Heyyy!
I suggested a lot of things so don't feel obligated to carry out all of them
Shweet map, have a star. Good luck!!
I suggested a lot of things so don't feel obligated to carry out all of them
modz xp
○ Tip: View>Grid Level>4 (most space)
○ Erase all tags because they're all included in the metadata by default (-[ Snowflake ]-, Chime Remix, Undertale, etc.). Use other words related to the song that will help the user find your map (good tags might include song themes, related subjects of the song, etc.)
○ I would highly recommend not using the default combo colors! Your map will appear x1000 nicer if your cc's correlate with your bg (which is nice btw )
• 00:03:945 (2,4) - put 2 on tail of 4 using above tip
• 00:07:373 (2,4) - Make these so they dont touch. also, you have to end slider 4 at 00:08:123 - to keep a consistent rhythm (the rest of the slider timings are alright)
• 00:10:373 (1) - Place this so it doesn't get in the way of 00:09:730 (4) , you have to make your object placement intentions obvious and look nice
• 00:10:802 (2,4) - Make these so they dont touch. So yeah try to seperate objects like I mentioned more throughout the intro
• 00:28:159 (3,4,5) - Why this antijump? Spacing should correlate to timing here. I personally like this alternative (notice the blanket)
• 00:32:873 (1) - No reason for this nc here, remove it. Nc's of 1 are always used to emphasize the strongest point in the music.
• 00:39:730 (1) - ^^
• 00:41:659 (3,4,5) - In all of my testplays, I read 3 and 4 as a double and 5 as a later note, so I would always hit 5 late. Be consistent in your spacing and stack 5 wtih 3 and 4
• 00:42:088 (1) - and at 00:42:302 ? Because you have that hat playing there
• 00:43:159 (2) - place at x240y40 and move 00:43:480 (3,4) accordingly
• 00:43:588 - Put a circle here. Consistency
• 00:45:088 (3,4,5) , 00:45:945 (3,4,5) , 00:46:802 (3,4,5) , 00:48:516 (3,4,5) - Same as 00:41:659 (3,4,5) . This is extremely hard to read
• 00:52:159 (5,1) - Why not adjust these to stack on 00:51:516 (1,2) ?
• 00:55:802 (2,3) - I'd recommend using one slider and copying/pasting it; will look a lot nicer
• 01:08:659 (1,2,3,4) - Yeah, I liked this pattern a lot. Great example of how you utilized ctrl+c, ctrl+v
• 01:12:088 (1) - move to x412y36, you have to blanket 01:11:230 (4)
• 01:13:802 (4) - adjust this to intercept 2 like my mod above^
• 01:33:088 (5,6,7,8,1,2,3,4) - (Looks like a giant mod but really a minor fix ) The spacing of the sliderheads of (1,2,3,4) should keep consistent with the previous stream spacing (5,6,7,8). Also, try to make the sliderstream intercept the circle stream well. You can do this by simply stacking on notes in the previous stream. Also, try not to have your slidernodes leave the playfeild (you did this in 1). Yes, this is a lot of mods, but here's an example of how I applied them to this section (adjusted slider direction for the sake of the mod): link
• 01:37:373 - missing note, breaks consistency of 01:36:302 (2,3,4,5)
• 01:38:980 - another missing note here. You could probably keep this but it just bothers me bc im hearing a previously mapped note there. You could probably turn that triplet into a stream or something
• 01:40:290 - this feels like a slow rhythm for a kinda intense part of the song. Map sliders to the saws as they raise in volume? (01:39:730 something could go here, 01:39:945 (1) - could be a slider, etc etc)
• 01:41:230 (1,2,3,4) - feels too fast paced , space these closer?
• 01:42:945 (1) - the sv slowdown here is kind of uncalled for, it can be used well in this song but you've previously used a fast sv (excluding the wub sliders like 01:39:088 (1) ). I would recommend picking one or the other
• 01:46:373 - This spacing and pattern is well done here, but object placement can improve. For example, 01:46:802 (4) can overlap 01:46:373 (1) completely, 01:47:373 (2) with 01:47:088 (6) , and 01:47:230 (1) should probably be spaced farther. You did this very well here: 01:48:516 (1,2,3,4,5,6) -
• 01:51:088 - Missing note, see previous mod
• 01:52:695 - Possible note placement, see previous mod
• 01:54:516 - I feel like a slider or something can go here. Theres a pause here and some faint notes in the background
• 01:54:945 (1,2,3,4) - Feels fast paced. See previous mod.
• 01:55:588 - Put something here? Try to fill in these gaps you have in between beats, this is a hyped part of the song and you might be missing some mapping potential (With the exception of 02:00:088 because this is a chiller part of the song).
• 01:55:373 (1,2) - increase spacing
• 01:56:873 (1,2,3,4,5,6,7) - I see that these are being mapped to the piano, maybe make these kicksliders to help fit that rhythm and speed it up a bit?
• 01:58:588 (2) - Make this a slider, or put one at 01:58:802
• 01:59:230 (3,1,2,3) - this large spaced 1/1 pattern should really start at 02:00:088 , because there's more of a chill change in the song here.
