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Galileo Galilei - Aoi Shiori

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Topic Starter
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Itsuki Hako wrote:

Ayo~ From my queue

Easy

01:24:657 (1) - Move to (244,232) for a better flow Doing this overlaps (3) :(

Hard

I see you ignore some big white tick at the beginning of the song. You did this on purpose?
Yes, doesn't follow the lead guitar but follows accompanying guitar, plays fine imo
00:23:749 (1) - Change this slider into something like this for a better flow ok, i sharpened the curvature of the slider
00:13:749 (3,4,1) - Okay, I don't get this pattern. Something like this may improve the flow? Ctrl + G'd (3) instead
Change the AR to 7 maybe better? oops, accidently kept the difficulty settings from insane XD, changed

Insane

00:20:113 (1) - Move to (184,84) for a better flow I don't think it makes much of a difference tbh :p, also doing this ruins the blanket onto 00:18:749 (2) - (if it even counts as one xd)

I really enjoy the song, really. But it's TV Size right? I still recommend you to put a video. Still, I'll make you an SB. I do the modding first then the SB later.
My modding is not so good. I'm noob :(
I'm still very new to this modding thing. Mostly flow, beat and timing check. But your beat is great. Nice map

That's it for me. Good luck!
Thank you for mod and SB :D

I would add the video but tbh I think a custom storyboard is more interesting to watch than the intro considering people playing this might have already seen it :P
Ambu5h
Hello

Easy

00:25:567 (1) - maybe finish on slider head, cause of guitar sound at the background and you did same thing with 00:21:931 (1) - , so
00:32:840 (1) - same thing
and maybe you should silence the end of last spinner to 5% cause there is no sound

cant find any troubles in this diff

Normal

00:50:567 (5,1) - blanket can be improved a bit
00:51:022 (1,2) - here too i think but it doesnt really metter
01:12:385 (2,3,4,5) - i think you are using too many whistles here, so consider setting it on 2 ( head and end), than 4 (head) and on 5 and remove whistle from 3 and end of 4
and silence spinner if you did it in easy, if not - ignore this

nice diff, again i cant find nothing wrong

Hard

00:02:840 (5,6,1) - from your reply to MikasaSerket's mod i understood that you're trying to map accompanying guitar at the beginning, but this three notes are totally not connected with it, so maybe just delete them without making a break between 00:01:703 (4,1) - , maybe its just me, but trying map one sound and then immediately the other one feels strange
00:06:476 (5,6,1) - same
00:41:703 (4,1) - any reasons for this jump? also how about just making 00:41:022 (3) - reversal?
00:54:658 (7) - nc cause of special hitsound?
01:09:885 - maybe note here? if you add you can set drum custom hitsound on all 3 notes 01:09:657 (4,1) -
01:12:385 (2) - maybe move it to the head of folowing slider?

most of this suggestions is imo, its fine if you disagree

Insane

00:02:840 (3,4,1) - maybe this all should be one new combo, cause it emphasizing a special sound in this song, dunno how to say, hope you understand
00:14:203 (5) - maybe end slider on blue tick?
00:21:022 (3) - maybe move it to the left and ctrl+g for flow? http://puu.sh/o8qqt/c8f378356d.jpg
00:22:840 (4) - ctrl+g?
00:53:976 (6,7,8,9,10,11) - this stream is pretty hard to aim, maybe lower the spacing or make it just bunch of kicksliders?

this diff is really good, well done


so this is it from me, sorry if it wasnt really helpful

thank you again for your mod

gl
Topic Starter
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freebird42 wrote:

Hello

Easy

00:25:567 (1) - maybe finish on slider head, cause of guitar sound at the background and you did same thing with 00:21:931 (1) - , so
00:32:840 (1) - same thing
I'm a bit confused as to what you mean here by finish on slider head? The sliders are the same length, just made to look differently? idk lol
and maybe you should silence the end of last spinner to 5% cause there is no sound the guitar sound is still fading at this point, although i do think it might be a bit quiet, maybe change depending on further feedback, ty for pointing it out though

cant find any troubles in this diff

Normal

00:50:567 (5,1) - blanket can be improved a bit agreed, nice find
00:51:022 (1,2) - here too i think but it doesnt really metter fixed due to fixing blanket before
01:12:385 (2,3,4,5) - i think you are using too many whistles here, so consider setting it on 2 ( head and end), than 4 (head) and on 5 and remove whistle from 3 and end of 4 the whistles follow the triples in the snare in the music, they sound fine to me personally
and silence spinner if you did it in easy, if not - ignore this

nice diff, again i cant find nothing wrong

Hard

00:02:840 (5,6,1) - from your reply to MikasaSerket's mod i understood that you're trying to map accompanying guitar at the beginning, but this three notes are totally not connected with it, so maybe just delete them without making a break between 00:01:703 (4,1) - , maybe its just me, but trying map one sound and then immediately the other one feels strange I understand where you're coming from, but the notes in the music are far too important to simply ignore or just use as a break, i'll change this section depending on more feedback again though since it seems people are unsure about it
00:06:476 (5,6,1) - same ^
00:41:703 (4,1) - any reasons for this jump? also how about just making 00:41:022 (3) - reversal? did something a bit different, but you're right there was no need for a jump
00:54:658 (7) - nc cause of special hitsound? yup, good catch
01:09:885 - maybe note here? if you add you can set drum custom hitsound on all 3 notes 01:09:657 (4,1) - following the main vocal line here and since the bass drum is pretty quiet and the vocal is pretty loud i decided to have a small break here
01:12:385 (2) - maybe move it to the head of folowing slider? no thanks, feels a bit weird to play imo

most of this suggestions is imo, its fine if you disagree

Insane

00:02:840 (3,4,1) - maybe this all should be one new combo, cause it emphasizing a special sound in this song, dunno how to say, hope you understand i agree with you, although i wanted to emphasise the high note a lot more than the others so i only nc'd the final note
00:14:203 (5) - maybe end slider on blue tick? slider ends on an open hihat in the music, keeping the same :p
00:21:022 (3) - maybe move it to the left and ctrl+g for flow? http://puu.sh/o8qqt/c8f378356d.jpg no thanks, i like the linear flow that this has and also moving it to the left would make the flow to 4 -> 5 a bit wonky
00:22:840 (4) - ctrl+g? would screw up distance spacing structure if i did this, also the current flow makes a triangle which i think flows fine
00:53:976 (6,7,8,9,10,11) - this stream is pretty hard to aim, maybe lower the spacing or make it just bunch of kicksliders? maybe, i might change depending on further feedback but since this is basically the only stream in the whole mapset i wanted it to be at least a bit difficult

this diff is really good, well done


so this is it from me, sorry if it wasnt really helpful

thank you again for your mod

gl
Thanks for the mod ^^ your mod pointed out some things that i hadn't noticed and was pretty helpful, especially for normal/hard diff, so thanks :D

NOTE: Not updated the mapset yet due to the storyboard being 50% completed, will update as soon as it is fully done
_handholding
hi m4m

[Easy]
00:21:931 (1) - I think a curvier shape would be better here, how about something like this? http://puu.sh/o8NeX/904bac7724.jpg
00:32:840 (1) - same. I think just curving up the straight lines would make it more fitting to the song

[Normal]
00:23:749 (3) - Would flow better if you curved it the other way imo http://puu.sh/o8NBD/b2a9c0995f.jpg
00:28:294 (5,6) - curve these like your other 1/2 sliders?
00:43:067 (7) - Normally beats 1/4 apart arent allowed in normals, you might get away with it with this bpm though, not sure
00:59:203 (1,2,3) - rhythms like these are kinda weird imo. You start off mapping the vocals but map the drums at the end. stick to one?
01:01:021 (4,5,6) - ^
01:06:476 (1) - This would defenitely flow better if it was curved the opposite direction
01:22:839 (1,2) - I think this would look better as a reverse slider like the other 2 imo

[Hard]
00:21:703 (5) - drum hitsounds are a bit weird to use for me
00:28:976 (3) - ^ same. Maybe its k tho. Im not god
00:35:113 (2) - Open up the curve a tiny bit pls; it would make the pattern much prettier

[Insane]
00:53:976 (6,7,8,9,10,11) - i dont think the music calls for spacing this big imho
01:00:112 (3,4,5,6) - It would play better if you repeated the rhythm of 00:59:203 (1,2) . It wouldnt get boring and in fact would fflow pretty well
01:15:112 (6,7) - jump is a bit too big for my liking

i hope this mod was useful, GL!
Topic Starter
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Kisses wrote:

hi m4m

[Easy]
00:21:931 (1) - I think a curvier shape would be better here, how about something like this? http://puu.sh/o8NeX/904bac7724.jpg good idea, did something different though
00:32:840 (1) - same. I think just curving up the straight lines would make it more fitting to the song ^

[Normal]
00:23:749 (3) - Would flow better if you curved it the other way imo http://puu.sh/o8NBD/b2a9c0995f.jpg done
00:28:294 (5,6) - curve these like your other 1/2 sliders? ok
00:43:067 (7) - Normally beats 1/4 apart arent allowed in normals, you might get away with it with this bpm though, not sure I'm pretty sure that this will be ok, if not i'll change it though, will wait for more opinions
00:59:203 (1,2,3) - rhythms like these are kinda weird imo. You start off mapping the vocals but map the drums at the end. stick to one? I think that these are fine, since these patterns actually do follow the vocal throughout (only the 3 isn't, and the drum beat is too important to miss)
01:01:021 (4,5,6) - ^ ^
01:06:476 (1) - This would defenitely flow better if it was curved the opposite direction agreed
01:22:839 (1,2) - I think this would look better as a reverse slider like the other 2 imo i'm 50/50 about this, i mapped it the way i did because it kind of acts as a build up to the ending since the player does more clicking but i see what you mean by it looking better, i'll wait for more opinions first

[Hard]
00:21:703 (5) - drum hitsounds are a bit weird to use for me open hithat plays in the music so i used the drum hitsound to accent it
00:28:976 (3) - ^ same. Maybe its k tho. Im not god ^
00:35:113 (2) - Open up the curve a tiny bit pls; it would make the pattern much prettier changed

[Insane]
00:53:976 (6,7,8,9,10,11) - i dont think the music calls for spacing this big imho ok, changed since thats twice it's been suggested
01:00:112 (3,4,5,6) - It would play better if you repeated the rhythm of 00:59:203 (1,2) . It wouldnt get boring and in fact would fflow pretty well hmmm, im 50/50 on this change since i kind of like the variety it adds, maybe change on further feedback
01:15:112 (6,7) - jump is a bit too big for my liking nerfed a little bit, equaled distance spacing too

i hope this mod was useful, GL!
Thanks for the mod! a lot more useful than mine was xd
Hokichi
*click*

Hey! A little present for you!
From my queue
It's kinda simple but I've done my best so hope you enjoy this :) :D
Remember to turn on "Widescreen Support"
Topic Starter
Log Off Now
Updated mapset, thanks for the SB :D
Hokichi

Log Off Now wrote:

Updated mapset, thanks for the SB :D
How is it?
Topic Starter
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Itsuki Hako wrote:

Log Off Now wrote:

Updated mapset, thanks for the SB :D
How is it?
Sent a PM :D
Mercusheigan
Hi, from my modding queue

Mapset

SPOILER
60% hitsound volume on the timing point is too loud for this song, IMO

Using grey combo colour while the SB is as the same colour is kinda toxic to the gameplay -- (and I think it's ruled as unrankable)

We Still Don't Know the Name of the Flower We Saw That Day - is this really a tag? Also add the name of the dude that made the SB for you

F4 > Design > Display Epilepsy Warning -- Check for all

01:24:657 - Kiai time should end here, in all diffs

Insane
SPOILER
HP down to 6

00:02:840 (3) - stack with 00:01:022 (3) - end

00:03:294 (1) - this slider shape is currently really weird and unbalanced, maybe a simple curved slider blanketing with 00:02:613 (2) - will look better

example

00:06:931 (1) - same as above ^ (if you do keep those, please take a moment to improve their shape. base example of S shaped sliders: http://puu.sh/o8SGU/525f1b2248.jpg - use this, make a whole beat slider, rotate it as you like. Then, reduce it to 3/4ths of a beat and place a circle on the previous end) (if my explanation wasn't good enough, hit me in-game and I'll devote more time to explain)

00:08:749 (6) - blanket head with 00:10:567 (5) -

00:12:158 (3) - somewhere like 138, 134 looks better (simply put for all this kind of end on blue tick: try to make it have DS = 1, like in 00:03:294 (1,1) - and
00:18:294 (1,2) - and so on)

00:32:385 (5,6,1) - dont change this one as ^suggested

00:33:294 (2) - blanket could be slightly better with 00:33:976 (4) -

00:43:749 (1,2,3,4,5,1,2) - select all and move to 278, 229 - 00:44:658 (3) - end will now be stacked with 00:41:931 (1) -

00:53:976 (6) - NC

00:59:203 (1,2) - I see what you tried to do here, but this kinda of shapping doesn't flow as good as 00:59:657 (2) - being shaped like this:

If you consider this ^, 01:00:112 (3) - will also have to be moved. I suggest you to select 01:00:112 (3,4,5) - , rotate by 90º anti-clock wise and place where you like

01:27:612 (1,1) - overmap

Hard

SPOILER
NCs feel kinda weird for me in this diff, not saying they're wrong, but sometimes I get confused if it should really be a NC or not

00:03:294 (1,1) - IMO they would play nicer if they were closer, but moving them will need some workaround

00:06:930 (1,1) - ^

00:04:431 (2) - blanket this


00:21:703 (5) - On hards, better be a triple than a kickslider, IMO

00:28:976 (3) - ^

00:53:976 (4) - same as above, NC (tho TBH this didn't play bad, still doesn't think its fitting for a hard)

01:06:021 (3,4) - select both and move slightly up, so they are evenly spaced with 01:05:339 (2) -

01:13:067 (4,5,6) - you know what I'm going to say at this point, dont you

01:20:794 (5) - ^

01:24:771 (1) - should end on 01:27:157 with a way lower hitsound volume (current has 40% at this point 01:27:157, maybe set it to 20 or 25, hell, even lower would be good too)

Normal

SPOILER
AR, OD and HP up by 0,5

00:41:931 (5) - NC

00:51:022 (1) - blanket could be very slightly improved

01:24:771 (1) - same as in hard

Easy

SPOILER
01:24:657 (1) - remove this note and start spin here. also, same speech about the spinner as in normal and hard

Hope it helps!

Beautiful song choice, too :D
Topic Starter
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Mercusheigan wrote:

Hi, from my modding queue

Mapset

SPOILER
60% hitsound volume on the timing point is too loud for this song, IMO agreed, dropped to 50

Using grey combo colour while the SB is as the same colour is kinda toxic to the gameplay -- (and I think it's ruled as unrankable) I didn't really think about this XD, I think I can get away with it since the grey and whites are still distinguishable to me, but i'll have to check with a BN about it, thanks for pointing it out to me :P

We Still Don't Know the Name of the Flower We Saw That Day - is this really a tag? yes, it's the english translation to the full title of the anime Also add the name of the dude that made the SB for you done

F4 > Design > Display Epilepsy Warning -- Check for all done

01:24:657 - Kiai time should end here, in all diffs agreed, changed

Insane
SPOILER
HP down to 6 Honestly I think 7 works fine, I might change it depending on further feedback but HP7 seems fine to me

00:02:840 (3) - stack with 00:01:022 (3) - end Personally I don't think it matters much that this is unstacked, it would also make a jump thats a bit too big for my liking considering the intensity of the music at this point

00:03:294 (1) - this slider shape is currently really weird and unbalanced, maybe a simple curved slider blanketing with 00:02:613 (2) - will look better wanted to keep the wave shape that I had before, although I agree it did look a bit weird so I've improved it

example

00:06:931 (1) - same as above ^ (if you do keep those, please take a moment to improve their shape. base example of S shaped sliders: http://puu.sh/o8SGU/525f1b2248.jpg - use this, make a whole beat slider, rotate it as you like. Then, reduce it to 3/4ths of a beat and place a circle on the previous end) (if my explanation wasn't good enough, hit me in-game and I'll devote more time to explain) ^

00:08:749 (6) - blanket head with 00:10:567 (5) - cool idea, changed

00:12:158 (3) - somewhere like 138, 134 looks better (simply put for all this kind of end on blue tick: try to make it have DS = 1, like in 00:03:294 (1,1) - and
00:18:294 (1,2) - and so on)
The distance spacing for these is actually almost the same as the ones in the first section, it's the slider velocity changes that make it look a bit weird, although I did notice that this one was slightly off so i've fixed that one

00:32:385 (5,6,1) - dont change this one as ^suggested

00:33:294 (2) - blanket could be slightly better with 00:33:976 (4) - fixed

00:43:749 (1,2,3,4,5,1,2) - select all and move to 278, 229 - 00:44:658 (3) - end will now be stacked with 00:41:931 (1) - this was suggested to me in an irc mod earlier yesterday, might change

00:53:976 (6) - NC

00:59:203 (1,2) - I see what you tried to do here, but this kinda of shapping doesn't flow as good as 00:59:657 (2) - being shaped like this:

If you consider this ^, 01:00:112 (3) - will also have to be moved. I suggest you to select 01:00:112 (3,4,5) - , rotate by 90º anti-clock wise and place where you like
Done, nice idea :)

01:27:612 (1,1) - overmap I disagree, I think this is a really cool ending to me with the fading guitar and slider velocity changes following that :(

Hard

SPOILER
NCs feel kinda weird for me in this diff, not saying they're wrong, but sometimes I get confused if it should really be a NC or not

00:03:294 (1,1) - IMO they would play nicer if they were closer, but moving them will need some workaround I honestly think they're fine

00:06:930 (1,1) - ^ ^

00:04:431 (2) - blanket this might do, it would overlap the slider end on (4) though so i'm 50/50, will wait for more feedback


00:21:703 (5) - On hards, better be a triple than a kickslider, IMO I checked with a couple of people and they said that they should be fine since its a low bpm song with low spacing to the next note

00:28:976 (3) - ^ ^

00:53:976 (4) - same as above, NC (tho TBH this didn't play bad, still doesn't think its fitting for a hard)

01:06:021 (3,4) - select both and move slightly up, so they are evenly spaced with 01:05:339 (2) - changed

01:13:067 (4,5,6) - you know what I'm going to say at this point, dont you ok i changed the last one lol

01:20:794 (5) - ^ same as other kickslider comments

01:24:771 (1) - should end on 01:27:157 with a way lower hitsound volume (current has 40% at this point 01:27:157, maybe set it to 20 or 25, hell, even lower would be good too)
the echo ends at where the spinner currently ends, although I agree the hitsound should be lowered (and it's been suggested before too) so i've changed it

Normal

SPOILER
AR, OD and HP up by 0,5

00:41:931 (5) - NC good catch

00:51:022 (1) - blanket could be very slightly improved fixed for the third time q.q

01:24:771 (1) - same as in hard same comment as hard

Easy

SPOILER
01:24:657 (1) - remove this note and start spin here. also, same speech about the spinner as in normal and hard I think this is fine in an easy and the note is too loud to not be hitsounded/properly clickable

Hope it helps!

Beautiful song choice, too :D
Thanks for the mod :D really helpful
KappaPraise
Hi \o, mod is here ༼ つ ◕_◕ ༽つ


IRC
2016-04-07 21:35 WISPG_G: hi
2016-04-07 21:35 Log Off Now: sup
2016-04-07 21:35 Log Off Now: sorry im so late XD
2016-04-07 21:35 WISPG_G: ye, sup
2016-04-07 21:35 WISPG_G: ye, late
2016-04-07 21:35 WISPG_G: ye, go mod?
2016-04-07 21:35 Log Off Now: managed to finish one of the assignments though so its good :P
2016-04-07 21:35 Log Off Now: sure :)
2016-04-07 21:36 WISPG_G: well, lets start
2016-04-07 21:36 WISPG_G: ACTION is editing [https://osu.ppy.sh/b/929611 Galileo Galilei - Aoi Shiori (TV Size) [Easy]]
2016-04-07 21:36 WISPG_G: this?
2016-04-07 21:37 Log Off Now: have you redownloaded the map? just updated sb :P
2016-04-07 21:37 Log Off Now: and yes thats the map :D
2016-04-07 21:37 WISPG_G: you have sb?
2016-04-07 21:37 Log Off Now: yeah
2016-04-07 21:37 Log Off Now: https://osu.ppy.sh/s/430926
2016-04-07 21:37 WISPG_G: well, i ussually dont check sb
2016-04-07 21:37 WISPG_G: i dont that nessesary
2016-04-07 21:38 Log Off Now: ah kk, it still has the latest map changes though
2016-04-07 21:40 WISPG_G: wait 1 min
2016-04-07 21:40 Log Off Now: kk :p
2016-04-07 21:42 WISPG_G: ok i am ready
2016-04-07 21:42 WISPG_G: 00:02:840 (4,5,4) - why not same?
2016-04-07 21:43 Log Off Now: this is for the easy diff right?
2016-04-07 21:44 WISPG_G: thats fine, but why dont do that same?
2016-04-07 21:44 Log Off Now: theres hihats being played in the music second time around
2016-04-07 21:44 Log Off Now: and wanted to follow this in the map aswell
2016-04-07 21:45 WISPG_G: 00:21:931 (1) - fix a bit shape
2016-04-07 21:45 WISPG_G: https://osu.ppy.sh/ss/4883488
2016-04-07 21:45 WISPG_G: on the white tick i hear beat
2016-04-07 21:46 WISPG_G: place red point in center of circle
2016-04-07 21:46 Log Off Now: going to replace that slider at some point :P
2016-04-07 21:46 Log Off Now: want a curvier shape since i'm mainly following the guitar
2016-04-07 21:46 WISPG_G: https://osu.ppy.sh/ss/4883494
2016-04-07 21:47 WISPG_G: i mean just move red point in center of cricle
2016-04-07 21:47 Log Off Now: ok, changed it
2016-04-07 21:48 WISPG_G: and sometimes mappers use hitsounds for slider ticks in easy difs
2016-04-07 21:48 WISPG_G: may be you should too?
2016-04-07 21:48 WISPG_G: make there hit-clap for slider tick
2016-04-07 21:48 WISPG_G: i mean hit-whistle...
2016-04-07 21:48 Log Off Now: i might do, although i personally find them a bit weird if they're the same volume as main clicks
2016-04-07 21:49 Log Off Now: i might change it idk :p
2016-04-07 21:49 WISPG_G: just copy you currnet hit-whistle and change name for slider tick
2016-04-07 21:49 WISPG_G: hit-whistle like here 00:21:476 (4) -
2016-04-07 21:50 Log Off Now: yeah ik how to do it, i don't know if i want to at the moment though, will need to think on it a bit more
2016-04-07 21:50 WISPG_G: well
2016-04-07 21:50 WISPG_G: 00:25:567 (1) - here same may be should distinguish beat here
2016-04-07 21:51 Log Off Now: same as above :p might change it might not
2016-04-07 21:51 WISPG_G: ther may be few same sliders check them
2016-04-07 21:52 Log Off Now: yeah ik theres a few more like it
2016-04-07 21:53 WISPG_G: 01:01:021 (3) - may be make here same shape as here 01:02:839 (1) - ?
2016-04-07 21:54 Log Off Now: good idea, changed
2016-04-07 21:55 WISPG_G: 01:24:771 (1) - i am nut sure, but ussually objects in easy diffs dont placing on blue ticks
2016-04-07 21:55 WISPG_G: i am not sure about spinner
2016-04-07 21:55 Log Off Now: spinner should be fine
2016-04-07 21:55 Log Off Now: although i'll double check with a bn
2016-04-07 21:55 WISPG_G: ok
2016-04-07 21:56 WISPG_G: other things looks fine i guess
2016-04-07 21:56 Log Off Now: :D
2016-04-07 21:56 WISPG_G: go check next dif
2016-04-07 21:57 WISPG_G: 00:02:613 - imo very strong beat + signal for NC, may be place there note?
2016-04-07 21:59 Log Off Now: hmmm maybe
2016-04-07 21:59 Log Off Now: i wanted to keep the rhythm simple for the most part but it is a strong note
2016-04-07 22:00 Log Off Now: maybe change :p
2016-04-07 22:02 WISPG_G: 00:51:022 (1,2) - a bit not perfect blanket
2016-04-07 22:03 WISPG_G: https://osu.ppy.sh/ss/4883580
2016-04-07 22:04 Log Off Now: fixed
2016-04-07 22:05 WISPG_G: other things looks fine
2016-04-07 22:05 WISPG_G: go next
2016-04-07 22:06 Log Off Now: :D
2016-04-07 22:06 WISPG_G: i will make test play first for this and next difs
2016-04-07 22:06 WISPG_G: if you want
2016-04-07 22:07 Log Off Now: sure, up to you ^^
2016-04-07 22:08 WISPG_G: https://osu.ppy.sh/ss/4883617
2016-04-07 22:08 WISPG_G: hmm
2016-04-07 22:09 Log Off Now: i guess that miss was the final 'stream' part
2016-04-07 22:09 Log Off Now: with the three short sliders and circle
2016-04-07 22:09 WISPG_G: nope
2016-04-07 22:09 WISPG_G: just miss
2016-04-07 22:09 WISPG_G: i absolutly dont feel what that 1st part fits music
2016-04-07 22:10 Log Off Now: its following the accompanying guitar
2016-04-07 22:10 WISPG_G: 00:02:840 (5) - may be NC here?
2016-04-07 22:10 WISPG_G: ye this follow but i dont feel it)
2016-04-07 22:11 WISPG_G: and remove here 00:03:294 (1) -
2016-04-07 22:11 Log Off Now: ok yeah i ncd it
2016-04-07 22:11 Log Off Now: yup remove that one too
2016-04-07 22:11 Log Off Now: also changed the second pattern too
2016-04-07 22:11 WISPG_G: good
2016-04-07 22:11 Log Off Now: maybe thats why people don't really get that pattern because the NCs dont indicate it properly
2016-04-07 22:12 WISPG_G: 00:13:749 (3,1) - improve that blanket please
2016-04-07 22:13 Log Off Now: fixed
2016-04-07 22:13 WISPG_G: 00:25:340 (4) - here must be hit-whistle, isn't it?
2016-04-07 22:14 WISPG_G: 00:32:385 (3,4,1) - also here?
2016-04-07 22:15 Log Off Now: no since theres no open hihat in the music there
2016-04-07 22:15 Log Off Now: same for the second one too
2016-04-07 22:16 WISPG_G: 00:35:113 (2,3,4) - i feel like here must be 1/1 circles
2016-04-07 22:17 Log Off Now: hmm, yeah i agree, i've changed (3) into two 1/1 circles
2016-04-07 22:17 Log Off Now: good idea
2016-04-07 22:18 WISPG_G: 00:42:840 (3,5) - strange suggest for you, but)
2016-04-07 22:19 WISPG_G: 5 on x:346, but 3 on x:345))
2016-04-07 22:20 Log Off Now: thats what they already are XD#
2016-04-07 22:20 Log Off Now: unless you mean to swap them around? in which i don't think that makes much sense since theres only 3 bass kicks instead of 4
2016-04-07 22:20 WISPG_G: um, no... just move 5 on x:345 xD
2016-04-07 22:21 Log Off Now: i think that would be a bit hard to read because of the low ar
2016-04-07 22:21 WISPG_G: 00:47:385 (1,2,3,1,2,3) - not same patterns
2016-04-07 22:22 WISPG_G: if turn on of them
2016-04-07 22:22 WISPG_G: https://osu.ppy.sh/ss/4883693
2016-04-07 22:22 Log Off Now: nah, i want to keep the turn on the second one :p
2016-04-07 22:22 WISPG_G: they dont same
2016-04-07 22:22 Log Off Now: i want to keep the distance spacing the same on both of them
2016-04-07 22:23 Log Off Now: although i did originally want them to essentially be opposites
2016-04-07 22:23 Log Off Now: i'll work a way of fixing it XD
2016-04-07 22:24 WISPG_G: you can just copy this 00:50:340 (2,3) - turn 180 and place on same place instead of that 00:48:522 (2,3) - on same place
2016-04-07 22:25 WISPG_G: but sliders if you want you can keep
2016-04-07 22:25 WISPG_G: and may be stack this notes 00:48:749 (3,3) -
2016-04-07 22:25 Log Off Now: yeah i'm gonna stack the 3's
2016-04-07 22:26 Log Off Now: thats what i mean i'm gonna try rework that pattern so it's the same look but equal
2016-04-07 22:26 WISPG_G: 01:11:476 (4,1,2) - this looking a bit confusing for me
2016-04-07 22:27 WISPG_G: thats place where i broke my combo
2016-04-07 22:27 Log Off Now: it's just a stack :p
2016-04-07 22:28 WISPG_G: thats it here
2016-04-07 22:28 WISPG_G: go next
2016-04-07 22:28 Log Off Now: :D
2016-04-07 22:28 WISPG_G: :D
2016-04-07 22:28 WISPG_G: :D
2016-04-07 22:28 WISPG_G: \:D/
2016-04-07 22:28 WISPG_G: D:
2016-04-07 22:28 Log Off Now: XD
2016-04-07 22:28 Log Off Now: i use emotes too much q.q
2016-04-07 22:29 WISPG_G: emotes ¯\_(ツ)_/¯
2016-04-07 22:29 WISPG_G: MAGIC (ノ◕ヮ◕)ノ*:・゚✧
2016-04-07 22:29 WISPG_G: EMOTES (ノ◕ヮ◕)ノ*:・゚✧
2016-04-07 22:29 Log Off Now: XD
2016-04-07 22:29 WISPG_G: (ʘᗩʘ')
2016-04-07 22:29 WISPG_G: i go to test play
2016-04-07 22:30 Log Off Now: kk
2016-04-07 22:31 WISPG_G: https://osu.ppy.sh/ss/4883747
2016-04-07 22:32 Log Off Now: :o
2016-04-07 22:32 Log Off Now: what happened in the middle lol
2016-04-07 22:32 WISPG_G: just a bit sleepy, and "online" message
2016-04-07 22:33 Log Off Now: XD
2016-04-07 22:34 WISPG_G: 00:25:567 (1,2,3,4,5,6,7,8) - this pattern looks random
2016-04-07 22:34 WISPG_G: hmm
2016-04-07 22:35 Log Off Now: it's basically a triangle that gets bigger then smaller
2016-04-07 22:35 Log Off Now: and it's also sort of a star shape :p although i didn't intend it to be one
2016-04-07 22:37 WISPG_G: 00:44:431 (2,3) - blanket
2016-04-07 22:38 WISPG_G: 01:10:567 (2,4) - stack?
2016-04-07 22:38 Log Off Now: oops, i didn't notice that one XD
2016-04-07 22:38 Log Off Now: fixed
2016-04-07 22:38 Log Off Now: nah, would make it too hard to read
2016-04-07 22:38 Log Off Now: although i've made it a bit more obvious that it's not meant to stack :p
2016-04-07 22:39 WISPG_G: 01:18:067 (3,6) - - 3 - x:440, 6 - x:448
2016-04-07 22:41 Log Off Now: what about them?
2016-04-07 22:41 Log Off Now: :o
2016-04-07 22:42 WISPG_G: just move 6 to x:440 y:328
2016-04-07 22:42 Log Off Now: hmm i don't really like that flow :/
2016-04-07 22:42 WISPG_G: and may be fix a bit spacing here
2016-04-07 22:43 Log Off Now: oh yeah, fixed spacing
2016-04-07 22:44 WISPG_G: 01:28:067 (1) - imo here better another 1/2 slider with silenced end
2016-04-07 22:44 Log Off Now: the echo becomes really inaudible then on that last one otherwise i would have done :p
2016-04-07 22:45 WISPG_G: well
2016-04-07 22:45 WISPG_G: as you wish
2016-04-07 22:45 WISPG_G: well, my jub here is finished
2016-04-07 22:45 WISPG_G: job*
2016-04-07 22:45 Log Off Now: thanks :D
-Crescendo-_old
Herro! This is the requested M4M Mod:

General

SPOILER
Wow, this Map is awesome, especially the SB! I wasn´t able to Mod that much, because there isn´t much to mod anymore imo. :D :P

Easy

SPOILER
Nothing to Mod here. Seems perfectly fine to me.

