Is this going to have a Taiko marathon aswell? I hope this time we will have it since a lot of people had their parts for pt.2 and never got together for ranking orz
no it caps at 1,240,000,000Mishima Yurara wrote:
jsut realized doesnt that score cap thing affect this map or no
fieryrage wrote:
first mod got em
00:34:699 (7) - Banned from twitch.tv Top 5 Osu Players Who Swornmod
- hopefully this won't end up as a huge list
starting off with timing-related issues, 00:00:063 (1) - to 00:17:517 (1) - is almost all off-timed by about +5 ms avg. with the most notable offenders of being ridiculously off-timed being 00:02:790 (3) - 00:07:153 (3) - 00:11:517 (3) - 00:15:881 (3,5) - the sliderends/circle (in the case of the last one) here, tbh the beginning just kind of seems really off in general and idk if this is a consistent thing between the different because maybe parts but it's really weird the sliderends you mentioned + the notes after are indeed snapped to 1/8, but I mapped them like that for the sake of simplicity and not having the player restart because of such a silly issue... idk about it tho
general: probably should add "blue dragon" to the tags considering uh
actual map stuff:
- 00:22:972 (1,2,3) - rhythm is kinda confusing here, the most potent instrument is the synth which would make more sense to follow, but regardless of that I'm not really entirely sure what this is following considering no other instrument really follows the rhythm you chose here what do you mean, it's the highest pitch synth which is pretty prominent here lol
- 00:27:335 (1,2) - this also is inconsistent throughout this section where you actually do map the synth 00:26:790 (3) - on this note, this is the only time you don't in the post-1/8 slider section, kinda seems out of place imo eh, the rhythm does sound kinda intuitive here lol
- 00:36:881 (5,6,7,8,1) - more personal preference than anything but I really prefer the semi-spaced stuff you do practically everywhere else over a stack like this, gives it a lot more momentum i do it mostly for variation as this is a rather simple mapping style that doesnt rely on movement too much and goes mostly by rhythm itself
- 00:51:063 (5,6,7,8,1,2,3,4) - although if you don't change the stack streams please at least change this one because this plays really awkwardly without momentum going into the jump, would feel a lot more intuitive if it wasn't done(sidenote 00:51:472 (2,3,4) - why is this the only spaced triple in the entire song well i think the focus on vocals is pretty big here lol)
- 01:52:426 (1) - would make more sense to have this end on the white tick where the vocal lands it used to be like that but it kinda "echoes" through so honestly i think ending it on the red tick here makes a lot more sense
- 01:56:790 (7) - nc here for consistency with this section done
- 02:08:790 (6) - ^ done
- 02:54:063 (4) - nc to differentiate the 1/4 and 1/8 sliders done
ok i can't mod all of it right now cuz i go sleep soon but i got through the first song so pogchamp
gonna continue this tomorrowno it caps at 1,240,000,000Mishima Yurara wrote:
jsut realized doesnt that score cap thing affect this map or no
Silomare wrote:
NM
00:51:881 (6,7) - rotate a bit ccw, so that 5 flows better into the curve of 6 ok
02:54:063 (4,5) - You had smaller spacing on these kind of sliders a bit earlier, so either buffer, or reduce spacing. buffered
13:44:061 (5,6,7) - idk if they should be stacked but this doesn't look good atm fixed
14:28:243 (1,2,3) - nice :D
I'm noob, sorry if what I said is dumb or anything, GL with the map! accepted everything actually lol
clayton wrote:
awesome map congrats on finishing the whole album!modsorry for short mod D: I didn't have a chance to play the whole map, just skipped around in editor and tested a few parts. I might mod again later when I can play through the whole thing
- 04:40:778 (5,6) - these guys aren't snapped correctly, they should be on the red/blue ticks at 04:40:824 and 04:40:892
same situation at 04:45:142 (5,6)- 04:49:506 (4,5)- 04:14:596 (2)- 04:16:778 (2)- 04:18:869 (5)- 06:16:778 (5,6) and 06:21:051 (5) wow im dumb, fixed- 07:56:778 (4) - rhythm feels more accurate like this (should probably map as a slider and then a circle). the slider after it is fine done
- 12:27:451 - feels like there should be a note here? you mapped it in all the other patterns before it done
- 15:07:380 (10) - delete (a short pause here makes more sense because you can barely here that note when playing) done
- 16:51:698 (5) - maybe nc? also 17:00:425 (5). I think it would make more sense due to how you nc'd 17:44:061 (1) and 17:09:152 (1) done
- 19:11:880 (1) - this transition feels so fun to play! thank you!
