hello i have arrived
I have to disagree with Ascendance. I don't think any part of this map is "nearly impossible" to hit and it's definately ready for ranking. call me back~
Phantom of the Grand Guignol
- 00:02:775 (4,5,6) - I think generally for the intro, the hypers are very long followed with long dashes. Fits better with less hyperstrength for the intro of the song as some of these hypers are stronger than kiai hypers.
- 00:08:775 (5,6,7) - Kinda unfitting double hyper considering the beats on 5,6 is the exact same as 00:08:314 (4) - so I’d remove the hyper from 5,6
- 00:09:698 (3) - There's no beat on slider end, same on last repeat on this 00:11:314 (1) - and imo they aren’t needed. As of now I feel they’re just there to add strength to the hyper?
- 00:19:967 (6) - I’d tilt this the other way because there’s only guitar on slider start, like on this 00:19:621 (5) - you can hear the guitar on slider repeat as well so it works a lot better for emphasisis
- 00:20:314 (7,8) - I find this distance a tiny bit too far with the full stop movement on 00:20:544 (1) - so maybe either try reducing the distance a bit or tilt the next slider a bit to the right to ease the movement.
- 00:38:256 - Could add a note here as you did 00:38:025 (12) -
- 00:42:756 (2) - random triplet? I can't see the reason behind it so I'd like to see it removed lmao
- 00:44:314 (7,8) - This should be dash instead of hyper, it’s the same sound as 00:20:314 (7,8) - and that’s a dash. Having it as a dash also helps the overall flow into the next pattern so it plays better as well imo
- 00:44:775 (2,3,4,5,6,7) - This distance feels very overdone, especially coming straight from a direction change hyper, it just feels overdone. And the distance is extremely high if you compare it to 00:30:006 (2,3,4,5,6,7) -
- 00:51:928 (1,2,3,4,1) - Spacing here is bigger than any other hyperchains, even bigger than the ones in the ending and considering the songs intensity at this point, it shouldn’t be this big
- 00:58:967 (5,6,7,8) - It feels weird to have the guitar on slider ends when other parts follow the guitar rather than the drums 01:00:928 (6,7,8) -
- 01:04:505 (5,6) - Awkward distance, I think it works better placing 6 to the left, maybe at around x50
- 01:09:928 (5,6,7) - I’d put hyper between 6,7 instead of 5,6 for the guitar
- 01:13:505 (4,5,6,7,8) - Same as before, I'd focus on guitar
- 01:57:813 (4,5,6,7,8,9) - I think you should either focus on emphasising drums or emphasising guitar, this double dash kind of ruins the mood here 01:58:390 (7,8,9) -
- 02:12:697 (5,6) - Feels weird as hyper when 02:10:851 (3,4) - is a dash. Also imo works better for emphasising on 02:13:390 (9,10,1) - to keep the other two as dashes.
- 02:16:390 (6,7,8) - Since the snares are building up, I feel it would fit better to the music if the first two beats were a slider and the last two were notes with hypers
- 02:22:236 (5,6) - 02:23:467 (9,10) - If you're following the guitar in the stream, the hyper should be between these notes, if not, you should remove the hyper here 02:22:390 (7,8) -
- 03:14:313 (2,1,2) - The hyper between 1,2 seems a bit too much, especially when similar sounds don't have hyper, example 03:15:236 (4,5) -
- 03:49:620 - 03:52:505 - I think here you can make a similar timeline to these sliders 03:42:236 - as the music doesn't change
- 04:46:159 (5,6) - 04:46:620 (8,9) - 04:49:390 (3,4) - These feel weird when the music isn't changing and the rest of these sounds are just a 1/2 slider and these are double hypers, I could understand some of them, like 04:50:313 (8,9) - as a build-up to the finisher on 04:50:544 (1) - but seeing as 04:51:236 (3) - is a normal slider and has the exact same strength, it just feels inconsistent.
- 04:53:774 (5,6,7,8) - 05:08:544 (5,6,7,8) - 05:23:313 (5,6,7,8) - I really can't hear 1/4 here and I don't find them fitting as the music isn't that strong, would be better with 1/2 dashes or something
- 05:12:755 (2) - 05:57:063 (2) - random triplet again?
I have to disagree with Ascendance. I don't think any part of this map is "nearly impossible" to hit and it's definately ready for ranking. call me back~