Normal

SPOILER
My only Issue here is the Circle Size. Maybe increase it by 0.5? It looks a bit too small for a Normal and would fit in more into an Advanced/Hard Diff in my Opinion.

Hard

SPOILER
00:53:976 (4,5,6,1) - I feel really uncomfortable with this Kind of Sliders. I would prefer a Circle Stream or such.
01:12:612 (3,4,5,6) - I don´t know what to think about this. It doesn´t seem wrong, but it´s just weird to play in my Opinion. (Or I am just a bad Player, which seems more reasonable.)
01:23:976 (5,6,7,1) - Same as above.

Insane

SPOILER
00:01:703 (4,2,3,4) - This Sudden jump screwed me up all the Time at the beginning. I don´t know if it is necessary to get changed, but yeah. 00:06:249 (2,3,4) - Same here. :o
00:11:703 (2,3) - Hmm, either, I have a bad Melody-Taste, or these two don´t fit into the Beat.
01:00:453 (4,5) - Does it have a Specific Reason, why you put two Sliders here, instead of a small Slider, like 01:01:476 (2) - here?

Sorry, I am really bad in Modding. :o :o Hope it was still.........uh.........something like Helpful.
Topic Starter
Log Off Now

-Crescendo- wrote:

Herro! This is the requested M4M Mod:

General

SPOILER
Wow, this Map is awesome, especially the SB! I wasn´t able to Mod that much, because there isn´t much to mod anymore imo. :D :P

Easy

SPOILER
Nothing to Mod here. Seems perfectly fine to me.

Normal

SPOILER
My only Issue here is the Circle Size. Maybe increase it by 0.5? It looks a bit too small for a Normal and would fit in more into an Advanced/Hard Diff in my Opinion. I think it's fine

Hard

SPOILER
00:53:976 (4,5,6,1) - I feel really uncomfortable with this Kind of Sliders. I would prefer a Circle Stream or such. I think a circle stream in the hard diff is a bit much since it's still really low SR
01:12:612 (3,4,5,6) - I don´t know what to think about this. It doesn´t seem wrong, but it´s just weird to play in my Opinion. (Or I am just a bad Player, which seems more reasonable.) Changed the final slider into two notes
01:23:976 (5,6,7,1) - Same as above. Same reason as above

Insane

SPOILER
00:01:703 (4,2,3,4) - This Sudden jump screwed me up all the Time at the beginning. I don´t know if it is necessary to get changed, but yeah. 00:06:249 (2,3,4) - Same here. :o No change here since I wanted to make them emphasize the percussion, I might NC them though to make them a bit more obvious if needed
00:11:703 (2,3) - Hmm, either, I have a bad Melody-Taste, or these two don´t fit into the Beat. These two follow the vocal, each of the notes before also follow the vocal someway or another
01:00:453 (4,5) - Does it have a Specific Reason, why you put two Sliders here, instead of a small Slider, like 01:01:476 (2) - here?[ For a bit of variety in the map, although again I might change this later on if more people pick up on it

Sorry, I am really bad in Modding. :o :o Hope it was still.........uh.........something like Helpful.
Thanks for the mod ^^ Sorry I didn't change much XD but I hope the feedback here was at least useful to you
BOUYAAA
Hiii

Easy

00:02:840 (4,5) - no issues but you don't use a repeat here but you do here 00:06:476 (4) - i'm guessing this is intentional since the second one has drum sounds on it. I'm just pointing it out here because the bell sound or w/e it is is the thing that stands out the most here

00:18:294 (1,2) - maybe you could improve the circular shape by moving the second slider up a bit. Right now it seems kinda broken idk

00:38:294 (3,4,1) - you probably should make it so 2 points to 3 so that flow stays intuitive in the lower diffs




Normal


Diff settign feel kinda low for this diff, i'm sayign that because apart from AR it's usually what i put for my easy diffs xd
I'd suggest you raise OD to 5, AR to 4.5-5 and HP to 4 or something.

00:15:567 (2,3,4) - just for aesthetics it's usually better to keep the same angle on you straight lines that are close to the time line. I'd suggest you make 00:15:567 (2,3) - a bit more hirozontal so you can achieve some symmetry between the 2 lines.

00:43:067 (3) - i would avopid using any kind of 1/4 in normals

00:51:022 (1,2) - 1's slider end point towards 2's sliderend which might be a bit misleading to new players

00:56:476 (2,4) - not very pretty xd the spacing is very low between the 2 objects and since 4 appears so quick after 2 disapears it just seems like a failed blanked idk

01:13:067 (4) - this slider is offbeat, having a stronger beat on it's end than on it's head. I would avoid that whenever you can cuz that's how music is xd



Hard

i didn't point it out in normal but now that i see it, the rythm you used in your hard's intro fits so much better than the repeat sliders xd

00:01:703 (4) - it woudl probably be better if you did something like this instead http://puu.sh/oaQfr/3652ce66a7.jpg since you map the inbetween notes in the beginning of the measure idk

00:13:749 (3,4,1) - nice triagle shape between the 3 nbotes plspslpslps.

00:18:294 (1) - extended sliders doesn't really fit to me here, you don't do it elsewhare until now and rythm doesn't really change sooooo

00:25:340 (4) - i get the one with the cymbal but that one feels overmapped. the guitar pick is too fast to be emulated by those 1/4 slider. i think doing a simple triple or like you did here 00:32:385 (3,4,1) - works better

00:28:522 (2) - you comitted the cardinal sin of going offbeat. I really suggest you don't do that here since your strong stuff lands on the tail of the slider and gets no emphasis. in this specific case if you want to emphasize vocals it's probably better to do it with 2 circles.

00:49:203 (1,2,1) - triangle for maximum beauty

Insane

00:14:203 (5) - juging by the sound on this slider's end i'd say it would be better if this was 2 circles with some jump or something. Even hard has something to make it stand out xd

00:15:567 (3,4,5) - when doing jump stuff like that you shoul:d consider what gets emphasis. Right now, 3-4 's spacing is lower than 4-5's spacing. It should be the other way around since the strogn beat and the strong sound is on 4 right now. 00:21:476 (4,5) - there are other occurences but i'll let yopu juge

00:43:749 (1,3) - these objects feel kinda close, i'd sugest you space them a liiiitle more



i think thgat's gonna be it for me. Not much to say, pretty solid mapset

glglglgl!
Topic Starter
Log Off Now

BOUYAAA wrote:

Hiii

Easy

00:02:840 (4,5) - no issues but you don't use a repeat here but you do here 00:06:476 (4) - i'm guessing this is intentional since the second one has drum sounds on it. I'm just pointing it out here because the bell sound or w/e it is is the thing that stands out the most here yup intentional

00:18:294 (1,2) - maybe you could improve the circular shape by moving the second slider up a bit. Right now it seems kinda broken idk oops, didn't notice XD fixed

00:38:294 (3,4,1) - you probably should make it so 2 points to 3 so that flow stays intuitive in the lower diffs don't you mean so that 3 points to 4? XD, fixed if you did




Normal


Diff settign feel kinda low for this diff, i'm sayign that because apart from AR it's usually what i put for my easy diffs xd
I'd suggest you raise OD to 5, AR to 4.5-5 and HP to 4 or something.
did something a bit different, but i buffed the settings since multiple people have said this

00:15:567 (2,3,4) - just for aesthetics it's usually better to keep the same angle on you straight lines that are close to the time line. I'd suggest you make 00:15:567 (2,3) - a bit more hirozontal so you can achieve some symmetry between the 2 lines. changed

00:43:067 (3) - i would avopid using any kind of 1/4 in normals will change later, not sure on how i can change the pattern without ruining the flow atm

00:51:022 (1,2) - 1's slider end point towards 2's sliderend which might be a bit misleading to new players I don't think so tbh, since similar ideas are used a lot in this map, e.g 00:56:476 (2,3) -

00:56:476 (2,4) - not very pretty xd the spacing is very low between the 2 objects and since 4 appears so quick after 2 disapears it just seems like a failed blanked idk oops, didn't notice XD although i need to find a way to get the ds to play nice :(

01:13:067 (4) - this slider is offbeat, having a stronger beat on it's end than on it's head. I would avoid that whenever you can cuz that's how music is xd changed, basically flipped the notes around



Hard

i didn't point it out in normal but now that i see it, the rythm you used in your hard's intro fits so much better than the repeat sliders xd someone who gets it :D

00:01:703 (4) - it woudl probably be better if you did something like this instead http://puu.sh/oaQfr/3652ce66a7.jpg since you map the inbetween notes in the beginning of the measure idk I think it's fine tbh :/

00:13:749 (3,4,1) - nice triagle shape between the 3 nbotes plspslpslps. but how ok i understand now lmao

00:18:294 (1) - extended sliders doesn't really fit to me here, you don't do it elsewhare until now and rythm doesn't really change sooooo ehhh idk lol im 50/50

00:25:340 (4) - i get the one with the cymbal but that one feels overmapped. the guitar pick is too fast to be emulated by those 1/4 slider. i think doing a simple triple or like you did here 00:32:385 (3,4,1) - works better mmmm im 50/50 again on this

00:28:522 (2) - you comitted the cardinal sin of going offbeat. I really suggest you don't do that here since your strong stuff lands on the tail of the slider and gets no emphasis. in this specific case if you want to emphasize vocals it's probably better to do it with 2 circles. changed

00:49:203 (1,2,1) - triangle for maximum beauty ok

Insane

00:14:203 (5) - juging by the sound on this slider's end i'd say it would be better if this was 2 circles with some jump or something. Even hard has something to make it stand out xd idk, i kinda like how this plays, although i might change depending on more feedback

00:15:567 (3,4,5) - when doing jump stuff like that you should consider what gets emphasis. Right now, 3-4 's spacing is lower than 4-5's spacing. It should be the other way around since the strong beat and the strong sound is on 4 right now. 00:21:476 (4,5) - there are other occurences but i'll let yopu juge hmm, i kinda see what you mean but i'm not sure of another way of doing this with a matching flow, if i figure it out i'll fix though

00:43:749 (1,3) - these objects feel kinda close, i'd sugest you space them a liiiitle more done



i think thgat's gonna be it for me. Not much to say, pretty solid mapset thank you ^^

glglglgl!
Thanks for the mod :D very helpful!
-M4x
Easy (blanket shitmod)
  1. 00:08:294 (2) - A bit up for blanket?
  2. 01:17:385 (1) - Move the grey sliderpoint a bit to the right to improve the blanket
  3. 01:22:839 (3,4) - Blanket can be improved here (just slightly tho)

Normal (complete shitmod)
  1. 01:16:476 (4,5) - Straight line stuff
  2. 01:22:839 (1,2) - Again


Hard (not complete shitmod)
  1. 00:00:113 (1,2,3,4,1,2,3,1,2,3,4,1,2,3) - What about moving this whole mess a bit to the left so the symmetrical pattern you have ( 00:06:476 (1,2,3) - ) is perfectly centred? ALSO what I found while selecting all these notes is that you could stack these two notes 00:03:749 (1,1) - !
  2. 00:04:431 (2,4) - I suggest to make the blanket look nice :3 like dat http://puu.sh/ob17x/f02b0e9bc9.jpg
  3. 00:57:385 (1) - (And almost every following downbeat) Since this is a hard difficulty why didn't you increase the spacing towards the downbeats a bit? o: It would make the map way more interesting and fun to play!
    Besides that it's a great diff already! And there's not much I can suggest here! That's a good sign isn't it?

Insane (decent shitmod)
  1. 00:03:294 (1,1) - I think these "kinda wave sliders" could look nicer! :D
  2. :11:703 (2) - I would suggest to silence most of the blue tick sliderends. It sounds nice imo!
  3. 00:12:613 (4,1) - Higher spacing to provide higher emphasis on the downbeat? You could do it like that http://puu.sh/oaYc1/bb58c53631.jpg
  4. 00:32:385 (5,6,1) - You wanted them to flow a bit curvy into the 00:32:840 (1) - ?
  5. 00:37:840 (3,4) - Isn't this jump a bit too big compared to the others? I would reduce that :) Try this: http://puu.sh/oaYUY/5046ddeb57.jpg By doing that you'd also get a sharper angle on the downbeat to increase the emphasis!
  6. 00:40:113 (1,4) - You have a pretty high emphasis on these two due to movement breaks and relatively high spacing, so why don't do it here 00:41:931 (1) - ?
  7. 00:43:749 (1,3) - I never saw such a perfect blanket lol
  8. 00:44:658 (3) - This for example is a slider with a blue tick sliderend that I would NOT silence ;)
  9. 00:49:203 (1,3) - This is kinda style breaking since this is the only time you use this "stacking method" in the map! Just stack them on eachother. You could also place 00:49:203 (1) - on 00:49:658 (3) - 's sliderend... Your choice!
  10. 01:00:112 (3,4,5) - I think these aren't in a straight line o.o or am I not able to look correctly? o:
  11. 00:57:157 (6,1) - I recommend to space them slightely more.
  12. 01:01:021 (1,2) - Same YO
  13. 01:04:203 (5,6,1) - I think the spacing is a bit messed up here :D 01:04:203 (5,6) - I suggest to ctrl + g them for correct spacing and emphasis.
  14. 01:08:067 (7) - Move this to http://puu.sh/oaZS7/8f5c7c5003.jpg to get a nice triangle shape and better emphasis on the downbeat :)
  15. 01:09:430 (5,6) - This definatly needs a higher spacing! Like.. Listen to the song, I'm sure he does cry for more than a 2x ds there lmao
Topic Starter
Log Off Now

-M4x wrote:

Easy (blanket shitmod)
  1. 00:08:294 (2) - A bit up for blanket?
    not a blanket XD
  2. 01:17:385 (1) - Move the grey sliderpoint a bit to the right to improve the blanket fixed
  3. 01:22:839 (3,4) - Blanket can be improved here (just slightly tho) fixed

Normal (complete shitmod)
  1. 01:16:476 (4,5) - Straight line stuff
  2. 01:22:839 (1,2) - Again no thanks XD


Hard (not complete shitmod)
  1. 00:00:113 (1,2,3,4,1,2,3,1,2,3,4,1,2,3) - What about moving this whole mess a bit to the left so the symmetrical pattern you have ( 00:06:476 (1,2,3) - ) is perfectly centred? ALSO what I found while selecting all these notes is that you could stack these two notes 00:03:749 (1,1) - ! weird suggestion but ok done XD
  2. 00:04:431 (2,4) - I suggest to make the blanket look nice :3 like dat http://puu.sh/ob17x/f02b0e9bc9.jpg so beautiful. done
  3. 00:57:385 (1) - (And almost every following downbeat) Since this is a hard difficulty why didn't you increase the spacing towards the downbeats a bit? o: It would make the map way more interesting and fun to play! ehhh i don't really think it would change much tbh, and sometimes it's not called for so it would be a bit weird sometimes imo
    Besides that it's a great diff already! And there's not much I can suggest here! That's a good sign isn't it?

Insane (decent shitmod)
  1. 00:03:294 (1,1) - I think these "kinda wave sliders" could look nicer! :D ok again q.q
  2. 00:11:703 (2) - I would suggest to silence most of the blue tick sliderends. It sounds nice imo! not sure if i can because playability etc
  3. 00:12:613 (4,1) - Higher spacing to provide higher emphasis on the downbeat? You could do it like that http://puu.sh/oaYc1/bb58c53631.jpg no thanks, that looks kinda overmapped for what the actual music is
  4. 00:32:385 (5,6,1) - You wanted them to flow a bit curvy into the 00:32:840 (1) - ? uh im not sure what you meant, but i curved 00:32:385 (5) - since i kinda think i got what you meant and it also makes sense
  5. 00:37:840 (3,4) - Isn't this jump a bit too big compared to the others? I would reduce that :) Try this: http://puu.sh/oaYUY/5046ddeb57.jpg By doing that you'd also get a sharper angle on the downbeat to increase the emphasis! thats the point of this jump, gives a nice offbeat swing sort of to emphasise the snares instead of the downbeat
  6. 00:40:113 (1,4) - You have a pretty high emphasis on these two due to movement breaks and relatively high spacing, so why don't do it here 00:41:931 (1) - ?
  7. 00:43:749 (1,3) - I never saw such a perfect blanket lol :D
  8. 00:44:658 (3) - This for example is a slider with a blue tick sliderend that I would NOT silence ;)
  9. 00:49:203 (1,3) - This is kinda style breaking since this is the only time you use this "stacking method" in the map! Just stack them on eachother. You could also place 00:49:203 (1) - on 00:49:658 (3) - 's sliderend... Your choice! i use this later on in the map too :P although I did fix it so it doesn't look like it's meant to be a stack
  10. 01:00:112 (3,4,5) - I think these aren't in a straight line o.o or am I not able to look correctly? o: not meant to be in a straight line XD
  11. 00:57:157 (6,1) - I recommend to space them slightely more. done (a tiny bit :p)
  12. 01:01:021 (1,2) - Same YO wat, these are fine XD
  13. 01:04:203 (5,6,1) - I think the spacing is a bit messed up here :D 01:04:203 (5,6) - I suggest to ctrl + g them for correct spacing and emphasis. changed spacing a little but not ctrl + g
  14. 01:08:067 (7) - Move this to http://puu.sh/oaZS7/8f5c7c5003.jpg to get a nice triangle shape and better emphasis on the downbeat :) done
  15. 01:09:430 (5,6) - This definatly needs a higher spacing! Like.. Listen to the song, I'm sure he does cry for more than a 2x ds there lmao changed again


XD

Thanks for modding :D
Mekki
Hello! I just saw your request on #modrequest and since I love this song. Well :3

[General]
Wouldn't be better if source were in japanese? You could add romanized ver in the tags. It'd be like that あの日見た花の名前を僕達はまだ知らない。
I've checked metadata, and I noticed that title is not (TV Size), it is (TV Ver.)
You can have the proofs here on his official website Check Track 4 on Disc 1.
And on amazon down the page till you see tracklist, then you'll see that it is the same c:

http://puu.sh/oh05L/96782f1156.png
http://puu.sh/oh06m/c36b5d17ac.png (Just edited the post to merge metadata check together with mod)

[Easy]
00:01:022 (2,3,4) - What do you think of adding soft whistles in the head of those slider and note? It fits better that guitar sound at the start. NOTE: same here 00:04:658 (2,3,4) - And that applies to other diffs too!
00:19:203 (2) - That's more like a personal suggestion, but what about curving this slider to a opposite direction than (1). It gives a good visual impression and improve flow a bit. http://puu.sh/ob9hL/e0c6f6b933.jpg
00:21:931 (1) - The vocals that you are trying to emphasize here for sure ends on 2/1 and not 3/1. It would be better change this slider to 2/1 and then add a note here 00:23:294 (2).
00:34:658 (2) - Although it feels nice cause reverse has a sound and same with slider end, I think it'd look even nicer if it were a 2/1 slider with a note added here 00:36:022 (2). Let me know what you think!

A pretty nice difficulty with not much to say!

[Normal]
00:03:294 (1) - Give a HP boost like that to players seems weird and non sense. Just remove NC here. NOTE: same here 00:06:931 (1).
00:42:840 (2,3) - 1/4 it's not good for Normal at all. It seems too fast especially with the pattern you applied that, just nerf this 1/4 slider and change for something better.
00:44:885 (2) - I don't like the way that the slider head it's landing on an almost no song beat while its end it's on a strong beat. Maybe you could delete this slider and make other 1/2 slider here 00:45:113 (2). Like that if you didn't understand: http://puu.sh/obaaf/64571a37fe.jpg
00:57:385 (3,4) - Rhythm here seems weird cause on (3) reverse we have no sound! I'd suggest something like that, that would make rhythm much better: http://puu.sh/ob9HD/9fdf49462e.jpg NOTE: same here 01:01:021 (4).
01:22:839 (1) - This NC shouldn't be here, it does not fit your 2 stanza comboing patterning. NOTE: same applies here 00:34:658 (1).

Instead of some issues listed there, diff is cute :3

[Hard]
Just to fit the way you changed AR through the diffs, and that the Hard is a bit slow. AR 6 would be a better choice imo.
00:11:022 (1) - It feels weird follow the instrumental here while you was following vocals all the time. To make a better rhythm, I'd recommend something like that, it's 100% more appropriate for what you made: http://puu.sh/obaM7/29dd16c955.jpg
01:06:021 (3,4) - Personally this jumps feels so big for a Hard, maybe you could make spacing lower here, beat isn't even that strong.

From my point of view seems fine :3

[Insane]
00:14:658 (1) - Seems weird the fact that it's stacked under (5). I miss some movements here, maybe you could unstack it and apply with normal DS.
00:26:022 (3) - Move it to 402|360, the fact that (3) is a strong beat, it needs to have a higher spacing.
00:27:840 (2) - Having this slider extended to 3/4 seems a bit weird, especialyl cuz player would easily read as 1/2 with the spacing you use on (3). Just short it to 1/2.

Seems a very nice diff and mapset! GL with it ~
Battle
i went to a japanese restaurant and ate menma, then i saw this map lol

[General]
yep, source should be あの日見た花の名前を僕達はまだ知らない。lol
i'm pretty sure you don't need epilepsy warning, no one is gonna die from THREE non-consecutive pulses that are nowhere near each other

[Easy]
00:21:931 (1) - the 4/1 sliders really don't feel good imo, since previously you were mapping beat pretty consistently (well as consistent as you can with 1/1 lol), having it as one long slider doesn't really fell too good. If you were to keep these though, keep in mind you should still try to emphasize beats being slid on, for example, 00:22:840 - you might want to make a sharp directional change on the slider here, applies to all sliders

00:34:658 (2) - I think the best choice for rhythm here would be a 1/1 repeat slider, followed by a single note. While this does defeat you trying to follow the vocals, the thing is, the vocals can't really be followed well on easy. It's better for focus the stronger beats here than the vocal

01:06:476 (1) - It would be better if you have the direction change on 01:07:157 - instead to make vocal emphasized

01:08:294 (3) - Similar, but at 01:08:976 -

01:24:657 (1) - Why not end at 01:28:294 - ?

[Normal]
00:02:840 (4,1,1) - Consider adjusting this pattern so it flows better? It flows well on the next time you do this

00:35:567 (2,3) - It's kinda weird how you choose to pick the vocals for the slider beforehand, then immediately change what rhythm you're mapping to the drums. Not good ://///

00:57:385 (3) - This is like, not 3/4 lol

01:01:021 (4) - same lo

01:28:294 - like, always an option lol, guitar still fading

[Hard]
00:00:113 (1,2,3,4,1,2,3,1,2,3,4,1,2,3) - I find it REALLY weird that you choose the other guitar for what you mapped instead of the main guitar, mostly considering how in normal, you mapped it and now you choose this rhythm for a harder diff :////

00:10:113 (3,4) - Strange choice in emphasis, doing this raises questions of "Why didn't you do this for 00:08:067 (2,3,4) - where the vocal is prominent on 3". It's mostly considering how 00:10:113 (3) - is a pretty passive beat, it's not a strong drum at all, not compared to 4

00:11:022 (1) - Why not make this a 1/2 repeat followed by a 1/1 slider, since you've been following vocals up to this point


01:24:771 (1) - spinner

gonna stop there for now lol, bye
Topic Starter
Log Off Now

MkGuh wrote:

Hello! I just saw your request on #modrequest and since I love this song. Well :3

[General]
Wouldn't be better if source were in japanese? You could add romanized ver in the tags. It'd be like that あの日見た花の名前を僕達はまだ知らない。 changed, was unsure on which to use since theres ranked versions with romanised and japanese used, changed after double checking though

[Easy]
00:01:022 (2,3,4) - What do you think of adding soft whistles in the head of those slider and note? It fits better that guitar sound at the start. NOTE: same here 00:04:658 (2,3,4) - And that applies to other diffs too! I didn't really think it matched the guitar that well, but it did give me an idea that I'll add soon to do with hitsounds, seriously thanks for suggesting this!
00:19:203 (2) - That's more like a personal suggestion, but what about curving this slider to a opposite direction than (1). It gives a good visual impression and improve flow a bit. http://puu.sh/ob9hL/e0c6f6b933.jpg changed
00:21:931 (1) - The vocals that you are trying to emphasize here for sure ends on 2/1 and not 3/1. It would be better change this slider to 2/1 and then add a note here 00:23:294 (2). Actually for these sliders I was going for the guitar emphasis instead of the vocals, maybe change depending on feedback
00:34:658 (2) - Although it feels nice cause reverse has a sound and same with slider end, I think it'd look even nicer if it were a 2/1 slider with a note added here 00:36:022 (2). Let me know what you think! ehh i'm not as much of a fan of this one, sorry :p

A pretty nice difficulty with not much to say!

[Normal]
00:03:294 (1) - Give a HP boost like that to players seems weird and non sense. Just remove NC here. NOTE: same here 00:06:931 (1).
00:42:840 (2,3) - 1/4 it's not good for Normal at all. It seems too fast especially with the pattern you applied that, just nerf this 1/4 slider and change for something better. kk i'll think of something, trying to make ds play nice atm with it XD
00:44:885 (2) - I don't like the way that the slider head it's landing on an almost no song beat while its end it's on a strong beat. Maybe you could delete this slider and make other 1/2 slider here 00:45:113 (2). Like that if you didn't understand: http://puu.sh/obaaf/64571a37fe.jpg I see what you mean here, originally I was trying to make the first snare on the blue tick playable even though it can't be on normals, but this plays way better (also changed the one before this one too)
00:57:385 (3,4) - Rhythm here seems weird cause on (3) reverse we have no sound! I'd suggest something like that, that would make rhythm much better: http://puu.sh/ob9HD/9fdf49462e.jpg NOTE: same here 01:01:021 (4). damn nice suggestion, sounds way better :D thanks! (not sure on how i can hitsound it though, seems a bit weird to me atm :p)
01:22:839 (1) - This NC shouldn't be here, it does not fit your 2 stanza comboing patterning. NOTE: same applies here 00:34:658 (1). oops XD, good catch

Instead of some unrankable issues listed there, diff is cute :3

[Hard]
Just to fit the way you changed AR through the diffs, and that the Hard is a bit slow. AR 6 would be a better choice imo. changed
00:11:022 (1) - It feels weird follow the instrumental here while you was following vocals all the time. To make a better rhythm, I'd recommend something like that, it's 100% more appropriate for what you made: http://puu.sh/obaM7/29dd16c955.jpg changed
01:06:021 (3,4) - Personally this jumps feels so big for a Hard, maybe you could make spacing lower here, beat isn't even that strong. maybe change, depends on more feedback

From my point of view seems fine :3

[Insane]
00:14:658 (1) - Seems weird the fact that it's stacked under (5). I miss some movements here, maybe you could unstack it and apply with normal DS. I kinda like this stack since it sort of adds a bit of emphasis on the open hihat
00:26:022 (3) - Move it to 402|360, the fact that (3) is a strong beat, it needs to have a higher spacing. changed
00:27:840 (2) - Having this slider extended to 3/4 seems a bit weird, especialyl cuz player would easily read as 1/2 with the spacing you use on (3). Just short it to 1/2.
makes sense since the vocal also switches slightly on the red tick, changed
Seems a very nice diff and mapset! GL with it ~
Thanks for the mod :D very helpful!

