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Team Nekokan feat. Amaoto Junca - Tsunagu Kizuna (TV Size)

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Topic Starter
KRZY
This beatmap was submitted using in-game submission on 2011년 2월 4일 금요일 at 오전 5:09:46

Artist: Team Nekokan feat. Amaoto Junca
Title: Tsunagu Kizuna (TV Size)
Source: Yosuga no Sora
Tags: Heatherfield samiljul
BPM: 135
Filesize: 8959kb
Play Time: 01:23
Difficulties Available:
  1. 31's Taiko (4.83 stars, 418 notes)
  2. Easy (1.75 stars, 74 notes)
  3. Heather's Hard (4.86 stars, 213 notes)
  4. Insane (5 stars, 310 notes)
  5. Normal (3.2 stars, 113 notes)
Download: Team Nekokan feat. Amaoto Junca - Tsunagu Kizuna (TV Size)
Download: Team Nekokan feat. Amaoto Junca - Tsunagu Kizuna (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
6th map.

Heather's Hard by Heatherfield

31's Taiko by samiljul

01/09 Ready for modding!



Mods:

1. bmin11
2. Pookz
3. dksslqj
4. brikel
5. Sallad4ever
6. nante
7. Kitsunemimi
8. Adron Zh3Ro
9. bmin11
10. ignorethis
11. NatsumeRin
12. Zelos
13. qinche
14. Lybydose
15. arien666
16. Sakura Hana
17. Shinde
18. xierbaliti
19. Colin Hou
20. Recheck by xierbaliti
Reisen Udongein
Take this star :D
Heatherfield
bmin11
[Insane]
00:30:817 (4,5,6,7,8) - 잉간들이 싫어하는 패턴 순위권
00:42:373 (12,13,14,15) - 되려 연타가 있을만한 파트에 슬라이더를 넣으셨네요?
00:57:040 (1,2,3) - 슬라이더가 고장났네요. 오프셋 중간에 바꾸셔서 그런듯
01:00:150 (11) - 스페이싱이 넓어지므로 뉴콤보
01:14:373 (11) - ^


연타들이 괜찮네요. 스타일쪽에서 걸리는거라면 스페이싱과 연타들의 페이스가 전체적으로 빠른대도 불구하고 갑자기 느린 슬라이더가 나오는 경우겠네요. 요즘 사람들이 많이 쓰긴 하는데 심각하면 흐름을 꼬아버리는 경우도 있다죠;;
Topic Starter
KRZY

bmin11 wrote:

[Insane]
00:30:817 (4,5,6,7,8) - 잉간들이 싫어하는 패턴 순위권
00:42:373 (12,13,14,15) - 되려 연타가 있을만한 파트에 슬라이더를 넣으셨네요?
00:57:040 (1,2,3) - 슬라이더가 고장났네요. 오프셋 중간에 바꾸셔서 그런듯
01:00:150 (11) - 스페이싱이 넓어지므로 뉴콤보
01:14:373 (11) - ^


연타들이 괜찮네요. 스타일쪽에서 걸리는거라면 스페이싱과 연타들의 페이스가 전체적으로 빠른대도 불구하고 갑자기 느린 슬라이더가 나오는 경우겠네요. 요즘 사람들이 많이 쓰긴 하는데 심각하면 흐름을 꼬아버리는 경우도 있다죠;;



와 퀄리티 모딩돋네

일단 위 두개 빼곤 다 바꿨고요, 첫번째껀 안바꿀거같고 두번째건 한번 추가적 모딩 받아보고 생각을 해볼게용

쿠도스!
Anto
Star :)
S o r d a
Star~ :)
Rigeru_old
8-)
loli_milk
>w</ ~
Sure
:oops:
[Exit]
Good stream

Proper difficulty

-Skip futher explanation-

Here is a Star :)
brikel
IRC modded
Good Star! :)
Mapper 31
하이요

만들어둔게 있어서 개빨리만듬 :)

Download: Team Nekokan feat. Amaoto Junca - Tsunagu Kizuna (TV Size) (KRZY) [31's Taiko].osu
Sallad4ever
Yo KRZY
I'm taking this from #modreqs, so let's do this

