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Imai Chihiro - Forever Blue (TV Size)

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Topic Starter
Hinagiku

KSHR wrote:

modding ;)


SPOILER
Iriya no Sora
00:00:559 (1) - remove whistle
00:03:450 (1) - add whistle at end
00:08:510 (5) - ^
00:10:679 (2) - ^ at end
00:12:848 (3) - ^ at beginning
00:14:294 (4) - ^, x:208 y:88
00:15:739 (2) - ^ at beginning
00:16:462 (3,4) - 1grid down
00:17:908 (1) - add whistle at end
00:19:354 (3) - ^ ^
00:27:305 (1) - end=00:30:197, remove clap
00:20:438 (1) - remove whistle
00:38:149 (3) - ^ at beginning
00:58:028 (1,2) - 2grid down
01:00:197 (4) - 1grid up
01:09:956 (2,3) - 1grid down
01:23:691 (5,6) - 1grid up
01:33:089 (1) - 1grid left


5150 no Sora
00:05:438 (6) - add whistle at beginning
00:16:281 (5) - ^
00:21:522 (5) - remove whistle
00:23:510 (2) - add whistle at beginning ?, remove whistle at end ?
00:55:498 (3,4,5) - 1grid right


Oct 26th
00:50:077 (5) - put on end of slider<00:49:354 (4)>
00:56:583 (1) - 1grid up
01:09:956 (7) - I thinke "x:248 y:240" better
01:37:426 (3) - 1grid down
01:51:161 (T) - delete this useless section


Hina's UFO
00:01:825 (4) - 1grid up & right
00:11:403 (5) - put on end of slider<00:10:680 (4)>
00:13:933 (4) - ^ <00:12:849 (3)>
00:32:367 (5) - ^ <00:31:644 (4)>
00:34:897 (11) - ^ <00:34:174 (10)>
01:03:451 (10) - ^ <01:02:728 (9)>
01:11:945 (5) - x:232 y:280
01:12:126 (6) - x:272 y:248
01:39:957 (2) - 1grid right

fight~!! :)
beautiful rhythm set ~~thx :)
LaunchedthousandShip
UFO夏>_>还真是怀旧的人

能有个easy就更好了,没有也没关系,normal音效还不错,为什么Hina's UFO音效感觉不到,建议弄得更明显一些

5150 no sora
01:39:956 (4) - 换个位置,让我误以为01:39:414 (2) - 下面还有个note呢
Topic Starter
Hinagiku

LaunchedthousandShip wrote:

UFO夏>_>还真是怀旧的人

能有个easy就更好了,没有也没关系,normal音效还不错,为什么Hina's UFO音效感觉不到,建议弄得更明显一些

5150 no sora
01:39:956 (4) - 换个位置,让我误以为01:39:414 (2) - 下面还有个note呢
:D 神作神小说神曲啊--没人做表示压力很大~~谢谢mod
vellee
:roll:
abalee
UFO:
24秒前的clap可以嘗試用whistle代替
音效方面可以試試我下的這個(雖然只加了一半就沒了),不過由於沒對note本身做改動所以很多要壓音效的地方都沒對上.
Download: Imai Chihiro - Forever Blue (TV Size).rar
01:47:547 (1) - 如果要壓音樂的話這個spinner的結束應該提前 1/4

Oct 26th & 5150 no Sora
這兩個應該調整一下難度設置,讓分多的難度高一點.

Iriya no Sora
01:47:546 (1) - 同UFO
jericho2442
mod time ;p, just some things what felt odd when playing atm

first off here is the official video to go with the map, ive kept it small so it dont make your map much bigger, Download Link http://puu.sh/29QQ and use a video offset of 299

offset is abit out, change it to 1,276 i suggest

these diff names are truly odd, could you please explain how they atleast have some relation to the difficulty of the maps?