Battle wrote:

i went to a japanese restaurant and ate menma savage, then i saw this map lol gg

[General]
yep, source should be あの日見た花の名前を僕達はまだ知らない。lol
i'm pretty sure you don't need epilepsy warning, no one is gonna die from THREE non-consecutive pulses that are nowhere near each other fair play tbh lmao

[Easy]
00:21:931 (1) - the 4/1 sliders really don't feel good imo, since previously you were mapping beat pretty consistently (well as consistent as you can with 1/1 lol), having it as one long slider doesn't really fell too good. If you were to keep these though, keep in mind you should still try to emphasize beats being slid on, for example, 00:22:840 - you might want to make a sharp directional change on the slider here, applies to all sliders I think I do wanna keep them since it adds a bit of variety and also follows the pretty heavy guitar strum, i will add sharp angles on the beats though

00:34:658 (2) - I think the best choice for rhythm here would be a 1/1 repeat slider, followed by a single note. While this does defeat you trying to follow the vocals, the thing is, the vocals can't really be followed well on easy. It's better for focus the stronger beats here than the vocal ok so since you both suggested it i'll roll with it XD

01:06:476 (1) - It would be better if you have the direction change on 01:07:157 - instead to make vocal emphasized nice idea, changed

01:08:294 (3) - Similar, but at 01:08:976 - ^

01:24:657 (1) - Why not end at 01:28:294 - ? wanted to end it on the final 'echo' of the three loud*ish* echos in the guitar at this point, maybe change depending on feedback though

[Normal]
00:02:840 (4,1,1) - Consider adjusting this pattern so it flows better? It flows well on the next time you do this changed slightly

00:35:567 (2,3) - It's kinda weird how you choose to pick the vocals for the slider beforehand, then immediately change what rhythm you're mapping to the drums. Not good ://///
I see your point, not sure on how I can make it work though tbh without having to change a lot of the next section, will change when i figure it out XD

00:57:385 (3) - This is like, not 3/4 lol i'm torn between what i had before and this q.q.q idk!

01:01:021 (4) - same lo ^

01:28:294 - like, always an option lol, guitar still fading same as easy

[Hard]
00:00:113 (1,2,3,4,1,2,3,1,2,3,4,1,2,3) - I find it REALLY weird that you choose the other guitar for what you mapped instead of the main guitar, mostly considering how in normal, you mapped it and now you choose this rhythm for a harder diff ://// I chose this rhythm since it's a lot more involved clicking wise compared to the less intensive normal diff (clicking wise) and also I kinda like it since it adds variety into the mapset in general (if that means anything lmao)

00:10:113 (3,4) - Strange choice in emphasis, doing this raises questions of "Why didn't you do this for 00:08:067 (2,3,4) - where the vocal is prominent on 3". It's mostly considering how 00:10:113 (3) - is a pretty passive beat, it's not a strong drum at all, not compared to 4 you're right, changed

00:11:022 (1) - Why not make this a 1/2 repeat followed by a 1/1 slider, since you've been following vocals up to this point yup, changed


01:24:771 (1) - spinner same as easy

gonna stop there for now lol, bye
Thanks for the mod :D again very helpful! #modreqs has been on fire tonight
Battle
i saw it on website tho lo
Topic Starter
Log Off Now

Battle wrote:

i saw it on website tho lo
eh, even if it's only one from modreqs it's still more than what you usually get

/me runs
Bluekrait
Log Off Now's M4M request

[Easy]
  1. 00:11:022 (1) - Reverse the angle on this guy for smoother flow coming from 00:10:567 (5) http://puu.sh/obpNL/dd595e5fd0.png
  2. 00:25:567 (1) - Make it so that the red grip is directly on the slider tick.
  3. 00:32:840 (1) - ^
  4. 01:06:476 (1) - ^
  5. 01:08:294 (3) - ^
  6. 01:17:385 (1,3) - ^ eh doesn't really matter here I guess.
  7. 01:04:657 (3,4,1) - Flow is a bit bumpy between these (me being picky).
[Normal]
  1. 00:36:476 (1) - Ctrl J, but keep in same starting position.
  2. 00:59:203 (1) - ^
  3. 00:56:476 (2,4) - Blanket nazi strikes again.
  4. 01:12:385 (2,3,4,5) - Even up the spacing here.
[Hard]
  1. Plays like a ranked map
  2. 01:12:385 (2,3,4,5,6,7,1) - Hardest part in the whole map, just pointing it out.
[Insane]
  1. Lower HP to 6 please!
  2. 00:03:294 (1) - Make the lip less noticeable/smoother.
  3. 00:06:931 (1) - ^
  4. 00:48:294 (4,5) - I don't think you should stack these since the buildup doesn't start until 00:51:022 (1) . 00:50:113 (4,5) - These are okay because nothing much going on here. Also, it would be consistent with the circles before kiai time.
Wow man, should have no trouble finding a BN.

Advertising
Manic by cYsmix

Topic Starter
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Bluekrait wrote:

Log Off Now's M4M request

[Easy]
  1. 00:11:022 (1) - Reverse the angle on this guy for smoother flow coming from 00:10:567 (5) http://puu.sh/obpNL/dd595e5fd0.png changed but slightly differently, didn't reverse the angle because that would be misleading flow in an easy diff
  2. 00:25:567 (1) - Make it so that the red grip is directly on the slider tick.
  3. 00:32:840 (1) - ^
  4. 01:06:476 (1) - ^
  5. 01:08:294 (3) - ^ red = they're close enough so that it's an inaudible difference
  6. 01:17:385 (1,3) - ^ eh doesn't really matter here I guess.
  7. 01:04:657 (3,4,1) - Flow is a bit bumpy between these (me being picky). I think its fine :p
[Normal]
  1. 00:36:476 (1) - Ctrl J, but keep in same starting position. no thanks, i like the offset look of these :p
  2. 00:59:203 (1) - ^
  3. 00:56:476 (2,4) - Blanket nazi strikes again. fixed
  4. 01:12:385 (2,3,4,5) - Even up the spacing here.oops, nice catch
[Hard]
  1. Plays like a ranked map thank you :D
  2. 01:12:385 (2,3,4,5,6,7,1) - Hardest part in the whole map, just pointing it out.
[Insane]
  1. Lower HP to 6 please! I think HP7/OD7 is fine since it's still an insane, even if it is a low * one
  2. 00:03:294 (1) - Make the lip less noticeable/smoother. fixed for the fourth time........
  3. 00:06:931 (1) - ^
  4. 00:48:294 (4,5) - I don't think you should stack these since the buildup doesn't start until 00:51:022 (1) . 00:50:113 (4,5) - These are okay because nothing much going on here. Also, it would be consistent with the circles before kiai time. I'm a bit confused as to what you mean since it is consistent with the sections that come before it, and the build up right before the kiai is different musically so I changed the structure there, I think they're fine imo
Wow man, should have no trouble finding a BN. i hope XD
Thanks for modding :D

Also note to future modders i'm still working on how I can get rid of the 1/4 slider in Normal diff, if you have any idea let me know please XD
Vovan
Mod

Open AiMod without DS enabled.

[Easy]

00:53:294 (2,3) - A blanket can be good ..?

01:16:930 (4,1) - Fix blanket

[Normal]

00:56:476 (2) - Ctrl+G, This jump is a bit surprising... And it will unsettle the player.

[Hard]

00:14:544 - You can add something here.

01:24:203 (6,7) - Whistles at the beginning & at the end of the sliders.

01:28:067 - Problem with kiai, he finish here ^^

[Insane]

00:39:658 (5,6) - Make a bit more space enter the circles

00:59:203 (1,2) - Make something like this ↓ That will delete the overlap.

01:08:748 (2,6) - You can move (2) 'cause we don't dee the blanket with (6) xD

01:20:453 - Add circle

Sorry, that's really short, I tried my best but :c

I hope it will help you to rank your map ^^
Topic Starter
Log Off Now

Lexis wrote:

Mod

Open AiMod without DS enabled. uh i'm confused?

[Easy]

00:53:294 (2,3) - A blanket can be good ..? I would but that would mess up flow so i've kept it like this

01:16:930 (4,1) - Fix blanket
oops, fix
[Normal]

00:56:476 (2) - Ctrl+G, This jump is a bit surprising... And it will unsettle the player. holy shit you saved my life, i forgot to ctrl + g this back when blanketing XD thanks

[Hard]

00:14:544 - You can add something here.
no thanks, I think there is enough emphasis on the open hihat and thats enough emphasis for a diff like this

01:24:203 (6,7) - Whistles at the beginning & at the end of the sliders. The snare stops at the first one, then it goes into tomtoms which i've hitsounded differently

01:28:067 - Problem with kiai, he finish here ^^ why? :P Theres only a guitar echo here

[Insane]

00:39:658 (5,6) - Make a bit more space enter the circles maybe change on more feedback

00:59:203 (1,2) - Make something like this ↓ That will delete the overlap.
this was intentional q.q

01:08:748 (2,6) - You can move (2) 'cause we don't dee the blanket with (6) xD
wha, fixed blanket anyway lol, I don't see whats wrong with 2 being there

01:20:453 - Add circle
theres nothing there though XD

Sorry, that's really short, I tried my best but :c

I hope it will help you to rank your map ^^
Thanks for the mod :D
synf
Hi, m4m.

General:
I would recommend you adding epilepsy warning to the map (mostly for new players that will play easiest difficulties)

[Easy]
01:24:657 (1,1) - I don't think it is good to have 1/4 time spacing between notes on this difficulty, even though it is a circle and a spinner, which is long enough.

[Normal]
00:10:113 (5,6,1) - I think you should change combo colours so this pattern would be all in one colour.
Seems, you like doing these ^^ colourful patterns throughout the whole diff, I don't like them, because for newbies they will be hard to read.
00:34:658 (4,5,6) - Hard to play for new players.
00:42:840 (2,3) - I don't like use of 1/4 notes in normal/easy diffs, I know it fits rhythm-wise, but it is still hard to play.
01:12:385 (2,3,4,5,1) - Too hard to read and play.
01:24:657 (1,1) - 1/4 :/ I don't like this.

[Hard]
00:00:113 (1,2,3,4) - This is out of rhythm, something like this: http://osu.ppy.sh/ss/4904640 should fix it.
00:03:749 (1,2,3,4) - Same here, recommend same fix.
00:53:976 (4,5,6,1) - This might be too hard for a 2,62* map, don't you think? :)
01:23:976 (5,6,7,1) - Same as ^^.

[Insane]
00:16:022 (4,5) - I think this pattern is better reversed (ctrl + G)
00:32:385 (5,6,1) - Fix spacing.

This mapset has no minor mistakes inside.
Akitoshi
#modreqs boiz
Warning : I'm suk at modding

[Easy]
  1. This is so clean and nice flow, I have nothing to say but the spinner at the very last, I recommend to start that at least on 01:24:885 - based on my fails before lel
[Normal]
  1. 01:00:112 (2) - idk maybe looks nice if this slider heading straight to 01:00:567 (3) - since the same combo section 01:01:703 (5,6) - is heading to the straight as well
    this is good af as well
[Hard]
  1. 00:00:794 (2,4,2,4) - these 1/1 sliders and reverse uhm. I don't know what they are emphasizing actually lel. like 00:01:022 - 00:01:931 - and other white ticks can be mapped than to slide tbh, since your Normal diffs had notes on that ;~;
  2. 00:21:703 (5,1) - idk just triples are better here imo xd
  3. 00:25:340 (4) - ^
  4. 00:28:976 (4) - ^ welp it's your choice tho
  5. 00:53:976 - okay, yes it's average-low bpm but maaaaybe it's still too hard imo (1/4 sliders can be singletapped but yeee it's still confusing), how about add some reverse support on it?
  6. 01:23:976 (5,6) - convert to circles?
[Insane]
  1. AR=8?
  2. 00:53:976 (6,7,8,9,10,11,1) - uhm, maybe you can do something more interesting stream pattern here imo, like rounded streams that blankets the 00:53:522 (4) - like this. It also gives better flow after the jump section of 00:52:840 (1,2,3,4,5) -
  3. 00:59:203 (1) - this is pretty weird compared to all of your starting combos on this part lel, maybe move red anchor to the center instead?
  4. 01:24:316 (7,8,9,1) - yea this one can be rounded or sth interesting pattern as well lel.
synf

kolgar wrote:

Hi, m4m.

General:
I would recommend you adding epilepsy warning to the map (mostly for new players that will play easiest difficulties)

[Easy]
01:24:657 (1,1) - I don't think it is good to have 1/4 time spacing between notes on this difficulty, even though it is a circle and a spinner, which is long enough.

[Normal]
00:10:113 (5,6,1) - I think you should change combo colours so this pattern would be all in one colour.
Seems, you like doing these ^^ colourful patterns throughout the whole diff, I don't like them, because for newbies they will be hard to read.
00:34:658 (4,5,6) - Hard to play for new players.
00:42:840 (2,3) - I don't like use of 1/4 notes in normal/easy diffs, I know it fits rhythm-wise, but it is still hard to play.
01:12:385 (2,3,4,5,1) - Too hard to read and play.
01:24:657 (1,1) - 1/4 :/ I don't like this.

[Hard]
00:00:113 (1,2,3,4) - This is out of rhythm, something like this: http://osu.ppy.sh/ss/4904640 should fix it.
00:03:749 (1,2,3,4) - Same here, recommend same fix.
00:53:976 (4,5,6,1) - This might be too hard for a 2,62* map, don't you think? :)
01:23:976 (5,6,7,1) - Same as ^^.

[Insane]
00:16:022 (4,5) - I think this pattern is better reversed (ctrl + G)
00:32:385 (5,6,1) - Fix spacing.

This mapset has no major mistakes inside.
Sorry, accidently clicked on quote and post :/ what a retard I am
Topic Starter
Log Off Now

kolgar wrote:

Hi, m4m.

General:
I would recommend you adding epilepsy warning to the map (mostly for new players that will play easiest difficulties) Should be fine (as a previous mod pointed out) but will check with others still

[Easy]
01:24:657 (1,1) - I don't think it is good to have 1/4 time spacing between notes on this difficulty, even though it is a circle and a spinner, which is long enough. Ok so since everyone complained about this I moved it to the red tick

[Normal]
00:10:113 (5,6,1) - I think you should change combo colours so this pattern would be all in one colour.
Seems, you like doing these ^^ colourful patterns throughout the whole diff, I don't like them, because for newbies they will be hard to read.
Doing this would break the combo consistency and what do you mean by colourful patterns? Different colours does not = hard to read
00:34:658 (4,5,6) - Hard to play for new players. Will fix when I figure out a way on how to change it
00:42:840 (2,3) - I don't like use of 1/4 notes in normal/easy diffs, I know it fits rhythm-wise, but it is still hard to play. also fixing
01:12:385 (2,3,4,5,1) - Too hard to read and play. I think it's fine
01:24:657 (1,1) - 1/4 :/ I don't like this. It's a spinner and is fine (it's fine in easy aswell if it's a spinner (afaik) but everyone complained q.q)

[Hard]
00:00:113 (1,2,3,4) - This is out of rhythm, something like this: http://osu.ppy.sh/ss/4904640 should fix it. Listen to the guitar
00:03:749 (1,2,3,4) - Same here, recommend same fix. ^
00:53:976 (4,5,6,1) - This might be too hard for a 2,62* map, don't you think? :) It's still a hard difficulty and doing a stream here would be too difficult, maybe if theres a better suggestion i'll change it but at the moment I like it and I think it plays nice
01:23:976 (5,6,7,1) - Same as ^^. ^
[Insane]
00:16:022 (4,5) - I think this pattern is better reversed (ctrl + G) I disagree
00:32:385 (5,6,1) - Fix spacing. I don't see whats wrong with it? o.o

This mapset has no minor mistakes inside.

Akitoshi wrote:

#modreqs boiz
Warning : I'm suk at modding

[Easy]
  1. This is so clean and nice flow, I have nothing to say but the spinner at the very last, I recommend to start that at least on 01:24:885 - based on my fails before lel since everyone suggested changed it
[Normal]
  1. 01:00:112 (2) - idk maybe looks nice if this slider heading straight to 01:00:567 (3) - since the same combo section 01:01:703 (5,6) - is heading to the straight as well

    sure that looks better than what i had before

    this is good af as well
[Hard]
  1. 00:00:794 (2,4,2,4) - these 1/1 sliders and reverse uhm. I don't know what they are emphasizing actually lel. like 00:01:022 - 00:01:931 - and other white ticks can be mapped than to slide tbh, since your Normal diffs had notes on that ;~; accompanying guitar, more interesting to play and a bit more 'click tricky' than normal diff, thats why I chose to follow this in the hard diff
  2. 00:21:703 (5,1) - idk just triples are better here imo xd
  3. 00:25:340 (4) - ^
  4. 00:28:976 (4) - ^ welp it's your choice tho maybe change if more people suggest it
  5. 00:53:976 - okay, yes it's average-low bpm but maaaaybe it's still too hard imo (1/4 sliders can be singletapped but yeee it's still confusing), how about add some reverse support on it?

    idk since personally i find double repeating sliders hard to read, i kinda like this but maybe change if more people hate it
  6. 01:23:976 (5,6) - convert to circles? maybe, idk lol
[Insane]
  1. AR=8? again since it's been suggested loads XD
  2. 00:53:976 (6,7,8,9,10,11,1) - uhm, maybe you can do something more interesting stream pattern here imo, like rounded streams that blankets the 00:53:522 (4) - like this. It also gives better flow after the jump section of 00:52:840 (1,2,3,4,5) - maybe change, i decided to use straight and very angular streams because it just adds a bit more emphasis on them, and since theres only two of them i wanted a much sharper flow compared to the more free flow compared to the rest of the map
  3. 00:59:203 (1) - this is pretty weird compared to all of your starting combos on this part lel, maybe move red anchor to the center instead?

    sure, although this will change in a later update since it makes the slider 1/2 atm without changing spacing so i'm gonna work on that a bit more
  4. 01:24:316 (7,8,9,1) - yea this one can be rounded or sth interesting pattern as well lel.
Thank you both very much for the mods @D
Broccoly
m4m

[General]
Add epilepsy warning?
normal-hitwhistle2 has a bit of a delay imo. maybe just trim that part out?

[I]
00:08:749 (6) - move this closer to 00:08:294 (4,5) - these? To keep the distance even between 00:08:749 (6,1) - and 00:08:522 (5,6) -
00:11:703 (2,3) - I would just stack like this but that's just my style. I think the current aesthetics meta is where many people think half-overlaps are messy.
00:18:294 (1,2) - or just slightly overlap like this
00:23:749 (1,2,3,4) - do something like this man your structure/slider design are too plain which may make already slow-paced song more boring to play
00:27:385 (1,2,3,4,5,6) - same thing goes for 1,2 and also reposition circles like this. Ctrl + G 5 and 6, and stack 6 on the sliderend of 1 (sliderstart of 2), for better jump
00:30:113 (3,4) - 00:34:658 (1,2) - same thing. Not gonna mention other ones. But it's up to you so don't feel forced.
00:53:976 (6) - NC
00:59:203 (1,2,3,4,5) - Improve your patterning. Do something like this. 4 and 5 are stacked and slightly overlapping with slider 3's end, 6 is moved to the center as you can see from the screenshot
01:02:612 (6) - 01:13:521 (9) - these look bad when used like that. Do something like this or this or just stack 2 circles on sliderstart
01:14:203 (2,3,4,5,6,7,1) - find a better jump pattern. right now it's a random mix of flows... linear flow on 01:15:112 (6,7,1) - this especially plays awkward for your target audience
01:23:976 (5,6,7,8,9) - your 1/4 slider doesn't have to be connected to your stream, nor even point towards it. You gotta learn to appreciate the leniency of kicksliders. Do something like this which looks better and more fun to play

[H]
00:51:931 (3) - NC?

can't find anything in lower diffs
good luck dud thx for mod
Topic Starter
Log Off Now

Broccoly wrote:

m4m

[General]
Add epilepsy warning? ok fine since everyone else seems to think it's needed
normal-hitwhistle2 has a bit of a delay imo. maybe just trim that part out? if it's needed i will, took this hitsound from a ranked set so it should be fine though?

[I]
00:08:749 (6) - move this closer to 00:08:294 (4,5) - these? To keep the distance even between 00:08:749 (6,1) - and 00:08:522 (5,6) -
00:11:703 (2,3) - I would just stack like this but that's just my style. I think the current aesthetics meta is where many people think half-overlaps are messy.
I personally disagree with this, i like the look of these half ish overlaps since it gives a good indication of timing (imo anyway for a low bpm song like this) and also makes it readable for some new players (even though they probably won't be playing insane anyway) and they don't even look that bad to me q.q Also i think the jump from 5/6 is fine imo, but will change depending on further feedback
00:18:294 (1,2) - or just slightly overlap like this nah i don't like the look of that
00:23:749 (1,2,3,4) - do something like this man your structure/slider design are too plain which may make already slow-paced song more boring to play i'll add this wave, but the other way around so i still get a blanket on )
00:27:385 (1,2,3,4,5,6) - same thing goes for 1,2 and also reposition circles like this. Ctrl + G 5 and 6, and stack 6 on the sliderend of 1 (sliderstart of 2), for better jump done, nice suggestion
00:30:113 (3,4) - 00:34:658 (1,2) - same thing. Not gonna mention other ones. But it's up to you so don't feel forced. idk i kinda like the plain one since the music isn't doing anything special atm
00:53:976 (6) - NC done
00:59:203 (1,2,3,4,5) - Improve your patterning. Do something like this. 4 and 5 are stacked and slightly overlapping with slider 3's end, 6 is moved to the center as you can see from the screenshot sort of changed, if i change the look of (1,2) it will look out of place with the rest of the difficulty, so i changed 2 to an angular slider but didn't change the rest
01:02:612 (6) - 01:13:521 (9) - these look bad when used like that. Do something like this or this or just stack 2 circles on sliderstart i like these tho q.q
01:14:203 (2,3,4,5,6,7,1) - find a better jump pattern. right now it's a random mix of flows... linear flow on 01:15:112 (6,7,1) - this especially plays awkward for your target audience maybe change, depends on feedback
01:23:976 (5,6,7,8,9) - your 1/4 slider doesn't have to be connected to your stream, nor even point towards it. You gotta learn to appreciate the leniency of kicksliders. Do something like this which looks better and more fun to play Done, I didn't want to overdo the difficulty thats why I connected it, but i guess this isn't that much harder and i agree is more fun so changed

[H]
00:51:931 (3) - NC? Sure i guess it makes sense

can't find anything in lower diffs
good luck dud thx for mod
Thanks for the mod :D
Starset
wat am i doing here

[Insane]
-00:00:794 (2,2) - id like them stacked tho :v
-00:06:931 (1,3) - try to blanket asfqsfq http://puu.sh/oeRc2/3d4106f790.jpg
-00:26:931 (7) - x271 y193 ik i want everything perfect
-00:37:385 (2) - better not extend for that guitar on red tick :v
-00:52:840 (1,2,3,4,5,1,2,3,4,5,6,1) - had to use 1/12 so u can see the whole pattern 00:52:840 (1,2,3,4,5,1,2,3,4,5,6,1) -
-01:12:612 (3,4,5) - why is it down copared to 01:12:385 (2) - ffs kill it with fire!

[Hard]
-00:01:703 (4) - i still aint gonna approve this one, why not same rythme as 00:00:794 (2,3) -
-00:10:567 (4) - covert to circles
-00:53:976 (4,5,6) - dude pls this confusing even for me lol, low bpm keksliders and also low ds ffs kill it with fcking fire
-01:23:976 (5,6,7,1) - hah

[Normal]
-00:24:885 - u could add note here tho since this section is lacking 1/2 suddenly
-00:29:203 (1,2,3,4,5,6,1) - also here wtf, this is why u cant map 2* normals
-00:55:567 (1) - if u wanted to do this why isnt it same here 00:56:476 (2) - , so either fix 1 or remap the whole diff /me runs
-01:08:067 - for the love of this white haired dead grill put a note there ;w;
-01:21:021 (1,2,3,4) - isnt this rythme getting old? at least some 1/1 slider

easy is approved, not shooting 5483648 stars cuz im a scumbag, 10 is enough
Topic Starter
Log Off Now

HB24 wrote:

wat am i doing here

[Insane]
-00:00:794 (2,2) - id like them stacked tho :v ruins blanket on the wave then, also does it matter q.q
-00:06:931 (1,3) - try to blanket asfqsfq http://puu.sh/oeRc2/3d4106f790.jpg done
-00:26:931 (7) - x271 y193 ik i want everything perfect wa?????
-00:37:385 (2) - better not extend for that guitar on red tick :v nah, the note doesn't change on the red tick and i'm mainly following drums here
-00:52:840 (1,2,3,4,5,1,2,3,4,5,6,1) - had to use 1/12 so u can see the whole pattern 00:52:840 (1,2,3,4,5,1,2,3,4,5,6,1) - wtf
-01:12:612 (3,4,5) - why is it down copared to 01:12:385 (2) - ffs kill it with fire! wtf??

[Hard]
-00:01:703 (4) - i still aint gonna approve this one, why not same rythme as 00:00:794 (2,3) - the main guitar doesn't have a note where the (2) would be, otherwise i would change this
-00:10:567 (4) - covert to circles nah
-00:53:976 (4,5,6) - dude pls this confusing even for me lol, low bpm keksliders and also low ds ffs kill it with fcking fire how is this confusing?
-01:23:976 (5,6,7,1) - hah DansGame

[Normal]
-00:24:885 - u could add note here tho since this section is lacking 1/2 suddenly maybe change, 2 circles is a bit much imo so i would use a slider, but this forces me offbeat so idk
-00:29:203 (1,2,3,4,5,6,1) - also here wtf, this is why u cant map 2* normals im extremely offended :(((((((((((((( kappa
-00:55:567 (1) - if u wanted to do this why isnt it same here 00:56:476 (2) - , so either fix 1 or remap the whole diff /me runs vocals
-01:08:067 - for the love of this white haired dead grill put a note there ;w; OK
-01:21:021 (1,2,3,4) - isnt this rythme getting old? at least some 1/1 slider its the end of the map dude

easy is approved, not shooting 5483648 stars cuz im a scumbag, 10 is enough aw cheers mush
Thanks for the mod (sort of /me runs)!
RyoKazuka


youre p active on this m4m things xd

General:

Untick Letterbox during breaks since the map itself doesnt have any breaks

EZ
nothing much to say but I 'd recommend making this slider 01:02:839 (1) - into a 1/1 slider followed by a note
making it reverse doesnt emphasis much on this section unlike some parts like 01:13:748 (1) - this and 00:20:113 (3) - because you use reverse mostly on parts that has vocals throughout and the reverse slider that I pointed out (the one that I recommend you to change) only has vocals on the first tick and not the rest (I hope you understand the explanation xd)

and if you really like hs and care about them
maybe put the snare onto ticks like this 01:06:476 (1) - since it is missing some important elements in the song (followed by the rest of the sliders that are similar to this)

NM
00:23:749 (3) - preferably make the slider's mid anchor placed at 168 | 324 for a better angle placement because the previous note doesnt flow with with the slider's angle (best make it straight so that it flows from its previous stuff AND its next stuff)

00:31:931 (6,1) - how about try this structure? http://sta.sh/02cjioxge8me
the prev placements has this one sharp angle that often breaks flow, I highly recommend fixing this

00:36:476 (1) - this is optional but it does looks better if its straight

01:12:385 (2,3,4) - this is a bit sudden for some players (eventho it is obvious that this is the intense section but lower difficulties must avoid this), depends on play-ability but this is so unpredictable since this is the only part that has 2 notes incoming
I highly recommend making it a 1/2 slider

HD
00:53:749 (3) - Im questioning myself about this kind of spacing since it is emphasized well but maybe reduce it to 2.35x instead? (however, it looks a bit inconsistent)

00:35:567 (3,4,5) - same here because I feel like it is all of a sudden from 1.2x spacings and then a 1.8 jump in a Hard difficulty (It can be reduced but not drastically) because its a major problem that it can be seen how far this note can be and how near this note can be

talked about nsane irc

nice set tho

Good Luck ay :D

Topic Starter
Log Off Now

RyoKazuka wrote:



youre p active on this m4m things xd

General:

Untick Letterbox during breaks since the map itself doesnt have any breaks dud wat i cant xdddd

EZ
nothing much to say but I 'd recommend making this slider 01:02:839 (1) - into a 1/1 slider followed by a note
making it reverse doesnt emphasis much on this section unlike some parts like 01:13:748 (1) - this and 00:20:113 (3) - because you use reverse mostly on parts that has vocals throughout and the reverse slider that I pointed out (the one that I recommend you to change) only has vocals on the first tick and not the rest (I hope you understand the explanation xd)
might change this, if i do this suggestion i don't have a way of keeping the flow into the next section and lose a bit of consistency slider wise, but i understand what you mean by theres no vocal and only drum here

and if you really like hs and care about them
maybe put the snare onto ticks like this 01:06:476 (1) - since it is missing some important elements in the song (followed by the rest of the sliders that are similar to this)
again maybe, i kinda like the default hs on this one tbh lmao

NM
00:23:749 (3) - preferably make the slider's mid anchor placed at 168 | 324 for a better angle placement because the previous note doesnt flow with with the slider's angle (best make it straight so that it flows from its previous stuff AND its next stuff) done

00:31:931 (6,1) - how about try this structure? http://sta.sh/02cjioxge8me
the prev placements has this one sharp angle that often breaks flow, I highly recommend fixing this
this flow is intentional, it acts as a sort of build up into the next section, this is why the combo after this also has a sharper flow compared to the rest of the beginning

00:36:476 (1) - this is optional but it does looks better if its straight i didn't fully straighten it out but i made the curve less aggressive (also change curve direction for better flow into (2)

01:12:385 (2,3,4) - this is a bit sudden for some players (eventho it is obvious that this is the intense section but lower difficulties must avoid this), depends on play-ability but this is so unpredictable since this is the only part that has 2 notes incoming
I highly recommend making it a 1/2 slider
maybe change depending on feedback, i don't think it's that sudden since the previous combo also acts as a build up

HD
00:53:749 (3) - Im questioning myself about this kind of spacing since it is emphasized well but maybe reduce it to 2.35x instead? (however, it looks a bit inconsistent) done

00:35:567 (3,4,5) - same here because I feel like it is all of a sudden from 1.2x spacings and then a 1.8 jump in a Hard difficulty (It can be reduced but not drastically) because its a major problem that it can be seen how far this note can be and how near this note can be nerfed spacing a little

talked about nsane irc

nice set tho

Good Luck ay :D

Thanks for the mod :D
Shmiklak
M4M from my queue

General

  1. U have unused HS:
    normal-hitwhistle2.wav
    soft-hitwhistle3.wav


SB

  1. For now your SB is unrankable. Idk how to explain u your problems, but don't worry, I fixed it for u!
    SB code (new)
    [Events]
    //Background and Video events
    //Storyboard Layer 0 (Background)
    Sprite,Background,TopLeft,"anohana.jpg",0,0
    Sprite,Background,Centre,"SB\BG.jpg",320,240
    F,0,3294,3749,1,0
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    Sprite,Background,Centre,"SB\BG.jpg",320,240
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    Sprite,Background,Centre,"SB\bw.jpg",320,240
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    S,0,7385,,0.6284838
    F,0,89365,90112,1,0
    Sprite,Background,Centre,"SB\BG.jpg",320,240
    F,0,21931,22385,1,0
    S,0,21931,22385,0.6284838,3
    Sprite,Background,Centre,"SB\BG.jpg",320,240
    F,0,54658,55567,0,1
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    Sprite,Background,Centre,"SB\BG.jpg",320,240
    F,0,73748,74203,1,0
    S,0,73748,74203,0.6284838,3
    Sprite,Background,Centre,"SB\blank-1366x768.png",320,240
    F,0,54658,55112,1,0
    S,0,54658,55112,1
    Sprite,Background,Centre,"SB\blank-1366x768.png",320,240
    F,0,87157,87385,1,0
    S,0,87157,87385,1
    //Storyboard Layer 1 (Fail)
    //Storyboard Layer 2 (Pass)
    //Storyboard Layer 3 (Foreground)
    Sprite,Foreground,Centre,"SB\Lyrics\0.png",320,340
    S,0,7385,,0.4
    C,0,7385,,53,154,255
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    M,0,86507,91507,0,194,640,194
    R,0,86507,91507,1.371606,2.143434
    F,0,90507,91507,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,86962,,0.4268928
    C,0,86962,,255,255,255
    M,0,86962,91962,0,246,640,246
    R,0,86962,91962,3.033621,3.306807
    F,0,90962,91962,1,0
    //Storyboard Sound Samples

Easy

  1. 00:02:840 (4,5) - Change it to slider because here 00:03:067 - sound a bit strong and I should can confuse newbies. So slider will be easier and more
  2. 00:06:476 (4) - try to not use 1/2 in easy diffs.
  3. 00:21:931 (1) - Imo a bit boring slider. And I think it not needs. Sound doesn't changing.
  4. 00:32:840 (1) - same for this.
  5. 00:25:567 (1) - here I can agree with u because vocal line, but still try to map background sounds lol. And if u keep it, move red point to make rotate exactly at 00:26:476 - (for example move it to 468;328
  6. 00:54:658 (1,1) - small DS problem but not critic. U have not to fix it if want.