- 19:55:516 - in this little section until 20:03:152, I'm not really following the reason for putting the 1/2 sliders vs. 1/4 repeats at some parts. if I mapped this I would probably put all of the 1/2 sliders on this noise at 19:56:334 ? this is your preference, I just don't understand it the cymbals go 1/4 at most times, i tried to get it right but probably missed at some point, still dont know where tho
good luck on ranking!! almost there
fieryrage wrote:
modnc stuff and useless stuff
- countdown isn't needed, would be better to just remove it fuck i always forget it
actual stuff
- 01:09:881 (12) - neglected to mention this earlier and it doesn't matter *too* much but this is basically the only note before a break that isn't NCed, probably would be better to be consistent ok done
- 03:37:142 (4) - would make more sense to have this NCed to keep the "every downbeat there's a NC" consistency thing ok
- 04:12:596 - I'm gonna assume this was caused by an AR change so they basically don't mean anything but I'm pointing this one out anyway in case you care enough to fix them, it happens with basically every break in the song so What The Fuck fixed
- 04:18:596 (4) - NC for same reason above but moreso 04:16:415 (1) - because you do it everywhere else im dumb
- 07:00:733 (7) - this one's not really necessary, (imo) the notes aren't emphasized enough to warrant a NC here ok
- 07:35:506 (1,1) - these also aren't necessary especially since you didn't do the same thing 07:31:142 (7,8) - here, only thing is that the follow points get kinda ugly 07:35:642 (8,9,10) - here so idk your call I guess yeah this one is more of a readability NC, gonna leave this one for now
- 08:05:506 (1) - could probably get away with NCing this instead of the triangle after, doesn't really affect playability much and makes more sense consistency-wise eh i think NCing the triangle here makes more sense musically
- 08:31:960 (3) - NC would be cool for the change in vocals here Ok
- 09:03:051 (7) - missing a clap on this sliderend(?) uhh not sure about this one
- 10:31:542 (1) - this slider curves a lot more than the other sliders and I'm not really sure why but it stands out immensely because the song goes like really DIIING here also symmetry lols
- 10:34:270 (4) - going off the pattern 10:51:724 (1) - here, wouldn't it make more sense to NC this for consistency? (I know it's a different rhythm so this is kinda subjective more than anything) probably not because this is an extension of the previous rhythm which was being repeated before
- 12:05:087 (2) - this is definitely missing a clap, though Ok
- 12:07:270 (2) - same thing here L
- 12:09:452 (2) - yea LOk
- 12:27:179 (5) - NC for downbeat consistency (and you did it 12:29:361 (1) - here too) yes
- 13:12:970 (1,2) - personal opinion, but all of these would look a lot more aesthetically pleasing if it looked like this with the sliderend a bit higher from where it curves into itself not sure i kinda like the thing i got here now
- 13:38:061 (1) - how do you even manage to make sliderart like this living through the 2010 iNiS mapping era has its advantages
- 14:27:425 (5) - moving this a bit to the right would make the aesthetics consistent with 14:26:198 (2,3) - i.e. where the sliderends and sliderheads are symmetrical ok but i dont want it to overlap with (2)
- 14:28:243 (1) - probably should silence the slidertick on this since no note lands here too minor LoL
- 14:30:425 (3) - same for the first and third ticks on this slider h
- 14:34:789 (1,4) - Uhhh This Is An Imperfect Stack Because It Is Off By 1 Millimeter Please Fix H
- 14:49:380 (5) - NCing this would help introduce the rhythm change here ok
- 15:38:061 (1,2,3) - same hitsound suggestions above apply here as well, also maybe NC 15:40:243 (3) - since it's slower (though it'd be inconsistent and would ruin the combo gimmick thing) yeah wanna keep the gimmick
- 18:28:107 (5,6) - side-note the curve here for the slider really doesn't fit the angle at which the player comes into the slider from, also NC 18:28:243 (6) - this fixed
- 18:31:789 (4) - also NC this for consistency with 18:23:061 (1) - this part ok
- 18:34:380 (1) - this spinner is VERY LOUD please reduce the volume before I die k
- 18:54:425 (1) - honestly this should be a kiai considering how intense it is compared to the rest of the song here, and since this is sort of the "main song" (the one everyone's going to recognize playing this, at least) it would make the most sense here rather than, say, 06:26:233 (1) - the preview point or something similar, just my opinion though makes sense, done
- 19:11:607 (3) - while you're NCing 1/8 sliders like 02:54:063 (4) - then might as well do this one as well Ok
- 03:45:051 (2,3) - this is a lot less emphasized than stuff like 03:42:869 (2,3) - even though it's the same rhythm, while the pattern concept and aesthetics are really neat I still feel like it should be emphasized more for the sake of consistency ok did something
- 04:02:233 (1,2) - these two sliders might be bordering on burai sliders, imo they're perfectly readable as they stand but idk where that would stand against the ranking criteria so?? uh they seem perfectly readable to me so fuck ranking criteria l0l!
- 04:20:778 (2,3) - I'm not entirely sure if this is 1/3 snapped but the sliderends of these seem to be off-timed and are snapped correctly if it's 1/3, it's not really a huge deal as it stands right now because it doesn't affect playability but I'd personally just change it since the middle tick seems alright even on 1/3 snapping ye had to fix that
- 04:29:506 (5,6) - strangely literally none of these afterwards are actually 1/3 snapping so I have no clue what the hell is going on there, though this should be NCed fixed
- 05:02:642 (3,4,5) - this is the only time you map the triple here in this section, I feel like mapping the triple elsewhere like 04:58:142 (2,3) - here and 05:07:006 (4) - here would help a lot, kinda feels undermapped the way it is right now (would also help transition into the next section a bit better tbh) ok done
- 05:45:051 (2,3,4) - sort of overmapped triple, would fit better 05:45:187 (4,5) - between these notes where there's a more audible sound playing fixed
- 05:51:051 (11,12) - imo this could definitely be spaced out a lot more, maybe instead of having 05:50:915 (10,12) - this overlap you could do something like this? yea done
- 05:57:324 (6,7,8,9,10) - would be pretty neat if you incorporated the wub (or whatever it is) in the background here into the rhythm, something like this would be kinda cool imo would make the rhythm a bit too complicated to read imo
- 06:22:892 (3,4) - direct stack on this would help differentiate the 1/6 and 1/8 rhythm in this section since you direct-stacked every 1/8 rhythm prior well i found out its not 1/6 so L
- 06:37:687 (6,8) - direct stack also looks much neater and emphasizes the note a bit better on this considering you do it 06:42:051 (6,8) - here and other places, as well ok
- 06:52:551 (2,3) - wouldn't it make more sense to emphasize the clap here? feels bland without some sort of movement considering it's not really a "slow section" like some of the others not sure what happened with the spacing in this section, fixed most of it
