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Tomatsu Haruka - Monochrome

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Total Posts
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Topic Starter
wanhyrzh
This beatmap was submitted using in-game submission on 2011年3月31日 at 20:22:34

Artist: Tomatsu Haruka
Title: Monochrome
Source: Star Driver~Kagayaki no Takuto~
Tags: Crazy Jay qinche impossiblexu kita miko fish girl mermaid
BPM: 115
Filesize: 9986kb
Play Time: 03:09
Difficulties Available:
  1. Crazy Jay's Insane (4.97 stars, 487 notes)
  2. impossiblexu's Easy (1.28 stars, 139 notes)
  3. Insane (4.78 stars, 468 notes)
  4. Normal (3.32 stars, 227 notes)
  5. qinche's Hard (4.42 stars, 345 notes)
Download: Tomatsu Haruka - Monochrome
Information: Scores/Beatmap Listing
---------------
5th map.

A pretty nice song imo.

Storyboard fixed at 11.03.27
Skin fixed at 11.03.28

A lot thanks to who did help this map.
And:
Timing: qinche
Guest Diff: impossiblexu, qinche, Crazy Jay
Skin&Storyboard: Thanks to Shinde for the scorebar. Others done by me.

(<ゝω·) KiraBoshi!~☆
Enjoy XD.
SamiPale
公斤被低阶了
Topic Starter
wanhyrzh

SamiPale wrote:

公斤被低阶了
:o ……不是吧,我没搜到……
他没有上传么>_>
抱歉…… :cry:
Kamina

wanhyrzh wrote:

:o ……不是吧,我没搜到……
他没有上传么>_>
抱歉…… :cry:
嘛。。谁做都一样啦 说明喜欢这歌的人多呀~
期待rank~
(<ゝω·)绮罗星 ~☆
Topic Starter
wanhyrzh

kgsky wrote:

wanhyrzh wrote:

:o ……不是吧,我没搜到……
他没有上传么>_>
抱歉…… :cry:
嘛。。谁做都一样啦 说明喜欢这歌的人多呀~
期待rank~
(<ゝω·)绮罗星 ~☆
谢谢公斤!>_<
我会加油的~~
这歌真的很神!!
(<ゝω·)绮罗星 ~☆!
Crazy Jay
Done
接下来afk,有mod帮忙改就行
02:32:317 (1,2,3,4) - 和 02:42:230 (1,2,3,1) - 是1/3,resnap的时候注意一下
以上

star


Download: Tomatsu Haruka - Monochrome (wanhyrzh) [Crazy Jay].osu
Topic Starter
wanhyrzh

Crazy Jay wrote:

Done
接下来afk,有mod帮忙改就行
02:32:317 (1,2,3,4) - 和 02:42:230 (1,2,3,1) - 是1/3,resnap的时候注意一下
以上

star[attachment=1:bc0ef]=3=.jpg[/attachment:bc0ef]
:D 辛苦~
接下来等一个脑了>_<
endmuz
star!!
kiririn_
(<ゝω·) 基佬星~☆
FutakiKanata
.____.可爱
eveless
:roll:
Topic Starter
wanhyrzh
Thank you endmuz~

谢谢宏和加拿大~

谢谢E姐><
好久不见了;_;
这么晚还没睡,大丈夫?(话说我也是……
ignorethis
>~</
Lucy_Heartfilia_old
Phase II
00:16:013 (6)(7)位置有点恶心,在想想办法吧-,-
00:37:926 这里同上-,-你自己有没有玩过呀?这个圈的方法在EDIT里面是对的,TEST就走位了呀
00:44:057 同上
01:02:970 同上
02:33:622~02:36:491 这段NB,500多名表示无法理解这里
这里最后怎么不用finish了,计划司从最后KIMI结束到歌结束这段,其他个难度都用的吗

Phase III
01:04:926~01:06:100 这个放的有点-,-
02:16:144~02:17:709 不能理解-,-

其他2个难度找不到很客观的问题。Phase II的问题最好注意下,这个挺客观的,那么多超恶心的圈位。其他的都是我一个500多名主观的意见,里面好多打起来很奇怪呀,歌的连贯性很重要,不要一直很细节的把圈的位置改难,那样连贯没了就怪了
Topic Starter
wanhyrzh
SPOILER

kissfly wrote:

Phase II
00:16:013 (6)(7)位置有点恶心,在想想办法吧-,- 嘛我觉得这个还好
00:37:926 这里同上-,-你自己有没有玩过呀?这个圈的方法在EDIT里面是对的,TEST就走位了呀 估计是stack系数低了……调高了一点
00:44:057 同上
01:02:970 同上
02:33:622~02:36:491 这段NB,500多名表示无法理解这里 好吧摆直观一点了
这里最后怎么不用finish了,计划司从最后KIMI结束到歌结束这段,其他个难度都用的吗 加上了

Phase III
01:04:926~01:06:100 这个放的有点-,- OK叠上了
02:16:144~02:17:709 不能理解-,- 这里的节奏和II里面的几乎是一样的,只是摆法不同。不断扩大的间距是为了配合音效的增加效果

其他2个难度找不到很客观的问题。Phase II的问题最好注意下,这个挺客观的,那么多超恶心的圈位。其他的都是我一个500多名主观的意见,里面好多打起来很奇怪呀,歌的连贯性很重要,不要一直很细节的把圈的位置改难,那样连贯没了就怪了
谢啦XD
qinche

kissfly wrote:

Phase II
00:16:013 (6)(7)位置有点恶心,在想想办法吧-,-
00:37:926 这里同上-,-你自己有没有玩过呀?这个圈的方法在EDIT里面是对的,TEST就走位了呀
00:44:057 同上
01:02:970 同上
02:33:622~02:36:491 这段NB,500多名表示无法理解这里
这里最后怎么不用finish了,计划司从最后KIMI结束到歌结束这段,其他个难度都用的吗

Phase III
01:04:926~01:06:100 这个放的有点-,-
02:16:144~02:17:709 不能理解-,-

其他2个难度找不到很客观的问题。Phase II的问题最好注意下,这个挺客观的,那么多超恶心的圈位。其他的都是我一个500多名主观的意见,里面好多打起来很奇怪呀,歌的连贯性很重要,不要一直很细节的把圈的位置改难,那样连贯没了就怪了

囧。

stack leniency提到0.9,thx。


and no epic kiai plz darling>A<


eidt:

fixed up to feb 12

Download: Tomatsu Haruka - Monochrome (wanhyrzh) [Phase II].osu

Download: Tomatsu Haruka - Monochrome (wanhyrzh) [Phase II].osu
senaya
Hmm, there's nothing I could find so i'm just going to leave you a star ;)
Also, one suggestion

[Phase II]
03:03:100 (2,2) - add claps here too?
ziin
[general]
recalculate slider lengths
00:21:361 - ask for the title text to show up here, with whatever colors you like best.
spinnercircle.png isn't perfectly centered
rotate sliderb0.png and animate it?

