forum

f(x) - Hot Summer

posted
Total Posts
39
Topic Starter
Imakuri
This beatmap was submitted using in-game submission on samedi 18 août 2018 at 18:44:51

Artist: f(x)
Title: Hot Summer
Tags: m_a_r_v_o_l_l_o marvollo shmiklak irreversible Deppyforce
BPM: 123
Filesize: 2267kb
Play Time: 01:37
Difficulties Available:
  1. Collab Hard (2,59 stars, 207 notes)
  2. Irre's Insane (3,81 stars, 288 notes)
  3. Normal (1,62 stars, 138 notes)
  4. Shmik's Easy (1,33 stars, 99 notes)
Download: f(x) - Hot Summer
Information: Scores/Beatmap Listing
---------------
Irreversible
more kpop! :D
Topic Starter
Imakuri

Irreversible wrote:

more kpop! :D
We have so many kpop song so... MORE f(x) ! I hope this map will be ranked :D
Shmiklak
I'm god of photoshop lol
meii18
Ok here is as you requested.

finished diff.
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 51346
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 614
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Hot Summer
TitleUnicode:Hot Summer
Artist:f(x)
ArtistUnicode:에프엑스
Creator:Imakuri
Version:ByBy's Hard
Source:
Tags:f(x) electric shock red light nu abo 4 walls sm entrainement rum pum crystal amber sulli luna victoria shake that brass
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fx-hot-summer-wallpaper.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
645,487.80487804878,4,2,1,60,1,0
66956,-100,4,2,1,60,0,1
90370,-100,4,2,1,60,0,0
97962,-100,4,2,1,60,0,0


[Colours]
Combo1 : 226,45,124
Combo2 : 255,128,192
Combo3 : 128,0,64
Combo4 : 255,128,64

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Shmiklak
I want custom bg. also renamed to Shmik's
http://shmiklak.s-ul.eu/Oew1lc8l
Pachiru
mod palceholder
cosmic
Hawt Samma a Hawt Hawt Samma
Pachiru
[Shmiklak]
  1. 00:07:962 (4) - Why you have a note here, if you don't put one here: 00:11:864 - / I think the best thing to do would be to delete this note: 00:07:962 (4) - so it would be consistant, and it would keep a small pause for the player to rest himself.
  2. 00:15:766 (4) - Same for here so.
  3. 00:30:889 (5,1) - This overlap is not really cool to be honest, the shape of the sliders is pretty strange here in terms of flow for an Easy diff
  4. 01:10:888 (1,1) - Why not doing something like that to fit with the previous patterning: https://puu.sh/vn7Cb/99ae2fc187.png (also that would fit with the emphasize of the NC)
  5. 01:24:547 (3,4,5,6) - Isn't that an hard chain of circles for an Easy diff, since you use almost only sliders in the maps? Moreover, the fact that there is a chain like this only one time is the song feels quite randomly.
[Normal]
  1. 00:06:498 (1,2,3) - Cette partie est un peu bizarre, surtout au niveau de l'angle, j'ai l'impression qu'au niveau du flow ça fait presque un angle droit, et je pense pas que c'est bon, enfin techniquement si, c'est rankable, mais je pense que tu pourras faire en sorte que ce soit plus facilement jouable et plus fluide en décalant ces deux notes: 00:07:962 (2,3) - vers la droite.
  2. 00:37:230 (3,4,5,6,7,8,1) - Cette partie-la, je pense vraiment qu'il faudra la modifier, parce que c'est un enchainement de stack/overlap et c'est pas bon pour les diffs Normal/Easy, sachant que la c'est une normal, si tu peux essayer d'éclaircir cette partie, ce serait vraiment pas mal.
  3. 00:41:132 (3,4,5,6,7,8) - Pourquoi tu as intensifié cette partie-la? J'ai l'impression que cette partie est plus dure que celle d'avant, alors qu'il n'y a pas réellement de différence. Par exemple, ce beat-la: 00:42:352 - n'a rien a faire ici je pense, vu que tu ne l'inclus pas dans la partie avant. (bien entendu cette note n'est qu'un exemple, il y en a d'autres, mais je te les cite pas tous)
  4. 01:16:254 (3,4) - Remplace ce double note par un slider, parce que je ne pense pas que ces deux beats méritent d'être clickable.
Pour la diff la, je trouve que la partie compliquée devrait être nerf parce qu'elle est presque plus dure que le kiai.
Topic Starter
Imakuri

Pachiru wrote:

[Normal]
  1. 00:06:498 (1,2,3) - Cette partie est un peu bizarre, surtout au niveau de l'angle, j'ai l'impression qu'au niveau du flow ça fait presque un angle droit, et je pense pas que c'est bon, enfin techniquement si, c'est rankable, mais je pense que tu pourras faire en sorte que ce soit plus facilement jouable et plus fluide en décalant ces deux notes: 00:07:962 (2,3) - vers la droite. done
  2. 00:37:230 (3,4,5,6,7,8,1) - Cette partie-la, je pense vraiment qu'il faudra la modifier, parce que c'est un enchainement de stack/overlap et c'est pas bon pour les diffs Normal/Easy, sachant que la c'est une normal, si tu peux essayer d'éclaircir cette partie, ce serait vraiment pas mal.
  3. 00:41:132 (3,4,5,6,7,8) - Pourquoi tu as intensifié cette partie-la? J'ai l'impression que cette partie est plus dure que celle d'avant, alors qu'il n'y a pas réellement de différence. Par exemple, ce beat-la: 00:42:352 - n'a rien a faire ici je pense, vu que tu ne l'inclus pas dans la partie avant. (bien entendu cette note n'est qu'un exemple, il y en a d'autres, mais je te les cite pas tous)
  4. 01:16:254 (3,4) - Remplace ce double note par un slider, parce que je ne pense pas que ces deux beats méritent d'être clickable.
Pour la diff la, je trouve que la partie compliquée devrait être nerf parce qu'elle est presque plus dure que le kiai.
Le reste du mod est non modifié pour l'instant, à voir si cela revient dans les futurs
Topic Starter
Imakuri
waiting for shmik
Shmiklak

Pachiru wrote:

[Shmiklak]
  1. 00:07:962 (4) - Why you have a note here, if you don't put one here: 00:11:864 - / I think the best thing to do would be to delete this note: 00:07:962 (4) - so it would be consistant, and it would keep a small pause for the player to rest himself. I dont wanna put a circle here 00:11:864 -
    because of this fucking sound 00:11:376 - idk how to explain this sound it's sth like breath xd i hope you understood my position
  2. 00:15:766 (4) - Same for here so. Same for here so.
  3. 00:30:889 (5,1) - This overlap is not really cool to be honest, the shape of the sliders is pretty strange here in terms of flow for an Easy diff indeed
  4. 01:10:888 (1,1) - Why not doing something like that to fit with the previous patterning: https://puu.sh/vn7Cb/99ae2fc187.png (also that would fit with the emphasize of the NC) I don't want so
  5. 01:24:547 (3,4,5,6) - Isn't that an hard chain of circles for an Easy diff, since you use almost only sliders in the maps? Moreover, the fact that there is a chain like this only one time is the song feels quite randomly. it's a kiai part, also the bpm is really low and all circles are snapped to 1/1 beats so it's great
Merci de votre aide
Je dis ca je dis rien
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 51384
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 645,20165,35774,51384
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Hot Summer
TitleUnicode:Hot Summer
Artist:f(x)
ArtistUnicode:에프엑스-
Creator:Imakuri
Version:Shmik's Easy
Source:
Tags:1st album m_a_r_v_o_l_l_o marvollo shmiklak byby irreversible
BeatmapID:951148
BeatmapSetID:441523

[Difficulty]
HPDrainRate:1
CircleSize:2.5
OverallDifficulty:2
ApproachRate:2.5
SliderMultiplier:0.799999999999999
SliderTickRate:1

[Events]
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Aurele
oh, du f(x)

bonne chance c:
Topic Starter
Imakuri

Gabe wrote:

oh, du f(x)

bonne chance c:
<3
Affirmation
As you requested

[shmik]
00:26:498 - 00:26:986 - how about clickable notes for make consistency with 00:22:108 (3,4,5) - ?
01:24:547 (3,4,5) - just make into reverse slider like others for consistency.

