down the playback rate to listen to music.

Insane
  1. 00:37:584 (7) - I've pointed out previously that this doesn't really have a sound matced to it in the song, however i think its justified IF you put a hitsound on each end (i recommend a snare sound or slap)
    //there does 5*1/4s in music, though it's weak.
  2. 01:44:551 (2) - I would make this a different shape to represent that the sound is different from 01:44:164 (1,3) -
    //it's a idea, but i think current pattern is good.

Really solid mapping and i love the Insane Diff, GL with the map :)
//thanks for mod!
kunka
Hi
From m4m
遠慮なく日本語で書きますネ
General

  1. Combo color: デフォルト?カスタムを使いませんか?
Insane

  1. 00:29:455 (4) - (2)(3)(4)の三角形にすると綺麗な配置になると思います。例えば http://puu.sh/rwlw0.jpg また(4)の間隔を狭くする必要はないと思います。等間隔をお勧めします。同じ理由のnoteがいくつかあるので修正を検討して下さい。00:31:777 (4) - 00:34:100 (4) - 00:36:422 (4) - 00:38:745 (4) - 00:41:068 (4) -
  2. 00:43:197 (3,4) - 同じリズムが続く中、ここだけリズムが奇妙です。00:43:390 - をhitではなくsliderの終点にしているのが原因と思われます。00:31:390 (2,3,4,5) - のようなsnapが良いと思います
  3. 00:47:842 (2,3) - ここも少し奇妙。00:45:519 (2,3) - と同じパターンをお勧めします
  4. 00:50:164 (2,3) - ^
  5. 00:52:487 (2,3) - ^
  6. 01:11:068 (2) - 一貫性から逃亡w 同じリズムは全て01:01:197 (1,2) - や01:05:842 (1,2) - のようなstackを使っているようです。わざと?! 01:29:648 (2) - 同じ
  7. 01:40:680 (1) - これはjumpが有効
  8. 01:43:584 (3,4) - ctrl+Gを勧めます。01:43:584 - のドラムはsliderのほうが良いです。また01:43:971 - 01:44:068 - 01:44:164 - はトリプルのほうがbetter http://puu.sh/rwn9S.jpg
  9. 01:49:874 (3) - これいらないと思う。で、01:49:971 (1) - をjumpさせるほうがしっくりくる
  10. 01:50:648 - サークルほしいかな
Hard

  • 特になし
Normal

  1. widescreen support付いてますぜ
  2. 00:55:390 (4) - なんかズレてるっぽい? 00:55:584 - に移動したらあらピッタリ。元の位置にサークル足したらおk。同じようなの結構あるぉ 00:57:713 (3) - 01:00:035 (4) - 01:02:358 (3) - 01:04:680 (3) - 01:07:003 (3) - etc. ただし、サークルが足される分、休憩(bkank)がなくなるのでよく検討してから修正をオススメ
Easy

  1. 00:05:455 (1) - 最初の00:00:810 (1) - や00:03:132 (2) - のようにリバースにすれば良いと思う
頑張って~
Topic Starter
Lily Bread

kunka wrote:

Hi
From m4m
遠慮なく日本語で書きますネ
//w
General

  1. Combo color: デフォルト?カスタムを使いませんか?
    //okay, changed
Insane

  1. 00:29:455 (4) - (2)(3)(4)の三角形にすると綺麗な配置になると思います。例えば http://puu.sh/rwlw0.jpg また(4)の間隔を狭くする必要はないと思います。等間隔をお勧めします。同じ理由のnoteがいくつかあるので修正を検討して下さい。00:31:777 (4) - 00:34:100 (4) - 00:36:422 (4) - 00:38:745 (4) - 00:41:068 (4) -
    /*
    for - 00:29:455 (4,5) - their DS and - 00:29:068 (2,5) - their symmetric. and it's not necessary to keep DS same in insane diff imo, as long as i have some reason. (for pattern)
    */
  2. 00:43:197 (3,4) - 同じリズムが続く中、ここだけリズムが奇妙です。00:43:390 - をhitではなくsliderの終点にしているのが原因と思われます。00:31:390 (2,3,4,5) - のようなsnapが良いと思います
    //these are for pattern. and rhythm change is okay because rhythm will change next.
  3. 00:47:842 (2,3) - ここも少し奇妙。00:45:519 (2,3) - と同じパターンをお勧めします
  4. 00:50:164 (2,3) - ^
  5. 00:52:487 (2,3) - ^
    //hmm... they are all for patterns. if i use all same rhythm, the pattern will be hard to deal with, in this style.
  6. 01:11:068 (2) - 一貫性から逃亡w 同じリズムは全て01:01:197 (1,2) - や01:05:842 (1,2) - のようなstackを使っているようです。わざと?! 01:29:648 (2) - 同じ
    //yeah, わざとw
  7. 01:40:680 (1) - これはjumpが有効
    //okay
  8. 01:43:584 (3,4) - ctrl+Gを勧めます。01:43:584 - のドラムはsliderのほうが良いです。また01:43:971 - 01:44:068 - 01:44:164 - はトリプルのほうがbetter http://puu.sh/rwn9S.jpg
    //okay
  9. 01:49:874 (3) - これいらないと思う。で、01:49:971 (1) - をjumpさせるほうがしっくりくる
    //hmm.. i can hear a triple here, and a triple can stress the down beat imo.
  10. 01:50:648 - サークルほしいかな
    //hmm.. let me think
Hard