Normal

  1. 00:19:203 (2) - rotate it a bit up.
  2. 00:56:476 (2) - Fix DS

Hard

  1. Imo ignoring so many strong beats in Hard diff like these 00:01:022 - 00:01:931 - 00:02:385 - 00:04:658 - 00:05:567 - 00:06:022 - Is not good idea. I suggest to remap this part.

Insane

  1. 00:02:840 (3) - Should be farther because it stronger then 00:02:613 (2) -
  2. 00:03:067 (4) - Should be closer because it's same with 00:02:840 -
  3. 00:06:249 (2,3,4) - same for this part.
  4. 00:07:613 (2) - why so far? Sound is weak and doesn't need so big jump. (imo 248;116 will be nicer :3)
  5. 00:12:840 (1) - bend it more. For example middle point to 260;264. Looks really better.
  6. 00:53:976 (1,2,3,4,5,6) - Straight stream a bit borring for me
Best of luck! Imo nice to be your first ranked mapset :3
Topic Starter
Log Off Now

Shmiklak wrote:

M4M from my queue

General

  1. U have unused HS:
    normal-hitwhistle2.wav
    soft-hitwhistle3.wav
    oops, forgot to delete when testing hitsounds XD thanks


SB

  1. For now your SB is unrankable. Idk how to explain u your problems, but don't worry, I fixed it for u! Thanks! Will ask around to why it was unrankable anyway though :p
    SB code (new)
    [Events]
    //Background and Video events
    //Storyboard Layer 0 (Background)
    Sprite,Background,TopLeft,"anohana.jpg",0,0
    Sprite,Background,Centre,"SB\BG.jpg",320,240
    F,0,3294,3749,1,0
    S,0,3294,3749,0.6284838
    Sprite,Background,Centre,"SB\BG.jpg",320,240
    F,0,6931,7385,1,0
    S,0,6931,7385,0.6284838,3
    Sprite,Background,Centre,"SB\bw.jpg",320,240
    F,0,6931,7385,0,1
    S,0,6931,7385,3,0.6284838
    S,0,7385,,0.6284838
    F,0,89365,90112,1,0
    Sprite,Background,Centre,"SB\BG.jpg",320,240
    F,0,21931,22385,1,0
    S,0,21931,22385,0.6284838,3
    Sprite,Background,Centre,"SB\BG.jpg",320,240
    F,0,54658,55567,0,1
    S,0,54658,87157,0.6284838
    Sprite,Background,Centre,"SB\BG.jpg",320,240
    F,0,73748,74203,1,0
    S,0,73748,74203,0.6284838,3
    Sprite,Background,Centre,"SB\blank-1366x768.png",320,240
    F,0,54658,55112,1,0
    S,0,54658,55112,1
    Sprite,Background,Centre,"SB\blank-1366x768.png",320,240
    F,0,87157,87385,1,0
    S,0,87157,87385,1
    //Storyboard Layer 1 (Fail)
    //Storyboard Layer 2 (Pass)
    //Storyboard Layer 3 (Foreground)
    Sprite,Foreground,Centre,"SB\Lyrics\0.png",320,340
    S,0,7385,,0.4
    C,0,7385,,53,154,255
    P,0,7385,,A
    F,0,7385,7840,0,1
    MX,0,7385,14203,640,560
    MY,0,7385,14203,330
    F,0,13748,14203,1,0
    Sprite,Foreground,Centre,"SB\Lyrics\1.png",320,340
    S,0,14658,,0.4
    C,0,14658,,53,154,255
    P,0,14658,,A
    F,0,14658,15113,0,1
    MX,0,14658,21476,640,560
    MY,0,14658,21476,330
    F,0,21021,21476,1,0
    Sprite,Foreground,Centre,"SB\Lyrics\2.png",320,340
    S,0,21931,,0.4
    C,0,21931,,53,154,255
    P,0,21931,,A
    F,0,21931,22386,0,1
    MX,0,21931,28749,640,560
    MY,0,21931,28749,330
    F,0,28294,28749,1,0
    Sprite,Foreground,Centre,"SB\Lyrics\3.png",320,340
    S,0,29203,,0.4
    C,0,29203,,53,154,255
    P,0,29203,,A
    F,0,29203,29658,0,1
    MX,0,29203,36476,640,560
    MY,0,29203,36476,330
    F,0,36021,36476,1,0
    Sprite,Foreground,Centre,"SB\Lyrics\4.png",320,340
    S,0,37840,,0.4
    C,0,37840,,53,154,255
    P,0,37840,,A
    F,0,37840,38924,0,1
    MX,0,37840,43294,640,560
    MY,0,37840,43294,330
    F,0,42839,43294,1,0
    Sprite,Foreground,Centre,"SB\Lyrics\5.png",320,340
    S,0,47385,,0.4
    C,0,47385,,53,154,255
    P,0,47385,,A
    F,0,47385,47840,0,1
    MX,0,47385,54658,640,560
    MY,0,47385,54658,330
    F,0,54203,54658,1,0
    Sprite,Foreground,Centre,"SB\Lyrics 2\0.png",320,340
    S,0,10567,,0.4
    C,0,10567,,255,121,255
    P,0,10567,,A
    F,0,10567,11022,0,1
    MX,0,10567,14203,560,600
    MY,0,10567,14203,370
    F,0,13748,14203,1,0
    Sprite,Foreground,Centre,"SB\Lyrics 2\1.png",320,340
    S,0,17840,,0.4
    C,0,17840,,255,121,255
    P,0,17840,,A
    F,0,17840,18295,0,1
    MX,0,17840,21476,560,600
    MY,0,17840,21476,370
    F,0,21021,21476,1,0
    Sprite,Foreground,Centre,"SB\Lyrics 2\2.png",320,340
    S,0,25567,,0.4
    C,0,25567,,255,121,255
    P,0,25567,,A
    F,0,25567,26022,0,1
    MX,0,25567,28749,560,600
    MY,0,25567,28749,370
    F,0,28294,28749,1,0
    Sprite,Foreground,Centre,"SB\Lyrics 2\3.png",320,340
    S,0,33749,,0.4
    C,0,33749,,255,121,255
    P,0,33749,,A
    F,0,33749,34204,0,1
    MX,0,33749,36476,560,600
    MY,0,33749,36476,370
    F,0,36021,36476,1,0
    Sprite,Foreground,Centre,"SB\Lyrics 2\4.png",320,340
    S,0,43749,,0.4
    C,0,43749,,255,121,255
    P,0,43749,,A
    F,0,43749,44204,0,1
    MX,0,43749,46931,560,600
    MY,0,43749,46931,370
    F,0,46476,46931,1,0
    Sprite,Foreground,Centre,"SB\Lyrics 2\5.png",320,340
    S,0,49203,,0.4
    C,0,49203,,255,121,255
    P,0,49203,,A
    F,0,49203,49658,0,1
    MX,0,49203,54658,560,600
    MY,0,49203,54658,370
    F,0,54203,54658,1,0
    Sprite,Foreground,Centre,"SB\Credits\SB.png",320,340
    S,0,3749,,0.6
    C,0,3749,,255,255,255
    P,0,3749,,A
    F,0,3749,4204,0,1
    MX,0,3749,6931,320
    MY,0,3749,6931,300
    Sprite,Foreground,Centre,"SB\Credits\bm.png",320,340
    S,0,3749,,0.6
    C,0,3749,,255,255,255
    P,0,3749,,A
    F,0,3749,4204,0,1
    MX,0,3749,6931,320
    MY,0,3749,6931,220
    Sprite,Foreground,Centre,"SB\Credits\singer.png",320,340
    S,0,113,,0.6
    C,0,113,,255,255,255
    P,0,113,,A
    F,0,113,568,0,1
    MX,0,113,3249,320
    MY,0,113,3249,300
    Sprite,Foreground,Centre,"SB\Credits\name.png",320,340
    S,0,113,,0.6
    C,0,113,,255,255,255
    P,0,113,,A
    F,0,113,568,0,1
    MX,0,113,3249,320
    MY,0,113,3249,220
    Sprite,Foreground,Centre,"SB\Lyrics 3\0.png",320,340
    S,0,55567,,0.4
    C,0,55567,,255,255,255
    P,0,55567,,A
    F,0,55567,56022,0,1
    MX,0,55567,59203,95,110
    MY,0,55567,59203,120
    F,0,58748,59203,1,0
    Sprite,Foreground,Centre,"SB\Lyrics 3\1.png",320,340
    S,0,59203,,0.4
    C,0,59203,,255,255,255
    P,0,59203,,A
    F,0,59203,59658,0,1
    MX,0,59203,62839,95,110
    MY,0,59203,62839,120
    F,0,62384,62839,1,0
    Sprite,Foreground,Centre,"SB\Lyrics 3\2.png",320,340
    S,0,62839,,0.4
    C,0,62839,,255,255,255
    P,0,62839,,A
    F,0,62839,63294,0,1
    MX,0,62839,69657,95,110
    MY,0,62839,69657,120
    F,0,69202,69657,1,0
    Sprite,Foreground,Centre,"SB\Lyrics 3\3.png",320,340
    S,0,69657,,0.4
    C,0,69657,,255,255,255
    P,0,69657,,A
    F,0,69657,70112,0,1
    MX,0,69657,77385,95,110
    MY,0,69657,77385,120
    F,0,76930,77385,1,0
    Sprite,Foreground,Centre,"SB\Lyrics 3\4.png",320,340
    S,0,77385,,0.4
    C,0,77385,,255,255,255
    P,0,77385,,A
    F,0,77385,77840,0,1
    MX,0,77385,84657,95,110
    MY,0,77385,84657,120
    F,0,84657,85112,1,0
    Sprite,Foreground,Centre,"SB\Lyrics 3\4.png",320,340
    C,0,84657,,255,255,255
    MX,0,84657,,95,110
    MY,0,84657,,120
    P,0,84657,,A
    F,0,84657,85112,1,0
    S,0,84657,85112,0.4,0.8
    Sprite,Foreground,Centre,"SB\Lyrics 4\0.png",320,340
    F,0,87157,,0,1
    S,0,87157,,0.5
    C,0,87157,,255,255,255
    P,0,87157,,A
    MX,0,87157,88748,95,110
    MY,0,87157,88748,120
    F,0,88521,88748,1,0
    Sprite,Foreground,Centre,"SB\Lyrics 4\1.png",320,340
    F,0,87612,,0,1
    S,0,87612,,0.5
    C,0,87612,,255,255,255
    P,0,87612,,A
    MX,0,87612,88748,95,110
    MY,0,87612,88748,160
    F,0,88521,88748,1,0
    Sprite,Foreground,Centre,"SB\Lyrics 4\2.png",320,340
    F,0,88067,,0,1
    S,0,88067,,0.5
    C,0,88067,,255,255,255
    P,0,88067,,A
    MX,0,88067,88748,95,110
    MY,0,88067,88748,200
    F,0,88521,88748,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,55567,,0.1287389
    C,0,55567,,255,255,255
    M,0,55567,60567,0,12,640,12
    R,0,55567,60567,2.143338,1.881926
    F,0,59567,60567,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,56022,,0.4672702
    C,0,56022,,255,255,255
    M,0,56022,61022,0,12,640,12
    R,0,56022,61022,1.655258,1.401814
    F,0,60022,61022,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,56477,,0.1616104
    C,0,56477,,255,255,255
    M,0,56477,61477,0,171,640,171
    R,0,56477,61477,2.636992,3.01921
    F,0,60477,61477,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,56932,,0.4068082
    C,0,56932,,255,255,255
    M,0,56932,61932,0,190,640,190
    R,0,56932,61932,2.205677,2.203882
    F,0,60932,61932,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,57387,,0.448068
    C,0,57387,,255,255,255
    M,0,57387,62387,0,400,640,400
    R,0,57387,62387,3.66462,2.407637
    F,0,61387,62387,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,57842,,0.5146222
    C,0,57842,,255,255,255
    M,0,57842,62842,0,185,640,185
    R,0,57842,62842,2.391878,1.272766
    F,0,61842,62842,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,58297,,0.5599236
    C,0,58297,,255,255,255
    M,0,58297,63297,0,42,640,42
    R,0,58297,63297,1.771463,2.269725
    F,0,62297,63297,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,58752,,0.1288853
    C,0,58752,,255,255,255
    M,0,58752,63752,0,433,640,433
    R,0,58752,63752,3.406721,2.409048
    F,0,62752,63752,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,59207,,0.3357946
    C,0,59207,,255,255,255
    M,0,59207,64207,0,106,640,106
    R,0,59207,64207,2.335759,1.130768
    F,0,63207,64207,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,59662,,0.2244304
    C,0,59662,,255,255,255
    M,0,59662,64662,0,227,640,227
    R,0,59662,64662,2.805534,3.688941
    F,0,63662,64662,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,60117,,0.2823401
    C,0,60117,,255,255,255
    M,0,60117,65117,0,180,640,180
    R,0,60117,65117,1.786075,1.556417
    F,0,64117,65117,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,60572,,0.1766387
    C,0,60572,,255,255,255
    M,0,60572,65572,0,68,640,68
    R,0,60572,65572,3.637233,1.645736
    F,0,64572,65572,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,61027,,0.2549565
    C,0,61027,,255,255,255
    M,0,61027,66027,0,167,640,167
    R,0,61027,66027,3.348772,2.011388
    F,0,65027,66027,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,61482,,0.52397
    C,0,61482,,255,255,255
    M,0,61482,66482,0,400,640,400
    R,0,61482,66482,2.188431,2.515765
    F,0,65482,66482,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,61937,,0.3717311
    C,0,61937,,255,255,255
    M,0,61937,66937,0,69,640,69
    R,0,61937,66937,3.266114,3.469301
    F,0,65937,66937,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,62392,,0.2818264
    C,0,62392,,255,255,255
    M,0,62392,67392,0,102,640,102
    R,0,62392,67392,2.488344,3.241737
    F,0,66392,67392,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,62847,,0.2733947
    C,0,62847,,255,255,255
    M,0,62847,67847,0,238,640,238
    R,0,62847,67847,1.17497,3.64865
    F,0,66847,67847,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,63302,,0.3604165
    C,0,63302,,255,255,255
    M,0,63302,68302,0,415,640,415
    R,0,63302,68302,1.862487,1.417433
    F,0,67302,68302,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,63757,,0.5220089
    C,0,63757,,255,255,255
    M,0,63757,68757,0,152,640,152
    R,0,63757,68757,2.892434,1.436567
    F,0,67757,68757,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,64212,,0.4359851
    C,0,64212,,255,255,255
    M,0,64212,69212,0,124,640,124
    R,0,64212,69212,3.332375,1.61821
    F,0,68212,69212,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,64667,,0.5906466
    C,0,64667,,255,255,255
    M,0,64667,69667,0,48,640,48
    R,0,64667,69667,2.054971,2.370294
    F,0,68667,69667,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,65122,,0.1196748
    C,0,65122,,255,255,255
    M,0,65122,70122,0,204,640,204
    R,0,65122,70122,2.750118,3.55215
    F,0,69122,70122,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,65577,,0.2285411
    C,0,65577,,255,255,255
    M,0,65577,70577,0,57,640,57
    R,0,65577,70577,1.593244,2.5219
    F,0,69577,70577,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,66032,,0.5128831
    C,0,66032,,255,255,255
    M,0,66032,71032,0,3,640,3
    R,0,66032,71032,3.360126,3.348928
    F,0,70032,71032,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,66487,,0.2134215
    C,0,66487,,255,255,255
    M,0,66487,71487,0,519,640,519
    R,0,66487,71487,1.106106,2.651619
    F,0,70487,71487,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,66942,,0.2537821
    C,0,66942,,255,255,255
    M,0,66942,71942,0,25,640,25
    R,0,66942,71942,2.008519,2.869997
    F,0,70942,71942,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,67397,,0.4762731
    C,0,67397,,255,255,255
    M,0,67397,72397,0,30,640,30
    R,0,67397,72397,1.383618,1.200598
    F,0,71397,72397,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,67852,,0.2918531
    C,0,67852,,255,255,255
    M,0,67852,72852,0,283,640,283
    R,0,67852,72852,1.044766,1.843664
    F,0,71852,72852,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,68307,,0.4249356
    C,0,68307,,255,255,255
    M,0,68307,73307,0,136,640,136
    R,0,68307,73307,3.124978,1.393608
    F,0,72307,73307,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,68762,,0.1854548
    C,0,68762,,255,255,255
    M,0,68762,73762,0,165,640,165
    R,0,68762,73762,1.838189,3.121063
    F,0,72762,73762,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,69217,,0.5078539
    C,0,69217,,255,255,255
    M,0,69217,74217,0,301,640,301
    R,0,69217,74217,3.167952,2.427041
    F,0,73217,74217,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,69672,,0.3474669
    C,0,69672,,255,255,255
    M,0,69672,74672,0,186,640,186
    R,0,69672,74672,1.964826,2.687534
    F,0,73672,74672,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,70127,,0.1558447
    C,0,70127,,255,255,255
    M,0,70127,75127,0,276,640,276
    R,0,70127,75127,1.328904,3.337059
    F,0,74127,75127,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,70582,,0.512223
    C,0,70582,,255,255,255
    M,0,70582,75582,0,38,640,38
    R,0,70582,75582,3.627465,3.369017
    F,0,74582,75582,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,71037,,0.3181284
    C,0,71037,,255,255,255
    M,0,71037,76037,0,114,640,114
    R,0,71037,76037,1.953412,3.354167
    F,0,75037,76037,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,71492,,0.3138858
    C,0,71492,,255,255,255
    M,0,71492,76492,0,91,640,91
    R,0,71492,76492,3.479656,2.388381
    F,0,75492,76492,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,71947,,0.489016
    C,0,71947,,255,255,255
    M,0,71947,76947,0,134,640,134
    R,0,71947,76947,2.593735,1.231463
    F,0,75947,76947,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,72402,,0.4645739
    C,0,72402,,255,255,255
    M,0,72402,77402,0,124,640,124
    R,0,72402,77402,3.372125,2.511467
    F,0,76402,77402,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,72857,,0.1686545
    C,0,72857,,255,255,255
    M,0,72857,77857,0,7,640,7
    R,0,72857,77857,2.978782,1.854318
    F,0,76857,77857,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,73312,,0.5726601
    C,0,73312,,255,255,255
    M,0,73312,78312,0,318,640,318
    R,0,73312,78312,1.4474,2.878693
    F,0,77312,78312,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,73767,,0.4577147
    C,0,73767,,255,255,255
    M,0,73767,78767,0,89,640,89
    R,0,73767,78767,1.182771,2.918302
    F,0,77767,78767,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,74222,,0.157198
    C,0,74222,,255,255,255
    M,0,74222,79222,0,138,640,138
    R,0,74222,79222,1.28477,1.509558
    F,0,78222,79222,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,74677,,0.5524378
    C,0,74677,,255,255,255
    M,0,74677,79677,0,326,640,326
    R,0,74677,79677,1.988819,2.346164
    F,0,78677,79677,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,75132,,0.5893449
    C,0,75132,,255,255,255
    M,0,75132,80132,0,166,640,166
    R,0,75132,80132,3.299387,3.611433
    F,0,79132,80132,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,75587,,0.4530803
    C,0,75587,,255,255,255
    M,0,75587,80587,0,120,640,120
    R,0,75587,80587,1.810866,2.905428
    F,0,79587,80587,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,76042,,0.3333751
    C,0,76042,,255,255,255
    M,0,76042,81042,0,461,640,461
    R,0,76042,81042,1.909621,2.015045
    F,0,80042,81042,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,76497,,0.3692073
    C,0,76497,,255,255,255
    M,0,76497,81497,0,476,640,476
    R,0,76497,81497,1.374716,3.422889
    F,0,80497,81497,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,76952,,0.4736236
    C,0,76952,,255,255,255
    M,0,76952,81952,0,5,640,5
    R,0,76952,81952,2.476861,2.741264
    F,0,80952,81952,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,77407,,0.5370377
    C,0,77407,,255,255,255
    M,0,77407,82407,0,113,640,113
    R,0,77407,82407,3.423213,3.697296
    F,0,81407,82407,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,77862,,0.3397321
    C,0,77862,,255,255,255
    M,0,77862,82862,0,206,640,206
    R,0,77862,82862,2.805723,1.750417
    F,0,81862,82862,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,78317,,0.5676537
    C,0,78317,,255,255,255
    M,0,78317,83317,0,383,640,383
    R,0,78317,83317,3.09852,3.489076
    F,0,82317,83317,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,78772,,0.2446945
    C,0,78772,,255,255,255
    M,0,78772,83772,0,182,640,182
    R,0,78772,83772,3.04566,1.695639
    F,0,82772,83772,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,79227,,0.1591534
    C,0,79227,,255,255,255
    M,0,79227,84227,0,254,640,254
    R,0,79227,84227,2.884665,2.376269
    F,0,83227,84227,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,79682,,0.4710078
    C,0,79682,,255,255,255
    M,0,79682,84682,0,72,640,72
    R,0,79682,84682,2.03249,2.861259
    F,0,83682,84682,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,80137,,0.5046497
    C,0,80137,,255,255,255
    M,0,80137,85137,0,289,640,289
    R,0,80137,85137,2.546145,2.280579
    F,0,84137,85137,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,80592,,0.3727885
    C,0,80592,,255,255,255
    M,0,80592,85592,0,72,640,72
    R,0,80592,85592,2.945511,2.965801
    F,0,84592,85592,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,81047,,0.1896562
    C,0,81047,,255,255,255
    M,0,81047,86047,0,400,640,400
    R,0,81047,86047,2.665953,3.142036
    F,0,85047,86047,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,81502,,0.4184501
    C,0,81502,,255,255,255
    M,0,81502,86502,0,85,640,85
    R,0,81502,86502,1.015831,3.376346
    F,0,85502,86502,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,81957,,0.2005074
    C,0,81957,,255,255,255
    M,0,81957,86957,0,66,640,66
    R,0,81957,86957,2.207002,3.170734
    F,0,85957,86957,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,82412,,0.3796087
    C,0,82412,,255,255,255
    M,0,82412,87412,0,404,640,404
    R,0,82412,87412,2.885219,3.653417
    F,0,86412,87412,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,82867,,0.4062209
    C,0,82867,,255,255,255
    M,0,82867,87867,0,286,640,286
    R,0,82867,87867,2.855063,1.246323
    F,0,86867,87867,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,83322,,0.3039024
    C,0,83322,,255,255,255
    M,0,83322,88322,0,199,640,199
    R,0,83322,88322,2.182154,3.50071
    F,0,87322,88322,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,83777,,0.3959549
    C,0,83777,,255,255,255
    M,0,83777,88777,0,227,640,227
    R,0,83777,88777,2.452503,1.245623
    F,0,87777,88777,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,84232,,0.5200322
    C,0,84232,,255,255,255
    M,0,84232,89232,0,519,640,519
    R,0,84232,89232,1.733013,1.362295
    F,0,88232,89232,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,84687,,0.3273001
    C,0,84687,,255,255,255
    M,0,84687,89687,0,450,640,450
    R,0,84687,89687,3.488334,2.469518
    F,0,88687,89687,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,85142,,0.1316715
    C,0,85142,,255,255,255
    M,0,85142,90142,0,459,640,459
    R,0,85142,90142,1.550904,3.064284
    F,0,89142,90142,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,85597,,0.2299746
    C,0,85597,,255,255,255
    M,0,85597,90597,0,418,640,418
    R,0,85597,90597,2.400047,2.60638
    F,0,89597,90597,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,86052,,0.4438232
    C,0,86052,,255,255,255
    M,0,86052,91052,0,509,640,509
    R,0,86052,91052,3.26342,2.870304
    F,0,90052,91052,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,86507,,0.3860803
    C,0,86507,,255,255,255
    M,0,86507,91507,0,194,640,194
    R,0,86507,91507,1.371606,2.143434
    F,0,90507,91507,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,86962,,0.4268928
    C,0,86962,,255,255,255
    M,0,86962,91962,0,246,640,246
    R,0,86962,91962,3.033621,3.306807
    F,0,90962,91962,1,0
    //Storyboard Sound Samples

Easy

  1. 00:02:840 (4,5) - Change it to slider because here 00:03:067 - sound a bit strong and I should can confuse newbies. So slider will be easier and more but then i lose emphasis on 00:03:294 (5) - which is way more important
  2. 00:06:476 (4) - try to not use 1/2 in easy diffs. i think this is fine, will change depending on more feedback tho
  3. 00:21:931 (1) - Imo a bit boring slider. And I think it not needs. Sound doesn't changing. changing when i figure out a better slider XD
  4. 00:32:840 (1) - same for this. ^
  5. 00:25:567 (1) - here I can agree with u because vocal line, but still try to map background sounds lol. And if u keep it, move red point to make rotate exactly at 00:26:476 - (for example move it to 468;328 the difference is inaudible
  6. 00:54:658 (1,1) - small DS problem but not critic. U have not to fix it if want. fixed

Normal

  1. 00:19:203 (2) - rotate it a bit up. a tiny bit
  2. 00:56:476 (2) - Fix DS oops, fixed

Hard

  1. Imo ignoring so many strong beats in Hard diff like these 00:01:022 - 00:01:931 - 00:02:385 - 00:04:658 - 00:05:567 - 00:06:022 - Is not good idea. I suggest to remap this part. but they follow the guitarrr qqq im so close to changing this because nobody gets it q.q

Insane

  1. 00:02:840 (3) - Should be farther because it stronger then 00:02:613 (2) - moved a tiny bit
  2. 00:03:067 (4) - Should be closer because it's same with 00:02:840 - but stack q.q, maybe change lol i think this one is fine
  3. 00:06:249 (2,3,4) - same for this part. change in similar way to above
  4. 00:07:613 (2) - why so far? Sound is weak and doesn't need so big jump. (imo 248;116 will be nicer :3) done, nice catch
  5. 00:12:840 (1) - bend it more. For example middle point to 260;264. Looks really better. done (move midpoint a bit diff tho)
  6. 00:53:976 (1,2,3,4,5,6) - Straight stream a bit borring for me :( maybe change based on more feedback, i personally like it
Best of luck! Imo nice to be your first ranked mapset :3 if i can find bn's :p
Thanks for the mod :D
B r o k e n
My Modding Queue
For Easy and Normal end the Kiai time like u did for hard and insane

Easy
Looks Good
Some single beat notes can be changed into 1/2 sliders(or stack them instead)

Normal
Looks Good

Hard
00:00:794 (2) - these guitar slider followers doesn't fit too well, transaction is pretty bad, I suggest not to do this
00:26:022 (2,3,4) - change one of these slider into 2 single notes? I suggest 00:26:476 (3) -
00:31:703 (2) - break this into 1/2 slider with a single note at the end for better fit, full beat slider fits pretty well, but it's just not in my liking, do it to your liking
00:39:885- the empty space here feels weird, change 00:38:749 (2,3,4) - to follow vocals better?
00:49:658 (3) - you don't really need the spin for hard and can follow the music, but I'm guessing you wanna avoid doing same thing as the Insane

Insane
00:49:658 (3) - stack under the 1? might as well, theirs really no need to distance it a bit further unless you wanna do a jump, distances it more

Not much, but hope this helped :D
Topic Starter
Log Off Now

B r o k e n wrote:

My Modding Queue
For Easy and Normal end the Kiai time like u did for hard and insane oops XD fixed

Easy
Looks Good
Some single beat notes can be changed into 1/2 sliders(or stack them instead)

Normal
Looks Good

Hard
00:00:794 (2) - these guitar slider followers doesn't fit too well, transaction is pretty bad, I suggest not to do this they're fine :(
00:26:022 (2,3,4) - change one of these slider into 2 single notes? I suggest 00:26:476 (3) - maybe, doing this would lose consistency with previous section but i see what you mean, idk
00:31:703 (2) - break this into 1/2 slider with a single note at the end for better fit, full beat slider fits pretty well, but it's just not in my liking, do it to your liking no thanks, your suggestion doesn't follow the vocal which is what i'm doing with my current pattern
00:39:885- the empty space here feels weird, change 00:38:749 (2,3,4) - to follow vocals better? following drums here though
00:49:658 (3) - you don't really need the spin for hard and can follow the music, but I'm guessing you wanna avoid doing same thing as the Insane i'm confused? theres no spinner? uhhh?? idk

Insane
00:49:658 (3) - stack under the 1? might as well, theirs really no need to distance it a bit further unless you wanna do a jump, distances it more doing this would make it much harder to read, also the vocals are getting more 'intense' here so it also adds a bit more emphasis on that

Not much, but hope this helped :D
Thanks for the mod (even though i didn't apply much it gave me a couple of ideas :) )
Mekki
Hello again =)

I've checked metadata, and I noticed that title is not (TV Size), it is (TV Ver.)
You can have the proofs here on his official website Check Track 4 on Disc 1.
And on amazon down the page till you see tracklist, then you'll see that it is the same c:

http://puu.sh/oh05L/96782f1156.png
http://puu.sh/oh06m/c36b5d17ac.png

Hope I've helped :P GL!
Topic Starter
Log Off Now

MkGuh wrote:

Hello again =)

I've checked metadata, and I noticed that title is not (TV Size), it is (TV Ver.)
You can have the proofs here on his official website Check Track 4 on Disc 1.
And on amazon down the page till you see tracklist, then you'll see that it is the same c:

http://puu.sh/oh05L/96782f1156.png
http://puu.sh/oh06m/c36b5d17ac.png

Hope I've helped :P GL!
Oops, thanks for the metadata check :D (I would give kds but can't because rules q.q)
Grrum
Hi. Returning the kindness of your NM queue, though this one is shorter than yours. Good choice in song selection. Hope this helps!

