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Shawn Wasabi - Marble Soda [OsuMania]

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Total Posts
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Topic Starter
Hydria
This beatmap was submitted using in-game submission on 10 February 2017 at 20:22:14

Artist: Shawn Wasabi
Title: Marble Soda
Tags: Chill Trap Mashup Pope Gadget
BPM: 168
Filesize: 2853kb
Play Time: 02:38
Difficulties Available:
  1. Hard - 4Key (2.97 stars, 1228 notes)
  2. Normal - 4Key (1.98 stars, 783 notes)
  3. Please Enjoy~ - 4Key (4.47 stars, 1855 notes)
  4. Pope's Insane - 4Key (3.91 stars, 1564 notes)
Download: Shawn Wasabi - Marble Soda
Information: Scores/Beatmap Listing
---------------


For all the people that helped me with this mapset, I will remain forever grateful, and whilst we didn't hit the goal we aimed for, I hope you'll accept this replacement as a token of my gratitude.

Pope Gadget: Guest diff
Chronocide: Both the background and the banner design.
Julie: For putting up with me for like 12 hours with this and helping me with hitsounding.
FLint[FX]: His mapset which inspired my original mapset.
Dozens of other people: For keeping up the support towards this mapset, giving me the spirit to carry on until the end.

------------------------------------------------------------------------------------------------------------------------------------------

Thanks to Kamikaze & Shoegazer for the MWC'16 RO16 pick (Pope's Insane)

Top diff just a bit too easy/hard? Try the + and - difficulties in this mapset!


[Modders]
Adiopulse
Chronocide
Abraxos
KcHecKa
doykyoto
Protastic101
cikra
Firstofall
Julie
Nivrad00
Feerum
Harbyter

[Update Log]
03/05 - Fixed hitsounds and volume, added "Pope Gadget" to tags.
10/05 - Uploaded Pope's diff for Adiopulse's mod. Still need to apply my own fixes.
17/05 - Applied Adiopulse's Mod, added SVs to "Sarble Moda", new hardest diff name.
23/05 - Applied Han Solo's Mod, renamed top diff to "Tap And Chill".
24/05 - Added more SVs, dropped HP down from 8.9 -> 8.8.
03/06 - Applied Abraxos' mod, dropped HP down from 8.8 -> 8.6, renamed top diff to "Please Enjoy~", another fix for Pope's Insane.
09/06 - Applied KcHecKa's mod, no name change this time.
10/06 - Applied doykyoto's mod, still no name change, fixed hard diff up a bit.
14/06 - Applied Protastic101's and cikra's mod, still no name change (because no hard diff mod www).
16/06 - Applied Firstofall's mod, Pope Self Mod+1, Hydria Self Mod.
22/06 - Consistency check complete for all of my diffs.
06/07 - Applied Julie's mod + 2nd consistency check.
11/07 - Julie's Bubble.
13/07 - Hitsound Update pre-heart.
13/07 - Nivrad part 1 / Hitsound Update pt 2.
14/07 - What actually is hitsounding though?
14/07 - Final updates + Fixes after DQ.
17/07 - Patch 1.03
19/07 - Patch 1.04
29/07 - Patch 1.04.1
14/08 - For some reason half the changes I was supposed to apply didn't apply and so are now applied
10/02 - Revival Update. No changes made.
Pope Gadget
first !!1
Topic Starter
Hydria

Pope Gadget wrote:

first !!1
sorry your mod wasn't helpful no kd
Adiopulse
Adiopulse's "Got Here Third" Mod

Normal and Hard
NORMAL---------------------
Add
00:00:765 (765|2) - replace with ln to red line
00:01:836 (1836|0) - ^
00:03:622 (3622|2) - ^
00:04:693 (4693|3) - ^
00:06:479 (6479|2) - ^
00:38:979 (38979|1) - ^
02:31:925 notes at the rim hits
02:34:336 notes to the medley, the acending notes

Remove:
00:20:765 (20765|2) make it a single not a ln
00:30:318 (30318|2) remove

Change:
00:33:979 (33979|2,34158|2) make these short ln's
00:47:908 to 00:48:443 short lns

Pattern Changes
00:08:622 this http://puu.sh/oGjPk/c475f895b1.png to this http://puu.sh/oGk0K/3b110a267a.png

HARD-------------------------
Add:
00:21:925 any col
00:33:265 - ln in col 4
01:12:908 (72908|3,73265|3) short lns to red line
01:13:622 (73622|2,73890|2,74158|2) ^ same length

Change:
00:02:550 (2550|1,2729|2) make these two ln's
00:20:765 (20765|2) a single note
00:32:550 doulbe trill to 00:32:818
00:56:836 (56836|1,56925|2,57015|3,57104|1) just as one ln
01:52:550 lns are way too funky
02:05:408 (125408|3,125497|2,125586|1,125675|0) make these acending
02:07:193 (127193|1) ln should end at 02:07:461 -
02:10:050 (130050|3,130170|2,130229|3,130289|0,130408|1,130527|3,130586|2,130646|1,130765|0,130884|1,130943|3,131033|2,131122|1,131300|2,131360|3) this part just seems messy, id re do it or something

Remove:
00:38:890 (38890|2) not neccesary
01:46:836 (106836|2) kill it


Move: 00:08:443 (8443|2) col 4
00:15:854 (15854|3) - col 3
00:15:943 (15943|0) - col 2
01:47:015 (107015|0) move it down one space and extend by one
02:05:050 (125050|0) move down one, extend one

Will post second half later, no need for kudosu on the second post 8-) 8-) 8-) 8-) :) :) :) :) :)

gl with this map
Topic Starter
Hydria

Adiopulse wrote:

words
Will go through this and possibly the 2nd half on monday if you want to post it by then

Edit: I mean 16th May monday
Adiopulse
Second Half

pope and beverage
Pope Insane------------------------------------------------------------------------------

Change:
00:02:729 (2729|3) extend ln to white line, and a note in col 2 at 00:02:908
00:13:800 (13800|2,13860|1,13920|0) should be a ln
id rethink this section 00:16:836 to 00:17:193
00:21:122 (21122|1,21122|3) switch these notes, ln in col 4 single in col 2
00:25:229 the voice changes every 1/4, change the lns to follow this
00:33:979 (33979|3,34098|0,34217|3) just have too lns are the car noises
00:59:872 (59872|1,60050|1) extend the ln and move the single to another col


Add:
00:17:372 note any col
00:32:908 notes at the sv changes please
00:58:086 note any col
02:17:238 ^ to 02:17:372

Remove:
00:44:247 (44247|1) dont what noise is here, prob ghost
01:05:765 (65765|2) ln in col 1 covers the noise, or just replace with single

Beverage-------------------------------------------------------------------------------------

Change:
00:25:229 (25229|2,25408|0,25497|1,25586|1,25675|1) lns might be a little too fast in a single col, maybe have them in different cols
02:37:193 (157193|2,157729|2,158265|2) make these lns

Remove:
00:42:908 (42908|0,42952|1,42997|3,43042|2,43086|0,43131|1,43175|3,43220|2,43265|0,43309|1,43354|3,43399|2) overmapped, just have an ln

Again no kudosu for this post 8-)
Pope Gadget

Adiopulse wrote:

Pope Insane------------------------------------------------------------------------------

Change:
00:02:729 (2729|3) extend ln to white line, and a note in col 2 at 00:02:908 like http://puu.sh/oL4BN/898ac0f0cc.jpg? That's boring and inconsistent and intended to pseudo-mirror 00:05:408 (5408|3,5586|0) - both short LNs are mapped correctly as is, unless I'm going deaf at 16 - which may be a sad reality.
00:13:800 (13800|2,13860|1,13920|0) should be a ln thanks hydria making me think there was something there with your chart smh fam
id rethink this section 00:16:836 to 00:17:193 NO FUN ALLOWED
00:21:122 (21122|1,21122|3) switch these notes, ln in col 4 single in col 2 I see why but it plays more fluently as is, considering I prefer the index LNs to be balanced.
00:25:229 the voice changes every 1/4, change the lns to follow this no idea what you mean, LNs are mapped to sounds whilst being inverse
00:33:979 (33979|3,34098|0,34217|3) just have too lns are the car noises having this with the current SVs ignores the other sounds, and changing the SVs to fit with the other sounds is more awkward to pull off and probably not worth the hassle
00:59:872 (59872|1,60050|1) extend the ln and move the single to another col I wasn't particularly happy with this section anyway since the LN ends seemed to be random. I'm still not happy about it tbh


Add:
00:17:372 note any col (2)
00:32:908 notes at the sv changes please what are you - satan?
00:58:086 note any col purposefully ignored or else I'll have to make everything else denser than what it needs to be. The sound besides the dolphin noise is barely audible.
02:17:238 ^ to 02:17:372 tried and failed at finding a way to do this whilst being fair to SS and be interesting.

Remove:
00:44:247 (44247|1) dont what noise is here, prob ghost there is a sound here though I've changed up this bit anyway to be consistent with the rest of the times this part iterates.
01:05:765 (65765|2) ln in col 1 covers the noise, or just replace with single extended col 1 LN, rearranged notes
http://puu.sh/oL6Jn/fe0d27054b.osu
Topic Starter
Hydria

Adiopulse wrote:

Adiopulse's "Got Here Third" Mod

It's still Monday somewhere.

Normal and Hard
NORMAL---------------------
Add
00:00:765 (765|2) - replace with ln to red line
00:01:836 (1836|0) - ^
00:03:622 (3622|2) - ^
00:04:693 (4693|3) - ^
00:06:479 (6479|2) - ^
00:38:979 (38979|1) - ^
02:31:925 notes at the rim hits
02:34:336 notes to the medley, the acending notes man you like stretching that 2* limit for me, but these are all ok

Remove:
00:20:765 (20765|2) make it a single not a ln changed the LNs around so it plays smoother and more accurately
00:30:318 (30318|2) remove fixed

Change:
00:33:979 (33979|2,34158|2) make these short ln's and you wanted me to get rid of that short LN before what's wrong with you man
00:47:908 to 00:48:443 short lns fixed anyway

Pattern Changes
00:08:622 this http://puu.sh/oGjPk/c475f895b1.png to this http://puu.sh/oGk0K/3b110a267a.png I took part of this and then redone it based off your design; the trill near the end doesn't really make too much sense to me in terms of the music.

HARD-------------------------
Add:
00:21:925 any col col 3 it is
00:33:265 - ln in col 4 I'll just move the current LN over
01:12:908 (72908|3,73265|3) short lns to red line fixed
01:13:622 (73622|2,73890|2,74158|2) ^ same length fixed

Change:
00:02:550 (2550|1,2729|2) make these two ln's I swear you're just trying to add as many LNs as possible
00:20:765 (20765|2) a single note Except for here, same as last time.
00:32:550 doulbe trill to 00:32:818 wooo difficulty increase
00:56:836 (56836|1,56925|2,57015|3,57104|1) just as one ln there's four distinct sounds there though
01:52:550 lns are way too funky Can't really change them based on what they represent but I did move them around a bit.
02:05:408 (125408|3,125497|2,125586|1,125675|0) make these acending up they go
02:07:193 (127193|1) ln should end at 02:07:461 - yes it should
02:10:050 (130050|3,130170|2,130229|3,130289|0,130408|1,130527|3,130586|2,130646|1,130765|0,130884|1,130943|3,131033|2,131122|1,131300|2,131360|3) this part just seems messy, id re do it or something ok fixed into something more pleasant, still might need some work though

Remove:
00:38:890 (38890|2) not neccesary It's there to represent the change in voice
01:46:836 (106836|2) kill it MURDERED IN COLD BLOOD.


Move: 00:08:443 (8443|2) col 4 no I like my jacks
00:15:854 (15854|3) - col 3 still like the jacks
00:15:943 (15943|0) - col 2 jacks are staying
01:47:015 (107015|0) move it down one space and extend by one if anything this should be shortened by an 1/8; it's following the vocals.
02:05:050 (125050|0) move down one, extend one Changed snapping to 1/12th, worked better for overall snapping.

Will post second half later, no need for kudosu on the second post 8-) 8-) 8-) 8-) :) :) :) :) :) Will look through the second half at some point wew

gl with this map thanks man
Topic Starter
Hydria

Adiopulse wrote:

Second Half

beverage
Beverage-------------------------------------------------------------------------------------Gotta love me some tea

Change:
00:25:229 (25229|2,25408|0,25497|1,25586|1,25675|1) lns might be a little too fast in a single col, maybe have them in different cols I can get an A on this like 50% of the time and I can hit those notes consistantly, people just need to learn how to minijack
02:37:193 (157193|2,157729|2,158265|2) make these lns They're there as "relief" notes for the end of the chart more than anything else

Remove:
00:42:908 (42908|0,42952|1,42997|3,43042|2,43086|0,43131|1,43175|3,43220|2,43265|0,43309|1,43354|3,43399|2) overmapped, just have an ln ):

Again no kudosu for this post 8-) woops
Chronocide
Here's that shitmod you asked for :lol:
Hard
01:45:765 (105765|2) to 01:54:336 (114336|0) makes little sense for me, here goes nothing!
  1. 01:45:854 (105854|1) - has no sound and is a ghost note
  2. 01:46:568 (106568|2) - Starts here 01:46:345 (106345|3)
  3. 01:46:836 (106836|0,106925|3,107074|0) - feels super weird as well
  4. 01:48:890 (108890|2) - Add note here. 01:51:568 (111568|2) - Should be moved to 0, same sound as 01:51:479 (111479|0).
  5. 01:52:193 (112193|1) - Starts here 01:52:059 (112059|1)
  6. 01:52:550 (112550|3,112640|2,112729|0) - Also really weird.
Pope's Insane
Bit too technical/bursty for my liking.
  1. 00:02:729 (2729|3) - extend to 00:02:908 (2908|3), 00:02:908 (2908|1) add note
  2. 00:05:527 (5527|2,5646|1,5705|2) - Ghost notes?
  3. 00:13:295 (13295|3,13473|2) - I see what you're doing here, but maybe do it like this http://puu.sh/p11zZ/1efc47fc5f.png?
  4. 00:13:800 (13800|0) - Reverse single and hold
Sarble Moda
Also really bursty/technical, fuck that ending the ending is so fast D:
  1. 00:24:068 (24068|2,24158|1) - Move 1 collumn to the right, makes a bit more sense
  2. 00:26:598 (26598|2,26717|1,26955|2,27074|1) - 1/4 would make more sense
  3. 02:05:408 (125408|2,125452|3,125497|1,125542|0,125586|2,125631|3,125675|1,125720|0) - Use a roll instead of broken stairs, fits the music better,
  4. 02:05:765 (125765|3,125809|2,125854|1,125899|0,125943|3,125988|2,126033|1,126077|0) should be 1324.
Not much to point out, sorry for the short mod :?
BONUS!
Background and banner!