  • 特になし
Normal

  1. widescreen support付いてますぜ
    //fixed
  2. 00:55:390 (4) - なんかズレてるっぽい? 00:55:584 - に移動したらあらピッタリ。元の位置にサークル足したらおk。同じようなの結構あるぉ 00:57:713 (3) - 01:00:035 (4) - 01:02:358 (3) - 01:04:680 (3) - 01:07:003 (3) - etc. ただし、サークルが足される分、休憩(bkank)がなくなるのでよく検討してから修正をオススメ
    //good idea! but it will make this diff too hard than i want, so keep.
Easy

  1. 00:05:455 (1) - 最初の00:00:810 (1) - や00:03:132 (2) - のようにリバースにすれば良いと思う
    //okay
頑張って~
//thanks for mod!
Garden
Hitsounding
  1. 00:00:800 - 00:10:090 - 以及类似的地方除了一个闷的finish还考虑再加进去一个类似clap的那种breakout感觉的音效
  2. 00:03:122 - 个人感觉这种略带延时的沉重的鼓比起 00:03:703 - 反而适合那个clap音,可以考虑whistle+clap。而 00:03:703 - 可能更适合那种干冷的敲一下就没的音效,类似的地方同
  3. 00:01:961 (5,6,7) - 00:04:283 (5,7) - 00:06:606 (3,4,5) - 还有后面很多地方 和 00:11:251 (5,6,7,8) - 好像是一种音为什么后者不吝惜whistle.. 是忘了还是有什么独立的音效思路啊
  4. 00:29:832 (5) - 这里应该是漏了whistle了,前后一样的都有加。后面没仔细看了建议稍微检查下一样地方音效的统一性
Insane
  1. 00:21:316 (9,10,1) - 考虑到1不需要参与对称设计这里可以摆开不overlap,00:21:316 (9,1) - 用 00:21:122 (8,10) - 一样的视觉距离可能更加美观,也算是一种局部对称
  2. 00:46:090 (4) - 或许ctrl-g,这里vocal变另一个音节,比起前面 00:45:509 (2,3) - 用不同的间距可以表现一下
  3. 01:48:219 (3,4) - 这里稍微包下好像会好看点
Hard
  1. 这BPM 感觉ar8略高
  2. 00:29:832 (1) - 这里不适合强行blanket,视觉看上去离前面2太近。可以考虑调整下00:30:219 (2) - 的位置把1 stack上去
  3. 01:28:283 (5) - 前后稍微有点ds inconsistency
  4. 01:39:509 (5,6,7) - 5,6可以换成稍微有点弯的,这样6,7看上去距离会比较舒服,大概这种感觉-> https://osu.ppy.sh/ss/6305003
低难度看了下感觉稳 gl~
Topic Starter
Lily Bread

Garden wrote:

