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Imai Chihiro - Forever Blue (TV Size)

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DarkRingSystem

Leorda wrote:

NI HAO

WARNING, long post....


[b]Oct 26th

00:04:516 (8) - Well.... it's kinda bit weird if this not stack with tail slider at 00:03:432 (6). Try disable grid snap and move it until stack it. You should end up with this http://puu.sh/1fxV
00:04:878 (9,10) - If you do this, player will confuse because they don't know where should click first if the snaking slider are disable in option mode, circle or slider? To prevent this, you need to unstack by moving slider further away. New combo are silly if you put new combo at slider
00:41:384 (2) - Again, a bit weird if not stack with tail slider. Try disable grid snap and move it until they stack
00:48:251 (2,3) - Same issue as 00:04:878 (9,10)
00:50:420 (6) - New combo for changing pattern
00:51:866 (9,10) - Same issue as 00:04:878 (9,10)

01:01:986 (6) - New combo?
01:19:697 (1) - New combo this spinner, or it'll be get 300k, 300, 100k, or 100 after this spinner was finish
01:24:034 (4) - Not stack perfectly with tail slider, or it'll weird stack on gameplay
01:35:962 (1,2) - IMO, if you mean this both slider are cutting slider pattern. 1/1 slider are pretty silly. Move 01:36:685 (2) further away

OK fixed .
MY HARD DIFF change to norma diff lol thx anyway..
Download: Imai Chihiro - Forever Blue (TV Size) (Hinagiku) [Oct 26th].osu
eveless
[General]
Imai chihiro -> Imai Cihiro

[27]
开头节奏没处理好 在歌声主导的情况下走歌声路线才比较适合 节拍器有违和感 建议开头remap
00:11:384 (5) - 没叠好
00:26:565 (1,2,3) - 好奇特的spacing
00:35:601 (2,3,4) - note之间的spacing保持一致比较好
00:39:215 (2,3,4,5,6,7) - spacing可以摆好点 形状也能摆好看点 之前5个同
00:42:468 (1) - 被前面的slider挡住不好看 也没必要0.5spacing
00:50:059 (1) - 没叠好
01:25:119 (2) - ^
01:27:468 (2) - 把这个note移到01:27:830 (x) 这里来 整张图这问题普遍存在 不多提 (这么做的原因:前面是长音 后面是短音 结果你前面塞的满后面反而空 要么你就索性塞满这5个吧 反其道而行有违和感
01:37:047 (5) - 如果你要这么加这个clap 就要形成相对的套路 但是你没有 只是单独加了一个在这里 这很突然. 把他移到3去吧
01:37:408 (6) - +clap
01:39:938 (2) - 别管spacing 把这个note放到这两个slider的中心对称处

[5150]
00:02:528 (5,6) - 由于ni毕竟还是长音 这里用note+slider的加法会打破这个长音 建议换成等长度的长slider
00:08:131 (3,4,5) - ^
01:03:432 (1,2,3,4,5) - 摆放过硬了 可以摆比较圆滑、软一点.现在的摆法就像一个软妹子穿盔甲一样
01:06:143 (x) - 我觉得这里不妨可以加个note 毕竟背景重音在那里 而你大部分都是打拍子
01:11:926 (x) - ^
01:50:962 (4) - 这里变速是没什么问题的 也是正确的选择 可是其长度却不太适合 把他移到你spin开始的地方或者提前1/4结束 spin删掉以对应其他难度

[10月26]
00:35:962 (1) - 这边开始音量小了
00:39:215 (7) - 尾巴套到5里去 现在这样不好看
00:49:336 (4) - ^
00:59:095 (2,3,4,5) - 23好像是在一条线上 那么为什么14不在一条线上呢?
01:04:516 (2) - 可以拉开点 别和1贴太近
01:31:625 (4,5) - ^
01:46:444 (1) - 结束点拖到后一根白线(即后移1/1
Selee
[General]

  • Tags: add "Iriya's Sky, Summer of the UFOs" ?

    Remove letterbox during breaks? BG 2 looks really awkward if you enable the letterbox..

    Offset: 1282 (Current offset is too early, also on the wrong metronome)

    01:22:246 (2) 从这开始 每一整拍或者每两个整拍加finish?
[Iriya no Sora]

Actually I can't hear hitsounds well = = Use 30% hitsounds?

Slider velocity is a little high for the easiest diff = =

  • 00:20:420 (1) - try whistle instead?
    00:49:697 (1,2,3) - Stacking (Use 0.0x spacing and disable grid snap)
    00:52:246 (4) - Whistle?
    00:56:945 (6) - I suggest to remove the reverse...or add a note at 00:57:667 instead?
    01:17:547 (1) - Finish instead of whistle?
    01:25:138 (2) - finish?
[Oct 26th]

  • 00:03:432 (6) - New combo
    00:09:215 (5) - ^
    00:22:950 (1,2) - Use a 3/4 beat reversed slider to replace these?
    00:26:022 (T) - 30% volume?...At least 20%..
    00:38:854 (6) - New combo
    00:41:926 (4) - move to 00:41:565?
    01:26:926 (7) - Whistle end?
    01:28:733 (6) - whistle?
    01:43:914 (1,2) - 3/4 beat slider with one repeat?
    01:45:360 (3,4) - Replace this with a 1/1 beat slider?
    01:46:444 (1) - Extend this for 1/1 beat?
[5150 no Sora]

Any hitsound for first part???

Lead-in is different from other diff.

  • 00:47:167 (4) - Try histle end?
    01:18:613 (1) - Shorten 1/2 beat?
[27's UFO]

The spacing during kiai is really awkward..why not use 1.5x BPM with higher spacing?