I hope you like it :)
Edit: Updated BONUS!
Topic Starter
Hydria

Han Solo wrote:

Here's that shitmod you asked for :lol: your other mod looked nicer

Hard
01:45:765 (105765|2) to 01:54:336 (114336|0) makes little sense for me, here goes nothing!
  1. 01:45:854 (105854|1) - has no sound and is a ghost note That's for that church bell thingy
  2. 01:46:568 (106568|2) - Starts here 01:46:345 (106345|3) It does, but holding down that ln for the sssss just doesn't feel right
  3. 01:46:836 (106836|0,106925|3,107074|0) - feels super weird as well All church bells
  4. 01:48:890 (108890|2) - Add note here. It's actually 01:48:934 - here but yeah
  5. 01:51:568 (111568|2) - Should be moved to 0, same sound as 01:51:479 (111479|0). ok
  6. 01:52:193 (112193|1) - Starts here 01:52:059 (112059|1) Same reasoning as before
  7. 01:52:550 (112550|3,112640|2,112729|0) - Also really weird. Thanks for pointing that out, I made it worse, see?

Sarble Moda
Also really bursty/technical, fuck that ending the ending is so fast D:
  1. 00:24:068 (24068|2,24158|1) - Move 1 collumn to the right, makes a bit more sense Errr that was supposed to be like that idk how it got moved
  2. 00:26:598 (26598|2,26717|1,26955|2,27074|1) - 1/4 would make more sense Done
  3. 02:05:408 (125408|2,125452|3,125497|1,125542|0,125586|2,125631|3,125675|1,125720|0) - Use a roll instead of broken stairs, fits the music better, done
  4. 02:05:765 (125765|3,125809|2,125854|1,125899|0,125943|3,125988|2,126033|1,126077|0) should be 1324. THAT'S A MADMAN'S PATTERN THAT

Not much to point out, sorry for the short mod :? a mod's a mod.
BONUS!
Background and banner!


I hope you like it :)
^ love that
Edit: Updated BONUS!
Pope Gadget

Han Solo wrote:

Bit too technical/bursty for my liking.
  1. 00:02:729 (2729|3) - extend to 00:02:908 (2908|3), 00:02:908 (2908|1) add note
    but why
  2. 00:05:527 (5527|2,5646|1,5705|2) - Ghost notes?
    sound exists (light hi-hat taps)
  3. 00:13:295 (13295|3,13473|2) - I see what you're doing here, but maybe do it like this http://puu.sh/p11zZ/1efc47fc5f.png?
    http://puu.sh/p2cKY/f9c9aee960.png - made right hand 1/2 snap and left hand off-beat to be more balanced. wanted to keep the double because of the kick at 00:13:265 -
  4. 00:13:800 (13800|0) - Reverse single and hold
sure
http://puu.sh/p2d23/bd76c7d509.osu
Abraxos
dx

General

  1. BPM and Offset : ( ✓ )
  2. Aimod : ( ✓ )
  3. Kiai : ( ✓ )
  4. Metadata : ( ✓ )
  5. Hitsound : ( ✓ )
  6. Video : ( ✓ )

insane

00:02:550 - idk man g i want something else to press here rather than the LN which you kinda have to hold. feels like its missing out on the doing thing sound.
img
like in a way the doing sound at the start is much more tangible to me if i could press and let go of something there


00:13:800 (13800|1,13830|0) - maybe you could flip this; would be cool to see |2| be the stage for the 1/12s (or maybe i handle these things better with my middle fingers idk)

00:15:943 (15943|2) - move to 4, seems like it brings the player into 00:16:122 (16122|3,16300|2,16390|1) - LN nom things smoother.
img
i guess its more of a priming kind of thing to me since the LNs do that thing in the picture

00:16:836 (16836|0,16836|3,16925|2,17015|0,17015|1,17193|3,17193|2,17193|1) - consider flipping to mirror 00:16:122 (16122|3,16300|2,16390|1,16479|3) - ?

00:17:372 (17372|1) - maybe to 1 because of the vocal thing
img
seems to reflect the vocals better; or maybe i just associate LNs to vocals way too much. also theres 00:17:015 (17015|1,17193|1,17372|1,17550|1,17729|1,17908|1,18086|1) - this thing so.

00:19:515 (19515|1,19574|2) - feel like you could emphasize the loli sound more by shifting this to one hand, preferably facing [34]. shift 00:19:693 (19693|3) - this thing too if you do this

00:19:872 (19872|2,19961|1,20050|2) - just realized you may be mirroring this wops, either way i still stand by my point above. you could also have this be on one hand tbh

00:24:604 - is this intentionally missed

00:26:539 (26539|1,26598|2,26658|3) - 00:26:896 (26896|3,26955|2,27015|1) - cant really hear anything on 1/6s, maybe you should double check. im not too sure myself |0\

00:29:559 (29559|0) - 00:30:631 (30631|0) - cant hear anything here either

00:34:098 (34098|0) - why did you decide to ignore the car beep thing tho you couldve stacked the notes if you followed the beep thing

fuck this chart is so good

01:10:586 (70586|3,70675|2) - stack maybe

01:15:229 (75229|1) - maybe to 1, just a preference

01:38:443 (98443|0,98533|3,98622|0) - is there a reason why the second half of this song doesnt feature these as jack things? not that its weird or whatever, just interested

02:13:086 (133086|2,133086|1,133265|3,133265|1) - why arent these LNs, i thought the fresh static snow undertone was led in with LNs 02:11:836 (131836|3,132015|0,132372|3,132461|0) -

this chart is cool as beans

heavy tapping

OD is so mean :C

00:32:818 (32818|3,32818|2,33265|2) - 01:19:336 (79336|1,79693|0) - SVs here are too mean, nerf pls

01:36:836 (96836|3,96955|2,97074|1) - SVs here arent really t_hat smooth. slowdown is also hard to anticipate too, given how you had 01:36:479 (96479|3,96501|2,96524|1,96658|0,96680|1,96702|2) - these gracies before

02:05:408 (125408|2,125452|3,125497|0,125542|1,125586|2,125631|3) - would like to see the speed increase a little faster here, since youre kinda going into 1/8 rolls

ok now to the chart

00:28:265 (28265|3,28443|1,28533|2,28622|3,28622|2) - maybe you could retain the jacks here to mirror 00:25:497 (25497|1,25586|1,25675|1) -
img
00:28:354 - dk if you missed this intentionally


00:30:586 (30586|1,30631|0,30675|2,30720|3) - same mirror thing thing

00:33:622 (33622|0,33741|1) - maybe you could stack these to emphasize the lower ding pitches thing, contrasting the higher pitched note 00:33:860 (33860|3) -

00:36:658 - theres a beep thing at 00:36:717 - on 1/3 snap; maybe snapping to that would be better in this case

00:51:122 (51122|1,51241|1,51360|1) - move to other hand perhaps, left already kinda established that its following the drumclap thing 00:50:765 (50765|0,50765|1,50943|2,50943|1) -

01:45:765 (105765|3,105765|0,105854|2) - 01:46:836 (106836|1,106836|2,106925|3) - 01:51:479 (111479|0,111479|1,111568|2) - 01:52:550 (112550|0,112550|3,112640|2) - makes more sense to me if the chord is on the blue tick, sound is noticeably stronger there

01:48:622 (108622|0,108667|1,108711|3) - why isnt the blue tick a chord here tho

ending rolls are really tasty, although it kinda misses some of the quirky sound things in the music. but whatever the rolls are ffffun

chart is pretty solid af, i guess its because i like technical things a lllollt

hope my mod helped

good luck with rank m8
Topic Starter
Hydria

Abraxos wrote:

dx

heavy tapping

OD is so mean :C It's to stop the end from just being easily JTable Dropped HP to 8.56 to compensate.

00:32:818 (32818|3,32818|2,33265|2) - 01:19:336 (79336|1,79693|0) - SVs here are too mean, nerf pls

01:36:836 (96836|3,96955|2,97074|1) - SVs here arent really t_hat smooth. slowdown is also hard to anticipate too, given how you had 01:36:479 (96479|3,96501|2,96524|1,96658|0,96680|1,96702|2) - these gracies before

02:05:408 (125408|2,125452|3,125497|0,125542|1,125586|2,125631|3) - would like to see the speed increase a little faster here, since youre kinda going into 1/8 rolls
All SV changes noted here: after going through the current SVs I figured they were all a bit too "snappy" so I've adjusted basically all of the SVs so they flow better but still have that snap feeling during them.

ok now to the chart

00:28:265 (28265|3,28443|1,28533|2,28622|3,28622|2) - maybe you could retain the jacks here to mirror 00:25:497 (25497|1,25586|1,25675|1) - errr I can't remember what I had here originally whilst testing so I might have changed it????
img
00:28:354 - dk if you missed this intentionally There's actually no sound there so no note


00:30:586 (30586|1,30631|0,30675|2,30720|3) - same mirror thing thing I'm up for anything that makes the file harder

00:33:622 (33622|0,33741|1) - maybe you could stack these to emphasize the lower ding pitches thing, contrasting the higher pitched note 00:33:860 (33860|3) - Tried it, just doesn't feel right imo, flow is kinda interrupted.

00:36:658 - theres a beep thing at 00:36:717 - on 1/3 snap; maybe snapping to that would be better in this case It's actually a 5/8 snap aka 00:36:702 - but yeah you're right it's still missnapped

00:51:122 (51122|1,51241|1,51360|1) - move to other hand perhaps, left already kinda established that its following the drumclap thing 00:50:765 (50765|0,50765|1,50943|2,50943|1) - yeah that feels a lot better

01:45:765 (105765|3,105765|0,105854|2) - 01:46:836 (106836|1,106836|2,106925|3) - 01:51:479 (111479|0,111479|1,111568|2) - 01:52:550 (112550|0,112550|3,112640|2) - makes more sense to me if the chord is on the blue tick, sound is noticeably stronger there

01:48:622 (108622|0,108667|1,108711|3) - why isnt the blue tick a chord here tho yeah you gotta point with these ^^^

ending rolls are really tasty, although it kinda misses some of the quirky sound things in the music. but whatever the rolls are ffffun there's other charts that focus on those sounds but I just love the rolls :D

chart is pretty solid af, i guess its because i like technical things a lllollt

hope my mod helped

good luck with rank m8 Thanks man
Pope Gadget

Abraxos wrote:

insane

00:02:550 - idk man g i want something else to press here rather than the LN which you kinda have to hold. feels like its missing out on the doing thing sound.
img
like in a way the doing sound at the start is much more tangible to me if i could press and let go of something there

would a 1/6 LN suffice?

00:13:800 (13800|1,13830|0) - maybe you could flip this; would be cool to see |2| be the stage for the 1/12s (or maybe i handle these things better with my middle fingers idk)
sure

00:15:943 (15943|2) - move to 4, seems like it brings the player into 00:16:122 (16122|3,16300|2,16390|1) - LN nom things smoother.
img
i guess its more of a priming kind of thing to me since the LNs do that thing in the picture
I've also changed these to LNs too since I did the same with the same sounds later on

00:16:836 (16836|0,16836|3,16925|2,17015|0,17015|1,17193|3,17193|2,17193|1) - consider flipping to mirror 00:16:122 (16122|3,16300|2,16390|1,16479|3) - ?
I'd much rather flip 00:16:122 (16122|3,16300|2,16390|1,16479|3) - because I want the triplet at 00:17:193 (17193|2,17193|1,17193|3) - to be pitch relevant with the high notes in the song

00:17:372 (17372|1) - maybe to 1 because of the vocal thing
img
seems to reflect the vocals better; or maybe i just associate LNs to vocals way too much. also theres 00:17:015 (17015|1,17193|1,17372|1,17550|1,17729|1,17908|1,18086|1) - this thing so.
the constant jacks on |2| was intentional but I'll do it anyway

00:19:515 (19515|1,19574|2) - feel like you could emphasize the loli sound more by shifting this to one hand, preferably facing [34]. shift 00:19:693 (19693|3) - this thing too if you do this
I'd like the LNs at 00:19:515 (19515|1,19574|2) - to be a sort of pseudo reflection to 00:19:872 (19872|2,19961|1) - as well as it being easier to play with two hands

00:19:872 (19872|2,19961|1,20050|2) - just realized you may be mirroring this wops, either way i still stand by my point above. you could also have this be on one hand tbh
yep

00:24:604 - is this intentionally missed
yep

00:26:539 (26539|1,26598|2,26658|3) - 00:26:896 (26896|3,26955|2,27015|1) - cant really hear anything on 1/6s, maybe you should double check. im not too sure myself |0\
the sound exists although I admit it's quite faint
if anything, though, 00:26:539 (26539|1,26896|3) - should be on the 1/4 snaps ahead of them, but that'd be way too awkward to play for what is essentially a light section of the song


00:29:559 (29559|0) - 00:30:631 (30631|0) - cant hear anything here either
same as above albeit even fainter. I'm just keeping these out of how fluent they are - deleting them would result in awkward patterning

00:34:098 (34098|0) - why did you decide to ignore the car beep thing tho you couldve stacked the notes if you followed the beep thing
They're resembled in the SVs, and including them as notes with the clicks would result in it being too dense to follow after some heavy SVs.

fuck this chart is so good yey

01:10:586 (70586|3,70675|2) - stack maybe
I'd much rather the player's mindset be solely on the SV here. Also not a fan of having a minijack this early into the first slowjam either

01:15:229 (75229|1) - maybe to 1, just a preference
sure

01:38:443 (98443|0,98533|3,98622|0) - is there a reason why the second half of this song doesnt feature these as jack things? not that its weird or whatever, just interested
they just get annoying after a while

02:13:086 (133086|2,133086|1,133265|3,133265|1) - why arent these LNs, i thought the fresh static snow undertone was led in with LNs 02:11:836 (131836|3,132015|0,132372|3,132461|0) -
as to keep the LNs on |1| and |4|. Rearranged this section so that each asymmetrical pattern with the LNs is included once + mirrored, without bias, so the LNs have been added.

this chart is cool as beans yey
http://puu.sh/pfuUk/3b07edab09.osu
Adot
placeholded

no kds. i will mod it tomorrow
Topic Starter
Hydria

doykyoto wrote:

i will mod it tomorrow
to other modders, feel free to keep posting your mods for now
KcHecKa
A very bad mod, i know but i am a bit Lazy rn and the map actually looks well done. so cant give much tips
--------------------
Overall:
I FUCKING HATE THIS DAMN SONG
--------------------
Please Enjoy~:
1 | 2 | 3 | 4
00:10:050 (10050|3) - Move to 3
00:12:908 (12908|3) - Move to 2
00:15:229 (15229|3) - Move to 1

00:25:497 (25497|1,25586|1,25675|1) - The jacks are ok, but LNs? Really?

