Esta bien peleada la cosa o:
Blame Erufen~Krisom wrote:
Lamento decirlo pero los jueces se atrasaron (baka) y los resultados estarán el miercoles :<
Ehhh ya, obvio (Y) lo qe tu digaieldnl wrote:
Perdieron cabros suerte pa la proxima xD
Krisom wrote:
Lamento decirlo pero los jueces se atrasaron (baka) y los resultados estarán el miercoles :<
hahaErufenRito wrote:
Quiero resultados ya. D:
Verdisphena wrote:
;_;
D: bueno, se se le va a hacer, por mi puedes colocar primero los votos de Larto nomás C:Krisom wrote:
Lamento decirlo pero por motivos de fuerza mayor Derek no está listo aún con sus votos y jeri no podrá juzgar. Si quieren puedo publicar los votos de larto mientras busco otro MAT dispuesto a ser juez.
=/Krisom wrote:
Lamento decirlo pero por motivos de fuerza mayor Derek no está listo aún con sus votos y jeri no podrá juzgar. Si quieren puedo publicar los votos de larto mientras busco otro MAT dispuesto a ser juez.
Posiblemente los resultados esten hoy o mañana, eso espero :3Astom wrote:
=/Krisom wrote:
Lamento decirlo pero por motivos de fuerza mayor Derek no está listo aún con sus votos y jeri no podrá juzgar. Si quieren puedo publicar los votos de larto mientras busco otro MAT dispuesto a ser juez.
EDIT:IRC wrote:
Krisom: Los votos de jericho ya están listos.
LOL!ErufenRito wrote:
Deja de dar falsas ilusiones a la gente... mucho hiciste ya con matar los ponys de nanin :<
Larto wrote:
· Gameplay desu:
- Creative and intuitive musical patterns
No problem here. I could play the majority of the chosen musical patterns without wondering "what is this doing here". I think the hitsounds contributed to that effect in some way, so good job on those. Though I've gotta say at some spots in Hard it feels like you mapped to too much at once, and at some spots in Normal it feels like you mapped to unusually little stuff (especially in Astom's). Even while mapping a Normal you should be able to map more than just white ticks =P. Otherwise it gets just a bit monotonous. 8/10
- Circle and slider placement that gives the mapsets consistency and make them fun to play.
Most parts worked perfectly well with each other. The spacing overall was easy to read over all the parts, except for one spot that Gonzvlo mapped (00:34:559 (8,1,2) - on hard). That spacing change was odd, especially since there are no comparable ones later in the map. Overall, Gonzvlo's parts were kind of the odd ones out here, but mostly in the visuals, as he prefers to be super symmetric and pretty. The rhythms/instruments that were mapped to were usually the same, and if they changed over the course of the collab, it wasn't too strange-sounding to throw off the player much. Overall, it was pretty okay. 8/10
- Reasonable diff spread. The mapsets should be potentially playeable for every member of osu!
Hard felt like a Hard/Insane, Normal like a Normal/Hard, Easy felt like an Easy/Normal. Nothing to see here. But noobs get confused by short sliders with more than 1 repeat, so don't do those too often. 9/10
25/30 = 8.33/10 = 8/10
· Visual appeal desu:
- Background, SB, Skin, Video... Everything that's necesary to make a mapset pretty !
Can absolutely not complain here. I can see that there was more than enough effort put into the Storyboard and the skin. This needs no further commenting, awesome job. 10/10
- Combo colors, colorhax, etc.
While the colours definitely fit the map/BG, they all look quite similar. Though I can't think of any better ones. Nice enough. 9/10
- Pretty and creative sliders.
Nothing exceptional, but Gonz and Kenezz definitely put most effort into the prettiness of the sliders. On the other hand, none of the sliders are ugly or anything. Most are just standard, with Gonz and Kenezz being sexier than the others. Pretty okay. 7/10
26/30 = 8.66/10 = 9/10
· Coordination and teamwork desu:
- Intuitive and coordinated flow of each parts on the collab. Sincronization between the mappers
Like I mentioned earlier, the parts flowed really, really well into each other. While Gonzvlo's and Kenezz's styles looked a bit different from the other ones, they didn't PLAY much different, which is the important point. Both focused a bit more to the vocals in a few parts than the others did, but that was the main difference and doesn't influence my rating all that much. Nice! 8/10
- How the members helped each other. ¿Who hitsounded? ¿Someone took care of the sliders? etc.
