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SunSet Swish - Mosaic Kakera (TV Size)

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Topic Starter
Mastodonio
This beatmap was submitted using in-game submission on 8 марта 2011 г. at 1:58:39

Artist: SunSet Swish
Title: Mosaic Kakera (TV Size)
Source: Code Geass: Lelouch of the Rebellion
Tags: KanaRin lepidon lepidopodus Louis Cyphre Lucifer
BPM: 130
Filesize: 7612kb
Play Time: 01:26
Difficulties Available:
  1. Hard (4,27 stars, 158 notes)
  2. Kana's Hard (4,54 stars, 176 notes)
  3. lepidon! - Taiko Oni (4,81 stars, 327 notes)
  4. Lucifer's Easy (0,32 stars, 41 notes)
  5. Normal (3,37 stars, 124 notes)
Download: SunSet Swish - Mosaic Kakera (TV Size)
Information: Scores/Beatmap Listing
---------------
My 2nd beatmap. It is a 2nd ending theme from Code Geass. Enjoy it :)
Thanks to KanaRin for his hard difficulty. And thanks to lepidopodus for his taiko oni diff :D
Thanks to S i R i R u for his Code Geass Skin elements!
-maJu
first :)

and a little irc modding lol xD
Ruisu-kun_old
If you want, i do the hard :B, but first let me analyze your map xD
Topic Starter
Mastodonio

Ruisu-kun wrote:

If you want, i do the hard :B, but first let me analyze your map xD
This would be great ;) But I already asked another guy to make it :(
292081655
Star!
senaya
Да, моя русский понимать :)
В основном идеи и предложения, так что можно пропускать ;)

[General]
osb файл в папке с мапой нужен только если ты собираешься пилить сториборду. Если нет - удаляй.

[Easy]
Как-то оно скучновато даже для изи. Может понатыкаешь ещё кружков?
00:07:528 (3) - может сдвинуть её на 00:07:412, чтобы на последний слог падала?
00:26:912 (1) - закончить на 00:27:604, сдвинуть 00:28:758 (1) на 00:28:297 и продлить до 00:29:912 ?
00:45:373 (1) - может укоротить и ещё один слайдер добавить, тип такого http://puu.sh/PGd ?
00:49:527 - всунуть кружок?

[Normal]
00:27:835 (3) - сдвинуть её на 00:27:604 и убрать clap? Убьёт твой ритм, но будет соответствовать гососу D:

[Insane]
00:44:796 (4) - сдвинуть на 00:44:912 ? Кажется, что звучит лучше.

Вроде писал всё так же, но на русском это выглядит как-то непривычно. Успехов :)
KanaRin
Ok~ My 'Hard+' Here XD
Diff name is Kana~ Don't change XD

Download: SunSet Swish - Mosaic Kakera (TV Size) (Giorgos) [Kana].osu
Kohzuki_old
Nice song! Star!
Topic Starter
Mastodonio
senaya,спасибо за моддинг) кое-что я исправил,но изю все же менять не стал,так как это ж изя все-таки - ее незачем усложнять))

KanaRin - thanks a lot :D
Topic Starter
Mastodonio
Now I am waiting for lepidon's taiko :)
Topic Starter
Mastodonio
And thanks for stars,guys :D
lepidopodus
Taiko map finished. Oni lvl. 5, so it's relativly easy. I hope you like it...

EDIT: Oh, I used different timing cause I felt timing is slightly off. Please forum-PM me when you get appropriate timing.

Download: SunSet Swish - Mosaic Kakera (TV Size) (Giorgos) [lepidon! - Taiko Oni].osu
Topic Starter
Mastodonio

lepidopodus wrote:

Taiko map finished. Oni lvl. 5, so it's relativly easy. I hope you like it...
Thanks a lot,lepidopodus! :)
Armin
I guess that 1115 is the best offset

anyway, code geass <3
Topic Starter
Mastodonio

Armin wrote:

I guess that 1115 is the best offset

anyway, code geass <3
Thanks a lot,Armin) Everything is fixed now,I think.
Weez
Mod time :)