[phase i]
looks good

[phase ii]
00:09:882 (5,6,11,12) - consider not stacking these. I missed on the first try because I thought they were 1/2 apart like the previous section.
00:16:012 (6,7) - ^, though I didn't miss this one.
00:33:882 (1,2) - spacing?
00:37:925 (11) - I don't hear a note here.
00:46:143 (1,1) - spacing, there's a lot of these, and anti-jumps aren't fun when they're all over the place. I think stacking the 1/2 notes, but spacing the 1/4 out a little would be nicer if you've got notes immediately after a slider. These are also notoriously hard on hidden.
00:54:361 (6,7,8) - I don't hear any notes here. If you keep it you may as well keep the spacing consistent (move them up a few grids)
00:55:665 (4) - spacing
01:01:012 (7,8,9,1,2) - as I said earlier, try not to stack after sliders.
01:26:056 (3) - end on blue tick
02:33:230 (4,5,6,7) - I'm missing this every time.

ask me for a recheck if you want me to recheck the spacing issues should you decide to fix them.

[phase iii]
01:11:447 (1) - ugh
01:48:751 (1) - not sure of the rules here, but the hitburst from the spinner hides the fact that this is a repeating slider.
I felt like this was overmapped (lots of circles where I hear nothing in background) and tedious to play due to the large number of stacks hidden under sliders.

[phase iv]
same feelings as phase iii
00:03:622 (3) - end on white tick before or silence ending
00:07:795 (5) - ^
00:10:273 (5) - silence ending
00:22:795 (4) - move to next white tick?


feel free to PM me if you don't understand anything I said. Star because it's quite good, just not the type of mapping I enjoy.
Topic Starter
wanhyrzh
to qinche: thank you darling. pretty good.

senaya wrote:

Hmm, there's nothing I could find so i'm just going to leave you a star ;)
Also, one suggestion

[Phase II]
03:03:100 (2,2) - add claps here too? sry, but no
thanks for modding

ziin wrote:

[general]
recalculate slider lengths k.
00:21:361 - ask for the title text to show up here, with whatever colors you like best. k.
spinnercircle.png isn't perfectly centered really??sry I just made it from the original one.
rotate sliderb0.png and animate it? I'll think of this.

[phase i]
looks good

[phase iii]
01:11:447 (1) - ugh Oh let's see how other modders think of this.
01:48:751 (1) - not sure of the rules here, but the hitburst from the spinner hides the fact that this is a repeating slider. changed.

I felt like this was overmapped (lots of circles where I hear nothing in background) and tedious to play due to the large number of stacks hidden under sliders. sry but let's see how it goes on.

[phase iv]
same feelings as phase iii
00:03:622 (3) - end on white tick before or silence ending CJ's mapping style. and can't do silence things due to the silent sliderslide
00:07:795 (5) - ^
00:10:273 (5) - silence ending
00:22:795 (4) - move to next white tick? I think CJ do this on purpose...well i try to add a note


feel free to PM me if you don't understand anything I said. Star because it's quite good, just not the type of mapping I enjoy.
thank you~ :D
kanpakyin
好歌好歌..但不mod 8-)
Kurai
General
Why your offset is negative o_ô use 491

Phase I
00:05:186 (2) - Add whistle ?
01:15:622 - Don't silence this finish ?


Phase II
02:35:969 (5) - Disable the grid snap and the distance snap stack it perfectly with 02:35:447 (3) and 02:36:751 (6)
02:45:360 (7) - New combo ?

Phase III
02:16:925 (5) - New combo
02:17:447 (8) - New combo
02:41:186 (2) - Move 1 grid up

Phase IV
Fine

Awesome map and awesome song, here is your star :3
-Lennox-
The map is fine imo.

You can have my star.. nothing to mod for me D:
Topic Starter
wanhyrzh
thank you kanpakyin and lennox~

SPOILER
[quote="KuraiPettan"]General
Why your offset is negative o_ô use 491 it‘s said that 2 timing sections can't be a t the same place and we use 0.75x at 491...so the BPM line should not be there~

Phase I
00:05:186 (2) - Add whistle ? k
01:15:622 - Don't silence this finish ?sry but no


Phase II
02:35:969 (5) - Disable the grid snap and the distance snap stack it perfectly with 02:35:447 (3) and 02:36:751 (6) k
02:45:360 (7) - New combo ? remove the new combo at 01:38:578

Phase III
02:16:925 (5) - New combok
02:17:447 (8) - New combok
02:41:186 (2) - Move 1 grid upk

Phase IV
Fine

Awesome map and awesome song, here is your star :3[/quote]
thank you Kurai~
yongtw123
Hi hi~
Am I seeing a lot of flashes? (sunglasses on)

Overall
The custom "finish" hitsound is not so audible. Maybe amplify the sound more?


[Phase I]
I recommend using the largest circle size, since the spacing is already large for an easy diff.

00:56:838 (3) - starting from here, IMO the clap hitsound doesn't suit well. Why not continue using the whistle?
02:27:099 (1) - IMO remove finish? (use finish only on the longer white ticks sounds better)
02:32:317 (3) - ^
02:44:317 (2) - ^ end of slider?
02:45:360 (3,4) - ^ etc...


[Phase II]
00:19:012 (1) - make adjustments to volume at the beginning of this spinner, otherwise the "whoosh" sound really stands out.
01:19:534 (11) - oh my I didn't see this due to combo color lol

This is definitely a hard if you ask me.
But well-done nonetheless.


[Phase III]

ziin wrote:

I felt like this was overmapped (lots of circles where I hear nothing in background) and tedious to play due to the large number of stacks hidden under sliders.
Well IMO not exactly "overmapped".
The 1/16 notes are sometimes okay but you should optimize your rhythm.