01:00:229 (60229|1) - Move to 3
pretty decent. looks like it would be fun to play..
--------------------
Notes:
We've detected that a proxy or VPN is being used to access your account.
Topic Starter
Hydria

KcHecKa wrote:

A very bad mod, i know but i am a bit Lazy rn and the map actually looks well done. so cant give much tips
--------------------
Overall:
I FUCKING HATE THIS DAMN SONG ¯\_(ツ)_/¯
--------------------
Please Enjoy~:
1 | 2 | 3 | 4
00:10:050 (10050|3) - Move to 3 sure
00:12:908 (12908|3) - Move to 2 PR
00:15:229 (15229|3) - Move to 1 sure

00:25:497 (25497|1,25586|1,25675|1) - The jacks are ok, but LNs? Really? They're just nice short LNs that you tried like single notes, I'm sorry if they look bad in your skin.

01:00:229 (60229|1) - Move to 3 PR
pretty decent. looks like it would be fun to play..
--------------------
Notes:
We've detected that a proxy or VPN is being used to access your account. stop hacking
Adot
NM request from my queue.

|1|2|3|4|

such interesting song
feel free to reject if it's not suit with your mapping style.

off the widescreen support if you dont use storyboard in your map

Normal
00:09:158 (9158|1,9336|0) - ctrl+h . it has different pitch with 00:08:800 (8800|3,8979|2) -

c judging like you do in 00:04:693 (4693|3,4872|0,5050|2) - (or following the synth). the pattern should be like this https://osu.ppy.sh/ss/5353002 . feel free to rearrange it.

00:13:443 (13443|3,13622|2) - it has different pitch with 00:13:265 (13265|3) - consider to change the jack 00:13:265 (13265|3,13443|3) -

00:14:336 (14336|1,14872|0,15050|2,15586|1) - are these LNs following the vocal? consider delete it and just start layering the drum sound or be like.
bcs it will lost the feel in pattern flow.

00:18:443 (18443|3,18622|2,18979|0) - same case like 00:12:729 (12729|2,12908|0) -

00:26:479 (26479|0) - 00:26:836 (26836|2) - the LNs should end in 00:26:658 and 00:27:015. because the sounds has lower sound there. and it will make variety to play since you made the LNs like them in early.

00:27:550 (27550|0) - ends here 00:27:729

00:45:408 (45408|0,45586|3) - change it to ln for continuing the ln and the sounds before.

00:56:122 (56122|1,56300|2,56479|0,56836|1,57015|3) - change all to LNs like you did and i said in 00:44:693 (44693|1,44872|3,45050|2,45408|0,45586|3) -

01:30:408 (90408|1,90586|3,90765|2,91122|0,91300|1) - same issue like ^ . but 01:30:765 (90765|2) - it ends here 01:31:122

02:12:372 - ghost note?

02:12:729 - missing kick?

02:13:443 (133443|0,133533|1,133622|2) - i'm not sure. but you should change it since the sounds are blur or too weak

Hard
00:05:229 (5229|1,5229|3) - double? for what? consider to just make it single

00:26:479 (26479|0,26836|2,27550|0) - same issue like normal

00:32:550 (32550|2,32550|0,32640|1,32640|3,32729|0,32729|2,32818|1,32818|3) - for some reason. it's not comfort to play. consider to change it with 12 34 trill OR 14 23 trill

00:33:979 (33979|2,33979|0) - this is double but 00:34:158 (34158|2) - is not. make them both to double notes since they has same sounds

00:34:336 - make it double for drum and consistency

00:40:408 (40408|2,40586|3,40586|2) - it has different pitch tbh. dont make it jack


okay... i can't mod all diffs due to business
thank you for req to me
you make me not have spare time and i enjoy it :D
Topic Starter
Hydria

doykyoto wrote:

NM request from my queue.

|1|2|3|4|

such interesting song thank you :D
feel free to reject if it's not suit with your mapping style.

off the widescreen support if you dont use storyboard in your map woops

Normal
00:09:158 (9158|1,9336|0) - ctrl+h . it has different pitch with 00:08:800 (8800|3,8979|2) - Messed around with the notes here a bit

c judging like you do in 00:04:693 (4693|3,4872|0,5050|2) - (or following the synth). the pattern should be like this https://osu.ppy.sh/ss/5353002 . feel free to rearrange it. but that patterning doesn't make sense with the sounds being played???

00:13:443 (13443|3,13622|2) - it has different pitch with 00:13:265 (13265|3) - consider to change the jack 00:13:265 (13265|3,13443|3) - fixed

00:14:336 (14336|1,14872|0,15050|2,15586|1) - are these LNs following the vocal? consider delete it and just start layering the drum sound or be like.
bcs it will lost the feel in pattern flow. layered some extra notes onto the vocal

00:18:443 (18443|3,18622|2,18979|0) - same case like 00:12:729 (12729|2,12908|0) - same response

00:26:479 (26479|0) - 00:26:836 (26836|2) - the LNs should end in 00:26:658 and 00:27:015. because the sounds has lower sound there. and it will make variety to play since you made the LNs like them in early. I agree with the second one, but not the first

00:27:550 (27550|0) - ends here 00:27:729 the note still goes on

00:45:408 (45408|0,45586|3) - change it to ln for continuing the ln and the sounds before. done

00:56:122 (56122|1,56300|2,56479|0,56836|1,57015|3) - change all to LNs like you did and i said in 00:44:693 (44693|1,44872|3,45050|2,45408|0,45586|3) - done

01:30:408 (90408|1,90586|3,90765|2,91122|0,91300|1) - same issue like ^ . but 01:30:765 (90765|2) - it ends here 01:31:122 fixed

02:12:372 - ghost note? It's technically for the start of the word "It's" but it seems better without the note

02:12:729 - missing kick? sorted

02:13:443 (133443|0,133533|1,133622|2) - i'm not sure. but you should change it since the sounds are blur or too weak removed first note, rearranged pattern

Hard
00:05:229 (5229|1,5229|3) - double? for what? consider to just make it single for the drum beat, the same occuring at 00:05:586 -

00:26:479 (26479|0,26836|2,27550|0) - same issue like normal rearranged stuff

00:32:550 (32550|2,32550|0,32640|1,32640|3,32729|0,32729|2,32818|1,32818|3) - for some reason. it's not comfort to play. consider to change it with 12 34 trill OR 14 23 trill changed to 1423

00:33:979 (33979|2,33979|0) - this is double but 00:34:158 (34158|2) - is not. make them both to double notes since they has same sounds the first double has the layering of a car lock sound and a can opening, the following 2 notes after is 1. the car locking end sound, 2. the can opening, 1/6 beat later.

00:34:336 - make it double for drum and consistency done

00:40:408 (40408|2,40586|3,40586|2) - it has different pitch tbh. dont make it jack fixed


okay... i can't mod all diffs due to business you modded the ones that needed it that's the important thing
thank you for req to me
you make me not have spare time and i enjoy it :D I'm glad :D
Fubukicat
Yo hydrom , not a mod (might eventually mod it at some point maybe)
just a simple thingy

NM : 00:23:890 (23890|2) - < this note is probably better on the white line , that melody sound is barely audible imho
probably easier for newcomers if places on simple 1/2
Topic Starter
Hydria

Eternalie wrote:

Yo hydrom , not a mod (might eventually mod it at some point maybe)
just a simple thingy

NM : 00:23:890 (23890|2) - < this note is probably better on the white line , that melody sound is barely audible imho
probably easier for newcomers if places on simple 1/2



if you do end up finding anything just feel free to come along and suggest
Protastic101
I've been planning on modding this map since I saw it like two weeks ago, but I've been busy, and now you've requested in my queue and ruined the surprise, how dare you.

Finishedddd

Column 1|2|3|4

Your OD and HP values make me happy
Normal
00:09:158 (9158|0,9336|2) - Control H and shift one column to the left for pitch relevancy.
00:09:872 (9872|0,10050|2) - ^^
00:33:265 (33265|1) - Why not turn this into a 1/1 LN for the can opening sound?
00:33:979 (33979|2,34158|2) - I feel like for a normal difficulty, two jacked 1/4 LNs is probably too difficult. I'd consider making them short notes just so they're easier for a novice level player to read and hit. At this point, I don't think 1/4 LNs should be introduced at all since players probably can't think of playing them just as short notes.
00:38:265 (38265|2,38443|0) - Jack these two notes together since they're the same car alarm sound?
00:38:890 (38890|2) - Remove this note, cause I think it's a ghost note, or the sound is very faint.
00:45:408 (45408|0,45586|3) - Combine these LNs into one? The sound that starts at 00:45:408 glissando's into the next note, similar to how 00:44:158 (44158|0) powers down the noise.
00:47:550 (47550|2,47729|2) - Why are these jacked? I don't really hear a similar sound for them, except for the hihat click which doesn't really deserve a jack imo.
00:48:890 (48890|2,49604|1) - I feel like the faint bell sounds here are too quiet to be mapped to in a normal difficulty. Sure for hard and up, but at normal, I'd stick to just mapping the clearly audible sounds.
01:06:300 (66300|1) - Ends at 01:06:658 and then goes to a different pitch ending at 01:06:836
01:06:658 - ^^ If you accept the above, here's some pitch relevancy stuff: add a 1/2 LN in 1, and move 01:06:836 (66836|0) to 2 since 01:06:836 (66836|0) and 01:06:300 (66300|1) are the same sound.
01:24:783 (84783|0,84872|1,84961|3,85050|2) - Alright these are wrongly snapped, so let's see if I'm smart enough to figure out their real snappings. All in 1/6
01:24:783 (84783|0) - ^^ Should be at 01:24:812
01:24:872 (84872|1) - ^^ to 01:24:931
01:24:961 (84961|3) - ^^ to 01:24:991
01:31:122 (91122|0,91300|1) - Combine LNs since they're apart of the same note?
01:42:908 - I want this section on repeat forever <3
01:45:765 (105765|2,105854|1,106836|0,106925|3,108622|2,108711|1,111479|0,111568|2,112550|0,112640|1) - Are the 1/4 spaces truly necessary in this difficulty? The piano plays on the white tick of each measure, the only difference being that the sound picks up in volume on the blue tick.
01:59:336 (119336|3) - RIP pitch relevancy, but this isn't the same note as 01:59:158 (119158|3) cause it's higher in pitch, so move this to a different column?
02:08:086 (128086|2,128265|3) - Jack these together and move to a different lane since they're not the same pitch as the previous note?
02:10:050 (130050|3) - Why is this jacked with the other two notes? They aren't the same pitch are they?
02:13:533 (133533|1) - Isn't this supposed to be down at 02:13:443 unless you're following the vocal here, but I personally think the vocal slides into the next note too smoothly to make this a separate note.
02:17:015 (137015|3) - And move to a different column since it's not the same sound as the previous note.

Hard
00:05:675 - Add a note for the click here?
00:10:586 (10586|2,10675|1) - I can hear the sounds that these are mapped for, but I think it plays a little nicer if you remove these and let the 1/4 burst start at 00:10:765
00:11:925 (11925|3) - Remove, ghost note?
00:23:711 - Add a note here for the hihat click.
00:23:890 (23890|2) - Move this down to 00:23:800 since there's no sound on the blue tick, but a hihat click on the red.
00:40:943 - This is a random thought, but why not add a 1/2 LN here for the "whoa" sound?
00:58:443 (58443|0,58443|2) - Why not make this the same double as the previous note like you did at 00:57:193 (57193|2,57193|0,57372|0,57372|2)
01:24:783 (84783|0,84872|1,84961|3) - That stuff about the 1/6 I said last difficulty.
02:05:765 - For this whole stream, since this is a hard difficulty, I wouldn't recommend using a jumpstream, and rather just keep it a single note stream, so that average players can get a grasp on reading streams and what not.

I'd mod more but I can't really read the patterns in the higher diffs. Ah well.
Topic Starter
Hydria

Protastic101 wrote:

I've been planning on modding this map since I saw it like two weeks ago, but I've been busy, and now you've requested in my queue and ruined the surprise, how dare you. I'M SORRY MAN I DIDN'T KNOW I JUST WANTED MODS

Anyways, here's an obligatory incomplete mod since I procrastinate and get sidetracked. Watch for an update in a day or two. will wait for the update then
riunosk
Hello c:
im noob modder so my suggestions may not be helpful ><
1|2|3|4
Normal
00:23:890 (23890|2) - Move upwards to 00:23:976? The sound is too soft to be heard and feels like a ghost note
00:37:908 - Add a note here since you did the same for 00:37:193
00:48:890 (48890|2,49604|1) - These two notes also sound like ghost notes since the sound is too soft to be heard
01:59:158 (119158|3) - I suggest moving to 2 for pitch relevancy
02:05:408 (125408|3,125497|2,125586|1,125675|0) - Rearranging to 1 2 3 4 would feel more natural imo
02:31:925 (151925|2,152104|1) - These two should be deleted unless you're following the high-pitched sound
Hard
00:09:425 (9425|2) - Sounds like a ghost note to me
01:48:934 (108934|3) - ^
Pope's Insane
01:46:896 (106896|3) - I think moving this down to 01:46:836 - Since the previous note was following the piano
01:48:652 (108652|1,108734|3) - Snap to 1/4?
01:51:568 (111568|0) - ^
01:52:550 (112550|1,113622|2) - ^
Please Enjoy~
Either i'm blind or this difficulty is so solid that i couldn't find any problems
Overall the map is fun to play and i like the song as well, good luck for your map~
#RANKHYPE
Topic Starter
Hydria
ok it's like 4am but I ain't really doing anything so let's do this

Protastic101 wrote:

I've been planning on modding this map since I saw it like two weeks ago, but I've been busy, and now you've requested in my queue and ruined the surprise, how dare you.