[General]
- because of the code in the osb file I can only see a black BG, (I didn't DL the vid) is it on purpose? if not, remove osb and full submit (can't believe I said this orz)
- preview point is missing in all diff
- missing tag and source in Heather's diff
- hmm...the custom sound's volume is quite low imo,

[Easy]
00:10:373 (3) - the 1/4 repeat sounds weird, it's better if you make it into 1/1 and add another repeat to follow the soft drum in the music
01:01:929 (1,2,1) - kinda tricky too noobs but it's perfectly fine, maybe I just don't like how it cramped like that :P

[Heather's Hard]
consider rising HP, OD by 2 and AC by 1
00:11:262 (1,2,3,4) - an increased spacing? please make the spacing gradually increase. Don't make it a sudden big spacing like 00:11:929 (4)
00:30:262 (3) - what is this 1/4 notes following
00:52:040 (10) - placing this this in 1/4 is sounds weird, delete 00:51:929 (9) and move (10) back 1/4 beat.
00:58:484 (1) - doesn't sound very good, remove this
I can't follow the rhythm here becuse of the double 1/4 stack notes, they doesn't really fit the song :(

[Insane]
00:43:707 - in this section the volume of the hitsound is too big, decrease it into 80%?
00:51:596 (2) - it's better to make this into 2 notes imo
01:24:151 (1) - start this 1/4 beat earlier
too long combo?

that's all from me good luck KRZY :D
~star
KanaRin
>w<! Star!
Shana
STAR
Topic Starter
KRZY

Sallad4ever wrote:

Yo KRZY
I'm taking this from #modreqs, so let's do this yay XD

[General]
- because of the code in the osb file I can only see a black BG, (I didn't DL the vid) is it on purpose? if not, remove osb and full submit (can't believe I said this orz) lol done
- preview point is missing in all diff done
- missing tag and source in Heather's diff done
- hmm...the custom sound's volume is quite low imo, heh...kinda wanted this to happen but maybe it's too quiet...hmm...

[Easy]
00:10:373 (3) - the 1/4 repeat sounds weird, it's better if you make it into 1/1 and add another repeat to follow the soft drum in the music oops, looks like I accidentally clicked on it and reduced slider length, used to be 1/1 repeat XD
01:01:929 (1,2,1) - kinda tricky too noobs but it's perfectly fine, maybe I just don't like how it cramped like that :P yeah, I think I'll leave that for now :)

[Insane]
00:43:707 - in this section the volume of the hitsound is too big, decrease it into 80%? done
00:51:596 (2) - it's better to make this into 2 notes imo done
01:24:151 (1) - start this 1/4 beat earlier done
too long combo? hmm maybe, will wait for further input from other modders

that's all from me good luck KRZY :D thanks sallad!
~star
-maJu
star.
nante
[Insane]
00:06:596 (x) - add a note?

[Hard]
00:01:485 (1) - make it looks nicer
00:03:262 (2) - ^
00:05:040 (3) - ^
00:11:262 (1,2,3,4) - spacing? If these are intentional jumps, I don't think they're nice
01:23:596 (3) - change this slider into a spinner

[Normal]

00:28:373 (2) - I don't see a reason why to play with volume here
01:01:040 (7,8,9) - delete?
if yes start new combo here 01:01:707 (10) and remove from next note
if not, new combo here 01:01:040 (7)

[Easy]
Unsnapped notes: 20
01:09:040 (1,2,3,4) - awww so iritating finishes, delete at least 2 of them


general:
I think you should add more hitsounds
00:01:485 (1) - whistle etc.
You have sounded really few notes...


Have my star :)
Kitsunemimi
>ω<

The hitsounds are nice~ I have no idea what you've got going on there with the .osb and all, but the background image isn't showing up in the editor. I downloaded it without video, so if for some reason you made it disappear in gameplay it shouldn't (so you fix it). The background is automatically not drawn if there's a video, but it doesn't look like you made it disappear on purpose. Deleting the .osb, should work, if not, remove and add in the background image and video again.