00:38:186 (2) - feels extraneous, delete and arrange (3,4) better?
00:39:621 (8) - this slider feels as if should have started at (7)
00:40:143 (1) - end this slider at previous blue tick? And move 00:40:796 (2) to previous whit tick?
00:43:012 (4,5,6) - why not base the rhythm on the vocal?
00:44:709 (4) - add a note?
00:45:360 (7,8,9,10,11) - space them out or stack them properly please...
00:46:404 (1) - compare this with 00:47:969 (6). I'd suggest not putting 00:46:404 (1) under slider to prevent confusion.
00:56:447 (4,5) - stack with (3)?
00:57:099 (6) - I thought this is a 1/16 note! (Comparing with other similar occurrences.)
01:34:012 (7) - feels extraneous
02:02:577 (6) - stack with (5)?
02:16:404 (2,3,4,1,2,3,1,2,3) - I LOVE THIS PART OMG
03:08:318 (x) - remove break

After playing this diff several times, I think it's a fine level.


[Phase IV]
00:19:012 (1) - put a note here like in [Phase III]?
01:35:969 (12) - I think it's too far...
02:32:317 (1,2,3) - oooooo...cool

What a jumpy diff lol

===================

Good mapset!
Star!
Nakagawa-Kanon
Timing : qinche (x) daidai XD

3second Lead in is too long.....
How about 2?

[I]
01:42:751 (4) - add newcombo?
01:44:838 (7) - same

[daidai]
00:10:925 (7) - add newcombo
00:44:056 (6) - same
00:56:838 (8) - same
01:01:012 (7) - same
01:06:230 (7) - same
01:13:534 (7) - same
01:17:708 (6) - same
01:21:882 (6) - same
01:30:230 (7) - same
01:34:143 (5) - same
01:38:577 (6) - same
01:43:535 (6) - same
02:13:012 (7) - same
02:20:317 (7) - same
02:24:230 (5) - same
02:37:012 (7) - same
02:41:186 (5) - same
02:45:360 (7) - same
02:50:577 (7) - same

Newcombo mod orz

[III]
HR+1
High distance orz

[IV]
Tick rate : 0.5
00:17:186 (1) - http://puu.sh/W7C
01:34:144 (7) - add newcombo?
02:32:317 (1,2,3) - this is so confusing me... How about change slider?

Wonderful!!!!!!!!!!!!!!!!!
nante
[Phase I]
00:05:708 (3) - lenghten to red thick? 1/2 - 1/1 distance shouldn't be a problem since you're suing it later on
00:56:838 (3) - all those claps, starting here and ending at the beginning of the kiai time, are off(same thing in 2nd half of the song).

[Phase II]
There are no kiai times in this diff
HP Drain Rate -1, since you're using long comboes.
Timing sections aren't on thicks
00:01:534 (3) - not stacked correctly
00:05:708 (3) - ^
00:44:056 (6) - don't stack
00:44:709 (9) - not stacked correctly
00:46:404 (2) - distance

[Phase III]
00:49:925 (5,6) - this overleap is kinda weird
01:00:621 (6,7) - ^
02:28:012 (4) - not stacked perfectly


star
Topic Starter
wanhyrzh
SPOILER

yongtw123 wrote:

Hi hi~
Am I seeing a lot of flashes? (sunglasses on)
Overall
The custom "finish" hitsound is not so audible. Maybe amplify the sound more? O_o Really?? hmm...i think it's OK now~

[Phase I]
I recommend using the largest circle size, since the spacing is already large for an easy diff. k.

00:56:838 (3) - starting from here, IMO the clap hitsound doesn't suit well. Why not continue using the whistle? k.
02:27:099 (1) - IMO remove finish? (use finish only on the longer white ticks sounds better) lower.
02:32:317 (3) - ^ lower.
02:44:317 (2) - ^ end of slider? lower.
02:45:360 (3,4) - ^ etc... lower.


[Phase II]
00:19:012 (1) - make adjustments to volume at the beginning of this spinner, otherwise the "whoosh" sound really stands out. I think it's OK for it appears with the vocal "ga--------".
01:19:534 (11) - oh my I didn't see this due to combo color lol still visible XD.

This is definitely a hard if you ask me. yes it's a hard ;_;.
But well-done nonetheless.


[Phase III]
Well IMO not exactly "overmapped".
The 1/16 notes are sometimes okay but you should optimize your rhythm.sry ;_;.

00:38:186 (2) - feels extraneous, delete and arrange (3,4) better?I just want to make a fast-speed-felling here...OK I have another idea.
00:39:621 (8) - this slider feels as if should have started at (7)yes you're right.
00:40:143 (1) - end this slider at previous blue tick? And move 00:40:796 (2) to previous whit tick?sry I'm careless ;_;.
00:43:012 (4,5,6) - why not base the rhythm on the vocal?fixed.
00:44:709 (4) - add a note?k.
00:45:360 (7,8,9,10,11) - space them out or stack them properly please...k.
00:46:404 (1) - compare this with 00:47:969 (6). I'd suggest not putting 00:46:404 (1) under slider to prevent confusion.k.
00:56:447 (4,5) - stack with (3)?k.
00:57:099 (6) - I thought this is a 1/16 note! (Comparing with other similar occurrences.)fixed.
01:34:012 (7) - feels extraneousdel.
02:02:577 (6) - stack with (5)?changed.
02:16:404 (2,3,4,1,2,3,1,2,3) - I LOVE THIS PART OMG
03:08:318 (x) - remove break

After playing this diff several times, I think it's a fine level.


[Phase IV]
00:19:012 (1) - put a note here like in [Phase III]?k.
01:35:969 (12) - I think it's too far...fixed.
02:32:317 (1,2,3) - oooooo...cool

What a jumpy diff lol

===================

Good mapset!
Star!
Thanks for modding~~

SPOILER

dksslqj wrote:

Timing : qinche (x) daidai XD

3second Lead in is too long.....
How about 2?k.

[I]
01:42:751 (4) - add newcombo?no.
01:44:838 (7) - samek.