Iriya no Sora
00:44:655 (6) - needs a new combo here to help break the musical lines abit more
00:49:715 (4,5,6) - due to stacking it makes this part really look ugly, i advise to unstack these notes and make a different pattern, that way you will evade the bad stacking, if you need a hand with this just pm me
00:52:968 (1) - remove the new combo off the (1) and put it on the next note
00:56:221 (6) - after doing the above new combo this

Oct 26th
00:47:908 - i suggest to add a note here, it helps to keep the flow going, and also follows the music better without having an odd break
01:25:137 (4,5) - im not keen on how blind these are because of the hitbursts before them, i advise to position these so they are easier to see, you can see what i mean in the spoiler, just worries me that blindness :/

5150 no Sora
01:41:763 (5) - new combo here to follow your pattern
01:50:980 (4) - this slow down slider aint needed and it kinda plays bad, just change this into a single note

Hina's UFO
00:12:849 (3,4,5) - this jump pattern felt kinda forced, and tbh having such a jump at the softest part of the song didnt really suit, i do advise you to get rid of this jump and use normal spacing
00:15:017 (7) - new combo here and then 00:16:463 (1) - remove this new combo, it follows the song better that way
00:25:499 (4,5,1) - the spacing on the (5,1) did not feel right, all these notes have the same spacing, yet completely different timing, also using it as an anti jump at this point does not feel good either, i do advise you to give (5,1) more spacing and it will flow better
00:32:367 (5) - new combo to follow your pattern
00:40:319 (8) - new combo this, then remove the combo off the next note, makes more sense with your patterns
(question) 00:44:294 (5,6) - why the increase in spacing here, it dont feel like a jump tbh?
01:21:523 (1,2) - these really need more space between them, they are waay too close
01:47:547 (1) - extend to 01:50:980 to be consistent with the other diff
Topic Starter
Hinagiku

jericho2442 wrote:

mod time ;p, just some things what felt odd when playing atm

first off here is the official video to go with the map, ive kept it small so it dont make your map much bigger, Download Link http://puu.sh/29QQ and use a video offset of 299

offset is abit out, change it to 1,276 i suggest

these diff names are truly odd, could you please explain how they atleast have some relation to the difficulty of the maps?

Iriya no Sora
00:44:655 (6) - needs a new combo here to help break the musical lines abit more
00:49:715 (4,5,6) - due to stacking it makes this part really look ugly, i advise to unstack these notes and make a different pattern, that way you will evade the bad stacking, if you need a hand with this just pm me
00:52:968 (1) - remove the new combo off the (1) and put it on the next note
00:56:221 (6) - after doing the above new combo this

Oct 26th
00:47:908 - i suggest to add a note here, it helps to keep the flow going, and also follows the music better without having an odd break
01:25:137 (4,5) - im not keen on how blind these are because of the hitbursts before them, i advise to position these so they are easier to see, you can see what i mean in the spoiler, just worries me that blindness :/

5150 no Sora
01:41:763 (5) - new combo here to follow your pattern
01:50:980 (4) - this slow down slider aint needed and it kinda plays bad, just change this into a single note

Hina's UFO
00:12:849 (3,4,5) - this jump pattern felt kinda forced, and tbh having such a jump at the softest part of the song didnt really suit, i do advise you to get rid of this jump and use normal spacing
00:15:017 (7) - new combo here and then 00:16:463 (1) - remove this new combo, it follows the song better that way
00:25:499 (4,5,1) - the spacing on the (5,1) did not feel right, all these notes have the same spacing, yet completely different timing, also using it as an anti jump at this point does not feel good either, i do advise you to give (5,1) more spacing and it will flow better
00:32:367 (5) - new combo to follow your pattern
00:40:319 (8) - new combo this, then remove the combo off the next note, makes more sense with your patterns
(question) 00:44:294 (5,6) - why the increase in spacing here, it dont feel like a jump tbh?
01:21:523 (1,2) - these really need more space between them, they are waay too close
01:47:547 (1) - extend to 01:50:980 to be consistent with the other diff
fixed&thx for the video :D
whymeman
[Easy]

The spacing doesn't feel very smooth in this difficulty. The slider velocity and spacing feels like they are going against each other and not smoothly moving along to the next note. This would force the novice player to consistantly adjust how fast they have to move to the next note on the map which is not good for the easiest difficulty.