[Easy]:
01:05:645 (timing) - What the heck is the purpose of these two uninherited sections? D:
01:01:929 (1,2) - Possible to make it without the reverse...? (as in, just make them long sliders) It makes it easier for the noobs in my opinion.
01:16:151 (1,2) - ^
Nothing else, this map looks good

[Normal]:
00:48:596 (2,5) - Usually don't find 1/4s in Normals <.< although these don't look too hard. Still, maybe change it?
00:57:040 (1,2,3) - These notes are pretty close to the spinner (and I hate those), although they definitely must go there. Perhaps you could change it into a slider or something; the slider is more forgiving after recovering from the spinner.
01:00:151 (6) - Probably should make a new combo.
01:14:373 (6) - ^

[Heather's Hard]:
00:01:485 (1,2,3) - Oh yes, oldstyle sliders xD
00:06:818 (6) - Do something more creative. Normally, I would offer a suggestion, but for these kinds of things, you just gotta change it up.
00:11:262 (1,2,3,4) - These are difficult to read. Try making (9) of last combo the start of this one.
00:27:929 (9,10) - Bad spacing
00:29:929 (2,3) - This would work better if they were stacked.
00:42:373 (6,7,1) - EXTREMELY unreadable. Either turn (7) into two notes stacked on top of (8) (not under 6 though), or just combine (7) into (6).
01:23:040 (3) - You should divide this up into more sliders, like (2)
This map is pretty difficult for a [Hard]. I think maybe you should increase the circle size? Especially with those jumps.

I don't play Taiko at all, but I usually try pointing out anything that may seem wrong. However, I'm sort of busy at the moment with a lot of stuff to do this week, so I'll skip this one this time... :< Sorry

[Insane]:
00:35:262 (6,7) - These are tricky to time right, so you might as well combine (7) with (6)
00:38:817 (9,10) - For these, I usually just stack em on top of each other.
01:03:707 (1,1) - Yeah, these are sort of sticking out. Even if you want to make extremely far jumps, I don't think going beyond the mapping grid is allowed. You'd probably just space em a bit closer, although you could straighten them out too.
01:23:484 (4,5) - In my own opinion, these are sometimes more effective if they're two notes stacked on top of each other (for each slider in this case). It's only my own opinion though, you could try to see if you like it better.

The map is looking really solid! Good luck on getting it ranked soon~
Rucker
good job :)
Topic Starter
KRZY
nante

nante wrote:

[Insane]
00:06:596 (x) - add a note? done

[Hard]
00:01:485 (1) - make it looks nicer
00:03:262 (2) - ^
00:05:040 (3) - ^
00:11:262 (1,2,3,4) - spacing? If these are intentional jumps, I don't think they're nice
01:23:596 (3) - change this slider into a spinner

[Normal]

00:28:373 (2) - I don't see a reason why to play with volume here I kinda think it sounds better, meh
01:01:040 (7,8,9) - delete? nah
if yes start new combo here 01:01:707 (10) and remove from next note
if not, new combo here 01:01:040 (7) NCed at 6

[Easy]
Unsnapped notes: 20 oops, how the hell did that happen :< fixed
01:09:040 (1,2,3,4) - awww so iritating finishes, delete at least 2 of them made them quieter


general:
I think you should add more hitsounds heh, I kinded wanted it that way to emphasize the music itself
00:01:485 (1) - whistle etc.
You have sounded really few notes...


Have my star :) thanks!


Kitsunemimi

Kitsunemimi wrote:

>ω<

The hitsounds are nice~ I have no idea what you've got going on there with the .osb and all, but the background image isn't showing up in the editor. I downloaded it without video, so if for some reason you made it disappear in gameplay it shouldn't (so you fix it). The background is automatically not drawn if there's a video, but it doesn't look like you made it disappear on purpose. Deleting the .osb, should work, if not, remove and add in the background image and video again. heh, this was already pointed out and I have already killed the .osb file, funny it's doing that again. I will probably remove the BG and the video and re-add them.