[daidai]
00:10:925 (7) - add newcombo
00:44:056 (6) - same
00:56:838 (8) - same
01:01:012 (7) - same
01:06:230 (7) - same
01:13:534 (7) - same
01:17:708 (6) - same
01:21:882 (6) - same
01:30:230 (7) - same
01:34:143 (5) - same
01:38:577 (6) - same
01:43:535 (6) - same
02:13:012 (7) - same
02:20:317 (7) - same
02:24:230 (5) - same
02:37:012 (7) - same
02:41:186 (5) - same
02:45:360 (7) - same
02:50:577 (7) - same

Newcombo mod orzqinche has her own pace of combo~so not to change~

[III]
HR+1k.
High distance orz

[IV]
Tick rate : 0.5no.
00:17:186 (1) - http://puu.sh/W7C k.
01:34:144 (7) - add newcombo? k.
02:32:317 (1,2,3) - this is so confusing me... How about change slider?lol

Wonderful!!!!!!!!!!!!!!!!!
thank you~

SPOILER

nante wrote:

[Phase I]
00:05:708 (3) - lenghten to red thick? 1/2 - 1/1 distance shouldn't be a problem since you're suing it later onsry but no.
00:56:838 (3) - all those claps, starting here and ending at the beginning of the kiai time, are off(same thing in 2nd half of the song).change to whistle for this part.

[Phase II]
There are no kiai times in this diffyeah.
HP Drain Rate -1, since you're using long comboes.no need?
Timing sections aren't on thickshmm...I think no problem?
00:01:534 (3) - not stacked correctlyfixed.
00:05:708 (3) - ^fixed.
00:44:056 (6) - don't stackyeah.
00:44:709 (9) - not stacked correctlyfixed.
00:46:404 (2) - distanceno a problem?

[Phase III]
00:49:925 (5,6) - this overleap is kinda weirdfixed.
01:00:621 (6,7) - ^fixed.
02:28:012 (4) - not stacked perfectlyit's perfect


star
[/quote]
Thank you~
Mint Bunny
General
wow, really nice ^^

Phase I
01:19:795 (1) - i think there should be a finish sound like on 01:19:273 (3)
01:24:491 (1,2,3) - maybe make this symmetrical?
02:03:621 (4) - i know it's hard to see, but move this down one so it's perfectly aligned with 02:02:577 (2)
01:33:099 (3) - maybe make this align with 01:32:838 (2)?

Phase II
why is this shorter than all the other diffs!? D:

Phase IV
the various spacing use doesn't fit in as well as the other diffs, but it's the last in the set, so i guess its ok! (eg. 02:42:230 (1,2,3) - )

amazing map, in my opinion. Star~
TTTTTTTTTTTT
Guest Diff: qinche(II), Crazy Jay (IV), climbb65588(Oni)

但这个Oni是哪个。。

Phase I

fine

Phase II

00:38:057(1) - end at 00:38:578 结束处再减少10%的音量
00:39:100(3) - ^ (end at 00:39:622)
00:39:100(3) - finish

或00:38:057~00:39:883 如图一样试试?

00:40:144(4) - 开始处加个whistle?

我觉得下面几个NC还是有必要再考虑一下的
about newcombo
SPOILER
01:13:535(7) - NC
01:17:709(6) - ^
01:38:578(6) - ^
02:20:318(7) - ^
02:24:231(5) - ^
02:28:665(6) - ^
02:37:013(7) - ^
02:41:187(5) - ^
02:45:361(7) - ^

Phase III

00:28:665(3) - 觉得这个clap去掉,或换成finish音效好些
02:04:405(3) - move 1 grid right(lv4)
02:04:665(4) - ^
02:05:187(5) - ^

Phase IV

fine


starrrrrrrrr
Topic Starter
wanhyrzh
SPOILER

animelover1432 wrote:

General
wow, really nice ^^

Phase I
01:19:795 (1) - i think there should be a finish sound like on 01:19:273 (3) I lower the previous finish
01:24:491 (1,2,3) - maybe make this symmetrical?K.
02:03:621 (4) - i know it's hard to see, but move this down one so it's perfectly aligned with 02:02:577 (2)K.
01:33:099 (3) - maybe make this align with 01:32:838 (2)?K.

Phase II
why is this shorter than all the other diffs!? D:a bit shorter, sry.;_;

Phase IV
the various spacing use doesn't fit in as well as the other diffs, but it's the last in the set, so i guess its ok! (eg. 02:42:230 (1,2,3) - )

amazing map, in my opinion. Star~
thank you~


SPOILER

TTTTTTTTTTTT wrote:

Guest Diff: qinche(II), Crazy Jay (IV), climbb65588(Oni)

但这个Oni是哪个。。 老板还没交货lol

Phase I

fine

Phase II

00:38:057(1) - end at 00:38:578 结束处再减少10%的音量K.
00:39:100(3) - ^ (end at 00:39:622)K.
00:39:100(3) - finish这里是whistle+finish.

或00:38:057~00:39:883 如图一样试试?
[attachment=0:668cd]1.png[/attachment:668cd]
00:40:144(4) - 开始处加个whistle?K.

我觉得下面几个NC还是有必要再考虑一下的重排了
about newcombo
01:13:535(7) - NC
01:17:709(6) - ^
01:38:578(6) - ^
02:20:318(7) - ^
02:24:231(5) - ^
02:28:665(6) - ^
02:37:013(7) - ^
02:41:187(5) - ^
02:45:361(7) - ^
Phase III

00:28:665(3) - 觉得这个clap去掉,或换成finish音效好些K.
02:04:405(3) - move 1 grid right(lv4)K.
02:04:665(4) - ^K.
02:05:187(5) - ^K.

Phase IV

fine


starrrrrrrrr
谢谢H-BOY
wmfchris
[SB]
0:23 - in [I], [II], [IV], the SB is covered by the notes, so switch the position?

[IV]
00:24:231 (3) - left+ down 1 grid
00:25:013 (5,1) - stack this better? http://osu.ppy.sh/ss/57173
00:33:883 (1,2) - (1) left 1 grid, (2) right+up 1 grid
00:45:361 (9,10,11,12) - uneven spacing? (10) right 1 grid, (*11) left 1 grid
02:04:013 (3,4) - left 1 grid
02:27:100 (3,4) - right 1 grid

[III]
00:22:665 (3) - up 1 grid lv4 to make it in straight line
00:48:622 (2) - down 1 grid lv4

[II]
01:07:274 (6,7) -
176,231,67274,2,0,B|96:199|96:47|176:151,1,202.49999396503,6|0
174,148,68318,2,0,B|251:47|251:199|176:231,1,202.49999396503,6|0
01:31:013 (10) - x:196 y:344

*Tag daidai

抱歉有點病了 +_+ 有空我會再看
finished lol
I thought Miku sang this ._.
Louis Cyphre
Reduce resolution of pause-overlay to 800*600.
Not sure about offset, it's kinda strange, i think you should ask someone experienced.
Use Kiai time in all difficulties?
Well White circles are not recomended, but this is exception :3

Map Phase II fully.
Also use same custom hitsounds in all diffs.
Make last spinner sound same as in all diffs. and same hitsounds. I suggest to do not use hitsounds at last spinner.

