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Traktion - Amethyst

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Logic Agent
Hi friend, m4m stuff, sorry I'm late hehe

[General]
  1. For your spread to be rankable, you need to have a difficulty under 2 SR.. atm your Normal is 2.17 so just know about that. You could probably easily get it under 2 SR by just nerfing OD or something.
  2. Maybe change the OD and HP of your Hard to 5? It makes for a more gradual progression as you increase in difficulty.
  3. HP7 on 2 diffs both under 5 stars hoyl.
  4. Your SB elements aren't in a SB folder which.. I haven't seen before. I dunno if it's a problem though.
[Another]
  1. 00:12:977 (4,5) - switch these two so that the clap is on a clickable object?
  2. 00:16:179 (1,2) - space these out more?
  3. 00:16:179 (1,2,3,4,5,6,1,2,3,4,5,6) - the angles in this part are kinda sharp and don't look very nice. I would move these objects ar
  4. 00:18:202 (4,1) - overlap here is meh
  5. 00:20:561 (2,3,4,5,6,7) - the equal spacing in this section makes it unmemorable, I suggest playing around with the spacing and adding emphasis to certain jumps where you see fit
  6. 00:22:584 (1,3) - blanket this and 00:23:426 (5,8)
  7. 00:24:101 (8) - ctrl g? and maybe space these out more
  8. 00:24:269 (1,2,3,1,2,3,1,2,3) - are these the same? can't be sure but if they're not you can just use polygon creator to make them that way
  9. 00:25:617 (3,5) - blanket?
  10. 00:26:629 (8,9) - maybe do something like this here? Makes it more interesting imo
  11. 00:29:325 (7,8) - imo all of these are like emphasized because they're kicksliders, so I would do something more interesting with them spacing wise
  12. 00:40:112 (5,6) - space these more?
  13. 00:42:134 (2,3) - ^
  14. 00:45:505 (6,7) - ok imo these are the emphasized parts in these section but the spacing on all of these are very low so I would change them a bit. It'd make the map more fun to play to have some important jumps with these
  15. 00:48:539 (1,3) - blanket?
  16. 01:10:786 (3,4,5) - angle is meh because it's a straight line
  17. 01:11:460 (1,2) - spacing kinda big?
  18. 01:22:752 (4) - move this to x397 y302
  19. 01:58:988 (2,5) - overlap meh
[galv's Insane]
  1. 00:14:831 (1,2,1) - blankets
  2. 00:26:207 - don't think there should be a note here?
  3. 00:26:629 (6) - I don't like how the start of the new section isn't clickable. This is okay in like.. lowdiffs but I wouldn't do it here.
  4. 00:29:325 (3) - ^
  5. 01:13:820 (6,2) - fix overlap?
  6. 01:19:550 (1,2,3,4,5) - don't like this angle, feel like jumps with freer spacing would play better, or maybe continue with the back and forth pattern
  7. 01:24:438 (1,2,3) - bring this to the right a bit?
  8. 01:27:977 (3,6) - ew :<
  9. 01:33:033 (1,2,3,4) - again, in my opinion continous wide angles like this don't play well, and I would change it as the rest of the map flows very well in comparison
  10. 02:19:213 (6,7,8,9,10,11) - ^
fun song! with some aesthetic changes this set could be great~
Topic Starter
Shyotamaze

Logic Agent wrote:

Hi friend, m4m stuff, sorry I'm late hehe np :^)

[General]
  1. For your spread to be rankable, you need to have a difficulty under 2 SR.. atm your Normal is 2.17 so just know about that. You could probably easily get it under 2 SR by just nerfing OD or something. o I think you had the old version of the map since I added Ren's Easy recently haha
  2. Maybe change the OD and HP of your Hard to 5? It makes for a more gradual progression as you increase in difficulty. Fixed
  3. HP7 on 2 diffs both under 5 stars hoyl. idk there are a lot of ranked maps with the same SR that have the HP7 (I know it's not really a good way to defend myself for this but it's not that bad imo I'll probably change it if more complains tho)
  4. Your SB elements aren't in a SB folder which.. I haven't seen before. I dunno if it's a problem though. I've seen it before and I don't think it's a problem but maybe I'll fix it if other modders complain
[Another]
  1. 00:12:977 (4,5) - switch these two so that the clap is on a clickable object? Fixed
  2. 00:16:179 (1,2) - space these out more? Fixed
  3. 00:16:179 (1,2,3,4,5,6,1,2,3,4,5,6) - the angles in this part are kinda sharp and don't look very nice. I would move these objects ar Hmm idk about this, I already moved something because of the last point but I'll see if more modders complain
  4. 00:18:202 (4,1) - overlap here is meh Yes it's a bit awkward but with hexagrids I can't fix it without moving this slider or whatever and it's not really noticable in game since they are not that close in the timeline but I'll see too
  5. 00:20:561 (2,3,4,5,6,7) - the equal spacing in this section makes it unmemorable, I suggest playing around with the spacing and adding emphasis to certain jumps where you see fit idk the vocals here sound a bit the same so I don't think some sounds in this part need more emphasize but I'll see once again lol
  6. 00:22:584 (1,3) - blanket this and 00:23:426 (5,8) I know they might not be a "perfect" blanket but I can't curve them more or they would be not long enough for the hexagrids thingy aaa idk if I'm explaining this correctly and it's not really really noticable in game imo
  7. 00:24:101 (8) - ctrl g? and maybe space these out more I tried but if I do that the spacing would be huge for that part and since the triangles just after are spaced a lot too I don't think it's really necessary especially in a "calm" part like this
  8. 00:24:269 (1,2,3,1,2,3,1,2,3) - are these the same? can't be sure but if they're not you can just use polygon creator to make them that way uh they look the same to me o I don't really understand ;_;
  9. 00:25:617 (3,5) - blanket? Fixed I think
  10. 00:26:629 (8,9) - maybe do something like this here? Makes it more interesting imo Fixed
  11. 00:29:325 (7,8) - imo all of these are like emphasized because they're kicksliders, so I would do something more interesting with them spacing wise Honestly they look fine to me, I don't want to make them too "hard" to play since sometimes they can be awkward to play and they all have pretty much the same spacing through the map which makes them a bit less awkward and more consistent but idk maybe if I get more complains haha
  12. 00:40:112 (5,6) - space these more? ^
  13. 00:42:134 (2,3) - ^ ^
  14. 00:45:505 (6,7) - ok imo these are the emphasized parts in these section but the spacing on all of these are very low so I would change them a bit. It'd make the map more fun to play to have some important jumps with these ^ sry but I really like how they are now :^(
  15. 00:48:539 (1,3) - blanket? Fixed
  16. 01:10:786 (3,4,5) - angle is meh because it's a straight line Straight lines are fun :^) idk it doesn't feel really awkward to play imo and I like this pattern aaa
  17. 01:11:460 (1,2) - spacing kinda big? I know but if I move it to 01:10:449 (2) - 's head for example the spacing between 01:11:629 (2,3) - would be big too and I feel like 1,2 needs more emphasize compared to 2,3
  18. 01:22:752 (4) - move this to x397 y302 Why? It doesn't match with the whole structure of the map which is hexagrids :o
  19. 01:58:988 (2,5) - overlap meh Same as the previous overlap :^)
fun song! with some aesthetic changes this set could be great~
Thanks! :)
galvenize
Zonthem
Salut
-> From ta modding queue :

Déjà et avant toute chose : je suis pas un excellent modder et ce mapset me semble excellent, donc ça va pas être la folie^^

6th's Hyper
01:04:044 (3, 4, 5, 6) : C'est assez dure à lire, peut être plus simple en utilisant le même pattern qu'à 01:17:528 ?
01:20:730 (2) : imo c'est mieux de le placer vers x:210 ; y:104
01:28:314 (1, 2, 3, 4, 5, 6) : le (6) est pas évident à hit, peut être faudrait-il orienter le jump differement (genre comme si on Ctrl+G les (3) et (4) mais en changeant eviemment le spacing)
02:09:438 (1) : pour marquer plus le changement de rythme, il faudrait peut être doubler la taille de ce slider. Sinon le rythme change vachement et on a tendance à break sur le (2) après
02:32:359 (1, 2) : le rond formé est pas ultra-ultra rond xD

galv's Insane
00:41:797 (3, 4, 5, 6) : En écartant un peu plus le slider des cercles, ça pourrait éviter une confusion telle que de croire que le triplet est collé (temporellement) au slider, m'enfin après c'est peut etre le but
02:04:887 (8) : pour éviter un peu de répétitivité, peut-être serait-il bon de ne pas stacker ce cercle ?
PS : en fait j'crois j'arrive pas à critiquer tes maps, je les trouves trop biens faites de base^^