I can't say that I know how well this was coordinated, but looking at the final product and how there are so few issues in all the parts, and, like I mentioned previously, as all the parts flow into each other so bloody well, I cannot complain much. Just the moderately uncreative sliders in all parts but Kenezz's and Gonzo's are a minor gripe, which could probably have been made a bit more creative. 8/10
16/20 = 8/10
Overall score: 8/10 + 9/10 + 8/10 = 25/30
jericho2442 wrote:
ok first off i will say that i wont judge the mp3's most likely the mp3's was not found to be as good as each other and different songs can be harder than others to find, what i WILL say is that the girls mp3 sucks horridly, i wont judge on this though.
· Visual appeal
Boys
SB: 6/10
Combo colours: 6/10
Skin: 9/10
Overall section: 7/10
info on why
ok first off what a terrible choice to use a plain black gradient as the BG for the song.
SB: ok nice idea behind the SB, gets abit repetitive seing the same thing over and over tbh but it flows nice and looks nice, the biggest problem is the HUUUGE amount of glitchs and mistakes in this SB, first off you have a flicker of the tree's at the start, then the "tree" image is not placed perfect so you can see the image behind it at the bottom of the screen, this is a very ugly glitch, and also later in the map the layering of the images mess up and it becomes even more ugly, if only more time would of been spent making this SB bug free it would of been great, as it is, its a great idea presented in a very buggy and average way,
COMBO COLOUR'S: nice idea, but some colours blend waay too much with each other mainly in the kiai sections, making it hard to tell some parts from each other, more depth in the colour range was needed here tbh
SKIN: now this is the part where you gain point back, skin was great, all the elements looked great and suited the overall map style perfect, great job here
· Gameplay
Boys
Easy: 8/10
Normal 7/10
Hard 7.5/10
Overall 7.5/10
info on why
tiny but you forgot to set a preview point xD
EASY:
great easy, flow was great and every part seemed to work great, its not without its faults though because the waiting stacks like 02:39:525 (1,2) - played extremely bad and even though im a insane diff player even i missed the timing on these stacks due to a combo of the music not following it and the rhythm created before it, making me want to continue following the strong beat
NORMAL:
nice normal, few probs though, first off your hitsounding goes abit wrong at the start of the map, with soft notes where you should have the custom drum and sometimes not following anything at all, that part did feel rather odd, also the part at 00:42:421 (2,3,1,2) - it was a really bad choice to start this new combo with a smaller spacing than the current spacing, it felt odd to play and it makes the player want to play it faster than it is, infact this and the 2 combos after it feel like they have some kind of identity crisis on what spacing it wants to be, thus sending the flow all over the place.
after you get more into the map though it becomes much better, so overall abit of a messy start but becomes better as you play on into the map more.
HARD:
map is nice, and flows pretty good, i would say a few parts dont really fit like the weird spacing at 00:34:559 (8,1,2,3) .
overall the hitsounding is nice and so is the overall flow, placements of the breaks is also good and so is the kiai placement, some ulgy combo's and extreme overlaps, but overall a nice solid map
· Coordination and teamwork
tbh i think this section comes under how the maps played and its pretty much impossible to fairly judge without seing and knowing of how the members made the collab's, a lot can happen behind the scenes what a judge does not know of for these factors, thus thats why i aint gonna judge on this merit
Derekku wrote:
[General]
*Offset was noticably late. Try -12.
*Mia Mont - Lolah (Gonzvlo).osb: Not sure why this is here?
*Using BG.jpg for the song selection screen and map thumbnail really isn't the best idea. Something more appropriate should have been used for the thumbnail; remember that you can always fade the image out before the map begins.
*Spinner elements: Not sure why "spin" has an exclamation mark while clear/osu don't, but that's a vey minor thing, of course.
*No preview point was set. >.>;;
*Tags: Gonzvlo and Gonz aren't needed since it's his map; Erufen, Kenezz, and Vicho aren't needed since searching any of those in would yield the full name tag.
*Expected a spinner at the end of each difficulty that fades out into silence, but that's just what I would have done. P:
*SB isn't correct at the beginning. The moon bg is shown for a split second and then jumps to the full black bg.
[Easy]
01:46:146 (2,1) - Would have flowed better as a slider.
