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Modding v2: Modding Panel - Feedback Thread

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Loctav
added the set links of old webpage to the OP (for easier downloading, I suppose, as long as you can not download from the discussion page yet)
DeletedUser_4329079
With the new system, how will people be able to tell when a map is ready for BNs?
Riari
Is there any intention to make it possible to filter comments? Like being able to filter comments that users have marked as 'Praise' so you are able to look through suggestions easier?
-Mo-
I don't know if it's just me, but with this system I feel compelled to mark every single thing as "suggestion" unless it's somethat that blatantly breaks the RC. Was that the intention?
deadbeat
can't you just mark that as a problem?
Riari

deadbeat wrote:

can't you just mark that as a problem?
I think that is what they are saying.

Are problems only things that break RC or are they more? Is it user defined what a problem is or would we have some sort of guideline on what a problem would be.

Are suggestions just aesthetic or is it everything that doesn't break RC?


Stuff like that.
Nozhomi

Riari wrote:

I think that is what they are saying.

Are problems only things that break RC or are they more? Is it user defined what a problem is or would we have some sort of guideline on what a problem would be.

Are suggestions just aesthetic or is it everything that doesn't break RC?


Stuff like that.
It's more like what you're thinking the issue is. If you think it really affect badly how the map is, mark it as problem, and if it's just an personnal improvement or small suggestion, you can mark it as suggestion.
Riari

Nozhomi wrote:

It's more like what you're thinking the issue is. If you think it really affect badly how the map is, mark it as problem, and if it's just an personnal improvement or small suggestion, you can mark it as suggestion.
Makes sense.
Sonnyc
OMG why the infinite load after I made a mod line lol

Things to consider compared to the current system might be kudosu and star priority, or mostly "modding incentive". Modders mod a map, and they get an outcome in the form of the mapper's reply, and a kudosu (if providen) whether they wanted or not. Some revision will be needed within the new modding panel.

I know the fundamental purpose of modding should be quality enhancing, but it is curious what will happen for modding kudos. Provided per every line? Provided only once per map? How to provide?
Nozhomi

Sonnyc wrote:

I know the fundamental purpose of modding should be quality enhancing, but it is curious what will happen for modding kudos. Provided per every line? Provided only once per map? How to provide?
Probably only once per map, one per line would be absurd (also who care about useless kds nowadays).
DeletedUser_4329079
I don't think you should be able to upvote your own suggestions.
Ovoui
I can't try it right now, but it looks really cool !
You made a great job ty.
Sonnyc

Default wrote:

I don't think you should be able to upvote your own suggestions.
Also maybe making users how upvoted visible (as discus) might be cool? Not sure if it is purposely annonymous though.
Harbyter
i'll also post here,,

maybe it needs a ''denied'' button too , not only ''resolved''
riffy
Resolved includes both denied and applied.
Kibbleru
this is gunna take some time to get used to xd
Mekki
Seems a bit confusing ,but it should be nice :3
Smokeman
So... 2000 words long mods wont be a thing anymore or will we be still allowed to drop walls of texts as mods aswell?
I like the coherent flow of an idividual text more than a timeline everyone can post on (mb im misunderstanding this?), since you can specificly aim to mod one aspect of a map at a time and not just throw everything you see on a timeline. OR just have a distinct style which needs to be done in text form :/
Imo small comments on a section don't allways cut it to bring one's point across either.

The different kind of tags you can put on your comments are awesome though. Now i dont need to use different colours to distinguish suggestions from problems (never did but i'd love to try it out).

It would be cool, if every mod could have its own timeline and you could toggle all of them together to see overlapping problems. Like this people will be able to see what has been mentioned or look at the comment and decide for himself if its a problem or worth changing.