Finishedddd coolio

Column 1|2|3|4

Your OD and HP values make me happy thank you :D
Normal
00:09:158 (9158|0,9336|2) - Control H and shift one column to the left for pitch relevancy. tried that and it doesn't flow but I did to a minor rearrangement to patterns here
00:09:872 (9872|0,10050|2) - ^^ the second note follows the descending piano so I have to decline
00:33:265 (33265|1) - Why not turn this into a 1/1 LN for the can opening sound? good idea
00:33:979 (33979|2,34158|2) - I feel like for a normal difficulty, two jacked 1/4 LNs is probably too difficult. I'd consider making them short notes just so they're easier for a novice level player to read and hit. At this point, I don't think 1/4 LNs should be introduced at all since players probably can't think of playing them just as short notes. yeah you right
00:38:265 (38265|2,38443|0) - Jack these two notes together since they're the same car alarm sound? actually these should switch places due to the drum beat giving it a lower tone and the second sound being higher
00:38:890 (38890|2) - Remove this note, cause I think it's a ghost note, or the sound is very faint. done
00:45:408 (45408|0,45586|3) - Combine these LNs into one? The sound that starts at 00:45:408 glissando's into the next note, similar to how 00:44:158 (44158|0) powers down the noise. I'll change this to 1 LN more for the difficulty reason though I dont see the resemblance in the music with the 2 sections you linked
00:47:550 (47550|2,47729|2) - Why are these jacked? I don't really hear a similar sound for them, except for the hihat click which doesn't really deserve a jack imo. yeah true
00:48:890 (48890|2,49604|1) - I feel like the faint bell sounds here are too quiet to be mapped to in a normal difficulty. Sure for hard and up, but at normal, I'd stick to just mapping the clearly audible sounds. I wouldn't say these were faint as I can hear them clear as day but this map needs a nerf in difficulty anyway
01:06:300 (66300|1) - Ends at 01:06:658 and then goes to a different pitch ending at 01:06:836 there is actually a note shift inbetween the two times you listed but I'm gonna keep it as 1 LN for now just as the shift itself is barely noticable at 100% and I'm sure new people won't be able to tell the difference
01:06:658 - ^^ If you accept the above, here's some pitch relevancy stuff: add a 1/2 LN in 1, and move 01:06:836 (66836|0) to 2 since 01:06:836 (66836|0) and 01:06:300 (66300|1) are the same sound. oh you talked about that here, err yeah see the above post
01:24:783 (84783|0,84872|1,84961|3,85050|2) - Alright these are wrongly snapped, so let's see if I'm smart enough to figure out their real snappings. All in 1/6
01:24:783 (84783|0) - ^^ Should be at 01:24:812
01:24:872 (84872|1) - ^^ to 01:24:931
01:24:961 (84961|3) - ^^ to 01:24:991 You're correct in your suggestions however I'm just gonna make it one LN since 1/6 is lmao for normal diffs
01:31:122 (91122|0,91300|1) - Combine LNs since they're apart of the same note? Ah the issue before
01:42:908 - I want this section on repeat forever <3 https://www.youtube.com/watch?v=pAGVvPfwdCY there's the sample
01:45:765 (105765|2,105854|1,106836|0,106925|3,108622|2,108711|1,111479|0,111568|2,112550|0,112640|1) - Are the 1/4 spaces truly necessary in this difficulty? The piano plays on the white tick of each measure, the only difference being that the sound picks up in volume on the blue tick. errr they're actually two different piano pitches if you listen at 25% speed
01:59:336 (119336|3) - RIP pitch relevancy, but this isn't the same note as 01:59:158 (119158|3) cause it's higher in pitch, so move this to a different column? i dunno what I did but I did something related to this
02:08:086 (128086|2,128265|3) - Jack these together and move to a different lane since they're not the same pitch as the previous note? I'm terrible at this PR thing
02:10:050 (130050|3) - Why is this jacked with the other two notes? They aren't the same pitch are they? it's for the repeating "te" or "de" or w/e it's saying sound
02:13:533 (133533|1) - Isn't this supposed to be down at 02:13:443 unless you're following the vocal here, but I personally think the vocal slides into the next note too smoothly to make this a separate note. ok fairs
02:17:015 (137015|3) - And move to a different column since it's not the same sound as the previous note. SORTED

Hard
00:05:675 - Add a note for the click here? that would require two 1/6 notes and I don't feel like having the player do 1/6 5 sec into a hard chart is a good idea
00:10:586 (10586|2,10675|1) - I can hear the sounds that these are mapped for, but I think it plays a little nicer if you remove these and let the 1/4 burst start at 00:10:765 that seems fine
00:11:925 (11925|3) - Remove, ghost note? i guess
00:23:711 - Add a note here for the hihat click. but there's no very audible sound there
00:23:890 (23890|2) - Move this down to 00:23:800 since there's no sound on the blue tick, but a hihat click on the red. there's a piano sound on the blue tick?????
00:40:943 - This is a random thought, but why not add a 1/2 LN here for the "whoa" sound? It would start at 1/8 after that and I don't feel like a random 3/8 LN would fit too well
00:58:443 (58443|0,58443|2) - Why not make this the same double as the previous note like you did at 00:57:193 (57193|2,57193|0,57372|0,57372|2) the second dolphin noise is actually lower pitch but I still did some note movement around here
01:24:783 (84783|0,84872|1,84961|3) - That stuff about the 1/6 I said last difficulty. changed
02:05:765 - For this whole stream, since this is a hard difficulty, I wouldn't recommend using a jumpstream, and rather just keep it a single note stream, so that average players can get a grasp on reading streams and what not. I think with the speed being all the way down at 168, the jumps aren't too bad, definitely seeing as most of them are 1/1 which makes it a light JS, even 2/1 at some points, only 2/3 instances where the player might break on a 1/2 JS

I'd mod more but I can't really read the patterns in the higher diffs. Ah well. That's fine, this is already plenty.

cikra wrote:

Hello c:
im noob modder so my suggestions may not be helpful ><
1|2|3|4
Normal
00:23:890 (23890|2) - Move upwards to 00:23:976? The sound is too soft to be heard and feels like a ghost note read eter's mod response
00:37:908 - Add a note here since you did the same for 00:37:193 there is a sound there so that is fine
00:48:890 (48890|2,49604|1) - These two notes also sound like ghost notes since the sound is too soft to be heard This was changed in the previous mod
01:59:158 (119158|3) - I suggest moving to 2 for pitch relevancy it was moved to 3 in the previous mod
02:05:408 (125408|3,125497|2,125586|1,125675|0) - Rearranging to 1 2 3 4 would feel more natural imo yeah
02:31:925 (151925|2,152104|1) - These two should be deleted unless you're following the high-pitched sound it's for the tatting noise or w/e it is, I follow it like 4/5 times

Hard
00:09:425 (9425|2) - Sounds like a ghost note to me there's a little shake sound there
01:48:934 (108934|3) - ^ listen to this at 25%

Please Enjoy~
Either i'm blind or this difficulty is so solid that i couldn't find any problems :D
Overall the map is fun to play and i like the song as well, good luck for your map~ Thank you~
#RANKHYPE
Pope Gadget

cikra wrote:

Hello c:
im noob modder so my suggestions may not be helpful ><
1|2|3|4
01:46:896 (106896|3) - I think moving this down to 01:46:836 - Since the previous note was following the piano
This one does too, if you listen to it on 25%. It could be a minijack on 4 but the sound is so quiet on :836 that there's really no point to it
01:48:652 (108652|1,108734|3) - Snap to 1/4?
Sounds are delayed from 1/4
01:51:568 (111568|0) - ^
1/4 minijack too harsh in slowjam, plus the second sound doesn't kick in until where I've placed the second note
01:52:550 (112550|1,113622|2) - ^


the sound is delaaaaaaaaaaaaaaaaaaaaaaaaayed
thank u c:
Soul Evans
Second part will come soon but here is the first:
00:00:051 Maybe make patterns at start like this?

00:01:122 move that note to lane 4
00:01:300 add note next to it and move them to lane 2 and 3
00:01:479 move to lane 1
00:01:836 move to lane 4 while 00:2:015 to lane 1 for consistancy with the other patterns like 00:03:622 and 00:04:693
00:47:908 i think the short LN in pattering is a little off to me and not that much flow for it so i would make is something like this

01:00:765 Make it like this
to keep consistancy with the song pattering in that matter like ^
01:01:122 Delete a note and move that to 4 because there isn't really a strong sound there for two notes and it just seems a little ~off~ when i play it
Topic Starter
Hydria

Firstofall wrote:

Second part will come soon but here is the first:
00:00:051 Maybe make patterns at start like this? 1. I don't want to add chords mainly to avoid difficulty straight from the intro, 2. Pitch Relevancy

00:01:122 move that note to lane 4 Accepted
00:01:300 add note next to it and move them to lane 2 and 3 Again, avoiding chords, still in lane 2 tho
00:01:479 move to lane 1 Moved to lane 4 for PR
00:01:836 move to lane 4 while 00:2:015 to lane 1 for consistancy with the other patterns like 00:03:622 and 00:04:693 Rearranged this section
00:47:908 i think the short LN in pattering is a little off to me and not that much flow for it so i would make is something like this Fixed to PR

01:00:765 Make it like this Accepted.
to keep consistancy with the song pattering in that matter like ^
01:01:122 Delete a note and move that to 4 because there isn't really a strong sound there for two notes and it just seems a little ~off~ when i play it But there's clearly a strong bass kick there
Will await the rest of the mod before assigning kds
Soul Evans
Time for second part let's go:
part two
01:08:265 and 01:08:443 should both be on lane 4 to keep consistency with patterns such as 01:08:662 and 01:09:336
01:10:586 should be on lane 3 01:10:675 should be on lane 4 because it would flow more in my opinion
01:12:372 and 01:12:461 should be on lane 1 and 2 to flow more like this
01:16:300 and 01:16:390 move both to lane 3 and 4 to keep balance for use of lanes
01:20:586 lane 4 so that it goes with this one v
01:20:765 add note on 1 or 3 because there is a drum and because i like the pattern ahaha
01:22:550 and 01:22:729 move both to lane 4
well in any case good luck with qualifying again!
Topic Starter
Hydria

Firstofall wrote:

Time for second part let's go:
part two
01:08:265 and 01:08:443 should both be on lane 4 to keep consistency with patterns such as 01:08:662 and 01:09:336 ok this one is gonna take some explaination.
Step 1: for PR's sake, they should prob only be a lane apart from each other but not on top of each other as the 2nd sound is lower.
Step 2: Due to the bar after being the start of a new section, the PR is ignored between 01:08:443 (68443|0,68622|1) - and is more focused on 01:07:908 (67908|3,68086|1,68265|2,68443|0) - which is the current beat
Step 3: whilst I feel 4/3/2/1 is probably more PR correct (and this might seem like I'm contradicting myself but it's the reason why the two notes aren't one column apart and are two), the 4/2/3/1 is there as note 2 can be heard in the left ear stronger, like note 3 can be heard in the right ear stronger, placing notes to what each ear hears (either that or I'm going deaf in my right ear idk yet, if this is true ignore step 3)

01:10:586 should be on lane 3 01:10:675 should be on lane 4 because it would flow more in my opinion yeah that's a good enough reason
01:12:372 and 01:12:461 should be on lane 1 and 2 to flow more like this I like the idea but the fact that both sets of 2 notes plays the exact same noises, it's going to stay the way it is
01:16:300 and 01:16:390 move both to lane 3 and 4 to keep balance for use of lanes again that's fine
01:20:586 lane 4 so that it goes with this one v
01:20:765 add note on 1 or 3 because there is a drum and because i like the pattern ahaha for consistancy reasons, that would require placing a lot of other doubles everywhere else
01:22:550 and 01:22:729 move both to lane 4 I've done minor PR edits around this whole section which means I inevitably ended up moving them to 2 instead
well in any case good luck with qualifying again! Yeah I need to go through this chart with PR in mind and fix up a bit it seems, thanks for the mod :D
_Ayz
Good! :D
Julie


BN FIGHTING (ง •̀_•́)ง FOR ICON
[Normal]

00:01:479 (1479|1,1658|1) - Hmm don't put these the same column? They clearly have different sound, just like here 00:00:051 (51|1,229|3) -

00:17:550 (17550|3) - Feel like a lots of right hands here 00:17:193 (17193|3,17550|3,17908|2,18443|3,18622|2) - , so move it to the left side, also so is not the same column as 00:17:193 (17193|3) - , since they both have different sound.

00:23:890 (23890|2,24158|1) - How about these these 2 and just put a note here 00:23:979 - , way more easier for beginners to understand what sound your mapping (since those clap are really audible and they are at 00:23:622 - and 00:24:336 - . Also the change in snap at 00:23:890 (23890|2,24158|1,24336|0) - might be hard for beignner/normal player to actually get a nice accuracy on it.

00:27:550 (27550|0) - How about ending the LN at 00:27:729 - , would be much more easier for beginner/normal to hit this note 00:27:729 (27729|1) - , and also would cause a small spread in gameplay with the hard for this relax part, since right now is the exact same pattern.

00:33:741 (33741|0,33860|3) - (This is really my opinion and my style of mapping, so you can decline) I don't know about you, but personnally 1/6 after 1/2, mostly this part feel like it should be a calm part but it kinda feel harder then some part in the kiai. Personally I would remove these 2 notes 00:33:741 (33741|0,33860|3) - and let player focus on the 1/2 here 00:33:979 (33979|2,34158|2) - .

01:17:193 - Add a clap here, same instrument sound then 01:17:015 (77015|0,77104|1) - that you put a clap on .

01:23:741 (83741|1) - Meeeeh too hard snap for normal, remove it!! not even an important sound =3=...remoooove it.

01:24:812 (84812|2) - can't you just start the LN at 01:24:872 - when the voice go higher pitch ;w;, that snap look like hell for beginners/normal player ;w;.

02:07:193 (127193|1) - Stop the LN at 02:07:372 - ? That's where the voice start, you just hear it a bit more after 02:07:372 - to 02:07:461 - , but it doesn'T continue to 02:07:550 - .

02:09:872 (129872|3,130050|3,130229|3) - hmm is it because of the vocal going "po~ po~". I kinda hear it here 02:09:693 - too . How about moving this 02:09:872 (129872|3) - to 1st column. So it go popo left popo right~~ you knoww :D

02:35:050 (155050|3) - Add a clap here, I think I'm too lazy to explain this point, check your hard. Nvm guess I'll give example, 02:36:479 - , 02:33:622 - , etc.
[Hard]

00:48:265 - Same reason as "Pleasy Enjoy~"

01:00:408 - Hmm make it one note? Since on your hard, you only put 2 notes on those loud drum.

01:17:193 - Add a clap here, same instrument sound then 01:17:015 (77015|1,77104|2) - that you put a clap on .

01:24:336 - Hmm isn't the 2 note supose to be here 01:24:515 - like you did with all the bass.

01:24:812 (84812|0,84872|2,84931|1,84991|3) - Check "Please Enjoy~" for the snap explanation.

01:48:934 (108934|3) - Remove? You're not even mapping it on the higher diff, and this sound is barely audible in play, kinda make it weird to hit tbh.

01:52:550 - Omg what is this, make something easier then the lastest diff XD. This is like harder then your kiai, while it should be more relax haha.

01:59:158 (119158|3,119336|3) - hmm is there a reason why this is the same column? The pitch sound so different, it actually doesn'T really match same column for me O.O. Like it would have match if it was this 01:58:622 (118622|1,118800|2) -, just like you did here 02:00:408 (120408|1,120586|1) - (for example)

02:04:723 (124723|1,124812|3,124991|0,125140|2) - Keep it empty like your other difficulty? ;w;

02:05:765 - Add one more note! The start of a new section!!!! And also keep your bass consistent with 2 note! and really important part for 2 notes!