[Easy]:
01:05:645 (timing) - What the heck is the purpose of these two uninherited sections? D: no idea where they came from myself DX deleted
01:01:929 (1,2) - Possible to make it without the reverse...? (as in, just make them long sliders) It makes it easier for the noobs in my opinion. I think I'll leave that for now~
01:16:151 (1,2) - ^ ^
Nothing else, this map looks good

[Normal]:
00:48:596 (2,5) - Usually don't find 1/4s in Normals <.< although these don't look too hard. Still, maybe change it? I thougth about that for a long time, now I decided to change it.
00:57:040 (1,2,3) - These notes are pretty close to the spinner (and I hate those), although they definitely must go there. Perhaps you could change it into a slider or something; the slider is more forgiving after recovering from the spinner. tried replacing the spinner with the slider, but looks ugly. I will keep this for now and see what others say.
01:00:151 (6) - Probably should make a new combo. done.
01:14:373 (6) - ^ ^

[Heather's Hard]:
00:01:485 (1,2,3) - Oh yes, oldstyle sliders xD
00:06:818 (6) - Do something more creative. Normally, I would offer a suggestion, but for these kinds of things, you just gotta change it up.
00:11:262 (1,2,3,4) - These are difficult to read. Try making (9) of last combo the start of this one.
00:27:929 (9,10) - Bad spacing
00:29:929 (2,3) - This would work better if they were stacked.
00:42:373 (6,7,1) - EXTREMELY unreadable. Either turn (7) into two notes stacked on top of (8) (not under 6 though), or just combine (7) into (6).
01:23:040 (3) - You should divide this up into more sliders, like (2)
This map is pretty difficult for a [Hard]. I think maybe you should increase the circle size? Especially with those jumps.

I don't play Taiko at all, but I usually try pointing out anything that may seem wrong. However, I'm sort of busy at the moment with a lot of stuff to do this week, so I'll skip this one this time... :< Sorry that's fine~ XD

[Insane]:
00:35:262 (6,7) - These are tricky to time right, so you might as well combine (7) with (6) eh.....I think I'll leave them for now.
00:38:817 (9,10) - For these, I usually just stack em on top of each other. done.
01:03:707 (1,1) - Yeah, these are sort of sticking out. Even if you want to make extremely far jumps, I don't think going beyond the mapping grid is allowed. You'd probably just space em a bit closer, although you could straighten them out too. XD fixed, the jump used to play well in CTB but oh well ;_;
01:23:484 (4,5) - In my own opinion, these are sometimes more effective if they're two notes stacked on top of each other (for each slider in this case). It's only my own opinion though, you could try to see if you like it better. fixed after some tryouts~

The map is looking really solid! Good luck on getting it ranked soon~ thanks!
Heatherfield
SPOILER

Sallad4ever wrote:

[Heather's Hard]
consider rising HP, OD by 2 and AC by 1 I think i'll still go with AR 6 since this is a Hard lol. 7 would be a little too high, changed HP and OD
00:11:262 (1,2,3,4) - an increased spacing? please make the spacing gradually increase. Don't make it a sudden big spacing like 00:11:929 (4) fixed
00:30:262 (3) - what is this 1/4 notes following :/ following nothing i guess, since i'm Al-Azif's fan, i've been trying to make my own rhythm sometimes
00:52:040 (10) - placing this this in 1/4 is sounds weird, delete 00:51:929 (9) and move (10) back 1/4 beat. fixed
00:58:484 (1) - doesn't sound very good, remove this ahh, i think this is following the vocal, no problem here
I can't follow the rhythm here becuse of the double 1/4 stack notes, they doesn't really fit the song :(

Kitsunemimi wrote:

>ω<
[Heather's Hard]:
00:01:485 (1,2,3) - Oh yes, oldstyle sliders xD
00:06:818 (6) - Do something more creative. Normally, I would offer a suggestion, but for these kinds of things, you just gotta change it up.I tried a few ways, but can't come up with some good ideas, :( so let me be lazy this time
00:11:262 (1,2,3,4) - These are difficult to read. Try making (9) of last combo the start of this one. fixed
00:27:929 (9,10) - Bad spacing fixed
00:29:929 (2,3) - This would work better if they were stacked.fixed
00:42:373 (6,7,1) - EXTREMELY unreadable. Either turn (7) into two notes stacked on top of (8) (not under 6 though), or just combine (7) into (6).fixed
01:23:040 (3) - You should divide this up into more sliders, like (2)fixed
This map is pretty difficult for a [Hard]. I think maybe you should increase the circle size? Especially with those jumps. :( but i really like this circle size.. so i tried to make smaller jumps, hope that's better
thx for modding guys :P

Download: Team Nekokan feat. Amaoto Junca - Tsunagu Kizuna (TV Size) (KRZY) [Heather's hard].osu
saymun
:D
CherryCherry
:oops:
AdRon Zh3Ro
Normal:
1:23:040 (1) Make it new combo.