Another
00:40:028 : J'aurais placé un cercle là pour plus de smooth, mais ça c'est juste mon avis
02:12:471 (1, 2, 1) : Le pattern suit assez mal la musique je trouve, essaye de Ctrl+G, il me semble que ça sonne bien mieux

Voilà pour ce que j'en pense, d'ailleurs j'adore la musique btw^^
Au fait, Shyotamaze, tu as dit que tu avais la flemme de modder plus d'une diff chez moi, mais rassure toi (enfin si ça te gênais :p), tu m'a appris beaucoup plus qu'en simplement pointant les erreurs :)
Topic Starter
Shyotamaze

Nherantelon wrote:

Salut
-> From ta modding queue :

Déjà et avant toute chose : je suis pas un excellent modder et ce mapset me semble excellent, donc ça va pas être la folie^^ T'en fais pas tous les mods sont bons à prendre ;)

Another
00:40:028 : J'aurais placé un cercle là pour plus de smooth, mais ça c'est juste mon avis Y a aucun vrai "beat" ici, ce serait considéré comme de l'overmap ce qui est unrankable désolé :(
02:12:471 (1, 2, 1) : Le pattern suit assez mal la musique je trouve, essaye de Ctrl+G, il me semble que ça sonne bien mieux Oula c'est bizarre quand je clique sur ta sélection ça m'affiche un pattern qui est très éloigné dans la timeline mdr, t'es sûr de pas avoir NC ou delete quelque chose avant de copier/coller ça ? :o Là je comprends pas trop ce que tu veux dire du coup rip

Voilà pour ce que j'en pense, d'ailleurs j'adore la musique btw^^
Au fait, Shyotamaze, tu as dit que tu avais la flemme de modder plus d'une diff chez moi, mais rassure toi (enfin si ça te gênais :p), tu m'a appris beaucoup plus qu'en simplement pointant les erreurs :) Haha oui je pense que c'est mieux de bien expliquer chaque point dans un mod lorsqu'on mod la map d'un débutant vu que ça te fait mieux comprendre ce qu'il faut améliorer :P hésite pas à me demander en mp ou quoi si t'as d'autres questions !
Merci !
Venix
For queue!
Legend
Light Suggestion
Normal Suggestion
Strong Suggestion
Unrankable

General

  1. Combo colors is inconsistent

Ren's Easy

  1. 01:04:719 (1) - ctrl+g?

Normal

  1. 00:20:224 (1) - move to x=285 y=160 for cleaner look!

Collab Hard

  1. 00:34:719 (5,6,1,2,3) - blank it better
  2. 02:01:853 (2,1) - overlap, fix it
  3. 02:16:179 (1,3,4) - ^
  4. 02:24:269 (4) - this slider going after 4:3 resolution screen

6th's Hyper

  1. 00:51:740 (2) - unsnapped
  2. 00:21:657 (1) - unessescary spinner

galv's Insane

  1. Kiai at this diff not start at white tick
  2. 02:11:292 (7,8,9) - blank it
  3. 02:16:011 (5) - end this slider 02:16:179 - here

Another

  1. 00:31:685 (1,2,3,4) - at this moment spacing need be bigger
  2. 00:51:910 (1,2,3,4,5,6,7) - ^
  3. 01:13:482 (1,2,3,4,5,6,7,8) - ^
  4. 02:39:775 (1,2,3,4,5,6,7,8) - ^
~GL!
Topic Starter
Shyotamaze

Venix wrote:

For queue!
Legend
Light Suggestion
Normal Suggestion
Strong Suggestion
Unrankable

General

  1. Combo colors is inconsistent Yea I'll probably fix it later for my diffs but I don't think it's unrankable if GDers don't have the same combo colours

Normal

  1. 00:20:224 (1) - move to x=285 y=160 for cleaner look! It's here because I wanted the spacing here http://prntscr.com/cfdor2 to be the same but maybe if I get more complains yes, it's not a bad idea

Collab Hard

  1. 00:34:719 (5,6,1,2,3) - blank it better It doesn't look like a correct blanket because there is a stack but it's a correct blanket

Another

  1. 00:31:685 (1,2,3,4) - at this moment spacing need be bigger Why? It doesn't seem necessary to me sry :?
  2. 00:51:910 (1,2,3,4,5,6,7) - ^ ^
  3. 01:13:482 (1,2,3,4,5,6,7,8) - ^ ^
  4. 02:39:775 (1,2,3,4,5,6,7,8) - ^ ^
~GL!
Thank you!
Zonthem

Shyotamaze wrote:

Oula c'est bizarre quand je clique sur ta sélection ça m'affiche un pattern qui est très éloigné dans la timeline mdr, t'es sûr de pas avoir NC ou delete quelque chose avant de copier/coller ça ? :o Là je comprends pas trop ce que tu veux dire du coup rip
Je parle des 3 objets qui se suivent à 02:12:471 (2 sliders et un cercle)
Grrum
[Easy]

00:21:573 (1) – Consider placing this at ~386, 377 for a less aggressive flow

02:09:438 (1) – Starting here, consider changing some of the reverse sliders to this rhythm: http://puu.sh/r452X/d448967f1f.jpg . The reverse sliders are getting a little repetitive even for an Easy, and the player has most likely gotten accustomed to this rhythm that the beats should be readable.

02:40:449 (3,4,5,1) – Going for a trapezoid is a little more structured, though I'm not actually upset by what you have: http://puu.sh/r454M/6ed7f3eabc.jpg

[Normal]

00:16:179 (1) – Changing the rhythm so that 00:16:516 – isn't emphasized but 00:16:685 – is a radical shift in the map's rhythm that makes no sense to me. What's the intention?

00:19:719 (2) – I read this as being on 00:19:550 – and it's weird for you to not have a note here.

00:32:359 (1,2,1,2,3,4) – Rhythm in a normal is both tricky and subjective, but I'll do my best with this. I was going to rant here, but let me give you my rhythm suggestion for you to test yourself and you can find me in game if you want my explanation: http://puu.sh/r45X0/c76c1da4cf.jpg. On the next measure at 00:35:056 (1) - , you can make the first one a reverse slider like: http://puu.sh/r460T/d799cbab5f.jpg
Use these types of rhythm as the basis for the rhythm in this section and the mirrored section at 02:20:224 -

00:57:977 (1,2) – This 3/2 rhythm might not be appropriate. Relaxing your perspective and just making it 1/1 seems more agreeable to me: http://puu.sh/r46kk/fcd4c3dd04.jpg

01:00:674 (1,1) – This overlap looks poor, try rotating 01:02:022 (1) -

01:03:202 – The saxophone gets syncopated to this beat, and since you're about to strongly go with the sax, you might want to consider changing your rhythm to start here. Test out a rhythm like this starting at 01:02:022 (1) - , though I could see pros and cons to both rhythms: http://puu.sh/r46yj/a99c17ad7e.jpg

01:04:719 (1) – I liked this section's rhythm a lot, you nail what the sax is doing.

01:26:292 (1) – From until the end of the kiai, your flow is all clockwise. Consider changing the direction of the flow somewhere like 01:31:685 (1) - by doing something like http://puu.sh/r45qc/bafea2e08c.jpg

[Collab Hard]

00:10:786 (1,2,3,4) – Just because it's the beginning of the map and I'm trying to understand what the map is expecting from me, be a little smoother with your flow from (1,2) and put any kind of emphasis with your flow on (4) instead. This will transition the player into your map a little calmer instead of jerking them around with the aggressive flow at (1,2). Try something like this: http://puu.sh/r46Io/7d7315f18e.jpg

00:32:359 (1,2) – If this wasn't strong enough to get a jump, I don't think you should jump at 00:33:707 (1,2) -
00:34:887 (6,1) – If the downbeat at 00:33:539 (4,1) – is strong enough to get a jump, I think you should put a jump on this downbeat as well.
If you agree with either of the above two, apply consistently to the other jumps in this section

00:35:898 (4,1) – This is a little closer than 00:35:898 (4,5) - . Might be good to construct the pattern with symmetry first and then rotate like: http://puu.sh/r47cf/ac2bb9cb3b.jpg

01:00:168 (4,1) – Due to auto-stacking, these are a bit close and don't form that nice triangle. Try moving 01:00:674 (1,2) – to account for auto-stacking

01:05:224 (2,3) – Try deleting (3) and making (2) a ½ slider, then consider using the same rhythm at 01:06:573 (2) -

01:15:505 (1,2,3) – Two things about this jump. One is that there isn't a strong angle into (3). Linear flow has it's place, but I really think having a sharper angle will help accentuate the (3) note in a nicer way like http://puu.sh/r47Bz/9a808f6a26.jpg . Second, Try making the DS between (2,3) be 1.60x and leave the strong spacing of 1.80x for the stronger downbeats.