Hitsounding
  1. 00:00:800 - 00:10:090 - 以及类似的地方除了一个闷的finish还考虑再加进去一个类似clap的那种breakout感觉的音效
  2. 00:03:122 - 个人感觉这种略带延时的沉重的鼓比起 00:03:703 - 反而适合那个clap音,可以考虑whistle+clap。而 00:03:703 - 可能更适合那种干冷的敲一下就没的音效,类似的地方同
    //没太去抓音效,因为在我这耳机听起来这些鼓点都差不多一个声音..所以就按位置来加了
  3. 00:01:961 (5,6,7) - 00:04:283 (5,7) - 00:06:606 (3,4,5) - 还有后面很多地方 和 00:11:251 (5,6,7,8) - 好像是一种音为什么后者不吝惜whistle.. 是忘了还是有什么独立的音效思路啊
    //音效是分区段来的
  4. 00:29:832 (5) - 这里应该是漏了whistle了,前后一样的都有加。后面没仔细看了建议稍微检查下一样地方音效的统一性
    //好
Insane
  1. 00:21:316 (9,10,1) - 考虑到1不需要参与对称设计这里可以摆开不overlap,00:21:316 (9,1) - 用 00:21:122 (8,10) - 一样的视觉距离可能更加美观,也算是一种局部对称
    //这个...我觉得这样放也没问题,挺常见的
  2. 00:46:090 (4) - 或许ctrl-g,这里vocal变另一个音节,比起前面 00:45:509 (2,3) - 用不同的间距可以表现一下
    //可能是因为鼓点轻所以这个人声没什么感觉...先放着
  3. 01:48:219 (3,4) - 这里稍微包下好像会好看点
Hard
  1. 这BPM 感觉ar8略高
    //ar8感觉也没什么问题..
  2. 00:29:832 (1) - 这里不适合强行blanket,视觉看上去离前面2太近。可以考虑调整下00:30:219 (2) - 的位置把1 stack上去
    //看起来没问题呀
  3. 01:28:283 (5) - 前后稍微有点ds inconsistency
    //改了
  4. 01:39:509 (5,6,7) - 5,6可以换成稍微有点弯的,这样6,7看上去距离会比较舒服,大概这种感觉-> https://osu.ppy.sh/ss/6305003
    //好
低难度看了下感觉稳 gl~
//thanks for mod!
Underforest
place for m4m responde, will do on weekend
Pata-Mon
△m4咕
这图很稳 赶紧飞了
Topic Starter
Lily Bread

Pata-Mon wrote:

△m4咕
这图很稳 赶紧飞了
飞不动..
Xinely
from my queue

General :
- your setting is a bit ruined.. OD HP on easy should be 2 and OD HP on normal should be 4 for more consistent
- your soft-hitclap doesnt fit a lot in here imo try this http://puu.sh/s46yl/0a828c5dc3.wav instead
- your combo colour must be consistent in every diffs

Easy :
- 00:00:800 (1) - for me those rhythms are weird. because you map drum at 00:01:961 - but skip 00:02:348 - when those drums are one that cant be seperated. same for 00:03:122 (2) - 00:05:445 (1) -
- 00:10:090 - till 00:28:670 - why you nc every 4 stanza here? when after 00:28:670 - you change your nc-ing pattern to every 2 stanza
- 00:26:348 (3,5) - fix the blanket ;w;
- 00:35:638 (1,3) - a bit weird flow due movement on this slider for me. you can try straight slider instead like moving the tail to 452,368 for better transtition
- 00:28:670 - 00:37:961 (1) - 00:44:929 - 00:54:219 - 01:03:509 - 01:22:090 - 01:31:380 - 01:54:606 - i think they feel better with soft default finish.. there is nothing drum there but only a cymbal sound
- 00:58:090 - whistle? the music supports it
- 01:12:219 - whistle for consistency
- 01:22:090 (1) - the slider is too curvy it makes 不好看的样子, try smoother it http://puu.sh/s46U0/99b78bc7b3.jpg

Hard :
- 00:06:606 (4) - use normal spacing instead? that inconsistency spacing even you make jump but it doesnt fit imo
- 00:17:445 (2) - use 2 circles instead? because drum at redtick should be mapped with clickable object for me considering this diff is hard now
- 00:26:735 (2) - 00:29:058 (2) - ^ and etc for similar parts if you agree
- 00:28:283 (6) - move the tail to 376,292 for better flow and to avoid overlapping to (1)
- 00:53:832 (6,1) - similar with my suggestion in above. you can avoid the overlapping

good luck o/
Topic Starter
Lily Bread

Xinely wrote:

from my queue

General :
- your setting is a bit ruined.. OD HP on easy should be 2 and OD HP on normal should be 4 for more consistent
//hmm... OD1 for Easy and OD3 for Normal is ok imo. this map's BPM is only 155, so it's not too easy for E and N diff.

- your soft-hitclap doesnt fit a lot in here imo try this http://puu.sh/s46yl/0a828c5dc3.wav instead
//okay, thanks!

- your combo colour must be consistent in every diffs
//my fault, forgot to apply on other diffs.