00:00:559 (1) - Not snapped properly into timeline. (!)
00:00:920 (2) - Not snapped properly into timeline. (!)
00:49:348 (4,5) - Seriously, jumps are very unfriendly to new players on easier maps, especially in the middle of a stream/combo, which is why they should be avoided unless you're making a hard map, which this isn't the case. Please fix the spacing.
00:08:504 (5,1) - Becareful on how you use delayed note stacks since a new player would easily screw up here hitting the slider note too soon.
00:43:926 (5,6,7,8) - These are not neatly linked together. This also causes (7) and (8) to improperly stack and space out http://osu.ppy.sh/ss/93676 .

[Oct 26th]

00:00:559 (1) - Not snapped properly into timeline. (!)
00:00:920 (2) - Not snapped properly into timeline. (!)
00:01:279 (3) - Not snapped properly into timeline. (!)
00:14:287 (4,1) - What the..... they both look like the same color? It would be nice if you can find a different combo color for #5 or drop that color.
00:50:071 (6) - Could be snapped under the sliderend better.

[5150 no Sora]

00:00:559 (1) - Not snapped properly into timeline. (!)
00:00:920 (2) - Not snapped properly into timeline. (!)

[Insane]

00:00:559 (1) - Not snapped properly into timeline. (!)

Why are the normal hitsounds appearing at random patterns and not with the beat? It sounds unusual this way as it feels like its going with the beat, then its not. Try to keep a consistant pattern to make it sound nicer. Also, you're using the normal custom hitsound for a soft-hitfinish? Don't forget, the hitsounds you use also affects Taiko mode so not using the custom hitsound function properly can really make it hard to play. Try using something like soft-hitnormal2 (using Custom 2 to apply this with the timing sections) for example. It wouldn't hurt to take more time into refining the map either, but its not bad so far. Just needs improvement.
Topic Starter
Hinagiku

whymeman wrote:

[Easy]

The spacing doesn't feel very smooth in this difficulty. The slider velocity and spacing feels like they are going against each other and not smoothly moving along to the next note. This would force the novice player to consistantly adjust how fast they have to move to the next note on the map which is not good for the easiest difficulty.

00:00:559 (1) - Not snapped properly into timeline. (!)
00:00:920 (2) - Not snapped properly into timeline. (!)
00:49:348 (4,5) - Seriously, jumps are very unfriendly to new players on easier maps, especially in the middle of a stream/combo, which is why they should be avoided unless you're making a hard map, which this isn't the case. Please fix the spacing.
00:08:504 (5,1) - Becareful on how you use delayed note stacks since a new player would easily screw up here hitting the slider note too soon.
00:43:926 (5,6,7,8) - These are not neatly linked together. This also causes (7) and (8) to improperly stack and space out http://osu.ppy.sh/ss/93676 .

[Oct 26th]

00:00:559 (1) - Not snapped properly into timeline. (!)
00:00:920 (2) - Not snapped properly into timeline. (!)
00:01:279 (3) - Not snapped properly into timeline. (!)
00:14:287 (4,1) - What the..... they both look like the same color? It would be nice if you can find a different combo color for #5 or drop that color.
00:50:071 (6) - Could be snapped under the sliderend better.

[5150 no Sora]

00:00:559 (1) - Not snapped properly into timeline. (!)
00:00:920 (2) - Not snapped properly into timeline. (!)

[Insane]

00:00:559 (1) - Not snapped properly into timeline. (!)