General
- Snap the kiai times for ALL DIFFS!
- Use this for the kiai times for every diff (Copy this into the [TimingPoints] for the diff's .osu file using notepad):
45427,-100,4,2,0,40,0,1
59273,-100,4,2,0,40,0,0
60196,-100,4,2,0,40,0,1
74043,-100,4,2,0,40,0,0
74966,-100,4,2,0,40,0,1
88988,-100,4,2,0,0,0,0
89273,-100,4,2,0,40,0,0

- Add everyone who did a guest diff for you to the tags
- Keep kiai time the same for all diffs (for the taiko diff its different, and only mod im doing for the taiko :P)

Easy
Well its... easy XD
01:29:273 End the spinner here.
some weird/uneven sliders example: 00:26:966 (1)

Normal
Don't know if its me or something but EVERYTHING seems like its one tick ahead :/
- ctrl+A and move everything back one tick

00:14:966 (1) sounds weird here. Try:
SPOILER
move the slider to 00:15:427, remove that repeat and make it finish on the following white tick 00:15:889.
00:14:966 (3) Add a circle

00:17:504 (2) Delete this and replace with a slider starting at 00:17:273
Weird how normal gets a break here but easy doesn't :S should be the other way around
01:29:273 end the spinner here


Kana
- Name it KanaRin's Hard...
00:17:158 (2) Delete circle
00:49:235 (2) ^same

Insane
- Besides the jumps, KanaRin's diff is harder then this. Either make insane well more insane or make this hard and KanaRin's the Insane (option 2 would mean some changes to Kana's diff)
00:08:504 (4,5) Fix up the look of the sliders
00:16:350 (6,1) Mean and ugly jump :/
00:17:273 (3,1) ^same
00:30:196 (1) Delete circle
00:23:273 (1) delete circle

Code Geass FUCK YEAH!!!
STAR POWER!

NOTE: THIS WAS BEFORE YOU CHANGED THE OFFSET
Topic Starter
Mastodonio
ok,thanks weezy,I fixed something ;)
Tenshi-nyan
hmm WIP eh`?

call me back once it's in Pending.

I'll leave a star behind for now.

Oh, how about you add the OP video? Would be great.
Weez
*sees its WIP*
D: you broke my rules!!!!
w/e it Code Geass FUCK YEAH!
subarasikibuta
:)
Louis Cyphre
[General]

tags are not same in all diffs.
Will be really nice if you would like to add these in tags: lelouch lamperouge suzaku kururugi C.C.
They are main characters.

[Kana]
01:26:038 (1) - remove clap.
00:24:538 (3) - this absolutely dose not fit the song, remove .
00:44:845 - place a note there, make a triplet, its according to the song
00:53:153 (3) - remove
00:46:345 (7) - add new combo
00:54:191 (6) - ^
00:58:345 (1,2,3,4,5,6,7,8,9) - I don't understand the meaning of that stream. Remove it.
00:59:730 (2) - add finish
01:00:538 (2) - remove
01:07:922 (2) - remove
01:16:345 (2) - add finish at start
01:18:653 (4) - add new combo
01:23:730 - add new combo
01:23:961 (2) - respace. Do like this: http://puu.sh/QEc
01:29:295 - remove unused greenline

[Hard]
Tick Rate: 2
Please try to align and make perfect sliders
Examples:
00:01:576 (1,2) -
00:06:191 (5) -
00:08:499 (4,5) -


00:20:730 (4) - Make it perfect: http://puu.sh/QEn
00:27:422 (5) - ^
00:17:499 (1) - Fix Jump.
00:43:576 (1,2,3,4) - Make symmetrical jumps. Example

00:16:576 (1) - Random Jump
00:12:191 (1) - remove clap
01:14:961 (4) - ^ fix it. It dose not follow the song
00:19:576 (5) - fix spacing there
01:17:961 (5) - ^
00:04:114 (4,5,6) - ^ That part confuse a lot, i suggest to respace that notes. example:

00:19:807 (1) - ^
01:17:268 (4) - Fix antijump there.
00:14:038 (1,2,3) - reduce jumps.
00:50:961 (7) - add new combo
01:24:191 (4) - ^
01:26:038 (1) - remove clap
00:10:345 (1,2,3,4,5,6,7) - random placement. Condsider to do like this:


[Normal]
I don't understand the meaning of Break point. Fill that place with notes. There is a break on Normal, but no break on Easy and Hard.