  • 00:05:781 (T) - why 1.5x BPM?...
    00:58:010 (T) - useless timeline, delete
    01:21:685 (T) - ^
    01:46:083 (T) - delete the timeline with kiai

    00:31:625 (4,1) - Stacking
    01:00:179 (1) - New combo?
    01:02:348 (X) - add a note here?
    01:16:806 (6) - New combo
    01:47:528 (1) - Remove finish? also move it 1/4 beat forward to add a note at 01:47:528?
谁是27..
mjw5150

Selee wrote:

谁是27..
27 is the creator,as he she is too 2 XD
Topic Starter
Hinagiku

Selee wrote:

[General]

  • Tags: add "Iriya's Sky, Summer of the UFOs" ?

    Remove letterbox during breaks? BG 2 looks really awkward if you enable the letterbox..

    Offset: 1282 (Current offset is too early, also on the wrong metronome)

    01:22:246 (2) 从这开始 每一整拍或者每两个整拍加finish?
[Iriya no Sora]

Actually I can't hear hitsounds well = = Use 30% hitsounds?

Slider velocity is a little high for the easiest diff = =

  • 00:20:420 (1) - try whistle instead?
    00:49:697 (1,2,3) - Stacking (Use 0.0x spacing and disable grid snap)
    00:52:246 (4) - Whistle?
    00:56:945 (6) - I suggest to remove the reverse...or add a note at 00:57:667 instead?
    01:17:547 (1) - Finish instead of whistle?
    01:25:138 (2) - finish?
[Oct 26th]

  • 00:03:432 (6) - New combo
    00:09:215 (5) - ^
    00:22:950 (1,2) - Use a 3/4 beat reversed slider to replace these?
    00:26:022 (T) - 30% volume?...At least 20%..
    00:38:854 (6) - New combo
    00:41:926 (4) - move to 00:41:565?
    01:26:926 (7) - Whistle end?
    01:28:733 (6) - whistle?
    01:43:914 (1,2) - 3/4 beat slider with one repeat?
    01:45:360 (3,4) - Replace this with a 1/1 beat slider?
    01:46:444 (1) - Extend this for 1/1 beat?
[5150 no Sora]

Any hitsound for first part???

Lead-in is different from other diff.

  • 00:47:167 (4) - Try histle end?
    01:18:613 (1) - Shorten 1/2 beat?
[27's UFO]

The spacing during kiai is really awkward..why not use 1.5x BPM with higher spacing?

  • 00:05:781 (T) - why 1.5x BPM?...
    00:58:010 (T) - useless timeline, delete
    01:21:685 (T) - ^
    01:46:083 (T) - delete the timeline with kiai

    00:31:625 (4,1) - Stacking
    01:00:179 (1) - New combo?
    01:02:348 (X) - add a note here?
    01:16:806 (6) - New combo
    01:47:528 (1) - Remove finish? also move it 1/4 beat forward to add a note at 01:47:528?
谁是27..
offset改成560了,貌似是一样的 :)
27是我ORZ :o
LuPiiTa
;)
Selee
offset 1282 的原因是你压错重音了 = =...(之前似乎还是加了还是减了多少ms的..

假如我不说的话 有正常水平的MAT也会指出来

27 o.o
Topic Starter
Hinagiku

Selee wrote:

offset 1282 的原因是你压错重音了 = =...(之前似乎还是加了还是减了多少ms的..

假如我不说的话 有正常水平的MAT也会指出来

27 o.o
:( :( :( :( :(
Viola
;)
celiceyy
star~~ :)
Garven
As per your request:

[General]
Offset: 1,282
This doesn't change the timing - only the lead beat.
Resnap your notes on all difficulties please.
I have no idea what these difficulty names represent. >_>

[Iriya no Sora]
This is essentially a Normal. With this many difficulties, it'd be nice if you had an Easy though. :/
00:13:209 (4) - This doesn't really fit the music very well.
01:38:149 (7,1) - Check your spacing here
01:47:546 (1) - End this at 01:50:981 -

[Combos]
00:39:233 (1) - New combo
00:41:040 (1) - Remove new combo
00:44:655 (6) - New combo
00:46:824 (1) - Remove new combo
00:48:269 (2) - New combo
00:49:715 (1) - Remove new combo
00:50:799 (2) - New combo
00:52:607 (1) - Remove new combo
00:53:330 (3) - New combo
00:54:775 (1) - Remove new combo
00:56:221 (4) - New combo
00:56:945 (1) - Remove new combo

[5150 no Sora]
00:05:077 (5) - End this at 00:05:439 - ?

[Oct 26th]
Raise stack leniency please.
01:19:715 (1) - End this at 01:20:620 -
01:22:246 - Start kiai here
01:46:462 (1) - End this at 01:50:981 -

[27's UFO]
..is this another guest difficulty? *confused at diff names*
Slider tick rate 2 please
01:19:355 (1) - End this at 01:20:620 -
01:22:246 - Start kiai here
01:27:668 (2,3,4,5,6,7,8) - The 5,6,7 stack kind of played awkwardly because this rhythm is rather new compared to the rest of the map you had made. Try to keep things more consistent.
01:47:547 (1) - End this at 01:50:981 -

This spread is kind of strange. It's a Normal and mostly three Hards. I really recommend you make one of them much harder, along with scrapping one and making an Easy instead.
Topic Starter
Hinagiku

Garven wrote:

As per your request:

[General]
Offset: 1,282
This doesn't change the timing - only the lead beat.
Resnap your notes on all difficulties please.
I have no idea what these difficulty names represent. >_>

[Iriya no Sora]
This is essentially a Normal. With this many difficulties, it'd be nice if you had an Easy though. :/
00:13:209 (4) - This doesn't really fit the music very well.
01:38:149 (7,1) - Check your spacing here
01:47:546 (1) - End this at 01:50:981 -

[Combos]
00:39:233 (1) - New combo
00:41:040 (1) - Remove new combo
00:44:655 (6) - New combo
00:46:824 (1) - Remove new combo
00:48:269 (2) - New combo
00:49:715 (1) - Remove new combo
00:50:799 (2) - New combo
00:52:607 (1) - Remove new combo
00:53:330 (3) - New combo
00:54:775 (1) - Remove new combo
00:56:221 (4) - New combo
00:56:945 (1) - Remove new combo

[5150 no Sora]
00:05:077 (5) - End this at 00:05:439 - ?

