So you finally submitted this map. I hope #modhelp helped you a lot.
Yup! Spent a lot of time working on it, but after two all-nighters and a lot of testplays, finally got it polished and ready for modding! Hopefully I can rank it in the future! ^~^Shizuku- wrote:
So you finally submitted this map. I hope #modhelp helped you a lot.
Thanks for the mod! ^~^Asaiga wrote:
First. mod :300:20:123 (4) - Should this be put a little bit more further away? This makes the player think they share the same distance, but it doesn't matter since scorev2 hasn't applied yet Done. Slider shape also changed to keep flow.
00:29:445 (2) - Do you find it looks nicer if you move ONLY the slider's head so you can have a more comfortable drop from (1) to (2)? Done.
00:41:659 (3,4,5,3,4,5,3,4,5,3,4,5) - I guess these are playable at a low bpm song Yeah, the 1/4 jump is fine, but I'm thinking of changing that part particularly if it comes up in a mod since every playtest the player has either missed a note or got a low acc on the part you linked.
01:35:123 (7,1,2) - Wew xD
No, I don't want to tell you to make it as a normal stream tho I really want it to be. But keep it This is my masterpiece. Unless a BN says, "Remove this or it can't be ranked" then I'm not changing it
04:03:945 (4,1) - I know you prefer geometrical patterns but somehow, I see these 2 don't fit in because they are strong beat. just like what you did in the streams, the (1) suddenly goes out the current and come back. And the more I look at it, I don't think this part fits the music, much. If it comes up in another mod I'll see what I can do about that.
This is so short Dx
I hope I did not overlook any mistakes because I think the slow parts are already fine.
Chill song, nice map. Good luck making it ranked
And a STAR for you since it was shorttt
Thanks for the mod! ^~^Rachneru wrote:
I feel like the nc's of the song are a bit off, for example 00:32:659 (1,1) and beyond. Those were to emphasize the two separate beats and spacing difference. The first 1 is a drum kick, whilst the second 1 is the melody's start.
From the start of the song to 00:13:802 the slider velocity is pretty high compared to the lax effect of the song between this timestamp. Fixed. Now gradually transitions upwards from .8 to 1.2
Red bar sliders don't usually play well and don't really sound good but if you can pull it off then go ahead. It fits with the melody, but I'll consider a remapping of that in the future.
00:44:659 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,5) - These triplet jumps couldn't be read at all. You could try to change the shape or direction to better fit it or lose it entirely. I've been working to think of a way to make this more readable without losing the style. I even tried slowly introducing it by making normal triplets before the section. Will consider making the introduction more gradual in the future.
01:35:123 (7,1,2) - why? This is my masterpiece. Unless a BN tells me to change it in order to rank it, I'll be keeping it.
01:35:552 (4,1,2,3,4,1) - it might be low bpm but this is absolute hell to play There was a spacing error, my bad. It has been fixed.
01:46:373 (1,2,3,4,5,6,1,2,3,1,2,3,1,1,2,3,4,5,6) - not a problem, just a shoutout to how WELL THIS PLAYS HOLY SHIT Thanks :3 There was a complaint about the second time this rhythm appears, but you say this one plays well so I'll consider taking inspiration from this for the second time the rhythm appears.
I think overall you could improve on placement and slider shape. Slider shapes and placement is currently being fixed through another mod. Good lick!
Thanks for the mod ^~^TenkaiPalm wrote:
Hi there :>
Here are my opinions~
Undertale
00:35:873 (6,1,1) - Started new combo? I think you should just keep the combo instead of starting a new one. Fixed.
Also the pathing of these notes kind of seems odd compared to the rest. There was a distance inconsistency. Fixed it.
01:22:373 (1,2,3) - This triple kinda seems out of place at this point. :< I hear that it fits the song, but idk what to say here. Feel free not to do anything here. Changed from a triplet to a single note.
01:35:123 (7,1,2) - Man I keep trying to do this part, but I can't pass it, kinda seems too difficult D: Distance slightly decreased due to several complaints.