02:10:765 - to 02:11:300 - Hmm what happen with your hitsound, oh well, check your normal ¯\_(ツ)_/¯

02:13:533 (133533|0) - Hmm not sure why you map this sound, I feel 02:13:443 - is more important :S

02:16:658 - Ok so you go 1/2 and then suddenly go 1/4 here 02:16:658 - , hmm can't really find a reason why it have to be here, even here 02:17:015 - make more sense.

02:21:122 - No more 2 notes for the bass ;w;?

02:23:146 (143146|1) - can't you just keep it 1/4? Since even here 02:23:265 - + you go 1/4 instead of 1/3 like in normal.
[Pope's Insane]

00:13:265 (13265|2,13295|1) - Switch those clap, just like in "Please Enjoy~".

00:15:050 - Pretty sure you forgot a clap here

00:48:265 - Same reason as "Please Enjoy~"

00:56:658 (56658|2,56925|2,57015|0,57104|2) - omg get those clap off, so loud on insturment that are so lowwww.

01:00:765 - Forgot your clap here~

01:17:193 - Same reason as "Please Enjoy~"

-------

00:23:711 (23711|3) - Um, I kinda don't hear any new sound here, mostly your making this the same column as 00:23:622 - . Not sure if your trying to make it consistent with 00:23:979 (23979|0,24068|0,24336|2,24425|2,24693|1,24783|1) - , but I honestly can't hear the same here.

00:26:539 (26539|1,26598|2) - Not sure for the 1/6 snap here, I'm pretty sure you were thinking something different of hydria, probably matching that voice? but the voice really doesn'T seem that consistent, I feel like it go kinda faster at the beginning. I don't know...probably suggest trying out something like Hydria on the snap. Just like here 00:27:193 (27193|1,27283|0,27372|2,27550|1,27640|3,27729|0) - , you probably try to follow that background voice, is more clear here, but I'm pretty sure is the same.

00:26:896 (26896|3,26955|2) - ^

00:30:586 - Hmm this sound is pretty important, like this 00:30:631 (30631|0,30675|1,30720|2,30765|3) - kinda follow this sound 00:30:586 - .

00:34:098 (34098|0) - I know what sound your matching for, that really low "tic" sound, but I feel the hitnormal hitsound kinda go before the actual "tic", I feel like 1/8 snap at 00:34:113 - is the closest one maybe.

00:39:217 (39217|1,39277|2) - Pretty sure your following those really low "tick" sound just like you did here 00:39:098 (39098|0) - , and I kinda here 3 sound starting at 1/8 snap at 00:39:202 - , 00:39:247 - , 00:39:292 - . Probably want to recheck to see if you hear the same thing as me or not.

00:42:372 - Hmm, not mapping this main sound? Feel pretty important for me :S

00:58:979 (58979|1,58979|3,59515|3,59515|1,59872|3,59872|1) - The sound here is pretty consistent, yet the length of the LN is different.

01:05:765 (65765|2) - Not sure what your trying to map this sound for to stop at 01:05:884 - .

01:15:184 - Why you're not mapping this sound? I understand not mapping here 01:15:452 - is fine, but you already map these 2 sound 01:15:095 (75095|2,75140|3) - and 01:15:184 - just follow these 2 01:15:095 (75095|2,75140|3) - .

01:46:896 (106896|3) - move to 01:46:925 - for a good snap (or I probably suggest moving to here 01:46:836 - just like you did at 01:45:765 -, to keep it consistent), try putting some loud hitsound to test it out, you'll hear that your note go before the actual piano sound. And if your actually matching the small "tick" sound, I still probably suggest you follow the piano just like you did here 01:45:765 - . Also because I hear that tick sound way more early then the actual note as well.

01:48:734 (108734|3) - You and hydria focus on the high chord piano for the part, try to find the right timing if is 1/12 or 1/16. http://puu.sh/pPUkM/841a4d1e7f.png (Personally I would find 1/12 more close, but this is really tricky, you 2 should discuss more about it).

01:51:598 (111598|0) - Ok you and hydria totally need to discuss about this, as for me, I kinda hear the piano later :S http://puu.sh/pPVc4/74cb38c42e.png

02:30:452 (150452|0,150631|0) - You and hydria try to match the same sound, this is probably me, but I do feel like hydria snap seem more close.

02:34:024 (154024|3,154202|3) - ^ Same reason, those 1/8 hitsound really sound later then the actual sound ffrom the song.

You really had fun with the SV on 2nd kiai didn't you? :^)
Pope being pope.
[Please Enjoy~]

00:08:979 - No more 3 notes for the bass?

00:10:765 - Add up a clap for all difficulty, that's the place where you finally hear a huge clap sound in the music just like this part 00:11:122 - :D and um add one more note? Shouldn't it be the same amount of note as here 00:11:122 - ?

00:12:193 - Add a clap, instrument sound are the same as 00:09:336 - .

00:16:836 (16836|3,16866|1,17015|0,17045|3) - Check out with pope if you 2 are actually mapping for the same sound, due to the way you put your clap, I feel like you 2 are mapping the same sound but different snapping.

00:20:943 (20943|3) - Remove the clap, there isn't a clap sound like here 00:20:765 - in the song, and it should be less loud since default clap are pretty loud.

I supose you didn't map this kind of bell sound 00:23:086 - because it have a weird snap after, but what about this sound 00:23:533 - , is pretty audible too.

00:25:050 - Turn one of the note into a LN to 00:25:229 - ? Since the sound you map at 00:25:229 (25229|2) - follow that sound at 00:25:050 - .

00:30:318 (30318|2) - remove this clap since that part doesn't have the same sound as 00:30:229 - and 00:30:408 - , and the sound at 00:30:318 - is pretty low, but that clap is so loud, is kinda overiding it @.@.

00:36:836 (36836|1,36866|0,37015|1,37045|0) - Don't make these 2 pattern the same column, like this one 00:36:836 - is pretty high pitch compare to this 00:37:015 - , like it should really have different feeling in gameplay.

00:40:229 (40229|3,40289|1,40348|2,40408|0) - Check out pope insane snap, I feel like this is the closest, since the bell-ish sound kinda start to go faster at 00:40:229 - .

00:48:265 (48265|0,48265|3) - one clap is enough, and this 00:48:265 - part should be less loud then this 00:47:908 - .

00:53:890 - Move the clap to 00:53:979 - that's where you hear that kind of clap sound in the song /o/!! Like a ddk on taiko!! *runs*

01:06:390 (66390|1) - The long sound your matching for 01:05:765 (65765|3,66390|1,66658|0) - , instead of starting here, shouldn't it start at 01:06:300 - ? and another LN at 01:06:479 - ?

01:15:050 - + Might want to check the snap, I feel like 1/6 is kinda slow for the bell-ish sound, feel like is 1/8.

01:17:193 (77193|1) - Add a clap here, same instrument sound then 01:17:015 (77015|3,77104|3,77729|0,77908|3) - that you put a clap on .

01:18:086 - Hmm continue mapping the piano? Since you mapped this sound 01:17:997 - .

01:20:110 (80110|3,80170|2,80229|1,80289|0,80348|2,80408|3) - I probably understand why you start the stream at 01:20:050 - , it does sound like that at 100% but while for this part 01:20:229 (80229|1,80289|0,80348|2,80408|3) - , you and pope did try to match the same thing yet the snap are different http://puu.sh/pPnkb/1ee15e10e3.jpg. I'll honestly go with pepe on this one with 1/8 (since I do hear 4 sound before 01:20:408 - ) and add another note here 01:20:408 - .

01:25:824 (85824|2,85884|3,85943|1,86003|2,86062|0,86122|1) - ^

01:32:253 (92253|1,92312|3,92372|0,92431|2,92491|1) - ^, I hear those 1/8 pretty clearly here ;w;. Hmm maybe try some really low normal hitsound and add note on 1/8 to see if you hear them on 1/8 as well? That's what I usually do.

01:37:967 (97967|3,98027|2,98086|1,98146|3,98205|0) - ^

01:46:896 (106896|2,106896|3) - move to 01:46:925 - , try to use the trick I mention above, I really do hear the hitsound way more earlier then the piano, while here 01:46:925 - fit so well for me just like you did here 01:45:854 - . The piano rhythm is still consistent.

01:51:591 (111591|0,111591|2) - Ok you and pepe totally need to discuss about this, as for me, I kinda hear the piano later :S http://puu.sh/pPVc4/74cb38c42e.png

01:55:586 - Shouldn't this be 2 notes like 01:57:015 - , 01:57:729 - , 01:58:443 - , etc.

02:02:908 - add one more note for the piano chord?

02:11:003 (131003|0,131062|2) - Not sure why you add 2 clap on these note, I think is because there a new background sound that join in, but they aren't snap 1/6, but are at 02:10:943 - and 02:11:033 - , so probably suggest removing those clap, since they feel kinda random right now, and you probably would want to emphasize this note 02:11:122 (131122|3) - way more.

02:11:568 (131568|1) - I still clearly hear 1/6 here for the instrument and that voice that join in. The 1/4 just start here 02:11:658 - .

02:14:559 (134559|3,134604|1,134649|0) - Not sure if you really hear is 1/8, I hear it 1/4. Even the instrument that player here 02:14:381 (134381|2,134425|1,134470|0) - on 1/8, it became 1/4 at 02:14:515 - .

02:21:836 (141836|1,141881|0,141925|3,141970|2,142015|0,142059|1,142104|2,142149|3) - You'll have to discuss this with pope, since you 2 basically mapped for the same sound. http://puu.sh/pRode/5511185a81.png . I kinda feel 1/6 match more, not sure for this part 02:21:836 (141836|1,141881|0,141925|3,141970|2) - , but mostly at 02:22:015 - the low hithat are more audible and I do hear 3 sound before 02:22:193 - .
Pope Gadget

Julie wrote:

[Pope's Insane]

00:13:265 (13265|2,13295|1) - Switch those clap, just like in "Please Enjoy~".
k

00:15:050 - Pretty sure you forgot a clap here
k

00:48:265 - Same reason as "Please Enjoy~"
k

00:56:658 (56658|2,56925|2,57015|0,57104|2) - omg get those clap off, so loud on insturment that are so lowwww.
k

01:00:765 - Forgot your clap here~
k

01:17:193 - Same reason as "Please Enjoy~"
k

i didnt do the hitsounding js fyi fam

-------

00:23:711 (23711|3) - Um, I kinda don't hear any new sound here, mostly your making this the same column as 00:23:622 - . Not sure if your trying to make it consistent with 00:23:979 (23979|0,24068|0,24336|2,24425|2,24693|1,24783|1) - , but I honestly can't hear the same here.
the mapping here is solely to background noise for the sake of it being singles as a sort of breather from the prior parts. I assure you the minijack there should exist.

00:26:539 (26539|1,26598|2) - Not sure for the 1/6 snap here, I'm pretty sure you were thinking something different of hydria, probably matching that voice? but the voice really doesn'T seem that consistent, I feel like it go kinda faster at the beginning. I don't know...probably suggest trying out something like Hydria on the snap. Just like here 00:27:193 (27193|1,27283|0,27372|2,27550|1,27640|3,27729|0) - , you probably try to follow that background voice, is more clear here, but I'm pretty sure is the same.
changed the positive swipe to 1/8 + note on 2nd key. hydria's 1/2 snaps are boring ^:)

00:26:896 (26896|3,26955|2) - ^
they're both probably 1/8 but since it's extremely hard to tell, I'd prefer the playstyle here to be more fluid than accurate
at least the notes on lanes 2 and 3 are fairly equidistant


00:30:586 - Hmm this sound is pretty important, like this 00:30:631 (30631|0,30675|1,30720|2,30765|3) - kinda follow this sound 00:30:586 - .
k

00:34:098 (34098|0) - I know what sound your matching for, that really low "tic" sound, but I feel the hitnormal hitsound kinda go before the actual "tic", I feel like 1/8 snap at 00:34:113 - is the closest one maybe.
k

00:39:217 (39217|1,39277|2) - Pretty sure your following those really low "tick" sound just like you did here 00:39:098 (39098|0) - , and I kinda here 3 sound starting at 1/8 snap at 00:39:202 - , 00:39:247 - , 00:39:292 - . Probably want to recheck to see if you hear the same thing as me or not.
I hear a mixes of 1/12ths and 1/16ths
http://puu.sh/pSig1/2df41b9d89.png
http://puu.sh/pSigA/8c4fe68e63.png

00:42:372 - Hmm, not mapping this main sound? Feel pretty important for me :S
not sure how to without making the patterning uncomfortable, which is why I purposefully stuck to the claps. if you can suggest something then sure

00:58:979 (58979|1,58979|3,59515|3,59515|1,59872|3,59872|1) - The sound here is pretty consistent, yet the length of the LN is different.
k

01:05:765 (65765|2) - Not sure what your trying to map this sound for to stop at 01:05:884 - .
the long high pitched base sound starts off louder than when it ends. I just made it stop there to fit with the snaps of some of the prior LNs, as well as to give room for the dolphin sound double

01:15:184 - Why you're not mapping this sound? I understand not mapping here 01:15:452 - is fine, but you already map these 2 sound 01:15:095 (75095|2,75140|3) - and 01:15:184 - just follow these 2 01:15:095 (75095|2,75140|3) - .
k

01:46:896 (106896|3) - move to 01:46:925 - for a good snap (or I probably suggest moving to here 01:46:836 - just like you did at 01:45:765 -, to keep it consistent), try putting some loud hitsound to test it out, you'll hear that your note go before the actual piano sound. And if your actually matching the small "tick" sound, I still probably suggest you follow the piano just like you did here 01:45:765 - . Also because I hear that tick sound way more early then the actual note as well.
I swear 01:46:925 (106925|3) - plays late. I reckon it's something like 1/32 snap, which I've changed it to.

