hello! from the Christmas☆Queue 2016
[General]
- is it acceptable to avoid placing the programmed epilepsy warning by storyboarding your own in? you may want to ask some BNs or QATs
- why is "Hard" not named "sp3's Hard", or something along the likes of that?
00:06:552 - this timing section should be deleted. the entire song is 3/4 from what it looks like since the piano is following 3/4 more so than 6/4
- you need to get rid of excess skinning files in the map's folder. there are many, like the images for "Mode", "Auto", and all of the letter rankings. there are more, so be sure to go through the folder and delete them. according to modding software, these are the unused filed:
- drum-hitfinish3.wav has a lot of extra static noise at the end of the file. i strongly recommend you find a way to remove the static since it makes the file larger than it has to be and sounds bad
[Easy]
00:14:157 (1) - there is not enough time between the end of this spinner and the next object for lower level players to recover from spinning. to fix this, i would shorten this spinner by 1/1 so it ends at 00:15:425. this is crucial because because new and inexperienced players usually have a very hard time transitioning from spinner to circle/slider.
00:26:833 (1,2,3) - space these objects out a bit farther so they don't overlap. the overlap looks rather ugly, and is also inconsistent with the spacing you have at 00:29:368 (1,2,3), a very similar pattern.
[yanlu's Normal]
00:02:326 (1) - remove the whistle sound from the body of this slider. it doesn't sound right, and there is nothing in the music to support adding that whistle sound there.
00:11:622 (1) - adding one more node at the center of this slider, like this, would make it look much better. it gives the curves of the slider more definition and shape
00:15:002 (3,4) - why is the spacing between these notes larger? please make it consistent and symmetrical; there's no reason to have such an odd spacing change, and especially not in a normal difficulty.
00:34:439 (4) - seems as if you're missing a NC here. placing one would make your NC pattern here consistent with the rest of the map.
00:36:974 (2,3,4) - why are these all slanted in different directions? it would make more sense for you to make them all parallel to each other for neatness
01:14:580 (3) - perhaps you should move this up a bit. the border of this circle almost goes off the screen
[Hard]
- OD +0.5. the OD is pretty low for a hard difficulty
- HP drain +1. why is it so low?
00:07:819 (4,5) - the large spacing here really caught me off guard. so soon into a hard difficulty and you already have a pretty large jump. i would move (5) upwards a bit so the jump isn't too big and out of place. example: 00:17:960 (3,4)
00:10:777 (2,3) - space these out a bit more so they don't overlap.
00:29:368 (4) - NC here for consistency
00:44:685 (1) - the HP drain is lenient enough here so you can remove the break after this spinner
00:51:763 (5) - same as previously mentioned for consistency
00:53:876 (2,3) - same as previously mentioned for consistency
[Sharlo's Insane]
- OD +0.5. OD 7 works best for most insane difficulties
- HP drain +1 or +1.5. it's so low..
00:06:129 (1) - make the end of this slider silent or softer. it fits the music much better
00:40:777 (1) - removing the first node from this slider makes it look more aesthetically pleasing:
00:59:791 (1,2) - this arrangement doesn't flow all too well to me. try something like this that flows better, where the end of 01:00:214 (2) overlaps with the start of 01:01:059 (1)
[Snow]
- OD +0.5 or even +1. i think it would be best for the highest difficulty in a set to be at least OD 7.5
- HP drain +2 or +2.5. it doesn't need to be that low; the map is not too challenging and the song is not very long.
really fun circle jump set. good luck, and happy holidays
[General]
- is it acceptable to avoid placing the programmed epilepsy warning by storyboarding your own in? you may want to ask some BNs or QATs
- why is "Hard" not named "sp3's Hard", or something along the likes of that?