03:18:421 (6,1,2) - spacing is incorrect
[Normal]
00:32:697 (1) - red tick was a bit unexpected. Maybe changing 00:32:077 (3,1) to a slider would have worked better.
00:42:008 (1,2,3) - I really don't like the large jumpy spacing here. It's the only time I see it in the diff, which really isn't consistent overall.
00:45:318 (1,2,3) - ^
00:49:870 (3,4,1) - why overlap one and not the other? o.o;
01:58:766 (3,4,1) - try to avoid stacking notes like this; it can be a bit confusing
03:27:525 (1) - comes a bit early after the last spinner... maybe shorten the spinner by 1/2?
[Hard]
*1.2x and 1.35x speed changes felt awkward since they were only used in the second chorus.
00:34:559 (8,1,2,3) - I read this fine, but the distance spacing is really incorrect.
00:37:663 (2) - ffffffff those unsymmetrical sliderticks
01:13:042 - expected a note here and missed :/
02:50:283 (1,2,3,4,1) - a bit confusing to read because of the stacking (the mass of overlapping stacked notes is too much)
03:03:939 (1,2,3,4,5,6,7,8,9,10,11,12,1) - Easy to play, but the stack leniency makes this look a bit odd.
[Gameplay] (9/10)
*Difficulty spread was absolutely great! The easy was easy enough, the normal was nice, and the hard was difficult enough for an insane diff player like me to enjoy without being too difficult to be considered "Hard" instead of "Insane".
*Object placement was overall very intuitive and fun to play. I wasn't bored while playing any part of the map, and would definitely want to play it again.
*Hitsounds fit well and didn't feel over or underused. I heard sounds where I expected them and got some nice little surprises and ear candy at other times. Also, I love that normal-hitnormal was used with the soft sampleset; genius!
[Visual Appeal] (8/10)
*Opening SB (#spanish boys vs girls) seemed a bit cliché, but I liked it.
*The rest of the storyboard was amazing, and really fit the mood of the song. However, my one complaint is that the breaks felt a bit empty. I wish that there had been more visual interaction during those to keep the player interested.
*Also, the lyrics were a nice touch and the SB'd names looked great.
*The skin was a bit bright (and I can see many people removing it before playing), but overall I thought it was nice. I like the cursor, but it's a bit too bright and just turns into a ball of white during most of the song; especially during kiai when all of the flashy lighting effects appear.
*Combo colors 1 and 3 were pretty identical... I would have liked to seen them a bit more distinct from each other.
*No sliders were ugly or oddly-shaped. They looked nice and played well!
[Coordination/Teamwork] (9/10)
*Nearly all parts of each difficulty flowed together perfectly. A couple of spots felt out of place, but overall it felt like one cohesive mapset.
*It seems that everyone pulled their weight and worked well together. Great job!
Total score: 26/30
Odaril wrote:
---EASY---
>Gameplay desu 7/10
I found the difficulty to be quite uneven... But the map had a very good flow.
That was a pretty good easy imo, despite being at times too hard.
>Visual Appeal desu 5/10
Lots of overlaps... And overuse of symmetry. Though the sliderart was better in this diff.
>Teamwork desu 9/10
The parts connected well, but were uneven in difficulty.
This time though, every mapper made nice sliders.
---NORMAL---
>Gameplay desu 6/10
Lots of stack and slider-to-slider patterns that make the difficulty harder than it actually is...
The map played fine once again. The flow was decent.
The global difficulty was regular as well.
>Visual Appeal desu 5/10
There were a few nice sliders, but too many patterns are symmetrical.
>Teamwork desu 9/10
The parts connected well. The difficulty of each part was good regarding the others.
---HARD---
>Gameplay desu 7/10
The map played fine. There weren't any surprising parts, the difficulty was overall regular.
The flow could have been better, I think.
>Visual Appeal desu 4/10
The map looked pretty standard to me.
Despite a few original sliders, I saw some patterns that I have seen lots of time before.
>Teamwork desu 9/10
The parts connected very well. They are similar, but I could feel each mapper's style anyway.
------OVERALL------
>Gameplay desu 6/10
The difficulty spread is good, and each diff does match its name.
They all play fine, and have a decent flow.
Though once again, the overuse of symmetry makes them somewhat repetitive.
Same for the hitsounds: for all three diffs, there are parts when the hitsounds are too loud.
The custom clap is too loud compared to the other hitsounds.
This causes the player to only hear the clap, and having the basic clap pattern used all the way through is repetitive.