03:52:266 (7,1,2) - ^^ Same here.
04:35:979 (4,1,2) - This space between a continuous stream? Kinda unexpected
I noticed you do this in other places, although the difference between this one and the other ones you've got is that the jump is being covered by the previous notes so it's kinda hard to see, making it even harder Distance fixed, rest of streams modified to flow with this fix.
01:46:373 (1,2,3,4,5,6,1,2,3,1,2,3,1) - Not a criticism, but I like these jumps :D
04:03:516 (1,2,3,4,5,6,1,2,3,4,5,6,1) - I kinda want to say keep the triangle jumps you've got going on the earlier parts, but that's your choice. I didn't/still don't want to be repetitive, so I used/am using a different pattern. Howbeit, these jumps are getting a lot of complaints, so I'll look into a fix in the future.
02:20:231 (1,2,3,4) - Hopefully I can explain this well. The stream portion you've got here ends takes 1 beat according to your timing. The 02:24:088 (1) Little repeaters you've got here do the same, but the out liar is the single slider portion 02:23:230 (1,2,3,4) that takes 2 beats per portion/new combo. Music theory wise, I don't think that fits very well with the song/pattern. If you want me to explain more, just message me~ I understood what you meant. The circles and the repeaters are hitting 32 notes, but the sliders are only hitting 16 notes. I'll look for a fix in the future.
Overall:
The map kinda seems like it varies in difficulty a bit much, but that's okay. Hard to keep the same difficulty in a map that slows down and speeds up a lot The jumps are really fun in my opinion, but the streams make me wanna cry. ;-; (Not because they're bad, but they hurt my fingers ) It's only a 140 bpm stream xD
In total the map is pretty fun Good luck ranking it!
Xexxar wrote:
02:17:230 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -lol
atleast you're trying!
Thanks for the mod and the star! ^~^squirrelpascals wrote:
Heyyy!
I suggested a lot of things so don't feel obligated to carry out all of themmodz xp○ Tip: View>Grid Level>4 (most space)
○ Erase all tags because they're all included in the metadata by default (-[ Snowflake ]-, Chime Remix, Undertale, etc.). Use other words related to the song that will help the user find your map (good tags might include song themes, related subjects of the song, etc.) Placeholder tag added until I think of some tags.
○ I would highly recommend not using the default combo colors! Your map will appear x1000 nicer if your cc's correlate with your bg (which is nice btw ) Will change in the future.
• 00:03:945 (2,4) - put 2 on tail of 4 using above tip Unchanged to keep consistency.
• 00:07:373 (2,4) - Make these so they dont touch. also, you have to end slider 4 at 00:08:123 - to keep a consistent rhythm (the rest of the slider timings are alright) First part fixed, second part unchanged to keep consistent with the beat. Instead added a circle 1/4 after the slider to hit the melody and consistently set up the new beat.
• 00:10:373 (1) - Place this so it doesn't get in the way of 00:09:730 (4) , you have to make your object placement intentions obvious and look nice Fixed.
• 00:10:802 (2,4) - Make these so they dont touch. So yeah try to seperate objects like I mentioned more throughout the intro Fixed.
• 00:28:159 (3,4,5) - Why this antijump? Spacing should correlate to timing here. I personally like this alternative (notice the blanket) Fixed.
• 00:32:873 (1) - No reason for this nc here, remove it. Nc's of 1 are always used to emphasize the strongest point in the music. That was accidental. Must've been accidentally added when fixing things for a previous mod but never noticed it.
• 00:39:730 (1) - ^^ Same here.
• 00:41:659 (3,4,5) - In all of my testplays, I read 3 and 4 as a double and 5 as a later note, so I would always hit 5 late. Be consistent in your spacing and stack 5 wtih 3 and 4 Unchanged. Working on a fix for the readability without changing the layout.