[Phase IV]
Use slider tick 0.5 on Phase IV, some ticks are awkward.
00:29:186 (3) - don't use whistle slider slide
02:32:317 (1,2,3) - there are no beats there and you use 1/3, remove it, or put 1/4. But thet are useless.
02:42:577 (2,3) - again 1/3 remove them and add note on 1/4.
01:27:099 (1) - antijump. fix spacing

Awesome map, awesome skin and mapset is good. Have my star
Topic Starter
wanhyrzh
SPOILER

wmfchris wrote:

[SB]
0:23 - in [I], [II], [IV], the SB is covered by the notes, so switch the position? wherever they will be covered for some time ;_;

[IV]
00:24:231 (3) - left+ down 1 gridk.
00:25:013 (5,1) - stack this better? http://osu.ppy.sh/ss/57173I think CJ did this on popurse lol.
00:33:883 (1,2) - (1) left 1 grid, (2) right+up 1 gridk.
00:45:361 (9,10,11,12) - uneven spacing? (10) right 1 grid, (*11) left 1 gridk.
02:04:013 (3,4) - left 1 gridk.
02:27:100 (3,4) - right 1 gridk.

[III]
00:22:665 (3) - up 1 grid lv4 to make it in straight lineno need...it has already been a perfect straight line. I used a ruler to make my diff lol
00:48:622 (2) - down 1 grid lv4k.

[II]
01:07:274 (6,7) -
176,231,67274,2,0,B|96:199|96:47|176:151,1,202.49999396503,6|0
174,148,68318,2,0,B|251:47|251:199|176:231,1,202.49999396503,6|0
thanks~
01:31:013 (10) - x:196 y:344k.lol

*Tag daidai

lol

抱歉有點病了 +_+ 有空我會再看
finished lol
I thought Miku sang this ._.户松遥会哭的XD
wmf谢谢啦

SPOILER

Louis Cyphre wrote:

Reduce resolution of pause-overlay to 800*600.
Not sure about offset, it's kinda strange, i think you should ask someone experienced.Really?? sry but I think it's good?
Use Kiai time in all difficulties? qinche said: and no epic kiai plz darling>A<
Well White circles are not recomended, but this is exception :3THANK YOU.

Map Phase II fully. sorry but qinche doesn't want to map the last few part
Also use same custom hitsounds in all diffs.they're the same XD. the different thing is the soft-hitfinish in S2 is named soft-hitclap lol.
Make last spinner sound same as in all diffs. and same hitsounds. I suggest to do not use hitsounds at last spinner.because this diff's last spinners are not at the same place as the others, so I think no problem?

[Phase IV]
Use slider tick 0.5 on Phase IV, some ticks are awkward.I lower those points instead~
00:29:186 (3) - don't use whistle slider slidesry but I think this is good after listenning for some times
02:32:317 (1,2,3) - there are no beats there and you use 1/3, remove it, or put 1/4. But thet are useless.I think there're sounds of horn here fits 1/3
02:42:577 (2,3) - again 1/3 remove them and add note on 1/4.^
01:27:099 (1) - antijump. fix spacingI think it's OK?

Awesome map, awesome skin and mapset is good. Have my star
thank you for modding~
Muscipular
(<ゝω·)绮罗星 ~☆
Sallad4ever
Hi wanhyrzh :3

[General]
- Climb still hasn't finish Oni?
- soft-hitclap sounds weird in this song, it's too sharp. One thing that kinda funny for me is, how Phase I used soft-clap after the break but Phase III didn't use any at all even though those diff are made by you :o
- comboburst is kinda too little, find any other image?

[Phase II]
Hm...I'm agree with Louis, maybe you should map till the end. My reason is, all the other diffs are map until the end and it only about 10 sec left until the end
00:40:144 (5) - lengthen this slider by 1/4 ?

[Phase III]
00:30:751 (4) - map this break. If you insist not to map it, follow how qinche map her diff for this part (break first then map the rest)
01:09:360 (1,2,3,4,5) - Nice!!! but....
01:10:795 (6,7) - no, please no! the spacing is very bad, it ruin the flow from the previous notes. I notice there are similar case like this pattern (02:28:012 (4,5) - 02:42:621 (7,8) -02:43:143 (9,1) - ) you have to fix them
02:48:751 (6,7,1,2,3,4,5,6,1) - love the flow :3

[Phase IV]
01:41:186 (2,3) - kinda unexpected, but maybe it's just me :P
01:42:230 (2,3) - ^
01:42:751 (1,2,3,1,2) - Nice flow ;)
02:32:491 (2,3) -this 1/6 notes are very strange
02:42:577 (2,3) - why 1/6 ? shouldn't 2 on 1/4 and 3 on 1/2 just like 02:40:534 (2,3)

Great Map :D
Good Luck Ranking this~
~STAR

EDIT : the source in Phase II is Star Driver~kagayaki no takuto~ fix the bold word
Aleks719
Phase II
No kiai? Make it like in other diffs

Phase III
01:29:317 (4) - remove note

Phase IV
01:39:751 (2) - remove note
02:40:274 (2) - add note + finish hitsound
02:42:230 (1,2,3) - 1/3 divisor here... I don't think so.
1/4 divisor :
02:42:578 (2) - replace on to 02:42:622 (blue tick)
02:42:926 (3) - replace on to 02:43:013 (red tick)

nice.star
Vergence
Why is the slider velocity in Phase II higher than Phase III and IV

Phase I
Approach Rate -1
01:06:231 (5) - New Combo

Phase II
I think this circle is too small for a Normal
You might wanna change the circle bigger
Approach Rate -2/ Hp Drain and Overall Diff +1
This diff is good
But, I suppose there is no errors here :D

Phase III
Fine~

Phase IV
HP Drain Rate +1
_________________________________
Havva Star~
Topic Starter
wanhyrzh
SPOILER

Sallad4ever wrote:

Hi wanhyrzh :3

[General]
- Climb still hasn't finish Oni? haha I think he is now busy with his new map~we may have to wait a bit longer
- soft-hitclap sounds weird in this song, it's too sharp. One thing that kinda funny for me is, how Phase I used soft-clap after the break but Phase III didn't use any at all even though those diff are made by you :ochanged to whistle.
- comboburst is kinda too little, find any other image?made it 450 wide.

