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Galileo Galilei - Aoi Shiori

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This beatmap was submitted using in-game submission on 18 March 2018 at 02:54:25

Artist: Galileo Galilei
Title: Aoi Shiori
Source: あの日見た花の名前を僕達はまだ知らない。
Tags: Anohana Ano Hi Mita Hana no Namae wo Bokutachi wa Mada Shiranai Hokichi opening op blue bookmark ガリレオガリレイ
BPM: 132
Filesize: 3706kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.46 stars, 98 notes)
  2. Hard (2.69 stars, 203 notes)
  3. Insane (3.63 stars, 289 notes)
  4. Normal (1.73 stars, 126 notes)
Download: Galileo Galilei - Aoi Shiori
Information: Scores/Beatmap Listing
---------------






Everyone has changed. Thats not it... the one who has changed the most is... me









Difficulties
Easy - Me
Normal - Me
Hard - Me
Insane - Me
Special Thanks
Metadata Check - MkGuh and Alveryn
Storyboard - Hokichi
anohana in 2016 2017 2018
MikasaSerket
ORA ORA ORA ORA
MikasaSerket
ez

00:03:294 (1) - b ruh don't start a nc right here, if anything 00:02:840 (4) - has the the same beat as that, start a new nc here and delete the other one

n i ce hitsounds

00:18:294 (1,2) - i was expecting these to match the flow 00:14:658 (1,2) - and how they blanket (they're not really blanketed tho lmao) 00:18:294 (1,2) - just do a blanket anyway

ex-ample



00:31:022 (3,4) - do a curvy blanket so that they contrast 00:32:840 (1) - and how straight it is

exmple ( you can do something better than what i have imo)


00:54:658 (2) - don't nc

01:24:771 - don't start the spinner so early fam, it doesn't give enough time for the player to react especially on a easy difficulty, start it around here 01:25:112 - or somewhere besides a blue tick

Normal

00:08:294 (2) - why not just make that straight man I have a dislike towards slanted sliders orz

00:51:022 (1) - blanket this better towards 00:50:567 (5) -

Hard

I got the colors for hard and normal mixed up, whoops

00:00:113 (1,2,3,4,5,6) - 00:03:749 (1,2,3,4,5,6,1) - I am prolly deaf or something but this entire section doesn't really map to the music? Sliders like 00:00:794 (2) - and 00:04:431 (2) - are mapped waaaay too early. Youre mapping all the sliders on offbeats xd. Highly recommended you would do a rhythm similar to the one pictured below where the sliders start on same applies for 00:03:749 (1,2,3,4,5,6,1) -


01:02:612 (5) - i was hoping the rhythm would follow 00:55:567 (1,2,3,4,1,2,3,4,5) - and how there isnt a beat on the red tick 00:58:976 - why not just get rid of 01:02:612 - so that the rhythm is similar

01:12:385 (2,3,4,5,6) - the way this plays out with the music doesn't really make much sense, maybe use a rhythm like this, it matches the instruments better

rip my shit mod

i like the song
Topic Starter
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MikasaSerket wrote:

ez

00:03:294 (1) - b ruh don't start a nc right here, if anything 00:02:840 (4) - has the the same beat as that, start a new nc here and delete the other one ok, wanted to be cool because of the high note but since its an easy i guess readability right

n i ce hitsounds t a nk s

00:18:294 (1,2) - i was expecting these to match the flow 00:14:658 (1,2) - and how they blanket (they're not really blanketed tho lmao) 00:18:294 (1,2) - just do a blanket anyway i think its fine tbh and it adds a bit of variety, also if i followed that i would have to remap a fair chunk because of how it flows into (3)

ex-ample



00:31:022 (3,4) - do a curvy blanket so that they contrast 00:32:840 (1) - and how straight it is maybe

exmple ( you can do something better than what i have imo)


00:54:658 (2) - don't nc deleted the first nc but kept this one since i like how it acts as a visual indicator sort of indicating the next section?

01:24:771 - don't start the spinner so early fam, it doesn't give enough time for the player to react especially on a easy difficulty, start it around here 01:25:112 - or somewhere besides a blue tick i'm pretty sure this is fine in easy diffs? will check with more people/bn's

Normal

00:08:294 (2) - why not just make that straight man I have a dislike towards slanted sliders orz because 00:11:022 (1) - is straight and does it even matter kappa
00:51:022 (1) - blanket this better towards 00:50:567 (5) - ok

Hard

I got the colors for hard and normal mixed up, whoops

00:00:113 (1,2,3,4,5,6) - 00:03:749 (1,2,3,4,5,6,1) - I am prolly deaf or something but this entire section doesn't really map to the music? Sliders like 00:00:794 (2) - and 00:04:431 (2) - are mapped waaaay too early. Youre mapping all the sliders on offbeats xd. Highly recommended you would do a rhythm similar to the one pictured below where the sliders start on same applies for 00:03:749 (1,2,3,4,5,6,1) -


I mapped it this way since there is a guitar playing on the slider notes, I wanted to have some variety in how each difficulty is mapped so for this difficulty to keep difficulty within reasonable spread and to also make it a bit more interesting when compared to say easy/normal I mapped a different part of the music here (I followed accompanying guitar, not the lead) and since the guitars notes here don't end on downbeats I understand what you mean with the rhythm comment, but I believe that this section is fine as it is at the moment.

01:02:612 (5) - i was hoping the rhythm would follow 00:55:567 (1,2,3,4,1,2,3,4,5) - and how there isnt a beat on the red tick 00:58:976 - why not just get rid of 01:02:612 - so that the rhythm is similar because there is a vocal there but i understand what you mean, i was 50/50 on this tbh when mapping it, will change depending on further feedback

01:12:385 (2,3,4,5,6) - the way this plays out with the music doesn't really make much sense, maybe use a rhythm like this, it matches the instruments better


you confused me here, theres 3 triples in the snare and your rhythm doesn't make sense to me either lmao, maybe its the way that this rhythm is actually clicked instead of the notes being wrong? idk lol

rip my shit mod - sorry for denying most of it, but i think my reasons are justified for the most part?

i like the song - mi2
Thanks for the mod! I'll mod your map probably tomorrow since it's 11pm here atm
Hokichi
Ayo~ From my queue

Easy

01:24:657 (1) - Move to (244,232) for a better flow

Hard

I see you ignore some big white tick at the beginning of the song. You did this on purpose?
00:23:749 (1) - Change this slider into something like this for a better flow
00:13:749 (3,4,1) - Okay, I don't get this pattern. Something like this may improve the flow?
Change the AR to 7 maybe better?

Insane

00:20:113 (1) - Move to (184,84) for a better flow

I really enjoy the song, really. But it's TV Size right? I still recommend you to put a video. Still, I'll make you an SB. I do the modding first then the SB later.
My modding is not so good. I'm noob :(
I'm still very new to this modding thing. Mostly flow, beat and timing check. But your beat is great. Nice map

That's it for me. Good luck!
Topic Starter
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Itsuki Hako wrote:

Ayo~ From my queue

Easy

01:24:657 (1) - Move to (244,232) for a better flow Doing this overlaps (3) :(

Hard

I see you ignore some big white tick at the beginning of the song. You did this on purpose?
Yes, doesn't follow the lead guitar but follows accompanying guitar, plays fine imo
00:23:749 (1) - Change this slider into something like this for a better flow ok, i sharpened the curvature of the slider
00:13:749 (3,4,1) - Okay, I don't get this pattern. Something like this may improve the flow? Ctrl + G'd (3) instead
Change the AR to 7 maybe better? oops, accidently kept the difficulty settings from insane XD, changed

Insane

00:20:113 (1) - Move to (184,84) for a better flow I don't think it makes much of a difference tbh :p, also doing this ruins the blanket onto 00:18:749 (2) - (if it even counts as one xd)

I really enjoy the song, really. But it's TV Size right? I still recommend you to put a video. Still, I'll make you an SB. I do the modding first then the SB later.
My modding is not so good. I'm noob :(
I'm still very new to this modding thing. Mostly flow, beat and timing check. But your beat is great. Nice map

That's it for me. Good luck!
Thank you for mod and SB :D

I would add the video but tbh I think a custom storyboard is more interesting to watch than the intro considering people playing this might have already seen it :P
Ambu5h
Hello

Easy

00:25:567 (1) - maybe finish on slider head, cause of guitar sound at the background and you did same thing with 00:21:931 (1) - , so
00:32:840 (1) - same thing
and maybe you should silence the end of last spinner to 5% cause there is no sound

cant find any troubles in this diff

Normal

00:50:567 (5,1) - blanket can be improved a bit
00:51:022 (1,2) - here too i think but it doesnt really metter
01:12:385 (2,3,4,5) - i think you are using too many whistles here, so consider setting it on 2 ( head and end), than 4 (head) and on 5 and remove whistle from 3 and end of 4
and silence spinner if you did it in easy, if not - ignore this

nice diff, again i cant find nothing wrong

Hard

00:02:840 (5,6,1) - from your reply to MikasaSerket's mod i understood that you're trying to map accompanying guitar at the beginning, but this three notes are totally not connected with it, so maybe just delete them without making a break between 00:01:703 (4,1) - , maybe its just me, but trying map one sound and then immediately the other one feels strange
00:06:476 (5,6,1) - same
00:41:703 (4,1) - any reasons for this jump? also how about just making 00:41:022 (3) - reversal?
00:54:658 (7) - nc cause of special hitsound?
01:09:885 - maybe note here? if you add you can set drum custom hitsound on all 3 notes 01:09:657 (4,1) -
01:12:385 (2) - maybe move it to the head of folowing slider?

most of this suggestions is imo, its fine if you disagree

Insane

00:02:840 (3,4,1) - maybe this all should be one new combo, cause it emphasizing a special sound in this song, dunno how to say, hope you understand
00:14:203 (5) - maybe end slider on blue tick?
00:21:022 (3) - maybe move it to the left and ctrl+g for flow? http://puu.sh/o8qqt/c8f378356d.jpg
00:22:840 (4) - ctrl+g?
00:53:976 (6,7,8,9,10,11) - this stream is pretty hard to aim, maybe lower the spacing or make it just bunch of kicksliders?

this diff is really good, well done


so this is it from me, sorry if it wasnt really helpful

thank you again for your mod

gl
Topic Starter
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freebird42 wrote:

Hello

Easy

00:25:567 (1) - maybe finish on slider head, cause of guitar sound at the background and you did same thing with 00:21:931 (1) - , so
00:32:840 (1) - same thing
I'm a bit confused as to what you mean here by finish on slider head? The sliders are the same length, just made to look differently? idk lol
and maybe you should silence the end of last spinner to 5% cause there is no sound the guitar sound is still fading at this point, although i do think it might be a bit quiet, maybe change depending on further feedback, ty for pointing it out though

cant find any troubles in this diff

Normal

00:50:567 (5,1) - blanket can be improved a bit agreed, nice find
00:51:022 (1,2) - here too i think but it doesnt really metter fixed due to fixing blanket before
01:12:385 (2,3,4,5) - i think you are using too many whistles here, so consider setting it on 2 ( head and end), than 4 (head) and on 5 and remove whistle from 3 and end of 4 the whistles follow the triples in the snare in the music, they sound fine to me personally
and silence spinner if you did it in easy, if not - ignore this

nice diff, again i cant find nothing wrong

Hard

00:02:840 (5,6,1) - from your reply to MikasaSerket's mod i understood that you're trying to map accompanying guitar at the beginning, but this three notes are totally not connected with it, so maybe just delete them without making a break between 00:01:703 (4,1) - , maybe its just me, but trying map one sound and then immediately the other one feels strange I understand where you're coming from, but the notes in the music are far too important to simply ignore or just use as a break, i'll change this section depending on more feedback again though since it seems people are unsure about it
00:06:476 (5,6,1) - same ^
00:41:703 (4,1) - any reasons for this jump? also how about just making 00:41:022 (3) - reversal? did something a bit different, but you're right there was no need for a jump
00:54:658 (7) - nc cause of special hitsound? yup, good catch
01:09:885 - maybe note here? if you add you can set drum custom hitsound on all 3 notes 01:09:657 (4,1) - following the main vocal line here and since the bass drum is pretty quiet and the vocal is pretty loud i decided to have a small break here
01:12:385 (2) - maybe move it to the head of folowing slider? no thanks, feels a bit weird to play imo

most of this suggestions is imo, its fine if you disagree

Insane

00:02:840 (3,4,1) - maybe this all should be one new combo, cause it emphasizing a special sound in this song, dunno how to say, hope you understand i agree with you, although i wanted to emphasise the high note a lot more than the others so i only nc'd the final note
00:14:203 (5) - maybe end slider on blue tick? slider ends on an open hihat in the music, keeping the same :p
00:21:022 (3) - maybe move it to the left and ctrl+g for flow? http://puu.sh/o8qqt/c8f378356d.jpg no thanks, i like the linear flow that this has and also moving it to the left would make the flow to 4 -> 5 a bit wonky
00:22:840 (4) - ctrl+g? would screw up distance spacing structure if i did this, also the current flow makes a triangle which i think flows fine
00:53:976 (6,7,8,9,10,11) - this stream is pretty hard to aim, maybe lower the spacing or make it just bunch of kicksliders? maybe, i might change depending on further feedback but since this is basically the only stream in the whole mapset i wanted it to be at least a bit difficult

this diff is really good, well done


so this is it from me, sorry if it wasnt really helpful

thank you again for your mod

gl
Thanks for the mod ^^ your mod pointed out some things that i hadn't noticed and was pretty helpful, especially for normal/hard diff, so thanks :D

NOTE: Not updated the mapset yet due to the storyboard being 50% completed, will update as soon as it is fully done
_handholding
hi m4m

[Easy]
00:21:931 (1) - I think a curvier shape would be better here, how about something like this? http://puu.sh/o8NeX/904bac7724.jpg
00:32:840 (1) - same. I think just curving up the straight lines would make it more fitting to the song

[Normal]
00:23:749 (3) - Would flow better if you curved it the other way imo http://puu.sh/o8NBD/b2a9c0995f.jpg
00:28:294 (5,6) - curve these like your other 1/2 sliders?
00:43:067 (7) - Normally beats 1/4 apart arent allowed in normals, you might get away with it with this bpm though, not sure
00:59:203 (1,2,3) - rhythms like these are kinda weird imo. You start off mapping the vocals but map the drums at the end. stick to one?
01:01:021 (4,5,6) - ^
01:06:476 (1) - This would defenitely flow better if it was curved the opposite direction
01:22:839 (1,2) - I think this would look better as a reverse slider like the other 2 imo

[Hard]
00:21:703 (5) - drum hitsounds are a bit weird to use for me
00:28:976 (3) - ^ same. Maybe its k tho. Im not god
00:35:113 (2) - Open up the curve a tiny bit pls; it would make the pattern much prettier

[Insane]
00:53:976 (6,7,8,9,10,11) - i dont think the music calls for spacing this big imho
01:00:112 (3,4,5,6) - It would play better if you repeated the rhythm of 00:59:203 (1,2) . It wouldnt get boring and in fact would fflow pretty well
01:15:112 (6,7) - jump is a bit too big for my liking

i hope this mod was useful, GL!
Topic Starter
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Kisses wrote:

hi m4m

[Easy]
00:21:931 (1) - I think a curvier shape would be better here, how about something like this? http://puu.sh/o8NeX/904bac7724.jpg good idea, did something different though
00:32:840 (1) - same. I think just curving up the straight lines would make it more fitting to the song ^

[Normal]
00:23:749 (3) - Would flow better if you curved it the other way imo http://puu.sh/o8NBD/b2a9c0995f.jpg done
00:28:294 (5,6) - curve these like your other 1/2 sliders? ok
00:43:067 (7) - Normally beats 1/4 apart arent allowed in normals, you might get away with it with this bpm though, not sure I'm pretty sure that this will be ok, if not i'll change it though, will wait for more opinions
00:59:203 (1,2,3) - rhythms like these are kinda weird imo. You start off mapping the vocals but map the drums at the end. stick to one? I think that these are fine, since these patterns actually do follow the vocal throughout (only the 3 isn't, and the drum beat is too important to miss)
01:01:021 (4,5,6) - ^ ^
01:06:476 (1) - This would defenitely flow better if it was curved the opposite direction agreed
01:22:839 (1,2) - I think this would look better as a reverse slider like the other 2 imo i'm 50/50 about this, i mapped it the way i did because it kind of acts as a build up to the ending since the player does more clicking but i see what you mean by it looking better, i'll wait for more opinions first

[Hard]
00:21:703 (5) - drum hitsounds are a bit weird to use for me open hithat plays in the music so i used the drum hitsound to accent it
00:28:976 (3) - ^ same. Maybe its k tho. Im not god ^
00:35:113 (2) - Open up the curve a tiny bit pls; it would make the pattern much prettier changed

[Insane]
00:53:976 (6,7,8,9,10,11) - i dont think the music calls for spacing this big imho ok, changed since thats twice it's been suggested
01:00:112 (3,4,5,6) - It would play better if you repeated the rhythm of 00:59:203 (1,2) . It wouldnt get boring and in fact would fflow pretty well hmmm, im 50/50 on this change since i kind of like the variety it adds, maybe change on further feedback
01:15:112 (6,7) - jump is a bit too big for my liking nerfed a little bit, equaled distance spacing too

i hope this mod was useful, GL!
Thanks for the mod! a lot more useful than mine was xd
Hokichi
*click*

Hey! A little present for you!
From my queue
It's kinda simple but I've done my best so hope you enjoy this :) :D
Remember to turn on "Widescreen Support"
Topic Starter
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Updated mapset, thanks for the SB :D
Hokichi