01:48:734 (108734|3) - You and hydria focus on the high chord piano for the part, try to find the right timing if is 1/12 or 1/16. http://puu.sh/pPUkM/841a4d1e7f.png (Personally I would find 1/12 more close, but this is really tricky, you 2 should discuss more about it).
snap's probably like 7/96 lmao. changed it to 1/12 for the time being

01:51:598 (111598|0) - Ok you and hydria totally need to discuss about this, as for me, I kinda hear the piano later :S http://puu.sh/pPVc4/74cb38c42e.png
shawn wasabi's an asshole

02:30:452 (150452|0,150631|0) - You and hydria try to match the same sound, this is probably me, but I do feel like hydria snap seem more close.
02:34:024 (154024|3,154202|3) - ^ Same reason, those 1/8 hitsound really sound later then the actual sound ffrom the song.
would mini LNs suffice? :^)

You really had fun with the SV on 2nd kiai didn't you? :^)
Pope being pope.
wew lad
god bless ya
http://puu.sh/pSjUI/428fd3868c.osu
Topic Starter
Hydria
ok gonna do this in two parts since it'll be easier to cover:

normal
00:01:479 (1479|1,1658|1) - Hmm don't put these the same column? They clearly have different sound, just like here 00:00:051 (51|1,229|3) - changed the 3 notes to 4-2-3

00:17:550 (17550|3) - Feel like a lots of right hands here 00:17:193 (17193|3,17550|3,17908|2,18443|3,18622|2) - , so move it to the left side, also so is not the same column as 00:17:193 (17193|3) - , since they both have different sound. pattern is still pretty right handed heavy but it's less right handed heavy now

00:23:890 (23890|2,24158|1) - How about these these 2 and just put a note here 00:23:979 - , way more easier for beginners to understand what sound your mapping (since those clap are really audible and they are at 00:23:622 - and 00:24:336 - . Also the change in snap at 00:23:890 (23890|2,24158|1,24336|0) - might be hard for beignner/normal player to actually get a nice accuracy on it. just added a note at 1/1 for now since that piano is so loud tho

00:27:550 (27550|0) - How about ending the LN at 00:27:729 - , would be much more easier for beginner/normal to hit this note 00:27:729 (27729|1) - , and also would cause a small spread in gameplay with the hard for this relax part, since right now is the exact same pattern. good idea, most people would prob break on that LN

00:33:741 (33741|0,33860|3) - (This is really my opinion and my style of mapping, so you can decline) I don't know about you, but personnally 1/6 after 1/2, mostly this part feel like it should be a calm part but it kinda feel harder then some part in the kiai. Personally I would remove these 2 notes 00:33:741 (33741|0,33860|3) - and let player focus on the 1/2 here 00:33:979 (33979|2,34158|2) - tbf the kiai time is probably the easiest part of the map, but for now I'll switch around the notes so it's more linear and see if that works

01:17:193 - Add a clap here, same instrument sound then 01:17:015 (77015|0,77104|1) - that you put a clap on I'm bad at this hitsounding thing

01:23:741 (83741|1) - Meeeeh too hard snap for normal, remove it!! not even an important sound =3=...remoooove it. rearranged this section a bit in general

01:24:812 (84812|2) - can't you just start the LN at 01:24:872 - when the voice go higher pitch ;w;, that snap look like hell for beginners/normal player ;w;. I thought this might end up making the "I got" seem late but it works pretty nice

02:07:193 (127193|1) - Stop the LN at 02:07:372 - ? That's where the voice start, you just hear it a bit more after 02:07:372 - to 02:07:461 - , but it doesn'T continue to 02:07:550 - 👍

02:09:872 (129872|3,130050|3,130229|3) - hmm is it because of the vocal going "po~ po~". I kinda hear it here 02:09:693 - too . How about moving this 02:09:872 (129872|3) - to 1st column. So it go popo left popo right~~ you knoww :D gonna move 02:10:050 (130050|3) - to 1 instead for a 1/2 trill instead of having 2 mini-jacks

02:35:050 (155050|3) - Add a clap here, I think I'm too lazy to explain this point, check your hard. Nvm guess I'll give example, 02:36:479 - , 02:33:622 - , etc. done

hard
00:48:265 - Same reason as "Pleasy Enjoy~" making me scroll down to look at this... I've removed one of the claps

01:00:408 - Hmm make it one note? Since on your hard, you only put 2 notes on those loud drum. 👍

01:17:193 - Add a clap here, same instrument sound then 01:17:015 (77015|1,77104|2) - that you put a clap on . 👍

01:24:336 - Hmm isn't the 2 note supose to be here 01:24:515 - like you did with all the bass. it was following the vocals but the drum beat makes more sense

01:24:812 (84812|0,84872|2,84931|1,84991|3) - Check "Please Enjoy~" for the snap explanation. ????? there's nothing there though

01:48:934 (108934|3) - Remove? You're not even mapping it on the higher diff, and this sound is barely audible in play, kinda make it weird to hit tbh. It should be mapped in higher diffs, but I'll remove it in this diff

01:52:550 - Omg what is this, make something easier then the lastest diff XD. This is like harder then your kiai, while it should be more relax haha. why does everyone make this out to be like super hard to hit I have no problem with it, I'll think about a change though

01:59:158 (119158|3,119336|3) - hmm is there a reason why this is the same column? The pitch sound so different, it actually doesn'T really match same column for me O.O. Like it would have match if it was this 01:58:622 (118622|1,118800|2) -, just like you did here 02:00:408 (120408|1,120586|1) - (for example) they're two different sound sections that just happen to clash at the same column for a end/start section

02:04:723 (124723|1,124812|3,124991|0,125140|2) - Keep it empty like your other difficulty? ;w; I like to think of each diff as their own special map instead of having all 4 maps considered together as a mapset (which explains why this map has the piano LNs)

02:05:765 - Add one more note! The start of a new section!!!! And also keep your bass consistent with 2 note! and really important part for 2 notes! 👍

02:10:765 - to 02:11:300 - Hmm what happen with your hitsound, oh well, check your normal ¯\_(ツ)_/¯ 👍

02:13:533 (133533|0) - Hmm not sure why you map this sound, I feel 02:13:443 - is more important :S I feel like the lower noises are more background noise for the song and so the higher pitched sounds is what stands out more for me which is why it's a 3/4 -> 1/4 snap

02:16:658 - Ok so you go 1/2 and then suddenly go 1/4 here 02:16:658 - , hmm can't really find a reason why it have to be here, even here 02:17:015 - make more sense. ok fixed this up

02:21:122 - No more 2 notes for the bass ;w;? I feel like that might spike the difficulty too much

02:23:146 (143146|1) - can't you just keep it 1/4? Since even here 02:23:265 - + you go 1/4 instead of 1/3 like in normal. it should technically be 1/16 behind but I'll change to 1/4

part 2 coming soonᵀᴹ
Topic Starter
Hydria
ok now to cover "Please Enjoy~"

00:08:979 - No more 3 notes for the bass? added

00:10:765 - Add up a clap for all difficulty, that's the place where you finally hear a huge clap sound in the music just like this part 00:11:122 - :D and um add one more note? Shouldn't it be the same amount of note as here 00:11:122 - ? added clap, the note is missing as more of a comfort thing for patterning there

00:12:193 - Add a clap, instrument sound are the same as 00:09:336 - . added

00:16:836 (16836|3,16866|1,17015|0,17045|3) - Check out with pope if you 2 are actually mapping for the same sound, due to the way you put your clap, I feel like you 2 are mapping the same sound but different snapping. I think pope is mapping the voice whilst I'm mapping the drum sound thingy but I'll check

00:20:943 (20943|3) - Remove the clap, there isn't a clap sound like here 00:20:765 - in the song, and it should be less loud since default clap are pretty loud. changed

I supose you didn't map this kind of bell sound 00:23:086 - because it have a weird snap after, but what about this sound 00:23:533 - , is pretty audible too. I wouldn't say it's that audiable but I added notes to both now

00:25:050 - Turn one of the note into a LN to 00:25:229 - ? Since the sound you map at 00:25:229 (25229|2) - follow that sound at 00:25:050 - . done

00:30:318 (30318|2) - remove this clap since that part doesn't have the same sound as 00:30:229 - and 00:30:408 - , and the sound at 00:30:318 - is pretty low, but that clap is so loud, is kinda overiding it @.@. done

00:36:836 (36836|1,36866|0,37015|1,37045|0) - Don't make these 2 pattern the same column, like this one 00:36:836 - is pretty high pitch compare to this 00:37:015 - , like it should really have different feeling in gameplay. moved these over one column

00:40:229 (40229|3,40289|1,40348|2,40408|0) - Check out pope insane snap, I feel like this is the closest, since the bell-ish sound kinda start to go faster at 00:40:229 - . add more notes, make it more difficult, got it

00:48:265 (48265|0,48265|3) - one clap is enough, and this 00:48:265 - part should be less loud then this 00:47:908 - . done

00:53:890 - Move the clap to 00:53:979 - that's where you hear that kind of clap sound in the song /o/!! Like a ddk on taiko!! *runs* done

01:06:390 (66390|1) - The long sound your matching for 01:05:765 (65765|3,66390|1,66658|0) - , instead of starting here, shouldn't it start at 01:06:300 - ? and another LN at 01:06:479 - ? the first point is correct, however for the second point it's still the same sound so it's still the same LN

01:15:050 - + Might want to check the snap, I feel like 1/6 is kinda slow for the bell-ish sound, feel like is 1/8. MORE HARDER

01:17:193 (77193|1) - Add a clap here, same instrument sound then 01:17:015 (77015|3,77104|3,77729|0,77908|3) - that you put a clap on . done

01:18:086 - Hmm continue mapping the piano? Since you mapped this sound 01:17:997 - . added more notes

01:20:110 (80110|3,80170|2,80229|1,80289|0,80348|2,80408|3) - I probably understand why you start the stream at 01:20:050 - , it does sound like that at 100% but while for this part 01:20:229 (80229|1,80289|0,80348|2,80408|3) - , you and pope did try to match the same thing yet the snap are different http://puu.sh/pPnkb/1ee15e10e3.jpg . I'll honestly go with pepe on this one with 1/8 (since I do hear 4 sound before 01:20:408 - ) and add another note here 01:20:408 - . yeah turns out these are all like 1/8

01:25:824 (85824|2,85884|3,85943|1,86003|2,86062|0,86122|1) - ^ ^

01:32:253 (92253|1,92312|3,92372|0,92431|2,92491|1) - ^, I hear those 1/8 pretty clearly here ;w;. Hmm maybe try some really low normal hitsound and add note on 1/8 to see if you hear them on 1/8 as well? That's what I usually do. ^

01:37:967 (97967|3,98027|2,98086|1,98146|3,98205|0) - ^ ^

01:46:896 (106896|2,106896|3) - move to 01:46:925 - , try to use the trick I mention above, I really do hear the hitsound way more earlier then the piano, while here 01:46:925 - fit so well for me just like you did here 01:45:854 - . The piano rhythm is still consistent. I've talked to you about this and I'll let you confirm it

01:51:591 (111591|0,111591|2) - Ok you and pepe totally need to discuss about this, as for me, I kinda hear the piano later :S http://puu.sh/pPVc4/74cb38c42e.png ^

01:55:586 - Shouldn't this be 2 notes like 01:57:015 - , 01:57:729 - , 01:58:443 - , etc. fixed

02:02:908 - add one more note for the piano chord? seems a bit overkill considering that's a triple JACK STACK

02:11:003 (131003|0,131062|2) - Not sure why you add 2 clap on these note, I think is because there a new background sound that join in, but they aren't snap 1/6, but are at 02:10:943 - and 02:11:033 - , so probably suggest removing those clap, since they feel kinda random right now, and you probably would want to emphasize this note 02:11:122 (131122|3) - way more. done

02:11:568 (131568|1) - I still clearly hear 1/6 here for the instrument and that voice that join in. The 1/4 just start here 02:11:658 - . I noticed that before and now it's fixed

02:14:559 (134559|3,134604|1,134649|0) - Not sure if you really hear is 1/8, I hear it 1/4. Even the instrument that player here 02:14:381 (134381|2,134425|1,134470|0) - on 1/8, it became 1/4 at 02:14:515 - . changed to 1/4

02:21:836 (141836|1,141881|0,141925|3,141970|2,142015|0,142059|1,142104|2,142149|3) - You'll have to discuss this with pope, since you 2 basically mapped for the same sound. http://puu.sh/pRode/5511185a81.png . I kinda feel 1/6 match more, not sure for this part 02:21:836 (141836|1,141881|0,141925|3,141970|2) - , but mostly at 02:22:015 - the low hithat are more audible and I do hear 3 sound before 02:22:193 - . http://puu.sh/pSH5l/6b37deb89c.mp4 I'll contact pope to change his to 1/8th

that should be everything now. Thanks for all the hard work you put in :D
Kyousuke-
oh wow what a fun challenging map
we need more shawn wasabii~