• 00:42:088 (1) - and at 00:42:302 ? Because you have that hat playing there Unchanged. Talked about in pm.
• 00:43:159 (2) - place at x240y40 and move 00:43:480 (3,4) accordingly Fixed.
• 00:43:588 - Put a circle here. Consistency There was already a circle there. o:
• 00:45:088 (3,4,5) , 00:45:945 (3,4,5) , 00:46:802 (3,4,5) , 00:48:516 (3,4,5) - Same as 00:41:659 (3,4,5) . This is extremely hard to read Working on a fix. Hang in there
• 00:52:159 (5,1) - Why not adjust these to stack on 00:51:516 (1,2) ? Was mapping for HDHR players; talked about in pm. Fixed.
• 00:55:802 (2,3) - I'd recommend using one slider and copying/pasting it; will look a lot nicer Fixed.
• 01:08:659 (1,2,3,4) - Yeah, I liked this pattern a lot. Great example of how you utilized ctrl+c, ctrl+v owo
• 01:12:088 (1) - move to x412y36, you have to blanket 01:11:230 (4) Fixed.
• 01:13:802 (4) - adjust this to intercept 2 like my mod above^ Done.
• 01:33:088 (5,6,7,8,1,2,3,4) - (Looks like a giant mod but really a minor fix ) The spacing of the sliderheads of (1,2,3,4) should keep consistent with the previous stream spacing (5,6,7,8). Also, try to make the sliderstream intercept the circle stream well. You can do this by simply stacking on notes in the previous stream. Also, try not to have your slidernodes leave the playfeild (you did this in 1). Yes, this is a lot of mods, but here's an example of how I applied them to this section (adjusted slider direction for the sake of the mod): link Fixed. This is a drastic and very important change, thanks
• 01:37:373 - missing note, breaks consistency of 01:36:302 (2,3,4,5) This is intentional; it's following the melody, not the map.
• 01:38:980 - another missing note here. You could probably keep this but it just bothers me bc im hearing a previously mapped note there. You could probably turn that triplet into a stream or something Changed to a stream.
• 01:40:290 - this feels like a slow rhythm for a kinda intense part of the song. Map sliders to the saws as they raise in volume? (01:39:730 something could go here, 01:39:945 (1) - could be a slider, etc etc) Added more circles.
• 01:41:230 (1,2,3,4) - feels too fast paced , space these closer? Spacing was already fixed twice. Leaving unchanged.
• 01:42:945 (1) - the sv slowdown here is kind of uncalled for, it can be used well in this song but you've previously used a fast sv (excluding the wub sliders like 01:39:088 (1) ). I would recommend picking one or the other Unchanged. May fix if it comes up in a future mod.
• 01:46:373 - This spacing and pattern is well done here, but object placement can improve. For example, 01:46:802 (4) can overlap 01:46:373 (1) completely, 01:47:373 (2) with 01:47:088 (6) , and 01:47:230 (1) should probably be spaced farther. You did this very well here: 01:48:516 (1,2,3,4,5,6) - Fixed.
• 01:51:088 - Missing note, see previous mod See previous reply (unchanged).
• 01:52:695 - Possible note placement, see previous mod See previous reply (stream added).
• 01:54:516 - I feel like a slider or something can go here. Theres a pause here and some faint notes in the background Added a circle.
• 01:54:945 (1,2,3,4) - Feels fast paced. See previous mod. See previous reply (unchanged).
• 01:55:588 - Put something here? Try to fill in these gaps you have in between beats, this is a hyped part of the song and you might be missing some mapping potential (With the exception of 02:00:088 because this is a chiller part of the song). Added a circle.
• 01:55:373 (1,2) - increase spacing No need.^
• 01:56:873 (1,2,3,4,5,6,7) - I see that these are being mapped to the piano, maybe make these kicksliders to help fit that rhythm and speed it up a bit? Unchanged to keep flow and consistency.