- 07:12:869 (7,8,1) - movement on this stack is awkward since the notes before it (5 and 6) weren't stacked, back and forth would do much better here to keep the pace, would also mean you'd have to move 07:13:142 (1) - to be less away from 8 though done
- 07:24:460 (6,1) - this has like no emphasis whatsoever lo l imo would benefit a lot more if 07:24:596 (1,2) - this was Ctrl+Ged, keeps the momentum from the previous pattern not sure if that flows well but doing it anyway
- 07:33:187 (6,1) - goes for this one too, though this plays a lot better imo since it's going from a downwards pattern to side-to-side, flows a lot nicer that way keeping this one
- 07:37:960 (4,5) - should be emphasized in the same way 07:20:506 (4,5) - this is for consistency, and besides that a stack feels kind of underwhelming before a break done
- 07:54:051 (4,5) - stack breaks the momentum here, everything had motion prior to this while this just kinda stands still for no reason fixd
- 07:55:960 (2,3) - imo would separate the stack here to emphasize the vocals, helps differentiate them a bit more i think its better if i keep them like this for the sake of structure
- 08:12:596 (6) - having the snare be on a sliderend is pretty zzz since you didn't do it practically at all in the map before, would feel a lot better if this was emphasized with a slider or circle instead of a sliderend i would usually change it but i rly like what i have here tbh
- 08:13:687 (5) - same thing here ok i can change this one
- 08:28:687 (3,4,5,6,7) - this rhythm is overmapped where it is currently, no note lands 08:28:756 (4) - here and I'm pretty sure you meant to do something similar to 08:25:551 (3,4,5,6,7) - rhythm-wise anyways; moving the stream over to start on the red tick fixes this issue im lazy so im just gonna remove a note here
- 08:29:778 (3,4,5,6,7,8,9) - same thing as above, 08:29:846 (4) - is overmapped fixed
- 09:08:778 (4,5) - I think a slider fits this rhythm more since it's relatively low-intensity and the rhythm of it is pretty weird to hit compared to the other stack like this (also NC 4 if you take the suggestion I said above) i think notes here are better because the notes in the song arent held
- 10:28:270 (1,2,3,4) - literally no (longer version: you didn't do this pattern to represent a rhythm like this at all in the past 10 minutes, kind of pointless / hard to read if you do it now, though I'd get testplays before coming to a safe conclusion in any case; personally I know I'd screw up reading this and miss or get a 50) ok but im gonna ruin the entire pattern to fix this
- 13:22:789 (1) - this song in general feels a LOT more dense than basically the entire rest of the map what with the constant triples starting 13:40:243 (1) - here; imo I would make some of the triples either repeat sliders or undermap some of them i.e. what you did 15:51:152 (1) - here so that this section is less dense (unless you were going for dense, which in that case go ahead, I'm just salty about Smoke Tower from the last part) it is intentional, this song is pretty much the diff spike of the map like Smoke Tower, it's also musically the most intense song in the map by far
- 13:42:152 (8) - playability-wise, kind of was expecting this to be a bit higher maybe overlapping 13:40:789 (6,7,8) - the triple here; not a big issue but I think it would play better if it were near that not sure, i think it doesn't play as well if i do it like that
- 14:10:789 (1,2,3,4,5,6,7,8,9,10,11,1) - this is actually really creative, though I think 14:11:198 (5,9) - having these gradually space out instead of being the same spacing would add more emphasis to this pattern, personal opinion though done
- 14:15:152 (1,2) - with how dense the previous section was I wouldn't be surprised if this was read as a triple due to the stack, maybe space this out instead so that possibility isn't a thing? (it really doesn't matter since even if you play it like a triple you'll hit it most of the time anyway) not sure because then the spacing would be rather confusing considering its a calm section now :s
- 15:07:243 (9,10,1) - this is way better as a 2-note stack rather than a 3-note stack, the way it is right now it reads like a triple which, again, due to the density of the map before it, is pretty easy to break on (and you can actually break on this one so) removed that note
- 15:59:607 (9,1,2) - yeah basically everything I said about inconsistent stacks apply on this one, separating 9 from the rest would be ideal here ok
- 16:16:516 (5) - nothing really lands on the sliderend as it stands right now, maybe removing a repeat and adding a circle to where the sliderend hits currently would help? idk, feels sorta contrasty considering 16:14:334 (5) - these had the synth to back them up and now there's just nothing well now there's the woohoo sound, idk
- 17:18:698 (3,4,5,6,7) - stacked streams feel underwhelming considering the build-up to one of the most intense sections of the entire map, I'd space these out just so they feel a bit less...boring, I guess? not really sure how else to put it zz this is actually a reference to the 2010 map, i plan on keeping it
- 17:59:607 (6,7,8) - would make more sense to have this be consistent with the triples in the section (as in spaced out), kinda doesn't fit right now left it like that for the sake of playability, having it being spaced + flowing into the stream on the next combo would be pretty evil
- 18:32:607 (1) - why is this a different rhythm than stuff like 18:28:243 (6,7) - ? would make more sense to have it fully mapped imo done i guess
- 18:54:834 (3,4,5) - considering how intense this section is, wouldn't spacing out all the triples in this section make more sense? would also keep the momentum going in a high-momentum section i only kept it for the triples before sliders because idk feels nicer this way i guess?
- 19:26:607 (3) - leaving the red tick unmapped feels unnecessary considering you follow almost all the rhythms in the song, would be better to just have it mapped with a sliderend or smth but it's silence there lol
- 19:40:788 (5,6,7,8,9) - similar point to the triples in the previous section, this kills momentum that's given in other places like 19:41:607 (2,3,4,5,6) - here, would honestly be a lot better if it was spaced out for that reason imo (also it'd be consistent with the majority of the last section as well) idk man i like the stack-patterns gimmick
ok i can't mod all of it right now cuz i go sleep soon but i got through the first song so pogchamphey what's poppinno it caps at 1,240,000,000Mishima Yurara wrote:
jsut realized doesnt that score cap thing affect this map or no
https://osu.ppy.sh/b/156352 Isn't this map much more than 1,240,000,000 though? :pfieryrage wrote:
no it caps at 1,240,000,000
he meant that this map caps at 1.24b, score cap is 2.147b which happens easily on ctb if the map reaches 1.5b on standardMkGuh wrote:
https://osu.ppy.sh/b/156352 Isn't this map much more than 1,240,000,000 though? :pfieryrage wrote:
no it caps at 1,240,000,000
also holy shit thanks for the starsLwL wrote:
Score cap is 2^31 =~2.14 billion.
CtB 4mod SS on this map does break that (barely), but considering that it's obviously completely unrealistic to fc this with FL (without doesn't break the cap) I'd hope it's not an issue.