hope it will ranked soon
Julie


some fun time
2016-07-10 14:36 Hydria: pretending to be not afk when you are smh :^)
2016-07-10 14:37 Julie: LOL
2016-07-10 14:37 Julie: http://puu.sh/pX11i/05fd52de35.png
2016-07-10 14:37 Julie: 00:19:515 (19515|2,19559|1) -
2016-07-10 14:37 Julie: ACTION is editing [https://osu.ppy.sh/b/967907 Shawn Wasabi - Marble Soda [Please Enjoy~]]
2016-07-10 14:37 Julie: like the background sound is probably the same timing as that u waa
2016-07-10 14:37 Julie: dat "waa" sound
2016-07-10 14:38 Julie: so you 2 propbably should be mapping for the same sound here
2016-07-10 14:38 Hydria: '_>'
2016-07-10 14:38 Hydria: '_<'
2016-07-10 14:38 Julie: omg LOL
2016-07-10 14:38 Julie: one is you, one is pope
2016-07-10 14:38 Hydria: yeah my snap is incorrect
2016-07-10 14:38 Hydria: I'll go sneak update it '_>'
2016-07-10 14:39 Julie: np xD
2016-07-10 14:39 Hydria: there we go nothing wrong now :^)
2016-07-10 14:39 Julie: the map has always been perfect :^)
2016-07-10 14:42 Hydria: :^) :^) :^) :^) :^) :^) :^) :^) :^) :^) :^) :^) :^) :^) :^) :^) :^) :^) :^) :^)
2016-07-10 14:42 Hydria: I might actually reduce the severity of a couple of SVs before the bubble
2016-07-10 14:43 Julie: 00:23:309 (23309|2,23354|1,23399|0) - do you actually hear 1/8 here?
2016-07-10 14:43 Julie: like pope I hear it here 00:23:086 -
2016-07-10 14:46 Hydria: I don't see what you're on about my one is the same as pope's are you sure you updated :^)
2016-07-10 14:46 Julie: OMG
2016-07-10 14:46 Julie: YOU SO MEAN LOL
2016-07-10 14:46 Hydria: :^)
2016-07-10 14:46 Julie: screneshoting to back me up :<
2016-07-10 14:46 Julie: http://puu.sh/pX1y6/e4aa8dc587.png
2016-07-10 14:46 Hydria: http://puu.sh/pX1yr/7f899f789e.png ayyy
2016-07-10 14:46 Julie: nice change
2016-07-10 14:47 Julie: xD
2016-07-10 14:47 Hydria: :^)
2016-07-10 14:49 Julie: 00:23:443 (23443|3,23443|2) - hmm move this a bit idk, maybe 23 or 13 or not jack these 2 xD just not the same as 00:23:265 (23265|2,23265|3) - doesn't match the song 00:23:443 (23443|2,23533|2) - or idk
2016-07-10 14:49 Julie: omg
2016-07-10 14:49 Julie: my copy pasta failed
2016-07-10 14:50 Julie: like dont make these 2 00:23:265 (23265|2,23265|3,23443|2,23443|3) - same column?
2016-07-10 14:50 Julie: doesn'T fit much the song and feel force to play here 00:23:265 (23265|2,23443|2,23533|2) -
2016-07-10 14:50 Hydria: I like that jack tho :(
2016-07-10 14:51 Julie: fiiinee then >w>
2016-07-10 14:51 Julie: ahaha
2016-07-10 14:51 Hydria: I could move 00:23:443 - to [23]
2016-07-10 14:51 Hydria: but the 3 problem is still there
2016-07-10 14:51 Julie: 00:24:336 - 00:24:693 - add one more note for that cool clap? just like you did here 00:23:979 (23979|3,23979|2) - ?
2016-07-10 14:51 Julie: at least is not one the same column
2016-07-10 14:51 Julie: for all
2016-07-10 14:52 Julie: I mean at least these 2 00:23:265 (23265|2,23265|3,23443|2,23443|3) -
2016-07-10 14:52 Hydria: has this become an IRC mod now? lmao
2016-07-10 14:52 Julie: yeah im lazy
2016-07-10 14:52 Julie: I wanna bubble it right after
2016-07-10 14:52 Hydria: okay
2016-07-10 14:52 Julie: :D
2016-07-10 14:52 Hydria: done the adding notes changes
2016-07-10 14:53 Hydria: http://puu.sh/pX1Sr/6418125cd2.png is what the other pattern looks like now
2016-07-10 14:53 Julie: thats the part where your supose to add a clap hitsound because there is actually a clap /o/
2016-07-10 14:53 Julie: but is fine without as well
2016-07-10 14:53 Julie: cool xD
2016-07-10 14:53 Julie: hmm
2016-07-10 14:53 Julie: hope you like how that 1/8 play~
2016-07-10 14:54 Julie: http://puu.sh/pX1XD/8b6d6b0fdf.png the 1st LN on pope diff, you confirmed the snap right?
2016-07-10 14:55 Hydria: zzz pope what are you doing
2016-07-10 14:57 Julie: 00:25:408 -
2016-07-10 14:57 Julie: ok
2016-07-10 14:57 Julie: I have no idea how he hear that
2016-07-10 14:58 Hydria: I just changed it to my snapping
2016-07-10 14:58 Julie: LOL
2016-07-10 14:58 Julie: withouut telling pope?
2016-07-10 14:58 Julie: he's on the discord xD
2016-07-10 14:58 Hydria: he doesn't really give a shit tbf
2016-07-10 14:58 Julie: ok xD
2016-07-10 14:58 Hydria: he asked me to change patterns because he was too lazy
2016-07-10 14:59 Julie: ok LOL
2016-07-10 14:59 Julie: pope being pope
2016-07-10 15:00 Hydria: yep
2016-07-10 15:04 Hydria: ACTION tickles~
2016-07-10 15:04 Hydria: that's from eter
2016-07-10 15:04 Julie: thanks, that's going to be in the irc, congratz eter :D
2016-07-10 15:04 Hydria: KEK
2016-07-10 15:05 Julie: 00:29:693 - why not add a note on 3?
2016-07-10 15:05 Julie: 00:29:158 (29158|0,29158|1,29336|0,29336|2) - you already double not these
2016-07-10 15:06 Julie: and there an empty spot there :D
2016-07-10 15:06 Hydria: done
2016-07-10 15:06 Julie: omg my reason is no reasonable, basically is for the instrument sound lolol
2016-07-10 15:06 Hydria: also just changed the patterns slightly at 00:30:229 -
2016-07-10 15:07 Julie: hmm
2016-07-10 15:07 Julie: can you update?
2016-07-10 15:07 Hydria: sure
2016-07-10 15:08 Hydria: done
2016-07-10 15:18 Julie: I just receive
2016-07-10 15:18 Julie: notification now rip
2016-07-10 15:19 Hydria: lol
2016-07-10 15:29 Julie: 00:36:702 (36702|3) -
2016-07-10 15:30 Julie: confirmed right?
2016-07-10 15:30 Hydria: there's two sounds, one at 1/8 and one at 1/12 so choose w/e
2016-07-10 15:31 Hydria: pope's snap is to something else
2016-07-10 15:31 Julie: feel like 1/6
2016-07-10 15:31 Julie: yeah pope one I know
2016-07-10 15:31 Julie: gotta admit there this really small start on the 1/8
2016-07-10 15:31 Julie: but hmm
2016-07-10 15:32 Hydria: i could place two notes, one on the 1/8 and one on the 1/6
2016-07-10 15:32 Julie: but is only 1 sound
2016-07-10 15:33 Julie: hmm
2016-07-10 15:33 Hydria: but I hear two ?_?
2016-07-10 15:33 Julie: near here? 00:36:717 -
2016-07-10 15:33 Julie: 00:36:658 - this one dont count
2016-07-10 15:33 Hydria: 00:36:702 - and 00:36:717 - are two different sounds lmao
2016-07-10 15:35 Julie: oh your talking that other sound
2016-07-10 15:35 Julie: im talking the one your mapping for
2016-07-10 15:35 Julie: hmm
2016-07-10 15:36 Julie: actually leave it 1/8 then
2016-07-10 15:36 Hydria: man I kinda like the 1/8 1/6 both note placements now LMAO
2016-07-10 15:36 Hydria: aka http://puu.sh/pX4fR/0191e5a556.png
2016-07-10 15:37 Julie: 00:38:890 (38890|1) - tat note kinda go way before the actual vocal change
2016-07-10 15:37 Julie: OMG NO
2016-07-10 15:37 Julie: THATS TOO TRICKY
2016-07-10 15:37 Julie: LOL
2016-07-10 15:37 Julie: what have I done
2016-07-10 15:37 Hydria: it's just like 3 sets of jumps
2016-07-10 15:37 Julie: with different snasp!<
2016-07-10 15:37 Hydria: :^)
2016-07-10 15:37 Julie: omg I cant even write anymore xD
2016-07-10 15:37 Julie: `NO NO NO XD
2016-07-10 15:38 Julie: is that other one so hard to hear
2016-07-10 15:38 Julie: omg
2016-07-10 15:38 Hydria: I really like it tho :(
2016-07-10 15:40 Julie: im mindblow LOL
2016-07-10 15:40 Julie: your going to mindblow 2nd bn with this for sure xD
2016-07-10 15:40 Hydria: everything you're suggesting is just making this diff harder :^)
2016-07-10 15:40 Julie: 00:38:890 (38890|1) - and did you check what I said for this one?
2016-07-10 15:40 Julie: LOL
2016-07-10 15:40 Hydria: it seems on time with me, what do you think it should be
2016-07-10 15:42 Julie: did you try to match that vocal?
2016-07-10 15:42 Julie: it feel more 1/6 for me that change
2016-07-10 15:42 Julie: at 00:38:920 -
2016-07-10 15:42 Julie: my hitsound going way more earlier
2016-07-10 15:43 Julie: omg soon 25% done go go go!
2016-07-10 15:43 Hydria: I think the thing is that there's two note changes there both on 1/8th
2016-07-10 15:44 Hydria: and you seem to be catching it as a 1/6th
2016-07-10 15:44 Hydria: having notes on 00:38:890 - and 00:38:934 - makes more sense to me
2016-07-10 15:44 Julie: this one too http://puu.sh/pX4E5/dd667a337c.png at 00:39:217 - , your matching vocal, pope matching those wannabe hithat sound
2016-07-10 15:45 Julie: ohhh 00:38:934 - even better!
2016-07-10 15:45 Julie: 9but a triplet there?
2016-07-10 15:45 Julie: that doesnt match the song
2016-07-10 15:46 Hydria: ok no.1 00:39:217 - I've moved the note to this snap as it makes sense
2016-07-10 15:46 Hydria: 2, http://puu.sh/pX4MB/2cb9c77f39.png that's what makes sense in my hearing
2016-07-10 15:47 Hydria: brb 2 min
2016-07-10 15:47 Julie: oki xD
2016-07-10 15:52 Hydria: 2 min.
2016-07-10 15:52 Hydria: lmao
2016-07-10 15:57 Hydria: ACTION poke
2016-07-10 16:00 Julie: oh
2016-07-10 16:00 Julie: wb :D
2016-07-10 16:01 Hydria: I should say the same to you~
2016-07-10 16:01 Julie: can you check again that snap part?
2016-07-10 16:01 Julie: with that program?
2016-07-10 16:06 Julie: 00:44:515 (44515|3,44515|0) - only make it one note? since should be the same amount of note as this 00:44:604 - , and then this part 00:44:693 - feel a bit different with 2 notes
2016-07-10 16:07 Hydria: ok I had to slow it down to 5%
2016-07-10 16:07 Hydria: let me just double check
2016-07-10 16:07 Julie: cool
2016-07-10 16:08 Hydria: it sounds like it's 1/6 and 1/8 changes
2016-07-10 16:08 Hydria: I still disagree with this but it's what it sounds like
2016-07-10 16:09 Julie: most important is do what you want with good snap ofc
2016-07-10 16:09 Julie: dont put something you dont wanna
2016-07-10 16:11 Hydria: it makes sense at 5% but it doesn't make sense to me at 25%->100% so w/e lmao
2016-07-10 16:11 Hydria: also I've done the other change
2016-07-10 16:11 Julie: hmm tell me what you change
2016-07-10 16:12 Hydria: that first pattern is now http://puu.sh/pX6ox/971d0484d1.png
2016-07-10 16:12 Julie: 00:52:193 - add clap here and here too 00:49:336 -
2016-07-10 16:12 Julie: oh gawd
2016-07-10 16:12 Julie: wdf
2016-07-10 16:12 Hydria: the second is http://puu.sh/pX6pF/180e390f7c.png
2016-07-10 16:12 Julie: it became like this?
2016-07-10 16:12 Hydria: it's what you can hear
2016-07-10 16:12 Julie: um copy paste the point for the 2nd
2016-07-10 16:13 Hydria: ?
2016-07-10 16:23 Hydria: ok lets get back to it then
2016-07-10 16:24 Julie: so baka ><!
2016-07-10 16:24 Julie: you still have the program open?
2016-07-10 16:24 Hydria: it crashed but I can open it again
2016-07-10 16:25 Julie: sorry make you do more work, mostly when im the one that should be checking snap :<
2016-07-10 16:25 Hydria: it's fine, it's more of a collaberative effort to make sure they're correct
2016-07-10 16:26 Julie: awnn ok, um can you check if this one from pope diff 00:39:217 (39217|1,39269|2) - is correct?
2016-07-10 16:26 Julie: is 1/6 and then 1/16, but that hithat noise
2016-07-10 16:26 Julie: is kinda tricky
2016-07-10 16:26 Julie: since is usually a sound that last a bit (idk how to explain it much xD)
2016-07-10 16:29 Hydria: it should be 1/6
2016-07-10 16:29 Julie: for both?
2016-07-10 16:30 Hydria: yeah
2016-07-10 16:30 Julie: ayy cool, that's fixed then~
2016-07-10 16:34 Julie: 01:18:175 (78175|2) - hmm I actually dont hear any new sound here
2016-07-10 16:34 Hydria: good point idek why it's there
2016-07-10 16:36 Julie: you too baka ¯\_(ツ)_/¯
2016-07-10 16:36 Hydria: yeah orz
2016-07-10 16:37 Julie: wow 01:20:110 (80110|3,80170|2,80229|1) - this is the actual snap?
2016-07-10 16:37 Julie: confirm? xD
2016-07-10 16:39 Hydria: ok it's technically 2 1/2 notes but idk i like it's current flow
2016-07-10 16:39 Hydria: hand to 1/2 to 1/8th feels rough
2016-07-10 16:40 Julie: sketchyyy ~
2016-07-10 16:40 Julie: xD
2016-07-10 16:40 Hydria: people are too strict on the ghost notes rule as it is atm
2016-07-10 16:40 Julie: 01:22:550 (82550|3,82573|2,82580|1,82729|0,82751|3,82759|1) - and these confirm too
2016-07-10 16:40 Julie: actually no no
2016-07-10 16:40 Hydria: that's the whole premise of this mapset :^)
2016-07-10 16:40 Julie: I dont hear ghost note there
2016-07-10 16:40 Julie: yeahhh
2016-07-10 16:40 Julie: really the sound you've been mapping :^)
2016-07-10 16:41 Julie: what am I modding?!?!
2016-07-10 16:41 Hydria: LMAO
2016-07-10 16:41 Hydria: tbf blocko once said that you can put notes if there's sound there
2016-07-10 16:41 Hydria: 01:22:550 (82550|3,82573|2,82580|1,82729|0,82751|3,82759|1) - represents that statement
2016-07-10 16:42 Julie: LOL
2016-07-10 16:42 Hydria: j u s t i f i e d : ^ )
2016-07-10 16:43 Julie: 01:25:824 (85824|2,85884|3,85943|1,86003|2,86062|0,86122|1) - this part is like that part I mention 01:20:110 (80110|3,80170|2,80229|1,80274|0,80318|2,80363|1) -
2016-07-10 16:43 Julie: should be similar too
2016-07-10 16:43 Julie: also pope only use 1/8
2016-07-10 16:44 Hydria: prob is 1/8 then
2016-07-10 16:44 Julie: we gotta come to an understanding here
2016-07-10 16:44 Julie: 01:25:943 - + I know this is 1/8
2016-07-10 16:44 Julie: but for before hmm
