forum

Hikasa Yoko - Listen!! [Osu|Taiko]

posted
Total Posts
208
show more
Lybydose
I changed some stuff.

I don't remember what.

Download: Hikasa Yoko - Listen!! (CDFA) [Collab].osu

Contains every part.
SkyDevil
Omg epic song *_* waiii is it graveyarded :c
Topic Starter
Shohei Ohtani
LET'S TRY THIS AGAIN.
SkyDevil

CDFA wrote:

LET'S TRY THIS AGAIN.
hurray. Can I make insane? <- = too fast

I first wanted to star this but then it was graveyarded T_T Okay now star.
Cristian
ok this time, let it shine and do not let the shine get lost (?)
Topic Starter
Shohei Ohtani
I'm re-mapping my insane diff, since Zurrrr is all like "omg keep it" so I'm like "omg ok" so like, I'll have it done soon. I'll get mods once that's finished.
riffy
2014 is coming D:
CDFA's awesome map
Topic Starter
Shohei Ohtani
Uguu >w<~.

Also, insane diff is finished. You should like, mod it and stuff.
Weez
>2014
Low
Correct source is "K-ON!!"
There's an inconsistency of uninherited timing sections. Please fix that.
Make all of the kiai times the consistent.

Also, resnap all notes on Ozzy's difficulty.
Topic Starter
Shohei Ohtani
THANKS JACOB
LKs
wow, I saw a yellow star on this thread

From 【All requests posted here will be modded】 queue

[General]

  1. set a unified lead-in please, like 1000
  2. ^and the countdown
  3. ^and the LetterboxInBreaks
  4. ^and the timing sections
  5. you'd better to move kiai time to downbeat
  6. Source should be K-ON!!
[Easy]

00:21:315 (7) - move this a bit left&up
00:23:030 (1) - finish?

[-kevincela-'s Normal]

slider tick rate can't be 0.5
fine

[impossiblexu's Hard]

02:44:287 (4) - no need to NC here
good diff, need some arrangement on NC imo

[Insane]

00:36:058 (11,12,13,14,15) - errr..make this a rhombus rather than an irregular figure. and you used NC at 01:45:315 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) so why not NC them here
00:38:630 (6) - add clap as well

[Collab]

01:02:458 (6,7) - what were you following here?
01:30:744 (2) - stack

why still W.I.P?
Topic Starter
Shohei Ohtani
moe~.
SuperMIC
unyu~

---

[General]

Y u no change your combo colours? D: at least delete the double reds, I get annoyed by those. ;~;

Also, shouldn't the Kiai times between each diff be consistent?

[Timing]

It was pretty spot-on in the beginning but some parts were a bit off... I managed to get an off-set of 1075. Might not be perfect, but fixes some areas. So that's -12ms.

[Easy]

00:37:773 (2) - You should totally move this up so it's on the blue (3) looks better. >w<
00:40:515 (4) - I'm concerned with this being so far on the bottom, the slidertrack that is... redo?
00:42:573 (1) - You don't give les newbies enough time to react for the green (1)! Shorten the slider to the white tick before the one it's currently on. Sounds fine still, maybe even a bit better! :D
01:12:058 (8) - This looks fine, but might not be good for an Easy. You can just ignore this point if you want.
01:53:887 (1) - Again, shorten to white tick before it?
02:57:315 (1) - Slider is not moe. ;_; Make just a normal curve?
03:18:915 (1) - RNC?

[-kevincela-'s Normal]

00:07:944 (3) - Adjust this to the start of one? You can defy distance spacing slightly if it's for enatness. Just resnap (4) to a convenient position after.
01:00:573 (5) - I wouldn't stack this after (2) and (3) has a 1/2 distance, you probably should distance snap this normally.
02:09:144 (3) - Yeah, you shouldn't stack these.
02:12:744 (2) - Make symmetrical? :/
03:17:715 (4) - Looks awkward not directly stacked. Delete & replace the note and hold the cursor under the slider end so it perfectly snaps onto the slider.

[impossiblexu's Hard]

I would recommend CS -1 because of the streams and jump, but this map is already pretty modded. So I guess you wouldn't. ;/

I'm confused as to why there's no Kiai from 00:44:973 - 1:12:401 or from 01:56:287 - 2:18:401. Maybe add?