[Only normal diff you made?]
00:07:962 (2,3) - I suggest you making 1/2 slider in here, 00:08:205 - looks not so strong rhythm for make 3 clickable notes.
00:10:401 (4,5) - make consistency with 00:06:498 (1) -
00:19:669 (5,6) - same as above, Just make into slider
01:37:718 - How about add a beat here?

[byby]
00:09:425 (3,4,5,6) - How about make neat pattern? like pentagon
00:22:595 (2,3) - this jump looks weird, you didn't jump at 00:23:083 (3,4) -
00:39:181 (4,5) - since you didn't make antijump well. I think antijump looks not fit well, toerhs are, too
00:47:962 (2) - HP bar touching.
01:00:401 (4,5) - DS error? or not, make sure tha it is jump, looks not so good.
01:06:986 (1,2,3) - make same pattern with 01:10:888 (1,2) - for consistency,
01:10:888 (1,2) - 01:14:791 (1,2) - 01:18:693 (1,2) - etc, I think you should avoid overlap, you didn't overlap at previous, but in kiai, which have to emphasized, you make lower DS?

[Irrrrrrrrrrrrrrrre]
00:08:205 (1) - looks unnecessary NC
00:12:840 (1) -00:16:742 (1) - ^, for set consistency with others.
00:18:207 (1,2,3) - 00:18:207 (1,2,4) - imo. How about make triangle here?
00:22:230 - looks overmapping beat here for me, I can't here any sound on it.
00:23:571 - how about make clickable? I think this can be emphasized,
00:27:963 (1,2) - too big DS comparing with others even if it doesn't need to be emphasized.
00:34:548 (3) - NC for divide 00:31:865 (1,2,1,2,1,2,1,2) - pattern,.
01:01:133 (1,2) - ctrl G for make 01:01:377 (2,2,2,2) - stacked?
01:08:694 (5,1) - weird stack for me since you didn't stacked like this.
01:22:596 (1,2,3,4,5,1,2,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6) - 01:06:987 (1,2,3,4,5,1,2,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6) - lol
01:34:059 (1) - delete nc
01:37:718 - end at here, byby ended at here.

GL
Ameyy
hey hey
J'ai vraiment pas GRAND chose à dire globalement, je pense que le plus gros a été fait. J'ai juste noté un petit problème de mon point de vue sur l'Irre's Insane :
Ces jumps me semblent un peu trop espacés pour un début de map 4*, et c'est globalement la même chose sur le reste de l'intro avant le kiai. Les jumps me semblent vraiment trop exagérés pour une insane 4*

00:18:695 (3,4,1) -
00:25:036 (1,2,1,2) -
00:27:963 (1,2) -

VOILA C'EST PAS GRAND CHOSE MAIS CA SERT TOUJOURS
ET CA RESTE MON PDV parce que quand je l'ai joué ça m'a beaucoup dérangé

♥♥
cosmic
Hi :D
General
Tags: Suggest adding Member's names and other f(x) songs as tags
AiMod errors: Different Audio Previews & MetaData (specifically with Hard and Insane)

Shmik's Easy
00:30:889 (5,1) - Overlap might be confusing for new players since the time spacing between notes remains consistent throughout the beatmap (as I was modding, the map was updated to fix this overlap)
00:54:303 (3,1) - same issue ^ (still needs to be fixed)


Normal
Rhythm change suggestion:
00:50:401 (7) - Extend length of slider to end at white tick
00:51:376 (1) - Move over two ticks and shorten it to end at 00:52:596, overlap slider w/ next circle (2)
Doesn't matter all that much, I just think this would flow better

ByBy's Hard
  1. The approach rate is a huge jump from the approach rate in Normal
  2. AiMod Errors: Several objects & the Kiai aren't snapped to a tick

Irre's Insane
00:22:108 (1,2) - Seem's like it's following the instrumental but then the next two sliders follow the vocals, so it's a weird transition imo
AiMod: Several objects aren't snapped to a tick
Topic Starter
Imakuri

Neoskylove wrote:

As you requested

[Only normal diff you made?]
00:07:962 (2,3) - I suggest you making 1/2 slider in here, 00:08:205 - looks not so strong rhythm for make 3 clickable notes. This was updated.
00:10:401 (4,5) - make consistency with 00:06:498 (1) - I strongly desagree with thatin the fact that the next slider make an important sound 'fiouuuu' who deserves to be clickable.
00:19:669 (5,6) - same as above, Just make into slider Also done
01:37:718 - How about add a beat here? No, cause all diffs are stopping here (except for the Hard and Insane of course). I don't think that a 1/2 slider can be good here tbh.

GL
ty o/

cosmiccc wrote:

Hi :D
General
Tags: Suggest adding Member's names and other f(x) songs as tags
AiMod errors: Different Audio Previews & MetaData (specifically with Hard and Insane)

For the tags, I'll just add SMTOWN later, in the fact that the other songs of f(x) in tags are not allowed.

Normal
Rhythm change suggestion:
00:50:401 (7) - Extend length of slider to end at white tick
00:51:376 (1) - Move over two ticks and shorten it to end at 00:52:596, overlap slider w/ next circle (2)
Doesn't matter all that much, I just think this would flow better

Some things are intersting, but I still don't update it, will see if other mods will be with your opinion.


Thanks a lot !
meii18

Neoskylove wrote:

[byby]
00:09:425 (3,4,5,6) - How about make neat pattern? like pentagon fixed
00:22:595 (2,3) - this jump looks weird, you didn't jump at 00:23:083 (3,4) - there's 1/4 transition and a bigger jump would be pretty harsh for advanced players. also i tried to make a tiny jump between 2 and 3 but seems like i failed...
00:39:181 (4,5) - since you didn't make antijump well. I think antijump looks not fit well, toerhs are, too i prefer to keep them. if someone mentions this one i will fix it immediately
00:47:962 (2) - HP bar touching. oops fixeeeed
01:00:401 (4,5) - DS error? or not, make sure tha it is jump, looks not so good. no it's not. it is supposed to be a jump so i moved a bit 5 to left
01:06:986 (1,2,3) - make same pattern with 01:10:888 (1,2) - for consistency, here is not the extension of the vocal but there is so no change
01:10:888 (1,2) - 01:14:791 (1,2) - 01:18:693 (1,2) - etc, I think you should avoid overlap, you didn't overlap at previous, but in kiai, which have to emphasized, you make lower DS? i swear i made jumps there...well kind of tiny jumps let's say ;w;
thanks!

fixed everything from cosmiccc thanks!