Maybe I can get myself to mod this at some point tho tbh not sure if I can add anything useful
But hey now my kd stars are gone.
thanks for the mod!Yooh wrote:
I don't think , this is like, more
01:18:199 (2,3,4) - this tripple seemd weird to me sound gets from low pitch to high, but you make this triple stacked, is that on purpose? changed
01:32:108 (3,5,6,7,8,1) - this overlap makes me feel like triggered perfectionist seeing something not perfect blame stacking :s
01:46:153 - i hear clickable object here, since you used same sound for clickable object here 01:45:881 (1) - and here 01:46:290 (2) - following the back synths here tho
02:02:244 (1) - what is the purpose of that shape of the slider? Everywhere on this part you used linear and rounded sliders but randomly used angle slider. changed
02:45:881 (1,2,3,4,1,2,3,4) - Directions of those sliders seemd a bit weird... Can you tell me on what sound you mapped them? Out of your answer i will tell you what i think. it wasnt really meant to "represent the sounds". most of this ~2013 mapping style is just flow + aesthetic, there isn't much of a goal to represent the song 100% accurately using flow changes, slidershapes and patterns.
02:56:790 (1,2,3,4) - flow here is pretty fucked. Here goes 02:56:790 (1,2) - clockwise flow, but then suddenly 02:57:335 (3,4) - gets counter clockwise. Personally i expected same flow going on those 4 notes. (and overall on this part flow feels so strange) seems alright to me
03:37:687 (2) - this slider should not be here, you missed a lot of sounds by trying to keep pattern consistency, please, do something here D: this sound is more prominent though
04:02:233 (1,2,3) - these sliders are pretty random, i think, i suggest making then fitting each other, but if you want, you can keep it. not sure whats wrong with them lol
04:27:324 (1,3,4) - dirty overlaps, aren't they? And 04:33:187 (3,1) - here D: intentional, but moved some of them around a bit
05:34:142 (2) - i suggest moving this slider to the right for a bit, like, +3 on X axis. After moving it will perfectly fit 05:33:187 (6,7,8,9,10) - this, uhmm, blanket. done
05:50:915 (10,12) - mehh overlap intentional
12:43:542 (1,2,3,4,5) - same as here 02:56:790 -. Player expects clockwise flow, but you suddenly break it here 12:44:088 (3,4,5) -. I don't think this is okay... again, this map isn't exactly supposed to be "comfortable" like most nowadays map though :s so i disagree with this
Map overall seems more than fine, it would be lovely if it gets ranked c:
it wasnt really meant to "represent the sounds". most of this ~2013 mapping style is just flow + aesthetic, there isn't much of a goal to represent the song 100% accurately using flow changes, slidershapes and patterns.
I see where you come from and I agree with it! The only reason why I'm not changing this kind of stuff is because the map really is intended to be rather simple and follow the mostly straightforward rhythm of the songs without much thought. It's kind of a homage to simpler times while also keeping consistency with part 2 (because 3 is honestly pretty bad in that regard lol).Yooh wrote:
it wasnt really meant to "represent the sounds". most of this ~2013 mapping style is just flow + aesthetic, there isn't much of a goal to represent the song 100% accurately using flow changes, slidershapes and patterns.Nothing i can disagree with. The reason why i asked about that place is my personal preference representing music more than flow, aesthetics etc.
Kroytz wrote:
somethingsomething mod00:34:699 (7,1) - The (7) slider is weaker in the music but spaced higher than the crash on the downbeat. Probably reduce the spacing on (7) or increase the spacing on 00:34:972 (1) - or a mix of both somehow. done
00:38:381 (2,3,4) - Maybe make as perfect triangle? This could also be a perfect triangle at an angle 00:38:654 (4,5,6) - done
00:55:426 (5,6) - and 00:55:699 (1,2) - have the same electronic beat, that implies something like a 1/2 jump thingy. Maybe can reflect that. Just as a visual representation of what the sounds are doing You do it here btw 02:05:244 (5,6,1,2) - 00:55:426 (5,6,1,2) - is sort of doing that
01:29:926 (3,4,5,6) - what is this spacing lol it's higher than everything else for seemingly no reason x_x nerfed it a bit
01:48:335 (3,5,7) - If you NC these, it could look a bit more visually appealing I think done
02:09:608 (1,2,3,4,1) - Turn this into thats nice but i really like what i have now
02:48:608 (5) - NC ? would be inconsistent here
04:54:051 (5,7) - Double NC could work here not sure, this is pretty simple to read, also consistency on NCing
05:05:915 (4) - NC for finish might also look nice here for the double triangle thing ^
05:10:415 (5) - NC for square probably ^
05:38:096 (7) - Could be positioned to 28;78 done
06:32:915 (2) - 481;359 for triangle (it's like barely off) done
07:29:233 (1,2) - Ctrl-g can help emphasize (1) and improve flow to the rest of the objects I believe i still think this is kinda hard but done
07:38:096 (5) - You can move this to the center (194;194) of the square, it's also barely off too but I think it would look nice. If applied, you can make 07:38:233 (6) - into a triangle with (4,5) done
11:16:542 (2,3,4,5,6) - NoT a PeRfEcT StAR oops
11:21:724 (1,2,3,4,5) - ok ill admit it i got kinda lazy with these
12:37:270 (2,3,4,5,6) - this one was because of me running out of space
18:56:198 (4,5,6,1,2) - (there's probably a bunch more of these but man, just make a star lol) same lol
14:33:698 (9) - I hear the finish separation but it's really strange to NC in the middle of the stream while the DS's are all the same. Maybe you can use a kick slider to indicate that this is the finishing sound while adhering the 1/4s idk, the sounds are really uhhh "individual" so i'd rather use all hitcircles here
14:38:061 (1) - this one at least has that separation in the stream to indicate the finish sound but I'd still probably use kick slider here
14:42:425 (1) - etc
15:24:970 (1) - Why not just end it at the beginning of the square or the center. I get the spacing emphasis but it looks a bit strange to me is all :d seems fine to me imo D:
16:29:061 (3) - This is the only slider that does this and i think it looks weird xd probably place elsewhere for visual stuff idk intentional, reference to 2010 banned forever which used this kind of sliders specifically on this part
18:57:152 (5) - 218;60 for symmetry with 18:56:470 (6,2,3,4,7) - idk, looks/plays kinda weird to me
fixed most of these, thanks!Kroytz wrote:
In regards to a previous modder mentioning some of the "stacking errors" (I don't have stacking enabled either) what you can do is manually stack them using like 0.1 DS and start from the where it would stack and go downwards.