[Oct 26th]
Raise stack leniency please.
01:19:715 (1) - End this at 01:20:620 -
01:22:246 - Start kiai here
01:46:462 (1) - End this at 01:50:981 -

[27's UFO]
..is this another guest difficulty? *confused at diff names*
Slider tick rate 2 please
01:19:355 (1) - End this at 01:20:620 -
01:22:246 - Start kiai here
01:27:668 (2,3,4,5,6,7,8) - The 5,6,7 stack kind of played awkwardly because this rhythm is rather new compared to the rest of the map you had made. Try to keep things more consistent.
01:47:547 (1) - End this at 01:50:981 -

This spread is kind of strange. It's a Normal and mostly three Hards. I really recommend you make one of them much harder, along with scrapping one and making an Easy instead.
fixed&thx
Holoaz
good =~=d
banvi
hi

[General]
I think hitsound volume is too quiet overal...

[Hinagiku]
00:12:848 (3) hm, this 1/4 beat ending don't fit rhythm. I think better ending 00:13:932.
00:22:968 (1) add finish at the beginning?
01:05:619 (5) hwo about adjust this slider more symmetrical?
01:17:546 (1) remove whistle
kiai time : add clap tempo?

[5150 no Sora]
00:21:522 (5,6) add whistle?

[Oct 26th]
00:01:281 (3) add whistle at the end?
00:22:968 (1) add finish at the beginning?
01:15:016 (7) new combo , this combo is too long...
01:22:245 (2) add finish at the beginning?
01:29:474 (1) remove new combo

[Hina's UFO]
0~00:30:921 add hitsound D:
AR +1 , OD +1
01:02:728 (1) remove new combo
01:05:981 (1) ^
01:07:066 (1) ^
01:07:788 (4) new combo
01:08:873 (1) remove new combo
01:10:680 (8) new combo
01:11:945 (1) remove new combo

good luck ;)
Topic Starter
Hinagiku

banvi wrote:

hi

[General]
I think hitsound volume is too quiet overal...

[Hinagiku]
00:12:848 (3) hm, this 1/4 beat ending don't fit rhythm. I think better ending 00:13:932.
00:22:968 (1) add finish at the beginning?
01:05:619 (5) hwo about adjust this slider more symmetrical?
01:17:546 (1) remove whistle
kiai time : add clap tempo?

[5150 no Sora]
00:21:522 (5,6) add whistle?

[Oct 26th]
00:01:281 (3) add whistle at the end?
00:22:968 (1) add finish at the beginning?
01:15:016 (7) new combo , this combo is too long...
01:22:245 (2) add finish at the beginning?
01:29:474 (1) remove new combo

[Hina's UFO]
0~00:30:921 add hitsound D:
AR +1 , OD +1
01:02:728 (1) remove new combo
01:05:981 (1) ^
01:07:066 (1) ^
01:07:788 (4) new combo
01:08:873 (1) remove new combo
01:10:680 (8) new combo
01:11:945 (1) remove new combo

good luck ;)
:D thx :D
KSHR
modding ;)


SPOILER
Iriya no Sora
00:00:559 (1) - remove whistle
00:03:450 (1) - add whistle at end
00:08:510 (5) - ^
00:10:679 (2) - ^ at end
00:12:848 (3) - ^ at beginning
00:14:294 (4) - ^, x:208 y:88
00:15:739 (2) - ^ at beginning
00:16:462 (3,4) - 1grid down
00:17:908 (1) - add whistle at end
00:19:354 (3) - ^ ^
00:27:305 (1) - end=00:30:197, remove clap
00:20:438 (1) - remove whistle
00:38:149 (3) - ^ at beginning
00:58:028 (1,2) - 2grid down
01:00:197 (4) - 1grid up
01:09:956 (2,3) - 1grid down
01:23:691 (5,6) - 1grid up
01:33:089 (1) - 1grid left


5150 no Sora
00:05:438 (6) - add whistle at beginning
00:16:281 (5) - ^
00:21:522 (5) - remove whistle
00:23:510 (2) - add whistle at beginning ?, remove whistle at end ?
00:55:498 (3,4,5) - 1grid right


Oct 26th
00:50:077 (5) - put on end of slider<00:49:354 (4)>
00:56:583 (1) - 1grid up
01:09:956 (7) - I thinke "x:248 y:240" better
01:37:426 (3) - 1grid down
01:51:161 (T) - delete this useless section


Hina's UFO
00:01:825 (4) - 1grid up & right
00:11:403 (5) - put on end of slider<00:10:680 (4)>
00:13:933 (4) - ^ <00:12:849 (3)>
00:32:367 (5) - ^ <00:31:644 (4)>
00:34:897 (11) - ^ <00:34:174 (10)>
01:03:451 (10) - ^ <01:02:728 (9)>
01:11:945 (5) - x:232 y:280
01:12:126 (6) - x:272 y:248
01:39:957 (2) - 1grid right

fight~!! :)
Topic Starter
Hinagiku

KSHR wrote:

modding ;)


SPOILER
Iriya no Sora
00:00:559 (1) - remove whistle
00:03:450 (1) - add whistle at end
00:08:510 (5) - ^
00:10:679 (2) - ^ at end
00:12:848 (3) - ^ at beginning
00:14:294 (4) - ^, x:208 y:88
00:15:739 (2) - ^ at beginning
00:16:462 (3,4) - 1grid down
00:17:908 (1) - add whistle at end
00:19:354 (3) - ^ ^
00:27:305 (1) - end=00:30:197, remove clap
00:20:438 (1) - remove whistle
00:38:149 (3) - ^ at beginning
00:58:028 (1,2) - 2grid down
01:00:197 (4) - 1grid up
01:09:956 (2,3) - 1grid down
01:23:691 (5,6) - 1grid up
01:33:089 (1) - 1grid left