• 02:03:730 (2) - nc here, rather than 02:03:088 (1) ?
• 02:05:445 (1) , 02:15:730 (1) , 02:08:873 (1) and 02:12:302 (1) - Unnecessary, remove nc. See prev. mod at • 00:32:873 (1).
• 02:06:088 (1) - Inconsistent nc this time, you didn't nc this portion at 02:04:373 (4) or 00:30:088 (4) , etc.
• 02:14:016 (2,4) - These should probably blanket with 02:14:659 (5)
• 02:17:230 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Turn these into triplets. Yes, someone may have ss'ed it in a testplay but that doesn't mean its easily playable in general. Keeping a consistent rhythm after each stream and jumping at the same time is a nightmare and will make this a prominent failing point. Removing every 4 from each combo would alleviate this. (The slider parts afterwards are fine and awesome )
• 02:29:230 (1,2,3,4,5,6,1,2,3,4,1) - loooove how you did this part <3
• 02:32:016 (2) - You need a nc at every sv change. This is how they're readable even if you may not realize it
• 02:32:016 (2,3,4,5,6,7,8) - The spacing in general for these parts all feel very underwhelming for this part, imo. It would be nice to add emphasis by increasing the spacing here (Just use ctrl+shift+s). Also, awesome use of rotation!
• 02:57:730 (5,6,7,8) - Delete 7 and 8 and just use ctrl+c, ctrl+v instead to make this look neater
• 03:32:016 (1) - pointless nc. nc's signify change
• 03:34:373 (4,1) - Space these farther. Looks crammed when you do this too closley
• 03:50:231 (5,6,7,8,1,2,3,4) - See mod for • 01:33:088 (5,6,7,8,1,2,3,4)
• 03:52:909 (1) - remove nc
• 03:54:516 - put a note here. stay consistent with 03:53:445 (2,3,4,5)
• 03:54:730 (2) - put at x136y352 or elsewhere? maybe you can ctrl+c, ctrl+v w/ 03:53:873 (4)
If I modded this whole kiai time them it would be a repeat of mods in between • 01:37:373 and • 01:59:230 (3,1,2,3) , so just revisit those mods
• 04:35:872 (3,4,1,2) - This flow if very awkward and hard to hit
• 04:39:516 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Woah, calm downdawg fawx, this isn't that intense of a part of the song. This is probably the 5.7* part of the song as well. Keep your stream spacing to replicate that of 04:38:659 (1,2,3,4,5,6,7,8)
Same as above mark, for this next kiai time revisit mods • 02:32:016 (2) through • 02:57:730 (5,6,7,8)
• 05:01:373 (1) - pointless nc
○ Erase all tags because they're all included in the metadata by default (-[ Snowflake ]-, Chime Remix, Undertale, etc.). Use other words related to the song that will help the user find your map (good tags might include song themes, related subjects of the song, etc.)
○ I would highly recommend not using the default combo colors! Your map will appear x1000 nicer if your cc's correlate with your bg (which is nice btw )
• 00:03:945 (2,4) - put 2 on tail of 4 using above tip
• 00:07:373 (2,4) - Make these so they dont touch. also, you have to end slider 4 at 00:08:123 - to keep a consistent rhythm (the rest of the slider timings are alright)
• 00:10:373 (1) - Place this so it doesn't get in the way of 00:09:730 (4) , you have to make your object placement intentions obvious and look nice
• 00:10:802 (2,4) - Make these so they dont touch. So yeah try to seperate objects like I mentioned more throughout the intro
• 00:28:159 (3,4,5) - Why this antijump? Spacing should correlate to timing here. I personally like this alternative (notice the blanket)
• 00:32:873 (1) - No reason for this nc here, remove it. Nc's of 1 are always used to emphasize the strongest point in the music.
• 00:39:730 (1) - ^^
• 00:41:659 (3,4,5) - In all of my testplays, I read 3 and 4 as a double and 5 as a later note, so I would always hit 5 late. Be consistent in your spacing and stack 5 wtih 3 and 4
• 00:42:088 (1) - and at 00:42:302 ? Because you have that hat playing there
• 00:43:159 (2) - place at x240y40 and move 00:43:480 (3,4) accordingly
• 00:43:588 - Put a circle here. Consistency
• 00:45:088 (3,4,5) , 00:45:945 (3,4,5) , 00:46:802 (3,4,5) , 00:48:516 (3,4,5) - Same as 00:41:659 (3,4,5) . This is extremely hard to read
• 00:52:159 (5,1) - Why not adjust these to stack on 00:51:516 (1,2) ?