>Visual Appeal desu 5/10
The sliders are globally rather simple, despite a few good examples.
All three diffs don't have the same visual appeal at all. Be it for overlaps, or sliders, every diff is completely different from the others.
That's a plus, but it backfired in some cases, for example with some overlaps.
Overall, there are too many symmetrical patterns.
The storyboard was quite simple, but effective (despite having the background appear in the beginning)
>Teamwork desu 9/10
As said in every diff's commentary, the parts connected very well.
They were similar enough for the map to have a continous flow, but not enough to look like they were all made by the same mapper.
The global feeling of each part was the same, which made the map play rather well.
GLOBAL NOTE: 19/30
Above average/average map. The flow was good, but the construction is rather generic.
Larto wrote:
· Gameplay desu:
- Creative and intuitive musical patterns
The used musical patterns were nothing overwhelming; not terrible, but tend to feel odd while playing because it switches between different, unrelated instruments/rhythms in the song at times. 5/10
- Circle and slider placement that gives the mapsets consistency and make them fun to play.
Consistency was definitely there, within each mapper's parts, but some parts really didn't flow over to other parts well, especially with Beuchi-chan's mapping. Most of the time, her mapping was vocal-focused and way easier and lower-spaced than other parts. So, within every part, everything is quite wonderfully consistent and fun in its own way, but some parts are so different from each other that the transition just feels awkward. 6/10
- Reasonable diff spread. The mapsets should be potentially playeable for every member of osu!
Cannot complain. Hard feels like a Hard/Insane, Normal feels like a Normal/Hard, and Easy feels like an Easy/Normal. Easy did have some spots that might be confusing for nubs though, especially due to the high amount of repeat sliders. Yeeees, repeat sliders confuse nubs. 9/10
Overall Score: 20/30 = 6.66/10 = 7/10
· Visual appeal desu:
- Background, SB, Skin, Video... Everything that's necesary to make a mapset pretty !
BG is pretty low quality, really; Though the skin and the SB were quite nicely made, even if the SB wasn't anything too special. Substracting only a few points for the 640x480 BG (use 1024x768 or at least 800x600 =( ) and for the lack of anything really cool in the SB. 7/10
- Combo colors, colorhax, etc.
Didn't notice any colorhax, I don't know how you could have done anything too creative though. The combo colours are sweet, fit to the background, but don't blend in (though you could hardly have any blending colours with this BG). The blue colour is a bit out of place, but hey, it worked. 9/10
- Pretty and creative sliders.
That was a bit lacking. Most sliders were either just standard stuff, or creative, but kind of ugly. Especially lovinh's parts had a lot of really blech looking sliders. You need to work on that. Beuchi however saves the rating a bit here by putting in some really nice looking wave sliders and archs. 5/10
21/30 = 7/10
· Coordination and teamwork desu:
- Intuitive and coordinated flow of each parts on the collab. Sincronization between the mappers
Like I mentioned previously, the collab aspect of this map is kind of strange. Beuchi's and lovinh's style didn't suit the other two too much. Especially the extreme spacing switches at times can throw off the player, e.g. Beuchi's and Lissette's parts are in two different dimensions spacing-wise. This just doesn't work too well. 4/10
- How the members helped each other. ¿Who hitsounded? ¿Someone took care of the sliders? etc.
I don't think that there was much coordination in the map itself; map-wise, everyone did his own thing, like I said before. e.g. you could have had someone to double-check the slider prettiness, but I don't actually think that happened, because the sliders in beuchi's parts are pretty and creative, in lizbeth's and lissette's parts they're standard, and lovinh's sliders just look unfitting =| I think this alone shows how little coordination went into this. Sorry! 3/10
7/20 = 3.5/10 = 4/10
Overall score: 7/10 + 7/10 + 4/10 = 18/30
jericho2442 wrote:
ok first off i will say that i wont judge the mp3's most likely the mp3's was not found to be as good as each other and different songs can be harder than others to find, what i WILL say is that the girls mp3 sucks horridly, i wont judge on this though.