Log Off Now wrote:

Updated mapset, thanks for the SB :D
How is it?
Topic Starter
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Itsuki Hako wrote:

Log Off Now wrote:

Updated mapset, thanks for the SB :D
How is it?
Sent a PM :D
Mercusheigan
Hi, from my modding queue

Mapset

SPOILER
60% hitsound volume on the timing point is too loud for this song, IMO

Using grey combo colour while the SB is as the same colour is kinda toxic to the gameplay -- (and I think it's ruled as unrankable)

We Still Don't Know the Name of the Flower We Saw That Day - is this really a tag? Also add the name of the dude that made the SB for you

F4 > Design > Display Epilepsy Warning -- Check for all

01:24:657 - Kiai time should end here, in all diffs

Insane
SPOILER
HP down to 6

00:02:840 (3) - stack with 00:01:022 (3) - end

00:03:294 (1) - this slider shape is currently really weird and unbalanced, maybe a simple curved slider blanketing with 00:02:613 (2) - will look better

example

00:06:931 (1) - same as above ^ (if you do keep those, please take a moment to improve their shape. base example of S shaped sliders: http://puu.sh/o8SGU/525f1b2248.jpg - use this, make a whole beat slider, rotate it as you like. Then, reduce it to 3/4ths of a beat and place a circle on the previous end) (if my explanation wasn't good enough, hit me in-game and I'll devote more time to explain)

00:08:749 (6) - blanket head with 00:10:567 (5) -

00:12:158 (3) - somewhere like 138, 134 looks better (simply put for all this kind of end on blue tick: try to make it have DS = 1, like in 00:03:294 (1,1) - and
00:18:294 (1,2) - and so on)

00:32:385 (5,6,1) - dont change this one as ^suggested

00:33:294 (2) - blanket could be slightly better with 00:33:976 (4) -

00:43:749 (1,2,3,4,5,1,2) - select all and move to 278, 229 - 00:44:658 (3) - end will now be stacked with 00:41:931 (1) -

00:53:976 (6) - NC

00:59:203 (1,2) - I see what you tried to do here, but this kinda of shapping doesn't flow as good as 00:59:657 (2) - being shaped like this:

If you consider this ^, 01:00:112 (3) - will also have to be moved. I suggest you to select 01:00:112 (3,4,5) - , rotate by 90º anti-clock wise and place where you like

01:27:612 (1,1) - overmap

Hard

SPOILER
NCs feel kinda weird for me in this diff, not saying they're wrong, but sometimes I get confused if it should really be a NC or not

00:03:294 (1,1) - IMO they would play nicer if they were closer, but moving them will need some workaround

00:06:930 (1,1) - ^

00:04:431 (2) - blanket this


00:21:703 (5) - On hards, better be a triple than a kickslider, IMO

00:28:976 (3) - ^

00:53:976 (4) - same as above, NC (tho TBH this didn't play bad, still doesn't think its fitting for a hard)

01:06:021 (3,4) - select both and move slightly up, so they are evenly spaced with 01:05:339 (2) -

01:13:067 (4,5,6) - you know what I'm going to say at this point, dont you

01:20:794 (5) - ^

01:24:771 (1) - should end on 01:27:157 with a way lower hitsound volume (current has 40% at this point 01:27:157, maybe set it to 20 or 25, hell, even lower would be good too)

Normal

SPOILER
AR, OD and HP up by 0,5

00:41:931 (5) - NC

00:51:022 (1) - blanket could be very slightly improved

01:24:771 (1) - same as in hard

Easy

SPOILER
01:24:657 (1) - remove this note and start spin here. also, same speech about the spinner as in normal and hard

Hope it helps!

Beautiful song choice, too :D
Topic Starter
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Mercusheigan wrote:

Hi, from my modding queue

Mapset

SPOILER
60% hitsound volume on the timing point is too loud for this song, IMO agreed, dropped to 50

Using grey combo colour while the SB is as the same colour is kinda toxic to the gameplay -- (and I think it's ruled as unrankable) I didn't really think about this XD, I think I can get away with it since the grey and whites are still distinguishable to me, but i'll have to check with a BN about it, thanks for pointing it out to me :P

We Still Don't Know the Name of the Flower We Saw That Day - is this really a tag? yes, it's the english translation to the full title of the anime Also add the name of the dude that made the SB for you done

F4 > Design > Display Epilepsy Warning -- Check for all done

01:24:657 - Kiai time should end here, in all diffs agreed, changed

Insane
SPOILER
HP down to 6 Honestly I think 7 works fine, I might change it depending on further feedback but HP7 seems fine to me

00:02:840 (3) - stack with 00:01:022 (3) - end Personally I don't think it matters much that this is unstacked, it would also make a jump thats a bit too big for my liking considering the intensity of the music at this point

00:03:294 (1) - this slider shape is currently really weird and unbalanced, maybe a simple curved slider blanketing with 00:02:613 (2) - will look better wanted to keep the wave shape that I had before, although I agree it did look a bit weird so I've improved it

example

00:06:931 (1) - same as above ^ (if you do keep those, please take a moment to improve their shape. base example of S shaped sliders: http://puu.sh/o8SGU/525f1b2248.jpg - use this, make a whole beat slider, rotate it as you like. Then, reduce it to 3/4ths of a beat and place a circle on the previous end) (if my explanation wasn't good enough, hit me in-game and I'll devote more time to explain) ^

00:08:749 (6) - blanket head with 00:10:567 (5) - cool idea, changed

00:12:158 (3) - somewhere like 138, 134 looks better (simply put for all this kind of end on blue tick: try to make it have DS = 1, like in 00:03:294 (1,1) - and
00:18:294 (1,2) - and so on)
The distance spacing for these is actually almost the same as the ones in the first section, it's the slider velocity changes that make it look a bit weird, although I did notice that this one was slightly off so i've fixed that one

00:32:385 (5,6,1) - dont change this one as ^suggested

00:33:294 (2) - blanket could be slightly better with 00:33:976 (4) - fixed

00:43:749 (1,2,3,4,5,1,2) - select all and move to 278, 229 - 00:44:658 (3) - end will now be stacked with 00:41:931 (1) - this was suggested to me in an irc mod earlier yesterday, might change

00:53:976 (6) - NC

00:59:203 (1,2) - I see what you tried to do here, but this kinda of shapping doesn't flow as good as 00:59:657 (2) - being shaped like this:

If you consider this ^, 01:00:112 (3) - will also have to be moved. I suggest you to select 01:00:112 (3,4,5) - , rotate by 90º anti-clock wise and place where you like
Done, nice idea :)

01:27:612 (1,1) - overmap I disagree, I think this is a really cool ending to me with the fading guitar and slider velocity changes following that :(

Hard

SPOILER
NCs feel kinda weird for me in this diff, not saying they're wrong, but sometimes I get confused if it should really be a NC or not

00:03:294 (1,1) - IMO they would play nicer if they were closer, but moving them will need some workaround I honestly think they're fine

00:06:930 (1,1) - ^ ^

00:04:431 (2) - blanket this might do, it would overlap the slider end on (4) though so i'm 50/50, will wait for more feedback


00:21:703 (5) - On hards, better be a triple than a kickslider, IMO I checked with a couple of people and they said that they should be fine since its a low bpm song with low spacing to the next note

00:28:976 (3) - ^ ^

00:53:976 (4) - same as above, NC (tho TBH this didn't play bad, still doesn't think its fitting for a hard)

01:06:021 (3,4) - select both and move slightly up, so they are evenly spaced with 01:05:339 (2) - changed

01:13:067 (4,5,6) - you know what I'm going to say at this point, dont you ok i changed the last one lol

01:20:794 (5) - ^ same as other kickslider comments

01:24:771 (1) - should end on 01:27:157 with a way lower hitsound volume (current has 40% at this point 01:27:157, maybe set it to 20 or 25, hell, even lower would be good too)
the echo ends at where the spinner currently ends, although I agree the hitsound should be lowered (and it's been suggested before too) so i've changed it

Normal

SPOILER
AR, OD and HP up by 0,5

00:41:931 (5) - NC good catch

00:51:022 (1) - blanket could be very slightly improved fixed for the third time q.q

01:24:771 (1) - same as in hard same comment as hard

Easy

SPOILER
01:24:657 (1) - remove this note and start spin here. also, same speech about the spinner as in normal and hard I think this is fine in an easy and the note is too loud to not be hitsounded/properly clickable

Hope it helps!

Beautiful song choice, too :D
Thanks for the mod :D really helpful
KappaPraise
Hi \o, mod is here ༼ つ ◕_◕ ༽つ


IRC
2016-04-07 21:35 WISPG_G: hi
2016-04-07 21:35 Log Off Now: sup
2016-04-07 21:35 Log Off Now: sorry im so late XD
2016-04-07 21:35 WISPG_G: ye, sup
2016-04-07 21:35 WISPG_G: ye, late
2016-04-07 21:35 WISPG_G: ye, go mod?
2016-04-07 21:35 Log Off Now: managed to finish one of the assignments though so its good :P
2016-04-07 21:35 Log Off Now: sure :)
2016-04-07 21:36 WISPG_G: well, lets start
2016-04-07 21:36 WISPG_G: ACTION is editing [https://osu.ppy.sh/b/929611 Galileo Galilei - Aoi Shiori (TV Size) [Easy]]
2016-04-07 21:36 WISPG_G: this?
2016-04-07 21:37 Log Off Now: have you redownloaded the map? just updated sb :P
2016-04-07 21:37 Log Off Now: and yes thats the map :D
2016-04-07 21:37 WISPG_G: you have sb?
2016-04-07 21:37 Log Off Now: yeah
2016-04-07 21:37 Log Off Now: https://osu.ppy.sh/s/430926
2016-04-07 21:37 WISPG_G: well, i ussually dont check sb
2016-04-07 21:37 WISPG_G: i dont that nessesary
2016-04-07 21:38 Log Off Now: ah kk, it still has the latest map changes though
2016-04-07 21:40 WISPG_G: wait 1 min
2016-04-07 21:40 Log Off Now: kk :p
2016-04-07 21:42 WISPG_G: ok i am ready
2016-04-07 21:42 WISPG_G: 00:02:840 (4,5,4) - why not same?
2016-04-07 21:43 Log Off Now: this is for the easy diff right?
2016-04-07 21:44 WISPG_G: thats fine, but why dont do that same?
2016-04-07 21:44 Log Off Now: theres hihats being played in the music second time around
2016-04-07 21:44 Log Off Now: and wanted to follow this in the map aswell
2016-04-07 21:45 WISPG_G: 00:21:931 (1) - fix a bit shape
2016-04-07 21:45 WISPG_G: https://osu.ppy.sh/ss/4883488
2016-04-07 21:45 WISPG_G: on the white tick i hear beat
2016-04-07 21:46 WISPG_G: place red point in center of circle
2016-04-07 21:46 Log Off Now: going to replace that slider at some point :P
2016-04-07 21:46 Log Off Now: want a curvier shape since i'm mainly following the guitar
2016-04-07 21:46 WISPG_G: https://osu.ppy.sh/ss/4883494
2016-04-07 21:47 WISPG_G: i mean just move red point in center of cricle
2016-04-07 21:47 Log Off Now: ok, changed it
2016-04-07 21:48 WISPG_G: and sometimes mappers use hitsounds for slider ticks in easy difs
2016-04-07 21:48 WISPG_G: may be you should too?
2016-04-07 21:48 WISPG_G: make there hit-clap for slider tick
2016-04-07 21:48 WISPG_G: i mean hit-whistle...
2016-04-07 21:48 Log Off Now: i might do, although i personally find them a bit weird if they're the same volume as main clicks
2016-04-07 21:49 Log Off Now: i might change it idk :p
2016-04-07 21:49 WISPG_G: just copy you currnet hit-whistle and change name for slider tick
2016-04-07 21:49 WISPG_G: hit-whistle like here 00:21:476 (4) -
2016-04-07 21:50 Log Off Now: yeah ik how to do it, i don't know if i want to at the moment though, will need to think on it a bit more
2016-04-07 21:50 WISPG_G: well
2016-04-07 21:50 WISPG_G: 00:25:567 (1) - here same may be should distinguish beat here
2016-04-07 21:51 Log Off Now: same as above :p might change it might not
2016-04-07 21:51 WISPG_G: ther may be few same sliders check them
2016-04-07 21:52 Log Off Now: yeah ik theres a few more like it
2016-04-07 21:53 WISPG_G: 01:01:021 (3) - may be make here same shape as here 01:02:839 (1) - ?
2016-04-07 21:54 Log Off Now: good idea, changed
2016-04-07 21:55 WISPG_G: 01:24:771 (1) - i am nut sure, but ussually objects in easy diffs dont placing on blue ticks
2016-04-07 21:55 WISPG_G: i am not sure about spinner
2016-04-07 21:55 Log Off Now: spinner should be fine
2016-04-07 21:55 Log Off Now: although i'll double check with a bn
2016-04-07 21:55 WISPG_G: ok
2016-04-07 21:56 WISPG_G: other things looks fine i guess
2016-04-07 21:56 Log Off Now: :D
2016-04-07 21:56 WISPG_G: go check next dif
2016-04-07 21:57 WISPG_G: 00:02:613 - imo very strong beat + signal for NC, may be place there note?
2016-04-07 21:59 Log Off Now: hmmm maybe
2016-04-07 21:59 Log Off Now: i wanted to keep the rhythm simple for the most part but it is a strong note
2016-04-07 22:00 Log Off Now: maybe change :p
2016-04-07 22:02 WISPG_G: 00:51:022 (1,2) - a bit not perfect blanket
2016-04-07 22:03 WISPG_G: https://osu.ppy.sh/ss/4883580
2016-04-07 22:04 Log Off Now: fixed
2016-04-07 22:05 WISPG_G: other things looks fine
2016-04-07 22:05 WISPG_G: go next
2016-04-07 22:06 Log Off Now: :D
2016-04-07 22:06 WISPG_G: i will make test play first for this and next difs
2016-04-07 22:06 WISPG_G: if you want
2016-04-07 22:07 Log Off Now: sure, up to you ^^
2016-04-07 22:08 WISPG_G: https://osu.ppy.sh/ss/4883617
2016-04-07 22:08 WISPG_G: hmm
2016-04-07 22:09 Log Off Now: i guess that miss was the final 'stream' part
2016-04-07 22:09 Log Off Now: with the three short sliders and circle
2016-04-07 22:09 WISPG_G: nope
2016-04-07 22:09 WISPG_G: just miss
2016-04-07 22:09 WISPG_G: i absolutly dont feel what that 1st part fits music
2016-04-07 22:10 Log Off Now: its following the accompanying guitar
2016-04-07 22:10 WISPG_G: 00:02:840 (5) - may be NC here?
2016-04-07 22:10 WISPG_G: ye this follow but i dont feel it)
2016-04-07 22:11 WISPG_G: and remove here 00:03:294 (1) -
2016-04-07 22:11 Log Off Now: ok yeah i ncd it
2016-04-07 22:11 Log Off Now: yup remove that one too
2016-04-07 22:11 Log Off Now: also changed the second pattern too
2016-04-07 22:11 WISPG_G: good
2016-04-07 22:11 Log Off Now: maybe thats why people don't really get that pattern because the NCs dont indicate it properly
2016-04-07 22:12 WISPG_G: 00:13:749 (3,1) - improve that blanket please
2016-04-07 22:13 Log Off Now: fixed
2016-04-07 22:13 WISPG_G: 00:25:340 (4) - here must be hit-whistle, isn't it?
2016-04-07 22:14 WISPG_G: 00:32:385 (3,4,1) - also here?
2016-04-07 22:15 Log Off Now: no since theres no open hihat in the music there
2016-04-07 22:15 Log Off Now: same for the second one too
2016-04-07 22:16 WISPG_G: 00:35:113 (2,3,4) - i feel like here must be 1/1 circles
2016-04-07 22:17 Log Off Now: hmm, yeah i agree, i've changed (3) into two 1/1 circles
2016-04-07 22:17 Log Off Now: good idea
2016-04-07 22:18 WISPG_G: 00:42:840 (3,5) - strange suggest for you, but)
2016-04-07 22:19 WISPG_G: 5 on x:346, but 3 on x:345))
2016-04-07 22:20 Log Off Now: thats what they already are XD#
2016-04-07 22:20 Log Off Now: unless you mean to swap them around? in which i don't think that makes much sense since theres only 3 bass kicks instead of 4
2016-04-07 22:20 WISPG_G: um, no... just move 5 on x:345 xD
2016-04-07 22:21 Log Off Now: i think that would be a bit hard to read because of the low ar
2016-04-07 22:21 WISPG_G: 00:47:385 (1,2,3,1,2,3) - not same patterns
2016-04-07 22:22 WISPG_G: if turn on of them
2016-04-07 22:22 WISPG_G: https://osu.ppy.sh/ss/4883693
2016-04-07 22:22 Log Off Now: nah, i want to keep the turn on the second one :p
2016-04-07 22:22 WISPG_G: they dont same
2016-04-07 22:22 Log Off Now: i want to keep the distance spacing the same on both of them
2016-04-07 22:23 Log Off Now: although i did originally want them to essentially be opposites
2016-04-07 22:23 Log Off Now: i'll work a way of fixing it XD
2016-04-07 22:24 WISPG_G: you can just copy this 00:50:340 (2,3) - turn 180 and place on same place instead of that 00:48:522 (2,3) - on same place
2016-04-07 22:25 WISPG_G: but sliders if you want you can keep
2016-04-07 22:25 WISPG_G: and may be stack this notes 00:48:749 (3,3) -
2016-04-07 22:25 Log Off Now: yeah i'm gonna stack the 3's
2016-04-07 22:26 Log Off Now: thats what i mean i'm gonna try rework that pattern so it's the same look but equal
2016-04-07 22:26 WISPG_G: 01:11:476 (4,1,2) - this looking a bit confusing for me
2016-04-07 22:27 WISPG_G: thats place where i broke my combo
2016-04-07 22:27 Log Off Now: it's just a stack :p
2016-04-07 22:28 WISPG_G: thats it here
2016-04-07 22:28 WISPG_G: go next
2016-04-07 22:28 Log Off Now: :D
2016-04-07 22:28 WISPG_G: :D
2016-04-07 22:28 WISPG_G: :D
2016-04-07 22:28 WISPG_G: \:D/
2016-04-07 22:28 WISPG_G: D:
2016-04-07 22:28 Log Off Now: XD
2016-04-07 22:28 Log Off Now: i use emotes too much q.q
2016-04-07 22:29 WISPG_G: emotes ¯\_(ツ)_/¯
2016-04-07 22:29 WISPG_G: MAGIC (ノ◕ヮ◕)ノ*:・゚✧
2016-04-07 22:29 WISPG_G: EMOTES (ノ◕ヮ◕)ノ*:・゚✧
2016-04-07 22:29 Log Off Now: XD
2016-04-07 22:29 WISPG_G: (ʘᗩʘ')
2016-04-07 22:29 WISPG_G: i go to test play
2016-04-07 22:30 Log Off Now: kk
2016-04-07 22:31 WISPG_G: https://osu.ppy.sh/ss/4883747
2016-04-07 22:32 Log Off Now: :o
2016-04-07 22:32 Log Off Now: what happened in the middle lol
2016-04-07 22:32 WISPG_G: just a bit sleepy, and "online" message
2016-04-07 22:33 Log Off Now: XD
2016-04-07 22:34 WISPG_G: 00:25:567 (1,2,3,4,5,6,7,8) - this pattern looks random
2016-04-07 22:34 WISPG_G: hmm
2016-04-07 22:35 Log Off Now: it's basically a triangle that gets bigger then smaller
2016-04-07 22:35 Log Off Now: and it's also sort of a star shape :p although i didn't intend it to be one
2016-04-07 22:37 WISPG_G: 00:44:431 (2,3) - blanket
2016-04-07 22:38 WISPG_G: 01:10:567 (2,4) - stack?
2016-04-07 22:38 Log Off Now: oops, i didn't notice that one XD
2016-04-07 22:38 Log Off Now: fixed
2016-04-07 22:38 Log Off Now: nah, would make it too hard to read
2016-04-07 22:38 Log Off Now: although i've made it a bit more obvious that it's not meant to stack :p
2016-04-07 22:39 WISPG_G: 01:18:067 (3,6) - - 3 - x:440, 6 - x:448
2016-04-07 22:41 Log Off Now: what about them?
2016-04-07 22:41 Log Off Now: :o
2016-04-07 22:42 WISPG_G: just move 6 to x:440 y:328
2016-04-07 22:42 Log Off Now: hmm i don't really like that flow :/
2016-04-07 22:42 WISPG_G: and may be fix a bit spacing here
2016-04-07 22:43 Log Off Now: oh yeah, fixed spacing
2016-04-07 22:44 WISPG_G: 01:28:067 (1) - imo here better another 1/2 slider with silenced end
2016-04-07 22:44 Log Off Now: the echo becomes really inaudible then on that last one otherwise i would have done :p
2016-04-07 22:45 WISPG_G: well
2016-04-07 22:45 WISPG_G: as you wish
2016-04-07 22:45 WISPG_G: well, my jub here is finished
2016-04-07 22:45 WISPG_G: job*
2016-04-07 22:45 Log Off Now: thanks :D
-Crescendo-_old
Herro! This is the requested M4M Mod:

General

SPOILER
Wow, this Map is awesome, especially the SB! I wasn´t able to Mod that much, because there isn´t much to mod anymore imo. :D :P

Easy

SPOILER
Nothing to Mod here. Seems perfectly fine to me.

Normal

SPOILER
My only Issue here is the Circle Size. Maybe increase it by 0.5? It looks a bit too small for a Normal and would fit in more into an Advanced/Hard Diff in my Opinion.

Hard

SPOILER
00:53:976 (4,5,6,1) - I feel really uncomfortable with this Kind of Sliders. I would prefer a Circle Stream or such.
01:12:612 (3,4,5,6) - I don´t know what to think about this. It doesn´t seem wrong, but it´s just weird to play in my Opinion. (Or I am just a bad Player, which seems more reasonable.)
01:23:976 (5,6,7,1) - Same as above.

Insane

SPOILER
00:01:703 (4,2,3,4) - This Sudden jump screwed me up all the Time at the beginning. I don´t know if it is necessary to get changed, but yeah. 00:06:249 (2,3,4) - Same here. :o
00:11:703 (2,3) - Hmm, either, I have a bad Melody-Taste, or these two don´t fit into the Beat.
01:00:453 (4,5) - Does it have a Specific Reason, why you put two Sliders here, instead of a small Slider, like 01:01:476 (2) - here?

Sorry, I am really bad in Modding. :o :o Hope it was still.........uh.........something like Helpful.
Topic Starter
Log Off Now

-Crescendo- wrote:

Herro! This is the requested M4M Mod:

General

SPOILER
Wow, this Map is awesome, especially the SB! I wasn´t able to Mod that much, because there isn´t much to mod anymore imo. :D :P

Easy

SPOILER
Nothing to Mod here. Seems perfectly fine to me.

Normal

SPOILER
My only Issue here is the Circle Size. Maybe increase it by 0.5? It looks a bit too small for a Normal and would fit in more into an Advanced/Hard Diff in my Opinion. I think it's fine

Hard

SPOILER
00:53:976 (4,5,6,1) - I feel really uncomfortable with this Kind of Sliders. I would prefer a Circle Stream or such. I think a circle stream in the hard diff is a bit much since it's still really low SR
01:12:612 (3,4,5,6) - I don´t know what to think about this. It doesn´t seem wrong, but it´s just weird to play in my Opinion. (Or I am just a bad Player, which seems more reasonable.) Changed the final slider into two notes
01:23:976 (5,6,7,1) - Same as above. Same reason as above

Insane

SPOILER
00:01:703 (4,2,3,4) - This Sudden jump screwed me up all the Time at the beginning. I don´t know if it is necessary to get changed, but yeah. 00:06:249 (2,3,4) - Same here. :o No change here since I wanted to make them emphasize the percussion, I might NC them though to make them a bit more obvious if needed
00:11:703 (2,3) - Hmm, either, I have a bad Melody-Taste, or these two don´t fit into the Beat. These two follow the vocal, each of the notes before also follow the vocal someway or another
01:00:453 (4,5) - Does it have a Specific Reason, why you put two Sliders here, instead of a small Slider, like 01:01:476 (2) - here?[ For a bit of variety in the map, although again I might change this later on if more people pick up on it

Sorry, I am really bad in Modding. :o :o Hope it was still.........uh.........something like Helpful.
Thanks for the mod ^^ Sorry I didn't change much XD but I hope the feedback here was at least useful to you
BOUYAAA
Hiii

Easy

00:02:840 (4,5) - no issues but you don't use a repeat here but you do here 00:06:476 (4) - i'm guessing this is intentional since the second one has drum sounds on it. I'm just pointing it out here because the bell sound or w/e it is is the thing that stands out the most here

00:18:294 (1,2) - maybe you could improve the circular shape by moving the second slider up a bit. Right now it seems kinda broken idk

00:38:294 (3,4,1) - you probably should make it so 2 points to 3 so that flow stays intuitive in the lower diffs




Normal


Diff settign feel kinda low for this diff, i'm sayign that because apart from AR it's usually what i put for my easy diffs xd
I'd suggest you raise OD to 5, AR to 4.5-5 and HP to 4 or something.

00:15:567 (2,3,4) - just for aesthetics it's usually better to keep the same angle on you straight lines that are close to the time line. I'd suggest you make 00:15:567 (2,3) - a bit more hirozontal so you can achieve some symmetry between the 2 lines.

00:43:067 (3) - i would avopid using any kind of 1/4 in normals

00:51:022 (1,2) - 1's slider end point towards 2's sliderend which might be a bit misleading to new players

00:56:476 (2,4) - not very pretty xd the spacing is very low between the 2 objects and since 4 appears so quick after 2 disapears it just seems like a failed blanked idk

01:13:067 (4) - this slider is offbeat, having a stronger beat on it's end than on it's head. I would avoid that whenever you can cuz that's how music is xd



Hard

i didn't point it out in normal but now that i see it, the rythm you used in your hard's intro fits so much better than the repeat sliders xd

00:01:703 (4) - it woudl probably be better if you did something like this instead http://puu.sh/oaQfr/3652ce66a7.jpg since you map the inbetween notes in the beginning of the measure idk

00:13:749 (3,4,1) - nice triagle shape between the 3 nbotes plspslpslps.

00:18:294 (1) - extended sliders doesn't really fit to me here, you don't do it elsewhare until now and rythm doesn't really change sooooo

00:25:340 (4) - i get the one with the cymbal but that one feels overmapped. the guitar pick is too fast to be emulated by those 1/4 slider. i think doing a simple triple or like you did here 00:32:385 (3,4,1) - works better

00:28:522 (2) - you comitted the cardinal sin of going offbeat. I really suggest you don't do that here since your strong stuff lands on the tail of the slider and gets no emphasis. in this specific case if you want to emphasize vocals it's probably better to do it with 2 circles.

00:49:203 (1,2,1) - triangle for maximum beauty

Insane

00:14:203 (5) - juging by the sound on this slider's end i'd say it would be better if this was 2 circles with some jump or something. Even hard has something to make it stand out xd

00:15:567 (3,4,5) - when doing jump stuff like that you shoul:d consider what gets emphasis. Right now, 3-4 's spacing is lower than 4-5's spacing. It should be the other way around since the strogn beat and the strong sound is on 4 right now. 00:21:476 (4,5) - there are other occurences but i'll let yopu juge

00:43:749 (1,3) - these objects feel kinda close, i'd sugest you space them a liiiitle more



i think thgat's gonna be it for me. Not much to say, pretty solid mapset

glglglgl!
Topic Starter
Log Off Now

BOUYAAA wrote:

Hiii

Easy

00:02:840 (4,5) - no issues but you don't use a repeat here but you do here 00:06:476 (4) - i'm guessing this is intentional since the second one has drum sounds on it. I'm just pointing it out here because the bell sound or w/e it is is the thing that stands out the most here yup intentional

00:18:294 (1,2) - maybe you could improve the circular shape by moving the second slider up a bit. Right now it seems kinda broken idk oops, didn't notice XD fixed

00:38:294 (3,4,1) - you probably should make it so 2 points to 3 so that flow stays intuitive in the lower diffs don't you mean so that 3 points to 4? XD, fixed if you did




Normal


Diff settign feel kinda low for this diff, i'm sayign that because apart from AR it's usually what i put for my easy diffs xd
I'd suggest you raise OD to 5, AR to 4.5-5 and HP to 4 or something.
did something a bit different, but i buffed the settings since multiple people have said this

00:15:567 (2,3,4) - just for aesthetics it's usually better to keep the same angle on you straight lines that are close to the time line. I'd suggest you make 00:15:567 (2,3) - a bit more hirozontal so you can achieve some symmetry between the 2 lines. changed

00:43:067 (3) - i would avopid using any kind of 1/4 in normals will change later, not sure on how i can change the pattern without ruining the flow atm

00:51:022 (1,2) - 1's slider end point towards 2's sliderend which might be a bit misleading to new players I don't think so tbh, since similar ideas are used a lot in this map, e.g 00:56:476 (2,3) -

00:56:476 (2,4) - not very pretty xd the spacing is very low between the 2 objects and since 4 appears so quick after 2 disapears it just seems like a failed blanked idk oops, didn't notice XD although i need to find a way to get the ds to play nice :(

01:13:067 (4) - this slider is offbeat, having a stronger beat on it's end than on it's head. I would avoid that whenever you can cuz that's how music is xd changed, basically flipped the notes around



Hard

i didn't point it out in normal but now that i see it, the rythm you used in your hard's intro fits so much better than the repeat sliders xd someone who gets it :D

00:01:703 (4) - it woudl probably be better if you did something like this instead http://puu.sh/oaQfr/3652ce66a7.jpg since you map the inbetween notes in the beginning of the measure idk I think it's fine tbh :/

00:13:749 (3,4,1) - nice triagle shape between the 3 nbotes plspslpslps. but how ok i understand now lmao

00:18:294 (1) - extended sliders doesn't really fit to me here, you don't do it elsewhare until now and rythm doesn't really change sooooo ehhh idk lol im 50/50

00:25:340 (4) - i get the one with the cymbal but that one feels overmapped. the guitar pick is too fast to be emulated by those 1/4 slider. i think doing a simple triple or like you did here 00:32:385 (3,4,1) - works better mmmm im 50/50 again on this

00:28:522 (2) - you comitted the cardinal sin of going offbeat. I really suggest you don't do that here since your strong stuff lands on the tail of the slider and gets no emphasis. in this specific case if you want to emphasize vocals it's probably better to do it with 2 circles. changed

00:49:203 (1,2,1) - triangle for maximum beauty ok

Insane

00:14:203 (5) - juging by the sound on this slider's end i'd say it would be better if this was 2 circles with some jump or something. Even hard has something to make it stand out xd idk, i kinda like how this plays, although i might change depending on more feedback

00:15:567 (3,4,5) - when doing jump stuff like that you should consider what gets emphasis. Right now, 3-4 's spacing is lower than 4-5's spacing. It should be the other way around since the strong beat and the strong sound is on 4 right now. 00:21:476 (4,5) - there are other occurences but i'll let yopu juge hmm, i kinda see what you mean but i'm not sure of another way of doing this with a matching flow, if i figure it out i'll fix though

00:43:749 (1,3) - these objects feel kinda close, i'd sugest you space them a liiiitle more done



i think thgat's gonna be it for me. Not much to say, pretty solid mapset thank you ^^

glglglgl!
Thanks for the mod :D very helpful!
-M4x
Easy (blanket shitmod)
  1. 00:08:294 (2) - A bit up for blanket?
  2. 01:17:385 (1) - Move the grey sliderpoint a bit to the right to improve the blanket
  3. 01:22:839 (3,4) - Blanket can be improved here (just slightly tho)

Normal (complete shitmod)
  1. 01:16:476 (4,5) - Straight line stuff
  2. 01:22:839 (1,2) - Again


Hard (not complete shitmod)
  1. 00:00:113 (1,2,3,4,1,2,3,1,2,3,4,1,2,3) - What about moving this whole mess a bit to the left so the symmetrical pattern you have ( 00:06:476 (1,2,3) - ) is perfectly centred? ALSO what I found while selecting all these notes is that you could stack these two notes 00:03:749 (1,1) - !
  2. 00:04:431 (2,4) - I suggest to make the blanket look nice :3 like dat http://puu.sh/ob17x/f02b0e9bc9.jpg
  3. 00:57:385 (1) - (And almost every following downbeat) Since this is a hard difficulty why didn't you increase the spacing towards the downbeats a bit? o: It would make the map way more interesting and fun to play!
    Besides that it's a great diff already! And there's not much I can suggest here! That's a good sign isn't it?

Insane (decent shitmod)
  1. 00:03:294 (1,1) - I think these "kinda wave sliders" could look nicer! :D
  2. :11:703 (2) - I would suggest to silence most of the blue tick sliderends. It sounds nice imo!
  3. 00:12:613 (4,1) - Higher spacing to provide higher emphasis on the downbeat? You could do it like that http://puu.sh/oaYc1/bb58c53631.jpg
  4. 00:32:385 (5,6,1) - You wanted them to flow a bit curvy into the 00:32:840 (1) - ?
  5. 00:37:840 (3,4) - Isn't this jump a bit too big compared to the others? I would reduce that :) Try this: http://puu.sh/oaYUY/5046ddeb57.jpg By doing that you'd also get a sharper angle on the downbeat to increase the emphasis!
  6. 00:40:113 (1,4) - You have a pretty high emphasis on these two due to movement breaks and relatively high spacing, so why don't do it here 00:41:931 (1) - ?
  7. 00:43:749 (1,3) - I never saw such a perfect blanket lol
  8. 00:44:658 (3) - This for example is a slider with a blue tick sliderend that I would NOT silence ;)
  9. 00:49:203 (1,3) - This is kinda style breaking since this is the only time you use this "stacking method" in the map! Just stack them on eachother. You could also place 00:49:203 (1) - on 00:49:658 (3) - 's sliderend... Your choice!
  10. 01:00:112 (3,4,5) - I think these aren't in a straight line o.o or am I not able to look correctly? o:
  11. 00:57:157 (6,1) - I recommend to space them slightely more.
  12. 01:01:021 (1,2) - Same YO
  13. 01:04:203 (5,6,1) - I think the spacing is a bit messed up here :D 01:04:203 (5,6) - I suggest to ctrl + g them for correct spacing and emphasis.
  14. 01:08:067 (7) - Move this to http://puu.sh/oaZS7/8f5c7c5003.jpg to get a nice triangle shape and better emphasis on the downbeat :)
  15. 01:09:430 (5,6) - This definatly needs a higher spacing! Like.. Listen to the song, I'm sure he does cry for more than a 2x ds there lmao
Topic Starter
Log Off Now

-M4x wrote:

Easy (blanket shitmod)
  1. 00:08:294 (2) - A bit up for blanket?
    not a blanket XD
  2. 01:17:385 (1) - Move the grey sliderpoint a bit to the right to improve the blanket fixed
  3. 01:22:839 (3,4) - Blanket can be improved here (just slightly tho) fixed

Normal (complete shitmod)
  1. 01:16:476 (4,5) - Straight line stuff
  2. 01:22:839 (1,2) - Again no thanks XD


Hard (not complete shitmod)
  1. 00:00:113 (1,2,3,4,1,2,3,1,2,3,4,1,2,3) - What about moving this whole mess a bit to the left so the symmetrical pattern you have ( 00:06:476 (1,2,3) - ) is perfectly centred? ALSO what I found while selecting all these notes is that you could stack these two notes 00:03:749 (1,1) - ! weird suggestion but ok done XD
  2. 00:04:431 (2,4) - I suggest to make the blanket look nice :3 like dat http://puu.sh/ob17x/f02b0e9bc9.jpg so beautiful. done
  3. 00:57:385 (1) - (And almost every following downbeat) Since this is a hard difficulty why didn't you increase the spacing towards the downbeats a bit? o: It would make the map way more interesting and fun to play! ehhh i don't really think it would change much tbh, and sometimes it's not called for so it would be a bit weird sometimes imo
    Besides that it's a great diff already! And there's not much I can suggest here! That's a good sign isn't it?

