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Renard - Because Maybe! pt. 1

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Total Posts
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Topic Starter
Mismagius
This beatmap was submitted using in-game submission on sábado, 28 de abril de 2018 at 23:09:55

Artist: Renard
Title: Because Maybe! pt. 1
Tags: blue dragon best of lapfox trax vol 1 vulpvibe go to the party dracula i'm a blind cave salamander sean paul opens a MFing casino banana with me banned forever wrecka raggacore breakcore queenston hardcore nogard compilation
BPM: 220
Filesize: 20875kb
Play Time: 20:40
Difficulties Available:
  1. Marathon (7,02 stars, 6296 notes)
Download: Renard - Because Maybe! pt. 1
Information: Scores/Beatmap Listing
---------------

Because Maybe!
Because Maybe! pt. 1 - 2016 ~ 2018
Because Maybe! pt. 2 - 2013 ~ 2015
Because Maybe! pt. 3 - 2011 ~ 2013
Because Maybe! pt. 3.1 - 2019
Topic Starter
Mismagius
I will use AR9 / OD8 while I map the entire thing, to check out on density/readability issues. When the map is finished or nearly finished, the AR and OD will be set to a proper value nvm already had to change it because i already started with a hard part

Don't expect much progress. It may not take too long for me to map the song, but I end up having several-month breaks from the mapping of this. Always remember:

Pappy wrote:

Again it will 2 years in pending? :D
tracklist:
00:00 Go To The Party (Killer Bee Attack Force)
03:29 Dracula (Post-Traumatic Stress Disorder)
06:26 I'm a Blind Cave Salamander (Come Get Some)
09:27 Sean Paul Opens a MFing Casino (Come Get Some)
13:05 With Me (Killer Bee Attack Force)
16:17 Banned Forever (Post-Traumatic Stress Disorder)
19:11 Wrecka (Come Get Some)

progress
01/05/2016 17:17: 2,8%
01/05/2016 19:28: 5,6%
12/05/2016 21:50: 7,7%
07/07/2016 19:45: 9,1%
20/12/2016 20:48: 10,5%
22/03/2017 01:44: 16,9% (Go To The Party completed)
23/03/2017 14:58: 21,1%
06/06/2017 22:18: 26,7%
08/06/2017 01:35: 31,1% (Dracula completed)
25/11/2017 15:23: 33,2%
07/02/2018 22:10: 35,5%
09/02/2018 16:17: 38,0%
25/02/2018 20:05: 40,6%
27/02/2018 22:08: 47,1% (I'm a Blind Cave Salamander completed)
26/03/2018 14:31: 53,1%
27/03/2018 13:24: 57,3%
28/03/2018 14:57: 63,3% (Sean Paul Opens a MFing Casino completed)
28/03/2018 18:03: 68,9%
29/03/2018 13:44: 75,9%
30/03/2018 02:52: 79,4% (With Me completed)
30/03/2018 18:04: 84,3%
01/04/2018 18:58: 90,0%
01/04/2018 22:52: 92,8% (Banned Forever completed)
02/04/2018 00:08: 100% (Wrecka completed)
Luel Roseline
OMG...
Kaine

Blue Dragon wrote:

16:17 Banned Forever (Post-Traumatic Stress Disorder)
Banned Forever 2018 ver incoming, brace yourselves
Athrun
H Y P E
Bara-
Wow
Good luck!
Ideal
HERE WE GO B O I S
semaphore
mapping marathon
Fezu
And so he begins the journey of the final piece of the puzzle :oops:
XVoIR
now it's time to pass pt 2 before this one is finished
huh
Ayesha Altugle
Copy paste banned forever to this one kappa

Once this is done, compile this one
Bursthammy
hi, 2018 tatsumaki, this is me, your past self posting this time capsule only to be opened when this gets ranked

you probably still won't have any ranked mapsets by now xD
Stefan
yaya

moaaa big plack plz xDDDDDDDDDDDDDDD 8-) 8-) 8-)
cyprianz5
hi
Mindwaves
16:17 Banned Forever (Post-Traumatic Stress Disorder)
Can't believe this holy fuck, got chill listening to it in the editor.
Well, see you in 100 avatar change then i guess. hum in mean 2018 sorry.