00:54:401 (7) - RNC?
00:55:430 (1) - NC?
00:55:944 (6) - RNC?
01:44:630 (3,4,5,6) - Might be a bit hard to read. I'd recommend finding some other way to keep the jumps.
02:46:858 (1) - RNC?
02:48:058 (10) - NC?
02:48:230 (1) - RNC?
02:49:601 (1) - RNC?
02:50:801 (8) - NC?
02:51:144 (1) - RNC?
02:52:344 (1) - RNC?
02:53:544 (9) - NC?
02:53:715 (1) - RNC?

Sorry only gave combo suggestions... ;_;

[Insane]

Phew... lotta diffs... =3=

00:30:915 (10) - NC?
00:31:258 (1) - RNC?
00:34:001 (1,2,3,4,5,1,2,3,4,5) - Nice pattern, ^o^
00:44:973 (1) - Finish on the start of this!~
01:52:858 (1,2,3,4,5) - This looks messy and not moe... D:
02:37:430 (1,2,3,4,5,6,7,8,9,10) - ...swaq
02:40:173 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - ... double swaq
03:25:172 (3,4,1,2,3,2,3,4,2,3,4,5,6) - These are unreadable! Try to find some way to make them stack and not cluster... ;_;
03:30:743 (5) - NC?


[Collab]

LAST DIFF! \o/

00:42:230 (5,6) - I feel the placement of these hitcircles is a bit awkward. Relocate and maybe stack?

Aaaaand at this point I have to get off the computer, school tomorrow. Will finish later. Probably. :3
Topic Starter
Shohei Ohtani
Very helpful mod :D. The kiai times don't have to really be consistent throughout guest diffs, so I left it a bit as is (Although I added it in impossibruxu's diff and deleted the extra kiai in kevin's diff since I didn't really like it :>)

Also, I'll consider raising the circle size. I personally thing that the way the map is created, the size is fine, but I'll get some more opinions~
HeatKai
why do you put "CDFA" in the tags? = =
those
m4m! big big yeah! /o/

[General]
Delete .osb files and full submit if you aren't using a storyboard or the same storyboard across all difficulties.
If you would like, you can delete all your bookmarks to decrease the size of your .osz file by a little since you won't be needing them by the time this gets put on the server.
Not all diffs have the same combo colours - was this intentional (bar Taiko, of course)?
AudioLeadIn is inconsistent across all difficulties.
Kiai Time is inconsistent across all difficulties.
Timing sections inconsistent across all difficulties.
Perhaps add some of the "traditional" K-On! tags, too?

[Easy]
00:17:544 (4) - Looks messy even though you wanted it to be symmetrical... try this one:
256,320,17544,2,0,B|232:352|208:320|208:320|184:352|160:320,2,120.000001192093
01:12:058 (8) - Not sure if suitable for Easy. Same with 03:07:943 (10) -
02:56:287 - iirc this needs to be at least 5% Volume.

[-kevincela-'s Normal]
00:07:944 (3) - Remove the clap, replace on 00:08:973 (4).
00:08:201 - the slidertick here needs a sound. Ask CDFA to show you how to change the hitsounds, since it's really lacking in this diff. These sliders, for example, are missing sounds: 00:13:430 (3) - 00:16:173 (4) - 00:18:915 (4) - and on.
00:53:201 (1) - Points at x:132 y:164 and x:132 y:140 aren't needed. Select the slider, right click the points.
02:12:401 (1,2,3,4) - These four objects intergrate two different stacking paces, which newer players may get confused about (they may click (1,2) too quickly, or (3,4) too slowly, etc.) Look through your diff and see that you mainly stick to one pace of stacking.

[Ozzy's Taik-On!!]
-

[impossiblexu's Hard]
00:33:487 (5,6,7,8,9) - This is overmapped; only (5,6,7) are to the music. You should delete (8,9) and replace 00:34:001 (1) - for spacing.
00:41:201 (3) - Reason for this particular slider shape? Not quite sure it fits.
02:42:915 (1) - Surely there's a better option to make this match the music?
02:55:258 (1) - Make this end the same time as this does in the other diffs.