[General]

• Duplicated (unused) storyboard file(s)
galileo galilei - aoi shiori (tv size) (log off now).osb

• Unused hitsounds:
{normal-hitwhistle2.wav} {soft-hitwhistle3.wav}

[Hard (Edit: I'm so dumb)]

00:02:840 (3) – I like having a jump here, I just think it's a bit too big. Try lowering to around 1.7-1.8x DS
00:06:476 (3) – Similar

00:16:249 (5) – The spacing into this is rather big here. Is there a reason besides maintaining a certain design? Is there an equally good design that has a more appropriate spacing?

00:27:385 (1) – This note is kind of strong, so I'd like to see a jump into this (~2.0x?)

00:43:749 (1,3) – (3) looks close to (1)'s head than to (1)'s end, so it looks odd. Try setting it up so that the tangent line at (3)'s end is perpendicular to the tangent line at (1)'s midpoint: http://puu.sh/oii5F/fd55039bad.jpg

00:55:567 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) – I think this is the most intense part of the song, since all of 00:51:022 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1) – is building tension and then releasing it here. So it feels a little underwhelming that places like 00:56:476 (3) – and 00:57:385 (1) – have relatively low spacing compared to earlier sections like 00:19:203 (4) - and 00:23:749 (1) – (for this last one, you should definitely have a strong jump there, just not one that sets my expectations too high that I get underwhelmed if you don't make 00:57:385 (1) – strong too). This is one reason I've been pestering you about lowering some of the spacings in the earlier parts, which is one way to approach this issue, but also just increasing the spacing for the chorus works, though a little of both is probably best. Another thing I like to do, at least of Insane difficulties, is to make the SV bigger in the stronger sections, so I could see an SV of 1.10x for the kiai being nice, though it's fine without it. This fits into the discussion of pacing, and this is a good video to watch if you're interested: https://www.youtube.com/watch?v=5LScL4CWe5E

01:19:203 (1,4) – This overlap doesn't look great, see what you can do about that

Good luck!
Topic Starter
Log Off Now

pinataman wrote:

Hi. Returning the kindness of your NM queue, though this one is shorter than yours. Good choice in song selection. Hope this helps!

[General]

• Duplicated (unused) storyboard file(s)
galileo galilei - aoi shiori (tv size) (log off now).osb which one do i delete fixed

• Unused hitsounds:
{normal-hitwhistle2.wav} {soft-hitwhistle3.wav} idk why these didn't delete the first time XD fixed

[Hard Insane]

i'm pretty sure you modded the insane diff since these comments don't make any sense on hard XD

00:02:840 (3) – I like having a jump here, I just think it's a bit too big. Try lowering to around 1.7-1.8x DS
00:06:476 (3) – Similar
maybe change, I personally think they're fine but if more people suggest change then I will do

00:16:249 (5) – The spacing into this is rather big here. Is there a reason besides maintaining a certain design? Is there an equally good design that has a more appropriate spacing? The vocal rises up here which is my justification for this jump and I personally think it's fine

00:27:385 (1) – This note is kind of strong, so I'd like to see a jump into this (~2.0x?) I don't think it's that strong imo, 00:26:476 (5,6,7) - are much stronger due to the vocals compared to 00:27:158 (8,1) - where the vocals are much more relaxed

00:43:749 (1,3) – (3) looks close to (1)'s head than to (1)'s end, so it looks odd. Try setting it up so that the tangent line at (3)'s end is perpendicular to the tangent line at (1)'s midpoint: http://puu.sh/oii5F/fd55039bad.jpg maybe change, I designed this like it is because it's a more triangular flow which makes it consistent with 00:36:476 (1,2,3) - although if more people suggest I change this in a similar manner then I'll take a look at it

Big Paragraphs
00:55:567 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) – I think this is the most intense part of the song, since all of 00:51:022 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1) – is building tension and then releasing it here. So it feels a little underwhelming that places like 00:56:476 (3) – and 00:57:385 (1) – have relatively low spacing compared to earlier sections like 00:19:203 (4) - and 00:23:749 (1) – (for this last one, you should definitely have a strong jump there, just not one that sets my expectations too high that I get underwhelmed if you don't make 00:57:385 (1) – strong too). This is one reason I've been pestering you about lowering some of the spacings in the earlier parts, which is one way to approach this issue, but also just increasing the spacing for the chorus works, though a little of both is probably best. Another thing I like to do, at least of Insane difficulties, is to make the SV bigger in the stronger sections, so I could see an SV of 1.10x for the kiai being nice, though it's fine without it. This fits into the discussion of pacing, and this is a good video to watch if you're interested: https://www.youtube.com/watch?v=5LScL4CWe5E

Ok I understand what you're getting at here and have applied some of your suggestions, although I think you need to look at what I'm following at each section of the music, and the style of the map in those specific sections. I try to keep a consistency throughout the map for each section, and whilst I have emphasized some of that in the chorus I could also emphasize it a little better (which I have done so) but I have not changed any of the spacing in the lower section purely because of the intensity of the vocal/drum section that I am following.

I did watch that video you linked and it did give me some tips (and also helped me a little for my course at uni) but most of it was inapplicable due to the difference between horror games and rhythm games, some people find more relaxing maps more fun than crazy jump maps and due to the nature of this song I decided to go with a more relaxing style with appropriate climax points instead of bigger jumps at occasional places to emphasize one part better and another part worse. I hope this made sense XD

01:19:203 (1,4) – This overlap doesn't look great, see what you can do about that changed a bit

Good luck!
Thank you for the unexpected mod :D
Electoz
Dude I'm ashamed of myself I haven't finish my gd yet.

[Storyboard]

  1. Dude I don't understand the purpose of this:
    1. Sprite,Background,Centre,"SB/blank-1366x768.png",320,240
      S,0,-1705,89364,1
      C,0,-1705,89364,0,0,0
    2. If I haven't mistaken, this thing isn't effect anything in the storyboard, so might as well deleting it to decrease the load.
Well actually I don't do SB stuff from queue anymore but I forgot to put it out from the thread, so I didn't really take a look at it that much, sry.

[Easy]

  1. 00:53:294 (2,3) - Optional but you can Ctrl+g this so both finishes will be clickable.
  2. 01:16:930 (4,1) - Blanket.
  3. 01:24:657 (1) - A soft finish with a lower volume sounds better imo.
[Normal]

  1. 00:21:931 (1) - Not like it really matters but I would prefer a rhythm denser than this cuz I don't think this long repeat slider really emphasizes anything unlike 00:23:749 (3) which sounds better with a high-pitch vocal. Also another reason for preferring a denser rhythm is you put 2 1/1 repeat sliders and it's kinda bland imo.
  2. 00:34:658 (4) - Like, you just suddenly decided to follow vocal here while the rest of the song you mapped other objects on instruments. So it's outright confusing when you have to switch between vocals and drums on 00:34:658 (4,5) . My suggestion here is if you didn't map vocal in the first place then don't map it randomly, just ignore those vocals on blue ticks and map instruments normally. Same applies to 00:55:567 (1) - 00:59:203 (1) .
[Hard]

  1. 00:00:794 (2,4,2,4) - Would be much better in this section if you didn't ignore those white ticks there, imo white ticks sounds more audible compared to some of the red ones you mapped.
  2. 00:34:658 (1,2) - Same thing as Normal I guess, I tripped up 00:35:567 (3,4,5) completely because I thought I was following vocal.
  3. 00:53:749 (3,4) - I find this uncomfortable due to a high spacing here unlike 01:23:748 (4,5) .
[Insane]

  1. 00:08:522 (5,6) - Not sure if it's just me but the spacing here is soo biggg.
  2. 00:41:703 (6,1) - This really deserves more spacing imo.
Nothing much to say with this mapset, good luck~
Naxess
From Queue

[Easy]
SPOILER
  1. 00:21:931 (1) - Try placing red points on beats in sliders like these. You could solve it like this, for example:

    00:32:840 (1) - ^ you'll find that the red points are slightly off the beats in this one. They should be exactly on the white ticks for best effect.
  2. 00:51:022 (1) - This looks a bit plain, in my opinion, how about this?
  3. 01:06:476 (1) - I'd suggest making the red point more defined, for example like this:

    Because right now it feels too subtle in my opinion.
    01:08:294 (3) - Remember to place them exactly on the beat (go to the beat on the timeline and line the slider up to the turn is exactly on the ball). Anyway, enough of that.
  4. 01:10:112 (1) - I'd make this note a slider with tail on 01:11:021 , because you're sort of missing the vocal here.
  5. 01:24:885 (1) - Try not to include spinners at the end of the song if the ending is soft. Remember that the player will, if they are trying to get a high score, be spinning very intensely and it probably won't fit to the music at all. Perhaps you should just remove the spinner and end the difficulty instead, that'd be fine in my opinion.
  6. The rest looks fine, you've got a good consistent rhythm going here.

[Normal]
SPOILER
  1. 00:59:203 (1) - This repeat is longer than the others, feels strange holding the following slider for a shorter amount of time than the others. Consider perhaps making 01:00:112 (2,3) a slider, like the one at 00:56:476 (2) , which also has a longer repeat before it.
  2. 01:24:657 (1) - This note is extremely close to the spinner, plus it's not even in the middle, which makes the mouse movement really clunky if you're looking to get highest score out of the spinner. You may even want to remove the spinner entirely, because of the same reason I mentioned in easy.
    If you're thinking of keeping the spinner, consider ending it at 01:27:157 at least, since the music drops off from here.
  3. Avoid placing two 1/1 sliders of the same combo after each other in normal difficulties, it gets sort of dull. 00:46:476 - You could make this a 1/2 slider and a circle, for example.
    00:38:294 (3,4) - ^
  4. I didn't notice anything else in this difficulty.

[Hard]
SPOILER
  1. 00:00:113 (1,2,3,4,1,2,3,4) - I can't really see what beat you're following here. Consider making it similar to the insane difficulty, but with less jumps and perhaps one less note here and there.
  2. 00:25:567 (1,2,3,4) - Just a suggestion, but you could make every other slider reversed so it makes it slightly more difficult to play.

    This fits pretty well, look at 00:21:931 for example, it uses the same technique.
    If you want to keep this pattern consistent throughout the whole song you could do something similar at
    01:06:476 and 01:08:294 perhaps, just a suggestion, though.
  3. 01:11:930 - This whole combo was quite difficult to follow, in my opinion, probably because of this part 01:12:612 (3,4,5,6,7) , where it goes from repeat to slider and circle to circle and circle very quickly. Perhaps you could make 01:13:067 (4,5) a repeat like the other one and 01:13:521 (6,7) a slider instead?
  4. 01:24:771 (1) - Refer to what I said in the previous difficulties about the spinner. Plus 01:24:657 (1) is very far from the middle.
Topic Starter
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Electoz wrote:

Dude I'm ashamed of myself I haven't finish my gd yet. dude XD

[Storyboard]

  1. Dude I don't understand the purpose of this:
    1. Sprite,Background,Centre,"SB/blank-1366x768.png",320,240
      S,0,-1705,89364,1
      C,0,-1705,89364,0,0,0
    2. If I haven't mistaken, this thing isn't effect anything in the storyboard, so might as well deleting it to decrease the load.
Well actually I don't do SB stuff from queue anymore but I forgot to put it out from the thread, so I didn't really take a look at it that much, sry.

[Easy]

  1. 00:53:294 (2,3) - Optional but you can Ctrl+g this so both finishes will be clickable. maybe
  2. 01:16:930 (4,1) - Blanket. fixed
  3. 01:24:657 (1) - A soft finish with a lower volume sounds better imo. dropped volume but the end is on an open hihat and not cymbal, hence why i chose not to use the soft finish hs here
[Normal]

  1. 00:21:931 (1) - Not like it really matters but I would prefer a rhythm denser than this cuz I don't think this long repeat slider really emphasizes anything unlike 00:23:749 (3) which sounds better with a high-pitch vocal. Also another reason for preferring a denser rhythm is you put 2 1/1 repeat sliders and it's kinda bland imo. imo i think it's fine, don't want to over do this difficulty with 1/2 and the 1/1 sliders fit imo
  2. 00:34:658 (4) - Like, you just suddenly decided to follow vocal here while the rest of the song you mapped other objects on instruments. So it's outright confusing when you have to switch between vocals and drums on 00:34:658 (4,5) . My suggestion here is if you didn't map vocal in the first place then don't map it randomly, just ignore those vocals on blue ticks and map instruments normally. changed Same applies to 00:55:567 (1) - 00:59:203 (1) The previous parts of this section also followed the vocals .
[Hard]

  1. 00:00:794 (2,4,2,4) - Would be much better in this section if you didn't ignore those white ticks there, imo white ticks sounds more audible compared to some of the red ones you mapped. fs q.q ok so since everyone hates this i'll change it
  2. 00:34:658 (1,2) - Same thing as Normal I guess, I tripped up 00:35:567 (3,4,5) completely because I thought I was following vocal. this does follow the vocal (all be a bit loosely) along with the drums
  3. 00:53:749 (3,4) - I find this uncomfortable due to a high spacing here unlike 01:23:748 (4,5) . reduced spacing a little bit
[Insane]

  1. 00:08:522 (5,6) - Not sure if it's just me but the spacing here is soo biggg. reduced
  2. 00:41:703 (6,1) - This really deserves more spacing imo. increased a tiny bit
Nothing much to say with this mapset, good luck~
Thanks for the mod and star! :D

Naxess wrote:

From Queue

[Easy]
SPOILER
  1. 00:21:931 (1) - Try placing red points on beats in sliders like these. You could solve it like this, for example:

    00:32:840 (1) - ^ you'll find that the red points are slightly off the beats in this one. They should be exactly on the white ticks for best effect.
    done, sort of?
  2. 00:51:022 (1) - This looks a bit plain, in my opinion, how about this? maybe change, i like the blanket it has on 4 but i see your point and your suggestion would also accent the snare, so maybe change
  3. 01:06:476 (1) - I'd suggest making the red point more defined, for example like this:

    Because right now it feels too subtle in my opinion.
    I think it's fine, and your suggestion would hinder the simple flow i have going on at this section
    01:08:294 (3) - Remember to place them exactly on the beat (go to the beat on the timeline and line the slider up to the turn is exactly on the ball). Anyway, enough of that.
  4. 01:10:112 (1) - I'd make this note a slider with tail on 01:11:021 , because you're sort of missing the vocal here. following drums on this combo since it's a build up to an important drum fill, although most of the map is following the drums anyway since vocals are hard to follow for newer players
  5. 01:24:885 (1) - Try not to include spinners at the end of the song if the ending is soft. Remember that the player will, if they are trying to get a high score, be spinning very intensely and it probably won't fit to the music at all. Perhaps you should just remove the spinner and end the difficulty instead, that'd be fine in my opinion. I don't really see this as a valid point, If I mapped this like I have done in the insane difficulty it just becomes way too overmapped for an easy difficulty, a spinner here is perfectly fine imo
  6. The rest looks fine, you've got a good consistent rhythm going here.

[Normal]
SPOILER
  1. 00:59:203 (1) - This repeat is longer than the others, feels strange holding the following slider for a shorter amount of time than the others. Consider perhaps making 01:00:112 (2,3) a slider, like the one at 00:56:476 (2) , which also has a longer repeat before it. but then I lose the vocals which i'm following, also I honestly think it's fine anyway?
  2. 01:24:657 (1) - This note is extremely close to the spinner, plus it's not even in the middle, which makes the mouse movement really clunky if you're looking to get highest score out of the spinner. You may even want to remove the spinner entirely, because of the same reason I mentioned in easy.
    If you're thinking of keeping the spinner, consider ending it at 01:27:157 at least, since the music drops off from here.
    uhhh, i think you have the wrong difficulty? XD it's as far away as possible. And the audio actually drops off where the spinner ends, i end it on the guitar echo's on purpose
  3. Avoid placing two 1/1 sliders of the same combo after each other in normal difficulties, it gets sort of dull. 00:46:476 - You could make this a 1/2 slider and a circle, for example.
    00:38:294 (3,4) - ^ I personally think this is fine? I'm following the drums here and the drums have a simple 1/1 pattern, if I change this then I lose consistency in this section whilst overmapping the vocals
  4. I didn't notice anything else in this difficulty.

[Hard]
SPOILER
  1. 00:00:113 (1,2,3,4,1,2,3,4) - I can't really see what beat you're following here. Consider making it similar to the insane difficulty, but with less jumps and perhaps one less note here and there. looks like nobody else can either :/ changing
  2. 00:25:567 (1,2,3,4) - Just a suggestion, but you could make every other slider reversed so it makes it slightly more difficult to play.

    This fits pretty well, look at 00:21:931 for example, it uses the same technique.
    If you want to keep this pattern consistent throughout the whole song you could do something similar at
    01:06:476 and 01:08:294 perhaps, just a suggestion, though.
    did something slightly different, nice suggestion
  3. 01:11:930 - This whole combo was quite difficult to follow, in my opinion, probably because of this part 01:12:612 (3,4,5,6,7) , where it goes from repeat to slider and circle to circle and circle very quickly. Perhaps you could make 01:13:067 (4,5) a repeat like the other one and 01:13:521 (6,7) a slider instead? maaaaybe change, if more people find it too difficult then i'll follow your suggestion
  4. 01:24:771 (1) - Refer to what I said in the previous difficulties about the spinner. Plus 01:24:657 (1) is very far from the middle.
Thanks for the mod!
EncoreW
hello there :^)

[Insane]

change a cool diffname plz, as cool as sb

00:03:294 (1) - 00:06:931 (1) - this shape...i think not very beatiful

00:12:044 - 00:18:635 - silence this slider's end?

00:54:658 (1) - silence sliderslide?

01:27:157 (1,1) - ditto, become more and more quiet

[Hard]

ar 7 od 6

00:21:931 (1) - what about this? i think after fix it looks become more comfortable http://puu.sh/ojhjU/a4cee8b959.jpg

00:38:294 (1) - try this thyrhm? http://puu.sh/ojhqV/4ae5e6770e.jpg

00:53:976 (4,5,6) - 01:23:976 (5,6,7) - in my opinion maybe use a reverse slider is better http://puu.sh/ojhx4/4e2c0aec38.jpg

01:12:612 (3) - 01:13:067 (4) - why not use the same pattern?

[Normal]

ar 5

01:21:930 (2) - 01:22:839 (3,4) - use the same pattern?

nothing more found

[Easy]

00:21:931 (1) - the second grey piont in this slider can move up to about (186, 275), http://puu.sh/ojhTj/e0f6483ed4.jpg after move i think it become a little more beautiful :^)

00:53:294 (2,3) - blanket?

that's all, sorry for noob mod zzz
Topic Starter
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T-Mac wrote:

hello there :^)

[Insane]

change a cool diffname plz, as cool as sb what do i change it too tho?

00:03:294 (1) - 00:06:931 (1) - this shape...i think not very beatiful fixed for the seventh time

00:12:044 - 00:18:635 - silence this slider's end? maybe, depends on further feedback

00:54:658 (1) - silence sliderslide? again maybe

01:27:157 (1,1) - ditto, become more and more quiet0 it does :P
[Hard]

ar 7 od 6 too high and lose consistency with other difficulties

00:21:931 (1) - what about this? i think after fix it looks become more comfortable http://puu.sh/ojhjU/a4cee8b959.jpg maybe

00:38:294 (1) - try this thyrhm? http://puu.sh/ojhqV/4ae5e6770e.jpg No thanks, following the drums here and don't want to overcomplicate it and make people think i'm following something else

00:53:976 (4,5,6) - 01:23:976 (5,6,7) - in my opinion maybe use a reverse slider is better http://puu.sh/ojhx4/4e2c0aec38.jpg Bit boring and anticlimatic for me imo

01:12:612 (3) - 01:13:067 (4) - why not use the same pattern? ok since a few people suggested it changed

[Normal]

ar 5
Too fast imo for this bpm + would lose consistency across difficulties

01:21:930 (2) - 01:22:839 (3,4) - use the same pattern? maybe, I did this intentionally to act as a sort of build up to the end of the song, although if more people suggest it i'll change it

nothing more found

[Easy]

00:21:931 (1) - the second grey piont in this slider can move up to about (186, 275), http://puu.sh/ojhTj/e0f6483ed4.jpg after move i think it become a little more beautiful :^) reworked slider differently

00:53:294 (2,3) - blanket? No thanks, doing that would change the curved flow too much for my liking

that's all, sorry for noob mod zzz
Thanks for the mod :D
Arusamour
Insane (3.57 stars, 284 notes)
  1. 00:02:613 (2) - I have a problem with this note placement. 00:00:794 (2) should be overlapped with this note. 00:03:067 (4) is stacked but this note is not?
  2. 00:02:613 (2,3,4,1) - Small, narrow jumps are almost always bad.
  3. 00:20:113 (1,2,3) - This doesn't make sense to me because this is not small or narrow
  4. 00:22:385 (2,3,4) - This spacing is inconsistent with the song. 00:22:840 (4,5,6) - This part makes sense to be spread out more than any other part of the song thus far.
  5. 00:25:567 (1,2,3,4,5,6,7,8) - AaaaaaaaAAAAAAAAAaaaaaaaaaHHHHh. This is actually some-what good but the only problem, and the main problem of this is the clumpy mess. This jump only works if you spread this. This will only work in hard difficulties. 00:28:294 (3,4,5,6,1) You showed me here that you are capable of doing nicely spaced jumps. and mind you, these are the same tempo/pitch/beat.
  6. 00:54:658 (1) - Slider velocity change to .6x fits better.

i have no knowledge or experience with storyboards. Short mod, decently structured map. really like the song, good luck on ranking!


Your NM request from t/443738 is done
Topic Starter
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Boobs wrote:

Insane (3.57 stars, 284 notes)
  1. 00:02:613 (2) - I have a problem with this note placement. 00:00:794 (2) should be overlapped with this note. 00:03:067 (4) is stacked but this note is not? changed, was originally meant to be a blanket and might change back if people pick up on it, but it was a bit weird considering other stacks so changed
  2. 00:02:613 (2,3,4,1) - Small, narrow jumps are almost always bad. really? I kinda like how these play imo
  3. 00:20:113 (1,2,3) - This doesn't make sense to me because this is not small or narrow ????
  4. 00:22:385 (2,3,4) - This spacing is inconsistent with the song. 00:22:840 (4,5,6) - This part makes sense to be spread out more than any other part of the song thus far.
    nice idea, changed the end part slightly due to the vocals increasing in pitch and volume so I spaced that a bit more, but thanks for the suggestion
  5. 00:25:567 (1,2,3,4,5,6,7,8) - AaaaaaaaAAAAAAAAAaaaaaaaaaHHHHh. This is actually some-what good but the only problem, and the main problem of this is the clumpy mess. This jump only works if you spread this. This will only work in hard difficulties. 00:28:294 (3,4,5,6,1) You showed me here that you are capable of doing nicely spaced jumps. and mind you, these are the same tempo/pitch/beat. I don't know how I can change this without changing the flow of it because I think it plays really nice and the spacing reflects the rising and lowering vocals nicely
  6. 00:54:658 (1) - Slider velocity change to .6x fits better. changed

i have no knowledge or experience with storyboards. Short mod, decently structured map. really like the song, good luck on ranking!


Your NM request from t/443738 is done
Thanks for the mod :D
Lanturn
Storyboard mod I guess... Your diffs looked fine to me.

The lyrics at the beginning of the beatmap should really be moved over to the left. Don't forget that if someone plays in 4:3, http://puu.sh/ojS0U.jpg is all they'll see. If you don't care about 4:3, then at least the lyrics shouldn't be going off the screen in 16:9 :(

Same could be said about the lyrics in the top left for 4;3, but it's more optional. I didn't really notice any going off the screen anyways in 16:9.

"Thanks for Playing" should definitely stay on longer. it fades waay too quickly. Especially on the diffs with the spinner at the end. I just barely noticed it! Maybe fade out with the BG?

The stars on the screen at the very end of the map should probably fade out earlier (with the background maybe?) It's a little awkward having the end of the map all black, and then seeing those three stars still going at it.

You don't need "BG.jpg" as you already have the exact same image in "anohana.jpg" I suggest chaging all the SB/bg.jpg to just anohana.jpg. Having anohana.jpg in the background layer of the SB removes it from being seen in the background, but it doesn't mean you can't use it again!
Nelliel
Yay for pp maps
Topic Starter
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Lanturn wrote:

Storyboard mod I guess... Your diffs looked fine to me.

The lyrics at the beginning of the beatmap should really be moved over to the left. Don't forget that if someone plays in 4:3, http://puu.sh/ojS0U.jpg is all they'll see. If you don't care about 4:3, then at least the lyrics shouldn't be going off the screen in 16:9 :(

Same could be said about the lyrics in the top left for 4;3, but it's more optional. I didn't really notice any going off the screen anyways in 16:9.

"Thanks for Playing" should definitely stay on longer. it fades waay too quickly. Especially on the diffs with the spinner at the end. I just barely noticed it! Maybe fade out with the BG?

The stars on the screen at the very end of the map should probably fade out earlier (with the background maybe?) It's a little awkward having the end of the map all black, and then seeing those three stars still going at it.

You don't need "BG.jpg" as you already have the exact same image in "anohana.jpg" I suggest chaging all the SB/bg.jpg to just anohana.jpg. Having anohana.jpg in the background layer of the SB removes it from being seen in the background, but it doesn't mean you can't use it again!
Thank you for the check! Sent this to Hako so will be fixed soon :)
Trost
A TV Ver. beatmap and no video?!?!

I mean you don't have to put a video but in my opinion I think it would go great with this beatmap.
If you want to put a video here's a DL link : Anohana Opening Creditless

and offest should be around -1451

Just saying it again you don't have to c: and I hope this beatmap gets ranked soon!
Topic Starter
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Epiclol wrote:

A TV Ver. beatmap and no video?!?!