01:47:949 (1) – This spinner feels way too long. Try starting at 01:51:910 – Instead and delete 01:47:528 (1,2) -

01:59:662 (3,1) – Might be cool if you changed the flow to provide a little emphasis: http://puu.sh/r488Y/3296a87e89.jpg

02:24:269 (4) – This is not rankable since it is off of the play area. Move it so the slider end is back on the grid

02:38:258 (5,6) – This is too close to being a blanket to not be a blanket. Either blanket or move it to like: http://puu.sh/r485A/7b698c9026.jpg

[6th's Hyper]

00:36:741 (2,3) – stack better

00:42:471 – Y u no acknowledge this note? Test out: http://puu.sh/r48kE/f5e29c6924.jpg

01:03:707 (2,3) – I don't like stacking these. It makes it kind of hard to read with what you got, and I don't see the downside of doing something more like: http://puu.sh/r48rf/973cf1d14d.jpg

01:20:224 (6) – I don't know if this note is strong enough to accept an anti-jump. Test this being a ½ slider.

01:47:949 (1) – This spinner feels way too long. Try starting at 01:51:910 – Instead and delete 01:47:528 (1,2) -

01:59:662 (5,1) – It'd be nice to make this DS bigger. DS's like 02:01:011 (5,1) – played nicer (to me)

02:04:044 (1,2,3,4,5) – How many times do you think you can repeat the same flow before it starts to become tedious? To me, you should do a slight change up starting here. I kind of like a pattern like this because it keeps repetition of the (1,2) and (3,4) structures in a kind of similar way to what you have but is different enough to not get old: http://puu.sh/r48NC/9c9f0fa11a.jpg

02:09:438 (1,2) – You've got do more to tell the player about this 1/1 gap since (2) reads like it's at 02:09:775 – to go with the snare. Either make 02:09:438 (1) – a 1/1 slider or make the DS between (1,2) reeeally big.

02:34:887 (4,1) – This DS is kind of big. Is there any way you could nerf it a bit?

02:41:797 (1) – Consider moving this to ~202, 133 to emphasize the finish

Cool jumps and patterns. I'm a lot happier to see maps like this even if it has jumps I don't agree with than to have 1:30 of counterclockwise spam.

[galv's Insane]

01:04:044 (4,5,1) – There's a very large difference in the level of intensity between this and 01:04:719 (1,2,3) - . Consider either increasing the DS between 01:05:056 (2,3) – or nerfing the DS between 01:04:550 (5,1) -

01:26:292 (1,2,3,4,5,6,7,8,1,2,3,4) - In previous parts like 01:15:505 (1,2,3,4,5,6,7,8,1,2,3,4) – you contrast the two different measures of the music by using two pretty different flows. It'd be nice to see a similar contrast here by changing the flow at 01:27:640 (1,2,3,4) – to not be clockwise, perhaps by doing something like: http://puu.sh/r49up/bfc94187f6.jpg

02:20:730 (2,3,4) – (3,4) is a pretty low intensity pattern. I was really expecting you to contrast that with a jump into 02:21:573 (5) – to emphasize that note. Consider emphasizing similar notes like 02:24:269 (1) – with stronger spacing.

[Another]

00:11:123 (2,3) – This reads like 1/1 rhythm because 00:10:786 (1,2) – is stacked. Change your spacing.

I just realized I'm lazy.
Topic Starter
Shyotamaze

Nherantelon wrote:

Shyotamaze wrote:

Oula c'est bizarre quand je clique sur ta sélection ça m'affiche un pattern qui est très éloigné dans la timeline mdr, t'es sûr de pas avoir NC ou delete quelque chose avant de copier/coller ça ? :o Là je comprends pas trop ce que tu veux dire du coup rip
Je parle des 3 objets qui se suivent à 02:12:471 (2 sliders et un cercle) Ah d'accord je sais pas j'aime bien le pattern actuel, je l'ai mis pour "varier" un peu vu que cette partie est pas mal répétitive mais si j'ai + de plaintes je le changerai sûrement oui

pinataman wrote:

[Normal]

00:16:179 (1) – Changing the rhythm so that 00:16:516 – isn't emphasized but 00:16:685 – is a radical shift in the map's rhythm that makes no sense to me. What's the intention? Fixed

00:19:719 (2) – I read this as being on 00:19:550 – and it's weird for you to not have a note here. Fixed

00:32:359 (1,2,1,2,3,4) – Rhythm in a normal is both tricky and subjective, but I'll do my best with this. I was going to rant here, but let me give you my rhythm suggestion for you to test yourself and you can find me in game if you want my explanation: http://puu.sh/r45X0/c76c1da4cf.jpg. On the next measure at 00:35:056 (1) - , you can make the first one a reverse slider like: http://puu.sh/r460T/d799cbab5f.jpg
Use these types of rhythm as the basis for the rhythm in this section and the mirrored section at 02:20:224 - I only fixed that http://prntscr.com/cfq9ws because I think the other patterns are fine, I don't want to make the rhythm of the Normal diff too difficult/weird for beginners

00:57:977 (1,2) – This 3/2 rhythm might not be appropriate. Relaxing your perspective and just making it 1/1 seems more agreeable to me: http://puu.sh/r46kk/fcd4c3dd04.jpg Hmm not a bad idea but I'm mapping the sax here but I'll probably fix it if I get more complains :d

01:00:674 (1,1) – This overlap looks poor, try rotating 01:02:022 (1) - idk the long slider is supposed to be a blanket too so if I rotate it it's going to be weird and I don't think the overlap is really that noticable in game since the objetcs are quite far away from each other in the timeline but I'll see if I get more complains wait nvm I fixed it because of the next point lol

01:03:202 – The saxophone gets syncopated to this beat, and since you're about to strongly go with the sax, you might want to consider changing your rhythm to start here. Test out a rhythm like this starting at 01:02:022 (1) - , though I could see pros and cons to both rhythms: http://puu.sh/r46yj/a99c17ad7e.jpg Fixed

01:04:719 (1) – I liked this section's rhythm a lot, you nail what the sax is doing. o thanks :)

01:26:292 (1) – From until the end of the kiai, your flow is all clockwise. Consider changing the direction of the flow somewhere like 01:31:685 (1) - by doing something like http://puu.sh/r45qc/bafea2e08c.jpg Fixed

[Collab Hard]

00:10:786 (1,2,3,4) – Just because it's the beginning of the map and I'm trying to understand what the map is expecting from me, be a little smoother with your flow from (1,2) and put any kind of emphasis with your flow on (4) instead. This will transition the player into your map a little calmer instead of jerking them around with the aggressive flow at (1,2). Try something like this: http://puu.sh/r46Io/7d7315f18e.jpg Haha yea fixed, I don't know wtf I did there tbh :^)

00:32:359 (1,2) – If this wasn't strong enough to get a jump, I don't think you should jump at 00:33:707 (1,2) -
00:34:887 (6,1) – If the downbeat at 00:33:539 (4,1) – is strong enough to get a jump, I think you should put a jump on this downbeat as well.
If you agree with either of the above two, apply consistently to the other jumps in this section With jumps like 00:33:707 (1,2) - this I try to emphasize the vocals here that feels stronger than 00:32:359 (1,2) - imo and I don't really want to put jumps everywhere since it's only a hard diff lol but maybe if I get more complains o

00:35:898 (4,1) – This is a little closer than 00:35:898 (4,5) - . Might be good to construct the pattern with symmetry first and then rotate like: http://puu.sh/r47cf/ac2bb9cb3b.jpg Fixed I think

01:00:168 (4,1) – Due to auto-stacking, these are a bit close and don't form that nice triangle. Try moving 01:00:674 (1,2) – to account for auto-stacking Fixed

01:05:224 (2,3) – Try deleting (3) and making (2) a ½ slider, then consider using the same rhythm at 01:06:573 (2) - Fixed

01:15:505 (1,2,3) – Two things about this jump. One is that there isn't a strong angle into (3). Linear flow has it's place, but I really think having a sharper angle will help accentuate the (3) note in a nicer way like http://puu.sh/r47Bz/9a808f6a26.jpg . Second, Try making the DS between (2,3) be 1.60x and leave the strong spacing of 1.80x for the stronger downbeats. I think 3 is already accentuated or idk how to say it correctly and as you can see here 01:15:505 (1,2,3,4,5) - the same kind of pattern repeats to emphasize the vocals ( 01:15:505 (1,2,3) - linear flow until 3 with a flow break or idk how to call it maybe anti-jump lol to emphasize vocals 01:16:011 (3,4,5) - same until 5) and I don't agree with the spacing change since the thing that I emphasize the most here are the vocals :d

[Another]

00:11:123 (2,3) – This reads like 1/1 rhythm because 00:10:786 (1,2) – is stacked. Change your spacing. Fixed
I just realized I'm lazy. pls if you're lazy and you can mod every diff with cool advices then I'm the most lazy guy on the planet earth
Holy shit thanks a lot! That was a really useful mod lol too bad I can't give you 2 kds :(
galvenize
DeRandom Otaku
@venix ~ i m okay with the current one
@pinataman ~ fixed all except 02:09:438 - since the song is pretty repetitive itself so using the same rhythm is not a bad thing i guess

Thank you both!~

update : http://puu.sh/r5gpU/04849a5d3e.txt
6th
Salut !