[Insane]
02:49:773 (1,2,3,4,5,6,7,8) - music gets more dramatic here; increasing spacing for every two notes might be a good idea (ignoring the fact that you may want to keep your hexagon pattern).
03:37:086 (1) - Since this is Insane, you may want this to be mapped as circles and sliders instead of a spinner...

[Collab]
00:46:858 (7) - Since you had this here and 00:52:344 (10) - , it's kinda weird not to have it at 00:49:258 (6)'s end.
00:55:087 (3,4) - Spacing decreases by over half. Maybe bring (2) closer or place (4) further, or a combination of both?
Kurisuchianu's section has some really awkward spacing; most of the map follows around 0.9x spacing, but this section gets really tight. Though I don't know if there are any rules about this, it would be better if all the people doing the collab decided on a set distance spacing to make it more uniform as opposed to parts of people's mapping just slapped together.
03:37:086 (1) - See Insane.
Also, I feel the scale in and out can be done a bit better. I'll come back to this.

Good luck :3
Topic Starter
Shohei Ohtani
I did some of the stuff >3<~. Some of it I wasn't able to do since the mapper that made the stuff isn't dead, so I'll ask them to fix it and make it moe >3<~.
-kevincela-
Since my diff is actually REALLY old,I'm totally remap it. Is that ok? =3
Topic Starter
Shohei Ohtani
You've said that you were going to do that like, 5 times already, go ahead :D
Doodley
'Sup dude. As per request on #modhelp.

General
Combo colors are inconsistent.

Easy
00:17:544 (4) - This slider is butt...
00:20:630 (5, 6) - I don't think you should stack notes under slider ends on Easy. (This is done a few more times throughout the map so I don't need to put it out any more.)
02:43:258 (2) - Curve this slider a bit more?
Although I couldn't find much, work on the patterns here...

impossiblexu's Hard
HP Drain Rate +2
01:00:230 (2, 3) - Spacing.
02:06:744 (4, 5, 6) - Kind of confusing placement.
02:15:830 (2) - Ctrl+R this.
02:18:573 - Extend to 02:19:944

Insane
a.k.a DEATHSTREEEAAAAAMMMM
01:12:401 - Unhearable hitsounds are not allowed.
Pretty solid diff, really.

Collab
I don't know if I should be modding a collab but whatevs. I just won't mess with any patterns or timeline patterns too much.
00:51:658 (7) - New combo.
00:56:115 (7, 8) - Combo placement is kind of confusing here. I think you should move (7) to x:408 y:344 and (8) to x:472 y:296.
Rest seems fine.

Insane and Collab are very very good difficulties, but work on the others more.
Topic Starter
Shohei Ohtani
Kawaii!~ I'll fix them in a bit
Star Stream
From my Q~

[General]
  1. delete .osb
  2. fix Lead-in
  3. fix red timing sections
  4. fix combo colours
  5. fix Easy and Insane's kiai time?
[Easy]
  1. 00:19:601 (5) - distance 1.0x?
  2. 00:17:544 (4) - to separate the long combo.. NC here and 00:20:630 (6) -
  3. 01:01:087 (6) - ^
  4. 01:09:658 (5) - ^
  5. 01:42:573 (6) - ^
  6. 02:10:001 (3,7) - ^
  7. 03:05:886 (6) - ^
    ...
[Normal]
  1. 00:14:115 - delete clap and add at 00:14:458 (4) -
  2. 00:16:173 (4) - delete head clap
  3. 00:19:944 (5) - delete clap and add at 00:20:630 (6) -
  4. 00:41:544 (3) - delete clap and add at 00:41:887 (4) -
  5. 01:09:658 (3) - NC to separate the combo
  6. 01:39:487 - add a circle here? feels empty ._.
  7. 01:53:544 (5) - NC same as 01:09:658 (3) -
  8. 02:40:173 (1,2) - reduce 1 arrow and add a circle instead
  9. 02:42:915 (3) - NC to keep combo rhythm
  10. 02:53:887 (6) - ^
  11. 03:30:915 (2) - move to 03:30:743 - and add a circle on the end
[Hard]
  1. CS-1.. too hard to play now imo
    .. Insane diff? lol
[Insane]
  1. 02:40:173 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - ..seriously recommend to reduce distance
[Collab]
  1. 00:57:830 (1) - end point here 00:58:344 - and start from 00:57:701 - due to bonus score
  2. 01:45:315 (1,2,3,4,5,1,2,3,4,5) - make moe star shape :<
  3. 02:03:830 (1,2,3,4,5,6) - overmapped
  4. 02:05:715 (1,2,3,4,5,6) - at least use ctrl+r each 2 circles
  5. 02:16:858 (1) - spinner start from 02:18:230 - , replace with some notes before
  6. 02:42:230 (3,4) - switch 3,4
  7. 02:45:315 (1) - still stream note, start combo from 02:45:830 (2) -
  8. 02:53:201 (4) - NC to keep your combo rhythm
  9. 03:11:543 (4) - hidden arrow imo, find other way?