5150 no Sora
00:05:438 (6) - add whistle at beginning
00:16:281 (5) - ^
00:21:522 (5) - remove whistle
00:23:510 (2) - add whistle at beginning ?, remove whistle at end ?
00:55:498 (3,4,5) - 1grid right


Oct 26th
00:50:077 (5) - put on end of slider<00:49:354 (4)>
00:56:583 (1) - 1grid up
01:09:956 (7) - I thinke "x:248 y:240" better
01:37:426 (3) - 1grid down
01:51:161 (T) - delete this useless section


Hina's UFO
00:01:825 (4) - 1grid up & right
00:11:403 (5) - put on end of slider<00:10:680 (4)>
00:13:933 (4) - ^ <00:12:849 (3)>
00:32:367 (5) - ^ <00:31:644 (4)>
00:34:897 (11) - ^ <00:34:174 (10)>
01:03:451 (10) - ^ <01:02:728 (9)>
01:11:945 (5) - x:232 y:280
01:12:126 (6) - x:272 y:248
01:39:957 (2) - 1grid right

fight~!! :)
beautiful rhythm set ~~thx :)
LaunchedthousandShip
UFO夏>_>还真是怀旧的人

能有个easy就更好了,没有也没关系,normal音效还不错,为什么Hina's UFO音效感觉不到,建议弄得更明显一些

5150 no sora
01:39:956 (4) - 换个位置,让我误以为01:39:414 (2) - 下面还有个note呢
Topic Starter
Hinagiku

LaunchedthousandShip wrote:

UFO夏>_>还真是怀旧的人

能有个easy就更好了,没有也没关系,normal音效还不错,为什么Hina's UFO音效感觉不到,建议弄得更明显一些

5150 no sora
01:39:956 (4) - 换个位置,让我误以为01:39:414 (2) - 下面还有个note呢
:D 神作神小说神曲啊--没人做表示压力很大~~谢谢mod
vellee
:roll:
abalee
UFO:
24秒前的clap可以嘗試用whistle代替
音效方面可以試試我下的這個(雖然只加了一半就沒了),不過由於沒對note本身做改動所以很多要壓音效的地方都沒對上.
Download: Imai Chihiro - Forever Blue (TV Size).rar
01:47:547 (1) - 如果要壓音樂的話這個spinner的結束應該提前 1/4

Oct 26th & 5150 no Sora
這兩個應該調整一下難度設置,讓分多的難度高一點.

Iriya no Sora
01:47:546 (1) - 同UFO
jericho2442
mod time ;p, just some things what felt odd when playing atm

first off here is the official video to go with the map, ive kept it small so it dont make your map much bigger, Download Link http://puu.sh/29QQ and use a video offset of 299

offset is abit out, change it to 1,276 i suggest

these diff names are truly odd, could you please explain how they atleast have some relation to the difficulty of the maps?

Iriya no Sora
00:44:655 (6) - needs a new combo here to help break the musical lines abit more
00:49:715 (4,5,6) - due to stacking it makes this part really look ugly, i advise to unstack these notes and make a different pattern, that way you will evade the bad stacking, if you need a hand with this just pm me
00:52:968 (1) - remove the new combo off the (1) and put it on the next note
00:56:221 (6) - after doing the above new combo this

Oct 26th
00:47:908 - i suggest to add a note here, it helps to keep the flow going, and also follows the music better without having an odd break
01:25:137 (4,5) - im not keen on how blind these are because of the hitbursts before them, i advise to position these so they are easier to see, you can see what i mean in the spoiler, just worries me that blindness :/

5150 no Sora
01:41:763 (5) - new combo here to follow your pattern
01:50:980 (4) - this slow down slider aint needed and it kinda plays bad, just change this into a single note

Hina's UFO
00:12:849 (3,4,5) - this jump pattern felt kinda forced, and tbh having such a jump at the softest part of the song didnt really suit, i do advise you to get rid of this jump and use normal spacing
00:15:017 (7) - new combo here and then 00:16:463 (1) - remove this new combo, it follows the song better that way
00:25:499 (4,5,1) - the spacing on the (5,1) did not feel right, all these notes have the same spacing, yet completely different timing, also using it as an anti jump at this point does not feel good either, i do advise you to give (5,1) more spacing and it will flow better
00:32:367 (5) - new combo to follow your pattern
00:40:319 (8) - new combo this, then remove the combo off the next note, makes more sense with your patterns
(question) 00:44:294 (5,6) - why the increase in spacing here, it dont feel like a jump tbh?
01:21:523 (1,2) - these really need more space between them, they are waay too close
01:47:547 (1) - extend to 01:50:980 to be consistent with the other diff
Topic Starter
Hinagiku

jericho2442 wrote:

mod time ;p, just some things what felt odd when playing atm

first off here is the official video to go with the map, ive kept it small so it dont make your map much bigger, Download Link http://puu.sh/29QQ and use a video offset of 299

offset is abit out, change it to 1,276 i suggest

these diff names are truly odd, could you please explain how they atleast have some relation to the difficulty of the maps?

Iriya no Sora
00:44:655 (6) - needs a new combo here to help break the musical lines abit more
00:49:715 (4,5,6) - due to stacking it makes this part really look ugly, i advise to unstack these notes and make a different pattern, that way you will evade the bad stacking, if you need a hand with this just pm me
00:52:968 (1) - remove the new combo off the (1) and put it on the next note
00:56:221 (6) - after doing the above new combo this

Oct 26th
00:47:908 - i suggest to add a note here, it helps to keep the flow going, and also follows the music better without having an odd break
01:25:137 (4,5) - im not keen on how blind these are because of the hitbursts before them, i advise to position these so they are easier to see, you can see what i mean in the spoiler, just worries me that blindness :/

5150 no Sora
01:41:763 (5) - new combo here to follow your pattern
01:50:980 (4) - this slow down slider aint needed and it kinda plays bad, just change this into a single note