Oh and Nice Bg by the way, the red/blue/green idea is cool.
you're cool.
Zone
Good luck with this bd. Cant wait for banned forever part
[Epicz]
hype
Dashyy-
good luck :D
Hpocks
Dank Im hype TBH
16:17:334 - I cant wait for you to remap this :P (Also maybe put the preview point here?)

Quick crap (and when I say crap, I mean crap) mod

[Ultra Beginner]
Maybe an SB which gives the song names would be nice. I have no idea what these songs are here XD (well, without going into the forums). You didnt do that for your other Ultra Beginners, but it doesnt mean it is too late!

Ok I cant find anything wrong with it so far...

00:35:800 (5,6,7,8,1) - Here (and in MANY other places) you make this stack go in a certain direction with a certain DS, but at 00:36:891 (5,6,7,8,1) - you let stack latency do the work. Why? They sound basically the same. You should have a good reason if you want to keep it at least.
00:51:073 - ^, Though I assume its because it doesnt end in a slider.
00:52:436 - Kaia?
00:54:209 (4) - Here, you decide to make these not on top of eachother, but here 00:42:754 (2,4,6) - you do. (well, its backwards stack latency, but it has a different ds than there the former)
00:57:209 (2) - Blanket?
00:58:845 (6) - Again, why stacked here, but spaced before
00:59:936 (6) - ^ Im going to assume because its triples
01:03:209 (6) - ^ Well its artistic I guess, but I would make it spaced for general consistantcy.
01:06:482 (4) - ^ However, my opinion falls half a mile short in your veteran mapping, so you get the choice.
01:09:345 (4) - ^ But I would like to give my opinion anyways. (Also, for this one in particular, you have a nice deathstream op)

Cool Map so far! Good luck!
Enon
hype
Shinsekai-
this need a Taiko diff...
P o M u T a
:) :D ;) :o >:(
headphonewearer
Good luck Blue Dragon!
Shmiklak
Best of luck!
Zallies
ADDED STAR!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! <333
GET READY FOR BANNED FOREVER 2016-20XX :o :o :o :o :o :o :o


RANK WHEN?
Rockageek

Blue Dragon wrote:

16:17 Banned Forever (Post-Traumatic Stress Disorder)
Will you make the same reverse arrows like in the original map ?
And make the impossible pattern great again on ctb :D

For information this pattern is a 220 bpm back and forth with a really tiny error margin, it's like having less than 80 UR on std if you see what I mean.
And no, you can't stay at middle, you will miss all fruits if you do. In 6 years, 12 players fc'ed it.

Adding it to the marathon would be extremely challenging ;D
Destirox
can you not make this part so hard like part 2?
part 2 was too hard
SuSliK
:( Graveyardino Ripperino :(
Topic Starter
Mismagius
im lazy lol
-Kazu-
Is this going to have a Taiko marathon aswell? I hope this time we will have it since a lot of people had their parts for pt.2 and never got together for ranking orz
Aplefull
Yaay progress, you are awesome Dragon :3
Silverboxer
.
SuSliK
Daayum so waiting for Banned Forever part >:O
Stoof
hey finish this
Otosaka-Yu
plz rank this
Topic Starter
Mismagius
so if you taiko guys wanna make a collab for it just get someone to organize stuff because progress on the standard diff is finally going on
LimePixel
So hyped for this! *star*
cyprianz5
good shit (:
Silverboxer
.
Kondou-Shinichi
bd in 2019 when
SilverCatalyst
small thing i'd like to add:
00:25:699 (5) - could you make this one repeat shorter? this would make it easier to hit the next slider without sliderbreaking and gives more emphasis on the slider
same thing at 00:32:244 (3)
[MTF] Wolfette
PLZ FINISH THIS SO I CAN HAVE THE COMPLETE BECAUSE MAYBE EXPERIENCE

INB4 Because maybe complete album
Topic Starter
Mismagius
Finished.
Izzywing
POGGERS
Hari
Holy shit
VINXIS
jsut realized doesnt that score cap thing affect this map or no
fieryrage
first mod got em

mod
  • hopefully this won't end up as a huge list

    starting off with timing-related issues, 00:00:063 (1) - to 00:17:517 (1) - is almost all off-timed by about +5 ms avg. with the most notable offenders of being ridiculously off-timed being 00:02:790 (3) - 00:07:153 (3) - 00:11:517 (3) - 00:15:881 (3,5) - the sliderends/circle (in the case of the last one) here, tbh the beginning just kind of seems really off in general and idk if this is a consistent thing between the different because maybe parts but it's really weird