osu file format v14

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[Metadata]
Title:Hot Summer
TitleUnicode:Hot Summer
Artist:f(x)
ArtistUnicode:에프엑스
Creator:Imakuri
Version:ByBy's Hard
Source:
Tags:1st album m_a_r_v_o_l_l_o marvollo shmiklak byby irreversible
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141,330,78205,2,0,B|95:321|95:321|51:336,1,80,8|0,0:0|0:0,0:0:0:0:
8,233,78693,6,0,L|130:189,1,120,6|0,1:2|0:0,0:0:0:0:
150,144,79181,1,8,0:0:0:0:
223,206,79425,1,0,0:0:0:0:
284,112,79669,1,2,0:0:0:0:
203,59,79913,1,0,0:0:0:0:
203,59,80035,1,0,0:0:0:0:
203,59,80157,1,8,0:0:0:0:
223,206,80401,1,0,0:0:0:0:
307,278,80644,6,0,B|348:269|348:269|394:279,1,80,2|0,1:2|0:0,0:0:0:0:
311,362,81132,2,0,B|270:371|270:371|224:361,1,80,8|0,0:0|0:0,0:0:0:0:
144,293,81620,1,2,0:0:0:0:
144,293,81864,1,0,0:0:0:0:
75,204,82108,1,10,0:0:0:0:
159,159,82352,1,8,0:3:0:0:
253,219,82596,6,0,P|298:227|352:152,1,120,6|0,1:2|0:0,0:0:0:0:
361,125,83084,2,0,P|352:74|383:28,1,80,8|0,0:0|0:0,0:0:0:0:
467,9,83571,1,2,0:0:0:0:
493,101,83815,1,0,0:0:0:0:
493,101,83937,1,0,0:0:0:0:
493,101,84059,1,8,0:0:0:0:
429,193,84303,1,0,0:0:0:0:
357,279,84547,6,0,L|263:291,1,80,2|0,1:2|0:0,0:0:0:0:
192,215,85035,2,0,L|293:200,1,80,8|0,0:0|0:0,0:0:0:0:
186,131,85523,2,0,P|126:157|105:191,1,80,2|0,0:0|0:0,0:0:0:0:
119,278,86010,2,0,P|149:303|187:313,1,80,8|0,0:0|0:0,0:0:0:0:
295,284,86498,6,0,B|343:278|343:278|377:293|377:293|428:286,1,120,6|0,1:2|0:0,0:0:0:0:
458,256,86986,2,0,P|455:191|436:172,1,80,8|0,0:0|0:0,0:0:0:0:
368,101,87474,1,2,0:0:0:0:
300,168,87718,1,0,0:0:0:0:
300,168,87840,1,0,0:0:0:0:
300,168,87962,1,8,0:0:0:0:
214,96,88205,1,0,0:0:0:0:
136,177,88449,6,0,P|85:182|44:157,1,80,2|0,1:2|0:0,0:0:0:0:
55,283,88937,2,0,P|92:269|131:276,1,80,8|0,0:0|0:0,0:0:0:0:
215,351,89425,2,0,L|315:342,1,80,2|0,0:0|0:0,0:0:0:0:
350,245,89913,1,8,0:0:0:0:
432,293,90157,1,8,0:3:0:0:
479,191,90401,6,0,P|459:131|479:90,1,80,6|0,1:2|0:0,0:0:0:0:
503,21,90888,1,8,0:0:0:0:
398,60,91132,2,0,P|356:67|310:55,1,80,0|2,0:0|0:0,0:0:0:0:
217,12,91620,1,0,0:0:0:0:
189,103,91864,1,8,0:0:0:0:
283,163,92108,1,0,0:0:0:0:
283,163,92230,1,0,0:0:0:0:
283,163,92352,6,0,B|322:179|322:179|376:170,1,80,2|0,1:2|0:0,0:0:0:0:
442,248,92840,2,0,L|339:268,1,80,8|0,0:0|0:0,0:0:0:0:
252,245,93327,1,2,0:0:0:0:
252,245,93571,2,0,L|145:263,1,80,0|8,0:0|0:0,0:0:0:0:
89,333,94059,1,8,0:3:0:0:
89,333,94181,1,8,0:3:0:0:
89,333,94303,6,0,P|43:282|46:242,1,80,6|0,1:2|0:0,0:0:0:0:
36,177,94791,1,8,0:0:0:0:
137,224,95035,2,0,P|182:226|227:203,1,80,0|2,0:0|0:0,0:0:0:0:
264,112,95523,1,0,0:0:0:0:
344,162,95766,1,8,0:0:0:0:
289,259,96010,1,0,0:0:0:0:
289,259,96132,1,0,0:0:0:0:
289,259,96254,6,0,P|281:304|294:352,1,80,2|0,1:2|0:0,0:0:0:0:
398,357,96742,2,0,L|498:349,1,80,8|0,0:0|0:0,0:0:0:0:
497,239,97230,1,2,0:0:0:0:
497,239,97474,2,0,P|399:242|342:194,1,160,0|0,0:0|0:0,0:0:0:0:
Nokashi
Hello there! Mod requested by Irre!

[ General]
  1. You preview points in the diffs have inconsistent values. I Would suggest going for one universal preview point in all of the Difficulties
  2. There's inconsistent unicode on the "Artist Name" . I Wouldnt know which unicode is correct. But I think it should be one thats correct
  3. Also Irre's diff utilizes the letterbox in breaks feature. I Really dont know how this affects the map but oh well
  4. Also some probable tags you can add "SM Entertainment fx Krystal Amber Sulli Luna Victoria first album 빅토리아 엠버 루나 설리 크리스탈"

[ Shmik's Easy]
  1. 00:06:498 (3) - These sliders make for some really weird looking slider bodies on the edges. I Think you are using too many anchors here. Same applies for all similar sliders
  2. 00:11:864 - 00:19:669 - I dont think mapping those beats will make the set so dense. Since you primarily use 1/1 sliders, 2 extra 1/1 circles wouldnt hurt. On the contraty they would assume continuity in the flow.
  3. 00:26:010 (7) - You could have used a similar rhythm as here 00:22:108 (3,4,5) - to better reflect the vocals, by making them clickable
  4. 00:35:766 (1) - These sliders feel like their anchors were pulled too much, resulting in a somewhat weird curve that looks like its too much. 00:43:571 (1) - 00:47:474 (1) - Similar point here
  5. 00:55:279 (1,1,1) - I Think there is an Issue here. The song is asking for something more dense in terms of rhythm but you get 5/1 sliders that kill the density of the notes even though the song is more intense
  6. 01:09:913 (5,6) - Would work better as a 1/1 slider in my opinion. That way only the intense choppy vocals would be clickable ( the ones saying "hot" :D). As it stands, 01:10:401 (6) - this feels like a note disconnected from the rest. Same applies for 01:16:742 (3,4,5,6) - 01:24:547 (3,4,5,6) -
  7. 01:12:840 (3) - Also making this rhythm like 01:08:937 (3,4,5) - would compliment the song better in terms of clickable objects

[ Normal]
  1. 00:05:523 (1) - I Would suggest starting off somewhere more musically predictable, like in a strong white beat like 00:04:547 - 00:06:498 - since this song is 4/4 metronome
  2. 00:15:766 - Why didnt you go for the 1/2 triple rhythm like you did here 00:07:962 (2,3,1) - for consistency
  3. 00:31:864 (1,2) - DS slightly off, also could be repositioned a bit to better compliment the pathing here
  4. 00:24:059 (1) - I Would actually drop the reverse here and play with a 1/1 slider -> circle. In my opinion, reverses on this song should mainly be placed on rhythms like this one 00:26:010 (3) - cause of the equally strong vocals on each tick, even though the most optimal approach would be 1/1 circles, it might be too dense of a rhythm
  5. My biggest concern on this diff are these rhythms here 00:37:230 (3,4,5,6,7,8,1) - (and all similar ones). Dont get me wrong, rhythm wise they reflect the song well, however I feel like such a dense rhythm choice is unfit for a section thats not a kiai. This contrast in density especially shows on the kiai, which has rhythms that are less dense. Feel free to ignore this, but i just wanted to point out my concern
  6. 01:02:840 - I think this should have been mapped as a circle to be consistent with how you express this rhythm, kinda like what you did here 00:58:205 (5,6,1) -
  7. 01:04:059 (2) - Shouldnt this have been a 1/2 slider, if you take into account your past and future rhythm choices, like here 01:06:010 (5,6,1) -
  8. Mostly a suggestion but: 01:10:644 - 01:18:449 - 01:26:254 - these beats can easily be mapped as circles considering the vocals here. If you listen closely, compared to other sections these 3 beats have a continuous vocal, and a strong drum. Mapping them will give a nice touch to your diff
  9. 01:34:303 (1,2) - You might as well make them parallel