Easy :
- 00:00:800 (1) - for me those rhythms are weird. because you map drum at 00:01:961 - but skip 00:02:348 - when those drums are one that cant be seperated. same for 00:03:122 (2) - 00:05:445 (1) -
/*
it may be a little weird, but i want to space a little to express the difference between prelude and other parts.
for example, if i add a 1/1 slider at - 00:02:348 -, the rhythm in prelude would be same to - 00:44:929 (1,2) - but the expression of these two part is totally different , so this is not so good in the whole diff imo.
*/

- 00:10:090 - till 00:28:670 - why you nc every 4 stanza here? when after 00:28:670 - you change your nc-ing pattern to every 2 stanza
/*
someone moded that NC every 2 stanza in this part is too often, the number ends at 2, every 4 stanza is better.
and, after - 00:28:670 - NC every 2 stanza because the number will go to 6 if i NC every 4 stanza. (should i make this part NC every 2 stanza? 0 0)
*/

- 00:26:348 (3,5) - fix the blanket ;w;
//;w;

- 00:35:638 (1,3) - a bit weird flow due movement on this slider for me. you can try straight slider instead like moving the tail to 452,368 for better transtition
//okay

- 00:28:670 - 00:37:961 (1) - 00:44:929 - 00:54:219 - 01:03:509 - 01:22:090 - 01:31:380 - 01:54:606 - i think they feel better with soft default finish.. there is nothing drum there but only a cymbal sound
// ;w; okay, i will do some 绿化

- 00:58:090 - whistle? the music supports it
//hmm.. this is not a vert strong poing imo.

- 01:12:219 - whistle for consistency
//okay, also added at - 01:30:799 - and other diffs.

- 01:22:090 (1) - the slider is too curvy it makes 不好看的样子, try smoother it http://puu.sh/s46U0/99b78bc7b3.jpg
//okay

Hard :
- 00:06:606 (4) - use normal spacing instead? that inconsistency spacing even you make jump but it doesnt fit imo
//okay

- 00:17:445 (2) - use 2 circles instead? because drum at redtick should be mapped with clickable object for me considering this diff is hard now
//uh, i igonred all of these, to make rhythm different with insane diff. that is also a kind of consistency imo.

- 00:26:735 (2) - 00:29:058 (2) - ^ and etc for similar parts if you agree
//same

- 00:28:283 (6) - move the tail to 376,292 for better flow and to avoid overlapping to (1)
//that's my hobby. ;w; it's easier to hit imo.

- 00:53:832 (6,1) - similar with my suggestion in above. you can avoid the overlapping
//same.

good luck o/
//thanks a lot! you are the last one i requested, but you are the first come.
Pata-Mon

Lily Bread wrote:

//thanks a lot! you are the last one i requested, but you are the first come.
这个咕咕成风的世界
Misure
这个咕咕成风的世界
[General]
  1. BG还是弄成jpg的吧
[Insane]
  1. 不来个自定义diff name么(
  2. 00:15:896 (5) - 这个ctrl+G接前面感觉可能好些
  3. 01:22:477 (2,3) - 这两个分别反向?
  4. 01:42:025 (2,3,4) - 这个感觉拐的有点急了 实际上间距也小了一点 感觉可以包得再远一点点 也就是这一片几个等距包
  5. 00:47:832 (2,3) - 滑条反向note放上?综合整体图风来考虑的 顺便00:48:025 (3,5) - 不对称一下么
[Hard]
  1. 00:11:638 (5) - 也弄成弯的?单独一个直的这个位置有点突兀
  2. 01:05:832 (1,2,3) - 这个角度感觉可能好一点
  3. 01:15:122 (1,2,3,4,5,6) - 这里钝角空拍感觉好一点 类似这样?顺便后面包了下
  4. 01:23:251 (5,6,7,1) - 这个DS怎么突然近了0.0
  5. AR7.5?综合gap和这个bpm和星数来看
[Normal]
  1. 00:06:606 (3) - DS偏了点
  2. 低难度没什么好说的orz
摸有点水了... 很中规中矩的图;w;
Good luck啊 :)
Topic Starter
Lily Bread

Misure wrote:

这个咕咕成风的世界
[General]
  1. BG还是弄成jpg的吧
    //好像是可以用png的?
[Insane]
  1. 不来个自定义diff name么(
    //很久没用过自定义diff name了..老老实实地用ENHI看上去比较整齐
  2. 00:15:896 (5) - 这个ctrl+G接前面感觉可能好些
    //看起来好像没问题,这里DS小一点可以衬托后面的大DS
  3. 01:22:477 (2,3) - 这两个分别反向?
    // - 01:03:509 (1,2) - 对比这个的话,反向可能间距太大了?
  4. 01:42:025 (2,3,4) - 这个感觉拐的有点急了 实际上间距也小了一点 感觉可以包得再远一点点 也就是这一片几个等距包
    //好
  5. 00:47:832 (2,3) - 滑条反向note放上?综合整体图风来考虑的 顺便00:48:025 (3,5) - 不对称一下么
    //好。不过 - 00:46:477 (5,3) - 这两个是对称的呀
[Hard]
  1. 00:11:638 (5) - 也弄成弯的?单独一个直的这个位置有点突兀
    //呃,不是单独一个直的呀..虽然我承认这附近的滑条弯直都是随机的
  2. 01:05:832 (1,2,3) - 这个角度感觉可能好一点
    //好像都差不多
  3. 01:15:122 (1,2,3,4,5,6) - 这里钝角空拍感觉好一点 类似这样?顺便后面包了下
    //这个改不改都可以的样子,所以就不改了
  4. 01:23:251 (5,6,7,1) - 这个DS怎么突然近了0.0
    //应该是摆歪了
  5. AR7.5?综合gap和这个bpm和星数来看
    //AR参考这张的,BPM和拍号都一样: https://osu.ppy.sh/b/839184
[Normal]
  1. 00:06:606 (3) - DS偏了点
    //改了
  2. 低难度没什么好说的orz
摸有点水了... 很中规中矩的图;w;
//不会啦
Good luck啊 :)
//thanks for mod!
sodarose
怠惰势力登场


[Insane]
音效下的感觉没有打击感
Whistle找的挺适合的好像没怎么用
00:01:187 (2,4,5,6,7) - Whistle
00:03:509 (2,4,5,7,9) - ^
00:05:445 (1,2) - 尾巴Whistle
00:06:606 (3,4,5) - Whistle
00:08:735 (4,7,11) - ^
00:12:412 (1) - 尾巴Whistle
00:13:187 (3,7) - Whistle
00:17:832 (4,6,7) - Whistle
00:19:767 (2,4) - ^
00:21:703 (1) - 尾巴Whistle
00:23:638 (6) - Whistle
00:24:025 (1) - 尾巴
00:26:735 (2,4,6) -
00:29:058 (2,6,7) -
00:31:380 (2,6,7) -
00:33:703 (2,6,7) -
00:36:025 (2,5,6) -
00:38:348 (2) -
00:39:509 (5,6) -
00:40:670 (2,5,6) -
00:44:154 (5,6) -
00:44:929 (1) - 尾巴
00:45:896 (3,4,5,6) -
00:48:025 (3,4,5,6) -
00:47:251 (1,1) - 尾巴
00:50:348 (3,4,5,6) -
00:52:670 (3,4) -
00:53:445 (5) - 这个不应该是Clap吗
00:54:606 (2) -
00:57:703 (4,5,6) -
00:59:251 (2) -
01:02:348 (3,4,5) -
01:06:993 (3,4,5) -
01:16:283 (3,4,5) - Whistle。前后间距放得还不均匀
01:20:929 (3,4,5) -
01:25:574 (3,4,5) -
01:32:541 (1,3,2) -
01:34:477 (3,1,3) -
01:36:025 (1,2) - 尾巴
01:38:735 (2) -
01:39:509 (1,2,3) -
01:42:412 (4) -
01:43:380 (2) -
01:48:799 (1) - 全部都Whistle
01:48:412 (4,2,3,1) - Stack
01:49:767 (2,3,2) -
01:51:316 (2,3,4,6) -
01:52:477 (2,3,4,6) -
01:53:638 (2,3,4) -
以上这些都建议可以加Whistle

[Hard]
01:24:025 (7) - Bad blanket

[Normal]
01:51:703 (4) - 可以换成一个note

看起来像搞事的
今天双11耶那就搞事吧
Topic Starter
Lily Bread

sodarose wrote:

怠惰势力登场


[Insane]
音效下的感觉没有打击感
Whistle找的挺适合的好像没怎么用
00:01:187 (2,4,5,6,7) - Whistle
00:03:509 (2,4,5,7,9) - ^
00:05:445 (1,2) - 尾巴Whistle
00:06:606 (3,4,5) - Whistle
00:08:735 (4,7,11) - ^
00:12:412 (1) - 尾巴Whistle
00:13:187 (3,7) - Whistle
00:17:832 (4,6,7) - Whistle
00:19:767 (2,4) - ^
00:21:703 (1) - 尾巴Whistle
00:23:638 (6) - Whistle
00:24:025 (1) - 尾巴
00:26:735 (2,4,6) -
00:29:058 (2,6,7) -
00:31:380 (2,6,7) -
00:33:703 (2,6,7) -
00:36:025 (2,5,6) -
00:38:348 (2) -
00:39:509 (5,6) -
00:40:670 (2,5,6) -
00:44:154 (5,6) -
00:44:929 (1) - 尾巴
00:45:896 (3,4,5,6) -
00:48:025 (3,4,5,6) -
00:47:251 (1,1) - 尾巴
00:50:348 (3,4,5,6) -
00:52:670 (3,4) -
00:53:445 (5) - 这个不应该是Clap吗
00:54:606 (2) -
00:57:703 (4,5,6) -
00:59:251 (2) -
01:02:348 (3,4,5) -
01:06:993 (3,4,5) -
01:16:283 (3,4,5) - Whistle。前后间距放得还不均匀
01:20:929 (3,4,5) -
01:25:574 (3,4,5) -
01:32:541 (1,3,2) -
01:34:477 (3,1,3) -
01:36:025 (1,2) - 尾巴
01:38:735 (2) -
01:39:509 (1,2,3) -
01:42:412 (4) -
01:43:380 (2) -
01:48:799 (1) - 全部都Whistle
01:48:412 (4,2,3,1) - Stack
01:49:767 (2,3,2) -
01:51:316 (2,3,4,6) -
01:52:477 (2,3,4,6) -
01:53:638 (2,3,4) -
以上这些都建议可以加Whistle

//all fixed. 这不是偷懒,因为我确实all fixed了..

[Hard]
01:24:025 (7) - Bad blanket

[Normal]
01:51:703 (4) - 可以换成一个note
//好像都可以

看起来像搞事的
今天双11耶那就搞事吧
//..
//thanks for mod!
blueloniess
[*Lily bread]
00:08:348 (3,4) - 这里为什么不对称呢


........

摸了半天也挑不出啥问题来,因为我不会摸hard难度.这张图讲道理来说,应该就是一个间距比较大的hard而已,在我看来做不成一张insane的难度


[*水笔感言]
整张图看了看...怎么说呢,复制粘贴部分太多了,而且flow也是特别顺,梗也十分的单一,在我眼里这张图有点单调,没啥诚意的感觉...
虽然鼓励多用复制粘贴,但是整个图在我看来除了对称滑条用一下复制粘贴以外其他的地方最好还是不用.
多放一些梗到里面,整张图我看到的大概也就是贪吃蛇的大间距排列跟个别几何图的梗

我是建议remap一次,加入一些有趣的元素,考虑一下逆flow,以及一些新颖而又不影响美观的滑条,或者一下节奏

水平有限,见谅
Topic Starter
Lily Bread

blueloniess wrote:

[*Lily bread]
00:08:348 (3,4) - 这里为什么不对称呢


........

摸了半天也挑不出啥问题来,因为我不会摸hard难度.这张图讲道理来说,应该就是一个间距比较大的hard而已,在我看来做不成一张insane的难度


[*水笔感言]
整张图看了看...怎么说呢,复制粘贴部分太多了,而且flow也是特别顺,梗也十分的单一,在我眼里这张图有点单调,没啥诚意的感觉...
虽然鼓励多用复制粘贴,但是整个图在我看来除了对称滑条用一下复制粘贴以外其他的地方最好还是不用.
多放一些梗到里面,整张图我看到的大概也就是贪吃蛇的大间距排列跟个别几何图的梗

我是建议remap一次,加入一些有趣的元素,考虑一下逆flow,以及一些新颖而又不影响美观的滑条,或者一下节奏

水平有限,见谅
//真是不好意思呐,这个diff我已经re过一次了,不然也不会做了5个月..

/*
不要因为自己看不懂就建议remap,那只能显示你的modding水平有多么差...
随便举两例子,你觉得只是随便复制粘贴然后ctrl+j的话,可以做到这样的结构吗?
00:39:896 (6) - 00:40:864 (3) - ,
00:30:606 (7) - 00:31:767 (4) -
嗯我已经说的很客气了,毕竟你是来送NM的嘛。只懂得做无脑跳的mapper永远也不会懂得在结构上下功夫,节奏也好排版也好。
*/
blueloniess

Lily Bread wrote:

//真是不好意思呐,这个diff我已经re过一次了,不然也不会做了5个月..
好吧.....

我是觉得你可以考虑加一点新梗进去一下的...
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