Insane (decent shitmod)
  1. 00:03:294 (1,1) - I think these "kinda wave sliders" could look nicer! :D ok again q.q
  2. 00:11:703 (2) - I would suggest to silence most of the blue tick sliderends. It sounds nice imo! not sure if i can because playability etc
  3. 00:12:613 (4,1) - Higher spacing to provide higher emphasis on the downbeat? You could do it like that http://puu.sh/oaYc1/bb58c53631.jpg no thanks, that looks kinda overmapped for what the actual music is
  4. 00:32:385 (5,6,1) - You wanted them to flow a bit curvy into the 00:32:840 (1) - ? uh im not sure what you meant, but i curved 00:32:385 (5) - since i kinda think i got what you meant and it also makes sense
  5. 00:37:840 (3,4) - Isn't this jump a bit too big compared to the others? I would reduce that :) Try this: http://puu.sh/oaYUY/5046ddeb57.jpg By doing that you'd also get a sharper angle on the downbeat to increase the emphasis! thats the point of this jump, gives a nice offbeat swing sort of to emphasise the snares instead of the downbeat
  6. 00:40:113 (1,4) - You have a pretty high emphasis on these two due to movement breaks and relatively high spacing, so why don't do it here 00:41:931 (1) - ?
  7. 00:43:749 (1,3) - I never saw such a perfect blanket lol :D
  8. 00:44:658 (3) - This for example is a slider with a blue tick sliderend that I would NOT silence ;)
  9. 00:49:203 (1,3) - This is kinda style breaking since this is the only time you use this "stacking method" in the map! Just stack them on eachother. You could also place 00:49:203 (1) - on 00:49:658 (3) - 's sliderend... Your choice! i use this later on in the map too :P although I did fix it so it doesn't look like it's meant to be a stack
  10. 01:00:112 (3,4,5) - I think these aren't in a straight line o.o or am I not able to look correctly? o: not meant to be in a straight line XD
  11. 00:57:157 (6,1) - I recommend to space them slightely more. done (a tiny bit :p)
  12. 01:01:021 (1,2) - Same YO wat, these are fine XD
  13. 01:04:203 (5,6,1) - I think the spacing is a bit messed up here :D 01:04:203 (5,6) - I suggest to ctrl + g them for correct spacing and emphasis. changed spacing a little but not ctrl + g
  14. 01:08:067 (7) - Move this to http://puu.sh/oaZS7/8f5c7c5003.jpg to get a nice triangle shape and better emphasis on the downbeat :) done
  15. 01:09:430 (5,6) - This definatly needs a higher spacing! Like.. Listen to the song, I'm sure he does cry for more than a 2x ds there lmao changed again


XD

Thanks for modding :D
Mekki
Hello! I just saw your request on #modrequest and since I love this song. Well :3

[General]
Wouldn't be better if source were in japanese? You could add romanized ver in the tags. It'd be like that あの日見た花の名前を僕達はまだ知らない。
I've checked metadata, and I noticed that title is not (TV Size), it is (TV Ver.)
You can have the proofs here on his official website Check Track 4 on Disc 1.
And on amazon down the page till you see tracklist, then you'll see that it is the same c:

http://puu.sh/oh05L/96782f1156.png
http://puu.sh/oh06m/c36b5d17ac.png (Just edited the post to merge metadata check together with mod)

[Easy]
00:01:022 (2,3,4) - What do you think of adding soft whistles in the head of those slider and note? It fits better that guitar sound at the start. NOTE: same here 00:04:658 (2,3,4) - And that applies to other diffs too!
00:19:203 (2) - That's more like a personal suggestion, but what about curving this slider to a opposite direction than (1). It gives a good visual impression and improve flow a bit. http://puu.sh/ob9hL/e0c6f6b933.jpg
00:21:931 (1) - The vocals that you are trying to emphasize here for sure ends on 2/1 and not 3/1. It would be better change this slider to 2/1 and then add a note here 00:23:294 (2).
00:34:658 (2) - Although it feels nice cause reverse has a sound and same with slider end, I think it'd look even nicer if it were a 2/1 slider with a note added here 00:36:022 (2). Let me know what you think!

A pretty nice difficulty with not much to say!

[Normal]
00:03:294 (1) - Give a HP boost like that to players seems weird and non sense. Just remove NC here. NOTE: same here 00:06:931 (1).
00:42:840 (2,3) - 1/4 it's not good for Normal at all. It seems too fast especially with the pattern you applied that, just nerf this 1/4 slider and change for something better.
00:44:885 (2) - I don't like the way that the slider head it's landing on an almost no song beat while its end it's on a strong beat. Maybe you could delete this slider and make other 1/2 slider here 00:45:113 (2). Like that if you didn't understand: http://puu.sh/obaaf/64571a37fe.jpg
00:57:385 (3,4) - Rhythm here seems weird cause on (3) reverse we have no sound! I'd suggest something like that, that would make rhythm much better: http://puu.sh/ob9HD/9fdf49462e.jpg NOTE: same here 01:01:021 (4).
01:22:839 (1) - This NC shouldn't be here, it does not fit your 2 stanza comboing patterning. NOTE: same applies here 00:34:658 (1).

Instead of some issues listed there, diff is cute :3

[Hard]
Just to fit the way you changed AR through the diffs, and that the Hard is a bit slow. AR 6 would be a better choice imo.
00:11:022 (1) - It feels weird follow the instrumental here while you was following vocals all the time. To make a better rhythm, I'd recommend something like that, it's 100% more appropriate for what you made: http://puu.sh/obaM7/29dd16c955.jpg
01:06:021 (3,4) - Personally this jumps feels so big for a Hard, maybe you could make spacing lower here, beat isn't even that strong.

From my point of view seems fine :3

[Insane]
00:14:658 (1) - Seems weird the fact that it's stacked under (5). I miss some movements here, maybe you could unstack it and apply with normal DS.
00:26:022 (3) - Move it to 402|360, the fact that (3) is a strong beat, it needs to have a higher spacing.
00:27:840 (2) - Having this slider extended to 3/4 seems a bit weird, especialyl cuz player would easily read as 1/2 with the spacing you use on (3). Just short it to 1/2.

Seems a very nice diff and mapset! GL with it ~
Battle
i went to a japanese restaurant and ate menma, then i saw this map lol

[General]
yep, source should be あの日見た花の名前を僕達はまだ知らない。lol
i'm pretty sure you don't need epilepsy warning, no one is gonna die from THREE non-consecutive pulses that are nowhere near each other

[Easy]
00:21:931 (1) - the 4/1 sliders really don't feel good imo, since previously you were mapping beat pretty consistently (well as consistent as you can with 1/1 lol), having it as one long slider doesn't really fell too good. If you were to keep these though, keep in mind you should still try to emphasize beats being slid on, for example, 00:22:840 - you might want to make a sharp directional change on the slider here, applies to all sliders

00:34:658 (2) - I think the best choice for rhythm here would be a 1/1 repeat slider, followed by a single note. While this does defeat you trying to follow the vocals, the thing is, the vocals can't really be followed well on easy. It's better for focus the stronger beats here than the vocal

01:06:476 (1) - It would be better if you have the direction change on 01:07:157 - instead to make vocal emphasized

01:08:294 (3) - Similar, but at 01:08:976 -

01:24:657 (1) - Why not end at 01:28:294 - ?

[Normal]
00:02:840 (4,1,1) - Consider adjusting this pattern so it flows better? It flows well on the next time you do this

00:35:567 (2,3) - It's kinda weird how you choose to pick the vocals for the slider beforehand, then immediately change what rhythm you're mapping to the drums. Not good ://///

00:57:385 (3) - This is like, not 3/4 lol

01:01:021 (4) - same lo

01:28:294 - like, always an option lol, guitar still fading

[Hard]
00:00:113 (1,2,3,4,1,2,3,1,2,3,4,1,2,3) - I find it REALLY weird that you choose the other guitar for what you mapped instead of the main guitar, mostly considering how in normal, you mapped it and now you choose this rhythm for a harder diff :////

00:10:113 (3,4) - Strange choice in emphasis, doing this raises questions of "Why didn't you do this for 00:08:067 (2,3,4) - where the vocal is prominent on 3". It's mostly considering how 00:10:113 (3) - is a pretty passive beat, it's not a strong drum at all, not compared to 4

00:11:022 (1) - Why not make this a 1/2 repeat followed by a 1/1 slider, since you've been following vocals up to this point


01:24:771 (1) - spinner

gonna stop there for now lol, bye
Topic Starter
Log Off Now

MkGuh wrote:

Hello! I just saw your request on #modrequest and since I love this song. Well :3

[General]
Wouldn't be better if source were in japanese? You could add romanized ver in the tags. It'd be like that あの日見た花の名前を僕達はまだ知らない。 changed, was unsure on which to use since theres ranked versions with romanised and japanese used, changed after double checking though

[Easy]
00:01:022 (2,3,4) - What do you think of adding soft whistles in the head of those slider and note? It fits better that guitar sound at the start. NOTE: same here 00:04:658 (2,3,4) - And that applies to other diffs too! I didn't really think it matched the guitar that well, but it did give me an idea that I'll add soon to do with hitsounds, seriously thanks for suggesting this!
00:19:203 (2) - That's more like a personal suggestion, but what about curving this slider to a opposite direction than (1). It gives a good visual impression and improve flow a bit. http://puu.sh/ob9hL/e0c6f6b933.jpg changed
00:21:931 (1) - The vocals that you are trying to emphasize here for sure ends on 2/1 and not 3/1. It would be better change this slider to 2/1 and then add a note here 00:23:294 (2). Actually for these sliders I was going for the guitar emphasis instead of the vocals, maybe change depending on feedback
00:34:658 (2) - Although it feels nice cause reverse has a sound and same with slider end, I think it'd look even nicer if it were a 2/1 slider with a note added here 00:36:022 (2). Let me know what you think! ehh i'm not as much of a fan of this one, sorry :p

A pretty nice difficulty with not much to say!

[Normal]
00:03:294 (1) - Give a HP boost like that to players seems weird and non sense. Just remove NC here. NOTE: same here 00:06:931 (1).
00:42:840 (2,3) - 1/4 it's not good for Normal at all. It seems too fast especially with the pattern you applied that, just nerf this 1/4 slider and change for something better. kk i'll think of something, trying to make ds play nice atm with it XD
00:44:885 (2) - I don't like the way that the slider head it's landing on an almost no song beat while its end it's on a strong beat. Maybe you could delete this slider and make other 1/2 slider here 00:45:113 (2). Like that if you didn't understand: http://puu.sh/obaaf/64571a37fe.jpg I see what you mean here, originally I was trying to make the first snare on the blue tick playable even though it can't be on normals, but this plays way better (also changed the one before this one too)
00:57:385 (3,4) - Rhythm here seems weird cause on (3) reverse we have no sound! I'd suggest something like that, that would make rhythm much better: http://puu.sh/ob9HD/9fdf49462e.jpg NOTE: same here 01:01:021 (4). damn nice suggestion, sounds way better :D thanks! (not sure on how i can hitsound it though, seems a bit weird to me atm :p)
01:22:839 (1) - This NC shouldn't be here, it does not fit your 2 stanza comboing patterning. NOTE: same applies here 00:34:658 (1). oops XD, good catch

Instead of some unrankable issues listed there, diff is cute :3

[Hard]
Just to fit the way you changed AR through the diffs, and that the Hard is a bit slow. AR 6 would be a better choice imo. changed
00:11:022 (1) - It feels weird follow the instrumental here while you was following vocals all the time. To make a better rhythm, I'd recommend something like that, it's 100% more appropriate for what you made: http://puu.sh/obaM7/29dd16c955.jpg changed
01:06:021 (3,4) - Personally this jumps feels so big for a Hard, maybe you could make spacing lower here, beat isn't even that strong. maybe change, depends on more feedback

From my point of view seems fine :3

[Insane]
00:14:658 (1) - Seems weird the fact that it's stacked under (5). I miss some movements here, maybe you could unstack it and apply with normal DS. I kinda like this stack since it sort of adds a bit of emphasis on the open hihat
00:26:022 (3) - Move it to 402|360, the fact that (3) is a strong beat, it needs to have a higher spacing. changed
00:27:840 (2) - Having this slider extended to 3/4 seems a bit weird, especialyl cuz player would easily read as 1/2 with the spacing you use on (3). Just short it to 1/2.
makes sense since the vocal also switches slightly on the red tick, changed
Seems a very nice diff and mapset! GL with it ~
Thanks for the mod :D very helpful!

Battle wrote:

i went to a japanese restaurant and ate menma savage, then i saw this map lol gg

[General]
yep, source should be あの日見た花の名前を僕達はまだ知らない。lol
i'm pretty sure you don't need epilepsy warning, no one is gonna die from THREE non-consecutive pulses that are nowhere near each other fair play tbh lmao

[Easy]
00:21:931 (1) - the 4/1 sliders really don't feel good imo, since previously you were mapping beat pretty consistently (well as consistent as you can with 1/1 lol), having it as one long slider doesn't really fell too good. If you were to keep these though, keep in mind you should still try to emphasize beats being slid on, for example, 00:22:840 - you might want to make a sharp directional change on the slider here, applies to all sliders I think I do wanna keep them since it adds a bit of variety and also follows the pretty heavy guitar strum, i will add sharp angles on the beats though

00:34:658 (2) - I think the best choice for rhythm here would be a 1/1 repeat slider, followed by a single note. While this does defeat you trying to follow the vocals, the thing is, the vocals can't really be followed well on easy. It's better for focus the stronger beats here than the vocal ok so since you both suggested it i'll roll with it XD

01:06:476 (1) - It would be better if you have the direction change on 01:07:157 - instead to make vocal emphasized nice idea, changed

01:08:294 (3) - Similar, but at 01:08:976 - ^

01:24:657 (1) - Why not end at 01:28:294 - ? wanted to end it on the final 'echo' of the three loud*ish* echos in the guitar at this point, maybe change depending on feedback though

[Normal]
00:02:840 (4,1,1) - Consider adjusting this pattern so it flows better? It flows well on the next time you do this changed slightly

00:35:567 (2,3) - It's kinda weird how you choose to pick the vocals for the slider beforehand, then immediately change what rhythm you're mapping to the drums. Not good ://///
I see your point, not sure on how I can make it work though tbh without having to change a lot of the next section, will change when i figure it out XD

00:57:385 (3) - This is like, not 3/4 lol i'm torn between what i had before and this q.q.q idk!

01:01:021 (4) - same lo ^

01:28:294 - like, always an option lol, guitar still fading same as easy

[Hard]
00:00:113 (1,2,3,4,1,2,3,1,2,3,4,1,2,3) - I find it REALLY weird that you choose the other guitar for what you mapped instead of the main guitar, mostly considering how in normal, you mapped it and now you choose this rhythm for a harder diff ://// I chose this rhythm since it's a lot more involved clicking wise compared to the less intensive normal diff (clicking wise) and also I kinda like it since it adds variety into the mapset in general (if that means anything lmao)

00:10:113 (3,4) - Strange choice in emphasis, doing this raises questions of "Why didn't you do this for 00:08:067 (2,3,4) - where the vocal is prominent on 3". It's mostly considering how 00:10:113 (3) - is a pretty passive beat, it's not a strong drum at all, not compared to 4 you're right, changed

00:11:022 (1) - Why not make this a 1/2 repeat followed by a 1/1 slider, since you've been following vocals up to this point yup, changed


01:24:771 (1) - spinner same as easy

gonna stop there for now lol, bye
Thanks for the mod :D again very helpful! #modreqs has been on fire tonight
Battle
i saw it on website tho lo
Topic Starter
Log Off Now

Battle wrote:

i saw it on website tho lo
eh, even if it's only one from modreqs it's still more than what you usually get

/me runs
Bluekrait
Log Off Now's M4M request

[Easy]
  1. 00:11:022 (1) - Reverse the angle on this guy for smoother flow coming from 00:10:567 (5) http://puu.sh/obpNL/dd595e5fd0.png
  2. 00:25:567 (1) - Make it so that the red grip is directly on the slider tick.
  3. 00:32:840 (1) - ^
  4. 01:06:476 (1) - ^
  5. 01:08:294 (3) - ^
  6. 01:17:385 (1,3) - ^ eh doesn't really matter here I guess.
  7. 01:04:657 (3,4,1) - Flow is a bit bumpy between these (me being picky).
[Normal]
  1. 00:36:476 (1) - Ctrl J, but keep in same starting position.
  2. 00:59:203 (1) - ^
  3. 00:56:476 (2,4) - Blanket nazi strikes again.
  4. 01:12:385 (2,3,4,5) - Even up the spacing here.
[Hard]
  1. Plays like a ranked map
  2. 01:12:385 (2,3,4,5,6,7,1) - Hardest part in the whole map, just pointing it out.
[Insane]
  1. Lower HP to 6 please!
  2. 00:03:294 (1) - Make the lip less noticeable/smoother.
  3. 00:06:931 (1) - ^
  4. 00:48:294 (4,5) - I don't think you should stack these since the buildup doesn't start until 00:51:022 (1) . 00:50:113 (4,5) - These are okay because nothing much going on here. Also, it would be consistent with the circles before kiai time.
Wow man, should have no trouble finding a BN.