Hard:
5:040 (3) Maybe make it more clear.
29:707 (1) Put it nearer the center a bit more.
30:262 (3) Stack it properly.
51:929 (9) Make it prettier.
58:596 (2) Add note.
1:09:040 (1) New combo.
1:25:040 (5) Add note here.
Then add spiner similar as all other diffs.

Insane:
5:040 (1) New combo perhaps.
53:040 (1) New combo.
Astom
<(ºvº)d
only the black combo color bother me >: because overlap with the video >..>

No much problems playing or modding so here my star :>
Topic Starter
KRZY

AdRon Zh3Ro wrote:

Normal:
1:23:040 (1) Make it new combo.

Insane:
5:040 (1) New combo perhaps.
53:040 (1) New combo.
Fixed all.

Thanks!


Astom wrote:

<(ºvº)d
only the black combo color bother me >: because overlap with the video >..>

No much problems playing or modding so here my star :>
Heh, glad to hear that :> I think the combo color will be fine tho.

Thanks!
Mallang
앜..별주기 너무힘드러 =ㅂ= !!
L i a
별드리옵니다 :)
bmin11
[Heather]
00:30:262 (3) - this note is not completly stacked
00:53:929 (1) - New combo

[Normal]
00:15:707 (1) - 볼륨이 너무 큰듯
01:02:818 (2) - 여긴 볼륨 조금 늘려도 될듯. 재채기 할려다만 기분... 그리고 그 다음 타이밍 섹션이 노트 바로 위에 있게하지 마세요
01:17:040 (2) - ^

[Easy]
01:02:818 (2) - 피니쉬의 부재 D:
01:17:929 (3,4) - 이건 또 너무 시끄럽네요 ㄷㄷ;;
Heatherfield
SPOILER

AdRon Zh3Ro wrote:

Hard:
5:040 (3) Maybe make it more clear.fixed
29:707 (1) Put it nearer the center a bit more.fixed
30:262 (3) Stack it properly.fixed
51:929 (9) Make it prettier.fixed
58:596 (2) Add note.ah.. that sounds not that good to me
1:09:040 (1) New combo. fixed
1:25:040 (5) Add note here.tried to play with one more note here, but still like the way it is right now :D
Then add spiner similar as all other diffs.added spinner istead of note lol
thx for modding :P

Download: Team Nekokan feat. Amaoto Junca - Tsunagu Kizuna (TV Size) (KRZY) [Heather's hard].osu
ignorethis
add some hitsounds please :o

<Easy>
00:22:818 (1,1) - Consider using bezier style?

<Heather's Hard>
AR+1. And this dif looks more sloppy than others orz
00:01:485 (1,2,3) - These sliders are ugly :< and a few others as well.
00:51:929 (9) - This should end on red tick
01:08:151 (4) - Why silenced D:
01:08:151 (4) - Distance

<Insane>
01:23:040 (1,2,3,4,5,6,7) - Louder?

looks great for me 8-)
Topic Starter
KRZY

ignorethis wrote:

add some hitsounds please :o B-b-but the music is so good! No joking I did add hitsounds but it synchronizes much with the music so you really can't feel it :<

<Easy>
00:22:818 (1,1) - Consider using bezier style? Heh, why not linear :< I felt I had to change the sliders around a little bit

<Insane>
01:23:040 (1,2,3,4,5,6,7) - Louder? Sure :3

looks great for me 8-) Thanks <3
Heatherfield
SPOILER

ignorethis wrote:

<Heather's Hard>
AR+1. And this dif looks more sloppy than others orzok AR7 now, but i still think 6 looks alright D:
00:01:485 (1,2,3) - These sliders are ugly :< and a few others as well.changed, hope they look better now
00:51:929 (9) - This should end on red tickfixed
01:08:151 (4) - Why silenced D:ah, might be easier to read now
01:08:151 (4) - Distance^

Download: Team Nekokan feat. Amaoto Junca - Tsunagu Kizuna (TV Size) (KRZY) [Heather's Hard].osu
NatsumeRin
just assuming you want me to mod this = =

@ignorethis: the hitsounds is fine, the problem is compared to the hitsounds added, the soft-hitnormal is too loud, so it hides the real "hitsounds".

