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Sakurai Tomo - Tatta Ichido no Kiseki

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Topic Starter
h3k1ru
This beatmap was submitted using in-game submission on Friday, August 05, 2011 at 4:11:59 PM

Artist: Sakurai Tomo
Title: Tatta Ichido no Kiseki
Source: Kami Nomi zo Shiru Sekai
Tags: Melpomena aabc271 ed ending the world god only knows
BPM: 143
Filesize: 7087kb
Play Time: 03:23
Difficulties Available:
  1. aabc's Taiko (4.82 stars, 753 notes)
  2. Hard (4.97 stars, 527 notes)
  3. Mel's Easy (2.04 stars, 221 notes)
  4. Normal (3.35 stars, 272 notes)
Download: Sakurai Tomo - Tatta Ichido no Kiseki
Information: Scores/Beatmap Listing
---------------
神のみぞ知るセカイ ED4 「たった一度の奇跡」

Finished

Thx to Melpomena for her [Easy] diff and aabc271 for [Taiko]



May 22, 2011 - REDOWNLOAD please..
slymaster
nice map! star~
Melpomena
:D
Nekonek_old
:P
wiedz
cute
TouhouNerd
so epic >w</~
Topic Starter
h3k1ru
thx >~</
wmfchris
I'm very sorry that I'm having exam currently, so I have no time to make one for you T_T

so here's a star, ask whenever you need moddings. >_<
aabc271

wmfchris wrote:

I'm very sorry that I'm having exam currently, so I have no time to make one for you T_T

so here's a star, ask whenever you need moddings. >_<
Do you need a Taiko diff ?

As a Taiko mapper of the queue that you ask for a Taiko diff, I may make one for you ~

But I am also having exam so i can only make the diff after 18th Jan, sorry :(

If this is OK, then I'll be happy to make one

Star first and good luck ~ ;)
[milky]
кто все ети люди? о_О
hateech
nice
dNextGen
8-)
wrenbow
Here, have a star.
gef
I Like it! ♥
mayosiiiiii
so cute map~ :oops:
star~! >w</
L i a
star :)
subarasikibuta
!!kami!!
Aleks719
Во-первых,~star~
Во-вторых, слегка нудно и мелко, но всё же.
Mel's Easy
01:17:748 (5) - 3 грида вниз, 2 грида влево, чтоб под 3й было по вертикали
01:21:525 (5) - 1 грид вниз, 2 влево
01:21:944 (6) - 2 влево, 1 вниз
01:22:364 (7) - тут уже по снэпу подвинуть.
02:14:392 (4) - 1 вниз
02:14:811 (5) - 1 вправо
02:50:056 (5) - скопировано как шаблон из первого замечания, так же поправить бы было б здорово.
02:56:769 (5) - направить по горизонтали?

Normal
00:49:217 (3) - поставь на продолжение 2го слайдера, будет красивая пирамидка *каваится слайдерами*
01:12:504 (4) - хз прям, вроде и стрим, но наличие этого бита совсем не обязательно. Я не имею в виду, что его нужно убрать. Просто в нормальной сложности стримами из 5ти битов кряду лучше не частить. Поскольку нормал в работе, то в аналогичных местах в дальнейшем просто советую его использовать не везде, т.е. 3 бита, дырка,слайдер(или бит).

Hard
00:30:755 (5) - 1 грид вниз, 1 влево (в линию :3 )
01:22:783 (1) - немного непонятно зачем так выделять конец.
02:03:902 (1,2,3,4,5) - мб выставить их симметрично относительно вертикали?
Topic Starter
h3k1ru
Thx Aleks719 for ur mod ^^
aabc271
My Taiko diff is finally done ! :)

Sorry that I'm late

Download: Sakurai Tomo - Tatta Ichido no Kiseki (h3k1ru) [aabc's Taiko].osu
Topic Starter
h3k1ru

aabc271 wrote:

My Taiko diff is finally done ! :)

Sorry that I'm late
Awesome, thx a lot aabc271 ^^
Yunacat
aabc, I saw your Taiko post in wmf's queue cuz I went back to see if I got a reply or anything since I noticed the window was still open and I noticed this. So, I decided I also wanted to mod it!

Personally I wouldn't have mapped the entire thing since at halfway it was the perfect point to cut off, and most of the time, a Taiko song isn't very long (but then again, I have one ranked that's an entire song...but mainly cuz there was no real good cut off point).

