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Jack Lenz - Goosebumps Theme Song

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diraimur
yes only hardest diffs can be named without any sign of its difficulty, however on any other diff you can add whatever you want as long as you have something that represents the difficulty, proof https://osu.ppy.sh/b/790048 and https://osu.ppy.sh/b/1029562 etc
Topic Starter
Izzywing

diraimur wrote:

yes only hardest diffs can be named without any sign of its difficulty, however on any other diff you can add whatever you want as long as you have something that represents the difficulty, proof https://osu.ppy.sh/b/790048 and https://osu.ppy.sh/b/1029562 etc
First link is good proof, second link doesnt count because you can custom name every diff if it shows progression. I'll ask a BN or something for confirmation before I change the name back
Deppyforce
a
where is video
[Kenterz's Ex]


[Ex]

00:11:958 (1,1,1,1) - snapping is fukd here pls fix, theyre not even on the ticks with sounds lol
00:18:529 (1,2,1) - making instrument clickable like 00:19:386 (1,2,1) - would sound a lot better here cuz u can map drums anywhere in the song but instruments are not everywhere so its better to focus on instruments whenever they came up imo
00:26:743 - theres also sound on this tick that u could map
00:57:386 (1,2,3,4,5,6,1) - wtf this is 100% overmapped, especially the first 2 notes being the biggest possible rankable jump atleast u should change 1,2 to smaller spacing imo cuz it currently plays same as 00:58:814 (6,1) - and this is a lot stronger so it makes no sense to make 1,2 plays same as this

[Voli's Ex]
cool diff this is prety much my taste

00:22:815 (1) - unnecessary nc mayb delete
00:42:871 (3) - this should be 0.2x sv it would fit better with the map imo since u change sv a lot on the diff anyways it should be fine to make a 'major change' on this slow slider
00:52:743 (2) - theres literally no sound here, placing the note on 00:52:600 - would make more sense rhythm wise since there are still some hold sound after the last slider so tis should work better
00:50:457 (2) - same
00:55:957 (3) - try this instead cuz it can emphasize the 1/2 tick better https://osu.ppy.sh/ss/6715168
00:58:243 (3,4,1) - this overlap looks a bit weird u could move it further up but w/e i guess

btw diff name is lame af compared to how the difficulty plays its actually a 'unusual' map, think of some other diff name lol

nvm i see

Hobbes2 wrote:

diraimur wrote:

yes only hardest diffs can be named without any sign of its difficulty, however on any other diff you can add whatever you want as long as you have something that represents the difficulty, proof https://osu.ppy.sh/b/790048 and https://osu.ppy.sh/b/1029562 etc
First link is good proof, second link doesnt count because you can custom name every diff if it shows progression. I'll ask a BN or something for confirmation before I change the name back

@Hobbes2 yes u can name every diff watever u want just add extra/expert at the end lol that ranking criteria thing doesnt say its not rankable also the fact that this thing have multiple ex diffs make its fine to name it something cool to represent mapping style in each dif cuz extras are very variable

good luck
Topic Starter
Izzywing
will edit this with a response, but in the meantime ill go ahead and say that Voli you can go ahead and change your diffs name, and I'm thinking of renaming Kenterz' diff as well.

- EDIt 1/9/17

Hey guys, I know I've been neglecting this set and I'm super sorry. I will do my best to rank it in the coming months; I appreciate the effort my GDers have placed in this set and want to rank the set accordingly; not really feeling very proud of my diffs but I'll keep them since I kinda have to lol

Thanks for sticking around, I'll let you guys know when I'm back to getting mods on this. I have to respond to the ones above of course, and then I might start looking for BNs when I do that.
Topic Starter
Izzywing
I might go for loved :O
ZekeyHache

Hobbes2 wrote:

I might go for loved :O
:O
Gero
It's back.
Voli
whoopz
let me just reply to Deppy's 3-month old mod...

So I fixed everything you pointed out except the first triple (because there is in fact a sound on it) and modifying the hook sliders (because I don't really like having the slider overlap itself for so long)

I also renamed the diff

CAN WE STILL RANK DIS?!

https://voli.s-ul.eu/uhoKfw0m.osu < my diff
fieryrage
Lol This Nigga Tryin To Rank 6 Star HP 0 Map?
Topic Starter
Izzywing
Updated Voli, fixed the HP drain in Gero, and fixed all from Deppy's mod on my extra.