[General]
just like what i said to ignore... it would be better if you could find a soft-hitnormal with lower volume (i thought i can do it for you but failed, sorry)

[Easy]
00:28:596 (2) - a clap to the beginning and a C1 whistle (60 volume) to the end

[Normal]
00:05:040 (3) - miss a whistle at the beginning?
00:14:818 (1,2,3) - better to use a reverse slider instead. hard to read for beginners.
00:53:040 (6,7) - remove clap at the end.
00:57:040 (1,2,3) - not a supporter of jump in Normal. or maybe just make them closer a bit. (1.6x maybe?)
00:59:262 (2,3,4,5) - the 1/2 circles make the difficulty increase suddenly... use 2 sliders instead...? (but you have a lot series of notes like this = =|||) maybe sth like this? (still just suggestion.)
01:13:484 (2,3,4,5) - ^
01:23:040 (1) - i would prefer a 1/2 circle + 3/4 reversed slider here...

[31's Taiko]
don't mute the first notes plz... i can't feel if i really hit them = =, and then volume increase too sudden when the ooxxooxxo starts.
00:13:262 (54) - make a xxoxo here instead of the oo oo?
00:21:929 - add a kat?
00:57:929 (10) - move 1/4 later

[Heather's Hard]
if could please try to mute the sliderslide, though as i see KRZY used up the slots...
00:51:262 (7,9) - remove sliderwhistle
00:51:929 (9) - should end 1/4 later
01:01:929 (1) - for notes here why not use placements inb4 00:53:040 (1), looks much better
01:07:262 (3) - remove slider whistle
01:25:040 (1) - the "last spinner" ends at a different point from other diffs.

[Insane]
00:28:928 (8,11) - clap?
in fact the hitsounds are well done, but really hard to feel (i think i had to concentrate on this hardly to do a hitsounds mod);_; hope you could get things work fine...~
Topic Starter
KRZY

NatsumeRin wrote:

just assuming you want me to mod this = =

@ignorethis: the hitsounds is fine, the problem is compared to the hitsounds added, the soft-hitnormal is too loud, so it hides the real "hitsounds".

[General]
just like what i said to ignore... it would be better if you could find a soft-hitnormal with lower volume (i thought i can do it for you but failed, sorry)

[Easy]
00:28:596 (2) - a clap to the beginning and a C1 whistle (60 volume) to the end I ended up adding the whistle and removing the clap on 00:28:596 (2). :<

[Normal]
00:05:040 (3) - miss a whistle at the beginning? Oops XD
00:14:818 (1,2,3) - better to use a reverse slider instead. hard to read for beginners. Fixed.
00:53:040 (6,7) - remove clap at the end. Fixed.
00:57:040 (1,2,3) - not a supporter of jump in Normal. or maybe just make them closer a bit. (1.6x maybe?) 1.6x looks good. :3
00:59:262 (2,3,4,5) - the 1/2 circles make the difficulty increase suddenly... use 2 sliders instead...? (but you have a lot series of notes like this = =|||) maybe sth like this? (still just suggestion.) heh, I did manage to change it to mostly sliders...thanks, this really helps :DD
SPOILER
[attachment=0:a7150]39.png[/attachment:a7150]
01:13:484 (2,3,4,5) - ^ ^
01:23:040 (1) - i would prefer a 1/2 circle + 3/4 reversed slider here... Fixed.