· Visual appeal
Girls
SB 6.5/10
COMBO COLOURS: 9/10
SKIN: 5/10
Overall section 6.5/10
info on why
SB: very simple idea behind it, it works but it also leaves me wanting more, with such ppl behind it i expected more than just a simple dim/light SB for different mappers, still it was glitch free, looked nice and a nice choice of BG to follow it as well, short, simple, but does the job, biggest problem is how average the SB is
COMBO COLOURS: ok combo colours was perfect choice on this map, they fit with the BG perfect, yet dont blend in at all, great job on this section
SKIN: now i have to say this point is not very good, first off the cursor does not suit your hit circles much and thus looks out of place, also no skin on the life bar so the default lifebar looks extremely odd with this skin, the spinner was nice at least though, i guess im saying again its ok, just very very average overall
· Gameplay
Girls
Easy: 8/10
Normal: 6/10
Hard: 7/10
Overall 7/10
info on why
EASY: at parts of this diff the clap becomes waaay too loud can really not nice, tbh overall the hitsounds in this diff was extremely average, the map itself though was fantastic, great patterns what always changed and you kept a Easy fun for the whole song, just unfortunate about the hitsounding but good job
NORMAL: first thing i noticed is YIKES that clap is waaay to loud for the song, tbh it even started to hurt my ears :/ also some of the slider was nice to look at yea, but sometimes to get that shape you have ended the sliders on a weird timing, like the first chorus, first time you end them at the white ticks like 01:01:002 (6) but then others you end it on the red tick like 01:10:602 (3) this creates a bad flow due to the player not being able to relax into a rhythm. i do like how you have a lot of original patterns in the map though to keep it nice and fresh, and some of the timing patterns work great too so kudo for that
HARD: ok this map started great, nice hitsounding, nice patterns, nice flow, then suddenly as i get more into the song, the hitsounds kinda became average, and then lots of 1/4 triple patterns get used in area's what dont really suit and feel like they are used to increase difficulty rather than to flow to the song, also some parts could do with some cleaning up where some combos have 2 different spacings even though they clearly should only have one, its unfortunate, i wish this map would of kept going as good as it started, but while its in no way bad, it became abit average
· Coordination and teamwork
tbh i think this section comes under how the maps played and its pretty much impossible to fairly judge without seing and knowing of how the members made the collab's, a lot can happen behind the scenes what a judge does not know of for these factors, thus thats why i aint gonna judge on this merit
Derekku wrote:
[General]
*Unfortunately, the mp3 quality isn't that great. It might have been better if the volume were raised some, since right now it's pretty quiet and I really have to turn my volume up to make it sound normal.
*I would have included spinner osu/spin/clear elements so that players' skins don't get mixed in.
*Source: Shouldn't "aventura" be capitalized?
*Timing is quite off. Only one uninherited section is needed, and it's a flat 150.00 BPM. Offset is also a bit off, but 1,828 should work pretty well.
[Easy]
00:51:428 (1,1,2,3) - Stacking overlaps the slider and looks strange.
02:28:228 (2,3,1) - ^
*A few other notes were spaced a bit too close as well (where they would nearly overlap), but it wasn't a big deal; Parts would have just looked neater.
[Normal]
*Approach Rate felt a bit slow. Raising it one tick felt much better.
00:30:628 (5) - slider is shaped a bit weird; which makes the repeat arrow not face the right direction.
01:02:228 (7) - I thought that this was only 1/2 after the slider, since the previous slider/notes did the same.
01:15:428 - Nice use of authentic breaks.
03:32:428 (1) - Expected this to be silenced like Easy's was.
[Hard]
*AIMod lists a few unsnapped notes.
00:03:028 (4,1) - overlap doesn't look neat.
*Similar to Easy, many spots have some overlapped 1/1 or 1/2 notes which don't look very neat and are sometimes confusing.
00:24:228 - Nice use of authentic breaks.
00:59:828 (2,3,4) - Unrankable. The second repeat of the slider is hidden under the hitbursts from 2/3.
01:31:428 (6) - Try adjusting the slider nodes with tiny grids so that the sliderticks overlap properly.
01:56:628 (6) - Really not a good idea to hide a kick/repeating slider under other objects, especially since the repeats are hidden and are technically unrankable. :/
02:24:428 (5) - Sounded a bit odd. Try removing one of the repeats.
02:49:028 (2,3,4) - Unrankable. Same as 00:59.
03:09:628 (7) - I advise against doing squiggly sliders like this, especially in a collab diff like this where parts should be more cohesive.
03:32:628 (1) - Expected the spinner to star 1/2 earlier like in the last two diffs and be silenced the entire time.