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Manic by cYsmix

Topic Starter
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Bluekrait wrote:

Log Off Now's M4M request

[Easy]
  1. 00:11:022 (1) - Reverse the angle on this guy for smoother flow coming from 00:10:567 (5) http://puu.sh/obpNL/dd595e5fd0.png changed but slightly differently, didn't reverse the angle because that would be misleading flow in an easy diff
  2. 00:25:567 (1) - Make it so that the red grip is directly on the slider tick.
  3. 00:32:840 (1) - ^
  4. 01:06:476 (1) - ^
  5. 01:08:294 (3) - ^ red = they're close enough so that it's an inaudible difference
  6. 01:17:385 (1,3) - ^ eh doesn't really matter here I guess.
  7. 01:04:657 (3,4,1) - Flow is a bit bumpy between these (me being picky). I think its fine :p
[Normal]
  1. 00:36:476 (1) - Ctrl J, but keep in same starting position. no thanks, i like the offset look of these :p
  2. 00:59:203 (1) - ^
  3. 00:56:476 (2,4) - Blanket nazi strikes again. fixed
  4. 01:12:385 (2,3,4,5) - Even up the spacing here.oops, nice catch
[Hard]
  1. Plays like a ranked map thank you :D
  2. 01:12:385 (2,3,4,5,6,7,1) - Hardest part in the whole map, just pointing it out.
[Insane]
  1. Lower HP to 6 please! I think HP7/OD7 is fine since it's still an insane, even if it is a low * one
  2. 00:03:294 (1) - Make the lip less noticeable/smoother. fixed for the fourth time........
  3. 00:06:931 (1) - ^
  4. 00:48:294 (4,5) - I don't think you should stack these since the buildup doesn't start until 00:51:022 (1) . 00:50:113 (4,5) - These are okay because nothing much going on here. Also, it would be consistent with the circles before kiai time. I'm a bit confused as to what you mean since it is consistent with the sections that come before it, and the build up right before the kiai is different musically so I changed the structure there, I think they're fine imo
Wow man, should have no trouble finding a BN. i hope XD
Thanks for modding :D

Also note to future modders i'm still working on how I can get rid of the 1/4 slider in Normal diff, if you have any idea let me know please XD
Vovan
Mod

Open AiMod without DS enabled.

[Easy]

00:53:294 (2,3) - A blanket can be good ..?

01:16:930 (4,1) - Fix blanket

[Normal]

00:56:476 (2) - Ctrl+G, This jump is a bit surprising... And it will unsettle the player.

[Hard]

00:14:544 - You can add something here.

01:24:203 (6,7) - Whistles at the beginning & at the end of the sliders.

01:28:067 - Problem with kiai, he finish here ^^

[Insane]

00:39:658 (5,6) - Make a bit more space enter the circles

00:59:203 (1,2) - Make something like this ↓ That will delete the overlap.

01:08:748 (2,6) - You can move (2) 'cause we don't dee the blanket with (6) xD

01:20:453 - Add circle

Sorry, that's really short, I tried my best but :c

I hope it will help you to rank your map ^^
Topic Starter
Log Off Now

Lexis wrote:

Mod

Open AiMod without DS enabled. uh i'm confused?

[Easy]

00:53:294 (2,3) - A blanket can be good ..? I would but that would mess up flow so i've kept it like this

01:16:930 (4,1) - Fix blanket
oops, fix
[Normal]

00:56:476 (2) - Ctrl+G, This jump is a bit surprising... And it will unsettle the player. holy shit you saved my life, i forgot to ctrl + g this back when blanketing XD thanks

[Hard]

00:14:544 - You can add something here.
no thanks, I think there is enough emphasis on the open hihat and thats enough emphasis for a diff like this

01:24:203 (6,7) - Whistles at the beginning & at the end of the sliders. The snare stops at the first one, then it goes into tomtoms which i've hitsounded differently

01:28:067 - Problem with kiai, he finish here ^^ why? :P Theres only a guitar echo here

[Insane]

00:39:658 (5,6) - Make a bit more space enter the circles maybe change on more feedback

00:59:203 (1,2) - Make something like this ↓ That will delete the overlap.
this was intentional q.q

01:08:748 (2,6) - You can move (2) 'cause we don't dee the blanket with (6) xD
wha, fixed blanket anyway lol, I don't see whats wrong with 2 being there

01:20:453 - Add circle
theres nothing there though XD

Sorry, that's really short, I tried my best but :c

I hope it will help you to rank your map ^^
Thanks for the mod :D
synf
Hi, m4m.

General:
I would recommend you adding epilepsy warning to the map (mostly for new players that will play easiest difficulties)

[Easy]
01:24:657 (1,1) - I don't think it is good to have 1/4 time spacing between notes on this difficulty, even though it is a circle and a spinner, which is long enough.

[Normal]
00:10:113 (5,6,1) - I think you should change combo colours so this pattern would be all in one colour.
Seems, you like doing these ^^ colourful patterns throughout the whole diff, I don't like them, because for newbies they will be hard to read.
00:34:658 (4,5,6) - Hard to play for new players.
00:42:840 (2,3) - I don't like use of 1/4 notes in normal/easy diffs, I know it fits rhythm-wise, but it is still hard to play.
01:12:385 (2,3,4,5,1) - Too hard to read and play.
01:24:657 (1,1) - 1/4 :/ I don't like this.

[Hard]
00:00:113 (1,2,3,4) - This is out of rhythm, something like this: http://osu.ppy.sh/ss/4904640 should fix it.
00:03:749 (1,2,3,4) - Same here, recommend same fix.
00:53:976 (4,5,6,1) - This might be too hard for a 2,62* map, don't you think? :)
01:23:976 (5,6,7,1) - Same as ^^.

[Insane]
00:16:022 (4,5) - I think this pattern is better reversed (ctrl + G)
00:32:385 (5,6,1) - Fix spacing.

This mapset has no minor mistakes inside.
Akitoshi
#modreqs boiz
Warning : I'm suk at modding

[Easy]
  1. This is so clean and nice flow, I have nothing to say but the spinner at the very last, I recommend to start that at least on 01:24:885 - based on my fails before lel
[Normal]
  1. 01:00:112 (2) - idk maybe looks nice if this slider heading straight to 01:00:567 (3) - since the same combo section 01:01:703 (5,6) - is heading to the straight as well
    this is good af as well
[Hard]
  1. 00:00:794 (2,4,2,4) - these 1/1 sliders and reverse uhm. I don't know what they are emphasizing actually lel. like 00:01:022 - 00:01:931 - and other white ticks can be mapped than to slide tbh, since your Normal diffs had notes on that ;~;
  2. 00:21:703 (5,1) - idk just triples are better here imo xd
  3. 00:25:340 (4) - ^
  4. 00:28:976 (4) - ^ welp it's your choice tho
  5. 00:53:976 - okay, yes it's average-low bpm but maaaaybe it's still too hard imo (1/4 sliders can be singletapped but yeee it's still confusing), how about add some reverse support on it?
  6. 01:23:976 (5,6) - convert to circles?
[Insane]
  1. AR=8?
  2. 00:53:976 (6,7,8,9,10,11,1) - uhm, maybe you can do something more interesting stream pattern here imo, like rounded streams that blankets the 00:53:522 (4) - like this. It also gives better flow after the jump section of 00:52:840 (1,2,3,4,5) -
  3. 00:59:203 (1) - this is pretty weird compared to all of your starting combos on this part lel, maybe move red anchor to the center instead?
  4. 01:24:316 (7,8,9,1) - yea this one can be rounded or sth interesting pattern as well lel.
synf

kolgar wrote:

Hi, m4m.

General:
I would recommend you adding epilepsy warning to the map (mostly for new players that will play easiest difficulties)

[Easy]
01:24:657 (1,1) - I don't think it is good to have 1/4 time spacing between notes on this difficulty, even though it is a circle and a spinner, which is long enough.

[Normal]
00:10:113 (5,6,1) - I think you should change combo colours so this pattern would be all in one colour.
Seems, you like doing these ^^ colourful patterns throughout the whole diff, I don't like them, because for newbies they will be hard to read.
00:34:658 (4,5,6) - Hard to play for new players.
00:42:840 (2,3) - I don't like use of 1/4 notes in normal/easy diffs, I know it fits rhythm-wise, but it is still hard to play.
01:12:385 (2,3,4,5,1) - Too hard to read and play.
01:24:657 (1,1) - 1/4 :/ I don't like this.

[Hard]
00:00:113 (1,2,3,4) - This is out of rhythm, something like this: http://osu.ppy.sh/ss/4904640 should fix it.
00:03:749 (1,2,3,4) - Same here, recommend same fix.
00:53:976 (4,5,6,1) - This might be too hard for a 2,62* map, don't you think? :)
01:23:976 (5,6,7,1) - Same as ^^.

[Insane]
00:16:022 (4,5) - I think this pattern is better reversed (ctrl + G)
00:32:385 (5,6,1) - Fix spacing.

This mapset has no major mistakes inside.
Sorry, accidently clicked on quote and post :/ what a retard I am
Topic Starter
Log Off Now

kolgar wrote:

Hi, m4m.

General:
I would recommend you adding epilepsy warning to the map (mostly for new players that will play easiest difficulties) Should be fine (as a previous mod pointed out) but will check with others still

[Easy]
01:24:657 (1,1) - I don't think it is good to have 1/4 time spacing between notes on this difficulty, even though it is a circle and a spinner, which is long enough. Ok so since everyone complained about this I moved it to the red tick

[Normal]
00:10:113 (5,6,1) - I think you should change combo colours so this pattern would be all in one colour.
Seems, you like doing these ^^ colourful patterns throughout the whole diff, I don't like them, because for newbies they will be hard to read.
Doing this would break the combo consistency and what do you mean by colourful patterns? Different colours does not = hard to read
00:34:658 (4,5,6) - Hard to play for new players. Will fix when I figure out a way on how to change it
00:42:840 (2,3) - I don't like use of 1/4 notes in normal/easy diffs, I know it fits rhythm-wise, but it is still hard to play. also fixing
01:12:385 (2,3,4,5,1) - Too hard to read and play. I think it's fine
01:24:657 (1,1) - 1/4 :/ I don't like this. It's a spinner and is fine (it's fine in easy aswell if it's a spinner (afaik) but everyone complained q.q)

[Hard]
00:00:113 (1,2,3,4) - This is out of rhythm, something like this: http://osu.ppy.sh/ss/4904640 should fix it. Listen to the guitar
00:03:749 (1,2,3,4) - Same here, recommend same fix. ^
00:53:976 (4,5,6,1) - This might be too hard for a 2,62* map, don't you think? :) It's still a hard difficulty and doing a stream here would be too difficult, maybe if theres a better suggestion i'll change it but at the moment I like it and I think it plays nice
01:23:976 (5,6,7,1) - Same as ^^. ^
[Insane]
00:16:022 (4,5) - I think this pattern is better reversed (ctrl + G) I disagree
00:32:385 (5,6,1) - Fix spacing. I don't see whats wrong with it? o.o

This mapset has no minor mistakes inside.

Akitoshi wrote:

#modreqs boiz
Warning : I'm suk at modding

[Easy]
  1. This is so clean and nice flow, I have nothing to say but the spinner at the very last, I recommend to start that at least on 01:24:885 - based on my fails before lel since everyone suggested changed it
[Normal]
  1. 01:00:112 (2) - idk maybe looks nice if this slider heading straight to 01:00:567 (3) - since the same combo section 01:01:703 (5,6) - is heading to the straight as well

    sure that looks better than what i had before

    this is good af as well
[Hard]
  1. 00:00:794 (2,4,2,4) - these 1/1 sliders and reverse uhm. I don't know what they are emphasizing actually lel. like 00:01:022 - 00:01:931 - and other white ticks can be mapped than to slide tbh, since your Normal diffs had notes on that ;~; accompanying guitar, more interesting to play and a bit more 'click tricky' than normal diff, thats why I chose to follow this in the hard diff
  2. 00:21:703 (5,1) - idk just triples are better here imo xd
  3. 00:25:340 (4) - ^
  4. 00:28:976 (4) - ^ welp it's your choice tho maybe change if more people suggest it
  5. 00:53:976 - okay, yes it's average-low bpm but maaaaybe it's still too hard imo (1/4 sliders can be singletapped but yeee it's still confusing), how about add some reverse support on it?

    idk since personally i find double repeating sliders hard to read, i kinda like this but maybe change if more people hate it
  6. 01:23:976 (5,6) - convert to circles? maybe, idk lol
[Insane]
  1. AR=8? again since it's been suggested loads XD
  2. 00:53:976 (6,7,8,9,10,11,1) - uhm, maybe you can do something more interesting stream pattern here imo, like rounded streams that blankets the 00:53:522 (4) - like this. It also gives better flow after the jump section of 00:52:840 (1,2,3,4,5) - maybe change, i decided to use straight and very angular streams because it just adds a bit more emphasis on them, and since theres only two of them i wanted a much sharper flow compared to the more free flow compared to the rest of the map
  3. 00:59:203 (1) - this is pretty weird compared to all of your starting combos on this part lel, maybe move red anchor to the center instead?

    sure, although this will change in a later update since it makes the slider 1/2 atm without changing spacing so i'm gonna work on that a bit more
  4. 01:24:316 (7,8,9,1) - yea this one can be rounded or sth interesting pattern as well lel.
Thank you both very much for the mods @D
Broccoly
m4m

[General]
Add epilepsy warning?
normal-hitwhistle2 has a bit of a delay imo. maybe just trim that part out?

[I]
00:08:749 (6) - move this closer to 00:08:294 (4,5) - these? To keep the distance even between 00:08:749 (6,1) - and 00:08:522 (5,6) -
00:11:703 (2,3) - I would just stack like this but that's just my style. I think the current aesthetics meta is where many people think half-overlaps are messy.
00:18:294 (1,2) - or just slightly overlap like this
00:23:749 (1,2,3,4) - do something like this man your structure/slider design are too plain which may make already slow-paced song more boring to play
00:27:385 (1,2,3,4,5,6) - same thing goes for 1,2 and also reposition circles like this. Ctrl + G 5 and 6, and stack 6 on the sliderend of 1 (sliderstart of 2), for better jump
00:30:113 (3,4) - 00:34:658 (1,2) - same thing. Not gonna mention other ones. But it's up to you so don't feel forced.
00:53:976 (6) - NC
00:59:203 (1,2,3,4,5) - Improve your patterning. Do something like this. 4 and 5 are stacked and slightly overlapping with slider 3's end, 6 is moved to the center as you can see from the screenshot
01:02:612 (6) - 01:13:521 (9) - these look bad when used like that. Do something like this or this or just stack 2 circles on sliderstart
01:14:203 (2,3,4,5,6,7,1) - find a better jump pattern. right now it's a random mix of flows... linear flow on 01:15:112 (6,7,1) - this especially plays awkward for your target audience
01:23:976 (5,6,7,8,9) - your 1/4 slider doesn't have to be connected to your stream, nor even point towards it. You gotta learn to appreciate the leniency of kicksliders. Do something like this which looks better and more fun to play

[H]
00:51:931 (3) - NC?

can't find anything in lower diffs
good luck dud thx for mod
Topic Starter
Log Off Now

Broccoly wrote:

m4m

[General]
Add epilepsy warning? ok fine since everyone else seems to think it's needed
normal-hitwhistle2 has a bit of a delay imo. maybe just trim that part out? if it's needed i will, took this hitsound from a ranked set so it should be fine though?