The biggest thing I see and notice is the hit-sounds. Please turn it all the way up; it sounds a lot better that way. The part that slows down, I think, is ok to have quieter, but make it 1-3 notches below max (2 sounds fine).

1:08:98~1:08:518 - You have a combo of kkkkd. I'd change that to ddddk or ddkdk (preferably the latter) simply because of the sound. It might just be me, but it sounds strange. x:

And, after going over it about 5-6 times, I like how everything else sounds/plays, so I can't think of anything else. :3

Also, star~ ☆ミ
aabc271

Yunacat wrote:

Personally I wouldn't have mapped the entire thing since at halfway it was the perfect point to cut off, and most of the time, a Taiko song isn't very long (but then again, I have one ranked that's an entire song...but mainly cuz there was no real good cut off point). I usually map the whole part of the song because I prefer full ver of a song~

The biggest thing I see and notice is the hit-sounds. Please turn it all the way up; it sounds a lot better that way. The part that slows down, I think, is ok to have quieter, but make it 1-3 notches below max (2 sounds fine). OK fixed ~

1:08:98~1:08:518 - You have a combo of kkkkd. I'd change that to ddddk or ddkdk (preferably the latter) simply because of the sound. It might just be me, but it sounds strange. x: I fixed it to ddkdk. btw this matches with 03:03:902, nice idea ~ :)

And, after going over it about 5-6 times, I like how everything else sounds/plays, so I can't think of anything else. :3 Thanks :)
Thanks for your modding :)

Download: Sakurai Tomo - Tatta Ichido no Kiseki (h3k1ru) [aabc's Taiko].osu
wmfchris
BTW
SB size exceeds 1024x768, resize them.

taiko mod~

00:53:413 (3) - D
01:08:098 (1~5) - refer to lyrics, start with k and ends with d sounds better, try kkkkd?
This is becoz the vocal turn from higher to lower sound, but anyway I respect Yuna's mod and just decide yourself :D
02:35:790 (3) - D

overall pretty good :D
Topic Starter
h3k1ru

wmfchris wrote:

SB size exceeds 1024x768, resize them.
Never heard about SB images size limits, i'll ask BATs first.
aabc271

wmfchris wrote:

taiko mod~

00:53:413 (3) - D OK~
01:08:098 (1~5) - refer to lyrics, start with k and ends with d sounds better, try kkkkd?
This is becoz the vocal turn from higher to lower sound, but anyway I respect Yuna's mod and just decide yourself :D OK I'll choose kkkkd ~
02:35:790 (3) - D OK~

overall pretty good :D Thanks~
Thanks for your modding :)

Download: Sakurai Tomo - Tatta Ichido no Kiseki (h3k1ru) [aabc's Taiko].osu
Zhanger_old
fun map! love the twgok images ^^
Pheon
Awesome song.
Awesome taikodiff.
Awesome friend mapping this.
Star hath been given!
K o h a k u
god 8-)
-saku-
good map star~
AYAPAN
Patchouli
star~ :)
Mercurius
8-)
ise77777
its cute >~<
star~ :D
James2250
Revived~
Topic Starter
h3k1ru

James2250 wrote:

Revived~
thx :oops:
Hellzero
Мой псевдо мод : D
Hard
02:18:378 - add clap?

Awesome map \(≧▽≦)/
Topic Starter
h3k1ru

Hellzero wrote:

Hard
02:18:378 - add clap? okay

Awesome map \(≧▽≦)/
thx for checking and star :oops:
swish
kaminomi :oops:
akrolsmir
I really ought to start watching this anime sometime. Maybe after second season's done.

Mel's Easy:
Protip: Use copy+paste+reflect to save time and make patterns identical.
Many of the short sliders are not symmetric. Take a look at this guide for some help.

00:17:329 (1,2,3,4) - Symmetry and spacing. Try making it like this:
00:20:685 (2) - Misshapen, just make this a copy of (3)
00:24:881 (2) - Move like below to make a square pattern?
00:25:720 (3) - not symmetric
00:30:755 (1,2) - Spacing
00:34:951 (3,4) - Make this a copy of (1,2)
01:10:196 (2) - Make this a copy of (3)?
01:23:622 (8) - Might as well place this exactly in the center
01:40:406 (4) - Misshapen slider
01:47:958 (5,6,7) - Move so 6 is on the Y-axis
01:52:993 (3) - Symmetry
02:45:021 (4) - It uses a node not on the grid... you can shape this without doing that. Make sure (6) is made the same way.
03:10:196 (4) - 1 grid right

Normal:
00:07:259 (1,2,3,1,2,3,4) - Can't seem to find a pattern here. Is it supposed to have the first (1,2,3) as equilateral triangle, next (3,1,2) as another, and 4 just randomly? If so, it's not spaced right.
02:03:483 (3) - 1 grid up?
02:18:797 (5) - Why not just start this at 02:19:007 to maintain the flow?