[ ByBy's Hard]
  1. 00:05:766 - To my ears, having the 1/2 slider start here and covering this beat 00:06:010 - instead would be a much more optimal musical interpetation of the song since stronger sounds are being made clickable
  2. 00:06:986 (2,3) - 1/2 slider here as well, as the vocal feels like its implying a held note
  3. 00:21:620 (5,1) - Pretty noticable DS inconsistency here since its a jump to the downbeat yet its lacking in DS
  4. 00:22:108 (1) - Also i believe this should have been a 3/4 snapped slider as well, since the vocal expressed by this slider has the same "characteristic" lets say as the other 3/4 rhythm sliders. Same applies for all similar rhythm that follow
  5. 00:22:595 (2,3) - Maybe you could have started this newly introduced 3/4 rhythm with noticably less spaced 3/4 snap so the player comprehends the rhythm changin. Perhaps you can combine this suggestion and the suggestion above to make another 3/4 rhythm slider with more lenient spacing
  6. 00:26:010 (1,2) - Similar point here, felt like this should have been a held note not 2 distinct clickable objects
  7. 00:38:205 (2) - I Would make this a 1/2 reverse instead and 00:38:937 - map this as a circle to get the most out of these vocals that you seem to follow later on here 00:39:181 (4,5) -
  8. 00:42:596 (3,4,5) - Similar point as above, as well with this 00:46:498 (3,4,5) -
  9. 00:58:693 (4,1) - I Would go for something more lenient here as the sliderend leniency circle is on the edges of this snap somewhat. Also it might not be differentiated well as 3/4 rhythm, and it might be read as a 1/2 rhythm
  10. 01:17:718 (3,4) - I Could see this being a 1/2 slider for the extra movement, or 2 seperate circles. At least something
  11. 01:23:571 (3,4,5,6) - Is this sudden DS drop intended?
  12. 01:30:401 (1,2,3,4,5,6,7,1) - Rather questionable DS fluctuations here, going from 1.40 to 1.20 to 1.40 again. Definitely investigate

[ Irre's Insane]
  1. 00:11:864 (3) - Not really sure if this should have retained the SV, since i reckon the SV was placed to emphasize the vocal (that soft "weee" xd) held on this slider 00:11:376 (1) -
  2. 00:12:352 (1,2,1,2,3) - In my opinion this pattern should be NCed like 00:04:547 (1,2,3,4,1) - so its easily recognizable , reading wise
  3. 00:08:205 (1) - Was this single NC intended? Im sure it was, so im just curious about it :D
  4. 00:26:012 (1,2,1) - Why didnt you go for a similar pattern like here 00:22:108 (1,2,3,4,5,6,7) - It was really interesting to say the least
  5. 00:27:963 (1,2) - I feel like this jump is too much when you take into account the vocal intensity of that tick. For example, 00:28:207 (2,1) - this jump, based on spacing emphasis and vocal intesity, feels way more prominent
  6. 00:28:207 (2,1) - Why the sudden pause? at first i thought you only went for the vocals but then i saw that you mapped this 00:37:719 (1,2,3,4) - which is not vocals based. So im kinda confused :D
  7. 00:44:304 (1,2) - Im not sure the song calls for that 3/4 rhythm here, i would keep it as a normal 1/1 for the vocal hold
  8. 01:08:938 (1) - Even though it is placed for the sake of symmetry, this lackluster spacing kills the intensity for me
  9. 01:20:645 (1,2) - Pretty suprising that you didnt go for the 1/2 slider symmetry pattern here, since its so prominent in your kiai
  10. 01:22:353 (4,1) - I feel like this is too sharp of an angle, and can be easily misaimed. What i suggest here tho..im actually not sure. I Would suggest a ctrl h here 01:22:596 (1,2) - but that you need some more rearrangements in the following objects. If you agree with my point, im sure you will find a way

Good Luck~
Aurele
okok hi
mod made during changes were made.

General
  1. The artist unicode is inconsistent on every difficulty. I noticed 3/4 of the map used the unicode artist as '에프엑스-' as it should be '에프엑스' instead.
  2. You should also look where the Preview Point is placed on every difficulty, because it is also inconsistent.
  3. As for the tags, you should consider adding the f(x)'s group members names. It might be helpful. Also, consider adding "ByBy13" and "ByBy_ChAn" which were ByBy's old nicknames. These names can be searched on the beatmap listing, but if you're only searching for "ByBy", you won't find any of their previous mapsets.
  4. (This is not affecting the gameplay in any way, but AiMod still points it) Just disable the letter boxes in Irreversible's difficulty already ahah.

Shmik's Easy
  1. 00:04:547 (1) - There is missing a clap at this slider's tail.
  2. 00:06:498 (3) - *Opinion* I am really unsure about the way this slider is formed. Due to the level and the slider velocity, you don't have many options to the way you can shape your sliders, however, this one in particular looks pretty weird. You might maybe consider doing a normal wiggled slider? (Same for 00:14:303 (3) - )
  3. 00:16:254 (1) - There is also missing a clap at this slider's tail.
  4. 00:27:478 (4) - You can move this one around to keep the spacing consistent? (1,20x)

Normal
Tu n'as pas besoin des deux derniers timings points, ils n'affectent aucun objets sur la map.
  1. 00:06:498 (1) - Pas besoin d'un nouveau combo, il fait parti de la mesure précédente.
  2. 00:19:669 (5) - Vu le fait que ce slider est droit et que le prochain l'est aussi, tu pourrais prendre ce slider et le courber un petit peu, ça pourrait être plus intéressant avec le flow aussi.
  3. 00:34:791 (4,5) - Si on suit les vocals un petit peu, il semble que tu pourrais mettre de l'accent sur 00:35:035 -, pour ce faire, tu pourrais remplacer ces deux cercles par un slider de 1/2 avec un reverse arrow.

ByBy's Hard
Take a look to AiMod, there are many unsnapped notes.
  1. 00:06:986 (2,3,4,5) - The rhythm here feels pretty weird because it doesn't follow the vocals as much as 00:14:791 (2,3,4) - does. Consider doing something similar instead.
  2. 00:23:083 (3,4) - While the blanket from the slider (3) with the circle (beginning) of the slider (4) doesn't look bad, you should take a look at the blanket of the slider (4) with the circle (beginning) of the slider (3). Pretty much the same thing for 00:26:986 (4,5) - .
  3. 00:29:913 (1,2,4) - Pretty tricky thing here, the blanket from the slider (2) with the slider (1) is not perfect, also, you might see that the slider (4) is not stacked with the slider (1). Consider improving that!
  4. 00:32:108 (2) - You should move this circle around to have a better spacing consistency with your previous and next objects. (1,30x)
  5. 01:08:205 (5) - For this slider here, it would be nice if you'd convert it into two circles. The first circle, you could stack it with the circle (4), that will make an emphasize with the word "Sum-mer". You can maybe do something similar with your next patterns that contains a similar moment?