    general: probably should add "blue dragon" to the tags considering uh

    actual map stuff:
  1. 00:22:972 (1,2,3) - rhythm is kinda confusing here, the most potent instrument is the synth which would make more sense to follow, but regardless of that I'm not really entirely sure what this is following considering no other instrument really follows the rhythm you chose here
  2. 00:27:335 (1,2) - this also is inconsistent throughout this section where you actually do map the synth 00:26:790 (3) - on this note, this is the only time you don't in the post-1/8 slider section, kinda seems out of place imo
  3. 00:36:881 (5,6,7,8,1) - more personal preference than anything but I really prefer the semi-spaced stuff you do practically everywhere else over a stack like this, gives it a lot more momentum
  4. 00:51:063 (5,6,7,8,1,2,3,4) - although if you don't change the stack streams please at least change this one because this plays really awkwardly without momentum going into the jump, would feel a lot more intuitive if it wasn't (sidenote 00:51:472 (2,3,4) - why is this the only spaced triple in the entire song)
  5. 01:52:426 (1) - would make more sense to have this end on the white tick where the vocal lands
  6. 01:56:790 (7) - nc here for consistency with this section
  7. 02:08:790 (6) - ^
  8. 02:54:063 (4) - nc to differentiate the 1/4 and 1/8 sliders
all the above were already answered and responded to, figured I'd just edit this post instead of making a new one

ok anyway, gonna separate it into NC suggestions / useless suggestions and actual rhythm-related / pattern suggestions just to keep things a bit neater