Gonna get a few more mods then look for BNs.
diraimur
stop killing low drain mapper spirit
AruOtta
Izzz
was 'omnious' extra purposeful? was it supposed to be ominous?
Voli
whoops LOOOOL I typo'd plz fix my diffname hobbs
Arf
Hello, M4M from your queue!
I don't expect to find much at all here, all these pro mappers making GDs......

ezek's Normal
Hi ezek >w<
In such a short map with such beautiful structure, I think if you care about blankets then some of them like 00:36:243 (4,1) - and 00:52:814 (1,2) - could be adjusted by minor amounts as they are a teensy bit off. If you don't care about them up to you \O/
00:39:101 (1,2) - Hmm are you sure about this placement? It looks like a faux pseudo blanket type thing, in my opinion if it was further down like http://arf.s-ul.eu/QnqNragP it might look better. It stands out to me as the one place in the map where the nice structure is a little odd looking

Why you use a style which leaves no room for errors, makes me look bad >.<

Lanturn's Advanced
00:20:243 (5,6) - Hmm the sudden pattern switch? I tried listening to this slowed down and didn't hear a rhythm change so I dunno about this
00:44:815 (4,5) - Blankets and stuff if you care about that sort of thing, I see and appreciate the symmetrical patterning but maybe it can done both symmetrically and bundled up for the winter? Up to you, I know some people don't give a hoot and that's fine
00:52:815 (1,5) - It surprised me a little that these two weren't symmetrical like 99% of the other things in the map, popped out at me while playtesting in fact. I see 6 up there being symmetrical with 5 but I dunno, you could make all of them the same rotated shape

I know it's quite slow BPM but I have some difficulty accepting it as an Advanced, it's a very well made map no doubt but many triples and stuffs like 00:58:815 (6) - put me in mind of things you'd see more in a Hard type difficulty. Things have probably changed since I started osu! but triples were some of the things I had most trouble with in the beginning especially triples followed by more triples. I get the feeling your intended audience will singletap spam their way through most of the three beat patterns in this map, not alternate since the BPM doesn't force them to learn to alternate. Might be worth renaming this to Hard and the Hard to Hyper or something of the sort, since I feel the Hard is also a bit much for a Hard. Up to you.

Hard
What I up there about my feelings that these diffs are a shade above what you'd expect them to be. The large spacing ideas in the map play well but puts me in mind more of Light Insanes if I'm honest, BPM notwithstanding. Good diff though
00:11:386 (8,9,1) - Hmm yeah see I guess Hard players could probably hit these nowadays but I'm not 100% on it being a true Hard diff pattern
00:12:672 (4,5) - Have you considered swapping the positions of 4 and 5? 3 leads right into where 5 currently is so if 4 were located there it could have a nice movement in my opinion.
00:18:529 (1,2,1,2) - I'm also unsure about the spacing on these little jumps. Consider having each "2" a little closer to their respective sliders?
00:20:243 (1) - Make this point at "2", like http://arf.s-ul.eu/cpWAlAmL?
00:55:386 (3) - Similarly this jump was a little shocking during playtesting, felt really sudden and jarring. Consider just making them a regular triangle like the others, even the pattern directly after it has consistent spacing

Insane
00:30:815 (4,5,6) - Little difficult to read at first glance as you expect the pattern of sliders to continue with the note being there but slightly hidden so you can't tell it's not a slider. Especially egregious imo since at 00:37:386 (3,4,5,6,7) - the pattern doesn't change and you're expecting it to change because that's what the previous overlapping slider pattern did :c Or it could be me trying to look for consistency everywhere every how :<
00:41:683 (2,1) - Are you sure about this? The pattern being different by so much between 00:42:574 (1,2,3) - and 00:41:386 (1,2,1) - feels really strange. If you were trying to ease the player into the new BPM I guess I get that, but it feels really strange to have this low spacing pattern here for this sounds, especially with 00:55:100 (1,2,3,4,5) - later in the map. You have an abundance of jumps in the map already but maybe it wouldn't hurt to have a couple more.
00:43:672 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I like this
00:55:957 (1) - I think the bottom pont could move to the right side more, makes it look a bit better imo
00:57:100 (1) - Remove NC? It felt a bit weird when playing to see that NC immediately followed by another NC


Sorry I couldn't really find much, and I don't trust myself to mod difficulties that I can't play properly. There's not a lot to find in the difficulties without contradicting the style each mapper was going for (or seems to be going for) and that would just make for an even more useless mod. I hope this was enough, good luck with your map!

I always loved the Goosebumps book series as a kid, read literally all of them, even the choose your own path books :D
Manysi
ezek's Normal

00:24:243 (3) - ctrl+h would look more natural imo
00:25:386 (1,3) - im not sure but its probably too hard to read for a normal
00:36:815 (1,2,3) - why not use the previous rhythm 00:32:243 (1,2,3,4) - The only difference is the choir which is present at 00:39:101 (1,2,3,4) - too with a lower tone.

Lanturn's Advanced

00:13:958 (1,5) - would be better as parallel since you made a bunch of slider pairs that way 00:17:386 (5,6) - 00:24:815 (7,1) - ...
00:30:529 (2) - why did you switch to mapping the piano instead of the drums (how you did previously 00:16:815 (2,3,4) - )
00:55:958 (6) - the rotation of this shape is kinda random. Something symmetrical to the y axis would definetly look better here.