• 01:58:588 (2) - Make this a slider, or put one at 01:58:802 Added slider at 01:58:802
• 01:59:230 (3,1,2,3) - this large spaced 1/1 pattern should really start at 02:00:088 , because there's more of a chill change in the song here. Unchanged.
• 02:03:730 (2) - nc here, rather than 02:03:088 (1) ? Fixed.
• 02:05:445 (1) , 02:15:730 (1) , 02:08:873 (1) and 02:12:302 (1) - Unnecessary, remove nc. See prev. mod at • 00:32:873 (1). Fixed.
• 02:06:088 (1) - Inconsistent nc this time, you didn't nc this portion at 02:04:373 (4) or 00:30:088 (4) , etc.Fixed.
• 02:14:016 (2,4) - These should probably blanket with 02:14:659 (5) Fixed.
• 02:17:230 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Turn these into triplets. Yes, someone may have ss'ed it in a testplay but that doesn't mean its easily playable in general. Keeping a consistent rhythm after each stream and jumping at the same time is a nightmare and will make this a prominent failing point. Removing every 4 from each combo would alleviate this. (The slider parts afterwards are fine and awesome ) Different change added. Talked about in pm.
• 02:29:230 (1,2,3,4,5,6,1,2,3,4,1) - loooove how you did this part <3 <3 ^w^
• 02:32:016 (2) - You need a nc at every sv change. This is how they're readable even if you may not realize it Was meant to be an NC originally. Fixed.
• 02:32:016 (2,3,4,5,6,7,8) - The spacing in general for these parts all feel very underwhelming for this part, imo. It would be nice to add emphasis by increasing the spacing here (Just use ctrl+shift+s). Also, awesome use of rotation! Talked about in pm. Will fix in the future.
• 02:57:730 (5,6,7,8) - Delete 7 and 8 and just use ctrl+c, ctrl+v instead to make this look neater Fixed.
• 03:32:016 (1) - pointless nc. nc's signify change Accidental. Fixed.
• 03:34:373 (4,1) - Space these farther. Looks crammed when you do this too closley Sticking with DS, but moved very slightly.
• 03:50:231 (5,6,7,8,1,2,3,4) - See mod for • 01:33:088 (5,6,7,8,1,2,3,4) Fixed.
• 03:52:909 (1) - remove nc Done.
• 03:54:516 - put a note here. stay consistent with 03:53:445 (2,3,4,5) Unchanged. Talked about previously.
• 03:54:730 (2) - put at x136y352 or elsewhere? maybe you can ctrl+c, ctrl+v w/ 03:53:873 (4) Fixed, c/ped 4.
If I modded this whole kiai time them it would be a repeat of mods in between • 01:37:373 and • 01:59:230 (3,1,2,3) , so just revisit those mods Aforementioned.
• 04:35:872 (3,4,1,2) - This flow if very awkward and hard to hit Large fix implimented.
• 04:39:516 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Woah, calm downdawgfawx, this isn't that intense of a part of the song. This is probably the 5.7* part of the song as well. Keep your stream spacing to replicate that of 04:38:659 (1,2,3,4,5,6,7,8) Unchanged for now. Might change if it comes up in the future, will change if a BN tells me to.
Same as above mark, for this next kiai time revisit mods • 02:32:016 (2) through • 02:57:730 (5,6,7,8) Aforemetnioned.
• 05:01:373 (1) - pointless nc Also accidental. Fixed.
Shweet map, have a star. Good luck!!
Thanks for the mod! ^~^abanes16 wrote:
Hi
M4M: https://osu.ppy.sh/s/441302
[Undertale]
00:02:445 (2,3) - fix blanket Fixed.
00:04:159 (3,4) - move this two a bit lower so that it won't overlap here 00:03:516 (1) - Done.
00:09:730 (4,1) - fix blanket Fixed.
00:56:659 (3) - ctrl+h then distance it a bit Unchanged. This is intentional.
01:00:088 (1,1) - fix overlap Fixed.
01:01:802 (1,3) - stack Done.