[Gameplay] (7/10)
*Overall, the difficulty spread was nice. The easy was a bit too fast-paced, but I didn't have any major complaints with it. Normal felt like a Normal, and Hard felt like a Hard.
*However, many parts of each difficulty had notes that overlapped or didn't look very neat, and that distracted me from gameplay at times. Sight-reading wasn't a big issue, but there was still a lot of room for improvement.
*Most hitsounds sounded nice, but I felt that normal-whistles and normal-claps were a bit overused at times. They didn't sound bad, per se, but just a bit overpowering. Perhaps lowering the volume would have helped some.
*The mapping seemed to follow instrumentals or mainly 1/1 or 1/2 patterns, which is fine, but I would have liked more mapping to the vocals. Thus, some parts felt a bit predictable or plain.
*Regardless, I saw very nice patterns used with notes and sliders that were fun to play and weren't boring. Plus, the song was so catchy that I found myself singing it over and over after hearing it for the firs time. I'd definitely want to play this map again!
[Visual Appeal] (7/10)
*The storyboard was really cute and I feel like it felt the song very well! If visual appeal was based solely on cuteness, then this would easily get a 10.
*The hitcircle/background colors were very vivid and lively; I really liked them!
*I wish more skin elements had been included to brighten up the map even more, though.
*I love the spinner-metre, but the spinner-background is a bit plain. ):
*Besides a few squiggly sliders in Hard, most sliders well shaped well and looked nice.
*I think some lyrics or a few more visual effects would have improved this mapset.
*Also, something to enjoy during the breaks would have been nice as well.
[Coordination/Teamwork] (7/10)
*Overall, most of the parts flowed together nicely. But, there were still many parts that felt a bit messier than others, or were too distinct and made the flow of gameplay feel off.
*I'm not sure how I liked the mappers changing every few measure, but I think the coordination worked well between all of you!
Total score: 21/30
Odaril wrote:
---EASY---
>Gameplay desu 4/10
I found this to flow rather bad. :(
The rhythms used are really simple and quite repetitive.
The diff is rather well constructed though.
>Visual Appeal desu 5/10
Some nice sliders here again, but the patterns are quite generic.
>Teamwork desu 6/10
The difficulty is very uneven. Some parts were very easy, others were very hard.
They linked together rather well though.
---NORMAL---
>Gameplay desu 7/10
The flow of this map was quite, but the hitsounds were rather simple.
Fortunately, some parts were using original hitsounds.
Overall, that was a pretty nice diff.
One thing I'd say however, is that the difficulty was too high to me at times.
>Visual Appeal desu 7/10
There were quite good sliders in this diff.
The patterns weren't bad as well.
>Teamwork desu 7/10
The parts linked very well, but some of them changed the flow. :/
---HARD---
>Gameplay desu 6/10
The diff played quite well, although feeling a bit slow for the song.
The hitsounds were quite well done. The flow was average, though. :/
>Visual Appeal desu 6/10
There were a few really good slider, but also a few ones that played weird.
I'd bonus for the attempt though.
The pattern weren't particularly bad or good.
>Teamwork desu 9/10
The parts linked quite well to each other. The flow and difficulty are continuous as well.
The hitsounds are very similar too :P
------OVERALL------
>Gameplay desu 5/10
These maps had a rather decent flow, but they felt rather generic as well.
The difficulty spread is good: each diff matches its name.
>Visual Appeal desu 6/10
The sliders are good and generally well used.
The patterns aren't ugly, but aren't very beautiful either.
The storyboard is quite simple but effective.
>Teamwork desu 8/10
The parts linked well to each other. Overall, the flow and difficulty were continuous as well, despite a few mistakes.
GLOBAL NOTE: 19/30
Average/above average map. Well constructed, but has generic patterns.
Totalmente de acuerdo, no se como no pude notar lo que hice antes de subir el mapa, mis disculpas :3Astom wrote:
Sobre los bugs del SB..... hechenle la culpa a gonz hahaha
Soy un skinner ahora? Genial!Astom wrote:
blah blah blah etc
Tu siempre criticandome todo no :D? El tema era Chicos vs Chicas, y los equipos los eligieron Beu y Gonz (aunque beu no tenia mucho de donde elegir). Si un equipo tiene más experiencia que otro lamentablemente no es mi problema. Además siempre va a haber un equipo con más experiencia en todo, si no por eso yo iría a un concurso de mapeo oficial y diría "NO ES JUSTO QUE HAYA GENTE CON MAS EXPERIENCIA QUE YO >:( >:( >:( ;D >:(" y luego todos los resultados son iguales.Astom wrote:
ESPERO que en el futuro si se llega a hacer otro concurso EL PERSONAJE que lo organize no ande apurado y que ojala los teams esten un poco mas equilibrados tanto en la experiencia de los participantes como en sus abilidades (me refiero en lo que saben y pueden hacer).