Irre's Insane
Hallo mi Schatz, Irrub!
Take a look to AiMod, there are many unsnapped notes.
You should also look at the timing points, there are many that are useless because they have the same exact settings or they don't affect anything. (yup, look until the end, boi)

  1. 00:11:864 (3,1,2) - / 00:16:010 (6,1,2) - There are two things coming out from here. First thing, the new combo. Second thing, the rhythm.
    -New combo: The usage of a new combo for the circles (1,2) does not make sense with your next two circles since 00:12:352 (1,2,1,2,3,4) - is in the same measurement and they should've been together. If you look previously, to 00:08:205 (1,1) - , you've used a pink colored combo to the slider (1) because it represents something that stands out from your other objects, so in this case, that makes sense. However, for the part we are looking at, it does not.
    -Rhythm: If you want to follow what would've done to 00:08:205 (1,1) - , you should be converting this slider 00:11:864 (3) - into a circle while you add a 1/4 slider to 00:12:108 (1) -. By doing this, you'll be consistent with your main idea at 00:08:205 (1) - .
    -In conclusion: Take into consideration these two facts, but I'm highly suggesting you to go with the rhythm part so it will be more consistent.
  2. 00:18:207 (1,3) - Seems like you're missing a normal sample-set to the circle (1) and a clap to the circle (3). Was it intentional?
  3. 00:28:451 (1) - A clap might be missing here. Add one for the consistency :D
  4. 00:29:182 (2,1) - Nothing bad, nothing terrible, but I'm sure you can stack these two babies together.
  5. 00:57:719 (2,3) - Well, if you'd like to do something similar to 00:53:329 (1,1,1) -, you should consider adding new combos to these two objects.
  6. 01:01:133 (1,2) - I'd like to see a CTRL+G to these two circles because the next three sets of circles are going outside/inside while this one set does the opposite (inside/out)
  7. 01:06:743 (2) - Considering what I normally see from you, it would be very interesting to play if this circle was moved to x:336 y:340 instead! (It's the opposite of the previous circle)

nicuh nicuh~
Nokashi
2 mods in 5 minutes! Early christmas??!
Aurele
tfw both modders points similar things

Topic Starter
Imakuri

Nokashi wrote:

Hello there! Mod requested by Irre!

[ General]
  1. You preview points in the diffs have inconsistent values. I Would suggest going for one universal preview point in all of the Difficulties
  2. There's inconsistent unicode on the "Artist Name" . I Wouldnt know which unicode is correct. But I think it should be one thats correct
  3. Also Irre's diff utilizes the letterbox in breaks feature. I Really dont know how this affects the map but oh well
  4. Also some probable tags you can add "SM Entertainment fx Krystal Amber Sulli Luna Victoria first album 빅토리아 엠버 루나 설리 크리스탈"

[ Normal]
  1. 00:05:523 (1) - I Would suggest starting off somewhere more musically predictable, like in a strong white beat like 00:04:547 - 00:06:498 - since this song is 4/4 metronome I think the spinner does the work for starting the song.
  2. 00:15:766 - Why didnt you go for the 1/2 triple rhythm like you did here 00:07:962 (2,3,1) - for consistency Yep
  3. 00:31:864 (1,2) - DS slightly off, also could be repositioned a bit to better compliment the pathing here Yep
  4. 00:24:059 (1) - I Would actually drop the reverse here and play with a 1/1 slider -> circle. In my opinion, reverses on this song should mainly be placed on rhythms like this one 00:26:010 (3) - cause of the equally strong vocals on each tick, even though the most optimal approach would be 1/1 circles, it might be too dense of a rhythm Fine for me
  5. My biggest concern on this diff are these rhythms here 00:37:230 (3,4,5,6,7,8,1) - (and all similar ones). Dont get me wrong, rhythm wise they reflect the song well, however I feel like such a dense rhythm choice is unfit for a section thats not a kiai. This contrast in density especially shows on the kiai, which has rhythms that are less dense. Feel free to ignore this, but i just wanted to point out my concern
  6. 01:02:840 - I think this should have been mapped as a circle to be consistent with how you express this rhythm, kinda like what you did here 00:58:205 (5,6,1) - I doubted aboutthis point on the first mod. Changed all the patterns now !
  7. 01:04:059 (2) - Shouldnt this have been a 1/2 slider, if you take into account your past and future rhythm choices, like here 01:06:010 (5,6,1) -
  8. Mostly a suggestion but: 01:10:644 - 01:18:449 - 01:26:254 - these beats can easily be mapped as circles considering the vocals here. If you listen closely, compared to other sections these 3 beats have a continuous vocal, and a strong drum. Mapping them will give a nice touch to your diff Fine for me too
  9. 01:34:303 (1,2) - You might as well make them parallel done

Good Luck~
sankyou~

Gabe wrote:

okok hi
mod made during changes were made.

General
  1. The artist unicode is inconsistent on every difficulty. I noticed 3/4 of the map used the unicode artist as '에프엑스-' as it should be '에프엑스' instead.
  2. You should also look where the Preview Point is placed on every difficulty, because it is also inconsistent.
  3. As for the tags, you should consider adding the f(x)'s group members names. It might be helpful. Also, consider adding "ByBy13" and "ByBy_ChAn" which were ByBy's old nicknames. These names can be searched on the beatmap listing, but if you're only searching for "ByBy", you won't find any of their previous mapsets.
  4. (This is not affecting the gameplay in any way, but AiMod still points it) Just disable the letter boxes in Irreversible's difficulty already ahah.

Normal
Tu n'as pas besoin des deux derniers timings points, ils n'affectent aucun objets sur la map.
  1. 00:06:498 (1) - Pas besoin d'un nouveau combo, il fait parti de la mesure précédente.
  2. 00:19:669 (5) - Vu le fait que ce slider est droit et que le prochain l'est aussi, tu pourrais prendre ce slider et le courber un petit peu, ça pourrait être plus intéressant avec le flow aussi.
  3. 00:34:791 (4,5) - Si on suit les vocals un petit peu, il semble que tu pourrais mettre de l'accent sur 00:35:035 -, pour ce faire, tu pourrais remplacer ces deux cercles par un slider de 1/2 avec un reverse arrow.

Tout est accepté pour Gabe, excepté le dernier point~ Même si les vocals sont intenses ici, je ne pense pas qu'ils méritent un truc dans ce genre. J'ai édité le pattern (1,2,3,4,5,6,7,8) pour ne plus m'appuyer justement sur les voc x)

nicuh nicuh~
merciiii !
Irreversible

Neoskylove wrote:

[Irrrrrrrrrrrrrrrre]
00:08:205 (1) - looks unnecessary NC yea
00:12:840 (1) -00:16:742 (1) - ^, for set consistency with others. adjusted :3
00:18:207 (1,2,3) - 00:18:207 (1,2,4) - imo. How about make triangle here? I prefer this: If you see, the DS is always increasing :3
00:22:230 - looks overmapping beat here for me, I can't here any sound on it. Adjusted, in my opinion it's justified because of her vocal which extends.
00:23:571 - how about make clickable? I think this can be emphasized, As for right now, I will leave it. But it makes sense - I just wanna leave the big slider cause it fits her vocals.
00:27:963 (1,2) - too big DS comparing with others even if it doesn't need to be emphasized. whoops, ofc.
00:34:548 (3) - NC for divide 00:31:865 (1,2,1,2,1,2,1,2) - pattern,. yea
01:01:133 (1,2) - ctrl G for make 01:01:377 (2,2,2,2) - stacked? there wasn't a stack intended here
01:08:694 (5,1) - weird stack for me since you didn't stacked like this. good
01:22:596 (1,2,3,4,5,1,2,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6) - 01:06:987 (1,2,3,4,5,1,2,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6) - lol
01:34:059 (1) - delete nc yea
01:37:718 - end at here, byby ended at here. noo imo she can end there

GL

Ameyy wrote:

hey hey
J'ai vraiment pas GRAND chose à dire globalement, je pense que le plus gros a été fait. J'ai juste noté un petit problème de mon point de vue sur l'Irre's Insane :
Ces jumps me semblent un peu trop espacés pour un début de map 4*, et c'est globalement la même chose sur le reste de l'intro avant le kiai. Les jumps me semblent vraiment trop exagérés pour une insane 4*

00:18:695 (3,4,1) -
00:25:036 (1,2,1,2) -
00:27:963 (1,2) - Ah, oui, tu as raison avec toutes les choses. J'ai baissé les jumps.