Hina's UFO
00:12:849 (3,4,5) - this jump pattern felt kinda forced, and tbh having such a jump at the softest part of the song didnt really suit, i do advise you to get rid of this jump and use normal spacing
00:15:017 (7) - new combo here and then 00:16:463 (1) - remove this new combo, it follows the song better that way
00:25:499 (4,5,1) - the spacing on the (5,1) did not feel right, all these notes have the same spacing, yet completely different timing, also using it as an anti jump at this point does not feel good either, i do advise you to give (5,1) more spacing and it will flow better
00:32:367 (5) - new combo to follow your pattern
00:40:319 (8) - new combo this, then remove the combo off the next note, makes more sense with your patterns
(question) 00:44:294 (5,6) - why the increase in spacing here, it dont feel like a jump tbh?
01:21:523 (1,2) - these really need more space between them, they are waay too close
01:47:547 (1) - extend to 01:50:980 to be consistent with the other diff
fixed&thx for the video :D
whymeman
[Easy]

The spacing doesn't feel very smooth in this difficulty. The slider velocity and spacing feels like they are going against each other and not smoothly moving along to the next note. This would force the novice player to consistantly adjust how fast they have to move to the next note on the map which is not good for the easiest difficulty.

00:00:559 (1) - Not snapped properly into timeline. (!)
00:00:920 (2) - Not snapped properly into timeline. (!)
00:49:348 (4,5) - Seriously, jumps are very unfriendly to new players on easier maps, especially in the middle of a stream/combo, which is why they should be avoided unless you're making a hard map, which this isn't the case. Please fix the spacing.
00:08:504 (5,1) - Becareful on how you use delayed note stacks since a new player would easily screw up here hitting the slider note too soon.
00:43:926 (5,6,7,8) - These are not neatly linked together. This also causes (7) and (8) to improperly stack and space out http://osu.ppy.sh/ss/93676 .

[Oct 26th]

00:00:559 (1) - Not snapped properly into timeline. (!)
00:00:920 (2) - Not snapped properly into timeline. (!)
00:01:279 (3) - Not snapped properly into timeline. (!)
00:14:287 (4,1) - What the..... they both look like the same color? It would be nice if you can find a different combo color for #5 or drop that color.
00:50:071 (6) - Could be snapped under the sliderend better.

[5150 no Sora]

00:00:559 (1) - Not snapped properly into timeline. (!)
00:00:920 (2) - Not snapped properly into timeline. (!)

[Insane]

00:00:559 (1) - Not snapped properly into timeline. (!)

Why are the normal hitsounds appearing at random patterns and not with the beat? It sounds unusual this way as it feels like its going with the beat, then its not. Try to keep a consistant pattern to make it sound nicer. Also, you're using the normal custom hitsound for a soft-hitfinish? Don't forget, the hitsounds you use also affects Taiko mode so not using the custom hitsound function properly can really make it hard to play. Try using something like soft-hitnormal2 (using Custom 2 to apply this with the timing sections) for example. It wouldn't hurt to take more time into refining the map either, but its not bad so far. Just needs improvement.
Topic Starter
Hinagiku

whymeman wrote:

[Easy]

The spacing doesn't feel very smooth in this difficulty. The slider velocity and spacing feels like they are going against each other and not smoothly moving along to the next note. This would force the novice player to consistantly adjust how fast they have to move to the next note on the map which is not good for the easiest difficulty.

00:00:559 (1) - Not snapped properly into timeline. (!)
00:00:920 (2) - Not snapped properly into timeline. (!)
00:49:348 (4,5) - Seriously, jumps are very unfriendly to new players on easier maps, especially in the middle of a stream/combo, which is why they should be avoided unless you're making a hard map, which this isn't the case. Please fix the spacing.
00:08:504 (5,1) - Becareful on how you use delayed note stacks since a new player would easily screw up here hitting the slider note too soon.
00:43:926 (5,6,7,8) - These are not neatly linked together. This also causes (7) and (8) to improperly stack and space out http://osu.ppy.sh/ss/93676 .

[Oct 26th]

00:00:559 (1) - Not snapped properly into timeline. (!)
00:00:920 (2) - Not snapped properly into timeline. (!)
00:01:279 (3) - Not snapped properly into timeline. (!)
00:14:287 (4,1) - What the..... they both look like the same color? It would be nice if you can find a different combo color for #5 or drop that color.
00:50:071 (6) - Could be snapped under the sliderend better.

[5150 no Sora]

00:00:559 (1) - Not snapped properly into timeline. (!)
00:00:920 (2) - Not snapped properly into timeline. (!)

[Insane]

00:00:559 (1) - Not snapped properly into timeline. (!)

Why are the normal hitsounds appearing at random patterns and not with the beat? It sounds unusual this way as it feels like its going with the beat, then its not. Try to keep a consistant pattern to make it sound nicer. Also, you're using the normal custom hitsound for a soft-hitfinish? Don't forget, the hitsounds you use also affects Taiko mode so not using the custom hitsound function properly can really make it hard to play. Try using something like soft-hitnormal2 (using Custom 2 to apply this with the timing sections) for example. It wouldn't hurt to take more time into refining the map either, but its not bad so far. Just needs improvement.
thx for your advise,I change the spacing form 0.7 to 0.9 in easy difficulty so it's easier to novice player ~~ :Dand the hitsound in insane difficulty have fixed :D :D thx for your mod
whymeman
[5150 no Sora]

01:50:974 (4) - It wouldn't hurt to have a finish hitsound on this last note.

Also, you have an unused custom soft-hitfinish in the song folder. Please remove that. I could bubble the map after these small fixes, but if you want to take more time into getting the custom hitsounds in, I can wait. No need to rush getting a map ranked when there's still room for improvement at this point.

(Please don't kudosu this post)
Topic Starter
Hinagiku

whymeman wrote:

[5150 no Sora]

01:50:974 (4) - It wouldn't hurt to have a finish hitsound on this last note.

Also, you have an unused custom soft-hitfinish in the song folder. Please remove that. I could bubble the map after these small fixes, but if you want to take more time into getting the custom hitsounds in, I can wait. No need to rush getting a map ranked when there's still room for improvement at this point.