[Ozzy]
  • resnap the unsnapped circles :
  1. 01:27:231 (2) - Unsnapped circle.
  2. 01:27:831 (1) - Unsnapped circle.
  3. 01:29:031 (1) - Unsnapped circle.
  4. 01:29:974 (2) - Unsnapped circle.
  5. 01:30:231 (1) - Unsnapped circle.
  6. 01:30:574 (1) - Unsnapped circle.
  7. 01:30:831 (1) - Unsnapped circle.
  8. 01:31:431 (3) - Unsnapped circle.
  9. 01:31:774 (1) - Unsnapped circle.
  10. 01:32:631 (1) - Unsnapped circle.
Good luck with rank :3
Topic Starter
Shohei Ohtani
For collab stuff, I changed the stuff that I personally had a problem with. I'll talk to the collabers that are still active and see if they want to change anything.

Also, I'll have kevvie change his stuff, because I'm not sure if he's re-mapping his diff or not.

Thanks for the mod! >3<~. Stuff will be submitted in a bit.
Derekku
Checked multiple times (with default skin and such), and that repeat in my part isn't hidden~
Topic Starter
Shohei Ohtani
OH HEY THERE DEREKKU
Reisen Udongein
Hello~ I'm here to mod~

Collab

00:28:516 (2,3) - delete finish?

00:33:315 - add circle here? and NC?

00:38:287 (6) - add whistle on whole slider?

00:43:773 (5) - NC?

00:50:458 (4) - add finish on head?

00:52:858 (5,6) - this is little weird.. how about fixing like this?

00:55:944 (6) - NC?

01:02:458 (6) - add finish on tail?

01:02:801 (7) - delete finish?

01:14:458 (8) - NC?

01:34:344 (1) - add finish on head?

01:36:915 (1,2,3) - it's bit hard when i'm playing this

01:39:830 (1) - add finish

01:48:058 (3) - ^

01:53:544 (3) - add finish on head

01:55:601 (1) - delete NC

01:56:287 (1) - add finish on head

02:02:115 (3,4,5,6) - too weird to read

02:04:515 (8) - NC

02:05:715 (1) - delete NC

02:05:887 (2) - NC

02:12:744 (3) - add finish on head

02:13:944 (6) - ^

02:15:487 (10) - NC

02:45:315 (5) - add finish on tail

03:30:572 - add a circle here

03:31:086 - ^

03:31:600 (1) - add finish on head


[Insane]

00:23:030 (1) - add finish on head

00:50:459 (5) - ^

00:55:944 (1) - add finish

01:01:430 (4) - add finish on head

01:02:630 (8) - ^

01:23:373 (2) - ^

01:42:058 (10) - NC

01:56:287 (1) - add finish on head

02:01:773 (5) - ^

02:07:258 (1) - add finish

02:12:744 (4) - add finish on head

02:13:944 (8) - ^

02:15:487 (4,1) - how about delete a circle and make spinner 02:15:487 to 02:16:687 ?

02:34:687 (1) - add finish on head

03:13:772 (4) - ^

03:14:972 (3) - ^

03:30:572 - add a circle here

03:31:086 - ^

03:31:600 (1) - add finish on head

[impossiblexu's Hard]

why combo colors are different from the other diffs?

How about setting finish more properly?