00:49:115 (4) - add new combo
00:54:653 - new combo
01:24:653 (4) - new combo

[Easy]
00:46:807 - add clap there (3rd repeat)
00:50:038 (1) - this slider is a bit away from playfield.
00:04:807 (1) - spacing
00:06:653 (2) - ^
00:24:191 (2,3) - ^
00:46:807 - add clap
Topic Starter
Mastodonio
Okay,I fixed a lot.
Tenshi-nyan
now I can mod this.

Kana
01:07:807 (1) - what the hell? Anti-jump? No wai D: use proper spacing

Hard
Hmm.. try to improve the sliders. Some of them... look ugly D:
like
00:02:499 (2) -
00:08:499 (4,5) -
00:15:191 (4) -
and so on...
00:21:422 (1) - no clap
00:23:730 (2) - add clap
00:24:653 (4) - ^
00:24:884 (5) - no clap
00:25:576 (7) - clap
00:26:499 (2) - ^
00:26:961 (4) - no clap
00:27:422 - remove clap in the end, add to start
00:30:191 (1) - clap
00:30:191 (1) - remove clap in the beginning, add to 2nd repeat

OK, I'm too lazy to continue this any further, so take a look at this pic and note where I placed crosses: Those are the places where you have to place claps. It's every 2 white lines. This, of course, goes for ur other diffs, too.

00:35:038 (4) - 1 grid left

Normal
00:08:961 (2) - spacing (too close)
00:15:422 (1,2,3,4,5,6,7,8,9,10,11) - spacing goes from 0,80x to 1,00x - fix that. also, too much stacked notes for me.

Easy
lacks in hitsounds.
hmm.. yeah, sure, Easy, but can need MUCH more notes IMO.
00:10:345 (3) - meh, kinda ugly.
00:19:576 (4) - add finish
00:45:422 (1) - 5 grids left
00:47:730 - add note
Topic Starter
Mastodonio
Okay,thank you,I changed A LOT :) Now,I think,it is okay ;)
jericho2442
Design mod is gogo

your hitsounds need to be abit louder really, they are too low

Easy
Lower HP Drain abit ;p

00:17:038 - maybe add a note here to help the flow
00:26:961 (1) - this slider could look much better if you made it more like this
00:28:807 (1) - start this spinner at 00:28:576 and end it at 00:30:191
00:30:653 (1) - slider could look better again like this

infact check your sliders out and see if you can spend some time making them look better like here ;)

00:31:576 - add a note here to help the flow
01:24:191 (2) - looks much better if you place it here pattern wise

Normal
00:16:576 (2,3) - need to be closer, the spacing feels and is abit too big, also the combo feels waay too long, would be best to split it up abit

Hard
00:08:499 (4) - end of this slider is out of time, it need to end at 00:08:961 (white tick)
00:14:038 (1,2,3,4) - i have to say this jump pattern plays really bad, it would be much better to spacing it to distance snap, even though it would be easier it suits the map at this point much much more
00:15:191 (4,5,6) - give (4,5) the same spacing as (5,6)
00:16:345 (6,1) - again this jump aint too good, i advise to tone it down and also make it less blind
01:14:730 (3,4) - again this would be better without the jump

Kana

Kana's Hard? Insane? xD hard to kno, could you please make it so the name of the diff makes more sense to how hard it is ;p
GAH lower that HP drain abit please, really does not suit such a soft song sooo high

00:59:268 (3,1,2) - the difference in spacing here don't really play that good, taking the jump away improves the flow a lot
01:07:576 (4,1) - now this jump just played really bad to me, it was unexpected and also dont seem to suit the style of mapping you ahve done

---------
well hopefully you look over that and fix some stuff up, the maps are getting nicer, just need to sort out some of them none suiting jumps ;p
lepidopodus
The last timing section in Taiko map isn't properly snapped. Would you like to fix it?
Topic Starter
Mastodonio
Fixed
Mok
[General]
Too many spinners, get rid of them and add a slider/beat, that's the case of every diff except the Normal.
Improve your slider arts, you can make them better!
Why no video? :<

[Easy]
00:17:038 (2) - This could be hard to see, move it.
00:38:499 (1) - Remove New Combo.
00:50:038 (1) - ^.