(Please don't kudosu this post)
sorry for the kudosu because I use my mobliephone On Forum so i didn't see it :cry: :cry: :cry:
whymeman
Okay, finally had the time to rework the hitsound setup.

Here's the timing code you can paste into the .osu file under "TimingPoints". I used the [Insane] difficulty to find the ideal areas for custom hitsounds. When you do apply these changes, make sure to rename the soft-hitfinish to soft-hitwhistle2 otherwise, its going to sound odd. One more thing, when doing this for other difficulties, make sure to look at the inherited timing marks (in pairs) that are not being used that has to be deleted, or those that has to be adjusted. If you're still not sure how to really handle it, let me know.

TimingPoints
[TimingPoints]
1276,722.89156626506,4,2,0,30,1,0
24227,-100,4,2,2,30,0,0
24589,-100,4,2,0,30,0,0
25312,-100,4,2,2,30,0,0
25673,-100,4,2,0,30,0,0
27119,-100,4,2,2,30,0,0
27480,-100,4,2,0,30,0,0
28203,-100,4,2,2,30,0,0
28565,-100,4,2,0,30,0,0
30010,-100,4,2,2,30,0,0
30372,-100,4,2,0,30,0,0
31095,-100,4,2,2,30,0,0
31456,-100,4,2,0,30,0,0
32902,-100,4,2,2,30,0,0
33263,-100,4,2,0,30,0,0
33986,-100,4,2,2,30,0,0
34348,-100,4,2,0,30,0,0
35884,-100,4,2,2,30,0,0
36065,-100,4,2,0,30,0,0
36878,-100,4,2,2,30,0,0
37239,-100,4,2,0,30,0,0
38685,-100,4,2,2,30,0,0
39047,-100,4,2,0,30,0,0
39860,-100,4,2,2,30,0,0
40221,-100,4,2,0,30,0,0
41577,-100,4,2,2,30,0,0
41938,-100,4,2,0,30,0,0
42661,-100,4,2,2,30,0,0
43022,-100,4,2,0,30,0,0
44468,-100,4,2,2,30,0,0
44830,-100,4,2,0,30,0,0
45553,-100,4,2,2,30,0,0
45914,-100,4,2,0,30,0,0
47450,-100,4,2,2,30,0,0
47631,-100,4,2,0,30,0,0
48535,-100,4,2,2,30,0,0
48896,-100,4,2,0,30,0,0
50251,-100,4,2,2,30,0,0
50613,-100,4,2,0,30,0,0
51336,-100,4,2,2,30,0,0
51697,-100,4,2,0,30,0,0
53143,-100,4,2,2,30,0,0
53504,-100,4,2,0,30,0,0
54318,-100,4,2,2,30,0,0
54589,-100,4,2,0,30,0,0
56125,-100,4,2,2,30,0,0
56396,-100,4,2,0,30,0,0
57119,-100,4,2,2,30,0,0
57571,-100,4,2,0,30,0,0
59016,-100,4,2,2,30,0,0
59288,-100,4,2,0,30,0,0
60010,-100,4,2,2,30,0,0
60372,-100,4,2,0,30,0,0
61908,-100,4,2,2,30,0,0
62179,-100,4,2,0,30,0,0
62902,-100,4,2,2,30,0,0
63263,-100,4,2,0,30,0,0
64709,-100,4,2,2,30,0,0
65071,-100,4,2,0,30,0,0
65794,-100,4,2,2,30,0,0
66155,-100,4,2,0,30,0,0
67691,-100,4,2,2,30,0,0
67872,-100,4,2,0,30,0,0
68685,-100,4,2,2,30,0,0
69047,-100,4,2,0,30,0,0
70492,-100,4,2,2,30,0,0
70854,-100,4,2,0,30,0,0
71667,-100,4,2,2,30,0,0
72029,-100,4,2,0,30,0,0
73474,-100,4,2,2,30,0,0
73655,-100,4,2,0,30,0,0
74468,-100,4,2,2,30,0,0
74830,-100,4,2,0,30,0,0
76275,-100,4,2,2,30,0,0
76637,-100,4,2,0,30,0,0
77360,-100,4,2,2,30,0,0
77721,-100,4,2,0,30,0,0
79174,-100,4,2,0,40,0,0
82149,-100,4,2,2,40,0,0
82246,-100,4,2,2,50,0,1
82330,-100,4,2,0,50,0,1
83233,-100,4,2,2,50,0,1
83595,-100,4,2,0,50,0,1
84950,-100,4,2,2,50,0,1
85312,-100,4,2,0,50,0,1
86035,-100,4,2,2,50,0,1
86396,-100,4,2,0,50,0,1
87932,-100,4,2,2,50,0,1
88113,-100,4,2,0,50,0,1
89016,-100,4,2,2,50,0,1
89197,-100,4,2,0,50,0,1
90824,-100,4,2,2,50,0,1
91004,-100,4,2,0,50,0,1
91908,-100,4,2,2,50,0,1
92089,-100,4,2,0,50,0,1
93715,-100,4,2,2,50,0,1
93896,-100,4,2,0,50,0,1
94800,-100,4,2,2,50,0,1
94980,-100,4,2,0,50,0,1
96607,-100,4,2,2,50,0,1
96788,-100,4,2,0,50,0,1
97691,-100,4,2,2,50,0,1
98053,-100,4,2,0,50,0,1
99498,-100,4,2,2,50,0,1
99679,-100,4,2,0,50,0,1
100583,-100,4,2,2,50,0,1
100763,-100,4,2,0,50,0,1
102390,-100,4,2,2,50,0,1
102571,-100,4,2,0,50,0,1
103474,-100,4,2,2,50,0,1
103655,-100,4,2,0,50,0,1
105282,-100,4,2,2,50,0,1
105462,-100,4,2,0,50,0,1
106366,-100,4,2,2,50,0,1
106547,-100,4,2,0,50,0,1
110980,-100,4,2,0,50,0,0

Download: Imai Chihiro - Forever Blue (TV Size) (Hinagiku) [Insane].osu
Topic Starter
Hinagiku

whymeman wrote:

Okay, finally had the time to rework the hitsound setup.