Examples:
01:32:517 (5) -
11:10:133 (3,6,7,1) -
12:08:087 (4,8,9,1) -
So you can do those thingies if you want, your map has a loooooooooooooooooooooooooooooot of these little stacking aesthetic-killers because of how you did overlaps. But it's not wrong, and it might improve your aesthetics to manually stack a lot of those things.
thank you!Veridian wrote:
only gonna do the first five minutes hope u dont mind.thats all from me! let me know if youd like me to mod more!
- 00:14:108 (3,4,5,6,7) - blanket potentially? i don't think that would fit with the spacing
- 00:45:063 (2) - why not put this below (3) so the flow is better and its not covered by the previous stream? would kinda break the flow imo
- 01:04:699 (2,3,4,5,6) - this is gonna be really hard. could you by chance decrease the angle degree from object to object to keep this more doable? ok
- 01:18:063 (1,2,3,4,5) - space this closer because its quiet and lower to the rest of the song? makes for some cool contrast with the start of the next section. done
- 01:33:881 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) - this shouldnt be spaced the same as everything else because its super quiet. consider toning it down? it's quiet but it's the only instrument so it needs some kind of highlight, it's not like it's a quiet beat or anything, it's quite intense
- 03:47:506 (4) - u use a slider for this noise a lot and i feel like at this choice for density its just incorrect. there two distinct sounds that deserve circles that our louder and higher pitched. if anything swap this pattern use so it goes slider circle slider. this also provides contrast for the slider that comes after it. refer to the other replies on "higher pitch sliders/rhythm contrast" on previous mods
- 05:50:915 (10,11,12) - compared to the rest of the map this looks kind of unpolished. ctrl g 05:51:051 (11,12) - and then place twelve further to the right and eleven further to the upper right ill just stack 10,12 lol
vlwcorninho wrote:
mod
00:55:290 (4,5,6,1,2) - ta muito op voce nao acha ta de boa rlx
01:09:335 (4,5,6,7,8,9,10,11,1) - um stream nisso ficaria bonito mas é o msm som
01:34:563 (6) - isso poderia ficar em cima do slider nao? https://i.imgur.com/jE60c0D.png imagina jogar de hidden q tortura
03:46:824 (8) - https://i.imgur.com/8cN2INK.png parece melhor creio que nao
04:02:233 (1) - minhas bolas ae kk eaea men
04:41:983 - uma nota ai q nem vc fez aqui 04:42:528 (3) - mas n tem som ai
04:46:346 - ^ 04:50:710 - ^
05:37:006 (7) - bota em cima do final do slider fica feio
05:48:051 (1) - ctrl+g? acho que nao fica legal
06:05:506 (1) - ^ acho que nao fica legal2
07:39:784 - vai deixar isso em branco mesmo ss
09:05:915 (4,5,6) - isso em cima disso? 09:06:324 (8) - nn
10:43:406 (7) - isso em cima disso 10:42:997 (5) - nn
isso n seria um triple 13:23:198 (3) - vdd mas nao eh mt intenso sei la
13:25:380 (2) - ^ 13:27:561 (2) - ^ 13:31:925 (3) - ^
15:52:243 (1) - esse slider n ficaria melhor em cima desse outro? 15:52:516 (3) - ok
so isso antes tinha mais mas meu forum bugou entao ficou pouco mesmo
vlw boa sorte ai
Nukrid wrote:
Vamos lá querido amigo RICARDINHO
01:34:426 (5,6) - Não acha melhor tirar essa nota depois do buzz? Fica um pouco confuso ao meu ver. da p jogar de boa
04:01:142 (1,2,3,4) - Caraca isso n tá muito forte n? nerfei
04:20:778 (2,3) - Podia deixar isso simétrico em relação a vertical, ia ficar mais bonito na minha opinião. acho q n ia fluir mt bem
08:45:324 (5,6,7) - Podia deixar esse triple retinho já que a tua pattern do combo é toda bem sharp. o flow fica meio estranho assim, é intencional
12:16:542 (3,4) - Podia não stackar essa nota e slider, fica um pouco paia pra galera do hidden. mesmo se fuder o ritmo ali jogando de hidden acho que nao da sliderbreak, prefiro manter o jeito da pattern mesmo
12:25:270 (3,4) - Mesma coisa aqui, caso mexa na anterior. ^
14:53:061 (5,6,7,8,1,2,3,4) - Só opinião mas acho que essa stream deveria ser um pouquinho menos quebrada pra ficar mais consistente, nada demais. ah eu acho que fica legal
15:03:970 (7,8,9,10,1,2,3) - Mesma coisa aqui, desquebra um tiquinho. ^
20:38:470 (1,2,3,4) - Nerfa isso pelo amor de cristo não quero ver ninguém perdendo fc aí. mas aí q é bom
Overall tá mt bala o mapa, fica o like e favorito pra ajudar no canal.
thanks!Hobbes2 wrote:
ok wellMismagius sucks compared to Lopunny looooooli trust u are intelligent enough to apply something multiple times if the issue repeats
00:33:472 (3,4,5,1,2,3,4,5,6,7) - considering the music cuts out minus the 'vocals' you could drastically reduce the spacing here. would also give an impact to the reintroduction of the instruments and stuff on 00:34:972 (1) - where you could have the movement pick up again. done
00:36:472 (3,4) - ctrl+g? 00:36:472 - has a held sound while 00:36:608 - isn't really important. also, 00:36:744 - has a important beat there so a circle would fit more than it being on a slidertail ok
00:47:381 (4,5) - similar idea here, ctrl+g fits a lot better imo in this case i'm following the "pa-pa-pa-pa-party" sound which is more prominent in my opinion, well not exactly "prominent" but it gives an idea of variation and therefore is more interesting to play imo
00:49:563 (3,4) - yea ctlr+g, u get the idea etc etc bla bla done
00:50:653 (3,4) - to contrast, this one is cool cause the music doesnt rly have the hold sound has two individual beats instead.