[Normal]
Check all map's spacing.

[Kana]
Rename in Kana's Hard.

[Hard]
Rename in Insane.
Get rid of the too many new combos.
Shana
Star: )
MoodyRPG
star and good luck :)
Neko_Ray
Hi :3 aaa neko-mod !

Easy
Spinner [00:28:576-00:30:191] and Circle [00:30:653 (1)] is too close for easy... I think it would look better if you add a Slider [00:28:576 - 00:29:499]

Normal
00:23:268 (1) - Move it to 00:23:499 [synchronization]
00:23:730 (2) - Move it to 00:23:961 ^

that map brings back memories, star !
Armin
[General]

* Tags like "lelouch lamperouge suzaku kururugi" seems useless since they doesn't concern with the song directly. If I were you, I'd delete it
* In Easy, normal, Kana's Hard and Hard: 01:26:038 (1) - Silence this spinner at the start or silence it gradually (using other non unherited sections)


[Easy]
First, recalculate slider lenghts, then recheck manually all lenght' sliders
Hitsounds stuff: I'd use a whistle hitsound-pattern of 4/1 BPM starting from here: 00:01:115 (1) [you have to delete claps in this case] to here: 00:22:345, with a clap-pattern starting from here 00:02:038 (2) to here 00:22:345; suddently I'd add a similar hitsound whistle- pattern at the end [01:00:191 (1) - END]

00:28:576 (1,1) - Very hard for an Easy like this. I suggest you to remove the spinner and to map this part. Btw it's up to you
01:14:038 (Kiai) Make kiai time ends here, because I see (during test mode) the enlightened beats before the new kiai time, which is a bit odd for me

No major problems found, clean diff

[Normal]
Recalculate slider lenghts, then recheck manually all lenght' sliders
00:18:884 (7) - I usually don't reccomend stacks like this, considering that this would be confusing for a normal. I sugges to use the Distance Spacing here.

Catchy rhythm, good work <3

[Kana's Hard]
Just awesome

[Hard]
00:06:191 (5) - Make this 1/2 shorter
01:24:191 (1,2,3,4) - Reduce those (odd) jumps [Select the pattern > Edit-> Scale by.... 0,850x

In general I don't like this difficulty, because there Distance Snap is disproportionate respect to Circle size (the first one is too low). Also, since this is a slow song I wouldn't use a high AR.

lepidon's diff seems really enjoyable, so I don't have to compain nothing about it.

for the moment, but if you improve your beatmap and you want a recheck don't hesitate to call me.
sexy-commando
really good job !
star ^^
TsukiAnimeGirl
Easy:

01:115 - 03:884: I felt something strange about this part... Looks like it doesn't follow the song. Try do it: Put slider #2 at 01:576. Then delete the cirlce #3 and do another slider from 02:961 to 03:884.
21:191: I think it's better if you delete the spinner.
28:576: That's one is optional, I think you should put a slider in the place of the spinner.

Normal:

21:422: Reduce the spinner only one snap and then move it one snap to the right. (It will be from 21:653 to 22:807) Looks more synchronized.

Hard:

21:422: Put the spinner at 21:538
41:730: Reduce the spinner to 43:115

Kana's Hard:

04:807: Reduce the slider to 05:038
swish
SunSetSwish lol
good map~ ;)
Kiddo-Kun
http://puu.sh/W9j

Use that video, audio is not aloud.
Oh and also, add a video to the taiko diff.
Topic Starter
Mastodonio

Kiddo-Kun wrote:

http://puu.sh/W9j

Use that video, audio is not aloud.
Oh and also, add a video to the taiko diff.
Thanks,man! You helped me a lot!
James2250
-Offset seems too late at the moment, needs someone to double check that (my headphones aren't working great atm)
-Make sure the preview point is exactly the same on every difficulty

Easy:
-Pretty high SV for the easiest difficulty
-Alot of spinners for an Easy
00:23:268 (1,2,3,4,1) - add some hitsounds?
00:34:807 (1) - would look nicer if it didn't have a sharp curve (+ add clap to the end of this to follow your pattern?)
00:55:576 (3) - add a clap here

