GeneralEasyYou shouldn't start off the hitsound pattern on a slider tick. Players should learn the hitsound pattern by clicking. Most of your hitsounds for the start appear on slider ticks. also this really feels like a Normal to me. Although those notes are on white ticks, it all looks and reads like one continuous stream that keeps changing what sounds it wants to follow. Easy's are supposed to be consistent to some degree and this map doesn't have a remote degree of pattern consistency in the whole song apart from some similar sliders.
00:12:058 (1) - I don't think you should start off the beat on a strange slider. The notes after also look odd, being so focused towards one side of the screen. This is why most maps start on the left side of the screen and move right with their patterns. It makes for a balanced distribution of notes on the screen.
00:19:601 (2) - I really dislike how this sounds. Perhaps try a gap pattern you've used previously, slight adjusted may work better IMO.
http://osu.ppy.sh/ss/342961 < timeline
00:49:773 (4) - I don't really hear any sound behind this. It's unnecessary and you should delete.
01:24:744 (3) - Unnecessary move points
01:26:115 (1,2,3,4) - Hard to read for an Easy. I suggest simplifying or spacing differently.
01:28:858 (1) - Make symmetrical? Also reduce by 1/1 and add note where it ended? It would better match the slider/note pattern through here
01:31:944 (5,6) - I don't suggest stacking under slider ends in an Easy. If you break it up into two sliders it would play a lot more intuitively.
http://osu.ppy.sh/ss/34296902:43:258 (2,3,4,1,2,3) - Too hard for an Easy IMO. I suggest you make it easier. (Reason: it's awkward to play)
02:51:487 - Add note?
03:35:715 (3,4) - Don't stack notes under slider ends in an Easy
NormalI am really offput by how badly off the singer is to the music. I mean when it gets to the point that the difficulties have to make their own beat just to be playable, the singer has failed as an artist.
00:16:515 (5) - I don't really care for this.A single slider doesn't seem like the most ideal way to portray this section.
00:20:287 (6) - ^ (sounds like a note section to me) It's the same section as 00:31:258 (5,6) -
03:15:143 (3) - What is this even mapped to?
02:56:287 -
Hitsound volume must be at least 5%HardLots of improper hitsound placements throughout. Some areas have too few hitsounds and other areas have too much. There's a lot of random clap spam that just sounds bad. There's other issues. I probably didn't find nearly all the issues with this difficulty.
00:46:173 (1) - Whistle on start?
00:47:373 (4,1,2,3,4,5,1,2,3) - This sounds bad IMO.I would rearrange the hitsounds here IMO.
00:54:401 (1) - whistle on start?
01:44:630 (3,4,5,6) - I swear these parts sound nothing like the beat.
01:46:001 (3) - Add whistle?
01:47:030 (2) - ^
01:48:744 (4,5) - Whistle on the start of both of these. It would sound so much better.
01:51:144 (2) - Whistle
01:51:487 (4) - whistle on start
01:52:001 (1) - whistle on end
01:52:515 (3) - whistle on start
01:54:744 (1,2,3,4,5,6,7) - Hitsounds here are just random. Please change.
01:57:487 (1) - Whistle on start
02:06:401 (3,4,5,6) - This is so confusing. It's hard to tell the jumps are half spaced in length. also the spacing between 3,4 shouldn't be different than the spacing of 1,2,3
02:57:315 (1) - Remove clap. It sounds awful.
02:57:829 (3,4,5,1,2,3) - Is this hitsounding pattern even following the song?
03:00:572 (4,5,6,1,2,3) -^^^
InsaneThis diff still needs some polishing here and there. Most of the beat was well executed through the notes, and the sweeping streams were really fun to play. Good job on this difficulty.
00:21:830 (1,2) - sound continues, but flow stops. Having a stack here just doesn't seem right because of this. I feel that we need to be moving into that next note.You did so here 00:24:573 (8,9) -
00:54:401 (6,1) - Perhaps you could line this transition up a little better?
02:04:001 (1,2) - I feel like these sections are isolating these random drums in the song unnecessarily. This goes for all of the parts in the song where you map it like this. I think you should find notes that actually form a rhythm. These drums do not form a proper rhythm. (And they play best stacked IMO)
02:37:858 (6,7) - 1.0 to 1.13 is quite a large jump in the middle of a stream. FIX
02:56:287 -
Hitsound volumes must be at least 5%02:59:715 (2,3,4,5) - This transition doesn't look that good. I recommend you fix the curve here.
03:10:685 (2,3,4,5) - ^
03:12:229 (8,1,2,3,4) - Not aligned?
03:18:915 (1) - Remove clap- sounds bad.
03:19:086 - Add note?
03:19:257 (3) - clap to start?
03:24:743 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - Those stacks are out of control. Try manually adjusting where the stacks are to fix the stack positioning.
CollabA lot of different mapping styles in this. Different doesn't mean good though. Most were decent, but there were things I had to mention. And really there's one part that makes absolutely no sense at all. Please fix a lot of what I said here.
00:28:345 (1,2,3,4) - Change combo color of this. The blackish combo is blending in with her hair on the screen, making this really hard to read for me.
00:33:744 - Why isn't there a note here?
01:08:287 (1,2,3,4,5,1) - Okay I think there should be more pattern consistency here. There's a gap in the beat that appears for no reason and it doesn't sound good, or look good. It should be fixed.
01:10:344 (1,2,3,4,5,6,7,8,9,10,11,12) - This is an ugly pattern IMO.
01:24:573 (4,5,6,7) - I think the curves could match better here.
01:36:487 - Add note?
01:59:030 (1,2,3,4,5,6,7,8,9) - OMG this is awkward. The singer does not slow down her speech, so why is this half spaced? Space it 0.9 like the previous spacing.
Okay all through here the spacings make no sense to me (to 02:06:573 - ). The pacing doesn't change in the song, so the spacing shouldn't vary so widely. It's random, it's bad, fix it.
02:03:830 (1,2,3,4,5,6,7,1) - Stack is stacking out of reach for the snap. Move it to a spot that places the top of the stack in the right position
That half at the bottom seems confusing. I don't suggest you do it.
02:04:515 (1,2) - This is ugly.
02:16:687 (3) - Is this centered in the pattern?
02:16:858 (1) - End here 02:19:858 -
02:34:687 (1,2,3) - Something about this doesn't sound right. The song sounds so weird here >.< How about just removing that clap. It sounds better without it.
02:42:230 (3,4) - It would be more intuitive if you flipped these horizontally. Although I'm unsure what you would do with the next combo. hmph
02:56:287 -
Hitsound volumes must be at least 5%03:26:115 (1,2,3) - This is awkward for me. May not be for someone else. It's also difficult to see that hitcircle.So that's my opinion, don't have to change.
ConclusionThis mapset still needs a lot of TLC. Please focus on polishing your difficulties. I don't think myself alone could get this mapset flawless by pointing out everything that needs to be pointed out, so please get more mods for this, and see what other people say. I don't really suggest you go for a bubble until you get more opinions on pattern improvement and overall quality of your beatmaps. Finally if you want a star from me, the hitsounds in Hard need to be a lot more consistent, Easy needs to be easier, and the problem areas in the Collab need to be largely ironed out. When you think you've done all of these, call me back for a recheck and I'll check this map again for a star.
Good luck~!