@Nherantelon
Le reading peut être difficile dans une map, ça peut faire partie du challenge.
Le 6 dont tu fais mention n'existe pas, et ton dernier point... bof, ça m'intéresse pas (:

@Venix
Why is the spinner unnecessary ?

@pinataman
The spinner is fine since there's a break just before it. I fixed almost everything else.

Thanks !
N0thingSpecial
galvenize your gd is as good as my sight read FC on your gd
23:59 N0thingSpecial: yo since you're here mind if I do irc?
00:02 Shyotamaze: amethyst?
00:02 N0thingSpecial: yea
00:05 Shyotamaze: o sure
00:05 N0thingSpecial: wait 1 sec FCing galvenized's gd
00:06 Shyotamaze: lol
00:06 N0thingSpecial: [https://osu.ppy.sh/ss/6052079 lel]
00:07 N0thingSpecial: ok lets go
00:07 N0thingSpecial: firstly this 00:13:146 (5,1,2) -
00:07 Shyotamaze: why nf
00:07 Shyotamaze: ok
00:07 N0thingSpecial: cause idk something retarded might happen
00:07 Shyotamaze: another?
00:07 N0thingSpecial: yup
00:07 N0thingSpecial: compare to 00:12:134 (1,2,3) -
00:08 N0thingSpecial: you have polarity change but you use the same spacing which would confuse people
00:08 Shyotamaze: (I'm doing something else rn but don't worry keep saying stuff I'll see everything a bit later :d)
00:08 N0thingSpecial: suggest stack 00:13:483 (1,2) -
00:09 N0thingSpecial: 00:23:932 (7,8) - silence their end cause the music is not intense enough to cover the ends
00:12 N0thingSpecial: 00:52:584 (1,2,3,4,5,6,7,8,1) -
00:12 N0thingSpecial: these i'm not a big fan of
00:12 N0thingSpecial: since it's very flowish
00:13 N0thingSpecial: which doesn't really match the stop and go type of sound the vocals have
00:13 N0thingSpecial: like even your SB suggest constant repeating intense moments
00:14 N0thingSpecial: shouldn't that be represent by 1/4 jumps from slider to note?
00:14 N0thingSpecial: [https://osu.ppy.sh/ss/6052143 here's an idea but might not be the best one]
00:14 N0thingSpecial: also this is purely interpreative so deny if you will
00:15 Shyotamaze: back
00:16 N0thingSpecial: 01:22:247 (1,2,3,4) - have you considered using 1/8 sliders for these?
00:16 N0thingSpecial: not needed but would add flavor
00:18 N0thingSpecial: 01:28:820 (7,1) - could use more DS
00:19 Shyotamaze: 00:13:146 (5,1,2) - for that idk it seems fine to me I didn't see any testplayer get confused about it o and it's the same here 00:11:292 (3,4,5) - pls don't kill me but ye if I get more complains maybe :d
00:20 N0thingSpecial: but looking at the same interval like 00:10:786 (1,2,3) -
00:20 Shyotamaze: 00:23:932 (7,8) - for that I don't even know if it's allowed to silence slider tails but I'm dumb anyways lol
00:20 N0thingSpecial: it is allowed
00:20 Shyotamaze: o
00:20 N0thingSpecial: the new guidelines says it's ok anyways
00:20 N0thingSpecial: even the slider body
00:20 Shyotamaze: should I do it for every sliders like this?
00:21 Shyotamaze: bc there are a lot of them
00:21 N0thingSpecial: no just the intro
00:21 Shyotamaze: oh okay
00:21 N0thingSpecial: the sliders match the vocals but it's just not supported by the music
00:21 N0thingSpecial: so silence it
00:21 Shyotamaze: ye
00:22 Shyotamaze: aaaa why is everybody complaining and saying different stuff about the intro's spacing I'm lost now
00:22 Shyotamaze: (00:10:786 (1,2,3) - stuff like this ye)
00:22 N0thingSpecial: this is fine
00:22 N0thingSpecial: it's just that you're not doing it consistently
00:23 Shyotamaze: wat
00:23 Shyotamaze: I don't understand pls I'm dumb
00:23 Shyotamaze: how
00:23 Shyotamaze: I did the same here 00:10:786 (1,2,3) - and here 00:12:134 (1,2,3) -
00:23 Shyotamaze: o
00:23 N0thingSpecial: ok let me do it step by step
00:23 Shyotamaze: :^)
00:23 N0thingSpecial: 00:10:786 (1,2,3) - 00:12:134 (1,2,3) - these are fine
00:24 Shyotamaze: inb4 you kill me before finishing the irc
00:24 Shyotamaze: ok
00:24 N0thingSpecial: but when similar section like 00:13:483 (1,2,3) - comes in you decided to increase the density which is fine
00:24 N0thingSpecial: it's still the start of every 4 beat but you changed from pressing white ticks only
00:24 N0thingSpecial: you added a red tick press here 00:13:651 (2) -
00:25 N0thingSpecial: with 00:11:123 (2,3) - people would think red tick press would be stacked 00:11:123 (2,3) -
00:25 N0thingSpecial: instead 00:13:483 (1,2) - here you spaced it
00:26 Shyotamaze: oh
00:26 Shyotamaze: but
00:26 N0thingSpecial: stacking it would reduce confusion
00:26 Shyotamaze: I should stack it only here then?
00:26 Shyotamaze: 00:13:483 (1,2) -
00:26 Shyotamaze: not for similar patterns later? :d
00:26 N0thingSpecial: yup
00:26 Shyotamaze: okay thx dad
00:26 N0thingSpecial: cause later on you have enouge note density to support polarity change
00:26 N0thingSpecial: enough*
00:27 Shyotamaze: yea
00:28 N0thingSpecial: 01:15:505 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,1) - this section is cool
00:28 Shyotamaze: o
00:28 Shyotamaze: thx bro
00:28 N0thingSpecial: but then half way through 01:26:292 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7) - I feel like you threw out spacing emphasis
00:29 N0thingSpecial: it's eh compared to the first half
00:29 N0thingSpecial: I think using more spacing like 01:21:741 (4,5) - in certain places would fix it
00:30 N0thingSpecial: pointing a few out according to the first half: 01:27:134 (4,5) - 01:28:820 (7,1) - 01:31:516 (7,1) - 01:32:528 (4,5) -
00:31 N0thingSpecial: keep it if you want but I can notice there's a change in spacing emphasis in the first half of the kiai
00:31 N0thingSpecial: and the second half
00:32 N0thingSpecial: I don't really have much to say
00:32 N0thingSpecial: after this
00:33 N0thingSpecial: good stuff
00:33 Shyotamaze: o
00:33 Shyotamaze: thanks
00:33 Shyotamaze: I'm still looking at what you said feel free to post on the thread for ez kd
00:34 N0thingSpecial: btw who's the collaber for hard
00:34 N0thingSpecial: of course it's 6th lol
00:34 N0thingSpecial: the note density man
00:35 N0thingSpecial: those overlaps
00:35 N0thingSpecial: holy crap
00:35 N0thingSpecial: rip new players
00:35 Shyotamaze: lmao
00:35 Shyotamaze: ye you can really spot the difference between my part and his
00:36 Shyotamaze: totally different style :^)
00:36 N0thingSpecial: oh boi 02:29:662 (4,5) -
00:36 N0thingSpecial: oh boi
00:36 N0thingSpecial: lol
00:36 N0thingSpecial: this is fucked
00:36 N0thingSpecial: 6th why
00:37 Shyotamaze: ez reading
00:37 Shyotamaze: but wait I need to update
00:37 Shyotamaze: he gave me the update few minutes ago
00:38 N0thingSpecial: lol
00:39 *N0thingSpecial is listening to [https://osu.ppy.sh/b/1071274 Traktion - Amethyst]
00:39 N0thingSpecial: one sec
00:39 *N0thingSpecial is editing [https://osu.ppy.sh/b/1071274 Traktion - Amethyst [Normal]]
00:39 N0thingSpecial: I honestly disagree with these 00:31:011 (1,2) -
00:39 N0thingSpecial: you're trying to cover the drums and the vocals which is really bad for new players
00:39 N0thingSpecial: chose one
00:40 N0thingSpecial: choose one*
00:40 N0thingSpecial: I personally prefer vocals and I would just replace them with 1/1 sliders
00:41 N0thingSpecial: 01:02:696 (2,1) - are you sure aobut skipping over the massive beat sound?
00:41 Shyotamaze: o wait
00:43 Shyotamaze: yea
00:43 Shyotamaze: bc I'm making to the sax for this part
00:44 Shyotamaze: and the previous mod told me to correctly map the sax :^)
00:45 N0thingSpecial: I'm not good at normals and easys so this would be it
HelloSCV
from my queue