Also: Is that header thing customaizable? It might cut the background in a wierd way, so maybe allow the submitter to change the position of the background so it looks cool :[
abraker
Posting for the sake of posting so replies end up in my inbox and I dont forget about this later in the day. I need to try this, it looks cool
ProfessionalBox
First thing I noticed that needs to be fixed is to allow mappers to tick the resolved box even after replying to a comment. Since I'm unable to currently edit my comments, there are multiple replies that do not have the resolved option selected, while they should have. Also I think it would be nice if the most upvoted mods would show on top of the page of the respective difficulty
Mindwaves
So... 2000 words long mods wont be a thing anymore or will we be still allowed to drop walls of texts as mods aswell?
Don't see the problem in having very long mods in this new format, and you can just scroll directly to the bottom if their to much of them.
ztrot
Already with the fact modders can now list what needs to be fixed and what is suggestion is leaps and bounds better than what we have been doing, aka color coding text, now things are much more clear for our mappers, I made a suggestion myself just now!
HappyRocket88
Really nice! Never thought this will be released so fast since the last time Ephemeral said something about it on #modhelp.

I just hope the BBCode buttons will be kept for this system too. As long as they make things friendlier to read and understand.
Kibbleru
i wish there can be more interfaces for long mod posts as well
abraker
Ok so one thing I find limiting is that since this is focused to be posts with short mod descriptions, it doesn't really allow me to deliver the full picture of what I am trying to mod. I think having a hierarchy for this would be nice. You have a mod - the post relating to the range of timing it applies to (should not be too big) along with a short description, and within that mod are the individual edits you want to apply. I had to be a bit creative to achieve what format I am aiming for here, take a look at the Liberation (4k Insane) diff. Also I am using keywords such as ADD and BRING, and I think native support for those keywords would present a nice format to display the edits in.

My first post looks too ugly to look at btw. Why even?
Kurokami
It looks really good and easy to use. I only wonder about that overlap here: http://kurokami.s-ul.eu/U3tP7oeJ on overcomplexification [Extreme]. Along with timestamps it could become unreadable. Or just my browser bugged a bit due to my internet. :C
Axarious
Hmm, I'm getting a "Failed Saving Post" message; will try posting later.
AncuL
this is a feature-asking request but can you probably have the creator a control to who can resolve / deny it?
edit: and probably make the "hidden comments" the default one because sometimes the comment is painful to be scrolled
Kurai
Great. Just one little thing bothering me:


Wouldn't be better if the diff name was on top and the gamemode name below?
We already now what game mode it is by looking at the icon, and it's easier to navigate looking directly at the diff names (also, they are hard to read because the font size is too small).
Anxient
lol modding v2 is alot more fun than i thought :L
Full Tablet

The "FontAwesome" font used for several symbols doesn't look good if you disable font anti-aliasing. Since the font is used for characters usually not present in a font, they can't be replaced with web safe fonts.
Anxient

Kurai wrote:

Great. Just one little thing bothering me:


Wouldn't be better if the diff name was on top and the gamemode name below?
We already now what game mode it is by looking at the icon, and it's easier to navigate looking directly at the diff names (also, they are hard to read because the font size is too small).
like this? lol

i think with the way the font is used Exo 2.0 SemiBold and Semi Light (?), i think the "1" and "y" would be too close to touching. but hey thats just me. well this would only apply yo Easy tho :L
Haruto

Anxient wrote:

lol modding v2 is alot more fun than i thought :L
Yup, i think the same too lol. As we can discuss the selected part one by one with each mappers/modders opinion.
peppy
I've written up all the feedback so far in github issues.

https://github.com/ppy/osu-web/mileston ... g%20System

Please either file issues yourself (if you have a github account and are willing) or post here with anything that hasn't been added yet.
JMC
[suggestion for user interface]
I prefer using tab (with more orderly of course) like old website
than use scroll list, it's make me tired to scroll
Sonnyc
Btw, is it only me who experience a broken web?
Liiraye

Liiraye wrote:

How will this affect irc modding? Will this be the only way of modding in the future?
still looking for an answer
peppy
this thread is not for such questions, but have an ansewr: yes
Deppyforce
peppy
not the thread for discussing of rewards. that will come in time.
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