00:06:552 - this timing section should be deleted. the entire song is 3/4 from what it looks like since the piano is following 3/4 more so than 6/4
- you need to get rid of excess skinning files in the map's folder. there are many, like the images for "Mode", "Auto", and all of the letter rankings. there are more, so be sure to go through the folder and delete them. according to modding software, these are the unused filed:
SPOILER
- since you are using a custom skin, i think you need to manually add a custom slider border in the .osu to avoid certain complications with the skin.button-left.png
button-middle.png
button-right.png
hit0.png
hit100.png
hit100k.png
hit300.png
hit300g.png
hit300k.png
hit50.png
inputoverlay-key.png
menu-back.png
menu-button-background.png
play-unranked.png
ranking-A.png
ranking-accuracy.png
ranking-B.png
ranking-C.png
ranking-D.png
ranking-graph.png
ranking-maxcombo.png
ranking-panel.png
ranking-perfect.png
ranking-S.png
ranking-SH.png
ranking-title.png
ranking-X.png
ranking-XH.png
selection-mod-autoplay.png
selection-mod-cinema.png
selection-mod-doubletime.png
selection-mod-easy.png
selection-mod-flashlight.png
selection-mod-halftime.png
selection-mod-hardrock.png
selection-mod-hidden.png
selection-mod-nightcore.png
selection-mod-nofail.png
selection-mod-perfect.png
selection-mod-relax.png
selection-mod-relax2.png
selection-mod-spunout.png
selection-mod-suddendeath.png
selection-mode-over.png
selection-mode.png
selection-mods-over.png
selection-mods.png
selection-options-over.png
selection-options.png
selection-random-over.png
selection-random.png
star.png
- drum-hitfinish3.wav has a lot of extra static noise at the end of the file. i strongly recommend you find a way to remove the static since it makes the file larger than it has to be and sounds bad
[Easy]
00:14:157 (1) - there is not enough time between the end of this spinner and the next object for lower level players to recover from spinning. to fix this, i would shorten this spinner by 1/1 so it ends at 00:15:425. this is crucial because because new and inexperienced players usually have a very hard time transitioning from spinner to circle/slider.
00:26:833 (1,2,3) - space these objects out a bit farther so they don't overlap. the overlap looks rather ugly, and is also inconsistent with the spacing you have at 00:29:368 (1,2,3), a very similar pattern.
[yanlu's Normal]
00:02:326 (1) - remove the whistle sound from the body of this slider. it doesn't sound right, and there is nothing in the music to support adding that whistle sound there.
00:11:622 (1) - adding one more node at the center of this slider, like this, would make it look much better. it gives the curves of the slider more definition and shape
00:15:002 (3,4) - why is the spacing between these notes larger? please make it consistent and symmetrical; there's no reason to have such an odd spacing change, and especially not in a normal difficulty.
00:34:439 (4) - seems as if you're missing a NC here. placing one would make your NC pattern here consistent with the rest of the map.
00:36:974 (2,3,4) - why are these all slanted in different directions? it would make more sense for you to make them all parallel to each other for neatness
01:14:580 (3) - perhaps you should move this up a bit. the border of this circle almost goes off the screen
[Hard]
- OD +0.5. the OD is pretty low for a hard difficulty
- HP drain +1. why is it so low?
00:07:819 (4,5) - the large spacing here really caught me off guard. so soon into a hard difficulty and you already have a pretty large jump. i would move (5) upwards a bit so the jump isn't too big and out of place. example: 00:17:960 (3,4)
00:10:777 (2,3) - space these out a bit more so they don't overlap.
00:29:368 (4) - NC here for consistency
00:44:685 (1) - the HP drain is lenient enough here so you can remove the break after this spinner
00:51:763 (5) - same as previously mentioned for consistency
00:53:876 (2,3) - same as previously mentioned for consistency
[Sharlo's Insane]
- OD +0.5. OD 7 works best for most insane difficulties
- HP drain +1 or +1.5. it's so low..
00:06:129 (1) - make the end of this slider silent or softer. it fits the music much better
00:40:777 (1) - removing the first node from this slider makes it look more aesthetically pleasing:
00:59:791 (1,2) - this arrangement doesn't flow all too well to me. try something like this that flows better, where the end of 01:00:214 (2) overlaps with the start of 01:01:059 (1)
[Snow]
- OD +0.5 or even +1. i think it would be best for the highest difficulty in a set to be at least OD 7.5
- HP drain +2 or +2.5. it doesn't need to be that low; the map is not too challenging and the song is not very long.
really fun circle jump set. good luck, and happy holidays