Other things in this diff are good

Good luck~
Yuukari-Banteki
[Easy]
Most of this is a bit on the hard side of easy
02:46:173 (1) - feels wonky
03:13:772 (2,1) - messy overlap
overall well done, the hitsounds are exquisite, i just worry about the ability of beginner players to follow it

[kevincela]
a lot of your patterns are kind of messy
00:01:773 (2,4,5,6) - messy
00:06:058 (6,7,2) - ^
00:06:573 (1,3) - ^^^^^^^
00:26:801 (3,4,1,2) - ^
00:44:973 (1) - too soon after spinner end for a normal
00:58:344 - feels like there should be a note here
01:09:658 (3) - new combo maybe
01:39:487 - feels like it needs a note
01:52:858 (3,4,5) - stack
02:37:430 (1,4) - line up with 2
02:55:430 (1) - the sound ends on a white tick (play it several times starting on blue and several times starting on white and red, you will see)
03:30:229 (1,2) - kind of a wtf place to stop

[Ozzy]
00:14:030 (1,1) - funky. every time this pattern comes up it throws me off a bit
02:40:173 (1,2,3) - no 1/8 notes above 100 bpm.
02:40:858 (1,2,3) - ^
etc for all of them
03:41:029 (1) - kind of wtf

[impossiblex]
00:40:858 (1) - move out from under 5
00:42:230 (1) - ^ 4
01:24:744 (1) - ^
01:31:601 (1) - ^
01:44:630 (3,4,5,6) - the jump is unintuitive and the way you placed the notes is messy on top of it
01:53:030 (4) - fit this to 3
02:06:401 (3,4,5,6) - wtf??
02:55:258 (1) - as noted before this does actually end on the white tick
03:00:057 (3,4) - messy overlap
03:03:143 (2,5) - ^
the hitsounds were a bit...random...and you have serious overlap issues, but besides that its a pretty good map.

[Insane]
00:20:630 (5) - slider shape is kinda wonky
00:25:687 (2) - don't really understand the point of this note...
00:48:915 (4) - ~.~ i c wut u did there
01:37:001 (2) - again, not really a good point for this note...
01:50:801 (1,2,3,4,5) - D: evillll
02:53:887 (1) - end on white (again)
03:25:429 (1) - line this up with 2
03:26:800 (1) - ^
you like failing people, don't you :P

[Collab]
00:42:401 (6) - wtf?
00:46:515 - this feels like a hiccup
00:48:915 (5) - stack
01:55:773 (1,2,3,4,5,6,1) - verrrry messy
01:57:487 (4) - ^
02:09:830 (6,1,2) - ^
02:13:601 (4,5,6) - line these up please
02:40:344 (2,3,4) - feels weird
02:43:944 (1,2,3,4,5) - can you make this quieter so that it doesnt crush the music?
02:55:344 (1) - ends on white
03:18:057 (2) - hidden under 1
03:19:257 (1,2,3,4,5,6,7) - is this supposed to follow a coherent pattern or did you just put down circles wherever your mouse landed?
03:22:172 (2,3,4,5,6,7,8) - ^
honestly a lot of this section is messy

Good map and good luck!
Topic Starter
Shohei Ohtani
Uguu >3<~.

I'm not changing kevin's stuff because he's been all like "Hey guys I'm gonna re-map" and I'm like "finish it" and he's like "k".

Should be uploaded within the next 10 minutes~.
-kevincela-
Finally, I finished my remapped diff! Here it is :3

http://www.mediafire.com/?1i4aibi9cjwzgda
Derekku

Saturos-fangirl wrote:

03:18:057 (2) - hidden under 1 really only an issue of looking pretty; overlaps like that are completely fine for Insane diffs
03:19:257 (1,2,3,4,5,6,7) - is this supposed to follow a coherent pattern or did you just put down circles wherever your mouse landed? whaaaaat that's my favorite part ): they're square jumps which are a bit closer to the overall difficulty of the Collab as opposed to the chorus section (which I made easier to flow better with the music)
03:22:172 (2,3,4,5,6,7,8) - ^ ^
honestly a lot of this section is messy point out exactly what's "messy", please! i don't think that anyone else has really complained about my part save for aesthetics; the playability should be fine :s
Topic Starter
Shohei Ohtani

-kevincela- wrote:

Finally, I finished my remapped diff! Here it is :3

http://www.mediafire.com/?1i4aibi9cjwzgda
ouranhshc
Collab
00:46:858 (8) - looks Wonky :(
00:52:344 (4) - ^
01:40:515 (5) - [NAZI] make symmetrical and place on the y-axis
01:55:601 (1) - is this new combo needed?
01:59:544 (2,3,4,5,6,7,8,9) - I don't really see the reason for decrease the spacing here. Make the spacing normal?
02:29:201 (1) - remove finish D:

Insane
00:21:830 (6) - new combo?
00:52:687 (1) - remove new combo?
01:12:401 (timing section) - raise the volume on this section?
03:08:285 (1) - remove new combo and is the re-kiai necessary?

Impossiblexu's Hard
00:40:687 (6,1) - put the new combo on (6) instead of (1)
00:54:744 (2,3) - swap two and three?
03:23:200 (1,2,3) - it would be nice to make these where they don't touch each other >w<

Normal - SV kinda fast for a Normal
00:20:973 (Break) - Is this break really need
02:11:544 (3,4) - stack normally?
02:35:715 (1) - remove new combo
02:36:744 (4,5) - I wouldn't stack these because all the stacked previously were 1/2s
03:00:057 (1,2) - looks kinda ugly D:

Easy
01:12:058 (4) - I wouldn't put this in an easy diff
02:49:773 (1) - ^
03:00:057 (1,2,3,4,5,6,7,8,9,10) - break this up into smaller combos by placing a new combo on (6)
03:07:943 (10) - I don't recommend put this in an easy diff
Agka
hello thar, suggestions ofc.

[Easy]
00:27:144 (3,4) - space these up or change the position of the end of the slider; it's a bit hard to read.
02:12:744 (2,3) - change this pattern so 3 isn't even close to being looked at by the hitburst of 02:12:401 (1) -
02:14:629 (1) - remake with 4 points instead of 3 so it's prettier
02:49:773 (1) - remove, replace with 1/1 sliders
03:17:200 (2,3) - unstack to ease readability or turn into a slider from 2 to 3
03:22:000 (4) - nc

[-kevincela-'s Normal]
AR +1
00:22:173 - imo this break is unneccesary even iNiS authentic songs don't include breaks in small time lapses
00:33:444 - ^
00:38:630 - ^
00:42:230 (1) - finish at 00:44:287 - instead for allowing newbie to readjust aim
00:47:715 (1,2) - ugly overlap - perhaps change the first slider to a 1/2 length slider and add hitcircle on stacking on top of 2 when the end of (1) was.
02:07:258 (1,2) - this looks ugly as well - try remaking a bit this, even adding a bit of space will do
03:00:057 (1,2) - ^

[impossiblexu's Hard]
hnnnng grid level 1
00:12:058 (2,3) - ugly overlap
00:12:744 (4,5) - try changing to this http://puu.sh/zr6r
00:18:915 (1,2) - try changing to this http://puu.sh/zr6S
02:16:515 (4) - move slightly up so it doesn't have overlaps with either of 02:16:173 (3,1) -

[Insane]
00:36:058 (1,2,3,4,5) - would be more interesting if it were arranged so that (1) was stacked on top of 00:35:715 (5) -
00:38:973 (7) - hnng remake this slider please
00:41:544 (1,2,3,4,5) - same as previous pattern
00:42:401 (1) - end on downbeat
00:50:973 (6) - ctrl+c 00:50:459 (5) - ctrl+v 00:50:973 (6) - ctrl+h ctrl+r
00:51:658 (8) - align on vertical axis
03:19:257 (2) - previous time, you added a nc here so I'd say nc for consistency

(not done yet)
Topic Starter
Shohei Ohtani
MEGA. DESU
Lizzehb
This is still going? Weee. GO GO GO CDFA.
Topic Starter
Shohei Ohtani
YAY

LIZZEHB IS STILL ALIVE

i thought you like exploded or something because I like never see you anymore
GiNa
[General]
-Why your name is in the Tags ? I see no use of that because you’re the creator already