I mean you don't have to put a video but in my opinion I think it would go great with this beatmap.
If you want to put a video here's a DL link : Anohana Opening Creditless

and offest should be around -1451

Just saying it again you don't have to c: and I hope this beatmap gets ranked soon!
Thanks for the suggestion and download link! I wanted this map to have an original storyboard instead of a video mainly because a lot of TV Size maps have videos and I wanted this one to be a little different. I think the storyboard reflects the anime (very loosely anyway) and would rather have a new original creation rather than use the video from the intro, which I assume people who are playing this map will have seen many times already. If more people suggest it I may consider adding the video, but for now I'm going to leave it.

Thanks again and i hope it gets ranked soon too!
Hokichi

Lanturn wrote:

Storyboard mod I guess... Your diffs looked fine to me.

The lyrics at the beginning of the beatmap should really be moved over to the left. Don't forget that if someone plays in 4:3, http://puu.sh/ojS0U.jpg is all they'll see. If you don't care about 4:3, then at least the lyrics shouldn't be going off the screen in 16:9 :(

Same could be said about the lyrics in the top left for 4;3, but it's more optional. I didn't really notice any going off the screen anyways in 16:9.

"Thanks for Playing" should definitely stay on longer. it fades waay too quickly. Especially on the diffs with the spinner at the end. I just barely noticed it! Maybe fade out with the BG?

The stars on the screen at the very end of the map should probably fade out earlier (with the background maybe?) It's a little awkward having the end of the map all black, and then seeing those three stars still going at it.

You don't need "BG.jpg" as you already have the exact same image in "anohana.jpg" I suggest chaging all the SB/bg.jpg to just anohana.jpg. Having anohana.jpg in the background layer of the SB removes it from being seen in the background, but it doesn't mean you can't use it again!
Fixed :) :) Thanks for replying.

Here is your new SB
Topic Starter
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Updated - Also reminder for myself to fix tags in next update
Zyl
From my queue




(sorry for the late reply xDD)

ok let's start

For Itsuki Hako
Storyboard things (for a better stetic)
Lyrics: try to mix the colors grey/white/black in the first part of the song for match it with the BG colors

00:06:931 (5) - this effect doesn't look good with songs with slow tempo (the begin of the song is slow so try to "un-fade" the black screen)
00:21:931 (1) - Unnecesary pulse, try to do a pulse slowly in this part of the song because this pulse looks pretty bad... sorry :?

Particles: try to put the particles out of the screen and move it to the end of it, because they appear at the middle of the screen, and try to give them more movement (try to use move)

01:13:748 (1) - This pulse doesn't match with the song

Good storyboard!!
i hope you get better at this :3

[Song Setup]
Song Setup
*Combo Colours: Remove the white color and the grey color of the combos because in the kiai time hurt the eyes (search in FAQ)
*Tags: !Anohana Intro Ano Hi Mita Hana no Namae wo Bokutachi wa Mada Shiranai Itsuki Hako" , this is unusless for your map be more creative!
*Title: "青い栞 (TV Ver.)" why not "TV size"?

[Easy]
Easy Diff
00:19:203 (2) - Ctrl+J for a better flow
00:31:022 (3,1) - Overlap, this doesn't look good on a easy
Why not end this spinner 01:24:885 (1) - here 01:27:157 (1) -

Looking good! :)

[Normal]
Normal Diff
00:02:613 (4) - Missing note?
00:06:249 (4) - same
00:11:703 (2) - same
00:31:931 (6) - make this curve because here 00:31:931 (6,1) - you kill the flow of an awful way
00:42:840 (6) - Doesn't match with the music
01:01:021 (4) - same but with the vocals
01:21:021 (1,2) - same but with the vocals

Not bad...

[Hard]
Hard Diff
00:00:794 (2) - Doesn't match with the music (guitar)
00:04:431 (2) - same

and thats all on this diff is really good! :)
Hokichi

Trent83 wrote:

For Itsuki Hako
Storyboard things (for a better stetic)
Lyrics: try to mix the colors grey/white/black in the first part of the song for match it with the BG colors - I think it's not bad. But thanks

00:06:931 (5) - this effect doesn't look good with songs with slow tempo (the begin of the song is slow so try to "un-fade" the black screen) - Fixed.

00:21:931 (1) - Unnecesary pulse, try to do a pulse slowly in this part of the song because this pulse looks pretty bad... sorry :? - Fixed as well

Particles: try to put the particles out of the screen and move it to the end of it, because they appear at the middle of the screen, and try to give them more movement (try to use move) - Yeah, remake those.

01:13:748 (1) - This pulse doesn't match with the song - Removed

Good storyboard!! - Thanks :)
i hope you get better at this :3
Thanks for the reply, very appriciate it.
Hey hey, fix the tag please.
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Updated tags, will update with Trent's mod later tomorrow

delete this post please
Topic Starter
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Trent83 wrote:

From my queue




(sorry for the late reply xDD)

ok let's start

[Song Setup]
Song Setup
*Combo Colours: Remove the white color and the grey color of the combos because in the kiai time hurt the eyes (search in FAQ)
*Tags: !Anohana Intro Ano Hi Mita Hana no Namae wo Bokutachi wa Mada Shiranai Itsuki Hako" , this is unusless for your map be more creative!
*Title: "青い栞 (TV Ver.)" why not "TV size"?
wat????? also if you check metadata provided by MkGuh it's actually (TV Ver.) not TV Size

[Easy]
Easy Diff
00:19:203 (2) - Ctrl+J for a better flow breaks distance spacing and aesthetic q.q
00:31:022 (3,1) - Overlap, this doesn't look good on a easy it's only in the editor
Why not end this spinner 01:24:885 (1) - here 01:27:157 (1) - wanted to also have something playing over the echos to keep the ending consistent in all difficulties

Looking good! :)

[Normal]
Normal Diff
00:02:613 (4) - Missing note?
00:06:249 (4) - same
00:11:703 (2) - same
there are already notes there? XD
00:31:931 (6) - make this curve because here 00:31:931 (6,1) - you kill the flow of an awful way maybe, i personally think its fine but if more people suggest to change it slightly then i will
00:42:840 (6) - Doesn't match with the music if you could suggest something then that might be helpful, otherwise it's going to stay as it is because there are no other patterns allowed in normal difficulties to fit this since it's on a 1/4 beat, i think my current slider fits fine
01:01:021 (4) - same but with the vocals same as above
01:21:021 (1,2) - same but with the vocals following drums here

Not bad...

[Hard]
Hard Diff
00:00:794 (2) - Doesn't match with the music (guitar)
00:04:431 (2) - same
still working on a new pattern

and thats all on this diff is really good! :)
Thanks for the mod! (oops double post q.q sorry!) (if any mods stumble across this you can delete the above post please! thanks XD)
Bursthammy
im bad at modding

fuck you for making me remember

Easy:

00:54:203 (3) - move to x:52, y:128, 00:54:658 (1) - move to x:32, y:224
01:24:885 (1) - spinner should 100% end here: http://puu.sh/oAog0/5e905f71f1.jpg

Normal

Nothing except same spinner change ^

Hard:

00:00:113 (1,2,3,4) - Mapping to the less prominent guitar in the background sounds a little weird, especially considering the main guitar is mapped to for the other 3 difficulties.
01:24:771 (1) - Same spinner changes...

Insane:

01:27:157 (1,1,1) - Same with the spinner changes, I really think that the map should end on the final note and the follow "echos" of the guitar should not be mapped.
Topic Starter
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Tatsumaki wrote:

im bad at modding

fuck you for making me remember

Easy:

00:54:203 (3) - move to x:52, y:128, 00:54:658 (1) - move to x:32, y:224 done, nice suggestion
01:24:885 (1) - spinner should 100% end here: http://puu.sh/oAog0/5e905f71f1.jpg
I want to keep the echo's of the guitar in the spinner aswell, doing this also keeps the ending time consistent with the insane diff
Normal

Nothing except same spinner change ^

Hard:

00:00:113 (1,2,3,4) - Mapping to the less prominent guitar in the background sounds a little weird, especially considering the main guitar is mapped to for the other 3 difficulties. remapping the first 6 seconds, still not sure how i can do it though
01:24:771 (1) - Same spinner changes...

Insane:

01:27:157 (1,1,1) - Same with the spinner changes, I really think that the map should end on the final note and the follow "echos" of the guitar should not be mapped. I think it gives a nice fading feeling when playing the map (which fits the song pretty well imo)
Thanks for the mod!
melon boy
Heyy! Sorry about the late mod...

General

  1. 00:59:203 - I'm confident enough in my japanese to say that the lyrics here are completely off. You should contact Hokichi and get it fixed.
  2. Other than that there seems to be nothing. Nice.

Easy

  1. 00:21:931 (1) - These long sliders makes the hit sounding seem out of place, when there suddenly isn't any. Consider getting samples for the sliderticks.
  2. 00:25:567 (1) - Very small but it might be nice to have the slider change direction right on the tick especially if you decide to go with the above mentioned.
  3. 01:08:294 (3) - Same here.

Normal

  1. 00:22:840 - I miss a bit of 1/2 rhythm here...
  2. Nothing else, really.

Hard

  1. 01:23:976 (5,6,7,1) - I feel like these need to have a slightly different rhythm compared to the ones at 00:53:976 (4,5,6,1) because it goes from snare drum to bass drum here instead of only snare drum. Consider doing only one kick slider into a 5 circle-long burst or a triple into two kick sliders.
  2. There's really not much to say...

Insane

  1. 00:03:294 (1) - This slider shape tends to not look great at this size. I suggest either rotating it and having it look like this or completely change the shape into either a straight line or a normal curve.
  2. 00:06:931 (1) - I would say the same for this, but somehow it just looks slightly better here though I still think you should change it if you decide to change the previous.
And that's pretty much it. Nothing unrankable except maybe the thing about the SB. You should try finding a BN after fixing that because this map definitely feels ready.
(Sorry again about the late mod)
Topic Starter
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Fuccho wrote:

Heyy! Sorry about the late mod... no worries

General

  1. 00:59:203 - I'm confident enough in my japanese to say that the lyrics here are completely off. You should contact Hokichi and get it fixed. sent him a message
  2. Other than that there seems to be nothing. Nice.

Easy

  1. 00:21:931 (1) - These long sliders makes the hit sounding seem out of place, when there suddenly isn't any. Consider getting samples for the sliderticks. Maybe, not sure on this one since if I have the ticks at full volume that might sound out of place and jarring, and if I have them too quiet it might have the same effect, not sure tbh, thanks for the suggestion though
  2. 00:25:567 (1) - Very small but it might be nice to have the slider change direction right on the tick especially if you decide to go with the above mentioned. changed
  3. 01:08:294 (3) - Same here.

Normal

  1. 00:22:840 - I miss a bit of 1/2 rhythm here... I wanted to give the player some form of 'break' from the more click intensive rhythms and I think that the current pattern still does a decent job of hitting on the main pitch changes, but I do understand what you mean and it maybe somewhat breaks consistency, will think about it
  2. Nothing else, really.

Hard

  1. 01:23:976 (5,6,7,1) - I feel like these need to have a slightly different rhythm compared to the ones at 00:53:976 (4,5,6,1) because it goes from snare drum to bass drum here instead of only snare drum. Consider doing only one kick slider into a 5 circle-long burst or a triple into two kick sliders. nice idea, changed
  2. There's really not much to say...

Insane

  1. 00:03:294 (1) - This slider shape tends to not look great at this size. I suggest either rotating it and having it look like this or completely change the shape into either a straight line or a normal curve. i tried
  2. 00:06:931 (1) - I would say the same for this, but somehow it just looks slightly better here though I still think you should change it if you decide to change the previous. same
And that's pretty much it. Nothing unrankable except maybe the thing about the SB. You should try finding a BN after fixing that because this map definitely feels ready.
(Sorry again about the late mod)
Thanks for the mod! :D
Squichu
Heyo~ :3 Sorry for late!
I'm just making suggestions, feel free to disagree!

General
  1. Consider silencing the sliderslide for non-Kiai parts, they're a little calmer and the default sliderslide doesn't match well with that, imo.
  2. Combo colour #1 and #4 partially blend with the SB/background - 1 not as much as 4, but I still think you could find better matching ones. 1 could be more on the blue side (fits the blue lyrics nicely) and 4 maybe brown-ish/yellow because of the girls' clothes?
    example

    [Colours]
    Combo1 : 254,232,184
    Combo2 : 197,226,225
    Combo3 : 218,158,217
    Combo4 : 108,108,255
  3. SB - All of the lyrics are cut off in 4:3! Please move the ones on the right side further to the left and the ones on the left further right so they're visible in all resolutions. (screens: http://puu.sh/oMJCO.jpg ; http://puu.sh/oMJDi.jpg ; http://puu.sh/oMK2p.jpg ; http://puu.sh/oMK2K.jpg ; http://puu.sh/oMK31.jpg )
    And bg.jpg isn't used, so this file should be removed.
    And the image apparing at 00:07:044 - feels like it's taking a little too long to cover the background, it's incredibly distracting. Consider making this more transparent or blend it in faster?
Easy
  1. 00:02:840 (4,5) - and 00:06:476 (4) - should be consistent, I think. It's exactaly the same
Normal
  1. 00:03:294 (1) - and 00:06:931 (1) - the NCs are unnecessary, please remove them
  2. 00:35:567 (6) - imo 1/1 slider or two circles would match better here, because the sound on the reverse is rather weak in comparison to the sounds on the white ticks, but the reverse takes away all the ephasis they have. > 00:35:567 - and 00:36:022 - should be better emphasized
  3. 00:43:749 (1) - the reverse doesn't work too well here, I think because of the break in the vocals. Consider removing the reverese and adding a circle instead
  4. 00:57:385 (3) - and 01:01:021 (4) - similar here. 1/1 slider would work better, I think, especially because of the vocals, they don't end on the 1/2 and new syllabels start on the 1/1 so completely covering them by a 1/1 slider is the best option
  5. 01:11:930 (1) - this NC breaks the nc pattern, should be removed. The combo gets rather long, but you might also want to rework the rhythm here a little because it doesn't really fit with the rest of the diff, especially 01:12:385 (2,3,4,5) - . You're adding your own rhythm to the melody and don't follow the actual song with (3,4).. (4) is a rather weak sound, so shouldn't be clickable.. maybe try http://puu.sh/oMLtC.jpg
  6. 01:24:771 (1) - 1/4 in Normal is still pretty Hard, please move the spinner to 1/2. (It doesn't make any difference in Std mode, but probably in converts)
Hard
  1. 00:02:840 (1) - as in Normal, doesn't make any sense.
  2. 00:13:749 (3,4) - consider using twi 1/2 sliders instead, there's a stronger sound on the white tick than on (4), so would match better if that was clickable instead (since there are no vocals there to follow)
  3. 00:18:294 (1) - pretty random 3/4 slider, there's no other one this part and there's a well audible sound on the 1/2 so would make more sense to snap it to that.
  4. 00:34:658 (1,2) - similar here, but there's also a sound on the 1/4, so mapping both seems more reasonable to me. http://puu.sh/oMM2s.jpg
  5. 00:55:567 (1) - and 00:57:385 (1) - here, too, but for the Kiai it might be a nice feature. You should consider using Slidertickrate 2 in this diff then, so the 1/2s have a sound on them, too.
  6. 01:02:839 (1) - consider rotating this slightly, in 4:3 the reverse could be covered partly by the combo counter.
  7. 01:06:021 (3,4) - this jump isn't really comfortable to play and also pretty surprising, since nothing in the music indicates a jump. Consider rearranging this.. (Previous jump patterns were fine because they were sliders, so yay for slider leniency.. xD)
  8. 01:11:476 (4,1,2) - anti-jumps don't really fit with the rest of the diff. They're not used anywhere else anywhere, so it's additionally confusing. Just stack them correctly?
Insane
  1. same about Slidertickrate as in Hard
  2. 00:03:294 (1) - Shouldn't this be snapped to 1/8? I'm not sure if it's 1/8 or 1/6, but I think it's on 00:03:692 - and not on the 1/4
    Also, this is a nice exmaple for why the sliderslide should be silenced ><
  3. 00:06:931 (1) - end > 1/8
  4. 00:11:703 (2) - a random 3/4 again, but the sound on the white tick is muuuch stronger.. should be two circles instead, imo.
    same for 00:18:294 (1) - and several others
  5. 00:33:976 (4) - white tick should be clickable, as it's much louder than the other ones
  6. 00:41:931 (1) - pretty close to the HP bar, consider rotating it a little?
Overall, the set looks okay, but imo the Hard and Insane are incredibly inconsistent with the extended slider usage. If you decide to skip very strong beats by extending sliders to 3/4 you have to do this consistenly, otherwise it feels completely random.

Good luck! //squee
Topic Starter
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Squirrel wrote:

Heyo~ :3 Sorry for late!
I'm just making suggestions, feel free to disagree!

General
  1. Consider silencing the sliderslide for non-Kiai parts, they're a little calmer and the default sliderslide doesn't match well with that, imo. sure ok idk why this isnt working help pls
  2. Combo colour #1 and #4 partially blend with the SB/background - 1 not as much as 4, but I still think you could find better matching ones. 1 could be more on the blue side (fits the blue lyrics nicely) and 4 maybe brown-ish/yellow because of the girls' clothes? sure those colours are pretty nice
    example

    [Colours]
    Combo1 : 254,232,184
    Combo2 : 197,226,225
    Combo3 : 218,158,217
    Combo4 : 108,108,255
  3. SB - All of the lyrics are cut off in 4:3! Please move the ones on the right side further to the left and the ones on the left further right so they're visible in all resolutions. (screens: http://puu.sh/oMJCO.jpg ; http://puu.sh/oMJDi.jpg ; http://puu.sh/oMK2p.jpg ; http://puu.sh/oMK2K.jpg ; http://puu.sh/oMK31.jpg )
    And bg.jpg isn't used, so this file should be removed.
    And the image apparing at 00:07:044 - feels like it's taking a little too long to cover the background, it's incredibly distracting. Consider making this more transparent or blend it in faster?
    PM'd SB'er
Easy
  1. 00:02:840 (4,5) - and 00:06:476 (4) - should be consistent, I think. It's exactaly the same I disagree, there are hihats played on the red tick and last tick being an open hihat, wanted to map this part of the music aswell as the main melody
Normal
  1. 00:03:294 (1) - and 00:06:931 (1) - the NCs are unnecessary, please remove them ok
  2. 00:35:567 (6) - imo 1/1 slider or two circles would match better here, because the sound on the reverse is rather weak in comparison to the sounds on the white ticks, but the reverse takes away all the ephasis they have. > 00:35:567 - and 00:36:022 - should be better emphasized not sure on how i can add this whilst keeping the current shape without having to remap much of the following section
  3. 00:43:749 (1) - the reverse doesn't work too well here, I think because of the break in the vocals. Consider removing the reverese and adding a circle instead I personally think this is fine since i'm mainly following the drums and ride cymbal here, this also adds consistency to the previous two combo's before it
  4. 00:57:385 (3) - and 01:01:021 (4) - similar here. 1/1 slider would work better, I think, especially because of the vocals, they don't end on the 1/2 and new syllabels start on the 1/1 so completely covering them by a 1/1 slider is the best option I'm not sure on how I can change this first suggestion without remapping a lot of the following combos, I have applied the second suggestion though
  5. 01:11:930 (1) - this NC breaks the nc pattern, should be removed. The combo gets rather long, but you might also want to rework the rhythm here a little because it doesn't really fit with the rest of the diff, especially 01:12:385 (2,3,4,5) - . You're adding your own rhythm to the melody and don't follow the actual song with (3,4).. (4) is a rather weak sound, so shouldn't be clickable.. maybe try http://puu.sh/oMLtC.jpg I kept the first part of this pattern the same since there is a build up on the (2,3) however I did use your suggestion for the second half of the combo (since my original had emphasis on all the wrong parts)
  6. 01:24:771 (1) - 1/4 in Normal is still pretty Hard, please move the spinner to 1/2. (It doesn't make any difference in Std mode, but probably in converts) changed
Hard
  1. 00:02:840 (1) - as in Normal, doesn't make any sense. changed
  2. 00:13:749 (3,4) - consider using twi 1/2 sliders instead, there's a stronger sound on the white tick than on (4), so would match better if that was clickable instead (since there are no vocals there to follow) changed, nice idea
  3. 00:18:294 (1) - pretty random 3/4 slider, there's no other one this part and there's a well audible sound on the 1/2 so would make more sense to snap it to that. fixed
  4. 00:34:658 (1,2) - similar here, but there's also a sound on the 1/4, so mapping both seems more reasonable to me. http://puu.sh/oMM2s.jpg nice suggestion again, changed
  5. 00:55:567 (1) - and 00:57:385 (1) - here, too, but for the Kiai it might be a nice feature. You should consider using Slidertickrate 2 in this diff then, so the 1/2s have a sound on them, too. maybe, unsure about this suggestion but will keep it in mind
  6. 01:02:839 (1) - consider rotating this slightly, in 4:3 the reverse could be covered partly by the combo counter. done, slightly xd
  7. 01:06:021 (3,4) - this jump isn't really comfortable to play and also pretty surprising, since nothing in the music indicates a jump. Consider rearranging this.. (Previous jump patterns were fine because they were sliders, so yay for slider leniency.. xD) changed, although i think my new pattern is a bit shit too lmao
  8. 01:11:476 (4,1,2) - anti-jumps don't really fit with the rest of the diff. They're not used anywhere else anywhere, so it's additionally confusing. Just stack them correctly? fixed
Insane
  1. same about Slidertickrate as in Hard
  2. 00:03:294 (1) - Shouldn't this be snapped to 1/8? I'm not sure if it's 1/8 or 1/6, but I think it's on 00:03:692 - and not on the 1/4
    Also, this is a nice exmaple for why the sliderslide should be silenced ><
    yeah you're right its 1/8, didnt notice this XD thanks!
  3. 00:06:931 (1) - end > 1/8 ^
  4. 00:11:703 (2) - a random 3/4 again, but the sound on the white tick is muuuch stronger.. should be two circles instead, imo.
    same for 00:18:294 (1) - and several others
    fixed i think :P
  5. 00:33:976 (4) - white tick should be clickable, as it's much louder than the other ones changed
  6. 00:41:931 (1) - pretty close to the HP bar, consider rotating it a little? rotated a little
Overall, the set looks okay, but imo the Hard and Insane are incredibly inconsistent with the extended slider usage. If you decide to skip very strong beats by extending sliders to 3/4 you have to do this consistenly, otherwise it feels completely random.

Good luck! //squee
Thanks for the mod! Super helpful especially with the harder difficulties
Marianna
Sorru i cant mod this x.x call one BN~ and take that star
JBHyperion
Huge apologies for being so late ):

General Comments:
  1. Song Folder: No issues
  2. Song Setup: No issues
  3. Metadata: No issues
  4. Timing: Offset sounds noticably early for me, 133ms (+20) sounds much better
  5. Hitsounds: Didn't check waveforms as I don't have access to Audacity atm, otherwise fine
  6. AImod: No issues
  7. Storyboard: Why does the "Thanks For Playing" text not fade in like the rest of the lyrics and such? Considering the song is fading and calm at this point, I feel it would be more fitting if the SB did the same, unless you want to add some kind of pulse/lighting effect to emphasize the sudden appearance

Difficulty-Specific Comments:

Easy
  1. 00:12:840 (3) - Would rotate this tail anticlockwise slightly so it's pointing more between both of 00:11:931 (2,4) - flow into this from (2) is slightly odd-looking with the difference in angle here. Same thing at 00:20:113 (3) - but this one should go anticlockwise a little
  2. 00:27:385 (2,3,1,2) - Slider heads/tails could be arranged into a more uniform square/diamond shape for a cleaner aesthetic - although they don't overlap visibly during play, currently 00:27:385 (2,2) are very close together
  3. 00:32:840 (1,3) - This is very close to a visible overlap, and even if it doesn't affect readability, it still comes off feeling a bit cramped. I'd prefer if 00:34:658 (2,3) were moved down slightly, try making an equal triangular pattern with these
  4. 00:37:385 (2,4) - ^ Borderline overlap
  5. 00:43:749 (1,2) - Blanket is very slightly lopsided here, you can see this if you quickly Ctrl+G (1) and use the approach circle at 00:43:408 as a guide. Rotating each of these a degree or two away from each other should fix this
  6. 01:16:930 (4,1) - Move the second grey slider anchor to [212,328] for a slight blanket improvement here
  7. 01:24:657 (1,1) - Would prefer to have a bit more spacing between note+spinner here at this BPM, since the spinner appears well before the last note is to be clicked which can be distracting for newer players Starting the spinner at 01:25:112 would provide more reaction time for new players and also coincides nicely with the first high pitch guitar sound.
Incidentally, why is there a whistle sound on the spinner end when the music has completely faded out at this point? I'd remove the whistle and end the spinner at 01:27:839 - (shift your green volume-reducing lines back 1/2 too) instead since I can't hear anything beyond this point and doing this evenly finishes up your 1/1 guitar rhythm. If you apply any or all of these suggestions, do the same for all diffs to maintain consistency

Normal
Kinda curious as to why you used lower DS here than in the Easy but oh well xD
  1. 00:00:113 (1,2,3,4,5,1,2,3,4,5) - Personal preference, but find this very repetitive and not the most interesting start to the diff. The 1/2 sounds are generally quite weak so swapping out a couple of these for 1/1 sliders would add some nice variety in patterning here
  2. 00:50:567 (5,1) - Blanket nazi in me wants (1) to be rotated a degree clockwise, using (5)'s approach circle at 00:49:999 as a guide. If this bothers you, don't forget (1) is also blanketed by 00:51:931 (2) - which also has an off-blanket hue
  3. 01:00:567 (3,4) - You've been blanketing all previous patterns like this pmuch perfectly but all of a sudden you have this awkward flat slider blanket which I assume is unintentional. I'd either blanket this as you have been doing or rearrange it in such a way that it's obviously not meant to be a blanket
  4. 01:11:930 (5) - May be worth NCing this even though your previous combos are all 8/1 - this is the densest part of the diff and your combo does get considerably longer than at any other point here, so NC would offset the difficulty slightly
  5. 01:16:476 (4,5) - Since the red tick and (5) are identical sounds, they should belong to the same object pairing. Swap the order of these to circle + slider
  6. 01:23:748 (5,6) - Your hitsounding here suggests more emphasis on the first sound than the following 3, so circle + 1/2 repeat slider would be more fitting here

Hard
  1. 00:00:113 (1,2,3,4) - 00:03:749 (1,2,3,4) - What are you following here? The strong sounds are on white ticks but you skipped most of them by mapping them as slider bodies... Seems like a very artificial rhythm to me, and whilst I appreciate the effort to be creative, it's not fitting the song for me at all
  2. 00:15:567 (3,4,1) - How about making an equal triangle between these? Current patterns is close enough to look like it's intended to be that way, but executed sloppily. Same applies to other places such as 00:20:113 (1,2,3) - 00:21:931 (1,2,3) - etc. An example of one you did really well is 00:29:203 (1,2,3) if you need a reference
  3. 00:21:931 (1,2,3,4,1) - I find it quite unexpected that you suddenly included jumps here by inverting sliders when these are fairly average intensity sounds, but there is only minor increase in spacing to the very strong vocal at (1). Since you're introducing jumps for the first time in this diff, it would be better to use them singularly to begin with (or at least following a more clear concept) than the pattern you have now, which is very likely to confuse players.
  4. 00:26:476 (3,4) - For example here you didn't invert sliders to create a jump whilst you did for 00:25:567 (1,2) so again the player is cast into doubt about what the jump placement is following and how the rhythm indicates where following jumps are likely to be
  5. 00:32:385 (3,4,1) - Suggest spacing these out a tiny bit more (like you have for 00:34:658 (1,2,3) -) so the combo number is readable on (4). This will make the pattern more readable as slider - circle - slider
  6. 00:53:976 (4,5,6,1) - Really interesting pattern, I had my doubts initially but it's clear and executed nicely. I would suggest reducing the distance to this from 00:53:749 (3) slightly though to give the player a bit more chance to react, since this isn't really an "expected" pattern based on what you've been mapping previously (lots of repeat sliders and slider - circle - slider stuff)
  7. 01:13:521 (5,6,1) - 01:16:703 (4,5,6) - Recommend making these consistent (either way is fine) to make the 1/4 tapped patterns more clearly readable. Reading something is always easier once you've seen it before!
  8. 01:24:203 (6,7,8,9,1) - This is a huge difficulty spike right at the end of the song and hugely unexpected for this level of difficulty. Re-using 00:53:976 (4,5,6,1) or a combination of slider - repeat slider - (circle?) would be much more appropriate here

Insane
  1. 00:03:294 (1,1) - 00:06:931 (1,1) - Though the extension to a 7/8 slider does kinda fit with the music, a 1/8 slider transition is highly likely to result in annoying sliderbreaks and dropped combo here. For the sake of such a weak sound, it's not worth it - 3/4 slider would be more appropriate
  2. 00:12:158 (4) - Ending the slider on a strong drum sound detracts from the emphasis you've been adding previously by making these clickable. Since the vocal on (5) is much weaker and less deserving of being clickable, I'd suggest swapping the order of 00:12:158 (4,5)
  3. 00:21:931 (1,2,3,4) - Sharp flow is kinda awkward to play and not really fitting with the calm, smooth vocals here. Not saying you have to go for a totally circular flow here, but I feel that smoother transitions would be more fitting and play better at this point
  4. 00:25:113 (4,1,2,3) - Flow is very odd here since you have a jump to (1), antijump to (2) followed by a larger jump to (3), all in the same direction, so the player is forced to stop uncomfortably between (1,2). You might want to do some reshuffling here, but for a simple test, try Crtl+G (1,2) and 00:26:249 (4,6) and then stack (2) back on top of (6) to create a more comfortable direction change on (1,2) that avoids the flowbreak
  5. 00:41:931 (1,1) - Overlap here could be avoided - based on your surrounding patterns, moiving 00:40:794 (3,1) - so the circle and slider head respectively stack with the tail of 00:44:658 (3) would work if you don't mind respacing a few objects, but it should minimize the amount of slider remaking you need to do
  6. 00:49:203 (1,3) - Intentional off-stack? Looks kind of awkward to me, would prefer these to be stacked
  7. 01:11:021 (3,4) - Very difficult to read this return jump with (4) placed under 01:10:567 (2) -'s tail. I'd prefer these to be separated for easier readability. Same goes for similar patterns such as 01:13:748 (1,3) - 01:15:567 (1,3)
  8. 01:11:930 (1,3,4,5) - ^ Less confusing since the triplet is stacked, but if you do the above you may want to change this one too to be consistent
  9. 01:28:067 (1) - Would have preferred you to keep the spinner for some score differentiation but oh well. If you shortened the spinner to the white tick in the other diffs, remove this last circle for consistency. You may also want to swap 01:27:157 (1,1) to a circle + 1/2 repeat slider pattern, since these notes follow a fading progression
Again, sorry for being so late, but hopefully you find this useful. Don't hesitate to get back to me if you have any questions or would like me to explain something in more detail.