01:06:945 (3) - distance it a bit so that it wont overlap Done.
01:42:945 (1,3) - blanket Fixed.
02:35:444 (1,5) - stack This entire section will be remapped in the future, so I'm leaving it for now.
02:38:873 (1,5) - ^ ^
04:09:945 (1,3) - ^ ^
04:12:945 (3,5) - fix overlap. move it a little higher Fixed, following notes repositioned as well.
05:01:373 (7,1) - why you always repeat this slider? I'm not saying to you to change that but if you always use that kind of slider it will be kinda boring Aforementioned, the section will be remapped in the future.
That's all good luck in ranking your map
Thanks for the mod! ^~^-Harpuia- wrote:
[Undertale]I hope it helped.
General:Map:
- HP should be decreased by 1, imo. Would make the map too easy considering all the recovery points added to the map. Unchanged.
- 00:06:088 (3) - Needs emphasis. Remap of the first 23 seconds and 4th kiai time are coming soon, so this will be unchanged for now.
- 00:08:123 (5) - Flow between 00:07:802 (4,5) - wouldn't be really affected imo, but I think putting 00:08:123 (5) - slightly below the slider end is better. The flow between 00:07:802 (4,5,6) - is too linear for me lel. I placed it slightly above to match 00:11:230 (4,5,6) -
- 00:14:230 (2,3) - Seems weird. idk. Maybe do it the way you did this 00:17:659 (2,3) - ? Fixed. Thanks.
- 00:22:159 (5) - Emphsize for consistency. Placed further away.
- 00:41:659 (3) - Just put the NC here instead of 00:41:873 (1) - . Done.
- If you did the one above, perhaps apply it on the following parts, as well. Yup! :3
:::::00:44:659 (1,2,3,4,1,1,2,3,4,1,1,2,3,4,1,1,2,3,1,2,3,4,1,1,2,3,4,1,1,2,3,4,1,1,2,3,1,2,3,4,1,1,2,3,4,1,2) -- 00:53:338 (3) - There are no significant sounds here imo, so I guess you should remove this...? There's literally a piano note from the melody right there ewe
- 00:53:659 (2) - NC Unchanged. The 1 is where the piano melody starts, the 7 is where it ends.
- 00:58:373 (1,2) - Blanket. It was already blanketed, but now I moved it slightly further away.
- 01:05:230 (1,2) - Same here. Already blanketed.
- 01:29:872 (7,8,1,2,3,4,5,6) - Try to make this part more rounded. Busy with life atm. Will fix in the future.
- 01:31:587 (7,8,1,2,3,4,1) - Same here. Same.
- 03:46:373 - Same thing for the stream part here. Same.
- 01:51:730 (1) - Remove NC. Done.
- 02:20:231 (1,2,3,1,2,3,4) - The way how these overlap each other isn't good imo. Keeping 02:20:659 (1,2,3,4) - a bit away from 02:20:231 (1,2,3) - may fix this. This is intentional and consistent. May remap section in the future though.
- 04:21:945 (2,3) - Fix blanket. Fixed.
- 04:27:516 (1,2) - Fix blanket. It was only off by 4 units T^T Fixed.
- 04:28:802 (2,3) - Blanket. Already blanketed.
- 04:30:945 (1,2) - Fix blanket. Also only off by 4 units T^T Also fixed.
- 04:37:802 (1) - I suggest making this circle the turning point of the stream. The main beat lands on this part so yea. The main beat lands on the 1, the end beat lands on the 8. Unchanged.
Great map!
Good luck =w=)/
[Colours]
Combo1 : 255,193,224
Combo2 : 128,255,255
Combo3 : 138,138,255
Combo4 : 172,100,91
Thanks for the mod! ^~^-Faded- wrote:
Hey, m4m from #modreqs
[General][Undertale]
- Check AIMod, some objects aren't snapped. One Fixed.