Here's the timing code you can paste into the .osu file under "TimingPoints". I used the [Insane] difficulty to find the ideal areas for custom hitsounds. When you do apply these changes, make sure to rename the soft-hitfinish to soft-hitwhistle2 otherwise, its going to sound odd. One more thing, when doing this for other difficulties, make sure to look at the inherited timing marks (in pairs) that are not being used that has to be deleted, or those that has to be adjusted. If you're still not sure how to really handle it, let me know.

TimingPoints
[TimingPoints]
1276,722.89156626506,4,2,0,30,1,0
24227,-100,4,2,2,30,0,0
24589,-100,4,2,0,30,0,0
25312,-100,4,2,2,30,0,0
25673,-100,4,2,0,30,0,0
27119,-100,4,2,2,30,0,0
27480,-100,4,2,0,30,0,0
28203,-100,4,2,2,30,0,0
28565,-100,4,2,0,30,0,0
30010,-100,4,2,2,30,0,0
30372,-100,4,2,0,30,0,0
31095,-100,4,2,2,30,0,0
31456,-100,4,2,0,30,0,0
32902,-100,4,2,2,30,0,0
33263,-100,4,2,0,30,0,0
33986,-100,4,2,2,30,0,0
34348,-100,4,2,0,30,0,0
35884,-100,4,2,2,30,0,0
36065,-100,4,2,0,30,0,0
36878,-100,4,2,2,30,0,0
37239,-100,4,2,0,30,0,0
38685,-100,4,2,2,30,0,0
39047,-100,4,2,0,30,0,0
39860,-100,4,2,2,30,0,0
40221,-100,4,2,0,30,0,0
41577,-100,4,2,2,30,0,0
41938,-100,4,2,0,30,0,0
42661,-100,4,2,2,30,0,0
43022,-100,4,2,0,30,0,0
44468,-100,4,2,2,30,0,0
44830,-100,4,2,0,30,0,0
45553,-100,4,2,2,30,0,0
45914,-100,4,2,0,30,0,0
47450,-100,4,2,2,30,0,0
47631,-100,4,2,0,30,0,0
48535,-100,4,2,2,30,0,0
48896,-100,4,2,0,30,0,0
50251,-100,4,2,2,30,0,0
50613,-100,4,2,0,30,0,0
51336,-100,4,2,2,30,0,0
51697,-100,4,2,0,30,0,0
53143,-100,4,2,2,30,0,0
53504,-100,4,2,0,30,0,0
54318,-100,4,2,2,30,0,0
54589,-100,4,2,0,30,0,0
56125,-100,4,2,2,30,0,0
56396,-100,4,2,0,30,0,0
57119,-100,4,2,2,30,0,0
57571,-100,4,2,0,30,0,0
59016,-100,4,2,2,30,0,0
59288,-100,4,2,0,30,0,0
60010,-100,4,2,2,30,0,0
60372,-100,4,2,0,30,0,0
61908,-100,4,2,2,30,0,0
62179,-100,4,2,0,30,0,0
62902,-100,4,2,2,30,0,0
63263,-100,4,2,0,30,0,0
64709,-100,4,2,2,30,0,0
65071,-100,4,2,0,30,0,0
65794,-100,4,2,2,30,0,0
66155,-100,4,2,0,30,0,0
67691,-100,4,2,2,30,0,0
67872,-100,4,2,0,30,0,0
68685,-100,4,2,2,30,0,0
69047,-100,4,2,0,30,0,0
70492,-100,4,2,2,30,0,0
70854,-100,4,2,0,30,0,0
71667,-100,4,2,2,30,0,0
72029,-100,4,2,0,30,0,0
73474,-100,4,2,2,30,0,0
73655,-100,4,2,0,30,0,0
74468,-100,4,2,2,30,0,0
74830,-100,4,2,0,30,0,0
76275,-100,4,2,2,30,0,0
76637,-100,4,2,0,30,0,0
77360,-100,4,2,2,30,0,0
77721,-100,4,2,0,30,0,0
79174,-100,4,2,0,40,0,0
82149,-100,4,2,2,40,0,0
82246,-100,4,2,2,50,0,1
82330,-100,4,2,0,50,0,1
83233,-100,4,2,2,50,0,1
83595,-100,4,2,0,50,0,1
84950,-100,4,2,2,50,0,1
85312,-100,4,2,0,50,0,1
86035,-100,4,2,2,50,0,1
86396,-100,4,2,0,50,0,1
87932,-100,4,2,2,50,0,1
88113,-100,4,2,0,50,0,1
89016,-100,4,2,2,50,0,1
89197,-100,4,2,0,50,0,1
90824,-100,4,2,2,50,0,1
91004,-100,4,2,0,50,0,1
91908,-100,4,2,2,50,0,1
92089,-100,4,2,0,50,0,1
93715,-100,4,2,2,50,0,1
93896,-100,4,2,0,50,0,1
94800,-100,4,2,2,50,0,1
94980,-100,4,2,0,50,0,1
96607,-100,4,2,2,50,0,1
96788,-100,4,2,0,50,0,1
97691,-100,4,2,2,50,0,1
98053,-100,4,2,0,50,0,1
99498,-100,4,2,2,50,0,1
99679,-100,4,2,0,50,0,1
100583,-100,4,2,2,50,0,1
100763,-100,4,2,0,50,0,1
102390,-100,4,2,2,50,0,1
102571,-100,4,2,0,50,0,1
103474,-100,4,2,2,50,0,1
103655,-100,4,2,0,50,0,1
105282,-100,4,2,2,50,0,1
105462,-100,4,2,0,50,0,1
106366,-100,4,2,2,50,0,1
106547,-100,4,2,0,50,0,1
110980,-100,4,2,0,50,0,0
:) very cool hitsound~~thx a lot for help :D
YaMaO04
:)
whymeman
Well then, the map sounds and looks better. Just remember that it doesn't hurt to take the time to figure out new ideas and learn things that can help make your map better.