Why are the normal hitsounds appearing at random patterns and not with the beat? It sounds unusual this way as it feels like its going with the beat, then its not. Try to keep a consistant pattern to make it sound nicer. Also, you're using the normal custom hitsound for a soft-hitfinish? Don't forget, the hitsounds you use also affects Taiko mode so not using the custom hitsound function properly can really make it hard to play. Try using something like soft-hitnormal2 (using Custom 2 to apply this with the timing sections) for example. It wouldn't hurt to take more time into refining the map either, but its not bad so far. Just needs improvement.
thx for your advise,I change the spacing form 0.7 to 0.9 in easy difficulty so it's easier to novice player ~~ :Dand the hitsound in insane difficulty have fixed :D :D thx for your mod
whymeman
[5150 no Sora]

01:50:974 (4) - It wouldn't hurt to have a finish hitsound on this last note.

Also, you have an unused custom soft-hitfinish in the song folder. Please remove that. I could bubble the map after these small fixes, but if you want to take more time into getting the custom hitsounds in, I can wait. No need to rush getting a map ranked when there's still room for improvement at this point.

(Please don't kudosu this post)
Topic Starter
Hinagiku

whymeman wrote:

[5150 no Sora]

01:50:974 (4) - It wouldn't hurt to have a finish hitsound on this last note.

Also, you have an unused custom soft-hitfinish in the song folder. Please remove that. I could bubble the map after these small fixes, but if you want to take more time into getting the custom hitsounds in, I can wait. No need to rush getting a map ranked when there's still room for improvement at this point.

(Please don't kudosu this post)
sorry for the kudosu because I use my mobliephone On Forum so i didn't see it :cry: :cry: :cry:
whymeman
Okay, finally had the time to rework the hitsound setup.

Here's the timing code you can paste into the .osu file under "TimingPoints". I used the [Insane] difficulty to find the ideal areas for custom hitsounds. When you do apply these changes, make sure to rename the soft-hitfinish to soft-hitwhistle2 otherwise, its going to sound odd. One more thing, when doing this for other difficulties, make sure to look at the inherited timing marks (in pairs) that are not being used that has to be deleted, or those that has to be adjusted. If you're still not sure how to really handle it, let me know.