2016-07-10 16:45 Hydria: you can definitely hear the sound for 01:25:899 -
2016-07-10 16:45 Hydria: and leaving the other 1/8th out just looks ugly
2016-07-10 16:45 Julie: yeah before work too for me
2016-07-10 16:46 Julie: yee work too for me
2016-07-10 16:46 Hydria: maybe I should change the first one to 1/8th then
2016-07-10 16:46 Hydria: ok that's fine
2016-07-10 16:46 Hydria: :D
2016-07-10 16:47 Julie: omg
2016-07-10 16:47 Julie: 50% of the map
2016-07-10 16:47 Julie: yaaaaaaaaaaaaaay
2016-07-10 16:47 Hydria: :clap:
2016-07-10 16:48 Julie: and I can skip that piano part :D
2016-07-10 16:48 Hydria: :D
2016-07-10 16:48 Julie: 01:28:622 (88622|0) - remove clap here, for other diff too
2016-07-10 16:48 Julie: no clap on bass sound ~
2016-07-10 16:49 Hydria: done
2016-07-10 16:51 Julie: yay piano can skip~
2016-07-10 16:51 Julie: dayuuum
2016-07-10 16:52 Julie: those snap
2016-07-10 16:53 Hydria: g r a c e n o t e s
2016-07-10 16:53 Hydria: f m l
2016-07-10 16:54 Julie: ACTION pat pat been through that part already ~ gj :D
2016-07-10 16:54 Hydria: also dw I fixed the missnapping around 01:36:300 - too :^)
2016-07-10 16:54 Julie: ??
2016-07-10 16:55 Julie: you and pope mapped for diffferent stufff no? xD
2016-07-10 16:55 Hydria: nope
2016-07-10 16:55 Julie: wwow
2016-07-10 16:55 Julie: ok fix fix LOL
2016-07-10 16:55 Hydria: it's a mixture of 1/4 then 1/6 snapping
2016-07-10 16:55 Hydria: both diffs have been fixed
2016-07-10 16:55 Julie: omg thats tr4icky
2016-07-10 17:04 Julie: 02:23:979 (143979|2) - remove dat clap
2016-07-10 17:05 Hydria: oh you're still alive :D
2016-07-10 17:05 Hydria: done
2016-07-10 17:06 Julie: omg your timing, im about to die xD
2016-07-10 17:06 Hydria: dw same
2016-07-11 00:52 Julie: omg xD
2016-07-11 00:53 Julie: 00:04:693 (4693|3) - only normal have clap
2016-07-11 00:53 Julie: 00:05:050 - only hard dont have a clap
2016-07-11 00:54 Hydria: "You must be in editor mode to hande links!" give me a sec zzz
2016-07-11 00:54 Julie: ACTION is editing [https://osu.ppy.sh/b/967909 Shawn Wasabi - Marble Soda [Normal]]
2016-07-11 00:55 Hydria: fixed
2016-07-11 00:55 Julie: for that 1st one, you just remove from normal, or add for other diff?
2016-07-11 00:56 Hydria: remove the normal
2016-07-11 00:56 Julie: 00:15:408 (15408|0) - I supose no clap in normal, because mapping different instrument then the other difficulty (pointing out in case _
2016-07-11 00:57 Hydria: no I was just really tired when I was doing the normal hitsounding
2016-07-11 00:57 Hydria: woops
2016-07-11 00:57 Hydria: :^)
2016-07-11 00:57 Julie: omg HEY XD
2016-07-11 00:58 Julie: in hard you sure you want to do those double ? 00:16:859 (16859|3,17037|3) -
2016-07-11 00:58 Julie: is different snap then the last diff, but probably because
2016-07-11 00:58 Julie: trying to match different things but um
2016-07-11 00:59 Julie: im sure you only check your snap on the last diff
2016-07-11 00:59 Hydria: oh shit they are different snaps
2016-07-11 00:59 Julie: yee
2016-07-11 00:59 Hydria: fixed
2016-07-11 00:59 Julie: hahaha
2016-07-11 00:59 Julie: cool xD
2016-07-11 01:01 Julie: 00:22:193 - add a clap for all difficulty for the same instrument as here 00:20:765 -
2016-07-11 01:01 Hydria: that requires like
2016-07-11 01:01 Hydria: opening 4 diffs
2016-07-11 01:01 Hydria: :(
2016-07-11 01:01 Julie: LOL
2016-07-11 01:01 Julie: YOU LAZY BUTTZ
2016-07-11 01:02 Julie: ahahahaha xD
2016-07-11 01:02 Hydria: IT'S DONE
2016-07-11 01:02 Julie: 00:23:979 (23979|3) - only normal have a clap here
2016-07-11 01:03 Hydria: fixed
2016-07-11 01:04 Hydria: I'm doing the things that take less effort
2016-07-11 01:04 Julie: omg xD
2016-07-11 01:04 Julie: well that part is calm, so might as well remove that clap
2016-07-11 01:04 Julie: hmm
2016-07-11 01:04 Hydria: it's like 6am man
2016-07-11 01:05 Julie: omg I just notice 00:26:479 - + on pope diff
2016-07-11 01:05 Julie: and pope reason
2016-07-11 01:05 Julie: changed the positive swipe to 1/8 + note on 2nd key. hydria's 1/2 snaps are boring ^:)
2016-07-11 01:05 Julie: LOL
2016-07-11 01:05 Julie: hmm
2016-07-11 01:06 Hydria: ^:)
2016-07-11 01:06 Julie: omg
2016-07-11 01:06 Julie: is that a valid reason?
2016-07-11 01:06 Julie: xD
2016-07-11 01:06 Hydria: yeah :^)
2016-07-11 01:07 Julie: ok if there something wrong, I blame on you :^)
2016-07-11 01:07 Hydria: cool :^)
2016-07-11 01:20 Julie: AHAHAHA
2016-07-11 01:22 Julie: 00:37:908 (37908|1) - only normal no clap
2016-07-11 01:22 Hydria: fixed
2016-07-11 01:26 Julie: hmm 00:52:193 - add a clap for all difficulty?
2016-07-11 01:26 Julie: since you mostly added clap for that sound hmm
2016-07-11 01:26 Hydria: the dreaded 4 diff switchover ;w;
2016-07-11 01:27 Julie: ahahahahahah
2016-07-11 01:36 Julie: 01:04:515 (64515|3) - forgot your clap on normal
2016-07-11 01:36 Hydria: oh god you're only 40% through
2016-07-11 01:36 Hydria: :zzz:
2016-07-11 01:37 Julie: yeah gotta go sanikku
2016-07-11 01:37 Julie: im checking hard at the same time, but have to be extra carefull for snap too xD
2016-07-11 01:37 Hydria: fair enough
2016-07-11 01:38 Julie: like here in hard 01:06:300 - is a little bit harder then your please enjoy because it have a note here 01:06:390 -
2016-07-11 01:38 Julie: xD
2016-07-11 01:39 Julie: tiny tiny tiny bit harder :^)
2016-07-11 01:39 Hydria: it's fine
2016-07-11 01:39 Julie: oki xD
2016-07-11 01:40 Hydria: OH SHIT THE VOCAL SNAPPING IN THE HARD DURING THE PIANO SECTION
2016-07-11 01:40 Hydria: FUCK
2016-07-11 01:40 Julie: just thought might be a bit weird since your the creator of these 2 level =w=
2016-07-11 01:40 Julie: wait what?
2016-07-11 01:41 Hydria: ok nvm that's still fine
2016-07-11 01:41 Julie: LOL
2016-07-11 01:41 Julie: TOO BAKA
2016-07-11 01:42 Hydria: :shrug:
2016-07-11 01:45 Julie: 01:25:050 (85050|1) - add a clap on normal
2016-07-11 01:46 Hydria: done
2016-07-11 01:46 Julie: same here 01:28:265 (88265|1) -
2016-07-11 01:46 Hydria: :D
2016-07-11 01:46 Julie: 01:31:479 (91479|3) - change to finish
2016-07-11 01:47 Hydria: i told you I wasn't paying attention with the normal :P
2016-07-11 01:47 Julie: ahahaha
2016-07-11 01:48 Julie: oh wait if your saying that
2016-07-11 01:48 Hydria: I need to go get a drink back in 5 min
2016-07-11 01:48 Julie: does that mean you forgot your finisher here 00:40:050 (40050|0) - ?
2016-07-11 01:48 Hydria: yeah
2016-07-11 01:48 Hydria: :D
2016-07-11 01:48 Hydria: anyway brb
2016-07-11 01:48 Julie: LOL
2016-07-11 01:48 Julie: i thought was on purpose
2016-07-11 01:49 Julie: oki xD
2016-07-11 01:52 Julie: you know what since your keeping all hitsound consistent, add clap here 01:35:050 - for normal and hard
2016-07-11 01:55 Julie: 01:48:622 - snap different then "Please Enjoy~"
2016-07-11 01:55 Julie: that 1st piano sound
2016-07-11 01:55 Julie: have to be on correct snap
2016-07-11 01:57 Julie: same for here 01:53:622 -
2016-07-11 01:58 Hydria: fixed
2016-07-11 01:58 Hydria: also got myself a nice cup of hot chocolate
2016-07-11 01:58 Julie: LUCKY
2016-07-11 01:58 Hydria: :D
2016-07-11 01:58 Julie: 02:02:908 (122908|0) - add clap here
2016-07-11 01:58 Julie: on normal
2016-07-11 01:58 Hydria: tbf it's prob the cheapest you can get but it's hot chocolate nonetheless
2016-07-11 01:59 Hydria: done
2016-07-11 01:59 Julie: ahahaha
2016-07-11 01:59 Julie: I want some =w=
2016-07-11 01:59 Julie: all I get is milk
2016-07-11 01:59 Hydria: ACTION put chocolate bar in milk
2016-07-11 01:59 Hydria: there you go :D
2016-07-11 01:59 Julie: 02:04:693 - +omg those hard vocal snap
2016-07-11 01:59 Julie: is it confirm?
2016-07-11 02:00 Julie: LOLOLOL hahaha choco bar in milk
2016-07-11 02:00 Hydria: 02:04:991 (124991|0) - should prob be 1/12 later
2016-07-11 02:00 Hydria: that's about it
2016-07-11 02:01 Hydria: oh and 02:04:783 - made 1/12 shorter
2016-07-11 02:02 Julie: hmm ok
2016-07-11 02:03 Julie: 02:08:443 (128443|1) - remove clap in hard
2016-07-11 02:03 Julie: or
2016-07-11 02:03 Julie: add in normal too
2016-07-11 02:03 Julie: if you dont want remove
2016-07-11 02:04 Hydria: removed from hard
2016-07-11 02:04 Julie: oki xD
2016-07-11 02:04 Julie: was gonna say if you add, add on pope too owo, for more work for you
2016-07-11 02:05 Hydria: lazy orz
2016-07-11 02:05 Julie: 02:09:336 (129336|2) - add a clap on normal
2016-07-11 02:05 Julie: since you dont have 2 note on hd
2016-07-11 02:05 Julie: tbh for this part
2016-07-11 02:05 Julie: instead of adding clap in normal, it should be 2 note in hard
2016-07-11 02:06 Hydria: added note
2016-07-11 02:06 Julie: 02:12:729 (132729|1) - add clap on normal
2016-07-11 02:07 Hydria: :D
2016-07-11 02:07 Julie: here too 02:13:979 (133979|0) -
2016-07-11 02:07 Hydria: I feel like saying "done" after everything gets redudant
2016-07-11 02:07 Hydria: dibe
2016-07-11 02:07 Hydria: done
2016-07-11 02:07 Julie: 02:14:158 - clap on normal / hard, but not on the 2 insane
2016-07-11 02:07 Hydria: egpsih
2016-07-11 02:07 Julie: your choice who to choose
2016-07-11 02:07 Julie: egpsih LOL
2016-07-11 02:08 Hydria: put it on the insanes
2016-07-11 02:10 Julie: 02:20:586 (140586|1) - is it normal you suddenly want a whistly here? (pope diff)
2016-07-11 02:10 Julie: also add clap here on pope diff 02:21:300 -
2016-07-11 02:11 Hydria: I don't put whistles for anything
2016-07-11 02:11 Julie: please :^)
2016-07-11 02:11 Julie: omg I wrote whistly
2016-07-11 02:11 Hydria: the whistle sound is so bad tho
2016-07-11 02:11 Hydria: kek
2016-07-11 02:12 Julie: 02:23:086 - snap a bit tricky
2016-07-11 02:13 Julie: so we agree that
2016-07-11 02:13 Julie: steam in the background is 1/6 here
2016-07-11 02:13 Hydria: yeah
2016-07-11 02:13 Julie: pope did a 1/4 here 02:23:175 - for the vocal maybe?
2016-07-11 02:13 Julie: since you did bell sound here on your normal 02:23:146 (143146|1) -
2016-07-11 02:14 Julie: excep^t if that was
2016-07-11 02:14 Julie: for vocal too
2016-07-11 02:14 Julie: then
2016-07-11 02:14 Julie: one of you having wrong snap
2016-07-11 02:14 Hydria: I can't work out what the fuck pope's LNs go to
2016-07-11 02:14 Julie: I thought
2016-07-11 02:14 Julie: might be some kind of voice change in pitch
2016-07-11 02:14 Julie: rip
2016-07-11 02:15 Julie: is pope online?
2016-07-11 02:15 Hydria: prob not it's 7am
2016-07-11 02:15 Hydria: if you can here the voice change though I'll believe you on that
2016-07-11 02:15 Julie: but yeah the snap arent consistent right now
2016-07-11 02:15 Julie: the voice change? xD
2016-07-11 02:15 Julie: and only hard have a note at 02:23:354 -
2016-07-11 02:16 Hydria: I feel like 02:23:086 (143086|1) - should be a 1/4 higher and 1/4 shorter but then that leaves a 1/4 gap
2016-07-11 02:16 Hydria: on pope's insane
2016-07-11 02:16 Julie: 02:23:979 - add a clap here for pope
2016-07-11 02:17 Julie: you going to change it?
2016-07-11 02:17 Hydria: do you think it's an issue?
2016-07-11 02:17 Julie: so far
2016-07-11 02:17 Julie: I have no issue for 02:23:175 -
2016-07-11 02:17 Julie: might be for something else
2016-07-11 02:17 Julie: what im concern for all these snap
2016-07-11 02:17 Julie: only hard have a snap here 02:23:354 -
2016-07-11 02:17 Julie: and i cant find a reason about this xD
2016-07-11 02:18 Hydria: I fixed the hard up so it matches the other snaps
2016-07-11 02:18 Julie: cool xD
2016-07-11 02:18 Hydria: if you have no problem with pope's diff though then that's fine
2016-07-11 02:19 Julie: 02:23:979 - add clap on pope diff
2016-07-11 02:19 Julie: 02:25:050 (145050|1) - add clap on normal
2016-07-11 02:20 Julie: 02:28:265 (148265|3) - add a clap here on normal since that sound you map for the LN should be following this 02:27:908 (147908|1) - , and you still add a clap there XD
2016-07-11 02:20 Julie: hope you understand my explanation omg is 2ham
2016-07-11 02:21 Hydria: that's fine I'm just following your hitsounding blindly
2016-07-11 02:21 Hydria: =w=
2016-07-11 02:21 Julie: OMG
2016-07-11 02:21 Julie: please xD
2016-07-11 02:23 Julie: DONE
2016-07-11 02:24 Julie: :clap clap:
2016-07-11 02:24 Julie: ok now um
2016-07-11 02:24 Julie: BG is 1365 x 768
2016-07-11 02:24 Julie: dunno what han was thinking
2016-07-11 02:24 Julie: but need to fix to 1366 x 768
2016-07-11 02:24 Hydria: ._.
2016-07-11 02:24 Hydria: let me go fix that zzz
2016-07-11 02:25 Julie: and on your last difficulty
2016-07-11 02:25 Julie: you kept those timing point consistent at 01:25:050 -
2016-07-11 02:25 Julie: but
2016-07-11 02:25 Julie: 01:25:675 - this one is unsnap
2016-07-11 02:26 Julie: the green line is at 01:25:677 -
2016-07-11 02:27 Hydria: woops
2016-07-11 02:28 Julie: and I honestly dont know what pope thinking about those SV change on kiai, but :shrugs:
2016-07-11 02:28 Julie: xD

pope famoous sooon
Julie
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