[Another]
  1. 00:10:955 - , 00:12:303 - there isn't any special reason that letting this spaces empty imo. what about filling it by adding a note on each space?
  2. 00:30:168 (4,7) - what about adding a NC for indicating that triangle pattern? just like you did it on 00:22:078 (1) - this
  3. 00:39:606 (3,4) - most of your rhythms are following the vocal well while this one doesn't. try reversing the rhythm and check how it works
  4. 02:12:471 (2,3) - you can make the rhythm fit well with the music by using this one. consider changing it on other same parts too(02:17:865 (2,3) - and so on)
  5. 02:30:926 - it would be better if you add a note here to follow the music well
i'll finish rest of them later
Topic Starter
Shyotamaze

HelloSCV wrote:

from my queue

[Another]
  1. 00:10:955 - , 00:12:303 - there isn't any special reason that letting this spaces empty imo. what about filling it by adding a note on each space? There is no "real" sound here 00:10:955 to add a note, 00:12:303 here there is one I can agree but I didn't map it for consistency and because the sound 00:10:786 (1,1) - is "fading out" or idk how to explain but imo it's better to not add a note here :d "but wait you added a note here 00:13:483 (1,2) - why can't you do the same?" well it's because I mapped vocals there (I know you didn't say this but it's for a better explanation lol)
  2. 00:30:168 (4,7) - what about adding a NC for indicating that triangle pattern? just like you did it on 00:22:078 (1) - this Fixed
  3. 00:39:606 (3,4) - most of your rhythms are following the vocal well while this one doesn't. try reversing the rhythm and check how it works Fixed
  4. 02:12:471 (2,3) - you can make the rhythm fit well with the music by using this one. consider changing it on other same parts too(02:17:865 (2,3) - and so on) idk I prefer my rhythm but maybe if I get more complains sure :d
  5. 02:30:926 - it would be better if you add a note here to follow the music well Fixed
i'll finish rest of them later
Thanks!
LMT

  • [Insane]
  1. 00:36:910 (3) - this note still has the vocal structure so you can try making this a 1/4 slider that is aesthetically the same as 00:36:404 (1) - this.
  2. 01:01:685 (5,1) - xd nice pattern, I recognise this from a Sieg's map.
  3. 01:04:044 (3,4) - 1/2s are quite clear here, i'd map circles.
  4. 01:16:011 (3,4,5) - this pattern is really hard to hit because it's a straight line, with such a huge spacing. I'd reduce the spacing here because I think the pattern right now needs this much emphasis.
    fun stuff
    [galv's Insane]
    omg galvenize big fan.
  5. 00:18:202 (3,4) - the stress is on the red tick so maybe circle -> slider (on red tick) -> circle works a bit better here.
  6. 01:22:415 (2) - this should be a slider instead to follow the vocal a bit better (I assume you're following the vocals because the triangle patterns are used to stress them) . If you think it's good then you should change the ones after this having the same structure too.
  7. 02:13:314 (5) - I'm not entirely sure which sound this offbeat slider follows. If it's the piano then it's the downbeat that's stressed, if it's the synth it's probably not worth it to skip the downbeat because the synth does have a sound a the downbeat. Drums also stress the downbeat I think.
    [6th's Hyper]
  8. 02:05:056 (5,1) - spacing could be a bit more straightforward here I think. You can like stack 1 to 5 like you've done earlier with 1/1 gaps.
  9. 02:07:752 (11,12) - especially here because the drums and the piano play identical beats until now and you choose to follow the drums, but the player may be confused with the piano and think that might be a 1/2 jump (because there's a piano sound on the red tick).
  10. 02:06:741 (7) - you might want to NC here because downbeat NC pattern. 02:08:089 (12) - same.
    awesome patterns , I'm impressed.
    [Collab Haard]
  11. 00:58:314 (3,4,5,6) - I guess you're using sliderheads to emphasise snares, shuoldn't it be like this https://osu.ppy.sh/ss/6088518 ? Same for structure 01:01:349 (4,5) - .
  12. 01:23:932 (2) - why do you break the structure here? also nice bunch of white anchors xd.
  13. 01:35:730 (1,2) - could be confused because in the previous part vocals and drums are identical , now you strictly follow the drums which could lead to a misread because of this spacing, maybe stack those 1/1?
pretty good :D , though the music kinda wears me out so I can't really mod lower diffs :( . Good luck!
Topic Starter
Shyotamaze

LMT1996 wrote:


  • [Insane]
  1. 00:36:910 (3) - this note still has the vocal structure so you can try making this a 1/4 slider that is aesthetically the same as 00:36:404 (1) - this. Fixed
  2. 01:01:685 (5,1) - xd nice pattern, I recognise this from a Sieg's map. oo really? lol I'd love to know in which map tbh, I made it without knowing that Sieg did it before :^)
  3. 01:04:044 (3,4) - 1/2s are quite clear here, i'd map circles. I prefer it that way because it emphasizes the clap sounds
  4. 01:16:011 (3,4,5) - this pattern is really hard to hit because it's a straight line, with such a huge spacing. I'd reduce the spacing here because I think the pattern right now needs this much emphasis. tbh for this I tried to copy galv's spacing style lol but it's fine imo, testplayers didn't have a real issue with this pattern and it's the start of the kiai so it needs to be quite difficult imo but maybe if I get more complains
    fun stuff
    [Collab Haard]
  5. 00:58:314 (3,4,5,6) - I guess you're using sliderheads to emphasise snares, shuoldn't it be like this https://osu.ppy.sh/ss/6088518 ? Same for structure 01:01:349 (4,5) - . Fixed for the first pattern but for the second one I'm mapping the sax with the slider
  6. 01:23:932 (2) - why do you break the structure here? also nice bunch of white anchors xd. Because it's the last slider of that pattern and it has the most emphasize/is longer than the others so I try to differentiate it from the others haha yea it might not be common but it actually exists :d http://prntscr.com/chuykc (taken from t/208596 )
pretty good :D , though the music kinda wears me out so I can't really mod lower diffs :( . Good luck!
Thank you!
LMT

Shyotamaze wrote:

LMT1996 wrote:

01:01:685 (5,1) - xd nice pattern, I recognise this from a Sieg's map. oo really? lol I'd love to know in which map tbh, I made it without knowing that Sieg did it before :^) 00:59:117 (3,4) - from this map, Insane (highest) diff
Thanks for replying :d
sahuang
Actually my rule said "Drain time should be no more than ~15 mins."
This song has longer drain time but okay...

[Easy]
  1. 00:13:483 (1,2) - while they are identical, the overlap makes pattern very weird. You should ctrl+J (2).
  2. 00:18:876 (1,2) - make symmetry.
  3. 00:35:056 (1) - it should be 1/1 or 2/1.I would suggest make it consistent with 00:37:752 (1,2) - .
  4. 00:49:887 (3) - same for this.