TimingPoints
[TimingPoints]
1276,722.89156626506,4,2,0,30,1,0
24227,-100,4,2,2,30,0,0
24589,-100,4,2,0,30,0,0
25312,-100,4,2,2,30,0,0
25673,-100,4,2,0,30,0,0
27119,-100,4,2,2,30,0,0
27480,-100,4,2,0,30,0,0
28203,-100,4,2,2,30,0,0
28565,-100,4,2,0,30,0,0
30010,-100,4,2,2,30,0,0
30372,-100,4,2,0,30,0,0
31095,-100,4,2,2,30,0,0
31456,-100,4,2,0,30,0,0
32902,-100,4,2,2,30,0,0
33263,-100,4,2,0,30,0,0
33986,-100,4,2,2,30,0,0
34348,-100,4,2,0,30,0,0
35884,-100,4,2,2,30,0,0
36065,-100,4,2,0,30,0,0
36878,-100,4,2,2,30,0,0
37239,-100,4,2,0,30,0,0
38685,-100,4,2,2,30,0,0
39047,-100,4,2,0,30,0,0
39860,-100,4,2,2,30,0,0
40221,-100,4,2,0,30,0,0
41577,-100,4,2,2,30,0,0
41938,-100,4,2,0,30,0,0
42661,-100,4,2,2,30,0,0
43022,-100,4,2,0,30,0,0
44468,-100,4,2,2,30,0,0
44830,-100,4,2,0,30,0,0
45553,-100,4,2,2,30,0,0
45914,-100,4,2,0,30,0,0
47450,-100,4,2,2,30,0,0
47631,-100,4,2,0,30,0,0
48535,-100,4,2,2,30,0,0
48896,-100,4,2,0,30,0,0
50251,-100,4,2,2,30,0,0
50613,-100,4,2,0,30,0,0
51336,-100,4,2,2,30,0,0
51697,-100,4,2,0,30,0,0
53143,-100,4,2,2,30,0,0
53504,-100,4,2,0,30,0,0
54318,-100,4,2,2,30,0,0
54589,-100,4,2,0,30,0,0
56125,-100,4,2,2,30,0,0
56396,-100,4,2,0,30,0,0
57119,-100,4,2,2,30,0,0
57571,-100,4,2,0,30,0,0
59016,-100,4,2,2,30,0,0
59288,-100,4,2,0,30,0,0
60010,-100,4,2,2,30,0,0
60372,-100,4,2,0,30,0,0
61908,-100,4,2,2,30,0,0
62179,-100,4,2,0,30,0,0
62902,-100,4,2,2,30,0,0
63263,-100,4,2,0,30,0,0
64709,-100,4,2,2,30,0,0
65071,-100,4,2,0,30,0,0
65794,-100,4,2,2,30,0,0
66155,-100,4,2,0,30,0,0
67691,-100,4,2,2,30,0,0
67872,-100,4,2,0,30,0,0
68685,-100,4,2,2,30,0,0
69047,-100,4,2,0,30,0,0
70492,-100,4,2,2,30,0,0
70854,-100,4,2,0,30,0,0
71667,-100,4,2,2,30,0,0
72029,-100,4,2,0,30,0,0
73474,-100,4,2,2,30,0,0
73655,-100,4,2,0,30,0,0
74468,-100,4,2,2,30,0,0
74830,-100,4,2,0,30,0,0
76275,-100,4,2,2,30,0,0
76637,-100,4,2,0,30,0,0
77360,-100,4,2,2,30,0,0
77721,-100,4,2,0,30,0,0
79174,-100,4,2,0,40,0,0
82149,-100,4,2,2,40,0,0
82246,-100,4,2,2,50,0,1
82330,-100,4,2,0,50,0,1
83233,-100,4,2,2,50,0,1
83595,-100,4,2,0,50,0,1
84950,-100,4,2,2,50,0,1
85312,-100,4,2,0,50,0,1
86035,-100,4,2,2,50,0,1
86396,-100,4,2,0,50,0,1
87932,-100,4,2,2,50,0,1
88113,-100,4,2,0,50,0,1
89016,-100,4,2,2,50,0,1
89197,-100,4,2,0,50,0,1
90824,-100,4,2,2,50,0,1
91004,-100,4,2,0,50,0,1
91908,-100,4,2,2,50,0,1
92089,-100,4,2,0,50,0,1
93715,-100,4,2,2,50,0,1
93896,-100,4,2,0,50,0,1
94800,-100,4,2,2,50,0,1
94980,-100,4,2,0,50,0,1
96607,-100,4,2,2,50,0,1
96788,-100,4,2,0,50,0,1
97691,-100,4,2,2,50,0,1
98053,-100,4,2,0,50,0,1
99498,-100,4,2,2,50,0,1
99679,-100,4,2,0,50,0,1
100583,-100,4,2,2,50,0,1
100763,-100,4,2,0,50,0,1
102390,-100,4,2,2,50,0,1
102571,-100,4,2,0,50,0,1
103474,-100,4,2,2,50,0,1
103655,-100,4,2,0,50,0,1
105282,-100,4,2,2,50,0,1
105462,-100,4,2,0,50,0,1
106366,-100,4,2,2,50,0,1
106547,-100,4,2,0,50,0,1
110980,-100,4,2,0,50,0,0

Download: Imai Chihiro - Forever Blue (TV Size) (Hinagiku) [Insane].osu
Topic Starter
Hinagiku

whymeman wrote:

Okay, finally had the time to rework the hitsound setup.