[Easy]
00:34:344 (1,2) – maybe don’t stack them
01:04:858 (2,3) – I think you should turn these to a slider, I don’t think beginners can read them well. Perhaps, 02:16:172 (2,3) shares the same idea. So maybe change this and make the map less difficult.
01:12:058 (4) & 03:07:943 (5) – not sure if this slider is allowed in the easiest diff (somehow this makes the map harder too)
01:45:058 – I believe this is an useless green line
02:53:887 (3) – move to x:404 y:236, looks better

[-kevincela-'s Normal]
Fine

[impossiblexu's Hard]
-I think there’s big gap between Normal and Hard because this Hard is too hard (streams) Orz
Other than that, nothing is found

[Insane]
01:47:373 (1,2,3,4,5) – this star looks … not that pretty. 01:47:544 (2) – move to x:316 y:260 (everything is in Grid Level 4). 01:47:715 (3) – x:164 y:148. 01:47:887 (4) – x:352 y:148. 01:48:058 (5) – x:200 y:260
Everything else is good

[Collab]
-The name SB is … so big lol
Fine here too

Sorry for my poor, late mod :cry:
Sakura
[Collab]
00:42:058 (4,5,6) - The pattern takes an awkward turn in here, i think it would be better if you moved (6) more in between (2) and (3) to form a triangle than the awkward jump between (5) and (6).
02:05:715 (4,5,6,7,8,9) - These back and forth notes are breaking the map flow, could you try something else?

[Insane]
00:15:487 (4) - This slider's just begging to be more symmetrical.
00:20:630 (5) - I assume you attempted this to be symmetrical, but it isnt, move the first red control point 2 grids to the left to make it symmetrical.
00:35:715 (5,1) - This antijump here looks kinda awkward specially because you arent centering the star pattern, tbh i think a jump instead of an anti- jump would make more sense, hence reversing the star would look better.
00:51:658 (8) - Could you move the middle control point a liiiitle bit more down?.
00:54:401 (6) - Make this slider more symmetrical.
00:59:887 (6) - This slider could be improved, use only 3 control points instead of 5 and make it more symmetrical and will look better.
01:04:344 (1) - Use jump double stacks (or non stacks) instead of this spinner?
01:13:773 (1) - I think some notes and a couple triple/quads on the 1/4s would feel more appropiate.
01:30:401 (9) - Once again, this slider could be better shaped with just 3 control points instead of 5.
01:33:144 (6) - Like this would look better

01:41:373 (9) - 3 control points instead of 5 >_<
01:49:430 (1) - This one looks... meh let's see, try this?

01:59:029 (1) - Try to make a better semi-circle like the one in the picture above.
02:00:229 (4) - Symmetrical slider please >_<
02:02:972 (8) - Move the middle control point a liiitle bit down.
02:11:201 (6) - Symmetry?
02:12:744 (4) - ^
02:14:629 (1) - 3 control points (why are u using 4 in this slider?)
03:00:572 (6,8) - Symmetry on these?
03:02:800 (5,6) - This cross would look better if the sliders had a better shape, so could you try to prettify them?
03:11:542 (6,8) - You probably know what im gonna say here right?

[impossiblexu's Hard]
01:12:058 (7) - Kinda hard to see the wigglyness.

[Easy]
00:17:544 (1) - This looks pretty bad since the slider is overlapping itself and showing no borders, try to separate more the repeat and the start, the slider ends up in the same spot anyways, so you should be able to alter the shape without much problem.
00:40:515 (4) - Might as well make this slider straight, it's too short to look good with a curve. (There are multiple of this, dont wanna point each one out like on Insane)
01:03:315 (1) - Make the slider not look so... pointy?
01:12:058 (4) - Not sure about this, the repeat is almost inside the start of the slider, plus kick sliders arent a good idea on easy difficulties.
02:14:629 (1) - Make this less pointy as well.
02:49:773 (1) - No this is too bad for an easy diff, it's a pretty long kick slider, and the arrow is inside the start of it.
03:07:943 (5) - Again, not good for an easy diff.

That's about it, keep working hard~
Topic Starter
Shohei Ohtani
Collab stuff is too major, and the mappers are actually active (or I can stalk them on Facebook to make them active), and I'll get them to fix stuff.

Super kawaii! Thanks both of you for the mods <33~
show more
Please sign in to reply.

New reply