[I]
00:08:749 (6) - move this closer to 00:08:294 (4,5) - these? To keep the distance even between 00:08:749 (6,1) - and 00:08:522 (5,6) -
00:11:703 (2,3) - I would just stack like this but that's just my style. I think the current aesthetics meta is where many people think half-overlaps are messy.
I personally disagree with this, i like the look of these half ish overlaps since it gives a good indication of timing (imo anyway for a low bpm song like this) and also makes it readable for some new players (even though they probably won't be playing insane anyway) and they don't even look that bad to me q.q Also i think the jump from 5/6 is fine imo, but will change depending on further feedback
00:18:294 (1,2) - or just slightly overlap like this nah i don't like the look of that
00:23:749 (1,2,3,4) - do something like this man your structure/slider design are too plain which may make already slow-paced song more boring to play i'll add this wave, but the other way around so i still get a blanket on )
00:27:385 (1,2,3,4,5,6) - same thing goes for 1,2 and also reposition circles like this. Ctrl + G 5 and 6, and stack 6 on the sliderend of 1 (sliderstart of 2), for better jump done, nice suggestion
00:30:113 (3,4) - 00:34:658 (1,2) - same thing. Not gonna mention other ones. But it's up to you so don't feel forced. idk i kinda like the plain one since the music isn't doing anything special atm
00:53:976 (6) - NC done
00:59:203 (1,2,3,4,5) - Improve your patterning. Do something like this. 4 and 5 are stacked and slightly overlapping with slider 3's end, 6 is moved to the center as you can see from the screenshot sort of changed, if i change the look of (1,2) it will look out of place with the rest of the difficulty, so i changed 2 to an angular slider but didn't change the rest
01:02:612 (6) - 01:13:521 (9) - these look bad when used like that. Do something like this or this or just stack 2 circles on sliderstart i like these tho q.q
01:14:203 (2,3,4,5,6,7,1) - find a better jump pattern. right now it's a random mix of flows... linear flow on 01:15:112 (6,7,1) - this especially plays awkward for your target audience maybe change, depends on feedback
01:23:976 (5,6,7,8,9) - your 1/4 slider doesn't have to be connected to your stream, nor even point towards it. You gotta learn to appreciate the leniency of kicksliders. Do something like this which looks better and more fun to play Done, I didn't want to overdo the difficulty thats why I connected it, but i guess this isn't that much harder and i agree is more fun so changed

[H]
00:51:931 (3) - NC? Sure i guess it makes sense

can't find anything in lower diffs
good luck dud thx for mod
Thanks for the mod :D
Starset
wat am i doing here

[Insane]
-00:00:794 (2,2) - id like them stacked tho :v
-00:06:931 (1,3) - try to blanket asfqsfq http://puu.sh/oeRc2/3d4106f790.jpg
-00:26:931 (7) - x271 y193 ik i want everything perfect
-00:37:385 (2) - better not extend for that guitar on red tick :v
-00:52:840 (1,2,3,4,5,1,2,3,4,5,6,1) - had to use 1/12 so u can see the whole pattern 00:52:840 (1,2,3,4,5,1,2,3,4,5,6,1) -
-01:12:612 (3,4,5) - why is it down copared to 01:12:385 (2) - ffs kill it with fire!

[Hard]
-00:01:703 (4) - i still aint gonna approve this one, why not same rythme as 00:00:794 (2,3) -
-00:10:567 (4) - covert to circles
-00:53:976 (4,5,6) - dude pls this confusing even for me lol, low bpm keksliders and also low ds ffs kill it with fcking fire
-01:23:976 (5,6,7,1) - hah

[Normal]
-00:24:885 - u could add note here tho since this section is lacking 1/2 suddenly
-00:29:203 (1,2,3,4,5,6,1) - also here wtf, this is why u cant map 2* normals
-00:55:567 (1) - if u wanted to do this why isnt it same here 00:56:476 (2) - , so either fix 1 or remap the whole diff /me runs
-01:08:067 - for the love of this white haired dead grill put a note there ;w;
-01:21:021 (1,2,3,4) - isnt this rythme getting old? at least some 1/1 slider

easy is approved, not shooting 5483648 stars cuz im a scumbag, 10 is enough
Topic Starter
Log Off Now

HB24 wrote:

wat am i doing here

[Insane]
-00:00:794 (2,2) - id like them stacked tho :v ruins blanket on the wave then, also does it matter q.q
-00:06:931 (1,3) - try to blanket asfqsfq http://puu.sh/oeRc2/3d4106f790.jpg done
-00:26:931 (7) - x271 y193 ik i want everything perfect wa?????
-00:37:385 (2) - better not extend for that guitar on red tick :v nah, the note doesn't change on the red tick and i'm mainly following drums here
-00:52:840 (1,2,3,4,5,1,2,3,4,5,6,1) - had to use 1/12 so u can see the whole pattern 00:52:840 (1,2,3,4,5,1,2,3,4,5,6,1) - wtf
-01:12:612 (3,4,5) - why is it down copared to 01:12:385 (2) - ffs kill it with fire! wtf??

[Hard]
-00:01:703 (4) - i still aint gonna approve this one, why not same rythme as 00:00:794 (2,3) - the main guitar doesn't have a note where the (2) would be, otherwise i would change this
-00:10:567 (4) - covert to circles nah
-00:53:976 (4,5,6) - dude pls this confusing even for me lol, low bpm keksliders and also low ds ffs kill it with fcking fire how is this confusing?
-01:23:976 (5,6,7,1) - hah DansGame

[Normal]
-00:24:885 - u could add note here tho since this section is lacking 1/2 suddenly maybe change, 2 circles is a bit much imo so i would use a slider, but this forces me offbeat so idk
-00:29:203 (1,2,3,4,5,6,1) - also here wtf, this is why u cant map 2* normals im extremely offended :(((((((((((((( kappa
-00:55:567 (1) - if u wanted to do this why isnt it same here 00:56:476 (2) - , so either fix 1 or remap the whole diff /me runs vocals
-01:08:067 - for the love of this white haired dead grill put a note there ;w; OK
-01:21:021 (1,2,3,4) - isnt this rythme getting old? at least some 1/1 slider its the end of the map dude

easy is approved, not shooting 5483648 stars cuz im a scumbag, 10 is enough aw cheers mush
Thanks for the mod (sort of /me runs)!
RyoKazuka


youre p active on this m4m things xd

General:

Untick Letterbox during breaks since the map itself doesnt have any breaks

EZ
nothing much to say but I 'd recommend making this slider 01:02:839 (1) - into a 1/1 slider followed by a note
making it reverse doesnt emphasis much on this section unlike some parts like 01:13:748 (1) - this and 00:20:113 (3) - because you use reverse mostly on parts that has vocals throughout and the reverse slider that I pointed out (the one that I recommend you to change) only has vocals on the first tick and not the rest (I hope you understand the explanation xd)

and if you really like hs and care about them
maybe put the snare onto ticks like this 01:06:476 (1) - since it is missing some important elements in the song (followed by the rest of the sliders that are similar to this)

NM
00:23:749 (3) - preferably make the slider's mid anchor placed at 168 | 324 for a better angle placement because the previous note doesnt flow with with the slider's angle (best make it straight so that it flows from its previous stuff AND its next stuff)

00:31:931 (6,1) - how about try this structure? http://sta.sh/02cjioxge8me
the prev placements has this one sharp angle that often breaks flow, I highly recommend fixing this

00:36:476 (1) - this is optional but it does looks better if its straight

01:12:385 (2,3,4) - this is a bit sudden for some players (eventho it is obvious that this is the intense section but lower difficulties must avoid this), depends on play-ability but this is so unpredictable since this is the only part that has 2 notes incoming
I highly recommend making it a 1/2 slider

HD
00:53:749 (3) - Im questioning myself about this kind of spacing since it is emphasized well but maybe reduce it to 2.35x instead? (however, it looks a bit inconsistent)

00:35:567 (3,4,5) - same here because I feel like it is all of a sudden from 1.2x spacings and then a 1.8 jump in a Hard difficulty (It can be reduced but not drastically) because its a major problem that it can be seen how far this note can be and how near this note can be

talked about nsane irc

nice set tho

Good Luck ay :D

Topic Starter
Log Off Now

RyoKazuka wrote:



youre p active on this m4m things xd

General:

Untick Letterbox during breaks since the map itself doesnt have any breaks dud wat i cant xdddd

EZ
nothing much to say but I 'd recommend making this slider 01:02:839 (1) - into a 1/1 slider followed by a note
making it reverse doesnt emphasis much on this section unlike some parts like 01:13:748 (1) - this and 00:20:113 (3) - because you use reverse mostly on parts that has vocals throughout and the reverse slider that I pointed out (the one that I recommend you to change) only has vocals on the first tick and not the rest (I hope you understand the explanation xd)
might change this, if i do this suggestion i don't have a way of keeping the flow into the next section and lose a bit of consistency slider wise, but i understand what you mean by theres no vocal and only drum here

and if you really like hs and care about them
maybe put the snare onto ticks like this 01:06:476 (1) - since it is missing some important elements in the song (followed by the rest of the sliders that are similar to this)
again maybe, i kinda like the default hs on this one tbh lmao

NM
00:23:749 (3) - preferably make the slider's mid anchor placed at 168 | 324 for a better angle placement because the previous note doesnt flow with with the slider's angle (best make it straight so that it flows from its previous stuff AND its next stuff) done

00:31:931 (6,1) - how about try this structure? http://sta.sh/02cjioxge8me
the prev placements has this one sharp angle that often breaks flow, I highly recommend fixing this
this flow is intentional, it acts as a sort of build up into the next section, this is why the combo after this also has a sharper flow compared to the rest of the beginning

00:36:476 (1) - this is optional but it does looks better if its straight i didn't fully straighten it out but i made the curve less aggressive (also change curve direction for better flow into (2)

01:12:385 (2,3,4) - this is a bit sudden for some players (eventho it is obvious that this is the intense section but lower difficulties must avoid this), depends on play-ability but this is so unpredictable since this is the only part that has 2 notes incoming
I highly recommend making it a 1/2 slider
maybe change depending on feedback, i don't think it's that sudden since the previous combo also acts as a build up

HD
00:53:749 (3) - Im questioning myself about this kind of spacing since it is emphasized well but maybe reduce it to 2.35x instead? (however, it looks a bit inconsistent) done

00:35:567 (3,4,5) - same here because I feel like it is all of a sudden from 1.2x spacings and then a 1.8 jump in a Hard difficulty (It can be reduced but not drastically) because its a major problem that it can be seen how far this note can be and how near this note can be nerfed spacing a little

talked about nsane irc

nice set tho

Good Luck ay :D

Thanks for the mod :D
Shmiklak
M4M from my queue

General

  1. U have unused HS:
    normal-hitwhistle2.wav
    soft-hitwhistle3.wav


SB

  1. For now your SB is unrankable. Idk how to explain u your problems, but don't worry, I fixed it for u!
    SB code (new)
    [Events]
    //Background and Video events
    //Storyboard Layer 0 (Background)
    Sprite,Background,TopLeft,"anohana.jpg",0,0
    Sprite,Background,Centre,"SB\BG.jpg",320,240
    F,0,3294,3749,1,0
    S,0,3294,3749,0.6284838
    Sprite,Background,Centre,"SB\BG.jpg",320,240
    F,0,6931,7385,1,0
    S,0,6931,7385,0.6284838,3
    Sprite,Background,Centre,"SB\bw.jpg",320,240
    F,0,6931,7385,0,1
    S,0,6931,7385,3,0.6284838
    S,0,7385,,0.6284838
    F,0,89365,90112,1,0
    Sprite,Background,Centre,"SB\BG.jpg",320,240
    F,0,21931,22385,1,0
    S,0,21931,22385,0.6284838,3
    Sprite,Background,Centre,"SB\BG.jpg",320,240
    F,0,54658,55567,0,1
    S,0,54658,87157,0.6284838
    Sprite,Background,Centre,"SB\BG.jpg",320,240
    F,0,73748,74203,1,0
    S,0,73748,74203,0.6284838,3
    Sprite,Background,Centre,"SB\blank-1366x768.png",320,240
    F,0,54658,55112,1,0
    S,0,54658,55112,1
    Sprite,Background,Centre,"SB\blank-1366x768.png",320,240
    F,0,87157,87385,1,0
    S,0,87157,87385,1
    //Storyboard Layer 1 (Fail)
    //Storyboard Layer 2 (Pass)
    //Storyboard Layer 3 (Foreground)
    Sprite,Foreground,Centre,"SB\Lyrics\0.png",320,340
    S,0,7385,,0.4
    C,0,7385,,53,154,255
    P,0,7385,,A
    F,0,7385,7840,0,1
    MX,0,7385,14203,640,560
    MY,0,7385,14203,330
    F,0,13748,14203,1,0
    Sprite,Foreground,Centre,"SB\Lyrics\1.png",320,340
    S,0,14658,,0.4
    C,0,14658,,53,154,255
    P,0,14658,,A
    F,0,14658,15113,0,1
    MX,0,14658,21476,640,560
    MY,0,14658,21476,330
    F,0,21021,21476,1,0
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    C,0,76952,,255,255,255
    M,0,76952,81952,0,5,640,5
    R,0,76952,81952,2.476861,2.741264
    F,0,80952,81952,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,77407,,0.5370377
    C,0,77407,,255,255,255
    M,0,77407,82407,0,113,640,113
    R,0,77407,82407,3.423213,3.697296
    F,0,81407,82407,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,77862,,0.3397321
    C,0,77862,,255,255,255
    M,0,77862,82862,0,206,640,206
    R,0,77862,82862,2.805723,1.750417
    F,0,81862,82862,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,78317,,0.5676537
    C,0,78317,,255,255,255
    M,0,78317,83317,0,383,640,383
    R,0,78317,83317,3.09852,3.489076
    F,0,82317,83317,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,78772,,0.2446945
    C,0,78772,,255,255,255
    M,0,78772,83772,0,182,640,182
    R,0,78772,83772,3.04566,1.695639
    F,0,82772,83772,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,79227,,0.1591534
    C,0,79227,,255,255,255
    M,0,79227,84227,0,254,640,254
    R,0,79227,84227,2.884665,2.376269
    F,0,83227,84227,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,79682,,0.4710078
    C,0,79682,,255,255,255
    M,0,79682,84682,0,72,640,72
    R,0,79682,84682,2.03249,2.861259
    F,0,83682,84682,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,80137,,0.5046497
    C,0,80137,,255,255,255
    M,0,80137,85137,0,289,640,289
    R,0,80137,85137,2.546145,2.280579
    F,0,84137,85137,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,80592,,0.3727885
    C,0,80592,,255,255,255
    M,0,80592,85592,0,72,640,72
    R,0,80592,85592,2.945511,2.965801
    F,0,84592,85592,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,81047,,0.1896562
    C,0,81047,,255,255,255
    M,0,81047,86047,0,400,640,400
    R,0,81047,86047,2.665953,3.142036
    F,0,85047,86047,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,81502,,0.4184501
    C,0,81502,,255,255,255
    M,0,81502,86502,0,85,640,85
    R,0,81502,86502,1.015831,3.376346
    F,0,85502,86502,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,81957,,0.2005074
    C,0,81957,,255,255,255
    M,0,81957,86957,0,66,640,66
    R,0,81957,86957,2.207002,3.170734
    F,0,85957,86957,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,82412,,0.3796087
    C,0,82412,,255,255,255
    M,0,82412,87412,0,404,640,404
    R,0,82412,87412,2.885219,3.653417
    F,0,86412,87412,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,82867,,0.4062209
    C,0,82867,,255,255,255
    M,0,82867,87867,0,286,640,286
    R,0,82867,87867,2.855063,1.246323
    F,0,86867,87867,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,83322,,0.3039024
    C,0,83322,,255,255,255
    M,0,83322,88322,0,199,640,199
    R,0,83322,88322,2.182154,3.50071
    F,0,87322,88322,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,83777,,0.3959549
    C,0,83777,,255,255,255
    M,0,83777,88777,0,227,640,227
    R,0,83777,88777,2.452503,1.245623
    F,0,87777,88777,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,84232,,0.5200322
    C,0,84232,,255,255,255
    M,0,84232,89232,0,519,640,519
    R,0,84232,89232,1.733013,1.362295
    F,0,88232,89232,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,84687,,0.3273001
    C,0,84687,,255,255,255
    M,0,84687,89687,0,450,640,450
    R,0,84687,89687,3.488334,2.469518
    F,0,88687,89687,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,85142,,0.1316715
    C,0,85142,,255,255,255
    M,0,85142,90142,0,459,640,459
    R,0,85142,90142,1.550904,3.064284
    F,0,89142,90142,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,85597,,0.2299746
    C,0,85597,,255,255,255
    M,0,85597,90597,0,418,640,418
    R,0,85597,90597,2.400047,2.60638
    F,0,89597,90597,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,86052,,0.4438232
    C,0,86052,,255,255,255
    M,0,86052,91052,0,509,640,509
    R,0,86052,91052,3.26342,2.870304
    F,0,90052,91052,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,86507,,0.3860803
    C,0,86507,,255,255,255
    M,0,86507,91507,0,194,640,194
    R,0,86507,91507,1.371606,2.143434
    F,0,90507,91507,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,86962,,0.4268928
    C,0,86962,,255,255,255
    M,0,86962,91962,0,246,640,246
    R,0,86962,91962,3.033621,3.306807
    F,0,90962,91962,1,0
    //Storyboard Sound Samples

Easy

  1. 00:02:840 (4,5) - Change it to slider because here 00:03:067 - sound a bit strong and I should can confuse newbies. So slider will be easier and more
  2. 00:06:476 (4) - try to not use 1/2 in easy diffs.
  3. 00:21:931 (1) - Imo a bit boring slider. And I think it not needs. Sound doesn't changing.
  4. 00:32:840 (1) - same for this.
  5. 00:25:567 (1) - here I can agree with u because vocal line, but still try to map background sounds lol. And if u keep it, move red point to make rotate exactly at 00:26:476 - (for example move it to 468;328
  6. 00:54:658 (1,1) - small DS problem but not critic. U have not to fix it if want.

Normal

  1. 00:19:203 (2) - rotate it a bit up.
  2. 00:56:476 (2) - Fix DS

Hard

  1. Imo ignoring so many strong beats in Hard diff like these 00:01:022 - 00:01:931 - 00:02:385 - 00:04:658 - 00:05:567 - 00:06:022 - Is not good idea. I suggest to remap this part.