Here's the timing code you can paste into the .osu file under "TimingPoints". I used the [Insane] difficulty to find the ideal areas for custom hitsounds. When you do apply these changes, make sure to rename the soft-hitfinish to soft-hitwhistle2 otherwise, its going to sound odd. One more thing, when doing this for other difficulties, make sure to look at the inherited timing marks (in pairs) that are not being used that has to be deleted, or those that has to be adjusted. If you're still not sure how to really handle it, let me know.

TimingPoints
[TimingPoints]
1276,722.89156626506,4,2,0,30,1,0
24227,-100,4,2,2,30,0,0
24589,-100,4,2,0,30,0,0
25312,-100,4,2,2,30,0,0
25673,-100,4,2,0,30,0,0
27119,-100,4,2,2,30,0,0
27480,-100,4,2,0,30,0,0
28203,-100,4,2,2,30,0,0
28565,-100,4,2,0,30,0,0
30010,-100,4,2,2,30,0,0
30372,-100,4,2,0,30,0,0
31095,-100,4,2,2,30,0,0
31456,-100,4,2,0,30,0,0
32902,-100,4,2,2,30,0,0
33263,-100,4,2,0,30,0,0
33986,-100,4,2,2,30,0,0
34348,-100,4,2,0,30,0,0
35884,-100,4,2,2,30,0,0
36065,-100,4,2,0,30,0,0
36878,-100,4,2,2,30,0,0
37239,-100,4,2,0,30,0,0
38685,-100,4,2,2,30,0,0
39047,-100,4,2,0,30,0,0
39860,-100,4,2,2,30,0,0
40221,-100,4,2,0,30,0,0
41577,-100,4,2,2,30,0,0
41938,-100,4,2,0,30,0,0
42661,-100,4,2,2,30,0,0
43022,-100,4,2,0,30,0,0
44468,-100,4,2,2,30,0,0
44830,-100,4,2,0,30,0,0
45553,-100,4,2,2,30,0,0
45914,-100,4,2,0,30,0,0
47450,-100,4,2,2,30,0,0
47631,-100,4,2,0,30,0,0
48535,-100,4,2,2,30,0,0
48896,-100,4,2,0,30,0,0
50251,-100,4,2,2,30,0,0
50613,-100,4,2,0,30,0,0
51336,-100,4,2,2,30,0,0
51697,-100,4,2,0,30,0,0
53143,-100,4,2,2,30,0,0
53504,-100,4,2,0,30,0,0
54318,-100,4,2,2,30,0,0
54589,-100,4,2,0,30,0,0
56125,-100,4,2,2,30,0,0
56396,-100,4,2,0,30,0,0
57119,-100,4,2,2,30,0,0
57571,-100,4,2,0,30,0,0
59016,-100,4,2,2,30,0,0
59288,-100,4,2,0,30,0,0
60010,-100,4,2,2,30,0,0
60372,-100,4,2,0,30,0,0
61908,-100,4,2,2,30,0,0
62179,-100,4,2,0,30,0,0
62902,-100,4,2,2,30,0,0
63263,-100,4,2,0,30,0,0
64709,-100,4,2,2,30,0,0
65071,-100,4,2,0,30,0,0
65794,-100,4,2,2,30,0,0
66155,-100,4,2,0,30,0,0
67691,-100,4,2,2,30,0,0
67872,-100,4,2,0,30,0,0
68685,-100,4,2,2,30,0,0
69047,-100,4,2,0,30,0,0
70492,-100,4,2,2,30,0,0
70854,-100,4,2,0,30,0,0
71667,-100,4,2,2,30,0,0
72029,-100,4,2,0,30,0,0
73474,-100,4,2,2,30,0,0
73655,-100,4,2,0,30,0,0
74468,-100,4,2,2,30,0,0
74830,-100,4,2,0,30,0,0
76275,-100,4,2,2,30,0,0
76637,-100,4,2,0,30,0,0
77360,-100,4,2,2,30,0,0
77721,-100,4,2,0,30,0,0
79174,-100,4,2,0,40,0,0
82149,-100,4,2,2,40,0,0
82246,-100,4,2,2,50,0,1
82330,-100,4,2,0,50,0,1
83233,-100,4,2,2,50,0,1
83595,-100,4,2,0,50,0,1
84950,-100,4,2,2,50,0,1
85312,-100,4,2,0,50,0,1
86035,-100,4,2,2,50,0,1
86396,-100,4,2,0,50,0,1
87932,-100,4,2,2,50,0,1
88113,-100,4,2,0,50,0,1
89016,-100,4,2,2,50,0,1
89197,-100,4,2,0,50,0,1
90824,-100,4,2,2,50,0,1
91004,-100,4,2,0,50,0,1
91908,-100,4,2,2,50,0,1
92089,-100,4,2,0,50,0,1
93715,-100,4,2,2,50,0,1
93896,-100,4,2,0,50,0,1
94800,-100,4,2,2,50,0,1
94980,-100,4,2,0,50,0,1
96607,-100,4,2,2,50,0,1
96788,-100,4,2,0,50,0,1
97691,-100,4,2,2,50,0,1
98053,-100,4,2,0,50,0,1
99498,-100,4,2,2,50,0,1
99679,-100,4,2,0,50,0,1
100583,-100,4,2,2,50,0,1
100763,-100,4,2,0,50,0,1
102390,-100,4,2,2,50,0,1
102571,-100,4,2,0,50,0,1
103474,-100,4,2,2,50,0,1
103655,-100,4,2,0,50,0,1
105282,-100,4,2,2,50,0,1
105462,-100,4,2,0,50,0,1
106366,-100,4,2,2,50,0,1
106547,-100,4,2,0,50,0,1
110980,-100,4,2,0,50,0,0
:) very cool hitsound~~thx a lot for help :D
YaMaO04
:)
whymeman
Well then, the map sounds and looks better. Just remember that it doesn't hurt to take the time to figure out new ideas and learn things that can help make your map better.