• 00:55:802 (2,3) - I'd recommend using one slider and copying/pasting it; will look a lot nicer
• 01:08:659 (1,2,3,4) - Yeah, I liked this pattern a lot. Great example of how you utilized ctrl+c, ctrl+v
• 01:12:088 (1) - move to x412y36, you have to blanket 01:11:230 (4)
• 01:13:802 (4) - adjust this to intercept 2 like my mod above^
• 01:33:088 (5,6,7,8,1,2,3,4) - (Looks like a giant mod but really a minor fix ) The spacing of the sliderheads of (1,2,3,4) should keep consistent with the previous stream spacing (5,6,7,8). Also, try to make the sliderstream intercept the circle stream well. You can do this by simply stacking on notes in the previous stream. Also, try not to have your slidernodes leave the playfeild (you did this in 1). Yes, this is a lot of mods, but here's an example of how I applied them to this section (adjusted slider direction for the sake of the mod): link
• 01:37:373 - missing note, breaks consistency of 01:36:302 (2,3,4,5)
• 01:38:980 - another missing note here. You could probably keep this but it just bothers me bc im hearing a previously mapped note there. You could probably turn that triplet into a stream or something
• 01:40:290 - this feels like a slow rhythm for a kinda intense part of the song. Map sliders to the saws as they raise in volume? (01:39:730 something could go here, 01:39:945 (1) - could be a slider, etc etc)
• 01:41:230 (1,2,3,4) - feels too fast paced , space these closer?
• 01:42:945 (1) - the sv slowdown here is kind of uncalled for, it can be used well in this song but you've previously used a fast sv (excluding the wub sliders like 01:39:088 (1) ). I would recommend picking one or the other
• 01:46:373 - This spacing and pattern is well done here, but object placement can improve. For example, 01:46:802 (4) can overlap 01:46:373 (1) completely, 01:47:373 (2) with 01:47:088 (6) , and 01:47:230 (1) should probably be spaced farther. You did this very well here: 01:48:516 (1,2,3,4,5,6) -
• 01:51:088 - Missing note, see previous mod
• 01:52:695 - Possible note placement, see previous mod
• 01:54:516 - I feel like a slider or something can go here. Theres a pause here and some faint notes in the background
• 01:54:945 (1,2,3,4) - Feels fast paced. See previous mod.
• 01:55:588 - Put something here? Try to fill in these gaps you have in between beats, this is a hyped part of the song and you might be missing some mapping potential (With the exception of 02:00:088 because this is a chiller part of the song).
• 01:55:373 (1,2) - increase spacing
• 01:56:873 (1,2,3,4,5,6,7) - I see that these are being mapped to the piano, maybe make these kicksliders to help fit that rhythm and speed it up a bit?
• 01:58:588 (2) - Make this a slider, or put one at 01:58:802
• 01:59:230 (3,1,2,3) - this large spaced 1/1 pattern should really start at 02:00:088 , because there's more of a chill change in the song here.
• 02:03:730 (2) - nc here, rather than 02:03:088 (1) ?
• 02:05:445 (1) , 02:15:730 (1) , 02:08:873 (1) and 02:12:302 (1) - Unnecessary, remove nc. See prev. mod at • 00:32:873 (1).
• 02:06:088 (1) - Inconsistent nc this time, you didn't nc this portion at 02:04:373 (4) or 00:30:088 (4) , etc.
• 02:14:016 (2,4) - These should probably blanket with 02:14:659 (5)
• 02:17:230 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Turn these into triplets. Yes, someone may have ss'ed it in a testplay but that doesn't mean its easily playable in general. Keeping a consistent rhythm after each stream and jumping at the same time is a nightmare and will make this a prominent failing point. Removing every 4 from each combo would alleviate this. (The slider parts afterwards are fine and awesome )
• 02:29:230 (1,2,3,4,5,6,1,2,3,4,1) - loooove how you did this part <3
• 02:32:016 (2) - You need a nc at every sv change. This is how they're readable even if you may not realize it
• 02:32:016 (2,3,4,5,6,7,8) - The spacing in general for these parts all feel very underwhelming for this part, imo. It would be nice to add emphasis by increasing the spacing here (Just use ctrl+shift+s). Also, awesome use of rotation!
• 02:57:730 (5,6,7,8) - Delete 7 and 8 and just use ctrl+c, ctrl+v instead to make this look neater
• 03:32:016 (1) - pointless nc. nc's signify change
• 03:34:373 (4,1) - Space these farther. Looks crammed when you do this too closley
• 03:50:231 (5,6,7,8,1,2,3,4) - See mod for • 01:33:088 (5,6,7,8,1,2,3,4)
• 03:52:909 (1) - remove nc
• 03:54:516 - put a note here. stay consistent with 03:53:445 (2,3,4,5)
• 03:54:730 (2) - put at x136y352 or elsewhere? maybe you can ctrl+c, ctrl+v w/ 03:53:873 (4)
If I modded this whole kiai time them it would be a repeat of mods in between • 01:37:373 and • 01:59:230 (3,1,2,3) , so just revisit those mods
• 04:35:872 (3,4,1,2) - This flow if very awkward and hard to hit
• 04:39:516 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Woah, calm down
Same as above mark, for this next kiai time revisit mods • 02:32:016 (2) through • 02:57:730 (5,6,7,8)
• 05:01:373 (1) - pointless nc
Shweet map, have a star. Good luck!!