Good luck! (:
Hokichi

JBHyperion wrote:

Storyboard: Why does the "Thanks For Playing" text not fade in like the rest of the lyrics and such? Considering the song is fading and calm at this point, I feel it would be more fitting if the SB did the same, unless you want to add some kind of pulse/lighting effect to emphasize the sudden appearance - Yes, I'll fix
Thanks for the mods. I'll give you the updated SB when I'm home.
Topic Starter
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JBHyperion wrote:

Huge apologies for being so late ):

General Comments:
  1. Song Folder: No issues
  2. Song Setup: No issues
  3. Metadata: No issues
  4. Timing: Offset sounds noticably early for me, 133ms (+20) sounds much better really? i think it's fine, i also took the mp3 and timing from another ranked mapset, so i don't think that this is an issue? will double check though
  5. Hitsounds: Didn't check waveforms as I don't have access to Audacity atm, otherwise fine
  6. AImod: No issues
  7. Storyboard: Why does the "Thanks For Playing" text not fade in like the rest of the lyrics and such? Considering the song is fading and calm at this point, I feel it would be more fitting if the SB did the same, unless you want to add some kind of pulse/lighting effect to emphasize the sudden appearance

Difficulty-Specific Comments:

Easy
  1. 00:12:840 (3) - Would rotate this tail anticlockwise slightly so it's pointing more between both of 00:11:931 (2,4) - flow into this from (2) is slightly odd-looking with the difference in angle here. Same thing at 00:20:113 (3) - but this one should go anticlockwise a little fixed, i think
  2. 00:27:385 (2,3,1,2) - Slider heads/tails could be arranged into a more uniform square/diamond shape for a cleaner aesthetic - although they don't overlap visibly during play, currently 00:27:385 (2,2) are very close together ok i see your point, but im not sure on how i can do this without changing the flow of the majority of the combo, any ideas?
  3. 00:32:840 (1,3) - This is very close to a visible overlap, and even if it doesn't affect readability, it still comes off feeling a bit cramped. I'd prefer if 00:34:658 (2,3) were moved down slightly, try making an equal triangular pattern with these done
  4. 00:37:385 (2,4) - ^ Borderline overlap also fixed
  5. 00:43:749 (1,2) - Blanket is very slightly lopsided here, you can see this if you quickly Ctrl+G (1) and use the approach circle at 00:43:408 as a guide. Rotating each of these a degree or two away from each other should fix this fixed i think
  6. 01:16:930 (4,1) - Move the second grey slider anchor to [212,328] for a slight blanket improvement here done
  7. 01:24:657 (1,1) - Would prefer to have a bit more spacing between note+spinner here at this BPM, since the spinner appears well before the last note is to be clicked which can be distracting for newer players Starting the spinner at 01:25:112 would provide more reaction time for new players and also coincides nicely with the first high pitch guitar sound. changed
Incidentally, why is there a whistle sound on the spinner end when the music has completely faded out at this point? I'd remove the whistle and end the spinner at 01:27:839 - (shift your green volume-reducing lines back 1/2 too) instead since I can't hear anything beyond this point and doing this evenly finishes up your 1/1 guitar rhythm. If you apply any or all of these suggestions, do the same for all diffs to maintain consistency
I removed the whistle since it was too loud and out of place for the music, but the guitar keeps fading until the red tick so I've left it there.

Normal
Kinda curious as to why you used lower DS here than in the Easy but oh well xD
  1. 00:00:113 (1,2,3,4,5,1,2,3,4,5) - Personal preference, but find this very repetitive and not the most interesting start to the diff. The 1/2 sounds are generally quite weak so swapping out a couple of these for 1/1 sliders would add some nice variety in patterning here ehh idk it sounds a bit off imo having a mixture of the two, so will wait for a few more suggestions on this one
  2. 00:50:567 (5,1) - Blanket nazi in me wants (1) to be rotated a degree clockwise, using (5)'s approach circle at 00:49:999 as a guide. If this bothers you, don't forget (1) is also blanketed by 00:51:931 (2) - which also has an off-blanket hue fixed
  3. 01:00:567 (3,4) - You've been blanketing all previous patterns like this pmuch perfectly but all of a sudden you have this awkward flat slider blanket which I assume is unintentional. I'd either blanket this as you have been doing or rearrange it in such a way that it's obviously not meant to be a blanket this actually was intentional, because i couldn't get 6 to fit in well with the ds, although now that i blanketed both this way its worked out well
  4. 01:11:930 (5) - May be worth NCing this even though your previous combos are all 8/1 - this is the densest part of the diff and your combo does get considerably longer than at any other point here, so NC would offset the difficulty slightly done, also fits nicely on the crash cymbal
  5. 01:16:476 (4,5) - Since the red tick and (5) are identical sounds, they should belong to the same object pairing. Swap the order of these to circle + slider
  6. 01:23:748 (5,6) - Your hitsounding here suggests more emphasis on the first sound than the following 3, so circle + 1/2 repeat slider would be more fitting here not sure on how i can do this without making an ugly overlap on the last note, so left as is unless you can think of a way to do it? :p

Hard
  1. 00:00:113 (1,2,3,4) - 00:03:749 (1,2,3,4) - What are you following here? The strong sounds are on white ticks but you skipped most of them by mapping them as slider bodies... Seems like a very artificial rhythm to me, and whilst I appreciate the effort to be creative, it's not fitting the song for me at all im still not sure how to remap this, i dont want a copy of the insane, will figure something out lol ok i remapped it
  2. 00:15:567 (3,4,1) - How about making an equal triangle between these? Current patterns is close enough to look like it's intended to be that way, but executed sloppily. Same applies to other places such as 00:20:113 (1,2,3) - 00:21:931 (1,2,3) - etc. An example of one you did really well is 00:29:203 (1,2,3) if you need a reference done, i think :p
  3. 00:21:931 (1,2,3,4,1) - I find it quite unexpected that you suddenly included jumps here by inverting sliders when these are fairly average intensity sounds, but there is only minor increase in spacing to the very strong vocal at (1). Since you're introducing jumps for the first time in this diff, it would be better to use them singularly to begin with (or at least following a more clear concept) than the pattern you have now, which is very likely to confuse players. not sure what you meant here, also i don't understand what you mean by the very strong vocal at (1), the spacing gradually increases building up the next combo and having a large jump at the start doesnt make sense
  4. 00:26:476 (3,4) - For example here you didn't invert sliders to create a jump whilst you did for 00:25:567 (1,2) so again the player is cast into doubt about what the jump placement is following and how the rhythm indicates where following jumps are likely to be the spacing is based on the vocals, there is no majorr vocal or change in vocals on the 3/4 so there is no jump
  5. 00:32:385 (3,4,1) - Suggest spacing these out a tiny bit more (like you have for 00:34:658 (1,2,3) -) so the combo number is readable on (4). This will make the pattern more readable as slider - circle - slider done
  6. 00:53:976 (4,5,6,1) - Really interesting pattern, I had my doubts initially but it's clear and executed nicely. I would suggest reducing the distance to this from 00:53:749 (3) slightly though to give the player a bit more chance to react, since this isn't really an "expected" pattern based on what you've been mapping previously (lots of repeat sliders and slider - circle - slider stuff) thanks ^^ done
  7. 01:13:521 (5,6,1) - 01:16:703 (4,5,6) - Recommend making these consistent (either way is fine) to make the 1/4 tapped patterns more clearly readable. Reading something is always easier once you've seen it before! ok will change this in a later update, i need to decide which XD
  8. 01:24:203 (6,7,8,9,1) - This is a huge difficulty spike right at the end of the song and hugely unexpected for this level of difficulty. Re-using 00:53:976 (4,5,6,1) or a combination of slider - repeat slider - (circle?) would be much more appropriate here i thought so too when i changed it and i was unsure. originally i reused the pattern i used to bring in the kiai, so i've done that

Insane
  1. 00:03:294 (1,1) - 00:06:931 (1,1) - Though the extension to a 7/8 slider does kinda fit with the music, a 1/8 slider transition is highly likely to result in annoying sliderbreaks and dropped combo here. For the sake of such a weak sound, it's not worth it - 3/4 slider would be more appropriate changed
  2. 00:12:158 (4) - Ending the slider on a strong drum sound detracts from the emphasis you've been adding previously by making these clickable. Since the vocal on (5) is much weaker and less deserving of being clickable, I'd suggest swapping the order of 00:12:158 (4,5) changed
  3. 00:21:931 (1,2,3,4) - Sharp flow is kinda awkward to play and not really fitting with the calm, smooth vocals here. Not saying you have to go for a totally circular flow here, but I feel that smoother transitions would be more fitting and play better at this point i kinda disagree here, the vocals are rising in pitch is a relatively big contrast to the rest of this section, so i thought a sharper flow would make more sense here to contrast with the section
  4. 00:25:113 (4,1,2,3) - Flow is very odd here since you have a jump to (1), antijump to (2) followed by a larger jump to (3), all in the same direction, so the player is forced to stop uncomfortably between (1,2). You might want to do some reshuffling here, but for a simple test, try Crtl+G (1,2) and 00:26:249 (4,6) and then stack (2) back on top of (6) to create a more comfortable direction change on (1,2) that avoids the flowbreak honestly your retest plays pretty nice and still keeps main spacing that i was after creating to follow the vocals, nice
  5. 00:41:931 (1,1) - Overlap here could be avoided - based on your surrounding patterns, moiving 00:40:794 (3,1) - so the circle and slider head respectively stack with the tail of 00:44:658 (3) would work if you don't mind respacing a few objects, but it should minimize the amount of slider remaking you need to do
  6. 00:49:203 (1,3) - Intentional off-stack? Looks kind of awkward to me, would prefer these to be stacked it was but it does look better stacked :p
  7. 01:11:021 (3,4) - Very difficult to read this return jump with (4) placed under 01:10:567 (2) -'s tail. I'd prefer these to be separated for easier readability. Same goes for similar patterns such as 01:13:748 (1,3) - 01:15:567 (1,3) ok so i moved 4 a little further away from under 2's tail, but i don't think it's that difficult at all, i guess i could ask for a few more test plays and see, but i don't think it's too hard (same goes for others mentioned)
  8. 01:11:930 (1,3,4,5) - ^ Less confusing since the triplet is stacked, but if you do the above you may want to change this one too to be consistent
  9. 01:28:067 (1) - Would have preferred you to keep the spinner for some score differentiation but oh well. If you shortened the spinner to the white tick in the other diffs, remove this last circle for consistency. You may also want to swap 01:27:157 (1,1) to a circle + 1/2 repeat slider pattern, since these notes follow a fading progression going to keep these since the gradual pitch change is on every 2 notes
Again, sorry for being so late, but hopefully you find this useful. Don't hesitate to get back to me if you have any questions or would like me to explain something in more detail.

Good luck! (:
Thank you for the mod! Updated map + SB, will ask you for some more help on the points mentioned soon if thats ok :)

Also Hokichi, you still have Storyboard spelt as Sotryboard :P
Hokichi


Check this thing out.
You're now on YouTube :)
jeanzy
Hey ^^

Easy:

01:01:021 (3) - Not sure if this slightly goes off edge of screen, Maybe Re position slightly



Normal:

01:16:476 (4,5) - I would switch the slider and the circle around.



Hard:

00:25:340 (4,1) - Dont think this is needed. Would replace kick slider with a single circle
00:28:976 (4,1) - Same here
00:32:385 (3,4,1) - and here - See you have placed them for guitar sounds, but for hard diff, i think these arent needed.



Insane:

00:03:294 (1,1) - Reduce sound of the slider end on to the 2nd slider
00:06:931 (1,1) - Same here
00:43:067 (2,3,4) - Maybe a bit too spaced?
00:53:976 (1,2,3,4,5,6,1) - I would change this part to:


Big image o__o


Topic Starter
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jeanzy wrote:

Hey ^^

Easy:

01:01:021 (3) - Not sure if this slightly goes off edge of screen, Maybe Re position slightly fixed


Normal:

01:16:476 (4,5) - I would switch the slider and the circle around. since the two notes hit by the 5 are the same hitsound i made them a slider, changing these around would change the hitsound emphasis which i don't want to do



Hard:

00:25:340 (4,1) - Dont think this is needed. Would replace kick slider with a single circle
00:28:976 (4,1) - Same here
00:32:385 (3,4,1) - and here - See you have placed them for guitar sounds, but for hard diff, i think these arent needed.


maybe change these, I kinda like them, it also makes the open hihat playable when it occurs which I really wanted to make sure I got in the map



Insane:

00:03:294 (1,1) - Reduce sound of the slider end on to the 2nd slider
00:06:931 (1,1) - Same here
sure (still figuring out how to silence them lmao)
00:43:067 (2,3,4) - Maybe a bit too spaced? I think they're fine
00:53:976 (1,2,3,4,5,6,1) - I would change this part to:
Big image o__o

Not a fan of the first idea, but I can understand why you did what you did on the second idea. I don't want to do this since this part is a major contrast to the rest of the song, for instance this only happens twice in the entire map, and even then the second time is slightly different. I wanted to differentiate this part from the rest of the map in terms of aesthetics and flow, which I think I've done here with the straight angled stream. I might change if a few more people suggest it, but I prefer it this way.
Thanks for the mod!
hyouri
soft-sliderslide.wav is never used. I think you should change all the soft sampleset timings to Custom:1


Tags: Add "opening" "op" "Blue Bookmark"

Topic Starter
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Alveryn wrote:

soft-sliderslide.wav is never used. I think you should change all the soft sampleset timings to Custom:1


Tags: Add "opening" "op" "Blue Bookmark"

All fixed, thanks!
-Nya-
Hey~ M4M here.

Insane:
  1. 00:02:840 (3,4) –These two jumps feels a bit too big to me considering the music is calm here. I suggest lowering the spacing a bit.
  2. 00:06:476 (3,4) -^
  3. 00:06:476 (3,2) –Check this stack please. You can improve it.
  4. 00:07:613 (2,6) –You can stack here as well. It’ll make the diff look neater.
  5. 00:12:385 (5) –Place this slider upwards so it’s in the zigzag pattern with 00:11:703 (2,3,4) – Make it in-line with 00:11:931 (3) – and blanketing 00:12:158 (4) – Like this:
  6. 00:12:840 (1) –Increase the spacing here a bit because there’s a loud beat on the head of the slider.
  7. 00:18:294 (1) -^
  8. 00:18:749 (2) –There’s a loud beat on this circle so making a jump here will be nice.
  9. 00:22:840 (4) –Ctrl+G this slider so the flow doesn’t go the same direction as 00:21:931 (1) –
  10. 00:26:022 (3,4) –Make the spacing here similar to 00:25:567 (1,2) – It’ll look tidier imo.
  11. 00:27:840 (2) –Increase the spacing here to support the loud beat on the head of the slider. Right now it looks very underspaced, compared to the previous spacings.
  12. 00:30:567 (4,3,4) –Stack here for neatness reasons.
  13. 00:34:203 (5) –Move this circle to about X: 392 Y: 220, so that 00:33:749 (3,4,5) – is a neat triangle.
  14. 01:12:612 (3,4,5) –Move these to X:308 Y:56 for neatness reasons.

Hard:
  1. 00:02:840 (1,2) –Perhaps change these two circles into a slider to show that the music here is different than 00:02:613 (6) –
  2. 00:06:476 (1,2) -^
  3. 00:09:885 (2,3,4,1,2,3,4,1) –Why are the spacings here different? It’s more spaced which looks inconsistent. Try keeping the spacings consistent.
  4. 00:21:931 (1,2) –This flow is a bit uncomfortable imo and the jump is also big. Perhaps try something like this instead:
  5. 00:22:840 (3,4) –This spacing also looks a bit big. Just move (4) a bit upwards.
  6. 00:26:022 (2) –Maybe something like this instead to compliment 00:25:567 (1) –
  7. 00:26:931 (4,2) –Stack here.
  8. 00:31:022 (1,2) –Make these two sliders’ shapes similar for tidiness.
  9. 00:39:885 –Add a note here because there’s a vocal.
  10. 00:48:976 -^
  11. 00:50:794 -^
  12. 00:53:749 (3) –This circle-jump is way too big for a Hard imo. Nerf it a bit.
  13. 01:04:657 (1,1) –Try to avoid this overlap.
  14. 01:11:476 (4,1,2) –Stack these three normally because you didn’t stack like this anywhere else.

Normal:
  1. Check AiMod. Spacing errors.
  2. 00:21:476 (5) –Change this slider into a curved one like 00:21:022 (4) –
  3. 00:48:294 (2) –Move the tail of this slider upwards a bit, so it’s not completely horizontal. Will make flow better imo.
  4. 00:51:022 (1,2) –This spacing is definitely too big.
  5. 01:11:021 (3) –Move this slider to about X:356 Y:76 for better flow.
  6. 01:13:294 (4) –Move this one to X:204 Y:364.
  7. 01:21:021 (1,2,3) –This pattern will look neater if you make these three sliders parallel to each other.

Easy:
  1. 01:06:021 (4) –Lift this circle upwards a bit for better flow from 01:04:657 (3) –

Very nice mapset overall~
Looks ready for rank to me.
Catch me in-game if you have any questions.

Good Luck~! :D
Topic Starter
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-Nya- wrote:

Hey~ M4M here.

Insane:
  1. 00:02:840 (3,4) –These two jumps feels a bit too big to me considering the music is calm here. I suggest lowering the spacing a bit. fix
  2. 00:06:476 (3,4) -^ fix
  3. 00:06:476 (3,2) –Check this stack please. You can improve it. fix
  4. 00:07:613 (2,6) –You can stack here as well. It’ll make the diff look neater. I would but I'm not sure about the spacing change needed to fix it, maybe fix
  5. 00:12:385 (5) –Place this slider upwards so it’s in the zigzag pattern with 00:11:703 (2,3,4) – Make it in-line with 00:11:931 (3) – and blanketing 00:12:158 (4) – Like this: nice
  6. 00:12:840 (1) –Increase the spacing here a bit because there’s a loud beat on the head of the slider. fix
  7. 00:18:294 (1) -^ fix
  8. 00:18:749 (2) –There’s a loud beat on this circle so making a jump here will be nice. no thanks, i don't think it needs that much emphasis tbh since it's not on the 1 and its pretty consistent with the rest of the diff so far imo
  9. 00:22:840 (4) –Ctrl+G this slider so the flow doesn’t go the same direction as 00:21:931 (1) – good idea
  10. 00:26:022 (304) –Make the spacing here similar to 00:25:567 (1,2) – It’ll look tidier imo. changed a bit
  11. 00:27:840 (2) –Increase the spacing here to support the loud beat on the head of the slider. Right now it looks very underspaced, compared to the previous spacings. increase a little, can't find a good way to keep the flow coming into 3 whilst increasing the spacing a lot
  12. 00:30:567 (4,3,4) –Stack here for neatness reasons. not a fan of this, a lot of the map is like this visually and want to keep it conistent, maybe if more people say they dont like it ill change it
  13. 00:34:203 (5) –Move this circle to about X: 392 Y: 220, so that 00:33:749 (3,4,5) – is a neat triangle. ok
  14. 01:12:612 (3,4,5) –Move these to X:308 Y:56 for neatness reasons. ok

Hard:
  1. 00:02:840 (1,2) –Perhaps change these two circles into a slider to show that the music here is different than 00:02:613 (6) – no thanks, if i do that then i would lose a lot of emphasis on the different section
  2. 00:06:476 (1,2) -^ ^
  3. 00:09:885 (2,3,4,1,2,3,4,1) –Why are the spacings here different? It’s more spaced which looks inconsistent. Try keeping the spacings consistent. idk XD changed
  4. 00:21:931 (1,2) –This flow is a bit uncomfortable imo and the jump is also big. Perhaps try something like this instead: maybe, i actually really like this section zzz and i don't think its too hard at all, will ask for some testplays
  5. 00:22:840 (3,4) –This spacing also looks a bit big. Just move (4) a bit upwards. fixed
  6. 00:26:022 (2) –Maybe something like this instead to compliment 00:25:567 (1) – again maybe, i wanted to alternate between curved and straight
  7. 00:26:931 (4,2) –Stack here. ok
  8. 00:31:022 (1,2) –Make these two sliders’ shapes similar for tidiness. i dont think its untidy :(
  9. 00:39:885 –Add a note here because there’s a vocal. i want the emphasis to be on the snare, and i think if i add a note it loses that emphasis, sometimes silence is also a powerful as sound
  10. 00:48:976 -^
  11. 00:50:794 -^
  12. 00:53:749 (3) –This circle-jump is way too big for a Hard imo. Nerf it a bit. ok
  13. 01:04:657 (1,1) –Try to avoid this overlap. this doesn't show up in game, only in editor, i think its fine altho if more people want me to fix i will
  14. 01:11:476 (4,1,2) –Stack these three normally because you didn’t stack like this anywhere else. stacked them this way because no other parts of the map are played like this, although if other people think it should be a proper stack then ill change

Normal:
  1. Check AiMod. Spacing errors. where?
  2. 00:21:476 (5) –Change this slider into a curved one like 00:21:022 (4) – ok
  3. 00:48:294 (2) –Move the tail of this slider upwards a bit, so it’s not completely horizontal. Will make flow better imo. ok, just a little
  4. 00:51:022 (1,2) –This spacing is definitely too big. oops, forgot to ctrl g back gg
  5. 01:11:021 (3) –Move this slider to about X:356 Y:76 for better flow. i prefer the offset look, and the difference is extremely small
  6. 01:13:294 (4) –Move this one to X:204 Y:364. ^
  7. 01:21:021 (1,2,3) –This pattern will look neater if you make these three sliders parallel to each other. agreed

Easy:
  1. 01:06:021 (4) –Lift this circle upwards a bit for better flow from 01:04:657 (3) – ok

Very nice mapset overall~
Looks ready for rank to me.
Catch me in-game if you have any questions.

Good Luck~! :D
Thank you so much for the mod! Sorry for super late reply, just got my pc back
Infinicy
Thought you could sneak this past me in my queue? I don't think so you sly dog you. ;)

Insane

00:03:294 (1)
I think this slider would better off serve as either a single note ending where it starts, or bypassing the slider at 00:03:749 (1) and ending where THAT one starts. (I recommend number ONE, but TWO is still an option c: )

00:06:931 (1,1)
^

00:23:522 (6)
Stack this with this 00:22:840 (4) sliders start

00:29:885 (2)
Blanket this with this 00:29:203 (1) (Like this for examplehttp://puu.sh/rbF9D/e44cb071b8.jpg)

00:43:067 (2,3,4)
Imo, these are better off stacked all in one spot

01:11:248 (4)
Stack this under this slider head maybe? 01:10:567 (2)

01:14:430 (3)
^ with this slider 01:13:748 (1)

Went and looked through all the other diffs but couldn't find anything wrong. ;)

I really want this to be ranked! Good luck on getting it there!!! <3
Topic Starter
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DaTopBull wrote:

Thought you could sneak this past me in my queue? I don't think so you sly dog you. ;)

Insane

00:03:294 (1)
I think this slider would better off serve as either a single note ending where it starts, or bypassing the slider at 00:03:749 (1) and ending where THAT one starts. (I recommend number ONE, but TWO is still an option c: ) I disagree here, I tried your first option but prefer my current one because it follows the fade of the note which I somewhat make a theme of in this difficulty. Option two isn't as good as I would then be ignoring the downbeat and the start of the next bar which is much more important

00:06:931 (1,1)
^ same reason as above

00:23:522 (6)
Stack this with this 00:22:840 (4) sliders start
fixed up the aesthetic a bit but still kept it as an offstack for better readability

00:29:885 (2)
Blanket this with this 00:29:203 (1) (Like this for examplehttp://puu.sh/rbF9D/e44cb071b8.jpg)
maybe, i like the flow i have currently but i understand the reasoning behind this, if its gets pointed out more i'll change

00:43:067 (2,3,4)
Imo, these are better off stacked all in one spot
I disagree here, these snares are pretty intense and in contrast to the rest of this section so I decided to showcase that further by having them placed as they are

01:11:248 (4)
Stack this under this slider head maybe? 01:10:567 (2) again tided up aesthetic but kept offstack for readability

01:14:430 (3)
^ with this slider 01:13:748 (1) same as above

Went and looked through all the other diffs but couldn't find anything wrong. ;)

I really want this to be ranked! Good luck on getting it there!!! <3
Thanks for the mod! (and sorry for sneaking 2 requests XD thank you so much :D! )
Cerulean Veyron
eyyy

[- - Easy - -]
  1. 00:53:294 (2,3) - Optional objective: It's pretty minor, but I could see something here that's not quite flowing pretty smooth tbh. Either moving circle (3) a little left near the corner, or ... blanket circle (3)?
  2. 01:06:476 (1) - Speaking about aesthetics, I think the curve here can be more utilized by moving it's slider point somewhere. Something that'd look like this will make it's structure a little bit improved though, pretty much sure.

[- - Normal - -]
  1. 00:05:567 (3,4) - Would be nice if this were to be a bit identical on position, like a parallel for example. But somehow slider (4) is just a little bit at higher grid. Just my personal opinion.
  2. 00:23:749 (3) - The rhythm composition is quite nice imo, but I could possibly here there's a very good beat that landed on 00:24:658 - very intense. So I think something clickable should work this out more correctly. So rather than a reverse arrow, a 1/2 slider just as how you did on every previous tracks. So there's the consistency~
  3. 01:07:839 (2,3) - I think this distance spacing is quite screwed up, probably spaced lower than the default 0.9x. So I think this is a kinda mistaken, or missed, or overlooked.
  4. 01:12:839 (3,4) - Optional objective: Well I think you should change a little patterning here because you've used a lot of linear 1/2 sliders on many track, so I think this should be suitable for a bit curving. How about these two sliders? Might be far greater for aesthetics after the previous linear notes. It's up to you though.