[Phase III]
00:30:751 (4) - map this break. If you insist not to map it, follow how qinche map her diff for this part (break first then map the rest)sry but I think I may see how other modeers opinion about this.
01:09:360 (1,2,3,4,5) - Nice!!! but....but...;_;
01:10:795 (6,7) - no, please no! the spacing is very bad, it ruin the flow from the previous notes. I notice there are similar case like this pattern (02:28:012 (4,5) - 02:42:621 (7,8) -02:43:143 (9,1) - ) you have to fix themk.
02:48:751 (6,7,1,2,3,4,5,6,1) - love the flow :3thanks~

[Phase IV]I'll let CJ to deside
01:41:186 (2,3) - kinda unexpected, but maybe it's just me :P
01:42:230 (2,3) - ^
01:42:751 (1,2,3,1,2) - Nice flow ;)
02:32:491 (2,3) -this 1/6 notes are very strangemade it 450 wide.
02:42:577 (2,3) - why 1/6 ? shouldn't 2 on 1/4 and 3 on 1/2 just like 02:40:534 (2,3)

Great Map :D
Good Luck Ranking this~
~STAR

EDIT : the source in Phase II is Star Driver~kagayaki no takuto~ fix the bold wordfixed~
Thank you sallad~

SPOILER

Aleks719 wrote:

Phase II
Phase III
01:29:317 (4) - remove notesry but no;_;

Phase IV
01:39:751 (2) - remove notesry but no
02:40:274 (2) - add note + finish hitsoundno.
02:42:230 (1,2,3) - 1/3 divisor here... I don't think so.I'll let CJ to deside, thanks for pointing out
1/4 divisor :
02:42:578 (2) - replace on to 02:42:622 (blue tick)
02:42:926 (3) - replace on to 02:43:013 (red tick)

nice.star
Thanks for modding~

SPOILER

DragonSparta wrote:

Why is the slider velocity in Phase II higher than Phase III and IV

Phase I
Approach Rate -1k.
01:06:231 (5) - New ComboNC at 01:07:274

Phase II
I think this circle is too small for a Normal
You might wanna change the circle bigger
Approach Rate -2/ Hp Drain and Overall Diff +1
This diff is good
But, I suppose there is no errors here :D

Phase III
Fine~

Phase IV
HP Drain Rate +1k.
_________________________________
Havva Star~
Thank you~

Muscipular wrote:

(<ゝω·)绮罗星 ~☆
谢谢支持~
Sandpig
hi :D

(>'(oo)')> my mod <('(oo)'<) from Selee's queue


Phase IV

00:22:795 (4) - 不明意义的消音,不需要这个音的话删掉circle
00:32:838 (1,2,3,4) - 最后一个不均匀(猜测你想排均匀)
02:40:143 (1,2) - 这里建议分开,叠起来的话比较适合2向后推1/4这样的节奏


Phase III

01:09:360 (1,2,3,4,5,6,7) - 这里我建议蓝线上的circle和下一个slider的头部叠起来。这样就比较好的利用了slider的判定圈,移动起来比较顺(类似02:27:621 (3,4,5))。
02:16:404 (2) - 把1的newcombo加在这里?
02:31:796 (3,4,5) - 这里用重拍三连有点难受,建议这个三连后移半拍红线开始。(排列需要改动)
02:49:012 (1,2,3,4,5,6) - 这里还是建议和后边的slider叠


Phase II

02:31:795 (3,4) - 建议分开


Phase I

ok (话说不能排得好看点么……)

(~ ̄▽ ̄)~☆ 音效找的不错
Topic Starter
wanhyrzh
SPOILER

Sandpig wrote:

hi :D

(>'(oo)')> my mod <('(oo)'<) from Selee's queue


Phase IV

00:22:795 (4) - 不明意义的消音,不需要这个音的话删掉circle (没有消音啊……这里有个clap所以弄小声了)
00:32:838 (1,2,3,4) - 最后一个不均匀(猜测你想排均匀)k.
02:40:143 (1,2) - 这里建议分开,叠起来的话比较适合2向后推1/4这样的节奏我感觉CJ是想在这里强调1那个音,然后故意弄个移动上的停顿……


Phase III

01:09:360 (1,2,3,4,5,6,7) - 这里我建议蓝线上的circle和下一个slider的头部叠起来。这样就比较好的利用了slider的判定圈,移动起来比较顺(类似02:27:621 (3,4,5))。好吧……我记得好像以前别的图也被人提过这个问题……既视感??
02:16:404 (2) - 把1的newcombo加在这里?好吧改了下
02:31:796 (3,4,5) - 这里用重拍三连有点难受,建议这个三连后移半拍红线开始。(排列需要改动)这个蛋疼的地方是按照背景音来的……
02:49:012 (1,2,3,4,5,6) - 这里还是建议和后边的slider叠k.


Phase II

02:31:795 (3,4) - 建议分开我试试


Phase I

ok (话说不能排得好看点么……);_;我试下

(~ ̄▽ ̄)~☆ 音效找的不错
谢谢沙包猪w
Hushu_old
All are suggestions, and I'm sorry if I wasted your time but please remember I wasted my own too~

Phase I:
There are really some beautifull stuff you could do with this song in easy also. Same 'stuff' through out the easy are quite a waste... I suggest making these changes to improve it:
0:25:274 - maybe a new combo
0:06:752 - I'd like a wider spacing there, just by like.. five tiny squares.
0:41:709 - Remove slider, instead put a circle at 0:42:231
0:45:883 - Quite random to put a circle here in easy diff, remove pls
0:53:970 - Is wonkily placed on the grid, hopefully not on purpose, so I've picked that out to you!
0:55:274 - I suggest to change the shape of this slider just a lil'bit, e.g:0:58:926 - Wider spacing by a couple of tiny squares here also
1:03:100 - ^
1:35:448 (4,5) - I would swich them around so that then note 5 could be the new combo not the one after!
1:40:405 - Make that the new combo instead of the note after and move it 4 tiny squares to the left?
2:30:491 - ^

Phase III:
0:06:491 - Spacing Jump
0:19:144 - Put it a tick before instead of nine and make it go for a tick longer (1/4 ticks), because originally you were fallowing the vocals in this area, so stick to it~
0:25:274 - Spacing jump may look nicer
0:41:970 - ^
1:00:100 - A note feels missing

Really good song choice, by the way~ ^^
Kamure
Wow, ok...