Edit: Bubble repaired.
Hushu_old
Well made beatmap so Star! Gogo!
Topic Starter
Hinagiku

whymeman wrote:

Well then, the map sounds and looks better. Just remember that it doesn't hurt to take the time to figure out new ideas and learn things that can help make your map better.
:D thx~~
Aleks719
Insane
Set Audio lead-in = 1500 , like in other diffs
Enable letterbox during breaks

Oct 26th
00:01:276 (3,4) - weird jump
01:50:974 - turn off kiai here, like in other diffs.

Easy
Enable letterbox during breaks

If whymeman will rebubble your map then fix it, else don't pop bubble.
Topic Starter
Hinagiku

Aleks719 wrote:

Insane
Set Audio lead-in = 1500 , like in other diffs
Enable letterbox during breaks

Oct 26th
00:01:276 (3,4) - weird jump
01:50:974 - turn off kiai here, like in other diffs.

Easy
Enable letterbox during breaks

If whymeman will rebubble your map then fix it, else don't pop bubble.
I think my Audio lead is fine so I didn't fix :D anyway,thx for you mod
blissfulyoshi
Align kiai sections.
If you can, you might as well align the audio lead-in.

Easy: (There are a lot of partial overlaps in this diff that could and should be cleaned up, but I won't make a big deal about it))
00:09:227 (1) - make this end exactly where 5 is (since it is not a complete overlap, it looks sort of ugly right now
00:12:842 (3) - make this slider less sharp
01:16:095 (1) - not exactly sure why this new combo is here, it follow the lyrics better without it imo

I'll leave it up to you if you want to disable letter-boxing since I am neutral on it, just make sure 5150 no Sora has the same settings for letter-boxing

Oct 26th:
01:33:083 (6,1) - it fits your previous combos better if you remove 1's new combo and add a new combo to 6

Insane:
00:29:469 (1,2,3,4) - Lower the stack leniency one notch to make it so that there is no leniency

===========================

Popping over the kiai. I really want to see Easy cleaned up abit. Call me back when you fix up the kiai and anything else you want.
Topic Starter
Hinagiku

blissfulyoshi wrote:

Align kiai sections.
If you can, you might as well align the audio lead-in.