00:51:335 (1,2,3,4,5,6) - same idea, instruments cut out so you could kill the movement ok
00:52:153 (7) - buffer? you buffered the other ones anyway (reduce a repeat) ok
00:52:426 (1) - I dig the rhythm here gj ty
01:34:426 (5) - yeah i recommend you either buffer all of these or none of these as opposed to being inconsistent about it. cause if you buffer the earlier ones the player is probably like oh ok he buffers them i can be safe but then theyll break on this and be like wtf mismagius im angry ok makes sense
01:48:335 (1,2,1,2) - i found this weird, not sure what you're getting out of the music that results in this 1-2 patterning, to me it feels like 01:48:335 (1,2,1) - is one group and 01:48:744 (2,3,4,5,6) - is another. or just remove the nc on 01:48:608 (1) - lol pa-pa-pa-pa-party sound, the NCs are there for readability because follow points make this pattern much harder to read
01:50:517 (3,4) - rhythm kinda poo, music has emphasis on 01:50:517 - 01:50:653 - and 01:50:926 - but two of those are on slidertails ok fixd
03:20:244 (3,4,1) - nothing too wrong with this but it just feels kinda forced and cramped compared to the other patterns huh, i dont see a difference
04:29:506 (1,2) - at some point these are rly predictable, could be cool to make these circles [with the same rhythm] cause as a player if you're following the song and see it coming it can feel pretty satisfying to land. maybe just me idk lol, consider it anyway idk, i think the sliders just feel pretty nice in this case as their motion is usually pretty cool and i honestly feel like it's more satisfying to hold a 3/4 repeat like that
04:53:233 (7) - this doesnt match the spacing of the jumps at all in terms of sv so its like a random hold after a bunch of movement, feels rly out of place to me. i would lower the spacing of this little jump thingy where the music's cut minus the lead synth Ok
05:20:778 (1,2,3,4,5,6,7,8,9,10,11,1) - hitsounds sound too loud ok added a cute 50% section
05:58:142 (2,3,4,5,6,7) - all of these, the rhythm feels weird af. Cause musically the bursts actually start on 05:58:278 - this red tick so the first triplet is actually overmapped. makes the rhythm feel really strange to me. applies to all of these with the two triplets. true, fixed
06:21:051 (5,6,7,8) - dope af hidden players begone
06:33:869 (1) - 1/4 slider here is cool imo cause it allows for two distinct clickable sounds to match the synth there while retaining the 1/4 part. same for 06:42:596 (1,2,3) - i think this one is just the same as the other ones except lower pitched, so i don't see much of a difference
06:55:142 (6) - 1/4 repeat slider fits the dense 1/4 rhythm in the section better idk, i really like using the 1/4 stacks on the easier parts, unless you mean turning that 1/2 slider into a repeat
07:03:733 (5) - stack this on 07:04:142 (7) - instead? would look a lot nicer stacking is a bit bugged, fixed
07:08:506 (7,1) - same idea ok
08:14:506 - i dont think this note is necessary, removing it also calls back to 08:05:778 - which is cool. maybe stack 4 under the triplet idk, in this case it feels really weird considering it's a rather intense part of the song and the movement should keep going here
08:26:778 (5) - 1/4 repeat slider? same idea as before, keeps the dense 1/4 rhythm without all the clicking ok so thats what you meant. fixed this and the other one
08:27:187 (7) - clap? ok
08:40:415 (1,2,3,4) - seems quite excessive given the music all but turning off here, esp. with the angle this is way harder than it has any business being kind of a pt.2 reference, usually when the music "turns off" i give emphasis to these jumps usually in symmetric patterns, i think it makes for an enjoyable experience and most players like it so uhhhh idk
10:12:111 - some kinda blue tick rhythm for that vocal would help make this more unique here (relative to the song i mean, take advantage of what you're given!) I like this stuff - http://puu.sh/A5qMD/53a352cce3.jpg idk, i dont think that would fit with how the rest of the map is done, feels rather inconsistent
10:56:088 - I kinda think this puts better emphasis on 10:56:497 - this note, which i think deserves to be clicked http://puu.sh/A5qRG/0f2383b263.jpg but the little clap sound...
11:23:906 (1) - seems ur doing some vocal rhythm so this fits better for that http://puu.sh/A5qU3/cae04bb32d.jpg done this instead https://mismagius.s-ul.eu/2QrBxcWd
11:26:292 - this entire half bookmark section is underutilizing blue tick rhythm!!!! angry emoji i focused more on vocals here because #YOLO!!!
15:38:061 (1,2,3) - i rate this copy paste a boring out of 10. a true intellectual would use 1 2 and 3 from a different alphabet. its a totally different version of the pattern because in this part 3 is actually slowed down, get on my level lol.