[Normal]
  1. 00:16:853 - miss note
  2. 01:12:808 - should be mapped,even storyboard suggests so

[Hard]
  1. 00:35:730 (3,4) - stack these two is better cuz their vocal is similar.
  2. 01:16:348 (4,1) - why not stack? and the flow is pretty hard to play imo..
  3. 01:21:235 (2,5) - overlap looks bad
  4. 01:26:292 (1,2,3,4,5) - weird pattern that may cause reading problem. The pattern doesn't look good as well.
  5. 01:31:179 - miss a note
  6. 01:28:988 (1,2,3,4,5) - same as mentioned.
  7. 01:34:550 (2) - multiple reverses here feel awkward,make 01:35:056 - clickable.
  8. 01:35:224 (3,4,5,1,2,3,4,5) - also really confusing.first of all you start to ignore sound from 01:35:898 - but the ds keeps the same afterwards.

[Hyper]
  1. 02:06:237 (4) - unsnap.
  2. 00:17:865 (2,4) - random overlap here,pls avoid
  3. 00:30:842 - end spinner here,in hyper the gap rule should be same as hard,so at least a 1/2 gap.
  4. 00:34:213 (3,5) - also bad overlap,try to move it to around 340|245
  5. 00:35:730 - imo this should be clickable cuz downbeat
  6. 00:38:595 (3,4) - this pattern sometimes can work very well but not in this diff imo.
  7. 00:42:387 - should map here,make a triple or a reverse slider
  8. 00:49:044 (2,3) - same issue,it happens repeatedly so i will stop pointing it out.
  9. 00:52:921 (1,1,1) - tbh no need to spam NC.
  10. 01:05:730 (4,1) - at least make them parallel
  11. 01:07:078 (4,1) - ^
  12. 01:15:168 (3,1) - avoid overlap
  13. 01:17:528 (1,2,3,4) - why not stack?looks messy now.
    Just want to say that there are a lot of messy stuff, some overlaps are not on purpose so they look really bad, you need to improve on this. ( e.g. 01:27:303 (5,2,1) - 01:28:988 (1,2,3,4,5) - etc. they are so hard to read and awkward)

galv's Insane: 00:00:000 - although nothing is here i strongly recommend u use same sample set for red and green lines. It's unrankable.

Guess that's all from me, good luck :)
galvenize
DeRandom Otaku

sahuang wrote:

Actually my rule said "Drain time should be no more than ~15 mins."
This song has longer drain time but okay...

[Easy]
  1. 00:13:483 (1,2) - while they are identical, the overlap makes pattern very weird. You should ctrl+J (2). the overlap looks good to me
  2. 00:18:876 (1,2) - make symmetry. ok
  3. 00:35:056 (1) - it should be 1/1 or 2/1.I would suggest make it consistent with 00:37:752 (1,2) - .yeah , good catch
  4. 00:49:887 (3) - same for this. this is supposed to be 3/2

Guess that's all from me, good luck :)
Thanks Sahauang~
http://puu.sh/rb4mj/b284de1a74.txt
Topic Starter
Shyotamaze

sahuang wrote:

Actually my rule said "Drain time should be no more than ~15 mins." Whoops sorry :?
This song has longer drain time but okay...

[Normal]
  1. 00:16:853 - miss note Fixed
  2. 01:12:808 - should be mapped,even storyboard suggests so Fixed

[Hard]
  1. 00:35:730 (3,4) - stack these two is better cuz their vocal is similar. Fixed
  2. 01:16:348 (4,1) - why not stack? and the flow is pretty hard to play imo.. Fixed
  3. 01:21:235 (2,5) - overlap looks bad Fixed

galv's Insane: 00:00:000 - although nothing is here i strongly recommend u use same sample set for red and green lines. It's unrankable. Fixed it for him

Guess that's all from me, good luck :)
Thank you!
6th
I don't see anything wrong with overlapping... didn't fix that stuff, sorry.
Also the spinner is perfectly playable for a 4,3* diff.
stuff like 01:05:730 (4,1) - is here to distinguish each note from another.

Thanks !
galvenize
Jonarwhal
Hello there~
[Easy]
  1. looked and found nothing
  2. no spinners ftw
[Normal]
  1. Timing>Resnap All Notes
  2. 01:07:078 (3,1,2,3,1,2,3,1,2,1,2,3,4,1,2) - This is a little focused on the left side, which wouldn't really be a problem but it causes ugly overlap 01:10:112
  3. (1,2,1) - here that can be avoided easily by moving 01:11:460 (1) - this farther away from the left. Something like this but you can probably make it more pretty than I did:
  4. 02:25:617 (1,2,1) - Tidy up the symmetry.
[Hard]
  1. Timing>Resnap All Notes
  2. If this is a Collab then knowing which part is which mapper would be a nice thing to have in the map's description.
  3. 01:47:949 (1) - imo it makes more sense to follow the sax, and then start the spinner more like 01:53:258 - here. You can keep it if you want the player to get sore wrists. (Ranking criteria guideline, so you can safely ignore.) (Yes, this is coming directly from Modding Assistant. XD)
  4. Other than that good collab.
[Hyper]
  1. Hey 6th~
  2. Timing>Resnap All Notes
  3. Same spinner problem as Hard, except you did it twice.
  4. 00:35:899 (3) - stack it better
  5. 00:44:831 (2) - stack it better
Good Luck! I hope this ranks soon~!!
call a bn
riktoi


[another]

00:36:910 (3,4,5,6) - 00:47:696 (3,4,5,6,7,8,9) - considering these two are similar to each other in rhythm you should rather have the first one be the same. (for the sake of consistency and not skipping the beats in 00:37:415 - 00:37:584 - considering how important they are here. the rest of the reverses should be fine)

00:42:471 (4,5,6) - this part calls for rougher angles i m o. if it's possible for you to place the slider somewhere around 4 withount breaking the spacing too much it would be gucchi (or if you just try something like a straighter angle with 00:42:303 (3,4,5) - and then the slider 00:42:808 (6) - to below 00:41:797 (1) - when 00:42:640 (5) - is behind it (or near the middle right of the grid))

02:35:730 (6,7,8) - similar to the first point

consider upping the ar by like 0.1, the overlaps in jumps are kinda difficult to read (also the repeating patterns become easier to read)

[galvenize]

00:14:831 (1,2,1) - this could be blanketed i guess

02:13:314 (5,8,1) - this overlapping is kinda nasty (easy fix would be to just make go the same way as 02:14:157 (8) - and make 02:14:831 (1) - "split" 02:14:157 (8) - )

[6ndrdth]

00:21:657 (1) - lol (you could just change this to long sliders or something instead of this, I don't think anyone wants to spin for 10 seconds)
01:47:949 (1) - if you wanna keep both or only either one I'd recommend keeping this (keep both if you feel that is necessary)

00:52:584 (1,1,1,1) - rather manually stack the first one on 00:52:078 (3) - (so it doesn't look misplaced)

02:06:405 (5,6,7,8,9,10,11,12,13,14,15,16,17) - missing nc and hitsounds (volvo pls fix)

02:10:280 - considering relative density you could still have hitcircles on these gaps (unless maybe you use some SVs to highlight the sliders more so it fits)

[6th and You]

ok

[normal]

ok

[ren]

ok

i'm bad
take some stars
Topic Starter
Shyotamaze

Jonawaga wrote:

Hello there~
[Normal]
  1. Timing>Resnap All Notes Fixed I think even though AIMod doesn't say anything so it's probably not a big deal :^)
  2. 01:07:078 (3,1,2,3,1,2,3,1,2,1,2,3,4,1,2) - This is a little focused on the left side, which wouldn't really be a problem but it causes ugly overlap 01:10:112 Fixed
  3. (1,2,1) - here that can be avoided easily by moving 01:11:460 (1) - this farther away from the left. Something like this but you can probably make it more pretty than I did: Fixed
  4. 02:25:617 (1,2,1) - Tidy up the symmetry. Fixed
[Hard]
  1. Timing>Resnap All Notes Fixed again
  2. If this is a Collab then knowing which part is which mapper would be a nice thing to have in the map's description. Oh yeah I forgot about that lol, I'll see what I can do :d
  3. Other than that good collab. Thanks!
Good Luck! I hope this ranks soon~!!
call a bn
Thank you!

riktoi wrote:



[another]

00:36:910 (3,4,5,6) - 00:47:696 (3,4,5,6,7,8,9) - considering these two are similar to each other in rhythm you should rather have the first one be the same. (for the sake of consistency and not skipping the beats in 00:37:415 - 00:37:584 - considering how important they are here. the rest of the reverses should be fine) Fixed wow nice catch lol

00:42:471 (4,5,6) - this part calls for rougher angles i m o. if it's possible for you to place the slider somewhere around 4 withount breaking the spacing too much it would be gucchi (or if you just try something like a straighter angle with 00:42:303 (3,4,5) - and then the slider 00:42:808 (6) - to below 00:41:797 (1) - when 00:42:640 (5) - is behind it (or near the middle right of the grid)) lol that was quite hard to understand without screenshots but fixed I guess