[Insane]
00:28:928 (8,11) - clap? Added in 11 but not 8~
in fact the hitsounds are well done, but really hard to feel (i think i had to concentrate on this hardly to do a hitsounds mod);_; hope you could get things work fine...~ XD thanks for the really good mod!
brikel

bmin11 wrote:

[Heather]
00:30:262 (3) - this note is not completly stacked
00:53:929 (1) - New combo

[Normal]
00:15:707 (1) - 볼륨이 너무 큰듯
01:02:818 (2) - 여긴 볼륨 조금 늘려도 될듯. 재채기 할려다만 기분... 그리고 그 다음 타이밍 섹션이 노트 바로 위에 있게하지 마세요
01:17:040 (2) - ^

[Easy]
01:02:818 (2) - 피니쉬의 부재 D:
01:17:929 (3,4) - 이건 또 너무 시끄럽네요 ㄷㄷ;;
타밍섹션 그거 고쳤다고 들었는뎅 ㅋ.;
Zelos
Easy:

00:34:818 (2) - you should raise this up 4 ticks to make it more prettier.

You are missing a kiai time that is on Normal and Insane have.

Heathers Hard

00:01:485 (1,2,3) - the spacing change on here is obvious, so obvious that it deserves to be nazi'd

00:15:707 (1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - WTF there is no dynamic spacing.(meaning you have different spacing issues through out) this is a big WTF. you have varying spacings on a same bpm part. THIS NEEDS TO BE FIXED. like NAO.

You should also end your spinner on the same spot KRZY did.

Insane:

00:57:040 (1,2,3) - the 2x part here is unexpected. i suggest a storyboard warning.

In my opinion this difficulty is a bit overmapped but in conjunction with the amazing use of hitsounds. i love it!

Zely~star
qinche
ok go

[easy]

open aimod and see what u can do about spacing issues, its just a recommandation that u keep them all the same, but not strictly forced so...

[normal]

all good

[taiko]

sorry cant mod

[He At heR fielD]

ok first thing, i think...some BAT or MAT said that u cant put a green line on top of a red line, if im wrong feel free to correct me at any time. But, just to be safe i advice u to check this with a BAT (hey no harm is done)

and sliderslide is irritating to ears at the beginning, why not using S1?
00:10:373 (8) - why not a finish here?
00:10:818 (1,2,3,4,5,6) - i like the previous rhythm, maybe copy that and give it a try on pattern?
00:52:596 (10,1,2,3,4,5,6,7) - nice
01:01:929 (1,2,3,4,5,6,7,1,2,3,4) - w n w w n w f f f f? if so, u might need to lower the volume on those finish, give it a try
01:08:151 (1) - whistle?
01:09:929 (3) - ^
01:23:040 (1,2,3,4) - just not a fan of this

i think some hitsound mod are needed, but the rhythm is pretty good, and nice pattern

[insane]

00:57:040 (1,2,3) - ...

hmmmm its actually pretty good, althou i do prefer stronger finish sound, but this works fine

hentai u won

-------
btw,

blah blah blah wrote:

00:15:707 (1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - WTF there is no dynamic spacing.(meaning you have different spacing issues through out) this is a big WTF. you have varying spacings on a same bpm part. THIS NEEDS TO BE FIXED. like NAO.
learn to play, THX A LOT
Topic Starter
KRZY

Zelos wrote:

Easy:

00:34:818 (2) - you should raise this up 4 ticks to make it more prettier. Something similar done :3

You are missing a kiai time that is on Normal and Insane have. How'd that happen -_- fixed

Insane:

00:57:040 (1,2,3) - the 2x part here is unexpected. i suggest a storyboard warning. Fixed

In my opinion this difficulty is a bit overmapped but in conjunction with the amazing use of hitsounds. i love it!

Zely~star Thanks!


qinche wrote:

ok go

[easy]

open aimod and see what u can do about spacing issues, its just a recommandation that u keep them all the same, but not strictly forced so... Looks insignificant >_>

[normal]

all good

[taiko]

sorry cant mod

[insane]

00:57:040 (1,2,3) - ... Changed

hmmmm its actually pretty good, althou i do prefer stronger finish sound, but this works fine

hentai u won Who's hentai @_@

Thanks!
Topic Starter
KRZY
offset +13ms, thanks lyby~ =w=
arien666
[Easy]
00:44:164 (1) - [Bug] If possible, set it as new combo please :3

[Normal]
01:03:707 (3,1) - [Suggestion] Swap new combo?
01:09:040 (7,1) - ^

[31's Taiko]
Increase the sound volume of first timing part. 50% would be best
01:23:040 (158,159,160,161,162,163) - I can't hear this notes' hitsounds orz why don't you set volume for these notes?