Edit: Bubble repaired.
Hushu_old
Well made beatmap so Star! Gogo!
Topic Starter
Hinagiku

whymeman wrote:

Well then, the map sounds and looks better. Just remember that it doesn't hurt to take the time to figure out new ideas and learn things that can help make your map better.
:D thx~~
Aleks719
Insane
Set Audio lead-in = 1500 , like in other diffs
Enable letterbox during breaks

Oct 26th
00:01:276 (3,4) - weird jump
01:50:974 - turn off kiai here, like in other diffs.

Easy
Enable letterbox during breaks

If whymeman will rebubble your map then fix it, else don't pop bubble.
Topic Starter
Hinagiku

Aleks719 wrote:

Insane
Set Audio lead-in = 1500 , like in other diffs
Enable letterbox during breaks

Oct 26th
00:01:276 (3,4) - weird jump
01:50:974 - turn off kiai here, like in other diffs.

Easy
Enable letterbox during breaks

If whymeman will rebubble your map then fix it, else don't pop bubble.
I think my Audio lead is fine so I didn't fix :D anyway,thx for you mod
blissfulyoshi
Align kiai sections.
If you can, you might as well align the audio lead-in.

Easy: (There are a lot of partial overlaps in this diff that could and should be cleaned up, but I won't make a big deal about it))
00:09:227 (1) - make this end exactly where 5 is (since it is not a complete overlap, it looks sort of ugly right now
00:12:842 (3) - make this slider less sharp
01:16:095 (1) - not exactly sure why this new combo is here, it follow the lyrics better without it imo

I'll leave it up to you if you want to disable letter-boxing since I am neutral on it, just make sure 5150 no Sora has the same settings for letter-boxing

Oct 26th:
01:33:083 (6,1) - it fits your previous combos better if you remove 1's new combo and add a new combo to 6

Insane:
00:29:469 (1,2,3,4) - Lower the stack leniency one notch to make it so that there is no leniency

===========================

Popping over the kiai. I really want to see Easy cleaned up abit. Call me back when you fix up the kiai and anything else you want.
Topic Starter
Hinagiku

blissfulyoshi wrote:

Align kiai sections.
If you can, you might as well align the audio lead-in.

Easy: (There are a lot of partial overlaps in this diff that could and should be cleaned up, but I won't make a big deal about it))
00:09:227 (1) - make this end exactly where 5 is (since it is not a complete overlap, it looks sort of ugly right now
00:12:842 (3) - make this slider less sharp
01:16:095 (1) - not exactly sure why this new combo is here, it follow the lyrics better without it imo

I'll leave it up to you if you want to disable letter-boxing since I am neutral on it, just make sure 5150 no Sora has the same settings for letter-boxing

Oct 26th:
01:33:083 (6,1) - it fits your previous combos better if you remove 1's new combo and add a new combo to 6

Insane:
00:29:469 (1,2,3,4) - Lower the stack leniency one notch to make it so that there is no leniency

===========================

Popping over the kiai. I really want to see Easy cleaned up abit. Call me back when you fix up the kiai and anything else you want.
:) fixed,thx a lot :)
blissfulyoshi
Here are just some of the things that annoyed me about the map. You don't have to fix them, bit I greatly advise you do so because it will greatly improve your maps aesthetics

Easy:
00:17:902 (1) - make this not overlap 00:16:456 (3,4)
00:17:902 (1,3) - make both of these sliders symmetrical or at least less sharp
00:49:348 (4,8) - it would be nice if these sliders did not overlap each other
01:12:842 (5,3) - make these notes not overlap (simplest solution is to just horizontally reflect 01:14:649 (2,3,4,5,6,7,8) and distance snap)

Oct 26th:
00:09:227 (1,2) - make these not overlap each other

Insane:
00:29:469 (1,2,3,4) - I am guessing you did not want to change this?
00:53:867 (3) - this is a little hard to read under the 300 from 1 imo

===================
Tell me when you made the changes you want, and I'll remod hopefully for a rebubble.
Topic Starter
Hinagiku
:) :)
Topic Starter
Hinagiku

blissfulyoshi wrote:

Here are just some of the things that annoyed me about the map. You don't have to fix them, bit I greatly advise you do so because it will greatly improve your maps aesthetics

Easy:
00:17:902 (1) - make this not overlap 00:16:456 (3,4)
00:17:902 (1,3) - make both of these sliders symmetrical or at least less sharp
00:49:348 (4,8) - it would be nice if these sliders did not overlap each other
01:12:842 (5,3) - make these notes not overlap (simplest solution is to just horizontally reflect 01:14:649 (2,3,4,5,6,7,8) and distance snap)

Oct 26th:
00:09:227 (1,2) - make these not overlap each other

Insane:
00:29:469 (1,2,3,4) - I am guessing you did not want to change this?
00:53:867 (3) - this is a little hard to read under the 300 from 1 imo

===================
Tell me when you made the changes you want, and I'll remod hopefully for a rebubble.
finished :) >_<thx
PACHURI
:) :)
blissfulyoshi
Rebubbled!
Topic Starter
Hinagiku

blissfulyoshi wrote:

Rebubbled!
:D thx
whymeman
If there isn't another BAT to check this map in the next 3 days, remind me to check back at this map.

Alright, rechecked the map and everything seems correct. I'll go ahead and rank it then.
Sure
[Insane]
00:54:409 (4,5) - Don't miss this spacing error in next time.
Topic Starter
Hinagiku
:)
mjw5150

Hinagiku wrote:

mjw5150= 桂木桂马
go your little sister
DarkRingSystem

mjw5150 wrote:

go your little sister

Axey
congrats~~
xinhe
congrats :)
AngelHoney

ykcarrot wrote:

[Insane]
00:54:409 (4,5) - Don't miss this spacing error in next time.
lol
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