02:35:730 (6,7,8) - similar to the first point Fixed

consider upping the ar by like 0.1, the overlaps in jumps are kinda difficult to read (also the repeating patterns become easier to read) Hmm I'll see if I get more complains, I think it's fine right now


[6th and You]

ok ok

i'm bad
take some stars hoyl shit so many stars lol thanks a lot!
Thanks!
galvenize
http://puu.sh/rdKcI/7122dc2b87.rar

Et t'en fait pas je fais attention à ce que ça ne dépasse pas.
Topic Starter
Shyotamaze

galvenize wrote:

Et t'en fait pas je fais attention à ce que ça ne dépasse pas.
Ah merci, désolé d'insister lourdement sur ça j'le ferai plus tkt ;)
Shunao
Hey!
NM de ma Queue ~
(désolée pour le temps)

  • [Ren's Easy]
  1. 02:40:512 (3,4,5,1) - I have a suggestion for the end because the rest it's nice, you can do this if you can:
  • [Normal]
  1. 01:12:808 (5) - essaye de faire ça je trouve que c'est un bon rythme de plus ça va bien avec ce que tu as fais avant à 01:11:797
  • [Collab Hard]
  1. 01:20:898 (1,2,3,4,5) - à partir d'ici il y a trop d'espace en les notes, corrige moi ça
  2. De 01:58:651 à 02:07:921 - J'adore ce moment super!
Il n'y a pas grand chose à corriger c'est super!
Bonne chose pour ta map!
Topic Starter
Shyotamaze

ShogunMoon wrote:

Hey!
NM de ma Queue ~
(désolée pour le temps)

  • [Normal]
  1. 01:12:808 (5) - essaye de faire ça je trouve que c'est un bon rythme de plus ça va bien avec ce que tu as fais avant à 01:11:797 J'ai changé à ma façon
  • [Collab Hard]
  1. 01:20:898 (1,2,3,4,5) - à partir d'ici il y a trop d'espace en les notes, corrige moi ça C'est fait exprès c'est des jumps pour emphasize les vocals
Il n'y a pas grand chose à corriger c'est super!
Bonne chose pour ta map!
Merci ! ;)
galvenize
Snaggletooth
From my NoMoeQ!

[Ren's Easy]
  1. Placement Issues:
    1. 01:29:999 (2,4) - I highly suggest that you unstack these. New players may think that it is
      acctually a slider, instead of a circle, since you hit it after the slider appears.
      It would be a small but important change.

[Normal]
  1. Rhythmical Issues:
    1. 00:11:460 (2,2,2,2,2,2) - I suggest the removal of these circles. The reason being that when
      using 1/2 beats in a normal, the 1/2 beat should be noticeable and reasonable so less
      expierienced players can acctually hear and understand why they are hitting faster than usual.
      Right now, your circles are placed on very low hi-hats, creating an artificial-feeling beat. This can be
      very amazing for higher difficulties, however considering that this is only a normal, I highly
      suggest you remove these. The slider-rhythms fit nicely with the piano and the snares.
    2. 00:55:955 (2) - as an addition to the point above, this one is fine, because the music
      is much more noise-heavy, making the actual 'artificially-made' beat less noticeable, and more
      natural to play.
    I do not agree with the rhythmical changes in this difficulty. It gets esspecially confusing
    at 02:10:786 where you suddenly stopped mapping drums at all, and moved to the synth all
    of the sudden. I mean, I see why you would map it, and I would as well, however, since this is
    a normal difficulty, I would have chosen a rhythm that incorporates both the synth and
    the heaviest drum-hits, so you still have a steady and easy-to-follow tapping-rhythm.

[Collab Hard]
  1. Rhythmical Issues:
    1. 00:55:280 (1,2) - Consider using a 1/2 slider here. The rhythm isn't placed wrong, but
      the 4 previous sliders created a tapping-flow, that is based on the fading echo.
      00:55:617 (3) - is still playing on an echo + snare, which makes the two circles break
      this flow very heavily. It would be a much more beautiful solution to just use a 1/2 slider,
      since it also catches the drums.
    2. 01:33:707 (5,6,7,8) - Using 1/2 sliders here would really benfit the player and the
      pattern. You have distinct vocal-repetition here, which last for exactly 1/1 beat. Using
      sliders would empathize that, and set it more apart from 01:33:033 (1,2,3,4) - , which
      have a vocal repetition of 1/2 beats.
  2. Placement Issues:
    1. 01:26:292 (1,2,3,4,5) - This has been adressed many times in previous mods. If the
      mapper from this part simply hasn't responded yet, then thats fine. In case there are doubts
      about the removal of this, let me clear up why this is a horrible pattern-choice.

      First off, it's confusing. However, if we were talking about a harder Insane, or an Extra, this
      pattern would work beautifully. However, we aren't. This is simply far too confusing to read for
      a hard difficulty. If we take into account the tapping-speed, the frequent jumps and some of the
      tripplets, the player can get easily overwhealmed. The same goes for 01:28:988 (1,2,3,4,5) -
      01:31:685 (1,2,3,4,5) -
    2. 01:31:011 (5,6) - The anti-jump here is very unclear to read. Most of the spacing in the kiai-
      time isn't snapped. The jumps fit, but having a jump-heavy hard with an anti-jump out of no-
      where, with a very similar distance as the previous jumps, is out-right confusing for the player.
      It isn't marked by NC, or by an unsually small gap. It would be much easier, and nicer to
      use a 1/2 slider on 01:31:011 (5) - and have the player jump from there to the circle(6).

    3. 01:35:730 (1,2,3,4,5) - The change in tapping-rhythm fits, and the anti-jumps do fit as well,
      however due to 01:35:224 (3,4,5,1) - being placed in the exact same way, the player dosn't have
      enough time to react to the drastic rhythmical change, believing that same pattern = same
      rhythm. Consider setting (2) on x:280 y: and setting (3) on x:256 y:312. Still consistent with
      the overall style, yet much more readable with an anti-jump-slow-down.
    4. 02:03:707 (3) - I don't see why hitting ctrl+g here would be an issue. It would better the
      flow quite a bit.

[6th's Hyper]
  1. 02:06:237 (4) - AiMod: Object isn't snapped.
  2. Rhythmical Issues:
    1. 00:21:657 (1) - This spinner is starting off way too early. I know, the whind-up acctually
      starts where you set the spinner, however the rest of the music turns down. Spinning when the
      music is so faint is very uncomfortable, considering the length of it. I suggest starting it at
      00:26:966 and either map up untill there, or set a break. Wouldn't hurt the map-consistency.
    2. 01:47:949 (1) - ^
  3. Placement Issues:
    1. 01:28:988 (1,2,3,4,5) - I pointed this out earlier in the hard difficulty. While I don't think it
      is as big of an issue here, since it is a harder diffiulty, I still suggest that you place them spaced,
      similar to the previous ones. The jumps in the other patterns empathized the vocals with
      jumps very well, while using smaller ones here do the exact opposite.
    2. 01:31:685 (1,2,3,4,5) - ^ // altho it's not a huge issue, since it is more spaced than the
      one mentiond above.
    3. 01:58:651 (1,2,3,4,5) - The object-spacing here is smaller than on the following two
      patterns, while 02:02:696 (1,2,3,4,5) - has the same spacing as the afformentioned. Please
      pick one spacing and stay with it, for consistency.
    4. 02:25:280 (3,4,1) - I'd love to have these as anti-jumps, like you did for most of this section.
  4. Cosmetical Issues:
    1. 01:04:044 (3) - Consider NC'ing this, so the Anti-Jump is much more readable.
    2. 01:18:707 (1,1) - Remove the NC here, or add it on all the other patterns such as 01:15:505 (1,2,3,4,5) -
      as well. Right now it's simply inconsistent.
    3. 02:06:741 (7) - Guess you just forgot to NC

"What is flow?"
DeRandom Otaku

Snaggletooth wrote:

From my NoMoeQ!

[Ren's Easy]
  1. Placement Issues:
    1. 01:29:999 (2,4) - I highly suggest that you unstack these. New players may think that it is
      acctually a slider, instead of a circle, since you hit it after the slider appears.
      It would be a small but important change. you're right about it but it shouldnt be that hard to read i guess , maybe i will wait for some more opinions about it

"What is flow?" a thing
Thank you for checking my difficulty!
Topic Starter
Shyotamaze

Snaggletooth wrote:

From my NoMoeQ!