Insane

  1. 00:02:840 (3) - Should be farther because it stronger then 00:02:613 (2) -
  2. 00:03:067 (4) - Should be closer because it's same with 00:02:840 -
  3. 00:06:249 (2,3,4) - same for this part.
  4. 00:07:613 (2) - why so far? Sound is weak and doesn't need so big jump. (imo 248;116 will be nicer :3)
  5. 00:12:840 (1) - bend it more. For example middle point to 260;264. Looks really better.
  6. 00:53:976 (1,2,3,4,5,6) - Straight stream a bit borring for me
Best of luck! Imo nice to be your first ranked mapset :3
Topic Starter
Log Off Now

Shmiklak wrote:

M4M from my queue

General

  1. U have unused HS:
    normal-hitwhistle2.wav
    soft-hitwhistle3.wav
    oops, forgot to delete when testing hitsounds XD thanks


SB

  1. For now your SB is unrankable. Idk how to explain u your problems, but don't worry, I fixed it for u! Thanks! Will ask around to why it was unrankable anyway though :p
    SB code (new)
    [Events]
    //Background and Video events
    //Storyboard Layer 0 (Background)
    Sprite,Background,TopLeft,"anohana.jpg",0,0
    Sprite,Background,Centre,"SB\BG.jpg",320,240
    F,0,3294,3749,1,0
    S,0,3294,3749,0.6284838
    Sprite,Background,Centre,"SB\BG.jpg",320,240
    F,0,6931,7385,1,0
    S,0,6931,7385,0.6284838,3
    Sprite,Background,Centre,"SB\bw.jpg",320,240
    F,0,6931,7385,0,1
    S,0,6931,7385,3,0.6284838
    S,0,7385,,0.6284838
    F,0,89365,90112,1,0
    Sprite,Background,Centre,"SB\BG.jpg",320,240
    F,0,21931,22385,1,0
    S,0,21931,22385,0.6284838,3
    Sprite,Background,Centre,"SB\BG.jpg",320,240
    F,0,54658,55567,0,1
    S,0,54658,87157,0.6284838
    Sprite,Background,Centre,"SB\BG.jpg",320,240
    F,0,73748,74203,1,0
    S,0,73748,74203,0.6284838,3
    Sprite,Background,Centre,"SB\blank-1366x768.png",320,240
    F,0,54658,55112,1,0
    S,0,54658,55112,1
    Sprite,Background,Centre,"SB\blank-1366x768.png",320,240
    F,0,87157,87385,1,0
    S,0,87157,87385,1
    //Storyboard Layer 1 (Fail)
    //Storyboard Layer 2 (Pass)
    //Storyboard Layer 3 (Foreground)
    Sprite,Foreground,Centre,"SB\Lyrics\0.png",320,340
    S,0,7385,,0.4
    C,0,7385,,53,154,255
    P,0,7385,,A
    F,0,7385,7840,0,1
    MX,0,7385,14203,640,560
    MY,0,7385,14203,330
    F,0,13748,14203,1,0
    Sprite,Foreground,Centre,"SB\Lyrics\1.png",320,340
    S,0,14658,,0.4
    C,0,14658,,53,154,255
    P,0,14658,,A
    F,0,14658,15113,0,1
    MX,0,14658,21476,640,560
    MY,0,14658,21476,330
    F,0,21021,21476,1,0
    Sprite,Foreground,Centre,"SB\Lyrics\2.png",320,340
    S,0,21931,,0.4
    C,0,21931,,53,154,255
    P,0,21931,,A
    F,0,21931,22386,0,1
    MX,0,21931,28749,640,560
    MY,0,21931,28749,330
    F,0,28294,28749,1,0
    Sprite,Foreground,Centre,"SB\Lyrics\3.png",320,340
    S,0,29203,,0.4
    C,0,29203,,53,154,255
    P,0,29203,,A
    F,0,29203,29658,0,1
    MX,0,29203,36476,640,560
    MY,0,29203,36476,330
    F,0,36021,36476,1,0
    Sprite,Foreground,Centre,"SB\Lyrics\4.png",320,340
    S,0,37840,,0.4
    C,0,37840,,53,154,255
    P,0,37840,,A
    F,0,37840,38924,0,1
    MX,0,37840,43294,640,560
    MY,0,37840,43294,330
    F,0,42839,43294,1,0
    Sprite,Foreground,Centre,"SB\Lyrics\5.png",320,340
    S,0,47385,,0.4
    C,0,47385,,53,154,255
    P,0,47385,,A
    F,0,47385,47840,0,1
    MX,0,47385,54658,640,560
    MY,0,47385,54658,330
    F,0,54203,54658,1,0
    Sprite,Foreground,Centre,"SB\Lyrics 2\0.png",320,340
    S,0,10567,,0.4
    C,0,10567,,255,121,255
    P,0,10567,,A
    F,0,10567,11022,0,1
    MX,0,10567,14203,560,600
    MY,0,10567,14203,370
    F,0,13748,14203,1,0
    Sprite,Foreground,Centre,"SB\Lyrics 2\1.png",320,340
    S,0,17840,,0.4
    C,0,17840,,255,121,255
    P,0,17840,,A
    F,0,17840,18295,0,1
    MX,0,17840,21476,560,600
    MY,0,17840,21476,370
    F,0,21021,21476,1,0
    Sprite,Foreground,Centre,"SB\Lyrics 2\2.png",320,340
    S,0,25567,,0.4
    C,0,25567,,255,121,255
    P,0,25567,,A
    F,0,25567,26022,0,1
    MX,0,25567,28749,560,600
    MY,0,25567,28749,370
    F,0,28294,28749,1,0
    Sprite,Foreground,Centre,"SB\Lyrics 2\3.png",320,340
    S,0,33749,,0.4
    C,0,33749,,255,121,255
    P,0,33749,,A
    F,0,33749,34204,0,1
    MX,0,33749,36476,560,600
    MY,0,33749,36476,370
    F,0,36021,36476,1,0
    Sprite,Foreground,Centre,"SB\Lyrics 2\4.png",320,340
    S,0,43749,,0.4
    C,0,43749,,255,121,255
    P,0,43749,,A
    F,0,43749,44204,0,1
    MX,0,43749,46931,560,600
    MY,0,43749,46931,370
    F,0,46476,46931,1,0
    Sprite,Foreground,Centre,"SB\Lyrics 2\5.png",320,340
    S,0,49203,,0.4
    C,0,49203,,255,121,255
    P,0,49203,,A
    F,0,49203,49658,0,1
    MX,0,49203,54658,560,600
    MY,0,49203,54658,370
    F,0,54203,54658,1,0
    Sprite,Foreground,Centre,"SB\Credits\SB.png",320,340
    S,0,3749,,0.6
    C,0,3749,,255,255,255
    P,0,3749,,A
    F,0,3749,4204,0,1
    MX,0,3749,6931,320
    MY,0,3749,6931,300
    Sprite,Foreground,Centre,"SB\Credits\bm.png",320,340
    S,0,3749,,0.6
    C,0,3749,,255,255,255
    P,0,3749,,A
    F,0,3749,4204,0,1
    MX,0,3749,6931,320
    MY,0,3749,6931,220
    Sprite,Foreground,Centre,"SB\Credits\singer.png",320,340
    S,0,113,,0.6
    C,0,113,,255,255,255
    P,0,113,,A
    F,0,113,568,0,1
    MX,0,113,3249,320
    MY,0,113,3249,300
    Sprite,Foreground,Centre,"SB\Credits\name.png",320,340
    S,0,113,,0.6
    C,0,113,,255,255,255
    P,0,113,,A
    F,0,113,568,0,1
    MX,0,113,3249,320
    MY,0,113,3249,220
    Sprite,Foreground,Centre,"SB\Lyrics 3\0.png",320,340
    S,0,55567,,0.4
    C,0,55567,,255,255,255
    P,0,55567,,A
    F,0,55567,56022,0,1
    MX,0,55567,59203,95,110
    MY,0,55567,59203,120
    F,0,58748,59203,1,0
    Sprite,Foreground,Centre,"SB\Lyrics 3\1.png",320,340
    S,0,59203,,0.4
    C,0,59203,,255,255,255
    P,0,59203,,A
    F,0,59203,59658,0,1
    MX,0,59203,62839,95,110
    MY,0,59203,62839,120
    F,0,62384,62839,1,0
    Sprite,Foreground,Centre,"SB\Lyrics 3\2.png",320,340
    S,0,62839,,0.4
    C,0,62839,,255,255,255
    P,0,62839,,A
    F,0,62839,63294,0,1
    MX,0,62839,69657,95,110
    MY,0,62839,69657,120
    F,0,69202,69657,1,0
    Sprite,Foreground,Centre,"SB\Lyrics 3\3.png",320,340
    S,0,69657,,0.4
    C,0,69657,,255,255,255
    P,0,69657,,A
    F,0,69657,70112,0,1
    MX,0,69657,77385,95,110
    MY,0,69657,77385,120
    F,0,76930,77385,1,0
    Sprite,Foreground,Centre,"SB\Lyrics 3\4.png",320,340
    S,0,77385,,0.4
    C,0,77385,,255,255,255
    P,0,77385,,A
    F,0,77385,77840,0,1
    MX,0,77385,84657,95,110
    MY,0,77385,84657,120
    F,0,84657,85112,1,0
    Sprite,Foreground,Centre,"SB\Lyrics 3\4.png",320,340
    C,0,84657,,255,255,255
    MX,0,84657,,95,110
    MY,0,84657,,120
    P,0,84657,,A
    F,0,84657,85112,1,0
    S,0,84657,85112,0.4,0.8
    Sprite,Foreground,Centre,"SB\Lyrics 4\0.png",320,340
    F,0,87157,,0,1
    S,0,87157,,0.5
    C,0,87157,,255,255,255
    P,0,87157,,A
    MX,0,87157,88748,95,110
    MY,0,87157,88748,120
    F,0,88521,88748,1,0
    Sprite,Foreground,Centre,"SB\Lyrics 4\1.png",320,340
    F,0,87612,,0,1
    S,0,87612,,0.5
    C,0,87612,,255,255,255
    P,0,87612,,A
    MX,0,87612,88748,95,110
    MY,0,87612,88748,160
    F,0,88521,88748,1,0
    Sprite,Foreground,Centre,"SB\Lyrics 4\2.png",320,340
    F,0,88067,,0,1
    S,0,88067,,0.5
    C,0,88067,,255,255,255
    P,0,88067,,A
    MX,0,88067,88748,95,110
    MY,0,88067,88748,200
    F,0,88521,88748,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,55567,,0.1287389
    C,0,55567,,255,255,255
    M,0,55567,60567,0,12,640,12
    R,0,55567,60567,2.143338,1.881926
    F,0,59567,60567,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,56022,,0.4672702
    C,0,56022,,255,255,255
    M,0,56022,61022,0,12,640,12
    R,0,56022,61022,1.655258,1.401814
    F,0,60022,61022,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,56477,,0.1616104
    C,0,56477,,255,255,255
    M,0,56477,61477,0,171,640,171
    R,0,56477,61477,2.636992,3.01921
    F,0,60477,61477,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,56932,,0.4068082
    C,0,56932,,255,255,255
    M,0,56932,61932,0,190,640,190
    R,0,56932,61932,2.205677,2.203882
    F,0,60932,61932,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,57387,,0.448068
    C,0,57387,,255,255,255
    M,0,57387,62387,0,400,640,400
    R,0,57387,62387,3.66462,2.407637
    F,0,61387,62387,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,57842,,0.5146222
    C,0,57842,,255,255,255
    M,0,57842,62842,0,185,640,185
    R,0,57842,62842,2.391878,1.272766
    F,0,61842,62842,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,58297,,0.5599236
    C,0,58297,,255,255,255
    M,0,58297,63297,0,42,640,42
    R,0,58297,63297,1.771463,2.269725
    F,0,62297,63297,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,58752,,0.1288853
    C,0,58752,,255,255,255
    M,0,58752,63752,0,433,640,433
    R,0,58752,63752,3.406721,2.409048
    F,0,62752,63752,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,59207,,0.3357946
    C,0,59207,,255,255,255
    M,0,59207,64207,0,106,640,106
    R,0,59207,64207,2.335759,1.130768
    F,0,63207,64207,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,59662,,0.2244304
    C,0,59662,,255,255,255
    M,0,59662,64662,0,227,640,227
    R,0,59662,64662,2.805534,3.688941
    F,0,63662,64662,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,60117,,0.2823401
    C,0,60117,,255,255,255
    M,0,60117,65117,0,180,640,180
    R,0,60117,65117,1.786075,1.556417
    F,0,64117,65117,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,60572,,0.1766387
    C,0,60572,,255,255,255
    M,0,60572,65572,0,68,640,68
    R,0,60572,65572,3.637233,1.645736
    F,0,64572,65572,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,61027,,0.2549565
    C,0,61027,,255,255,255
    M,0,61027,66027,0,167,640,167
    R,0,61027,66027,3.348772,2.011388
    F,0,65027,66027,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,61482,,0.52397
    C,0,61482,,255,255,255
    M,0,61482,66482,0,400,640,400
    R,0,61482,66482,2.188431,2.515765
    F,0,65482,66482,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,61937,,0.3717311
    C,0,61937,,255,255,255
    M,0,61937,66937,0,69,640,69
    R,0,61937,66937,3.266114,3.469301
    F,0,65937,66937,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,62392,,0.2818264
    C,0,62392,,255,255,255
    M,0,62392,67392,0,102,640,102
    R,0,62392,67392,2.488344,3.241737
    F,0,66392,67392,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,62847,,0.2733947
    C,0,62847,,255,255,255
    M,0,62847,67847,0,238,640,238
    R,0,62847,67847,1.17497,3.64865
    F,0,66847,67847,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,63302,,0.3604165
    C,0,63302,,255,255,255
    M,0,63302,68302,0,415,640,415
    R,0,63302,68302,1.862487,1.417433
    F,0,67302,68302,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,63757,,0.5220089
    C,0,63757,,255,255,255
    M,0,63757,68757,0,152,640,152
    R,0,63757,68757,2.892434,1.436567
    F,0,67757,68757,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,64212,,0.4359851
    C,0,64212,,255,255,255
    M,0,64212,69212,0,124,640,124
    R,0,64212,69212,3.332375,1.61821
    F,0,68212,69212,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,64667,,0.5906466
    C,0,64667,,255,255,255
    M,0,64667,69667,0,48,640,48
    R,0,64667,69667,2.054971,2.370294
    F,0,68667,69667,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,65122,,0.1196748
    C,0,65122,,255,255,255
    M,0,65122,70122,0,204,640,204
    R,0,65122,70122,2.750118,3.55215
    F,0,69122,70122,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,65577,,0.2285411
    C,0,65577,,255,255,255
    M,0,65577,70577,0,57,640,57
    R,0,65577,70577,1.593244,2.5219
    F,0,69577,70577,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,66032,,0.5128831
    C,0,66032,,255,255,255
    M,0,66032,71032,0,3,640,3
    R,0,66032,71032,3.360126,3.348928
    F,0,70032,71032,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,66487,,0.2134215
    C,0,66487,,255,255,255
    M,0,66487,71487,0,519,640,519
    R,0,66487,71487,1.106106,2.651619
    F,0,70487,71487,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,66942,,0.2537821
    C,0,66942,,255,255,255
    M,0,66942,71942,0,25,640,25
    R,0,66942,71942,2.008519,2.869997
    F,0,70942,71942,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,67397,,0.4762731
    C,0,67397,,255,255,255
    M,0,67397,72397,0,30,640,30
    R,0,67397,72397,1.383618,1.200598
    F,0,71397,72397,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,67852,,0.2918531
    C,0,67852,,255,255,255
    M,0,67852,72852,0,283,640,283
    R,0,67852,72852,1.044766,1.843664
    F,0,71852,72852,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,68307,,0.4249356
    C,0,68307,,255,255,255
    M,0,68307,73307,0,136,640,136
    R,0,68307,73307,3.124978,1.393608
    F,0,72307,73307,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,68762,,0.1854548
    C,0,68762,,255,255,255
    M,0,68762,73762,0,165,640,165
    R,0,68762,73762,1.838189,3.121063
    F,0,72762,73762,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,69217,,0.5078539
    C,0,69217,,255,255,255
    M,0,69217,74217,0,301,640,301
    R,0,69217,74217,3.167952,2.427041
    F,0,73217,74217,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,69672,,0.3474669
    C,0,69672,,255,255,255
    M,0,69672,74672,0,186,640,186
    R,0,69672,74672,1.964826,2.687534
    F,0,73672,74672,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,70127,,0.1558447
    C,0,70127,,255,255,255
    M,0,70127,75127,0,276,640,276
    R,0,70127,75127,1.328904,3.337059
    F,0,74127,75127,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,70582,,0.512223
    C,0,70582,,255,255,255
    M,0,70582,75582,0,38,640,38
    R,0,70582,75582,3.627465,3.369017
    F,0,74582,75582,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,71037,,0.3181284
    C,0,71037,,255,255,255
    M,0,71037,76037,0,114,640,114
    R,0,71037,76037,1.953412,3.354167
    F,0,75037,76037,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,71492,,0.3138858
    C,0,71492,,255,255,255
    M,0,71492,76492,0,91,640,91
    R,0,71492,76492,3.479656,2.388381
    F,0,75492,76492,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,71947,,0.489016
    C,0,71947,,255,255,255
    M,0,71947,76947,0,134,640,134
    R,0,71947,76947,2.593735,1.231463
    F,0,75947,76947,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,72402,,0.4645739
    C,0,72402,,255,255,255
    M,0,72402,77402,0,124,640,124
    R,0,72402,77402,3.372125,2.511467
    F,0,76402,77402,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,72857,,0.1686545
    C,0,72857,,255,255,255
    M,0,72857,77857,0,7,640,7
    R,0,72857,77857,2.978782,1.854318
    F,0,76857,77857,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,73312,,0.5726601
    C,0,73312,,255,255,255
    M,0,73312,78312,0,318,640,318
    R,0,73312,78312,1.4474,2.878693
    F,0,77312,78312,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,73767,,0.4577147
    C,0,73767,,255,255,255
    M,0,73767,78767,0,89,640,89
    R,0,73767,78767,1.182771,2.918302
    F,0,77767,78767,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,74222,,0.157198
    C,0,74222,,255,255,255
    M,0,74222,79222,0,138,640,138
    R,0,74222,79222,1.28477,1.509558
    F,0,78222,79222,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,74677,,0.5524378
    C,0,74677,,255,255,255
    M,0,74677,79677,0,326,640,326
    R,0,74677,79677,1.988819,2.346164
    F,0,78677,79677,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,75132,,0.5893449
    C,0,75132,,255,255,255
    M,0,75132,80132,0,166,640,166
    R,0,75132,80132,3.299387,3.611433
    F,0,79132,80132,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,75587,,0.4530803
    C,0,75587,,255,255,255
    M,0,75587,80587,0,120,640,120
    R,0,75587,80587,1.810866,2.905428
    F,0,79587,80587,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,76042,,0.3333751
    C,0,76042,,255,255,255
    M,0,76042,81042,0,461,640,461
    R,0,76042,81042,1.909621,2.015045
    F,0,80042,81042,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,76497,,0.3692073
    C,0,76497,,255,255,255
    M,0,76497,81497,0,476,640,476
    R,0,76497,81497,1.374716,3.422889
    F,0,80497,81497,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,76952,,0.4736236
    C,0,76952,,255,255,255
    M,0,76952,81952,0,5,640,5
    R,0,76952,81952,2.476861,2.741264
    F,0,80952,81952,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,77407,,0.5370377
    C,0,77407,,255,255,255
    M,0,77407,82407,0,113,640,113
    R,0,77407,82407,3.423213,3.697296
    F,0,81407,82407,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,77862,,0.3397321
    C,0,77862,,255,255,255
    M,0,77862,82862,0,206,640,206
    R,0,77862,82862,2.805723,1.750417
    F,0,81862,82862,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,78317,,0.5676537
    C,0,78317,,255,255,255
    M,0,78317,83317,0,383,640,383
    R,0,78317,83317,3.09852,3.489076
    F,0,82317,83317,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,78772,,0.2446945
    C,0,78772,,255,255,255
    M,0,78772,83772,0,182,640,182
    R,0,78772,83772,3.04566,1.695639
    F,0,82772,83772,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,79227,,0.1591534
    C,0,79227,,255,255,255
    M,0,79227,84227,0,254,640,254
    R,0,79227,84227,2.884665,2.376269
    F,0,83227,84227,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,79682,,0.4710078
    C,0,79682,,255,255,255
    M,0,79682,84682,0,72,640,72
    R,0,79682,84682,2.03249,2.861259
    F,0,83682,84682,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,80137,,0.5046497
    C,0,80137,,255,255,255
    M,0,80137,85137,0,289,640,289
    R,0,80137,85137,2.546145,2.280579
    F,0,84137,85137,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,80592,,0.3727885
    C,0,80592,,255,255,255
    M,0,80592,85592,0,72,640,72
    R,0,80592,85592,2.945511,2.965801
    F,0,84592,85592,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,81047,,0.1896562
    C,0,81047,,255,255,255
    M,0,81047,86047,0,400,640,400
    R,0,81047,86047,2.665953,3.142036
    F,0,85047,86047,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,81502,,0.4184501
    C,0,81502,,255,255,255
    M,0,81502,86502,0,85,640,85
    R,0,81502,86502,1.015831,3.376346
    F,0,85502,86502,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,81957,,0.2005074
    C,0,81957,,255,255,255
    M,0,81957,86957,0,66,640,66
    R,0,81957,86957,2.207002,3.170734
    F,0,85957,86957,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,82412,,0.3796087
    C,0,82412,,255,255,255
    M,0,82412,87412,0,404,640,404
    R,0,82412,87412,2.885219,3.653417
    F,0,86412,87412,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,82867,,0.4062209
    C,0,82867,,255,255,255
    M,0,82867,87867,0,286,640,286
    R,0,82867,87867,2.855063,1.246323
    F,0,86867,87867,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,83322,,0.3039024
    C,0,83322,,255,255,255
    M,0,83322,88322,0,199,640,199
    R,0,83322,88322,2.182154,3.50071
    F,0,87322,88322,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,83777,,0.3959549
    C,0,83777,,255,255,255
    M,0,83777,88777,0,227,640,227
    R,0,83777,88777,2.452503,1.245623
    F,0,87777,88777,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,84232,,0.5200322
    C,0,84232,,255,255,255
    M,0,84232,89232,0,519,640,519
    R,0,84232,89232,1.733013,1.362295
    F,0,88232,89232,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,84687,,0.3273001
    C,0,84687,,255,255,255
    M,0,84687,89687,0,450,640,450
    R,0,84687,89687,3.488334,2.469518
    F,0,88687,89687,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,85142,,0.1316715
    C,0,85142,,255,255,255
    M,0,85142,90142,0,459,640,459
    R,0,85142,90142,1.550904,3.064284
    F,0,89142,90142,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,85597,,0.2299746
    C,0,85597,,255,255,255
    M,0,85597,90597,0,418,640,418
    R,0,85597,90597,2.400047,2.60638
    F,0,89597,90597,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,86052,,0.4438232
    C,0,86052,,255,255,255
    M,0,86052,91052,0,509,640,509
    R,0,86052,91052,3.26342,2.870304
    F,0,90052,91052,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,86507,,0.3860803
    C,0,86507,,255,255,255
    M,0,86507,91507,0,194,640,194
    R,0,86507,91507,1.371606,2.143434
    F,0,90507,91507,1,0
    Sprite,Foreground,Centre,"SB\sparkles.png",320,240
    S,0,86962,,0.4268928
    C,0,86962,,255,255,255
    M,0,86962,91962,0,246,640,246
    R,0,86962,91962,3.033621,3.306807
    F,0,90962,91962,1,0
    //Storyboard Sound Samples