[Phase II]
  1. 00:46:144 - why does this part have so much unnecessary new combos?
  2. 00:52:404 (5) - new combo
  3. 00:56:838 (8) - ^
  4. 01:01:012 (7) - ^
  5. 03:08:318 - remove break
  6. Kiai Time?

Ok..... Star!!
Topic Starter
wanhyrzh
SPOILER

Hushu wrote:

All are suggestions, and I'm sorry if I wasted your time but please remember I wasted my own too~don't worry I'll consider all mods seriously :)

Phase I:
There are really some beautifull stuff you could do with this song in easy also. Same 'stuff' through out the easy are quite a waste... I suggest making these changes to improve it:
0:25:274 - maybe a new combok.
0:06:752 - I'd like a wider spacing there, just by like.. five tiny squares.sry but no.
0:41:709 - Remove slider, instead put a circle at 0:42:231sry but no.
0:45:883 - Quite random to put a circle here in easy diff, remove plsmoved to 00:46:1444.
0:53:970 - Is wonkily placed on the grid, hopefully not on purpose, so I've picked that out to you!sry but I can't get the point...
0:55:274 - I suggest to change the shape of this slider just a lil'bit, nice idea.
e.g:
0:58:926 - Wider spacing by a couple of tiny squares here alsosry but no.
1:03:100 - ^sry but no.
1:35:448 (4,5) - I would swich them around so that then note 5 could be the new combo not the one after!k.
1:40:405 - Make that the new combo instead of the note after and move it 4 tiny squares to the left?NC but no spacing.
2:30:491 - ^^.

Phase III:
0:06:491 - Spacing Jumpyeah a little jump(?) here..
0:19:144 - Put it a tick before instead of nine and make it go for a tick longer (1/4 ticks), because originally you were fallowing the vocals in this area, so stick to it~put the spinner 1/8 forward.
0:25:274 - Spacing jump may look nicersry but no.
0:41:970 - ^sry but no.
1:00:100 - A note feels missingslider instead.

Really good song choice, by the way~ ^^
thanks a lot~

SPOILER

chamelepeace710 wrote:

Wow, ok...

[Phase II]
  1. 00:46:144 - why does this part have so much unnecessary new combos?darling thought they were hard to hit correctly without new combos.
  2. 00:52:404 (5) - new combok.
  3. 00:56:838 (8) - ^k.
  4. 01:01:012 (7) - ^sry but no.
  5. 03:08:318 - remove break;_; I forgot.
  6. Kiai Time?sry but no.

Ok..... Star!!
thank you
IceBeam
Hey.

[Phase I]
00:08:317 (5) - Whistle?
00:31:796 - Fairly,I'm against silencing,in Easy it may confuse newbies..but well,it's up to you.
01:11:970 - I'd remove finish here,3 finishes in a row sound awkward to me.
02:27:621 (3) - ^ Same.I'd remove finish here.
02:27:621 (3) - ^ Why finish is on the red tick?

[Phase II]
Why Kiai are disabled only here? Fix it.
00:44:056 (1,2,3) - It's hard to read when it's stacked.
00:46:143 (1,1,1,2,1,1,1,1,1) - Why almost each object in new combo? That's weird..
02:33:230 (4) - Well,if I don't know the song,it's really hard to expect a note at the blue tick..I wouldn't stack here too.

[Phase III]
Well,nothing majorly bugs me here.
Mostly that circle's size is bigger then in previous difficulty and maybe a little overusing of notes.

[Phase IV]
Hitsounds at the beginning seem louder then they were before.I'd reduce volume.
And why do you use claps? They fit really bad..change them to whistles,please.
00:14:577 (4) - Spacing changed here,so..new combo then?
01:18:490 (9) - Shouldn't it be somewhere in the middle between (8) and (1)?
02:29:708 (4) - Finish.
Jumps are random to me,but it's okay.

There's a slight difficulty jump from 2.5 to 4.5,morevoer,Phase II is really hard stuff,so middle diificulty would fit really nice here.
Good job,star.
Topic Starter
wanhyrzh
SPOILER

IceBeam wrote:

Hey.

[Phase I]
00:08:317 (5) - Whistle?k.
00:31:796 - Fairly,I'm against silencing,in Easy it may confuse newbies..but well,it's up to you.volume up a bit.
01:11:970 - I'd remove finish here,3 finishes in a row sound awkward to me.lower.
02:27:621 (3) - ^ Same.I'd remove finish here.sry but no.
02:27:621 (3) - ^ Why finish is on the red tick?no finish here...

[Phase II]I'll let qinche to consider them.
Why Kiai are disabled only here? Fix it.qinche doesn't like KIAI, so no KIAI in her diff~
00:44:056 (1,2,3) - It's hard to read when it's stacked.
00:46:143 (1,1,1,2,1,1,1,1,1) - Why almost each object in new combo? That's weird..
02:33:230 (4) - Well,if I don't know the song,it's really hard to expect a note at the blue tick..I wouldn't stack here too.

[Phase III]
Well,nothing majorly bugs me here.
Mostly that circle's size is bigger then in previous difficulty and maybe a little overusing of notes.I just want to mke it more like a middle diff betweent II and IV...

[Phase IV]
Hitsounds at the beginning seem louder then they were before.I'd reduce volume.CJ's style? XD.
And why do you use claps? They fit really bad..change them to whistles,please.^
00:14:577 (4) - Spacing changed here,so..new combo then?sry but no.
01:18:490 (9) - Shouldn't it be somewhere in the middle between (8) and (1)?k.
02:29:708 (4) - Finish.k.
Jumps are random to me,but it's okay.

There's a slight difficulty jump from 2.5 to 4.5,morevoer,Phase II is really hard stuff,so middle diificulty would fit really nice here.
Good job,star.
Thank you IceBeam~
NatsumeRin
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
slider球不转大丈夫。。。?