[Normal]
  1. Rhythmical Issues:
    1. 00:11:460 (2,2,2,2,2,2) - I suggest the removal of these circles. The reason being that when
      using 1/2 beats in a normal, the 1/2 beat should be noticeable and reasonable so less
      expierienced players can acctually hear and understand why they are hitting faster than usual.
      Right now, your circles are placed on very low hi-hats, creating an artificial-feeling beat. This can be
      very amazing for higher difficulties, however considering that this is only a normal, I highly
      suggest you remove these. The slider-rhythms fit nicely with the piano and the snares. Fixed
    2. 00:55:955 (2) - as an addition to the point above, this one is fine, because the music
      is much more noise-heavy, making the actual 'artificially-made' beat less noticeable, and more
      natural to play. yea I understand your point now
    I do not agree with the rhythmical changes in this difficulty. It gets esspecially confusing
    at 02:10:786 where you suddenly stopped mapping drums at all, and moved to the synth all
    of the sudden. I mean, I see why you would map it, and I would as well, however, since this is
    a normal difficulty, I would have chosen a rhythm that incorporates both the synth and
    the heaviest drum-hits, so you still have a steady and easy-to-follow tapping-rhythm. Hmm I think it's fine tbh, I'll see if I get more complains tho

[Collab Hard]
  1. Rhythmical Issues:
    1. 00:55:280 (1,2) - Consider using a 1/2 slider here. The rhythm isn't placed wrong, but
      the 4 previous sliders created a tapping-flow, that is based on the fading echo. Fixed
      00:55:617 (3) - is still playing on an echo + snare, which makes the two circles break
      this flow very heavily. It would be a much more beautiful solution to just use a 1/2 slider,
      since it also catches the drums. ^

"What is flow?" idk teach me pls
Thank you and sorry for the late reply :?
6th
Denied :

[Hard]
01:26:292 (1,2,3,4,5) - This has been adressed many times in previous mods. If the
mapper from this part simply hasn't responded yet, then thats fine. In case there are doubts
about the removal of this, let me clear up why this is a horrible pattern-choice. I don't believe it's hard to read since I got some testplays.

[Hyper]
01:58:651 (1,2,3,4,5) - The object-spacing here is smaller than on the following two
patterns, while 02:02:696 (1,2,3,4,5) - has the same spacing as the afformentioned. Please
pick one spacing and stay with it, for consistency. It's barely noticeable tbh.
02:25:280 (3,4,1) - I'd love to have these as anti-jumps, like you did for most of this section. I don't get it, there is no anti-jump.

Thanks, nice mod. (:
Pentori
hey

[Ren's Easy]
01:29:999 (2,4) - this is pretty ambiguous to beginners i'd try avoid this
01:31:685 (1,3) - so is this. both circles are equal distance from the previous slider making it quite confusing
01:58:651 (1) - u could probably be more creative in the section in terms of rhythm. feel free to use 3/2 gaps

[Normal]
00:57:977 (1,2,3) - why skip the kick on 00:58:651 - ? u could use two 1/2 sliders instead to avoid the awkward rhythm
01:03:202 (1) - i'd map the kick/piano downbeat on 01:03:370 - with a higher priority than the sax here just for the sake of keeping a good musical structure.
01:15:842 (2) - i kinda disagree with how u mapped this because you throw out all the instruments and map to those glitchy vocals. if you really can be bothered i'd re-structure this around instruments instead as you'll find out it plays nicer
01:59:494 (3) - again all these 1/2 sliders are so weird to play. heres a rhythm that does the same job and is more beginner friendly http://puu.sh/rrCr8/888d637d29.jpg. u can structure ur rhythm around variations of that if u want

[Collab Hard]
01:15:505 (1,2,3) - u should try space this consistently because inconsistent linear flow is really awkward
01:26:292 (1,3) - i mean yea nice gimmick but a hard diff isn't the place to use it lol, but that's just my opinion
01:34:550 (2) - :/
01:35:730 (1,2,3,4,5) - :/
01:47:528 (1) - i dont think u need this note
02:12:134 (1,2,3,4,5) - this is mapped to be so much harder than 02:09:438 (1,1) - i'd go for an equilibrium in density since the music is the same in both sections. also this is mapped to a different instrument while the rest of ur rhythms are mapped to piano
02:29:662 (4,5) - :/
02:30:505 (6,7,8) - :/
02:40:449 (1,1,1,1) - :/ really doesn't need nc spam
overall i just feel spread is ruined when you don't have a easily playable hard diff. just think of it in this way: if a new player gets a good score on the normal and they want to try the next difficulty only to be greeted with overlapping patterns i don't think they'll continue to play the song :x
also at least use AR 8 because of all the overlaps

[galv's Insane]
00:17:528 (6) - might want to nc that

ok gonna stop here cos the other diffs don't really have an outstanding issues
good luck!
DeRandom Otaku

Pentori wrote:

hey

[Ren's Easy]
01:29:999 (2,4) - this is pretty ambiguous to beginners i'd try avoid this ok
01:31:685 (1,3) - so is this. both circles are equal distance from the previous slider making it quite confusing oko
01:58:651 (1) - u could probably be more creative in the section in terms of rhythm. feel free to use 3/2 gaps ee nah, i m okay with what i have right now
good luck!
Thanks Pentori!
b
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176,221,89999,1,8,0:0:0:0:
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376,174,141235,1,8,0:0:0:0:
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128,157,148314,6,0,L|119:68,1,90,0|8,0:0|0:0,0:0:0:0:
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220,273,150337,2,0,P|264:275|306:292,1,90,8|8,0:0|0:0,0:0:0:0:
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284,116,154719,1,8,0:0:0:0:
345,50,155056,2,0,P|371:96|342:185,2,135,0|0|8,0:0|0:0|0:0,0:0:0:0:
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283,115,159101,6,0,L|194:119,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
347,51,160112,1,8,0:0:0:0:
410,114,160449,2,0,L|434:206,1,90,0|0,0:0|0:0,0:0:0:0:
464,285,161123,1,0,0:0:0:0:
393,341,161460,1,0,0:0:0:0:
311,302,161797,5,4,0:0:0:0:
Topic Starter
Shyotamaze

Pentori wrote:

hey

[Normal]
00:57:977 (1,2,3) - why skip the kick on 00:58:651 - ? u could use two 1/2 sliders instead to avoid the awkward rhythm Fixed
01:03:202 (1) - i'd map the kick/piano downbeat on 01:03:370 - with a higher priority than the sax here just for the sake of keeping a good musical structure. For this whole part I'm mapping the sax so it would be really weird but maybe if I get more complains
01:15:842 (2) - i kinda disagree with how u mapped this because you throw out all the instruments and map to those glitchy vocals. if you really can be bothered i'd re-structure this around instruments instead as you'll find out it plays nicer idk it seems fine to me but I'll see if I get more complains (yes it's kinda lame for an answer but it really seems fine to me lol)
01:59:494 (3) - again all these 1/2 sliders are so weird to play. heres a rhythm that does the same job and is more beginner friendly http://puu.sh/rrCr8/888d637d29.jpg. u can structure ur rhythm around variations of that if u want Fixed

[Collab Hard]
01:15:505 (1,2,3) - u should try space this consistently because inconsistent linear flow is really awkward

Shyotamaze wrote:

[Collab Hard]01:15:505 (1,2,3) – Two things about this jump. One is that there isn't a strong angle into (3). Linear flow has it's place, but I really think having a sharper angle will help accentuate the (3) note in a nicer way like http://puu.sh/r47Bz/9a808f6a26.jpg . Second, Try making the DS between (2,3) be 1.60x and leave the strong spacing of 1.80x for the stronger downbeats. I think 3 is already accentuated or idk how to say it correctly and as you can see here 01:15:505 (1,2,3,4,5) - the same kind of pattern repeats to emphasize the vocals ( 01:15:505 (1,2,3) - linear flow until 3 with a flow break or idk how to call it maybe anti-jump lol to emphasize vocals 01:16:011 (3,4,5) - same until 5) and I don't agree with the spacing change since the thing that I emphasize the most here are the vocals :d
and the flow is alright imo but I'll see if I get more complains yea
overall i just feel spread is ruined when you don't have a easily playable hard diff. just think of it in this way: if a new player gets a good score on the normal and they want to try the next difficulty only to be greeted with overlapping patterns i don't think they'll continue to play the song :x
also at least use AR 8 because of all the overlaps Fixed

ok gonna stop here cos the other diffs don't really have an outstanding issues
good luck!
Thanks!
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