Hard:
00:10:406- Add a note?
00:49:007 (4,5,6,7,8,9) - Shape into a better pentagon. 9 should stack with 4.
02:06:839 (4,5) - Not symmetric- move center node of both 1 or 2 grids right.
02:36:629 (1) - Make symmetric and centered on y-axis

Pretty good. Normal and hard seemed to lack patterns at times. I really, really liked the non-intrusive storyboarding and skin.

Starred!
Topic Starter
h3k1ru
SPOILER

akrolsmir wrote:

Normal:
00:07:259 (1,2,3,1,2,3,4) - Can't seem to find a pattern here. Is it supposed to have the first (1,2,3) as equilateral triangle, next (3,1,2) as another, and 4 just randomly? If so, it's not spaced right. pretty intuitive pattern for me, didnt changed
02:03:483 (3) - 1 grid up? yup
02:18:797 (5) - Why not just start this at 02:19:007 to maintain the flow? no, its made on purpose..

Hard:
00:10:406- Add a note? yesss
00:49:007 (4,5,6,7,8,9) - Shape into a better pentagon. 9 should stack with 4. fixed
02:06:839 (4,5) - Not symmetric- move center node of both 1 or 2 grids right. fixed
02:36:629 (1) - Make symmetric and centered on y-axis pretty symmetric for me, got bored to make it more symmetric lol

Mel's Easy fixed some stuff aswell

Pretty good. Normal and hard seemed to lack patterns at times. i tryed to not overmap the song orz