VOILA C'EST PAS GRAND CHOSE MAIS CA SERT TOUJOURS
ET CA RESTE MON PDV parce que quand je l'ai joué ça m'a beaucoup dérangé

♥♥
Merci !

Nokashi wrote:

Hello there! Mod requested by Irre! <3

[ Irre's Insane]
  1. 00:11:864 (3) - Not really sure if this should have retained the SV, since i reckon the SV was placed to emphasize the vocal (that soft "weee" xd) held on this slider 00:11:376 (1) - Good point tbh
  2. 00:12:352 (1,2,1,2,3) - In my opinion this pattern should be NCed like 00:04:547 (1,2,3,4,1) - so its easily recognizable , reading wise yes
  3. 00:08:205 (1) - Was this single NC intended? Im sure it was, so im just curious about it :D it wasnt xD
  4. 00:26:012 (1,2,1) - Why didnt you go for a similar pattern like here 00:22:108 (1,2,3,4,5,6,7) - It was really interesting to say the least Well, lol, I was starting to rework some bits of the map and seems like i just stopped after 1 rework 8-) Fixed
  5. 00:27:963 (1,2) - I feel like this jump is too much when you take into account the vocal intensity of that tick. For example, 00:28:207 (2,1) - this jump, based on spacing emphasis and vocal intesity, feels way more prominent yea
  6. 00:28:207 (2,1) - Why the sudden pause? at first i thought you only went for the vocals but then i saw that you mapped this 00:37:719 (1,2,3,4) - which is not vocals based. So im kinda confused :D Sudden pause? where
  7. 00:44:304 (1,2) - Im not sure the song calls for that 3/4 rhythm here, i would keep it as a normal 1/1 for the vocal hold yeah wtf is going on. . lol
  8. 01:08:938 (1) - Even though it is placed for the sake of symmetry, this lackluster spacing kills the intensity for me Hm,. what exactly is lackluster wiht symmetry? If I were to place it just somewhere, this would kinda kill the "hot summer" phrase imo..
  9. 01:20:645 (1,2) - Pretty suprising that you didnt go for the 1/2 slider symmetry pattern here, since its so prominent in your kiai cuz of the section change
  10. 01:22:353 (4,1) - I feel like this is too sharp of an angle, and can be easily misaimed. What i suggest here tho..im actually not sure. I Would suggest a ctrl h here 01:22:596 (1,2) - but that you need some more rearrangements in the following objects. If you agree with my point, im sure you will find a way alright, will think about a solution.

Good Luck~
Will post an update later because I have to rework some bits, somehow a lot of things are inconsistent xD
Aurele
N'oublies pas que j'ai pointé des choses sur ta difficulté, Irreversible ;_;
Shmiklak
neoskylove
00:26:010 (3) - and 00:33:815 (3) - are consistent so no (:
01:24:547 (3,4,5) - consistent with 01:08:937 (3,4,5) - and others so no (:
cosmicc
00:54:303 (3,1) - it's fine (:
nokashi
00:06:498 (3) - it's your opinion and your style, it looks fine for me (:
00:11:864 - 00:19:669 - i wanna keep them unmapped (:
00:26:010 (3) - consisten with 00:33:815 (3) - so no (:
00:35:766 (1) - it's your opinion and your style, it looks fine for me (:
01:09:913 (5,6) - i didnt emphasis vocals (:
Gabe
00:06:498 (3) - YOUR *Opinion* (:
I've fucked the hitsounds (:
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TitleUnicode:Hot Summer
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ArtistUnicode:에프엑스
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Version:Shmik's Easy
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Tags:1st album m_a_r_v_o_l_l_o marvollo shmiklak byby irreversible ByBy_ChAn ByBy13 SM Entertainment fx Krystal Amber Sulli Luna Victoria first album 빅토리아 엠버 루나 설리 크리스탈
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Irreversible

Gabe wrote:

N'oublies pas que j'ai pointé des choses sur ta difficulté, Irreversible ;_;
je n'ai pas oublié mais je n'ai pas du temps sryyy je ferai les fixes asap
Irreversible

Gabe wrote:

Irre's Insane
Hallo mi Schatz, Irrub! Hey Schnurzelpurzel <3 XD~
Take a look to AiMod, there are many unsnapped notes.
You should also look at the timing points, there are many that are useless because they have the same exact settings or they don't affect anything. (yup, look until the end, boi)

  1. 00:11:864 (3,1,2) - / 00:16:010 (6,1,2) - There are two things coming out from here. First thing, the new combo. Second thing, the rhythm.
    -New combo: The usage of a new combo for the circles (1,2) does not make sense with your next two circles since 00:12:352 (1,2,1,2,3,4) - is in the same measurement and they should've been together. If you look previously, to 00:08:205 (1,1) - , you've used a pink colored combo to the slider (1) because it represents something that stands out from your other objects, so in this case, that makes sense. However, for the part we are looking at, it does not.
    -Rhythm: If you want to follow what would've done to 00:08:205 (1,1) - , you should be converting this slider 00:11:864 (3) - into a circle while you add a 1/4 slider to 00:12:108 (1) -. By doing this, you'll be consistent with your main idea at 00:08:205 (1) - .
    -In conclusion: Take into consideration these two facts, but I'm highly suggesting you to go with the rhythm part so it will be more consistent.
  2. 00:18:207 (1,3) - Seems like you're missing a normal sample-set to the circle (1) and a clap to the circle (3). Was it intentional?
  3. 00:28:451 (1) - A clap might be missing here. Add one for the consistency :D
  4. 00:29:182 (2,1) - Nothing bad, nothing terrible, but I'm sure you can stack these two babies together.
  5. 00:57:719 (2,3) - Well, if you'd like to do something similar to 00:53:329 (1,1,1) -, you should consider adding new combos to these two objects.
  6. 01:01:133 (1,2) - I'd like to see a CTRL+G to these two circles because the next three sets of circles are going outside/inside while this one set does the opposite (inside/out)
  7. 01:06:743 (2) - Considering what I normally see from you, it would be very interesting to play if this circle was moved to x:336 y:340 instead! (It's the opposite of the previous circle)

nicuh nicuh~
fixed all merci <3

Imakuri: can you recopy hitsounds for me please and maybe check the mod and see if it's still wrong? That would be really helpful for me, I'm soo low on time

http://puu.sh/vDxsM/12a70905d7.txt
Topic Starter
Imakuri
yo irre, that's good !
Updated
meii18

Nokashi wrote:

[ ByBy's Hard]
  1. 00:05:766 - To my ears, having the 1/2 slider start here and covering this beat 00:06:010 - instead would be a much more optimal musical interpetation of the song since stronger sounds are being made clickable yup done ^^
  2. 00:06:986 (2,3) - 1/2 slider here as well, as the vocal feels like its implying a held note two notes feels better to me no change
  3. 00:21:620 (5,1) - Pretty noticable DS inconsistency here since its a jump to the downbeat yet its lacking in DS oops fixed
  4. 00:22:108 (1) - Also i believe this should have been a 3/4 snapped slider as well, since the vocal expressed by this slider has the same "characteristic" lets say as the other 3/4 rhythm sliders. Same applies for all similar rhythm that follow done
  5. 00:22:595 (2,3) - Maybe you could have started this newly introduced 3/4 rhythm with noticably less spaced 3/4 snap so the player comprehends the rhythm changin. Perhaps you can combine this suggestion and the suggestion above to make another 3/4 rhythm slider with more lenient spacing prefer to keep this for now if someone else will mention this will change it
  6. 00:26:010 (1,2) - Similar point here, felt like this should have been a held note not 2 distinct clickable objects welp ok i mostly followed the hihats here but oh well...
  7. 00:38:205 (2) - I Would make this a 1/2 reverse instead and 00:38:937 - map this as a circle to get the most out of these vocals that you seem to follow later on here 00:39:181 (4,5) - sorry but i want to keep 00:38:693 - clickable since the vocal is slowly intensified (that one which says 'girl')
  8. 00:42:596 (3,4,5) - Similar point as above, as well with this 00:46:498 (3,4,5) - ^
  9. 00:58:693 (4,1) - I Would go for something more lenient here as the sliderend leniency circle is on the edges of this snap somewhat. Also it might not be differentiated well as 3/4 rhythm, and it might be read as a 1/2 rhythm done
  10. 01:17:718 (3,4) - I Could see this being a 1/2 slider for the extra movement, or 2 seperate circles. At least something ok
  11. 01:23:571 (3,4,5,6) - Is this sudden DS drop intended? oops no fixed
  12. 01:30:401 (1,2,3,4,5,6,7,1) - Rather questionable DS fluctuations here, going from 1.40 to 1.20 to 1.40 again. Definitely investigate it's because of intensity changes
thanks!

Gabe wrote:

ByBy's Hard
Take a look to AiMod, there are many unsnapped notes. [/color]
  1. 00:06:986 (2,3,4,5) - The rhythm here feels pretty weird because it doesn't follow the vocals as much as 00:14:791 (2,3,4) - does. Consider doing something similar instead. ctrl+g'ed it as nokashi suggested
  2. 00:23:083 (3,4) - While the blanket from the slider (3) with the circle (beginning) of the slider (4) doesn't look bad, you should take a look at the blanket of the slider (4) with the circle (beginning) of the slider (3). Pretty much the same thing for 00:26:986 (4,5) - . fixed
  3. 00:29:913 (1,2,4) - Pretty tricky thing here, the blanket from the slider (2) with the slider (1) is not perfect, also, you might see that the slider (4) is not stacked with the slider (1). Consider improving that! done xD
  4. 00:32:108 (2) - You should move this circle around to have a better spacing consistency with your previous and next objects. (1,30x) stacked it with the previous note instead
  5. 01:08:205 (5) - For this slider here, it would be nice if you'd convert it into two circles. The first circle, you could stack it with the circle (4), that will make an emphasize with the word "Sum-mer". You can maybe do something similar with your next patterns that contains a similar moment? done
thanks!

osu file format v14

[General]
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AudioLeadIn: 0
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Title:Hot Summer
TitleUnicode:Hot Summer
Artist:f(x)
ArtistUnicode:에프엑스
Creator:Imakuri
Version:ByBy's Hard
Source:
Tags:1st album m_a_r_v_o_l_l_o marvollo shmiklak byby irreversible ByBy_ChAn ByBy13 SM Entertainment fx Krystal Amber Sulli Luna Victoria first album 빅토리아 엠버 루나 설리 크리스탈
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//Storyboard Sound Samples

[TimingPoints]
645,487.80487804878,4,2,1,60,1,0
66986,-100,4,2,1,60,0,1
90401,-100,4,2,1,60,0,0
97962,-100,4,2,1,60,0,0


[Colours]
Combo1 : 226,45,124
Combo2 : 255,128,192
Combo3 : 128,0,64
Combo4 : 255,128,64

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492,109,83815,1,0,0:0:0:0:
492,109,83937,1,0,0:0:0:0:
492,109,84059,1,8,0:0:0:0:
432,203,84303,1,0,0:0:0:0:
432,203,84547,6,0,L|338:215,1,80,2|0,1:2|0:0,0:0:0:0:
262,153,85035,2,0,L|363:138,1,80,8|0,0:0|0:0,0:0:0:0:
254,70,85523,2,0,P|194:96|173:130,1,80,2|0,0:0|0:0,0:0:0:0:
181,217,86010,2,0,P|211:242|249:252,1,80,8|0,0:0|0:0,0:0:0:0:
336,324,86498,6,0,B|384:318|384:318|418:333|418:333|469:326,1,120,6|0,1:2|0:0,0:0:0:0:
493,289,86986,1,0,0:0:0:0:
493,289,87230,1,0,0:0:0:0:
437,191,87474,1,2,0:0:0:0:
325,197,87718,1,0,0:0:0:0:
325,197,87840,1,0,0:0:0:0:
325,197,87962,1,8,0:0:0:0:
236,142,88205,1,0,0:0:0:0:
143,205,88449,6,0,P|92:210|51:185,1,80,2|0,1:2|0:0,0:0:0:0:
108,303,88937,2,0,P|145:289|184:296,1,80,8|0,0:0|0:0,0:0:0:0:
280,353,89425,1,2,0:0:0:0:
280,353,89669,1,0,0:0:0:0:
339,258,89913,1,8,0:0:0:0:
424,317,90157,1,8,0:3:0:0:
478,189,90401,6,0,P|458:129|478:88,1,80,6|0,1:2|0:0,0:0:0:0:
503,21,90888,1,8,0:0:0:0:
398,60,91132,2,0,P|356:67|310:55,1,80,0|2,0:0|0:0,0:0:0:0:
217,12,91620,1,0,0:0:0:0:
189,103,91864,1,8,0:0:0:0:
283,163,92108,1,0,0:0:0:0:
283,163,92230,1,0,0:0:0:0:
283,163,92352,6,0,B|322:179|322:179|376:170,1,80,2|0,1:2|0:0,0:0:0:0:
442,248,92840,2,0,L|339:268,1,80,8|0,0:0|0:0,0:0:0:0:
252,245,93327,1,2,0:0:0:0:
252,245,93571,2,0,L|145:263,1,80,0|8,0:0|0:0,0:0:0:0:
89,333,94059,1,8,0:3:0:0:
89,333,94181,1,8,0:3:0:0:
89,333,94303,6,0,P|43:282|46:242,1,80,6|0,1:2|0:0,0:0:0:0:
36,177,94791,1,8,0:0:0:0:
137,224,95035,2,0,P|182:226|227:203,1,80,0|2,0:0|0:0,0:0:0:0:
264,112,95523,1,0,0:0:0:0:
344,162,95766,1,8,0:0:0:0:
289,259,96010,1,0,0:0:0:0:
289,259,96132,1,0,0:0:0:0:
289,259,96254,6,0,P|281:304|294:352,1,80,2|0,1:2|0:0,0:0:0:0:
398,357,96742,2,0,L|498:349,1,80,8|0,0:0|0:0,0:0:0:0:
497,239,97230,1,2,0:0:0:0:
497,239,97474,2,0,P|399:242|342:194,1,160,0|0,0:0|0:0,0:0:0:0:
Shmiklak
riffy
Hey!