Hard

00:11:386 (8,9,1) - 00:25:101 (8) - i think thease are very much alike yet mapped differently
00:55:243 (2,3) - should have the same spacing like the next one 00:55:671 (4,5,6) - since they are pretty much the same thing

Insane

00:14:529 (1) - nc is not needed imo
00:18:101 (4) - stacking this on top of 3 would emphasize the following claps more 00:18:243 (5,6) -
00:55:671 (1) - this is hard to read without nc. I recommend nc-ing this and remove from 00:55:957 (3) -

Kenterz's Extra

00:16:815 (1,2) - i think its 1 that needs emphasis not 2 and the slider
00:31:958 (7,8) - would feel more natural as stacked imo

Voli's Ominous Extreme

00:10:529 (5) - i find it weird how the lead is neglected with a sliderend and the circle is not on an important beat like 00:11:529 (8) - .
I would use this 00:10:529 (5,6) - at 00:09:958 (3,4) - so you would have a click on the kick 00:10:386 likewise 00:11:529 (8) - .

Expert

00:20:815 (1) - doesnt need a lot of spacing imo. Moving 00:20:672 (4) - in a place like https://puu.sh/uv0GP/f62dfd7b6d.jpg would solve this easily.

Couldnt find anything in Gero's diff.
Gl with ranking
Lazy Cat Soup
Hi! I remember requesting an M4M for your queue so here it is :)

ezek's Normal
  1. 00:20:529 (4) - I feel like there shouldn't be a note there because I don't hear any important sounds coming from it.
    I would probably delete it, or change 00:20:243 (3) - to a 1/2 slider.
Lantern's Advanced
  1. 00:10:529 (6) - I would probably change this slider to a blanket because the beginning should have flow.
Hard
  1. 00:29:958 (1,2) - I think you should change each 1/2 slider to 1/4 sliders because it helps keep better rhythm for that part.
  2. 00:37:243 (2) - Add a note at x:404 y:232.
  3. 00:50:243 (7) - I would probably delete this and change 00:49:958 (6) - to a 1/2 blanket slider.
Insane
  1. 00:08:101 (1) - Is it okay to change the hitsound volume for this? It's way too loud
  2. 00:30:815 (4,5) - Why not a 1/4 slider? I mean this 00:30:958 (5) - the distance seems a little far apart. I'd make the distance closer.
Kenterz's Extra
  1. 00:42:574 (1,2) - I would probably switch these notes because it makes this part confusing for other players, so 00:41:386 (1,2,3,1,2,3) - I would want to stick with these kinds of patterns.
Voli's Ominous Extreme
  1. 00:55:957 (3,1) - These 2 sliders seem confusing due to the slider velocity to some players. The slider shape are the same but this 00:56:814 (1) - is too fast, and i would consider changing this slider to a different slider shape because it helps player recognize the speed from its shape.
Expert
  1. 00:24:386 (2) - I'd probably move this note to overlap with 00:24:672 (4) -
  2. 00:33:529 (2) - Move this note to x:44 y:208
  3. Make sure to check AiMod for this difficulty, 00:54:384 is unsnapped. Two of the timing points exist at the same time and etc..
Gero's Spooky Tales
  1. 00:07:958 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - These sounds are way too loud at the start, which makes it seem like it is over-mapped :( Add the green timing point to some of those notes. Change the hitsound volume for from low to high in the beginning because the rhythm needs to be expanded more. Also, maybe try changing distance between each stream from low to high as well, or you could also change 00:07:958 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - to a 1/4 back and forth slider.
  2. 00:13:958 (1,2) - Why did you put these 1/8 sliders here? Honestly, I'd change 00:13:958 (1) - to a 1/4 slider because it makes more rhythmical sense. Besides, these 2 are the only 1/8 sliders you put throughout the song and I don't think it fits that part.
Btw, Like Gero's Spooky Tales on 00:07:958 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1) - I would want to change all the streamy or 1/4 reverse slider hitsound volumes in the beginning of the song for all the difficulties on Expert, Voli's Ominous Extreme, Kenter's Extra, and Insane from low to high because it would really help a lot with the rhythm.

Sorry if my mod is kind of weak, but hopefully it comes in handy. Good luck on your map!
Topic Starter
Izzywing
eh, my diffs on this are just so bad

fortunately this song is super short so I can remap everything pretty fast. Still love all the GDers diffs so I don't want this to die. I'll try getting this ranked on Halloween, so expect me to work on this in a few months.
Gero
Hype.
ZekeyHache

Gero wrote:

Hype.
Lanturn
hmm. I should probably go through the mods when you decide to revive this.

I'm so lazy :(
Topic Starter
Izzywing
Yep, I'll revive in September or early October to rank it on halloween c:
ZekeyHache

Hobbes2 wrote:

Yep, I'll revive in September or early October to rank it on halloween c:
I'll kick your butt if you don't rank it some days before or on halloween :v
Topic Starter
Izzywing
The time has come

not sure whether to get it qualified on Halloween or ranked by Halloween tho lol
ZekeyHache
u better do it right cuz your butt is at risk
ZekeyHache
*kicks Hobbes2's butt*

I told u
Lanturn
Maybe next year™
Topic Starter
Izzywing
yea i kinda died on this one lol, sorry everyone :(

I can either ditch the Halloween angle or just wait another year :D
BanchoBot
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