nc stuff and useless stuff
  • countdown isn't needed, would be better to just remove it
  1. 01:09:881 (12) - neglected to mention this earlier and it doesn't matter *too* much but this is basically the only note before a break that isn't NCed, probably would be better to be consistent
  2. 03:37:142 (4) - would make more sense to have this NCed to keep the "every downbeat there's a NC" consistency thing
  3. 04:12:596 - I'm gonna assume this was caused by an AR change so they basically don't mean anything but I'm pointing this one out anyway in case you care enough to fix them, it happens with basically every break in the song so
  4. 04:18:596 (4) - NC for same reason above but moreso 04:16:415 (1) - because you do it everywhere else
  5. 07:00:733 (7) - this one's not really necessary, (imo) the notes aren't emphasized enough to warrant a NC here
  6. 07:35:506 (1,1) - these also aren't necessary especially since you didn't do the same thing 07:31:142 (7,8) - here, only thing is that the follow points get kinda ugly 07:35:642 (8,9,10) - here so idk your call I guess
  7. 08:05:506 (1) - could probably get away with NCing this instead of the triangle after, doesn't really affect playability much and makes more sense consistency-wise
  8. 08:31:960 (3) - NC would be cool for the change in vocals here
  9. 09:03:051 (7) - missing a clap on this sliderend(?)
  10. 10:31:542 (1) - this slider curves a lot more than the other sliders and I'm not really sure why but it stands out immensely
  11. 10:34:270 (4) - going off the pattern 10:51:724 (1) - here, wouldn't it make more sense to NC this for consistency? (I know it's a different rhythm so this is kinda subjective more than anything)
  12. 12:05:087 (2) - this is definitely missing a clap, though
  13. 12:07:270 (2) - same thing here
  14. 12:09:452 (2) - yea
  15. 12:27:179 (5) - NC for downbeat consistency (and you did it 12:29:361 (1) - here too)
  16. 13:12:970 (1,2) - personal opinion, but all of these would look a lot more aesthetically pleasing if it looked like this with the sliderend a bit higher from where it curves into itself
  17. 13:38:061 (1) - how do you even manage to make sliderart like this
  18. 14:27:425 (5) - moving this a bit to the right would make the aesthetics consistent with 14:26:198 (2,3) - i.e. where the sliderends and sliderheads are symmetrical
  19. 14:28:243 (1) - probably should silence the slidertick on this since no note lands here
  20. 14:30:425 (3) - same for the first and third ticks on this slider
  21. 14:34:789 (1,4) - Uhhh This Is An Imperfect Stack Because It Is Off By 1 Millimeter Please Fix
  22. 14:49:380 (5) - NCing this would help introduce the rhythm change here
  23. 15:38:061 (1,2,3) - same hitsound suggestions above apply here as well, also maybe NC 15:40:243 (3) - since it's slower (though it'd be inconsistent and would ruin the combo gimmick thing)
  24. 18:28:107 (5,6) - side-note the curve here for the slider really doesn't fit the angle at which the player comes into the slider from, also NC 18:28:243 (6) - this
  25. 18:31:789 (4) - also NC this for consistency with 18:23:061 (1) - this part
  26. 18:34:380 (1) - this spinner is VERY LOUD please reduce the volume before I die
  27. 18:54:425 (1) - honestly this should be a kiai considering how intense it is compared to the rest of the song here, and since this is sort of the "main song" (the one everyone's going to recognize playing this, at least) it would make the most sense here rather than, say, 06:26:233 (1) - the preview point or something similar, just my opinion though
  28. 19:11:607 (3) - while you're NCing 1/8 sliders like 02:54:063 (4) - then might as well do this one as well
actual stuff
  1. 03:45:051 (2,3) - this is a lot less emphasized than stuff like 03:42:869 (2,3) - even though it's the same rhythm, while the pattern concept and aesthetics are really neat I still feel like it should be emphasized more for the sake of consistency
  2. 04:02:233 (1,2) - these two sliders might be bordering on burai sliders, imo they're perfectly readable as they stand but idk where that would stand against the ranking criteria so?? uh
  3. 04:20:778 (2,3) - I'm not entirely sure if this is 1/3 snapped but the sliderends of these seem to be off-timed and are snapped correctly if it's 1/3, it's not really a huge deal as it stands right now because it doesn't affect playability but I'd personally just change it since the middle tick seems alright even on 1/3 snapping
  4. 04:29:506 (5,6) - strangely literally none of these afterwards are actually 1/3 snapping so I have no clue what the hell is going on there, though this should be NCed
  5. 05:02:642 (3,4,5) - this is the only time you map the triple here in this section, I feel like mapping the triple elsewhere like 04:58:142 (2,3) - here and 05:07:006 (4) - here would help a lot, kinda feels undermapped the way it is right now (would also help transition into the next section a bit better tbh)
  6. 05:45:051 (2,3,4) - sort of overmapped triple, would fit better 05:45:187 (4,5) - between these notes where there's a more audible sound playing
  7. 05:51:051 (11,12) - imo this could definitely be spaced out a lot more, maybe instead of having 05:50:915 (10,12) - this overlap you could do something like this?
  8. 05:57:324 (6,7,8,9,10) - would be pretty neat if you incorporated the wub (or whatever it is) in the background here into the rhythm, something like this would be kinda cool imo
  9. 06:22:892 (3,4) - direct stack on this would help differentiate the 1/6 and 1/8 rhythm in this section since you direct-stacked every 1/8 rhythm prior
  10. 06:37:687 (6,8) - direct stack also looks much neater and emphasizes the note a bit better on this considering you do it 06:42:051 (6,8) - here and other places, as well
  11. 06:52:551 (2,3) - wouldn't it make more sense to emphasize the clap here? feels bland without some sort of movement considering it's not really a "slow section" like some of the others