Easy

  1. 00:02:840 (4,5) - Change it to slider because here 00:03:067 - sound a bit strong and I should can confuse newbies. So slider will be easier and more but then i lose emphasis on 00:03:294 (5) - which is way more important
  2. 00:06:476 (4) - try to not use 1/2 in easy diffs. i think this is fine, will change depending on more feedback tho
  3. 00:21:931 (1) - Imo a bit boring slider. And I think it not needs. Sound doesn't changing. changing when i figure out a better slider XD
  4. 00:32:840 (1) - same for this. ^
  5. 00:25:567 (1) - here I can agree with u because vocal line, but still try to map background sounds lol. And if u keep it, move red point to make rotate exactly at 00:26:476 - (for example move it to 468;328 the difference is inaudible
  6. 00:54:658 (1,1) - small DS problem but not critic. U have not to fix it if want. fixed

Normal

  1. 00:19:203 (2) - rotate it a bit up. a tiny bit
  2. 00:56:476 (2) - Fix DS oops, fixed

Hard

  1. Imo ignoring so many strong beats in Hard diff like these 00:01:022 - 00:01:931 - 00:02:385 - 00:04:658 - 00:05:567 - 00:06:022 - Is not good idea. I suggest to remap this part. but they follow the guitarrr qqq im so close to changing this because nobody gets it q.q

Insane

  1. 00:02:840 (3) - Should be farther because it stronger then 00:02:613 (2) - moved a tiny bit
  2. 00:03:067 (4) - Should be closer because it's same with 00:02:840 - but stack q.q, maybe change lol i think this one is fine
  3. 00:06:249 (2,3,4) - same for this part. change in similar way to above
  4. 00:07:613 (2) - why so far? Sound is weak and doesn't need so big jump. (imo 248;116 will be nicer :3) done, nice catch
  5. 00:12:840 (1) - bend it more. For example middle point to 260;264. Looks really better. done (move midpoint a bit diff tho)
  6. 00:53:976 (1,2,3,4,5,6) - Straight stream a bit borring for me :( maybe change based on more feedback, i personally like it
Best of luck! Imo nice to be your first ranked mapset :3 if i can find bn's :p
Thanks for the mod :D
B r o k e n
My Modding Queue
For Easy and Normal end the Kiai time like u did for hard and insane

Easy
Looks Good
Some single beat notes can be changed into 1/2 sliders(or stack them instead)

Normal
Looks Good

Hard
00:00:794 (2) - these guitar slider followers doesn't fit too well, transaction is pretty bad, I suggest not to do this
00:26:022 (2,3,4) - change one of these slider into 2 single notes? I suggest 00:26:476 (3) -
00:31:703 (2) - break this into 1/2 slider with a single note at the end for better fit, full beat slider fits pretty well, but it's just not in my liking, do it to your liking
00:39:885- the empty space here feels weird, change 00:38:749 (2,3,4) - to follow vocals better?
00:49:658 (3) - you don't really need the spin for hard and can follow the music, but I'm guessing you wanna avoid doing same thing as the Insane

Insane
00:49:658 (3) - stack under the 1? might as well, theirs really no need to distance it a bit further unless you wanna do a jump, distances it more

Not much, but hope this helped :D
Topic Starter
Log Off Now

B r o k e n wrote:

My Modding Queue
For Easy and Normal end the Kiai time like u did for hard and insane oops XD fixed

Easy
Looks Good
Some single beat notes can be changed into 1/2 sliders(or stack them instead)

Normal
Looks Good

Hard
00:00:794 (2) - these guitar slider followers doesn't fit too well, transaction is pretty bad, I suggest not to do this they're fine :(
00:26:022 (2,3,4) - change one of these slider into 2 single notes? I suggest 00:26:476 (3) - maybe, doing this would lose consistency with previous section but i see what you mean, idk
00:31:703 (2) - break this into 1/2 slider with a single note at the end for better fit, full beat slider fits pretty well, but it's just not in my liking, do it to your liking no thanks, your suggestion doesn't follow the vocal which is what i'm doing with my current pattern
00:39:885- the empty space here feels weird, change 00:38:749 (2,3,4) - to follow vocals better? following drums here though
00:49:658 (3) - you don't really need the spin for hard and can follow the music, but I'm guessing you wanna avoid doing same thing as the Insane i'm confused? theres no spinner? uhhh?? idk

Insane
00:49:658 (3) - stack under the 1? might as well, theirs really no need to distance it a bit further unless you wanna do a jump, distances it more doing this would make it much harder to read, also the vocals are getting more 'intense' here so it also adds a bit more emphasis on that

Not much, but hope this helped :D
Thanks for the mod (even though i didn't apply much it gave me a couple of ideas :) )
Mekki
Hello again =)

I've checked metadata, and I noticed that title is not (TV Size), it is (TV Ver.)
You can have the proofs here on his official website Check Track 4 on Disc 1.
And on amazon down the page till you see tracklist, then you'll see that it is the same c:

http://puu.sh/oh05L/96782f1156.png
http://puu.sh/oh06m/c36b5d17ac.png

Hope I've helped :P GL!
Topic Starter
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MkGuh wrote:

Hello again =)

I've checked metadata, and I noticed that title is not (TV Size), it is (TV Ver.)
You can have the proofs here on his official website Check Track 4 on Disc 1.
And on amazon down the page till you see tracklist, then you'll see that it is the same c:

http://puu.sh/oh05L/96782f1156.png
http://puu.sh/oh06m/c36b5d17ac.png

Hope I've helped :P GL!
Oops, thanks for the metadata check :D (I would give kds but can't because rules q.q)
Grrum
Hi. Returning the kindness of your NM queue, though this one is shorter than yours. Good choice in song selection. Hope this helps!

[General]

• Duplicated (unused) storyboard file(s)
galileo galilei - aoi shiori (tv size) (log off now).osb

• Unused hitsounds:
{normal-hitwhistle2.wav} {soft-hitwhistle3.wav}

[Hard (Edit: I'm so dumb)]

00:02:840 (3) – I like having a jump here, I just think it's a bit too big. Try lowering to around 1.7-1.8x DS
00:06:476 (3) – Similar

00:16:249 (5) – The spacing into this is rather big here. Is there a reason besides maintaining a certain design? Is there an equally good design that has a more appropriate spacing?

00:27:385 (1) – This note is kind of strong, so I'd like to see a jump into this (~2.0x?)

00:43:749 (1,3) – (3) looks close to (1)'s head than to (1)'s end, so it looks odd. Try setting it up so that the tangent line at (3)'s end is perpendicular to the tangent line at (1)'s midpoint: http://puu.sh/oii5F/fd55039bad.jpg

00:55:567 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) – I think this is the most intense part of the song, since all of 00:51:022 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1) – is building tension and then releasing it here. So it feels a little underwhelming that places like 00:56:476 (3) – and 00:57:385 (1) – have relatively low spacing compared to earlier sections like 00:19:203 (4) - and 00:23:749 (1) – (for this last one, you should definitely have a strong jump there, just not one that sets my expectations too high that I get underwhelmed if you don't make 00:57:385 (1) – strong too). This is one reason I've been pestering you about lowering some of the spacings in the earlier parts, which is one way to approach this issue, but also just increasing the spacing for the chorus works, though a little of both is probably best. Another thing I like to do, at least of Insane difficulties, is to make the SV bigger in the stronger sections, so I could see an SV of 1.10x for the kiai being nice, though it's fine without it. This fits into the discussion of pacing, and this is a good video to watch if you're interested: https://www.youtube.com/watch?v=5LScL4CWe5E

01:19:203 (1,4) – This overlap doesn't look great, see what you can do about that

Good luck!
Topic Starter
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pinataman wrote:

Hi. Returning the kindness of your NM queue, though this one is shorter than yours. Good choice in song selection. Hope this helps!

[General]

• Duplicated (unused) storyboard file(s)
galileo galilei - aoi shiori (tv size) (log off now).osb which one do i delete fixed

• Unused hitsounds:
{normal-hitwhistle2.wav} {soft-hitwhistle3.wav} idk why these didn't delete the first time XD fixed

[Hard Insane]

i'm pretty sure you modded the insane diff since these comments don't make any sense on hard XD

00:02:840 (3) – I like having a jump here, I just think it's a bit too big. Try lowering to around 1.7-1.8x DS
00:06:476 (3) – Similar
maybe change, I personally think they're fine but if more people suggest change then I will do

00:16:249 (5) – The spacing into this is rather big here. Is there a reason besides maintaining a certain design? Is there an equally good design that has a more appropriate spacing? The vocal rises up here which is my justification for this jump and I personally think it's fine

00:27:385 (1) – This note is kind of strong, so I'd like to see a jump into this (~2.0x?) I don't think it's that strong imo, 00:26:476 (5,6,7) - are much stronger due to the vocals compared to 00:27:158 (8,1) - where the vocals are much more relaxed

00:43:749 (1,3) – (3) looks close to (1)'s head than to (1)'s end, so it looks odd. Try setting it up so that the tangent line at (3)'s end is perpendicular to the tangent line at (1)'s midpoint: http://puu.sh/oii5F/fd55039bad.jpg maybe change, I designed this like it is because it's a more triangular flow which makes it consistent with 00:36:476 (1,2,3) - although if more people suggest I change this in a similar manner then I'll take a look at it

Big Paragraphs
00:55:567 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) – I think this is the most intense part of the song, since all of 00:51:022 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1) – is building tension and then releasing it here. So it feels a little underwhelming that places like 00:56:476 (3) – and 00:57:385 (1) – have relatively low spacing compared to earlier sections like 00:19:203 (4) - and 00:23:749 (1) – (for this last one, you should definitely have a strong jump there, just not one that sets my expectations too high that I get underwhelmed if you don't make 00:57:385 (1) – strong too). This is one reason I've been pestering you about lowering some of the spacings in the earlier parts, which is one way to approach this issue, but also just increasing the spacing for the chorus works, though a little of both is probably best. Another thing I like to do, at least of Insane difficulties, is to make the SV bigger in the stronger sections, so I could see an SV of 1.10x for the kiai being nice, though it's fine without it. This fits into the discussion of pacing, and this is a good video to watch if you're interested: https://www.youtube.com/watch?v=5LScL4CWe5E

Ok I understand what you're getting at here and have applied some of your suggestions, although I think you need to look at what I'm following at each section of the music, and the style of the map in those specific sections. I try to keep a consistency throughout the map for each section, and whilst I have emphasized some of that in the chorus I could also emphasize it a little better (which I have done so) but I have not changed any of the spacing in the lower section purely because of the intensity of the vocal/drum section that I am following.

I did watch that video you linked and it did give me some tips (and also helped me a little for my course at uni) but most of it was inapplicable due to the difference between horror games and rhythm games, some people find more relaxing maps more fun than crazy jump maps and due to the nature of this song I decided to go with a more relaxing style with appropriate climax points instead of bigger jumps at occasional places to emphasize one part better and another part worse. I hope this made sense XD

01:19:203 (1,4) – This overlap doesn't look great, see what you can do about that changed a bit

Good luck!
Thank you for the unexpected mod :D
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