k my brain is too tired to properly mod anything past 12 minutes so ill do that after u respond to this
lol this is my 2000th post
why is it always people whos maps ive modding complaining that apparently i dont mod anythingfieryrage wrote:
how the hell did you manage to get hobbes motivated enough to mod a 20 minute song i can't get him to mod 2 seconds
posting this now so i dont lose the mod, checking net0's nowTrynna wrote:
because i am stupid
something something collab modded with net0 lololol surprise
- 00:20:790 (1) - I don't see a real reason to put an NC here for the sake of downbeat consistency, moving it to 00:20:517 (5) - would be way better for the sake of patterning and melody actually, since there are different sounds here. also 00:24:881 (4) - disagree, there's the rather prominent "pa-pa-pa-pa-party sound which i'm following in these parts
- 00:51:063 (5,6,7,8,1,2,3,4,5,6) - the transition feels not so interesting here, the spacings are same, the movement didn't change that much and looks like an extension from the previous pattern. As the sounds change significantly maybe trying to make the player feel like he's playing something different aswell would be nice this used to be a jump, but testplayers and previous modders have stated that it felt kinda weird to have a big jump in this part where there is only vocal melody
- 01:18:063 (1,2,3,4,5,1) - hmm on 01:18:063 (1,2,3,4,5) - the spaced triple makes the movement pretty harsh imo, which results in a bad transition if you place 01:18:472 (5,1) - so spaced like this, i'd try nerfing it a bit just to make sure fixed i guess
- 01:33:881 (1,2,3,4) - i mean, all sound the same, idk why adding clap only to 1 and 3 respectively, also 01:34:426 (5) - looks like the drums here are strong enough to support something heavier than a whistle sound i guess but i'm not using the clap to just represent the pitch of the sound, it's supposed to be a "rhythm" of sorts, also the whistle is kinda necessary here & i dont believe adding more rhythm to it would make the rhythm more intuitive in this part
- 01:41:926 (3) - tail missing clap prob sounds rly weird with it
- 01:45:335 (3) - u had been adding whistles on those, idk why suddenly stop to add claps rhythm variation which is also supported by the change in active beats in this section, considering the song is so repetitive i prefer doing it this way
- 01:52:426 (1) - i'd rather have a pause here, the slider is trying to fit the vocals as it seems, but the vocals are delayed and also you are not covering it all, which seems really weird idk i like the idea of having a 0.5x slider on a vocal that has been slowed down by 50%, it makes for an interesting transition even if it's not too accurate and is more "immersive" than just a break
- 02:45:608 (4) - seems like the buzz here is a bit denser, maybe representing it with more reverses would be a cool idea, if you are not sure about snappings you don't need to do it though but you better confirm with someone done
- 02:52:835 (1) - this NC seems rather unnecessary, you other patterns on this section seems not like using it like this, refer to 02:48:608 (5) - for example which are clearly 2 groups of 4 circles aswell well, but in this case the pitch of the song + pattern clearly supports it imo
- 03:10:153 (3) - added whistle on full body by mistake xd oops fixed
- 03:27:403 (1) - hm, there are instrumentals till 03:28:153 - and then a pause, also three beats to cover if you consider the melody only apart from those sounds 03:27:335 - 03:28:153 - 03:28:972 -. Seems kinda boring to cover it with one spinner, you can divide it or something i think it becomes a better transition with just a spinner, but well, changing it
- 03:37:687 (2) - seems like the reverse is not fitting really well here, it makes sense on 03:37:142 (1) - but can barely hear something on 03:37:892 -. 05:04:960 (2) - 05:39:869 (2) - same actually disagree, there is clearly an instrument there D: it's a 3/4 rhythm for sure, on both of these sliders, and i like the emphasis i'm giving on them in this case.
- 04:00:596 (5) - is whistle on body added on purpose or? yes, because of high pitch
- 04:20:778 (2) - sounds here are really different and seems like worth a NC, similar to 04:29:506 (1) - true, added
- 05:22:142 (5,6) - idk seems like the slider tail is covering nothing, 05:22:278 - is just uh weird to cover, i'd rather extend it to 05:22:346 - as clicking the blue tick right this is kinda weird, but i kinda know what you tried to do and don't think it's a must, your choice yup i tried several different rhythms here and according to testplayers such as www doomsday and other cool people this rhythm was fairly easy to understand even though the song is aids here
- 05:31:960 (2,3,4,5) - what about removing 05:32:028 (3) - and adding a circle on 05:32:165 - instead? it would give more impact to a stronger sound instead of the red tick :thinking:, you also did it on the other parts on this section done
- 07:11:369 (5,1) - uuuh this jump feels way bigger than it should, i know it was not your intention to give it the jumpy feeling, you just tried to separate sounds on the editor so it can be easier to distinguish stuff out but i don't think it's really suitable at this point :eyes: slightly nerfed
- 07:35:506 (1,2,1,2) - idk, i would try switching for sliders as it is equivalent to 07:31:142 (7,8) - 07:26:778 (7,8) -, other parts such as 07:28:960 (1,2,1,2) - 07:33:324 (1,2,1,2) - has a change on the pitch, it would make the section more consistent and stuff ok
- 08:15:187 (8,9,1) - it's touching the hp bar cause of the stack (honestly i don't care but i asked net0 and he said he does loooool) yeah idc about hp overlaps either ):
- 08:34:551 (7) - what about a kick here? there is a sound on 08:34:619 - while it hasn't on other streams like that, so ignoring it is kinda lame actually. 08:43:278 (9) - 08:47:642 (8) - same prob its a bit too faint to give it emphasis (also 2 claps like that sounds a bit weird imo)
- 09:01:960 (7) - i think you should remove clap from tail and move it to head, if you check this whole sections looks like made in mistake. If you think this fits you should maybe add to other objects such 09:06:324 (8) - and stuff its intentional though, the rhythm actually changes here, fixed 09:06 tho
- 09:07:687 (1,2) - I'd swap NCs as you did on 08:30:869 (1) - to cover different sounds ye, also maybe on 09:08:778 (4) - aswell but up to u idk because its technically a different section of the song here so i'd rather emphasize that with the NC
Net0 wrote:
Maybe I'm retarded
- 10:18:315 (6,1) - Ignored triple here? Feels like e really loud sound true, fixed
- There's a break in the song on this first slider here 10:35:906 (1,2) - and the second one has a 1/4 low volume sound. Instead of the 3/4 slider + 1/2 slider, how about a 1/1 break using a circle here 10:35:906 - and a 1/4 repeat here 10:36:179 (2) - it can be done, but i honestly prefer the whole "drag" representation in this case, as you can see i keep using it everytime the song does it