[Heather's Hard]
00:01:485 (1,2,3,4) - [Suggestion] Wonder about spacing but ;_;
00:06:818 (6) - As drum sound ends on 00:08:373, why don't you make it shorten by 1/4?
00:51:929 (9) - Some shaping ugly but no tech issue :3

[Insane]
01:23:053 (1,2,3,4,5,6,7) - Wonder about spacing :3



:3
Not bad whatever.
Good luck on this song
Sakura
[General]
Add some black letterboxes at the top and bottom of the background so it doesnt have white ones on the thumbnail.
Avoid using box or spoilerbox on the creator's words because it bugs out.

[Insane]
00:15:720 (1,2) - I dont think it feels well to have sliders that end up in a silent note, either use a very low volume but still hearable note, or just dont use the slider at all. (Same for the other sliders with this issue)

Heather's Hard]
01:25:053 (1) - Silence or fade-out this spinner?

[31's Taiko]
The volume of hitsounds is unhearable at the start and way too low at the end (i would like to hear what im hitting, mind you), but way too loud throughout the course of the song.

[Normal]
Use slider tick rate 2, like you did on [Insane]?

[Easy]
00:01:498 (1,2) - Make them form a circle? some like this:
SPOILER

I centered them to show you, but spacing shouldnt be hard to adjust afterwards.
01:09:053 (1,1) - [Nazi] Make the slidertick be centered to the Y axys?
Topic Starter
KRZY

arien666 wrote:

[Easy]
00:44:164 (1) - [Bug] If possible, set it as new combo please :3 :< Fixed

[Normal]
01:03:707 (3,1) - [Suggestion] Swap new combo? Done.
01:09:040 (7,1) - ^ ^

[Insane]
01:23:053 (1,2,3,4,5,6,7) - Wonder about spacing :3 Somehow fixed.



:3
Not bad whatever.
Good luck on this song Thanks.






Sakura Hana wrote:

[General]
Add some black letterboxes at the top and bottom of the background so it doesnt have white ones on the thumbnail. Huh? I'm not clear on what you're saying here ;_;
Avoid using box or spoilerbox on the creator's words because it bugs out. Oh okay, thanks for pointing out.

[Insane]
00:15:720 (1,2) - I dont think it feels well to have sliders that end up in a silent note, either use a very low volume but still hearable note, or just dont use the slider at all. (Same for the other sliders with this issue) Fixed.

[Normal]
Use slider tick rate 2, like you did on [Insane]? Fixed. Lot of timing sections XD

[Easy]
00:01:498 (1,2) - Make them form a circle? some like this:
SPOILER

I centered them to show you, but spacing shouldnt be hard to adjust afterwards.
Fixed.
01:09:053 (1,1) - [Nazi] Make the slidertick be centered to the Y axys? Fixed.

Thanks for the mod! <3
Heatherfield
ok thx for all the modding(especially hitsound help, that was really helpful xD
sorry for being late but here it comes xD

also, @krzy: could you plz change your diff's offset since i checked with Alace and confirmed i can't put a green line and a red line on the same point, so if i want to keep my beginning part the way it is now, we'll have to move offset @ one beat before it is right now :(

Download: Team Nekokan feat. Amaoto Junca - Tsunagu Kizuna (TV Size) (KRZY) [Heather's Hard].osu
Topic Starter
KRZY
Hopefully we are all set now :D
val0108
nice mapp~>w<!starr~ 8-)
[Dango]
내가 별줘도 그게 그거같앜ㅋㅋㅋ
Shinde
General
Your video is huge for only 1:20. And it isn't like it needs all that quality since most of the frames are very simple.
I recommend using this video, as it is almost half the size, and you probably won't even notice a quality drop. http://puu.sh/OkD
I don't understand why you used Slider Tick 1 for Easy, but 2 for Normal/Insane. I would set them all to 1 personally.

Hard
00:51:942 (9) - Looks bad. Recommend this if you want a dip like that, but it doesn't matter much. http://puu.sh/Okl
Some of the 1/4th double patterns felt forced. (These http://puu.sh/Oko)
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