- I found a watermark at the top left of the image, which is bad because it detracts detail from the image and breaks immersion during play. I made a version without it: http://puu.sh/oQwK8/28a0421e51.jpg Thank you so much!! I'm amazed that you were able to remove the watermark and keep the cloudy "sky"!
This is a pretty nice map for the most part; keep an eye on rhythms and gameplay then your map will improve. I shot a star, good luck!
- 00:28:373 (4,5) - Make this rhythm more like 00:31:802 (5,6) - or 00:35:230 (5,6) - . It doesn't make much sense to keep it as it is, as that would be inconsistent with the music. This was an error from a previous mod. It was listed to change that part but not the other, and I'd completely forgotten there was another part similar to it. It's been fixed now
- 00:41:659 (1,2,3) - This pattern can be extremely awkward to read without looking at the approach circles because this is the first time 1/4 is introduced in the map. Replace with something like an ordinarily spaced triplet so people know the general rhythm, and then they'll have a generally idea of what to do when the pattern crops up again at 00:45:088 (1,2,3) - Fixed, but I think I fixed it in a terrible way. Will consider remapping in the future..
- 00:58:373 (1) - Curve this slider a bit more so that it blankets nicer over (2). You want to make sure the slidertrail and hitcircle are fully parallel. Fixed.
- 01:02:659 (2) - The blanket here could also use some work, move the head of the slider to x:388 y:156 to make it parallel with (1)'s slidertrail. Done!
- 01:05:230 (1,2) - Again, blankets, adjust each slider until the trails are parallel with each other. For general guidance, here's what it should look like. Fixed? I think?
- 01:06:945 (3,4,5,6) - Have a bit more variance here? The second set of notes in the music have a different tone, so you should have the second set of notes in a different place to reflect upon that. Fixed. The 4th and 6th note have the same pitch, so they're still in the same part, but the 5 has been moved lower to symbolize the lower pitch.
- 01:34:588 - Add a note here. Since you're mapping to the drums, it wouldn't make much sense to leave this part empty. It also feels tacky to play since the player has to wait a beat before hitting the next note, despite clearly hearing a drum sound that isn't mapped. Eh I didn't hear a drum at first. Fixed, but it kinda ruins the style I'd set up/am setting up. May remove in the future.
- 01:41:552 - Here's another missing beat. This is especially bad due to how it's 1/8, meaning players are likely to misread and hit 01:41:605 (5) - too early. I seriously recommend adding a note here. Unchanged. Play in 25% and you'll understand.
- 02:00:088 (3) - An NC would be really appropriate here, this is a downbeat and the music completely changes.
- 02:30:516 (1,2,3,4) - Make this a jump pattern, like the stars you've had in the kiai. The reason for this is because the music isolates all other instruments except for this, making it really powerful. Your beatmap should reflect upon that. Will fix at a later date.
- 02:32:016 (1) - Add a bit more variety in terms of slider shapes, seeing the same one for 15 seconds can feel a bit daunting. Same applies for 02:45:730 (1) - as well. Will work on a change.
- 02:58:159 (7,8) - Reduce the spacing between these notes since the intensity of the music has declined even further. Done.
- 03:51:730 - See 01:34:588 - Mh!
- 03:58:695 (7,8) - See 01:41:552 - Play in 25% speed.
- 04:06:373 (6,1,2) - This obtuse angle makes the transition into 1/4 really awkward, I'd make it much sharper so it's enjoyable to play. (<60°) Unchanged for now. Will change if it comes up in another mod.
- 04:22:802 (3) - For a nicer blanket, I would curve this slider a bit less. Like I said, make sure the blanket is fully parallel. Fixed.
- 04:24:088 (1,2) - Same issue here, curve this a bit less and make sure that the end of both sliders and the end of (1) are evenly spaced. Fixed.
- 04:21:945 (2,3) - I would replace these sliders with circles. This is because they're on relatively powerful beats, and having circles would make sure that they're all clickable. This is intentionally a slider section. Will consider changing if it comes up in another mod.