[Phase I]
00:18:751 (5) - 尾whistle也加上
01:35:709 (1) - 有种提前1/2开始的感觉
02:13:273 (6) - 第一折返差了一个whistle?
02:27:099 (2) - 不要finish?
02:44:317 (3) - 感觉尾上不要finish
02:46:925 (7,2) - 7尾和2倒可以考虑换默认soft-hifinish

[Phase II]
圈大一号,OD+1/2
00:54:360 (6) - 删
00:56:838 (8,9,10) - 头whistle?
01:01:012 (7,8,9) - ^
01:39:099 (3,4) - 这个陷阱感觉无必要
02:16:534 (2) - 个人意见删音,从慢进快这样进太急了
02:20:056 (6,7,8,9,10) - 不如画个五边形比较好看……因为这个音感是流线不是折返
02:34:273 (2) - 删
这个和第一难度的跨度很大了,我不确定这可以。

[Phase III]
00:17:186 (7) - 尾whistle去掉
00:29:447 (8) - 这个尾音感觉是该按出来而不会被折返带过的。建议是678换一个折返两次的slider(6/7位)+1个8位circle(可以和下个1换new combo)
00:45:622 (7) - 头finish?
00:49:274 (4) - 尾finish,和上面连着
01:03:882 (3,4) - 其实很明显的没在25中间,大丈夫?
01:10:925 (7) - 尾音或许不妨也finish上?
01:45:360 (3,4,5) - 这一串逐渐收近?
02:16:404 (1,2,3) - ...这合适吗,次难而已

[Phase IV]
00:15:100 (1) - 尾消音或低音
00:17:186 (1) - ^,以及tick,以及这前面所有的tick,因为note太严格vocal了,索性就绝对严格到底。
01:14:577 (11) - 考虑提前1/4结,补个circle
01:27:621 (5) - 去whistle
02:40:665 - 加音?
03:08:056 (4) - whistle?
Arche
绮罗星~ ;)
Topic Starter
wanhyrzh
SPOILER

NatsumeRin wrote:

Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
slider球不转大丈夫。。。?我还做了套备用的转的……有问题再换?因为我这个仿tieff的new dawn里那个……他没有用转

[Phase I]
00:18:751 (5) - 尾whistle也加上k.
01:35:709 (1) - 有种提前1/2开始的感觉把5换成slider...
02:13:273 (6) - 第一折返差了一个whistle?k.
02:27:099 (2) - 不要finish?k.
02:44:317 (3) - 感觉尾上不要finishk.
02:46:925 (7,2) - 7尾和2倒可以考虑换默认soft-hifinishk.

[Phase II]不知道改了多少……
圈大一号,OD+1/2
00:54:360 (6) - 删
00:56:838 (8,9,10) - 头whistle?
01:01:012 (7,8,9) - ^
01:39:099 (3,4) - 这个陷阱感觉无必要
02:16:534 (2) - 个人意见删音,从慢进快这样进太急了
02:20:056 (6,7,8,9,10) - 不如画个五边形比较好看……因为这个音感是流线不是折返
02:34:273 (2) - 删
这个和第一难度的跨度很大了,我不确定这可以。

[Phase III]
00:17:186 (7) - 尾whistle去掉k.
00:29:447 (8) - 这个尾音感觉是该按出来而不会被折返带过的。建议是678换一个折返两次的slider(6/7位)+1个8位circle(可以和下个1换new combo)变了一下
00:45:622 (7) - 头finish?好主意.
00:49:274 (4) - 尾finish,和上面连着k.
01:03:882 (3,4) - 其实很明显的没在25中间,大丈夫?OTL某次改的时候漏了?...没人发现
01:10:925 (7) - 尾音或许不妨也finish上?k.
01:45:360 (3,4,5) - 这一串逐渐收近?k.
02:16:404 (1,2,3) - ...这合适吗,次难而已缩小了.

[Phase IV]
00:15:100 (1) - 尾消音或低音低音.
00:17:186 (1) - ^,以及tick,以及这前面所有的tick,因为note太严格vocal了,索性就绝对严格到底。^
01:14:577 (11) - 考虑提前1/4结,补个circlek.
01:27:621 (5) - 去whistlek.
02:40:665 - 加音?k.
03:08:056 (4) - whistle?k.
谢啦RIN大~

Deco 27 wrote:

绮罗星~ ;)
谢谢支持~
Weez
Nothing I found wrong but
Add Kiai time for Phase II like the other diffs

Star Power
Roddie
Hi

General:
  1. No kiai time on phase I & II? D: Why didn't you add them in? =(
  2. Phase II has a higher slider velocity then Phase III & IV. I can assume Phase II is a Hard. Phase II plays fine, really. But its just that Hard difficulties are not suppose to have a higher slider velocity then Insane difficulties do, if I recall. I would probably decrease the slider velocity on Phase II just to have a consistent mapset. :P
Phase I:
  1. 00:06:752 (4)-How about putting a whistle on the end? I think it would sound better, right? :3
  2. 00:23:448 (3)-^
  3. 00:43:796 (3)-^
  4. 00:44:839 (4)-Remove the whistle from the beginning. It would sound better If you add the whistle on the end. :3
Phase II
  1. 00:01:535 (3)-Its better to add a whistle on the beginning, right? :3
  2. 00:03:622 (6)-^
  3. 00:05:709 (3)-^
  4. 00:07:796 (6)-^
  5. 00:32:839 (5)-Add a finish on the end.
  6. 00:33:361 (6)-^
  7. 00:34:405 (2)-^
  8. 00:36:752 (4)-Add a finish.
  9. 00:37:013 (5)-Add a finish on the end.
  10. 02:05:709 (1)-Hm.... This jump is a bit hard to pull off for a Hard difficulty like this, don't you think? D: Decrease the spacing on that.
  11. 02:09:622 (1)-^
  12. 02:30.752 (1)-^
Phase III:
  1. Add some more soft whistles, man. D: Put them as you see fit.
Other then that, nice job with the map concept. :D

Phase IV:
  1. Like I said about Phase III, Add some more soft whistle. :(
  2. 00:01:925 to 00:19:013-The beginning is screaming for some hitsounds. D: Add them. Put them as you see fit.
  3. 03:09:361 (1)-Nah. A finish won't work. =/ Remove it. Either replace it with a whistle or don't put any hitsound.
Nicely done as always, wanhyrzh. :D

Good luck getting this ranked!

Star!

Edit: Forgot to add something in my mod post.
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