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The Weeknd - The Hills

posted
Total Posts
3
Topic Starter
Donmeetsapig
This beatmap was submitted using in-game submission on Monday, September 25, 2017 at 5:14:33 PM

Artist: The Weeknd
Title: The Hills
Tags: Pop
BPM: 113
Filesize: 2368kb
Play Time: 01:18
Difficulties Available:
  1. Burning (2.15 stars, 117 notes)
  2. Easy (1.13 stars, 58 notes)
Download: The Weeknd - The Hills
Information: Scores/Beatmap Listing
---------------
18+ LYRICS
THE WEEKND - THE HILLS
This is a remap of the older mapset.
Crypthesis
Hi!

From my modding queue:

Red = Unrankable

General Stuff
The song might be taken down because of copyright? (Maybe)

According to the RC,
A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
"Burning" and "Ignite" don't clearly indicate the difficulty, so you're probably going to have to change "Burning" to "Normal.

You might want to change your grid level to 3 or 4 if you're using GS.

Burning
First off, for every map, you must set a "preview point." If you've noticed, in the menu, most songs don't start from the beginning. The music starts from the preview point. To set a preview point for the map (and you'll have to do it in Ignite too), go to Timing > Set Preview Point (at the bottom) where you want the preview point to be.

At 00:59:866 (1) and 01:17:654 (1) , the spinners are too short for a "Hard" difficulty. Also, at 01:01:724 (1) , players won't be able to react and hit the next note since they normally spin in huge circles. Same thing with 00:44:733 (1). You could solve these by either replacing the spinners, or making them longer (only works for the last one).

00:19:778 (8) - DS (Distance snap) should be used since it's a lower difficulty. Place this further away from 7. (DS = Further away in time, further away in space).

00:25:618 (9) - NC? (New combo) Hard combos shouldn't reach 12.

00:25:618 (9) - Just my suggestion, but Normals shouldn't have 1/4th sliders in them. Those are for Hard+.

00:25:618 (9,10) - This is unreadable for a "Hard" player. Try putting 10 in front of 9.

00:31:724 (5,6) - The jump is too big for a "Hard" player. I would put this in a line with 4 and 5, and put 7 where 4 is.

00:34:645 (2,3) - 1/4 sliders ^

00:36:769 (7) - Place this a bit further away?

00:39:158 (2) - This might be unreadable. I'm not sure.

00:39:955 (5,6) - ^

01:17:123 (8,9) - Change this to a slider? It might be hard to play for some people.

Ignite
No preview point.

You have quite a few unsnapped objects... I'll make a list.


  • 00:17:116 - Slider start
    00:17:381 - Slider end
    00:18:974 - Slider start
    00:19:239 - Slider end
    00:25:891 - Slider start
    00:26:156 - Slider end
    00:26:422 - Slider start
    00:26:687 - Slider end
    00:27:750 - Slider start
    00:28:015 - Slider end
    00:30:670 - Slider start
    00:30:935 - Slider repeat
    00:31:200 - Slider end
Spinners again. 00:44:733 (1) - Players only have 265ms to react. They should have at least 500ms. Same with 01:01:724 (1). The last spinner also isn't long enough.

00:22:432 (3,4) - This would cause confusion since right before this, you used the stack as a 1/2 space, but now you're using it as a 1/1 space. Space the objects.

Kiai Places since I'm too lazy to put them all. Earlier you used the stack as 1/2, now you use it as 1/1. Also, 1/2 gaps and 1/1 gaps are nearly identical in spacing.

I don't think having red and orange only are a good idea for combo colors... I suck at colors :/

Use hitsounds (the things on the right) to make the sounds more interesting.

01:10:220 (1,2,3,4,5,6,7,8,9) - This combo is too long.

It's really good aside from the spinner stuff! :D

Edit- Also might want to add some tags to make searching easier. Put related words in the tags.

Edit2- When I said "Burning" to "Normal" I meant "Ignite" to "Normal"
Topic Starter
Donmeetsapig

Crypthesis wrote:

Hi!

From my modding queue:

Red = Unrankable

General Stuff
The song might be taken down because of copyright? (Maybe)

According to the RC,
A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
"Burning" and "Ignite" don't clearly indicate the difficulty, so you're probably going to have to change "Burning" to "Normal.

You might want to change your grid level to 3 or 4 if you're using GS.

Burning
First off, for every map, you must set a "preview point." If you've noticed, in the menu, most songs don't start from the beginning. The music starts from the preview point. To set a preview point for the map (and you'll have to do it in Ignite too), go to Timing > Set Preview Point (at the bottom) where you want the preview point to be.

At 00:59:866 (1) and 01:17:654 (1) , the spinners are too short for a "Hard" difficulty. Also, at 01:01:724 (1) , players won't be able to react and hit the next note since they normally spin in huge circles. Same thing with 00:44:733 (1). You could solve these by either replacing the spinners, or making them longer (only works for the last one).

00:19:778 (8) - DS (Distance snap) should be used since it's a lower difficulty. Place this further away from 7. (DS = Further away in time, further away in space).

00:25:618 (9) - NC? (New combo) Hard combos shouldn't reach 12.

00:25:618 (9) - Just my suggestion, but Normals shouldn't have 1/4th sliders in them. Those are for Hard+.

00:25:618 (9,10) - This is unreadable for a "Hard" player. Try putting 10 in front of 9.

00:31:724 (5,6) - The jump is too big for a "Hard" player. I would put this in a line with 4 and 5, and put 7 where 4 is.

00:34:645 (2,3) - 1/4 sliders ^

00:36:769 (7) - Place this a bit further away?

00:39:158 (2) - This might be unreadable. I'm not sure.

00:39:955 (5,6) - ^

01:17:123 (8,9) - Change this to a slider? It might be hard to play for some people.

Ignite
No preview point.

You have quite a few unsnapped objects... I'll make a list.


  • 00:17:116 - Slider start
    00:17:381 - Slider end
    00:18:974 - Slider start
    00:19:239 - Slider end
    00:25:891 - Slider start
    00:26:156 - Slider end
    00:26:422 - Slider start
    00:26:687 - Slider end
    00:27:750 - Slider start
    00:28:015 - Slider end
    00:30:670 - Slider start
    00:30:935 - Slider repeat
    00:31:200 - Slider end
Spinners again. 00:44:733 (1) - Players only have 265ms to react. They should have at least 500ms. Same with 01:01:724 (1). The last spinner also isn't long enough.

00:22:432 (3,4) - This would cause confusion since right before this, you used the stack as a 1/2 space, but now you're using it as a 1/1 space. Space the objects.

Kiai Places since I'm too lazy to put them all. Earlier you used the stack as 1/2, now you use it as 1/1. Also, 1/2 gaps and 1/1 gaps are nearly identical in spacing.

I don't think having red and orange only are a good idea for combo colors... I suck at colors :/

Use hitsounds (the things on the right) to make the sounds more interesting.

01:10:220 (1,2,3,4,5,6,7,8,9) - This combo is too long.

It's really good aside from the spinner stuff! :D

Edit- Also might want to add some tags to make searching easier. Put related words in the tags.

Edit2- When I said "Burning" to "Normal" I meant "Ignite" to "Normal"
Thank you!! :D
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