Por lo q tengo entendido ayudaste a hacer el skin =o.ErufenRito wrote:
Soy un skinner ahora? Genial!Astom wrote:
blah blah blah etc
Y wtf con que mi estilo es mas diferente al de todos los demas mappers... :<
Y felicidades a todos. Para ser sincero, yo pensé que ibamos a perder :T
De donde sacaste la implicancia de que gente con la misma experiencia da resultados iguales? la creatividad e imaginacion no se aprenden.Krisom wrote:
Tu siempre criticandome todo no ? El tema era Chicos vs Chicas, y los equipos los eligieron Beu y Gonz (aunque beu no tenia mucho de donde elegir). Si un equipo tiene más experiencia que otro lamentablemente no es mi problema. Además siempre va a haber un equipo con más experiencia en todo, si no por eso yo iría a un concurso de mapeo oficial y diría "NO ES JUSTO QUE HAYA GENTE CON MAS EXPERIENCIA QUE YO ;D " y luego todos los resultados son iguales.
Ah, y respecto de lo del supporter, Danzai ya los donó, me debiste haber dicho antes.
Si quieres evitar esto, podrias ser tu dicho personaje del futuro, just sayin'
EDIT:Astom wrote:
De donde sacaste la implicancia de que gente con la misma experiencia da resultados iguales? la creatividad e imaginacion no se aprenden.
Claro que es injusto poner a hacer algo a una persona que no sabe nada con otra persona que tiene mucha experiencia (es un ejemplo). Entonces se supone que no haga un concurso para determinar quien tiene más experiencia? Y en que se basaria el concurso! ademas, ten en cuenta que la comunidad de #spanish en cuanto a mappers no es tan grande como para darse el lujo de elegir.
Que los equipos los eligieran la beu y gonz no impide que no pudieras actuar como juez o coordinador para que la cosa quede pareja, osea como organizador es tu responsabilidad ver que todo se desarrolle justamente.
Sigo estando en desacuerdo con eso de la "injusticia" de los equipos.
Obvio que te critico sino quien lo haria :>, de las crticas = se aprende, si quieres no critico nunca mas.
Mi queja no es la critica si no el contenido, con el cuel ya te puedes haber dado que no estoy de acuerdo ni en lo más minimo
Lo de suporter, en realidad ni me habia fijado en que no me habian dado el premio, fue vicho que me aviso, osea es mi culpa no avisarte? Para nada, se supone que danzai ya había entregado todos los premios, si no te llegó entonces contactarse con migo debiera haber sido la mejor solución. me entere por vicho que habian salido los resultados =/, como dije si significaba algun problema dar la donacion tonces me abstengo de recivir el premio porque en el fondo es $ de otra persona que no va a parar exactamente a beneficiencia. Si lo haces antes de que termine el día se dona a japon, recuerdas?
"Si quieres evitar esto, podrias ser tu dicho personaje del futuro, just sayin'" cuando se me ocurra alguna linda idea la presentare, si existe algun incoveniente aceptare criticas y todo lo que quieras opinar y de cualquier otra persona (mientras lo digan de una forma aceptable), eso de decir que "podrias ser tu" es tratar de sacarsela, si no te gustan las criticas constructivas tonces no opino/critico nunca mas como dije.
No te hagas la víctima, te estoy invitando a organizar algo tu ya que veo que tienes muchas ideas en papel, pero pocas desarrolladas.
<3Verdisphena wrote:
SHUT UP BITZHEES
Congratz a los chicos y a las chicas :D
Ok hablen ahora.
Te teniamos que pedir permiso?Verdisphena wrote:
SHUT UP BITZHEES
Congratz a los chicos y a las chicas
Ok hablen ahora.
YeahAstom wrote:
EDIT:Te teniamos que pedir permiso?Verdisphena wrote:
SHUT UP BITZHEES
Congratz a los chicos y a las chicas
Ok hablen ahora.
:ODerekku wrote:
*pokes beuchi*