- The sounds here 10:36:656 (6,7) - are louder compared to the first 10:36:451 (3,4,5) - objects. You need either a mapping distinction or at least a hitsound distinction for this adding a whistle to (6) seems to have fixed this, imo)
- This loud and strong kicks here 10:37:406 (3) - /10:39:588 (3) - should probably stronger feedback, they're currently only soft-hitnormal and lack proper distincion with sounds like 10:37:270 (2,2) - disagree, in this part they aren't really emphasized because the song itself is barely emphasizing that sound and the map also focuses much more on the main instrument here
- Your mapping uses a very strick spacing and patterned ideas, but this slider here 10:45:179 (4) - doesn't mirror the slider before 10:44:906 (3) - neither has a consistent spacing with 10:45:588 (6,1) - visually. Can you at least move it to x:263 y:190 done to 263 192 since it blankets as well
- BD caralho finalmente porra, isso ficou muito dahora de jogar YOOOO 10:43:542 (1,2,3,4,5,6,7,8,1) - oloco vlw
- What do you think about this idea of moviment https://puu.sh/AbdMC.png instead of the current one? disagree, that one looks a bit uncomfortable to play
- 11:06:997 (3,4,5,6,7,1) - This pattern breaks the visual consistency on the slider here 11:07:542 (1) - ctrol+g it and rotate +18º then ctrol+g it again. rotated the slider by 7 degrees instead, should work better imo
- 11:10:133 (3) - Rotate -21º to avoid this overlap here 11:10:133 (3) - with 11:09:383 (5) - and also to improve the structure idk, i think that makes the flow a bit worse
- 11:11:497 (4,5,6) - You probably map with snack disabled, this is overlapping in a weird way with 11:10:815 (1) - . Try this idea instead https://puu.sh/AbdZi.png the stacking is intentional as the slider has already disappeared in-game, this is to avoid bugged stacks only
- What's your thoughts on making this 12:17:361 (1,2,3,4,5) - consistent with 12:21:724 (1,2,3,4) - ? i prefer the rhythm variation here
- This moviment is really akward to play 13:39:698 (2,3,4,1) - , mostly because of this slider direction 13:39:970 (4) - , just apply a ctrol+j here 13:39:970 (4) - and it might improve the flow into a back and forth idea. done
- The reading here is really weird imo 13:44:061 (5,6,7,8,9) - mostly because the 13:44:470 (9) - is way too overlapped with the triple here 13:44:061 (5,6,7) - . Try to move 9 a bit further done
- This slider 13:47:470 (7) - would look better if its sliderend was more oriented into a symmetry idea with this part of the next square 13:48:016 (2,3,4,5) - idk, i think it would hurt the flow a bit too much
- The 1/2 stack and the 1/1 stack are the same here visually 14:49:380 (1,2,1) - and that makes it imo really unintuitive. Should probably make some visual distinction here to help readability done
- 14:59:607 (7,8,9,10,1,2,3) - The fact that there's almost no distinction here 14:59:880 (1,2,3) - kinda makes this too generic imo. Should probably make this 14:59:880 (1,2,3) - at least a straight line or add a proper hitsound distinction. This is a good example of applying that distinction 15:03:970 (7,8,9,10,1,2,3) - done
- 15:59:334 (7,8,9) - This jumps are so big that people might read this 15:59:607 (9,1) - as 1/2 rhythm, but yeah, this one is total optional for you to change. the jump is big like this because people cant read it as 1/2 since it's pretty much fullscreen, wouldnt make sense to be 1/2 but i see what you mean, not changing it though
- 16:38:061 (1,2,3) - This would work way better if 16:38:061 (1,2) - was a 1/2 slider to make sure that it contrasts with the heavy beat on 16:38:334 (3) - as much as possible, beucase the current rhythm is relying on spacing and there's not much of a difference on 16:38:061 (1,2) - to 16:38:198 (2,3) - imo its a nice star though i dont want to change it ):
- On this pattern you changed the flow 16:48:970 (1,2,3,4,5,6,7,8) - on the main beats, like here 16:48:970 (1,2,3,4) - you have a star pattern going clockwise direction, then it switches to counterclock wise 16:49:380 (4,5,6,7) - , however on the other main beat 16:49:789 (7) - you didn't change the flow, even tho you could make a back and forth with bigger spacing here 16:49:789 (7,8) - . Just an example https://puu.sh/AbeFD.png thats because 1,2,3 and 4,5,6 are the same rhythm while 6,7,8 follow a different instrument. it wouldn't make as much sense to make it come back here as well because theres a rhythm change of sorts
- 17:20:743 (2,3,4,5,6,7,8) - There's a difference here between the 17:20:743 (2,3,4,5) - sounds and the last triple here 17:21:016 (6,7,8) - . this one is intentional, its kind of a reference to da nu nuttah & original banned forever
- The flow here 17:29:880 (3,4,5,6,1,2,3,4,5,6,7,8,9,10,1) - is just painful imo, specially the triple section 17:30:561 (2,3,4,5,6,7,8,9,10) - . The flow here works 17:30:698 (4,5,6,7) - with this were only single notes, but you need to consider the flow of the triples as well 17:30:561 (2,3,4) - /17:31:107 (7,8,9) - and that's what makes this pattern so unconfortable and weird to play, if you re-arrenge the triples direction you will be able to make this more confortable i curved the triples so its a bit more intuitive to play
- Song is not really intense here imo 20:38:061 (1,2,3,1,2,3,4,1) - in order to use this spacing. The overall spacing for this final section if it follows this spacing 20:28:243 (1,2,3) - should be fine. idk, it's the final jump and i like the whole idea of it ending on a huge square like the other parts
- 17:09:152 (1,2,3,4,5,6,7,8) - Using soft-whistles for such a loud and strong stream sound here is really weird to me. At least use the drum sampleset like you did here 16:51:698 (1,2,3,4,5,6,7,8,1) - , same goes for 17:00:425 (1,2,3,4,5,6,7,8,1) - , if you don't want to use the drum-clap and finish at least the drum-hitnormal or anything that can actually make this has proper feedback and strengh. Same logic for 17:59:880 (1,2,3,4,5,6,7,8,9) - and 18:00:970 (1,2,3,4,5,6,7,8,9) - but there's a difference between the drum streams and these ones, these actually follow the very high-pitched synth that honestly fits much more with softwhistles than with any drum sounds
- This normal hitnormal here 19:37:789 (10) - was used only once in this section, are you sure about it? 19:29:334 - ~ 19:45:698 - fixed
ok, fixedNet0 wrote:
I agree with Trynna, hitsound should be consistent here 01:41:926 (3) - and 01:45:335 (3) - . The pattern was 1-3 downbeats; first variation soft-finish ->whistle second variation whistle->clap I can't really hear any change on the song that would require this 01:42:063 - not having a hitsound, about this one 01:45:335 (3) - I can sort of understand why you prefer to have a clap here, but again, for this kick here you stablished the patterns yourself, so if you don't agree with it here you should also question all of the other times you picked whistle->clap on the 1-3 beats. You should either fix it for consistency or modify to a better idea all the other ones.