Normal:
00:01:576 (1) - remove new combo
00:09:884 (1) - ^
00:12:181 (1) - go through and try and avoid all sharp curves like this
00:14:038 (1) - add 2 repeats to this?
00:15:422 (1,2) - space out more

Hard:
-Might need some combo nazi'ing but doesn't' look too bad
00:04:576 (6,1) - I suggest you decrease the jump here, the music doesn't change too much
00:38:961 (1) - remove new combo

Kana's Hard:
00:04:807 (1) - add a clap to the start of this to follow your previous pattern

Leipid's Taiko:
-Keep tags on this difficulty the same as the others
Looks good

Maps don't look too bad, just some minor improvements to do
Deserves a star~
orioncomet
for offset i got 1,102 (-13ms from what you have now)
and don't forgot to resnap all notes stuff
Topic Starter
Mastodonio
Okay,thank you guys. I changed something here.
Darcsol
Currently I'll only Mod Easy and Normal difficulties. I'll Mod the rest later.


[General]
- Add the rest of the Code Geass name to either Source or Tags: Lelouch of the Rebellion. (Maybe add the Japanese name to Tags too?)
- I highly recommend the Preview Point to be at 00:44:717
Remember to do this in all difficulties.

[Easy]
This difficulty has too many spinners. Maybe remove some of them?
00:16:563 - 00:20:255 (1-6) Spacing/Pacing problems (use Distance Snap may help)
00:31:102 - 00:41:255 (1-5, 1-8) ^
00:24:332 (1-8) Combo too long
00:45:409 (1-6) ^
The Distance Spacing is 1.0. Are you intending to map with that spacing or 0.8 (unless if somehow I messed with it? >.>)

[Normal]
00:16:563 - 00:19:332 (1-8) Spacing/Pacing problems
00:16:563 (2) The beat is at a weird position. Try to move it to a more suitable place along with the following beats to flow
Rukario
Easy:
Tick rate 2 like on the harder diffs?
00:21:178 (1) - This spinner feels too short for the easiest diff. I've made you a good slider that could also do the job. All you gotta do is put this code below into your .osu file. If you need any help putting it in you can always contact me in-game.
128,192,21178,2,0,B|232:224|256:67|256:67|280:224|392:192,1,420

Normal:
Tick rate 2 like on the harder diffs?
00:01:563 (1) - Remove New Combo?
00:14:025 (3,4,5) - Having the notes stacked like this hides they're different timing. Maybe space them out?

Insane:
00:01:563 (1) - Remove New Combo?
00:06:178 (1) - ^

Mapset looks cool. Nice map for your 2nd.

Edit: Bubbled.
MadBigMan
Звезда)
Kyonko Hizara
:)
Derekku
[General]
*40% hitsound volume seems a bit low to me. Notes are audible, but I think something like 50-60% volume would sound better.
*I really don't like that easy/normal/hard all use the same slider velocity. I suppose it's fine for normal/hard, but it feels much too fast for Easy.

[Easy]
00:17:025 (2,3) - I highly suggest making this a slider. Off-beats like this are a bit too tricky for the easiest difficulty.
00:19:563 (5,6) - ^
00:28:563 (1) - Expected this to start at 00:28:332 (and end where it does now).
00:31:101 (1,2,3) - Distance spacing feels a bit too high. Try spacing these closer together.
00:33:871 (5,1,2) - ^
00:38:486 (5) - new combo?
00:45:409 (1) - fast slider velocity + multiple repeats = potentially confusing slider
00:45:409 (1,1,2,3,4) - distance spacing could be a bit closer
01:02:025 (3,4) - ^

[Normal]
00:14:025 (3,4,5) - For a normal, I'd expect something easier like a repeating slider: http://puu.sh/13xj
00:27:409 (2,3,4) - This is the only time in the diff that you have a three-note 1/2 stream, so perhaps space them a bit closer together (or try something else)?
00:43:563 (1) - A bit far from the center of a spinner for a Normal.
01:14:486 (1) - ^

[Hard]
*The drain is the same as Normal's, so raise that a tick.
00:04:101 (4,5,6) - Slightly hard to read. Could you at least new combo 4 or 5?
00:14:025 (1) - A bit far from the center of the spinner. I suggest moving 1-3 closer.
00:30:178 (1) - Similar to the above, but you could just delete this note and make the spinner longer. Having a 1/2 jump from the center of the spinner to 1, and then a whole beat gap between 1 and 2 makes no sense.
00:38:025 (7) - new combo, perhaps?
00:41:717 (1,1) - The jump fits better here, but I still don't like much. :/
01:11:255 (1,1) - same jump comments