thx a lot for mod akrolsmir, fixed some stuff :oops:
Gonzvlo
[General]
  1. If you add a "Section-pass" then you must add a "Section-fail" too. (add the template one if you don't feel like making a custom one)
[SB]
  1. The playground size is 640x480, so all these files should be resized to 640x480 to save some space.
  2. After resizing all you have to do is delete the following lines from the "OSB" file:
    (Since the files will be the exact size of the playground there's no need to scale them)
[Mel's Easy]
  1. HP Drain seems a bit high, I suggest to reduce it 1 tick.
  2. 00:15:546 - I don't see why you decreased the volume here, the music didn't change. You should keep using 80% (or 70%) for the whole map. With "Soft Override" on, the standard hits can not be hear, remember than you must hear what you're hitting. This goes for all the sections where your used 40~45~50~60% ( 02:41:664 - Reducing volume for this part seems perfectly fine, but the other parts are not justified)
  3. 00:40:406 (1) - This spinner starts too early, the rhythm starts here: 00:40:825 - move it please.
  4. 00:59:287 (1,2,3,4,5) - I highly suggest to move this pattern closer to the center, spinners are hard for rookies so try to keep patterns near to the center after a spinner.
  5. 01:24:042 (1) - Same for this spinner, the place where it starts it's kinda odd. It should start here: 01:24:462 -
  6. 02:26:559 (1,2,3,4,5,6) - Apply the same suggestion about moving the patterns near the center after a spinner.
  7. 02:53:413 - I expected some inherited sections here to increase the volume gradually, consider adding them.
  8. 03:15:231 (1,2,3,4,5,6,7,8) - This combo is way too long, try to keep combos "short" for [Easy]. Use New Combo on (6)
[Normal]
  1. OD could be raised 1 tick while HP Drain could be decreased 1 tick, consider it~
  2. 00:12:713 (1) - This spinner's beginning seems a bit random, I suggest to start it here: 00:13:972 -
  3. 01:24:252 (1) - I think that this should start 1/2 later.
  4. 01:28:657 (1) - You should save these repeating sliders (1/4) for [Hard] or [Insane] IMO, I suggest to use this instead.
  5. 02:22:364 (1) - You should keep the consistency with the first verse, start this spinner here: 02:23:203 - and end it here:02:25:720 -
  6. 02:41:559 ~ 02:54:776 - I highly suggest to use "0.75x" instead of "0.50x", 0.50x is a bit execessive IMO with 0.75x you'll have the same effect but It won't cause any combo-break or stuff like that.
[Hard]
  1. 00:22:154 (4,5) - Sorry, this spacing doesn't make sense at all. All the objects are in 1/2 but you suddenly increased spacing for that circle, that's so unintuitive, fix the spacing please.
  2. 00:33:692 (4,5,6) - This spacing is so inconsistent and cofusing. This would play, look and flow better if you use something like this instead.
  3. 00:35:580 (1) - This circle was so unexpected, it's not following any noticeable rhythm or the vocals, remove it please.
  4. 00:42:504 (X) - I feel that something is missing here, consider adding a circle here.
  5. 00:47:119 (3,4,1) - Uneven spacing, please fix this. Try to keep spacing consistent and easy to read, place jump only where it's needed.
  6. 01:13:343 (1,2,3,4,5) - This is almost like the first pattern I pointed out, this spacing doesn't make sense at all. It's really important to keep spacing consistent, it's even more important if all the objects are in the same combo and placed in the timeline with the same spacing between them (1/1, 1/2, 1/4, etc). Fix spacing between (3) and (4) please.
  7. 01:17:539 (1,2,3,4,5,6,7,8,9) - I see the same issue here, try this.
  8. 01:24:357 (1) - Hmm this starts too early, it should start here: 01:24:462 - IMO.
  9. 01:28:657 (1,2,3,4,5,6,7) - I highly suggest to move this stream like this. The first time, I missed this stream because it got "kinda" covered by the previous spinner's hitburst so better be sure that it won't cause any problems.
  10. 01:49:636 (1,2,3) - Same issue about spacing here, try this.
  11. 01:51:315 (1,2,3) - ^
  12. 01:56:769 (1,2,3,4) - The spacing between (3)&(4) is not the same used between (1)&(2) or (2)&(3) while all the objects are placed in 1/1, fix the spacing between (3)&(4) please.
  13. 02:29:916 (5,6,7,8) - Well this jumps are intuitive enough, I won't complain about this one.
  14. 02:41:559 - Same suggestion about using 0.75x instead of 0.50x (Explained in [Normal])
  15. 02:53:413 (4) - Use a New Combo here to re-mark the music and spacing change.
  16. 02:59:497 (3,4,5,6,7,8) - Same issue about spacing, fix spacing between (5) and (6) please.
  17. 03:11:874 (1,2,3,4,5,6,7) - ^ between (2)&(3)
  18. 03:18:587 (1,2,3,4,5,6) - This whole pattern has uneven spacing, it's easy to hit because those are in 1/1 so you have to time to "guess" the spacing tho. Just try to make spacing even and everyone will be happy :P.
  19. Well, I see many spacing issues here that have to be fixed. (If you refuse to change any of those "no sense" spacing, at least add a New Combo when the spacing changes drastically)
The diffs are quite nice, the spread is great, the patterns are great too, but those spacing issues in [Hard] are stopping me from marking this with a "Star", sorry.
Topic Starter
h3k1ru
SPOILER

Gonzvlo wrote:

[General]
  1. If you add a "Section-pass" then you must add a "Section-fail" too. (add the template one if you don't feel like making a custom one) done