[General]
  1. I am fairly sure that according to the officialYT channel title should be HOT SUMMER
[Shmiklak's Easy]

  • We've had a quick IRC discussion, suggested fixing some visual aspects and improved/polished the style.
    IRC log (Russian)
    16:51 Shmiklak: Ухты
    16:51 Shmiklak: А давай мою гд ирком? owo
    16:51 Bakari: Давай
    16:52 Shmiklak: owo
    16:52 Shmiklak: Я кстати закончил вчершнюю карту
    16:52 Shmiklak: Все три диффы
    16:52 Bakari: Быстро ты
    16:53 Bakari: На самом деле, я не очень понимаю, по какому принципу ты переходы между паттернами строишь
    16:53 Bakari: 00:31:864 (1,2,3) - например вот здесь
    16:53 Bakari: тройка кстати оверлапается с какой-то шкалой внизу
    16:53 Shmiklak: Старая карта, понятия по этому не имею
    16:53 Shmiklak: Сейчас исправлю
    16:53 Bakari: 00:37:718 (3) - и тут тоже
    16:54 Bakari: 00:54:303 (5,1) - вот тут тоже какой-то угол странный у флоу
    16:55 Shmiklak: Как шкала снизу в английской версии называется?
    16:55 Bakari: score meter
    16:56 Shmiklak: Спасибо
    16:56 Shmiklak: Щас исправлю всё
    16:56 Bakari: 01:06:010 (5,1) - и тут угол
    16:56 Bakari: Они бы нормально зашли, если б ты ими что-то выделял
    16:57 Shmiklak: Я тогда тупой был
    16:58 Shmiklak: Вроде исправил
    16:58 Bakari: Ну так вроде нормально. Визуалку еще туда-сюда посмотри, чтоб тебе нравилось
    16:59 Shmiklak: окей
    16:59 Shmiklak: Пойду тогда отшлифую и кину име owo
    16:59 Shmiklak: спасибо ♥
    17:00 Bakari: Давай, удачи там o/
    Visuals could be improved, the rest was fairly good.
[Normal]
  1. The difficulty settings are pretty low for a dense 1/2 Normal difficulty. Try approach Rate 5 and Overall Difficulty/HP Drain 4?
  2. 00:06:498 (2) - 00:12:352 (1,1) - the intro feels pretty simplistic in comparison with the later following 1/2 dense patterns. I'd probably avoid those long 2/1 objects to keep density more consistent and to emphasise more beats.
  3. 00:35:279 (5,6) - there is no distinct bass drum on 00:35:523 - , so I would much rather use a 1/2 slider instead of 00:35:279 (5,6) - or just remove (6).
  4. 01:01:620 (5,1) - this is the only time when thise kind of flow/patterning is used, so it looks a bit inconsistent. If I were you, I would avoid this just for better visual aesthetics.

    I feel like the intro is not dense enough, the rest was quite alight.
[ByBy's Hard]
  1. I am fairly sure that Approach Rate, Overall Difficulty and HP Drain areway too hard. Both for the actual difficulty level and for the spread balance. Considering it's a low BPM song I would try something like Approach Rate 7,5 and OverallDiff/HP Drain 6.
  2. 00:22:108 (1,2,3,4) - there is no consistency in this pattern, 00:22:596 (2,3) - get a very large jump in comparison with 1-2 and 3-4, yet they sound very similar as they all are supported with synth, vocals and drums. It is pretty confusing. Try to use similar spacing values to make the 1/4s readable and reasonable here.
    Note: 00:26:010 (1,2,3,4) - each of the 1/4 gaps uses different spacing. That is counter-intuitive and pretty confusing. At first I thought you were representing intensity changes, but then I noticed that similar pattern 00:29:913 (1,2,3,4) - here is inconsistent with the previous ones.
    Note2: 00:53:327 (1,2) - spacing feels pretty inconsistent and it looks way too similar to the previous 1/2 beats. Besides, the angle is pretty artificial, so it would be sort of uncomfortable to get the slider. Considering that this is a Hard difficulty such flow gimmicks are probably too difficult.
    Note3: 00:57:230 (1,2) - 00:58:693 (4,1) - 01:01:132 (1,2) - again, all kinds of 1/4 spacing are combined and I fail to see the logic/idea behind those 1/4 spacing changes. Can you explain what makes you arrange 1/4 spacing in such a way?
    Note4: 01:12:108 (5,6,7,8,1) - besides, combining 1/2 and 1/4 stacks right after each other is quite an unplesant move as
  3. 00:36:620 (4) - I can't quite hear any drum beats there, nor is there any loud synth to support this circle. I would recommend removing this circle.
    Note: this happens fairly often here and there, 00:06:376 (7) - 00:14:181 (6) - and so on. Please check your rhythm one more time?
  4. 00:39:181 (4,5,1) - there are only three circles and no visible decrease/increase, the pattern appears to be inconsistent in terms of spacing.

    Generally, I could not notice any consistency/structure behind the 1/4s. It sort of felt like they don't correlate, so I would really appreciate if you could explain the logic you followed. Besides, changeable/inconsistent patterning, (00:50:401 (3) - 00:53:327 (1,2) - ) and rhythm (00:36:742 (5) - sudden 1/1 that also ignores the main instruments on 00:36:986) left me confused and in doubt. I do believe you followed certain ideas, but I just can't seem to understand them, please reply, so I can understand you better!
[Irre's Insane]
How about a difficulty name like Irre's HOT? So that everyone could know that you're hot
  1. 00:07:474 (3,4) - 00:15:279 (3,4,5) - they feel pretty similar, so I would recommend using some similar rhythm. Preferably the kind of rhythm you've used for the first pattern.
    Note: 00:22:108 (1,2,3,4) - 00:26:012 (1,2,3,4) - I believe that these are meant to be similar/identical, too. SIn this case I'd
  2. 00:27:474 (4) - I would continue the counter-clockwise flow you had there and move (4) somewhere in the upper-centre part. a picture. This would keep the whole thing dynamic.
  3. 00:57:231 (1,2,3) - 01:03:084 (1,2,3) - 01:06:987 (1,2,3) - 01:10:889 (1,2,3) - 01:14:304 (5,6,1) - 01:16:255 (3,4,1) - in these cases the third beat which feels stronger is given less spacing emphasis, which makes me wonder why you've mapped it this way. This kind of spacing is consistent, so it looks intentional, but I still don't see why. Would you mind explaining that?

    Apart from that one thing everything is pretty logical and neat.
I can't quite agree with the way Hard is organized, E/N diffs feel a bit unpolished. It is not a bad set, though, sad to see the short version here.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Sonnyc

Bakari wrote:

[General]
  1. I am fairly sure that according to the officialYT channel title should be HOT SUMMER
Did some quick search, and http://fx.smtown.com/Discography/AlbumInfo/424?page=3 seems "Hot Summer" is fine too.
Aurele

Sonnyc wrote:

Bakari wrote:

[General]
  1. I am fairly sure that according to the officialYT channel title should be HOT SUMMER
Did some quick search, and http://fx.smtown.com/Discography/AlbumInfo/424?page=3 seems "Hot Summer" is fine too.
Was exactly going to point that out also, lmao

Toujours intéressé à rank ta map?
Topic Starter
Imakuri
Ofc, pourquoi ?
Shmiklak
Je ne parle pas français, alors laissez-moi utiliser Google translate et look intelligent
Irreversible
hello
Irreversible
hello
BanchoBot
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