[Kana's Hard]
*This is a Hard, but the approach rate makes it falsely look like an Insane. Try lowering that by one tick.
00:15:178 (1) - Second repeat is hidden under the spinner's hitburst (100/300). Try moving the slider away form the spinner.
00:32:717 (1) - Expected this to start at 00:32:486 (and end where it does now).

[Taiko]
Fine.

Lemmie know if you make changes and I'll recheck for a rebubble.
osuyo
:)
Topic Starter
Mastodonio
Thanks Derekku, fixed most of suggestions.
xierbaliti
Source: Code Geass: Lelouch of the Rebellion

-Hard-
00:18:409 (3) - add whistle and remove clap plz.
00:19:563 (5) - remove clap
00:20:025 (2) - add clap
00:20:255 (3) - remove clap
00:26:717 (3) - add whistle here?
00:28:332 (1) - i don't like this spinner. how about start this spinner at 00:28:794? and add 2 circles at 00:28:102 and 00:28:332.
00:43:563 (1) - remove clap
00:44:486 (3) - add finish
00:59:717 (1) - remove clap
01:01:563 (3) - remove the 2nd clap
01:16:332 (1) - remove clap

-Kana-
00:59:255 (3) - 1 grid left plz.
01:11:255 (1) - end this spinner at 01:13:794 ?

others seems fine.

Edit: rebubbled!
Derekku
[General]
*There are links for video and no-video downloads, but I don't see a video in the map's folder. Also, the .osu files show a video called "[DAY3] 6th Japanese Hour_ Mosaic Kakera [1080p] [Creditless] [www.keepvid.com].flv.AVI". If you had a video but deleted it, then remove that video line from all of the .osu files.

*Did you ask siriru permission to include his skin? I see that you gave him credit, but you can't include the skin unless he's actually given you permission.
*If you don't have permission, then you could just force the skin under song setup (provided you have it downloaded): http://puu.sh/16uR
---If you're going to keep the skin in the map's folder, then you'll need to address the issues below---

*When using multiple combobursts, they should be numbered starting with zero. Thus, comboburst-1/2 should be renamed to 0/1.
*Also, both combobursts are too large. Max width allowed is 500px, so please resize them.
*default-comma/dot/percent/x: These aren't needed for the "default" hitcircle numbers, so remove them.
*go.png: There are no other countdown elements, so remove this.
*hitcircleselect: Only used in the editor; remove it.
*menu-button-background: remove.
*menuclick.wav: remove.
*menuhit.mp3: remove.
*pause-overlay: Too large; it's a fullscreen image, so resize it to either 800x600 or preferably 640x480.'
*scorebar-colour: There's an animated scorebar-colour, so remove this one.
*scorebar-colour-0/1/2/3/4: I'm not sure if this was intended, but the animation isn't smooth and looks kind of strange. Since the skin isn't yours, you can't change it and thus you might want to just use one of these frames as a "scorebar-colour" by itself.
*spinner-background: templateskin has this as 1023x692 instead of 1024x697, but I don't think it's a problem.
*spinner-circle: However, this should be 666x666, not 767x767.
*star.png: Used on the song selection screen; remove.
*Why not use the default numbers for the score numbers too?

[Easy]
*End kiai at 01:14:486.
*Same comments as before about the slider velocity, distance spacing, and offbeats. I ask you again to look at my previous mod for this difficulty and take the comments into consideration. Just because a difficulty has less notes than another doesn't mean that it's easier. Things such as slider velocity and offbeats can make a huge difference, and thus should be checked into.

[Normal]
*I won't complain anymore about notes being too far from the spinner in Hard, but I will for this diff. Please move 00:43:563 (1) and 01:14:486 (1) closer to the center of the spinner.

[Kana's Hard]
*Approach rate was 8 before, but now it's 6 (which feels too low). Try using 7 instead.
Louis Cyphre
Ты себе представить не можешь как громко я ржал xD
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