- 04:28:802 (2,3) - ^ ^
- 04:35:979 (4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Why have huge spaced streams on this relatively calm part of the song? You can have spaced streams for the build-up that's a few seconds later (as the music builds up, it should get harder not easier). You have to tone this down a bit. This is a part of the "Massively inconsistent difficulty throughout the song is being looked into." part of the "Known Problems and Planned Changes" section. Will specify and will fix at a future date.
- 04:47:659 (1,2,3,4) - See 02:30:516 (1,2,3,4) - Will fix at a later date.
Kuki wrote:
your background quality is quite bad, and it doesn't fit most of the song itself (i say this because it only really fits in the slower portions of the song). i would consider trying to find a higher quality version of your current bg, or just changing it entirely. something like this perhaps, as i think it's at the same time soft for the slower parts, but also bright and neon for the kiai. if you don't like this particular bg i still strongly suggest you try and find another one as i don't think the quality of your current bg is good, nor does it fit with the song.
Something happened and the entire mod got deleted. Will have to reapply it later.-Faded- wrote:
Hey, m4m from #modreqs
[General][Undertale]
- Check AIMod, some objects aren't snapped.
- I found a watermark at the top left of the image, which is bad because it detracts detail from the image and breaks immersion during play. I made a version without it: http://puu.sh/oQwK8/28a0421e51.jpg
This is a pretty nice map for the most part; keep an eye on rhythms and gameplay then your map will improve. I shot a star, good luck!
- 00:28:373 (4,5) - Make this rhythm more like 00:31:802 (5,6) - or 00:35:230 (5,6) - . It doesn't make much sense to keep it as it is, as that would be inconsistent with the music.
- 00:41:659 (1,2,3) - This pattern can be extremely awkward to read without looking at the approach circles because this is the first time 1/4 is introduced in the map. Replace with something like an ordinarily spaced triplet so people know the general rhythm, and then they'll have a generally idea of what to do when the pattern crops up again at 00:45:088 (1,2,3) - .
- 00:58:373 (1) - Curve this slider a bit more so that it blankets nicer over (2). You want to make sure the slidertrail and hitcircle are fully parallel.
- 01:02:659 (2) - The blanket here could also use some work, move the head of the slider to x:388 y:156 to make it parallel with (1)'s slidertrail.
- 01:05:230 (1,2) - Again, blankets, adjust each slider until the trails are parallel with each other. For general guidance, here's what it should look like.
- 01:06:945 (3,4,5,6) - Have a bit more variance here? The second set of notes in the music have a different tone, so you should have the second set of notes in a different place to reflect upon that.
- 01:34:588 - Add a note here. Since you're mapping to the drums, it wouldn't make much sense to leave this part empty. It also feels tacky to play since the player has to wait a beat before hitting the next note, despite clearly hearing a drum sound that isn't mapped.
- 01:41:552 - Here's another missing beat. This is especially bad due to how it's 1/8, meaning players are likely to misread and hit 01:41:605 (5) - too early. I seriously recommend adding a note here.
- 02:00:088 (3) - An NC would be really appropriate here, this is a downbeat and the music completely changes.
- 02:30:516 (1,2,3,4) - Make this a jump pattern, like the stars you've had in the kiai. The reason for this is because the music isolates all other instruments except for this, making it really powerful. Your beatmap should reflect upon that.
- 02:32:016 (1) - Add a bit more variety in terms of slider shapes, seeing the same one for 15 seconds can feel a bit daunting. Same applies for 02:45:730 (1) - as well.
- 02:58:159 (7,8) - Reduce the spacing between these notes since the intensity of the music has declined even further.
- 03:51:730 - See 01:34:588 -
- 03:58:695 (7,8) - See 01:41:552 -
- 04:06:373 (6,1,2) - This obtuse angle makes the transition into 1/4 really awkward, I'd make it much sharper so it's enjoyable to play. (<60°)
- 04:22:802 (3) - For a nicer blanket, I would curve this slider a bit less. Like I said, make sure the blanket is fully parallel.