[- - Hard - -]
  1. 00:06:930 (3,1) - You could've done nearly the same small spaced-jump as 00:03:294 (3,1) - by 1.5x , it'd really emphasize the note density and consists with that imo.
  2. 00:09:203 (1,2,3,4,1,2,3,4,1) - Right here, you've used 1.4x spacing out of the sudden over these patterns. While the rest of all tracks and verses are using 1.2x by default, I think this shouldn't be implemented because it totally overtakes too much emphasis over the music change or w/e. I guess you'd better redo this.
  3. 00:23:749 (1) - The same thing as the previous diff about the rhythm composition.
  4. 00:28:522 (2,3) - Is this 1.1x distance spacing intentional though? I haven't seem you doing that on the previous two 1/2 circles on 00:24:885 (2,3) - . So I can see this a bit inconsistent.
  5. 00:43:749 (1) - Well, for a polished structure here, how about moving this out somewhere around x:272|y:241 or another coordinate of grid. It'd form a diamond formation or sth that looks aesthetically better on patterning. Watch the spacing next to it if applying this.
  6. 01:02:839 (1) - Whoa, that straight slider nearly went almost offscreen through the corner. Well, nearly tbh. I don't really think replacing this slider to another placement, but changing it's position should be a little better. There are many ways doing sth to this slider, so I don't know you way. Try another thing than a straight slider here or w/e.

wow nice mappu, rip no 2kds ;n;

Okay, good luck!!
Topic Starter
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Cerulean Veyron wrote:

eyyy

[- - Easy - -]
  1. 00:53:294 (2,3) - Optional objective: It's pretty minor, but I could see something here that's not quite flowing pretty smooth tbh. Either moving circle (3) a little left near the corner, or ... blanket circle (3)? moved 3 to the left for a curve
  2. 01:06:476 (1) - Speaking about aesthetics, I think the curve here can be more utilized by moving it's slider point somewhere. Something that'd look like this will make it's structure a little bit improved though, pretty much sure. fixed

[- - Normal - -]
  1. 00:05:567 (3,4) - Would be nice if this were to be a bit identical on position, like a parallel for example. But somehow slider (4) is just a little bit at higher grid. Just my personal opinion. fixed
  2. 00:23:749 (3) - The rhythm composition is quite nice imo, but I could possibly here there's a very good beat that landed on 00:24:658 - very intense. So I think something clickable should work this out more correctly. So rather than a reverse arrow, a 1/2 slider just as how you did on every previous tracks. So there's the consistency~ I tried this out and I'm a bit unsure, i know what you mean by the strong beat but the vocals here are different to each verse so I wanted to have a slight change in the rhythm to reflect that, idk, maybe change
  3. 01:07:839 (2,3) - I think this distance spacing is quite screwed up, probably spaced lower than the default 0.9x. So I think this is a kinda mistaken, or missed, or overlooked.
  4. 01:12:839 (3,4) - Optional objective: Well I think you should change a little patterning here because you've used a lot of linear 1/2 sliders on many track, so I think this should be suitable for a bit curving. How about these two sliders? Might be far greater for aesthetics after the previous linear notes. It's up to you though. no change here, made the sliders straight like the previous sliders for consistency between drum fills

[- - Hard - -]
  1. 00:06:930 (3,1) - You could've done nearly the same small spaced-jump as 00:03:294 (3,1) - by 1.5x , it'd really emphasize the note density and consists with that imo. didnt think about that, nice idea
  2. 00:09:203 (1,2,3,4,1,2,3,4,1) - Right here, you've used 1.4x spacing out of the sudden over these patterns. While the rest of all tracks and verses are using 1.2x by default, I think this shouldn't be implemented because it totally overtakes too much emphasis over the music change or w/e. I guess you'd better redo this. i didnt notice the ds change XD, fixed
  3. 00:23:749 (1) - The same thing as the previous diff about the rhythm composition. again idk, if i use another 1/2 slider it feels a bit out of place with the other two, and i don't think it warrents 3 circles in a row, maybe change later again
  4. 00:28:522 (2,3) - Is this 1.1x distance spacing intentional though? I haven't seem you doing that on the previous two 1/2 circles on 00:24:885 (2,3) - . So I can see this a bit inconsistent. fixed
  5. 00:43:749 (1) - Well, for a polished structure here, how about moving this out somewhere around x:272|y:241 or another coordinate of grid. It'd form a diamond formation or sth that looks aesthetically better on patterning. Watch the spacing next to it if applying this. fixed (i screwed up making the diamond the first time xdd)
  6. 01:02:839 (1) - Whoa, that straight slider nearly went almost offscreen through the corner. Well, nearly tbh. I don't really think replacing this slider to another placement, but changing it's position should be a little better. There are many ways doing sth to this slider, so I don't know you way. Try another thing than a straight slider here or w/e. ok so i had to change my resolution to see this, but i think i made it a little better now

wow nice mappu, rip no 2kds ;n;

Okay, good luck!!
ayyy ty for modding (can a bn pls take a look now :( )
Kilabarus
BNs PLS !!!!!!!!
Mekki
I would really like to icon this if I were a BN :3

maybe it happens
Topic Starter
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MkGuh wrote:

I would really like to icon this if I were a BN :3

maybe it happens
maybe
-Latias-
hi, random mod from #modreqs

Insane
00:09:203 (1,2,3,4,5) - large distance here for a relatively calm part of song. you could move 00:10:113 (3,4) closer to 00:10:567 (5) to make a blanket, while lowering 00:09:885 (2) y value to around 121
00:11:703 (3,4) - slider here, nothing in song is needing emphasis of circles. it would be great with just a slider
00:16:022 (4) - again with the large distance from 00:16:022 (4). you should move to around x:270 y:195, or could line up with 00:16:022 (4)
00:18:976 (3,4) - 1/1 slider here
00:25:567 (1,2,3,4,5,6,7,8) -Try this
00:30:113 (3,4) - the song doesn't justify why 3 has to end on a blue tick. its not the same as 00:03:294 (1,1) or 00:06:931 (1,1) or 00:23:749 (1,2). with all the points i just listed, there's a reason why the slider should end on blue tick. but with this timestamp, it simply doesn't work
00:26:476 (4,5,1) - make equal distance between sliders pls
00:41:931 (1) - should have started 00:41:703 (6)
00:44:658 (3,4) - would have been fine with just 1/1 slider
00:51:931 (4,5) - should have just stretched 00:51:931 (4) to 00:52:385 (5)
00:57:839 (2) - create this into a repeater
00:59:203 (1,2) - ^^
01:06:476 (1,2) - create 1/1 slider
01:24:203 (6) - nc here ?
01:27:157 (1,1,1) - doesn't work for an ending. it just doesn't sound right. probably put some repeaters here ?

Also, in you tags get rid of "Intro" as you already have "opening"

Hope the mod helps ! :D
Topic Starter
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-Latias- wrote:

hi, random mod from #modreqs

Insane
00:09:203 (1,2,3,4,5) - large distance here for a relatively calm part of song. you could move 00:10:113 (3,4) closer to 00:10:567 (5) to make a blanket, while lowering 00:09:885 (2) y value to around 121 changed but a bit differently
00:11:703 (3,4) - slider here, nothing in song is needing emphasis of circles. it would be great with just a slider I have these here for consistency with the previous two bars, maybe change if more people suggest it
00:16:022 (4) - again with the large distance from 00:16:022 (4). you should move to around x:270 y:195, or could line up with 00:16:022 (4) nerfed ds a little bit
00:18:976 (3,4) - 1/1 slider here no thanks, I want to get the bass drum notes in here
00:25:567 (1,2,3,4,5,6,7,8) -Try this no thanks, I really like how the spacing between each of these jumps represents a change in the vocals which are rising and falling in intensity in this bar
00:30:113 (3,4) - the song doesn't justify why 3 has to end on a blue tick. its not the same as 00:03:294 (1,1) or 00:06:931 (1,1) or 00:23:749 (1,2). with all the points i just listed, there's a reason why the slider should end on blue tick. but with this timestamp, it simply doesn't work the vocals end on the blue tick on this bar, the 'su' is on the blue tick
00:26:476 (4,5,1) - make equal distance between sliders pls ??
00:41:931 (1) - should have started 00:41:703 (6) I'm focusing mainly on the drums in this section and if I started it here then I'd miss out on the bass drum notes
00:44:658 (3,4) - would have been fine with just 1/1 slider maybe, but doing this means I lose the emphasis I have on the snares
00:51:931 (4,5) - should have just stretched 00:51:931 (4) to 00:52:385 (5)
00:57:839 (2) - create this into a repeater maybe, i'm a bit unsure on this one because of the intensity of the vocal
00:59:203 (1,2) - ^^ no thanks, there is a switch on the vocals on the (2)
01:06:476 (1,2) - create 1/1 slider maybe, if i do this i will need to do it more often in the second half of the kiai since there are a lot of times this comes up but i don't want to lose the consistency that it has at the moment
01:24:203 (6) - nc here ? fixed
01:27:157 (1,1,1) - doesn't work for an ending. it just doesn't sound right. probably put some repeaters here ? maybe again, i really like this ending :(

Also, in you tags get rid of "Intro" as you already have "opening" fixed

Hope the mod helps ! :D
Thank you for the mod!
Voli
Hey m4m

Can't find anything in Easy

Normal
  1. 00:32:840 (1) - maybe ctrl+j this so that it has a better flowing movement from 00:31:931 (6) -
  2. 01:16:476 (4,5) - why did you switch them around here? almost everywhere else you have slider>note instead of note>slider (for example 01:05:567 (5,6) - , 01:11:021 (3,4) - , 01:22:839 (3,4) - etc.)

Hard
  1. 00:10:567 (4) - maybe ctrl+h for better movement between these two sliders
  2. 00:18:294 (1) - why not copypaste this slider 00:17:840 (4) - instead? since theyre almost the same shape might aswell make it the same
  3. 01:16:248 (3) - might want to make the end of this clickable since it ends on a pretty strong sound
Insane

  1. 00:16:249 (5) - maybe move this a little bit up and to the right so it flows better into 00:16:476 (1) -
  2. 00:24:203 (2,4) - patterns like this usually look the best like this (with the smaller slider in the middle of the big one) imo
  3. 00:53:976 (1,2,3,4,5,6) - as of now the angle into the linear stream is a bit harsh to play and you could smoothen it up by doing something like this (also blanketting 00:53:522
Solid map, you won't have much trouble ranking this imo, but GL
Topic Starter
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Voli wrote:

Hey m4m

Can't find anything in Easy

Normal
  1. 00:32:840 (1) - maybe ctrl+j this so that it has a better flowing movement from 00:31:931 (6) - yup
  2. 01:16:476 (4,5) - why did you switch them around here? almost everywhere else you have slider>note instead of note>slider (for example 01:05:567 (5,6) - , 01:11:021 (3,4) - , 01:22:839 (3,4) - etc.) i did this because the drum changed from going kickkicksnare to kicksnaresnare, and since i represented that in the hitsounds it would be better to have the same thing played on a slider than having it the other way around

Hard
  1. 00:10:567 (4) - maybe ctrl+h for better movement between these two sliders yup
  2. 00:18:294 (1) - why not copypaste this slider 00:17:840 (4) - instead? since theyre almost the same shape might aswell make it the same i didnt know how to at the time xd, fixed
  3. 01:16:248 (3) - might want to make the end of this clickable since it ends on a pretty strong sound maybe change, i left it as unclickable so the rhythm wouldn't be too dense, but if more people suggest then ill change
Insane

  1. 00:16:249 (5) - maybe move this a little bit up and to the right so it flows better into 00:16:476 (1) - moved a little
  2. 00:24:203 (2,4) - patterns like this usually look the best like this (with the smaller slider in the middle of the big one) imo im confused it looks the same as the one i have atm
  3. 00:53:976 (1,2,3,4,5,6) - as of now the angle into the linear stream is a bit harsh to play and you could smoothen it up by doing something like this (also blanketting 00:53:522 ok will fix since it's been suggested a lot before :p
Solid map, you won't have much trouble ranking this imo, but GL hopefully ;d
Thanks for the mod!
Battle
[Easy]
00:21:931 (1) - 00:25:567 (1) - 00:32:840 (1) - The way you introduce these sliders is kinda awkward since it just decreases the rhythm density by a lot, if you do sth like this you might want to make it a 2/1 slider rather than a 3/1 slider
01:06:476 (1) -
01:08:294 (3) - maybe make these 3/2 repeat sliders? I think they follow the music a little better and adds a little variety since it would follow the vocals
it'd be nice if you hitsounded the slider ticks since you went over a few of the clap beats with the long sliders

[Normal]
00:55:567 (1) - 00:59:203 (1) - Like both of these are following the vocals but you're not really following the vocals all the time, it just feels inconsistent
some sharp flows at the start like 00:20:113 (3,4,5,1) - could be a bit smoother so look over the start to make things a bit smoother

[Hard]
00:02:613 (6,1) - Maybe put the nc on 6 instead? 00:02:613 (6,1,2,3) - sounds like it's together to me, same as other time this happens
00:37:385 (2,3,4) - tbh I would expect the 1/4 here to be a bit smaller since the music is kinda calm but w/e
00:53:976 (4,5,6,1) - Are you sure this is appropriate for hard players? kick sliders in general are pretty confusing to get into, and considering that they're just overlapping it might cause further confusion, same as other instances
01:11:476 (4,1,2) - ^ I don't know if they can exactly interpret anti-jumps the way they're supposed to

[Insane]
01:00:453 (4) - overmapped z
I mean like besides like really intense part, things are kinda just spaced the same even though there's strong beats (example can be seen with 01:14:430 (3,4,5,6) - , 4 is pretty far away from 3 despite not being a super strong beat but 6 has relatively smaller spacing or equal spacing to 4 so it doesn't feel as emphasized as it should imo)

I'm not too big of a fan of some of the aesthetics so z
Topic Starter
Log Off Now

Battle wrote:

[Easy]
00:21:931 (1) - 00:25:567 (1) - 00:32:840 (1) - The way you introduce these sliders is kinda awkward since it just decreases the rhythm density by a lot, if you do sth like this you might want to make it a 2/1 slider rather than a 3/1 slider
01:06:476 (1) -
eh i think they're ok, maybe fix if more people suggest it
01:08:294 (3) - maybe make these 3/2 repeat sliders? I think they follow the music a little better and adds a little variety since it would follow the vocals will consider
it'd be nice if you hitsounded the slider ticks since you went over a few of the clap beats with the long sliders i prefer the ticks this way, having hitsounded ticks is super confusing imo

[Normal]
00:55:567 (1) - 00:59:203 (1) - Like both of these are following the vocals but you're not really following the vocals all the time, it just feels inconsistent will fix a couple of the later patterns in this section for more consistency
some sharp flows at the start like 00:20:113 (3,4,5,1) - could be a bit smoother so look over the start to make things a bit smoother

[Hard]
00:02:613 (6,1) - Maybe put the nc on 6 instead? 00:02:613 (6,1,2,3) - sounds like it's together to me, same as other time this happens noty, the 1/2/3 are all part of the same sound which is different to the rest of the bar, 6 is just guitar
00:37:385 (2,3,4) - tbh I would expect the 1/4 here to be a bit smaller since the music is kinda calm but w/e nerf ds by a little
00:53:976 (4,5,6,1) - Are you sure this is appropriate for hard players? kick sliders in general are pretty confusing to get into, and considering that they're just overlapping it might cause further confusion, same as other instances i think they play ok, and everyone who has testplayed it so far seems to be able to read it ok so i'll leave it as is, if more people think its too confusing ill change it
01:11:476 (4,1,2) - ^ I don't know if they can exactly interpret anti-jumps the way they're supposed to fixed the pattern a bit so its easier to see the next note

[Insane]
01:00:453 (4) - overmapped z fix
I mean like besides like really intense part, things are kinda just spaced the same even though there's strong beats (example can be seen with 01:14:430 (3,4,5,6) - , 4 is pretty far away from 3 despite not being a super strong beat but 6 has relatively smaller spacing or equal spacing to 4 so it doesn't feel as emphasized as it should imo) moved 4/5 a bit

I'm not too big of a fan of some of the aesthetics so z
ty for mod ^^ (cant kds tho since you modded before :( )
pkhg
2
01:50 pkhg: do u mind
01:50 pkhg: if i do an irc
01:50 pkhg: mod xd
01:50 Log Off Now: sure
01:50 Log Off Now: i almost already clicked 2kds
01:50 Log Off Now: lmao
01:50 pkhg: i already reserved my 2kds post
01:50 pkhg: xd
01:51 Log Off Now: 2kds soontm
01:51 pkhg: 00:06:476 (4) - not sure if thats allowed
01:51 pkhg: on easy
01:52 Log Off Now: i think its ok because of low bpm
01:52 pkhg: last time i did that my map got dqd
01:52 pkhg: but that was years ago
01:52 Log Off Now: wait even on a 132bpm map?
01:52 Log Off Now: lmao
01:52 pkhg: the reverse is kinda questionable imo
01:53 Log Off Now: the reverse is because of the hihats
01:53 Log Off Now: on the red tick and the white tick
01:53 pkhg: i know
01:53 pkhg: what i mean is it can be kinda hard to predict
01:53 pkhg: for scrubs
01:53 Log Off Now: ee i guess
01:53 pkhg: but
01:53 pkhg: just keep it i guess
01:54 pkhg: battle didnt mentioned it and qats dont even check maps anymore lo
01:54 Log Off Now: i think itll be ok
01:54 Log Off Now: lmao
01:54 Log Off Now: the checked precious wing :( meep's stack gave me my first dq
01:54 Log Off Now: lmfao
01:54 pkhg: lol
01:54 pkhg: 00:21:931 (1) -
01:54 Log Off Now: altho i requested it since i wanted it out the way asap and it was triggering af
01:55 pkhg: idk why u decreased density here
01:55 Log Off Now: everybody mentions these
01:55 Log Off Now: its for the guitar
01:55 pkhg: sliders are harder to play
01:55 pkhg: than circles
01:55 Log Off Now: but idk if its really fitting looking at them now
01:55 pkhg: well
01:55 Log Off Now: might make it a circle then have a slider starting at 00:22:840 -
01:55 pkhg: guitar isnt strong as the other stuff youre ignoring
01:55 Log Off Now: yea ik
01:56 Log Off Now: i think repeat 1/1 + circle will work
01:56 pkhg: ya
01:56 pkhg: that applies for the other sliders too u know
01:57 Log Off Now: yea ik
01:58 Log Off Now: kk thats all of them fixed
01:58 pkhg: good
01:58 pkhg: 00:54:658 (1) -
01:58 pkhg: 1 note nc
01:58 Log Off Now: fixed
01:58 Log Off Now: xd
01:59 pkhg: 01:24:657 (1) -
01:59 pkhg: same
01:59 Log Off Now: fixed
01:59 pkhg: also
01:59 pkhg: 00:54:658 (1) - didnt really liked that hitsound
02:00 Log Off Now: i wanted to have one different just because the sound is so unique
02:00 Log Off Now: but i couldn't really find a nice super fitting one so i went with the best option i could find
02:00 pkhg: hm k
02:01 pkhg: 01:10:112 (1,2) - rhythms a bit weird imo
02:01 pkhg: cuz i were following vocals on the previous combo right
02:02 pkhg: i mean u lol
02:02 Log Off Now: it changes there to follow the 'drum fill'
02:02 Log Off Now: even though its just going through the toms
02:02 pkhg: e
02:02 Log Off Now: 01:12:385 (4,5) - same reason behind this rhythm
02:03 pkhg: hmk
02:04 Log Off Now: 01:19:203 (3) - also i fixed this ugly slider
02:04 Log Off Now: lmao
02:04 pkhg: lo
02:04 pkhg: 00:54:658 (1) - on normal
02:05 pkhg: in
02:05 pkhg: idk anymoer
02:05 Log Off Now: fix lol
02:05 Log Off Now: and again 01:24:657 (1) -
02:05 pkhg: me irl
02:05 Log Off Now: tbh i think i did it in every diff
02:05 pkhg: probably
02:05 Log Off Now: lmao
02:06 Log Off Now: ncs are a happy thing!
02:06 pkhg: makes me want to cut myself
02:06 pkhg: owo
02:06 Log Off Now: l m a o
02:07 pkhg: 01:16:476 (4,5) - ctrl g works better rhythm wise
02:07 pkhg: imo
02:07 Log Off Now: self harm is not a happy thing :(
02:07 pkhg: cuz the white tick on the slider is pretty strong
02:07 pkhg: so yea
02:07 Log Off Now: i thought so orignally too
02:07 Log Off Now: but changed because of hitsounds being the same
02:07 pkhg: lo
02:08 Log Off Now: changed
02:08 pkhg: diff looks cute
02:08 pkhg: xd
02:08 Log Off Now: :d
02:08 Log Off Now: this is probably my best normal ever
02:08 Log Off Now: lmfao
02:08 pkhg: lol
02:09 Log Off Now: i dont like mapping them usually
02:09 pkhg: o
02:10 pkhg: 00:02:613 (6,1,2,3) - maybe arranging 123's placement in a different way could help to kind of highlight a bit more those 3 sounds that idk what they are lo
02:10 Log Off Now: i guess this isnt normal diff
02:10 pkhg: o right
02:10 pkhg: sorry
02:10 Log Off Now: lmao
02:10 pkhg: hard
02:11 Log Off Now: ok good idea
02:11 Log Off Now: changed
02:11 Log Off Now: and for the 2nd one too
02:11 pkhg: cool
02:12 Log Off Now: i did the nc thing again
02:12 pkhg: lmao
02:13 pkhg: 00:35:113 (3) - looks ugly curved to that degree xd
02:13 Log Off Now: o
02:13 pkhg: imo
02:13 Log Off Now: lmfao was i designing a fishing rod
02:13 Log Off Now: fixed
02:13 pkhg: lo
02:14 Log Off Now: also fixed 00:51:022 (1) - overlap
02:14 pkhg: 00:53:976 (4,5,6,1) - wew
02:15 Log Off Now: i knew you'd pick this one up too lmao
02:15 Log Off Now: i didnt wanna do a stream cus its too long
02:15 Log Off Now: and using a mix of stream/slider is weird because its soo short
02:15 pkhg: you should look at my hards
02:15 pkhg: xd
02:15 Log Off Now: and hard
02:15 Log Off Now: [https://i.gyazo.com/fb965fd318397390b8fbe0b530a136a5.png ok]
02:16 pkhg: hards
02:16 Log Off Now: ill figure something out
02:16 Log Off Now: same for the one at the end
02:16 Log Off Now: i guess i could just do a stack wit third note as repeat slider
02:16 pkhg: http://puu.sh/tESqk/8955e836cf.jpg
02:16 pkhg: lol same
02:17 Log Off Now: yeah thats what i was thinking
02:17 Log Off Now: is it ok to have a small jump on the blue tick?
02:17 pkhg: which
02:17 Log Off Now: [https://i.gyazo.com/99cbaaa34266c4e612ea32b30d33ee31.png wait isnt this unrankable?]
02:19 pkhg: why
02:19 pkhg: o right
02:19 Log Off Now: cus the repeat arrow
02:19 Log Off Now: idk if its the full arrow covered
02:19 Log Off Now: or part of the arrow
02:19 Log Off Now: which makes it unrankable
02:20 pkhg: http://puu.sh/tESBi/c99f607041.jpg
02:20 Log Off Now: aaaaa
02:20 Log Off Now: smarts
02:20 pkhg: lol
02:21 pkhg: 01:05:339 (2,3,4,1) - this looks like you ran out of screen
02:22 pkhg: 2,3
02:22 Log Off Now: i did
02:22 pkhg: looks very randomg
02:22 pkhg: random
02:22 pkhg: the spacing
02:22 Log Off Now: yeah thats why it looks weird af
02:22 Log Off Now: when i mapped this i didnt know how to make red points in sliders
02:22 Log Off Now: rofl
02:23 Log Off Now: so i was like 'shit how do i fix this'
02:23 pkhg: nice
02:23 Log Off Now: fixed it
02:24 pkhg: 01:11:021 (3,4) - i dont think music justifies that jump
02:24 pkhg: even considering slider leniency
02:24 Log Off Now: agree
02:24 Log Off Now: fixed
02:24 Log Off Now: lmao
02:24 Log Off Now: i just wanted a cool shape
02:24 pkhg: ik
02:25 pkhg: i feel bad now
02:25 Log Off Now: you literally know why i mapped stuff like i did 10 months ago
02:25 Log Off Now: lmfao
02:25 pkhg: e
02:25 Log Off Now: you're ruining my c r e a t i v i t y
02:26 pkhg: s o r r y
02:26 Log Off Now: apology accepted
02:26 pkhg: 00:00:113 (1) -
02:26 Log Off Now: even the first note sucks
02:26 Log Off Now: thats a good start
02:27 pkhg: lmao
02:27 Log Off Now: lul
02:27 Log Off Now: fixed the angle
02:27 pkhg: id rather use !/2 without reverses
02:27 pkhg: cuz whiteticks
02:27 pkhg: are crying
02:27 pkhg: for emphasis
02:27 pkhg: 1/2
02:27 Log Off Now: it used to be like that in the hard diff
02:27 Log Off Now: and i got so much shit
02:27 Log Off Now: ' wat r u d o i n g that noty r i ght
02:28 Log Off Now: so i put it in the insane and i still got shit
02:28 pkhg: e
02:28 pkhg: what matters
02:28 Log Off Now: iff soomeone else says to change it then i will but i dont wanna remap the intro atm lol
02:28 pkhg: if from who you receive the shit
02:28 pkhg: ya its kind of hard
02:28 pkhg: im lazy too xd
02:29 Log Off Now: + its 5:30am
02:29 pkhg: lo
02:29 Log Off Now: i'd make a meme and then forget about it
02:29 pkhg: cool
02:31 pkhg: 00:11:931 (3,4) - they arent stacked
02:31 pkhg: but u stacked most of the 2 consecutive kicks
02:32 pkhg: like 00:08:294 (4,5) - 00:10:113 (3,4) -
02:32 Log Off Now: theyre stacked because double bass kick
02:33 pkhg: 00:11:931 (3,4) - but they arent stacked
02:33 pkhg: 00:13:749 (3,4) - and u made a jump here
02:33 Log Off Now: im so inconsistent
02:34 pkhg: xd
02:34 pkhg: it doesnt matter
02:34 pkhg: a lot
02:34 Log Off Now: 00:13:749 (3,4) - ok these aren't because of the 'dingdingdong' sound
02:35 Log Off Now: kk then on the next dingdingdong sound i stack
02:35 pkhg: xd
02:36 Log Off Now: im so good
02:36 Log Off Now: tbh im half tempted to remap some of this diff
02:36 Log Off Now: the other diffs are ok i think
02:36 pkhg: ya
02:37 pkhg: insane is ok too
02:37 Log Off Now: at least the kiai is better
02:37 pkhg: but theres always room for improvement
02:37 Log Off Now: yea
02:37 pkhg: 00:25:567 (1,2,3,4,5,6,7,8,1) - u kind of gradually decreased spacing here
02:37 Log Off Now: i think the insane needs the most attention, ill remap the intro and parts of the first section
02:37 pkhg: i know u did that fuz the pattern
02:37 pkhg: cuz
02:37 pkhg: but doesnt really make much sense imo
02:37 Log Off Now: yea the spacing between each note is supposed to represent the vocal
02:38 Log Off Now: as in the pitch in each part of the vocal
02:38 pkhg: hm k
02:39 pkhg: 00:14:203 (5) - id make the tail clickable
02:39 pkhg: like 00:28:976 (6) -
02:39 Log Off Now: agree
02:39 pkhg: but u can say
02:39 pkhg: 00:14:203 (5) - has vocals
02:39 pkhg: unlike the other i linked
02:40 pkhg: and do nothing
02:40 pkhg: i think it makes sense
02:40 Log Off Now: im confused
02:40 pkhg: youre lon
02:41 Log Off Now: i dont know what to do!
02:41 pkhg: e
02:41 pkhg: just keep it
02:41 pkhg: but if u want to fix it
02:41 Log Off Now: ill just keep it
02:41 Log Off Now: lmao
02:41 pkhg: well not fix
02:41 pkhg: cuz its ok too
02:41 pkhg: ill just shut up
02:41 Log Off Now: its an easy fix if it comes up a lot
02:41 Log Off Now: rofl
02:41 Log Off Now: can just shut up
02:41 Log Off Now: giving me choices is hard
02:41 pkhg: o
02:43 pkhg: 01:24:203 (1) - remove nc maybe
02:43 Log Off Now: ye
02:43 pkhg: 01:27:157 (1,1,1) - prioritizing redticks
02:43 pkhg: u hh
02:44 Log Off Now: guitar
02:44 Log Off Now: i love the cool echo
02:44 pkhg: works better if u ctrl g that pattern
02:44 pkhg: imo
02:44 pkhg: sounds weird right nwo
02:44 pkhg: now
02:45 Log Off Now: ok ye that works better
02:45 Log Off Now: i didnt consider that
02:45 pkhg: ye xd
Topic Starter
Log Off Now
Earned 2 kudosu.
note to self remap intro on insane done
Aurele
hihi!

General
Why not a 192kbps mp3?
Overall notes:
  1. Folder is clean
  2. Metadata confirmed, on your beatmap's opening post
  3. Metadata and settings (artist, title, source, tags, countdown, etc) consistent on every difficulties
    ---
  4. Hitsounds consistent
  5. New combos consistent
  6. Objects following the song perfectly
This is .. perfect
No problem with Easy.
Normal
  1. 00:21:931 (1) - Looking at the previous slider, which is curved at the left and having a flow to the right, it would be better if this slider was moved to x:454 y:152 for the flow.
Really neat!
Hard
  1. 00:26:931 (4) - One thing here, if we look previously on 00:21:931 (1,2,3,4) - , you were using reversed jumps on these sliders. You are doing something quite similar at this point also. It would be quite nice if you'd do a CTRL+G to this one slider as well. (But, the thing that is refraining me from suggesting this,
    is the slider (3) on the previous pattern because it is not reversed like the others, yet it's following your main intentions. I believe you were trying to do the same thing for the second pattern with (3,4)?)
Insane
Clean!

call me back~
also gave battle his kudo since it was modded over a year ago.
Topic Starter
Log Off Now

Gabe wrote:

hihi!

General
Why not a 192kbps mp3?
Overall notes:
  1. Folder is clean
  2. Metadata confirmed, on your beatmap's opening post
  3. Metadata and settings (artist, title, source, tags, countdown, etc) consistent on every difficulties
    ---
  4. Hitsounds consistent
  5. New combos consistent
  6. Objects following the song perfectly
This is .. perfect thanks :d
No problem with Easy.
Normal
  1. 00:21:931 (1) - Looking at the previous slider, which is curved at the left and having a flow to the right, it would be better if this slider was moved to x:454 y:152 for the flow. ok, rearranged next pattern to fit ds aswell
Really neat!
Hard
  1. 00:26:931 (4) - One thing here, if we look previously on 00:21:931 (1,2,3,4) - , you were using reversed jumps on these sliders. You are doing something quite similar at this point also. It would be quite nice if you'd do a CTRL+G to this one slider as well. (But, the thing that is refraining me from suggesting this,
    is the slider (3) on the previous pattern because it is not reversed like the others, yet it's following your main intentions. I believe you were trying to do the same thing for the second pattern with (3,4)?)
    this last one is different because their is no significant vocal change on 4, if i ctrl + g'd this the spacing would be far too high for whats actually happening in the music
Insane
Clean!

call me back~
also gave battle his kudo since it was modded over a year ago.
thanks for the mod!
Kilabarus
Don't lose hope!

You cannot give up just yet...

Use your DETERMINATION
Illyasviel
Mekki

MkGuh wrote:

I would really like to icon this if I were a BN :3

maybe it happens
:V
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