Easy: (There are a lot of partial overlaps in this diff that could and should be cleaned up, but I won't make a big deal about it))
00:09:227 (1) - make this end exactly where 5 is (since it is not a complete overlap, it looks sort of ugly right now
00:12:842 (3) - make this slider less sharp
01:16:095 (1) - not exactly sure why this new combo is here, it follow the lyrics better without it imo

I'll leave it up to you if you want to disable letter-boxing since I am neutral on it, just make sure 5150 no Sora has the same settings for letter-boxing

Oct 26th:
01:33:083 (6,1) - it fits your previous combos better if you remove 1's new combo and add a new combo to 6

Insane:
00:29:469 (1,2,3,4) - Lower the stack leniency one notch to make it so that there is no leniency

===========================

Popping over the kiai. I really want to see Easy cleaned up abit. Call me back when you fix up the kiai and anything else you want.
:) fixed,thx a lot :)
blissfulyoshi
Here are just some of the things that annoyed me about the map. You don't have to fix them, bit I greatly advise you do so because it will greatly improve your maps aesthetics

Easy:
00:17:902 (1) - make this not overlap 00:16:456 (3,4)
00:17:902 (1,3) - make both of these sliders symmetrical or at least less sharp
00:49:348 (4,8) - it would be nice if these sliders did not overlap each other
01:12:842 (5,3) - make these notes not overlap (simplest solution is to just horizontally reflect 01:14:649 (2,3,4,5,6,7,8) and distance snap)

Oct 26th:
00:09:227 (1,2) - make these not overlap each other

Insane:
00:29:469 (1,2,3,4) - I am guessing you did not want to change this?
00:53:867 (3) - this is a little hard to read under the 300 from 1 imo

===================
Tell me when you made the changes you want, and I'll remod hopefully for a rebubble.
Topic Starter
Hinagiku
:) :)
Topic Starter
Hinagiku

blissfulyoshi wrote:

Here are just some of the things that annoyed me about the map. You don't have to fix them, bit I greatly advise you do so because it will greatly improve your maps aesthetics

Easy:
00:17:902 (1) - make this not overlap 00:16:456 (3,4)
00:17:902 (1,3) - make both of these sliders symmetrical or at least less sharp
00:49:348 (4,8) - it would be nice if these sliders did not overlap each other
01:12:842 (5,3) - make these notes not overlap (simplest solution is to just horizontally reflect 01:14:649 (2,3,4,5,6,7,8) and distance snap)

Oct 26th:
00:09:227 (1,2) - make these not overlap each other

Insane:
00:29:469 (1,2,3,4) - I am guessing you did not want to change this?
00:53:867 (3) - this is a little hard to read under the 300 from 1 imo

===================
Tell me when you made the changes you want, and I'll remod hopefully for a rebubble.
finished :) >_<thx
PACHURI
:) :)
blissfulyoshi
Rebubbled!
Topic Starter
Hinagiku

blissfulyoshi wrote:

Rebubbled!
:D thx
whymeman
If there isn't another BAT to check this map in the next 3 days, remind me to check back at this map.

Alright, rechecked the map and everything seems correct. I'll go ahead and rank it then.
Sure
[Insane]
00:54:409 (4,5) - Don't miss this spacing error in next time.
Topic Starter
Hinagiku
:)
mjw5150

Hinagiku wrote:

mjw5150= 桂木桂马
go your little sister
DarkRingSystem

mjw5150 wrote:

go your little sister

Axey
congrats~~
xinhe
congrats :)
AngelHoney

ykcarrot wrote:

[Insane]
00:54:409 (4,5) - Don't miss this spacing error in next time.
lol
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