- 04:24:088 (1,2) - Same issue here, curve this a bit less and make sure that the end of both sliders and the end of (1) are evenly spaced.
- 04:21:945 (2,3) - I would replace these sliders with circles. This is because they're on relatively powerful beats, and having circles would make sure that they're all clickable.
- 04:28:802 (2,3) - ^
- 04:35:979 (4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Why have huge spaced streams on this relatively calm part of the song? You can have spaced streams for the build-up that's a few seconds later (as the music builds up, it should get harder not easier). You have to tone this down a bit.
- 04:47:659 (1,2,3,4) - See 02:30:516 (1,2,3,4) -
actually, you couldn't (unless it's related somehow). backgrounds should represent the song as nicely as possible, why would i have a song like this fitted to a bg like this? certain parameters must be followed, unless you're in a circumstance where there is nothing you can directly trace back to the song that can be reliably used or at least incorporated.-[ Snowflake ]- wrote:
Wtf? It's a background, not a hitcircle. You could literally use an anime girl for the bg and it'd still be rankable. Background images have nothing to do with song emphasis.
your background is 1193x670, contrary to the highest quality allowed (1366x768). stretched out onto a 1920x1080 screen, and coupled with the watermark, it looks bad. the "fine detail" of this piece is lost in the resolution.-[ Snowflake ]- wrote:
That aside, how dare you say the quality of the background is bad? This is some high quality shit. No pixels, round edges, strong detail in the setting (i.e. mountains, trees, clouds, etc.), a very good depiction of The Underground, good shading, a lot of different colours used to keep fine detail, and a lot of god damn hard work and dedication. There is absolutely nothing wrong with the quality of the background. It is beautiful, not fuzzy, not blurry, and not pixelated. I am insulted!
i assure you it's not as good as it could be regardless.Kisses wrote:
idk, the bg looks more than fine to me. Both in editor and whilst playing
I feel like its good the way that it is as any more pixels would have too much detail and create a distracting bgKuki wrote:
i assure you it's not as good as it could be regardless.Kisses wrote:
idk, the bg looks more than fine to me. Both in editor and whilst playing
you just said that worse quality is important to have in a bg so it's less distracting? this is possibly one of the most ridiculous statements i've ever heard. if you played the map in 1024x768 it would be perfect quality, but i don't see how it could possibly be distracting in any sense of the word.Kisses wrote:
I feel like its good the way that it is as any more pixels would have too much detail and create a distracting bg
i wasn't forcing my suggestions.-Faded- wrote:
While I agree that the way he responded was inappropriate, you shouldn't force your suggestions onto the mapper unless it's something unrankable. Personally I like the BG and the fuzziness adds a warm, retro feel to the beatmap. This is subjective, and at the end of the day it is down to the mapper as to whether he/she wants to change it or not.
Kuki wrote:
i don't think the quality of your current bg is good
Kuki wrote:
i still strongly suggest you try and find another one
It definitely seems that way when you make three forum posts about it when the mapper had clearly stated that they don't want to change the bg.Kuki wrote:
i wasn't forcing my suggestions.
Im pretty sure that wasnt what I said at all you're just twisting my words to make yourself look big and right.Kuki wrote:
you just said that worse quality is important to have in a bg so it's less distracting? this is possibly one of the most ridiculous statements i've ever heard. if you played the map in 1024x768 it would be perfect quality, but i don't see how it could possibly be distracting in any sense of the word.Kisses wrote:
I feel like its good the way that it is as any more pixels would have too much detail and create a distracting bg
you said leaving it as it is (with a lower resolution) would be better, because if it was higher, it would be too distracting.Kisses wrote:
Im pretty sure that wasnt what I said at all you're just twisting my words to make yourself look big and right.
like i said also, it's my opinion, there's no real right or wrong here, just lower or higher quality.Kuki wrote:
you just said that worse quality is important to have in a bg so it's less distracting