[SB]
  1. The playground size is 640x480, so all these files should be resized to 640x480 to save some space. the max size of sb elements allowed by peppy is 800x600, also 640x480 jpg has much lower quality, 640x480 png much bigger size of file, thats why i ll stay with 800x600 jpg.
  2. After resizing all you have to do is delete the following lines from the "OSB" file: http://puu.sh/29Lu
    (Since the files will be the exact size of the playground there's no need to scale them)
[Mel's Easy]
  1. HP Drain seems a bit high, I suggest to reduce it 1 tick. no, iam fine with current settings
  2. 00:15:546 - I don't see why you decreased the volume here, the music didn't change. You should keep using 80% (or 70%) for the whole map. With "Soft Override" on, the standard hits can not be hear, remember than you must hear what you're hitting. This goes for all the sections where your used 40~45~50~60% ( 02:41:664 - Reducing volume for this part seems perfectly fine, but the other parts are not justified) no, current volume spread is pretty good for me
  3. 00:40:406 (1) - This spinner starts too early, the rhythm starts here: 00:40:825 - move it please. okay
  4. 00:59:287 (1,2,3,4,5) - I highly suggest to move this pattern closer to the center, spinners are hard for rookies so try to keep patterns near to the center after a spinner. fixed
  5. 01:24:042 (1) - Same for this spinner, the place where it starts it's kinda odd. It should start here: 01:24:462 - okay
  6. 02:26:559 (1,2,3,4,5,6) - Apply the same suggestion about moving the patterns near the center after a spinner. fixed
  7. 02:53:413 - I expected some inherited sections here to increase the volume gradually, consider adding them. huh, there 100% already, but well, fixed a bit
  8. 03:15:231 (1,2,3,4,5,6,7,8) - This combo is way too long, try to keep combos "short" for [Easy]. Use New Combo on (6) okay, good idea
[Normal]
  1. OD could be raised 1 tick while HP Drain could be decreased 1 tick, consider it~ no, iam fine with current settings
  2. 00:12:713 (1) - This spinner's beginning seems a bit random, I suggest to start it here: 00:13:972 - no, its good for me
  3. 01:24:252 (1) - I think that this should start 1/2 later. no, current pattern follows the vocal
  4. 01:28:657 (1) - You should save these repeating sliders (1/4) for [Hard] or [Insane] IMO, I suggest to use this instead. nothing wrong here, u just press and hold, also 1/2 sounds ugly
  5. 02:22:364 (1) - You should keep the consistency with the first verse, start this spinner here: 02:23:203 - and end it here:02:25:720 - ^ no, orz
  6. 02:41:559 ~ 02:54:776 - I highly suggest to use "0.75x" instead of "0.50x", 0.50x is a bit execessive IMO with 0.75x you'll have the same effect but It won't cause any combo-break or stuff like that. no, i prefer 0.5x over here
[Hard]
  1. 00:22:154 (4,5) - Sorry, this spacing doesn't make sense at all. All the objects are in 1/2 but you suddenly increased spacing for that circle, that's so unintuitive, fix the spacing please. no, its made on purpose jump
  2. 00:33:692 (4,5,6) - This spacing is so inconsistent and cofusing. This would play, look and flow better if you use something like this instead. no, its made on purpose jump
  3. 00:35:580 (1) - This circle was so unexpected, it's not following any noticeable rhythm or the vocals, remove it please. no, but fixed combo a bit
  4. 00:42:504 (X) - I feel that something is missing here, consider adding a circle here. yesss
  5. 00:47:119 (3,4,1) - Uneven spacing, please fix this. Try to keep spacing consistent and easy to read, place jump only where it's needed. i found this jump easy to read and its also follows the vocal
  6. 01:13:343 (1,2,3,4,5) - This is almost like the first pattern I pointed out, this spacing doesn't make sense at all. It's really important to keep spacing consistent, it's even more important if all the objects are in the same combo and placed in the timeline with the same spacing between them (1/1, 1/2, 1/4, etc). Fix spacing between (3) and (4) please. no, its made on purpose jump
  7. 01:17:539 (1,2,3,4,5,6,7,8,9) - I see the same issue here, try this. no, its made on purpose jump
  8. 01:24:357 (1) - Hmm this starts too early, it should start here: 01:24:462 - IMO. ok
  9. 01:28:657 (1,2,3,4,5,6,7) - I highly suggest to move this stream like this. The first time, I missed this stream because it got "kinda" covered by the previous spinner's hitburst so better be sure that it won't cause any problems. changed a bit
  10. 01:49:636 (1,2,3) - Same issue about spacing here, try this. no, its made on purpose jump
  11. 01:51:315 (1,2,3) - ^ ^
  12. 01:56:769 (1,2,3,4) - The spacing between (3)&(4) is not the same used between (1)&(2) or (2)&(3) while all the objects are placed in 1/1, fix the spacing between (3)&(4) please. its the same 1.40x
  13. 02:29:916 (5,6,7,8) - Well this jumps are intuitive enough, I won't complain about this one. thx
  14. 02:41:559 - Same suggestion about using 0.75x instead of 0.50x (Explained in [Normal]) i prefer 0.5x over here
  15. 02:53:413 (4) - Use a New Combo here to re-mark the music and spacing change. no, new combo here cases miss
  16. 02:59:497 (3,4,5,6,7,8) - Same issue about spacing, fix spacing between (5) and (6) please. no, its made on purpose jump
  17. 03:11:874 (1,2,3,4,5,6,7) - ^ between (2)&(3) no, its made on purpose jump
  18. 03:18:587 (1,2,3,4,5,6) - This whole pattern has uneven spacing, it's easy to hit because those are in 1/1 so you have to time to "guess" the spacing tho. Just try to make spacing even and everyone will be happy :P. Just try to make spacing even and enjoy the boring map? this spacing changes pretty intuitive and fun to play
  19. Well, I see many spacing issues here that have to be fixed. (If you refuse to change any of those "no sense" spacing, at least add a New Combo when the spacing changes drastically) orz