  12. 07:12:869 (7,8,1) - movement on this stack is awkward since the notes before it (5 and 6) weren't stacked, back and forth would do much better here to keep the pace, would also mean you'd have to move 07:13:142 (1) - to be less away from 8 though
  13. 07:24:460 (6,1) - this has like no emphasis whatsoever lo l imo would benefit a lot more if 07:24:596 (1,2) - this was Ctrl+Ged, keeps the momentum from the previous pattern
  14. 07:33:187 (6,1) - goes for this one too, though this plays a lot better imo since it's going from a downwards pattern to side-to-side, flows a lot nicer that way
  15. 07:37:960 (4,5) - should be emphasized in the same way 07:20:506 (4,5) - this is for consistency, and besides that a stack feels kind of underwhelming before a break
  16. 07:54:051 (4,5) - stack breaks the momentum here, everything had motion prior to this while this just kinda stands still for no reason
  17. 07:55:960 (2,3) - imo would separate the stack here to emphasize the vocals, helps differentiate them a bit more
  18. 08:12:596 (6) - having the snare be on a sliderend is pretty zzz since you didn't do it practically at all in the map before, would feel a lot better if this was emphasized with a slider or circle instead of a sliderend
  19. 08:13:687 (5) - same thing here
  20. 08:28:687 (3,4,5,6,7) - this rhythm is overmapped where it is currently, no note lands 08:28:756 (4) - here and I'm pretty sure you meant to do something similar to 08:25:551 (3,4,5,6,7) - rhythm-wise anyways; moving the stream over to start on the red tick fixes this issue
  21. 08:29:778 (3,4,5,6,7,8,9) - same thing as above, 08:29:846 (4) - is overmapped
  22. 09:08:778 (4,5) - I think a slider fits this rhythm more since it's relatively low-intensity and the rhythm of it is pretty weird to hit compared to the other stack like this (also NC 4 if you take the suggestion I said above)
  23. 10:28:270 (1,2,3,4) - literally no (longer version: you didn't do this pattern to represent a rhythm like this at all in the past 10 minutes, kind of pointless / hard to read if you do it now, though I'd get testplays before coming to a safe conclusion in any case; personally I know I'd screw up reading this and miss or get a 50)
  24. 13:22:789 (1) - this song in general feels a LOT more dense than basically the entire rest of the map what with the constant triples starting 13:40:243 (1) - here; imo I would make some of the triples either repeat sliders or undermap some of them i.e. what you did 15:51:152 (1) - here so that this section is less dense (unless you were going for dense, which in that case go ahead, I'm just salty about Smoke Tower from the last part)
  25. 13:42:152 (8) - playability-wise, kind of was expecting this to be a bit higher maybe overlapping 13:40:789 (6,7,8) - the triple here; not a big issue but I think it would play better if it were near that
  26. 14:10:789 (1,2,3,4,5,6,7,8,9,10,11,1) - this is actually really creative, though I think 14:11:198 (5,9) - having these gradually space out instead of being the same spacing would add more emphasis to this pattern, personal opinion though
  27. 14:15:152 (1,2) - with how dense the previous section was I wouldn't be surprised if this was read as a triple due to the stack, maybe space this out instead so that possibility isn't a thing? (it really doesn't matter since even if you play it like a triple you'll hit it most of the time anyway)
  28. 15:07:243 (9,10,1) - this is way better as a 2-note stack rather than a 3-note stack, the way it is right now it reads like a triple which, again, due to the density of the map before it, is pretty easy to break on (and you can actually break on this one so)
  29. 15:59:607 (9,1,2) - yeah basically everything I said about inconsistent stacks apply on this one, separating 9 from the rest would be ideal here
  30. 16:16:516 (5) - nothing really lands on the sliderend as it stands right now, maybe removing a repeat and adding a circle to where the sliderend hits currently would help? idk, feels sorta contrasty considering 16:14:334 (5) - these had the synth to back them up and now there's just nothing
  31. 17:18:698 (3,4,5,6,7) - stacked streams feel underwhelming considering the build-up to one of the most intense sections of the entire map, I'd space these out just so they feel a bit less...boring, I guess? not really sure how else to put it zz
  32. 17:59:607 (6,7,8) - would make more sense to have this be consistent with the triples in the section (as in spaced out), kinda doesn't fit right now
  33. 18:32:607 (1) - why is this a different rhythm than stuff like 18:28:243 (6,7) - ? would make more sense to have it fully mapped imo
  34. 18:54:834 (3,4,5) - considering how intense this section is, wouldn't spacing out all the triples in this section make more sense? would also keep the momentum going in a high-momentum section
  35. 19:26:607 (3) - leaving the red tick unmapped feels unnecessary considering you follow almost all the rhythms in the song, would be better to just have it mapped with a sliderend or smth
  36. 19:40:788 (5,6,7,8,9) - similar point to the triples in the previous section, this kills momentum that's given in other places like 19:41:607 (2,3,4,5,6) - here, would honestly be a lot better if it was spaced out for that reason imo (also it'd be consistent with the majority of the last section as well)

ok i can't mod all of it right now cuz i go sleep soon but i got through the first song so pogchamp hey what's poppin

Mishima Yurara wrote:

jsut realized doesnt that score cap thing affect this map or no
no it caps at 1,240,000,000
7ambda
nice
VINXIS
O ok
Silomare
NM

00:51:881 (6,7) - rotate a bit ccw, so that 5 flows better into the curve of 6
02:54:063 (4,5) - You had smaller spacing on these kind of sliders a bit earlier, so either buffer, or reduce spacing.
13:44:061 (5,6,7) - idk if they should be stacked but this doesn't look good atm
14:28:243 (1,2,3) - nice

I'm noob, sorry if what I said is dumb or anything, GL with the map!
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