Hello, M4M from your queue!
I don't expect to find much at all here, all these pro mappers making GDs......
ezek's NormalHi ezek >w<
In such a short map with such beautiful structure, I think if you care about blankets then some of them like 00:36:243 (4,1) - and 00:52:814 (1,2) - could be adjusted by minor amounts as they are a teensy bit off. If you don't care about them up to you \O/
00:39:101 (1,2) - Hmm are you sure about this placement? It looks like a faux pseudo blanket type thing, in my opinion if it was further down like
http://arf.s-ul.eu/QnqNragP it might look better. It stands out to me as the one place in the map where the nice structure is a little odd looking
Why you use a style which leaves no room for errors, makes me look bad >.<
Lanturn's Advanced 00:20:243 (5,6) - Hmm the sudden pattern switch? I tried listening to this slowed down and didn't hear a rhythm change so I dunno about this
00:44:815 (4,5) - Blankets and stuff if you care about that sort of thing, I see and appreciate the symmetrical patterning but maybe it can done both symmetrically and bundled up for the winter? Up to you, I know some people don't give a hoot and that's fine
00:52:815 (1,5) - It surprised me a little that these two weren't symmetrical like 99% of the other things in the map, popped out at me while playtesting in fact. I see 6 up there being symmetrical with 5 but I dunno, you could make all of them the same rotated shape
I know it's quite slow BPM but I have some difficulty accepting it as an Advanced, it's a very well made map no doubt but many triples and stuffs like 00:58:815 (6) - put me in mind of things you'd see more in a Hard type difficulty. Things have probably changed since I started osu! but triples were some of the things I had most trouble with in the beginning especially triples followed by more triples. I get the feeling your intended audience will singletap spam their way through most of the three beat patterns in this map, not alternate since the BPM doesn't force them to learn to alternate. Might be worth renaming this to Hard and the Hard to Hyper or something of the sort, since I feel the Hard is also a bit much for a Hard. Up to you.
Hard What I up there about my feelings that these diffs are a shade above what you'd expect them to be. The large spacing ideas in the map play well but puts me in mind more of Light Insanes if I'm honest, BPM notwithstanding. Good diff though
00:11:386 (8,9,1) - Hmm yeah see I guess Hard players could probably hit these nowadays but I'm not 100% on it being a true Hard diff pattern
00:12:672 (4,5) - Have you considered swapping the positions of 4 and 5? 3 leads right into where 5 currently is so if 4 were located there it could have a nice movement in my opinion.
00:18:529 (1,2,1,2) - I'm also unsure about the spacing on these little jumps. Consider having each "2" a little closer to their respective sliders?
00:20:243 (1) - Make this point at "2", like
http://arf.s-ul.eu/cpWAlAmL?
00:55:386 (3) - Similarly this jump was a little shocking during playtesting, felt really sudden and jarring. Consider just making them a regular triangle like the others, even the pattern directly after it has consistent spacing
Insane00:30:815 (4,5,6) - Little difficult to read at first glance as you expect the pattern of sliders to continue with the note being there but slightly hidden so you can't tell it's not a slider. Especially egregious imo since at 00:37:386 (3,4,5,6,7) - the pattern doesn't change and you're expecting it to change because that's what the previous overlapping slider pattern did :c Or it could be me trying to look for consistency everywhere every how :<
00:41:683 (2,1) - Are you sure about this? The pattern being different by so much between 00:42:574 (1,2,3) - and 00:41:386 (1,2,1) - feels really strange. If you were trying to ease the player into the new BPM I guess I get that, but it feels really strange to have this low spacing pattern here for this sounds, especially with 00:55:100 (1,2,3,4,5) - later in the map. You have an abundance of jumps in the map already but maybe it wouldn't hurt to have a couple more.
00:43:672 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
I like this00:55:957 (1) - I think the bottom pont could move to the right side more, makes it look a bit better imo
00:57:100 (1) - Remove NC? It felt a bit weird when playing to see that NC immediately followed by another NC
Sorry I couldn't really find much, and I don't trust myself to mod difficulties that I can't play properly. There's not a lot to find in the difficulties without contradicting the style each mapper was going for (or seems to be going for) and that would just make for an even more useless mod. I hope this was enough, good luck with your map!
I always loved the Goosebumps book series as a kid, read literally all of them, even the choose your own path books