Gonzvlo wrote:

The diffs are quite nice, the spread is great, the patterns are great too, but those spacing issues in [Hard] are stopping me from marking this with a "Star", sorry.
Thx for checking, i got fixed some stuff, all the "spacing errors" u told on [Hard] - are jumps and not changed.
Reiji-RJ
gaww :oops:
James2250
Mel's Easy:
Looks good

Normal:
00:12:713 (1) - I would expect this to end at 00:15:650 as it seems to fit more there
00:50:895 (5,1) - switch new combo?
01:09:357 (1,2,3,4,1,2,3,4,5) - why stop your clap pattern here?
01:12:713 (5,1) - switch new combo (same for the rest like this)
01:17:748 (1) - remove new combo to follow your previous patterns
02:14:811 (3) - did you forget a clap on the repeat here?
02:51:734 (4,1) - switch new combo to follow the ones before this
03:13:552 (1) - remove new combo

Hard:
00:21:944 (3,4,5) - I know you mentioned patterns like these were jumps but they don't really fit with the song and seem odd while playing, I recommend you keep the spacing equal on the several parts like this
01:13:552 (2,3) - ^
01:17:748 (3,4) - ^ etc
01:39:566 (1,2,3,4) - spacing like this would look better staying consistent
02:53:413 (4) - new combo
02:53:832 (1) - remove new combo

I am generally ok with the entire mapset but as Gonzvlo pointed out there are several spacing incosistencies on Hard. It is fine to have some jumps but I would try and limit the places you have them on the map so players do not get confused while playing
Deserves a star~
Topic Starter
h3k1ru
SPOILER

James2250 wrote:

Mel's Easy:
Looks good

Normal:
00:12:713 (1) - I would expect this to end at 00:15:650 as it seems to fit more there yup
00:50:895 (5,1) - switch new combo? okay
01:09:357 (1,2,3,4,1,2,3,4,5) - why stop your clap pattern here? because i feel i dont want to hear clap at this part of song ><
01:12:713 (5,1) - switch new combo (same for the rest like this) okay
01:17:748 (1) - remove new combo to follow your previous patterns okay
02:14:811 (3) - did you forget a clap on the repeat here? same.. i dont feel clap here ><
02:51:734 (4,1) - switch new combo to follow the ones before this okay
03:13:552 (1) - remove new combo okay

Hard:
00:21:944 (3,4,5) - I know you mentioned patterns like these were jumps but they don't really fit with the song and seem odd while playing, I recommend you keep the spacing equal on the several parts like this
01:13:552 (2,3) - ^
01:17:748 (3,4) - ^ etc
01:39:566 (1,2,3,4) - spacing like this would look better staying consistent
02:53:413 (4) - new combo okay
02:53:832 (1) - remove new combo okay

James2250 wrote:

I am generally ok with the entire mapset but as Gonzvlo pointed out there are several spacing incosistencies on Hard. It is fine to have some jumps but I would try and limit the places you have them on the map so players do not get confused while playing
Deserves a star~
Thx a lot for ur mod James2250. :oops:
Fixed all, except jumps.
Sharp
ikeike :arrow:
abalee
agree with 2250's jumps' comment.
and if you are lazy to find a customed normal hitwhistle, it is still fine in current state.
Topic Starter
h3k1ru

abalee wrote:

agree with 2250's jumps' comment.
fixed 2250's jumps comments

SPOILER

James2250 wrote:

Hard:
00:21:944 (3,4,5) - I know you mentioned patterns like these were jumps but they don't really fit with the song and seem odd while playing, I recommend you keep the spacing equal on the several parts like this remapped
01:13:552 (2,3) - ^ fixed
01:17:748 (3,4) - ^ etc fixed
01:39:566 (1,2,3,4) - spacing like this would look better staying consistent fixed

abalee wrote:

and if you are lazy to find a customed normal hitwhistle, it is still fine in current state.
iam not lazy but i like how normal hitwhistles sounds here >~<
also i reduced normal volume by 10% and found it sounds better

thx for mod :oops:
abalee
bubbled.
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