[lucky:e9533][/lucky:e9533]
Larto wrote:
Overall:
empty osb i mean how can you leave that thing in there- ooompfh i'm sorry master please don't hit me again ;_;
lol deleted
Insane:
ilu
\:D/
Hard:
00:17:164 - 00:30:878 - I find the finish sounds you're using here a bit too heavy-sounding while that part is actually relatively calm compared to the rest of the song. In Insane, whistles were used on those hitfinishes to make them sound a bit less harsh. Maybe do that too?
k k Reiji fixed that
Normal:
HPDrain and OD could be increased a bit if you like. By one tick each perhaps?
Easy:
00:55:092 (1,1) - A bit harsh on an Easy diff that you have an object so soon after a spinner. Consider changing that, please!
okay.
01:10:307 - supershort breaks like those usually suck imho, and here's no exception Do as you please though, it's rankable and probably really subjective anyways. Though you don't really need one there; the HPDrain is low enough to not matter there.
I love supershort breaks since play-warningarrow.png in the skin I use looks awesome. Srsly, its super good!
01:51:450 - ^
Well done mapset, good difficulty spread and few errors!
thanks for modding \:D/
Thanks \:D/Lesjuh wrote:
General
Offset -10
k
Maybe use a BG related to the song/genre instead of touhou?
well i tried to find a good non-touhou-bg, but i failed \:D/ this one seems to fit the song though..doesnt it?
Insane
00:56:592 (14) - Snap to 1/6
uh okay
01:03:878 (2,3) + 01:05:592 (3,4) = mindf*ck! I suggest creating a small distance between the circle and slider for the 1/4 patterns like 01:03:878 (2,3) so players can can clearly see if there's one or two ticks between the sliders.
yeah, you're right
01:27:450 (1,2,3,4,1) - What about this? http://puu.sh/4OdE
it took me about ten minutes to understand what you mean but ok, done
01:29:807 (4) - Move one grid square(!!1!) down to fix the square pattern
lol ok
Reiji
Clear the 'Source' and use the same tags as in [Insane].
More sliders than circles ):
lol i fixed the tags but forgot to submit, bad, bad me!
Easy
00:26:592 (6) - add repeat
longer slider instead :/
01:10:521 - Remove break
huh
I like the speed up sections. Great Easy challenge.
That's it! \:D/
Это же был сарказм, да?TicClick wrote:
Ура-ура, я не думал, что это случится так скоро.
Uh, why? It's very readable you know.Ephemeral wrote:
also: http://osu.ppy.sh/ss/143025 - http://osu.ppy.sh/ss/143026
don't do that again, thanks. .
I can read this the first time. The slider is fully visible :lEphemeral wrote:
an almost completely occluded slider is readable?
fuckdamn.
in any case, it's a bit much for a hard.
stop doing drama seriouslyEphemeral wrote:
an almost completely occluded slider is readable?
fuckdamn.
in any case, it's a bit much for a hard.
Did you even played the map? It's perfectly readable to us players.Ephemeral wrote:
an almost completely occluded slider is readable?
fuckdamn.
in any case, it's a bit much for a hard.
yes firo, i would make opinions on maps that i had not even played.Firo Prochainezo wrote:
Did you even played the map? It's perfectly readable to us players.Ephemeral wrote:
an almost completely occluded slider is readable?
fuckdamn.
in any case, it's a bit much for a hard.
Yes, yes it does.ouranhshc wrote:
it plays awkward?
It may be okay for users of small hitbursts, but it's still a problem with larger hitbursts. The point of a map being ranked is that it's intuitive with just about any kind of setup. This is why a map should be ranked. There is no "Best with small hitbursts" category.lolcubes wrote:
Uh that slider might be slightly hard to read if you use gigantic hit300 skin, otherwise it's okay, atleast for me.
Actually, if you have a ridiculously big hitburst, it's not the fault of the mapper. The point of a ranked map is to be playable on the default skin, and if you have a skin which doesn't make a map playable, the mapper has nothing to do with that.D33d wrote:
It may be okay for users of small hitbursts, but it's still a problem with larger hitbursts. The point of a map being ranked is that it's intuitive with just about any kind of setup. This is why a map should be ranked. There is no "Best with small hitbursts" category.lolcubes wrote:
Uh that slider might be slightly hard to read if you use gigantic hit300 skin, otherwise it's okay, atleast for me.
As for the map itself, I've played it a couple of times and for the most part, it feels pretty solid. I've seen some people slagging it off because it isn't nearly as stylised or memorable as the other Pendulum maps, but it's still neato and quite acceptable.
default skin has huge hitbursts.Blue Dragon wrote:
Actually, if you have a ridiculously big hitburst, it's not the fault of the mapper. The point of a ranked map is to be playable on the default skin, and if you have a skin which doesn't make a map playable, the mapper has nothing to do with that.
I was talking specifically about this:ziin wrote:
default skin has huge hitbursts.
They are the size of russia.
But you're still right.D33d wrote:
The point of a map being ranked is that it's intuitive with just about any kind of setup.
You are cool tooLa Cataline wrote:
That slider is cool.
Those tanks are good.
I love yyy.
Ok? Ok.
La Cataline wrote:
I love yyy.
It's technically not from any anime series.soul_evolution wrote:
Hi people, one question, the image of beatmap of this song, in where anime appears? i love so much this wallpaper and i will know where appears ! thanks!
Faust wrote:
It's technically not from any anime series.soul_evolution wrote:
Hi people, one question, the image of beatmap of this song, in where anime appears? i love so much this wallpaper and i will know where appears ! thanks!
Those girls are from a franchise called "Touhou Project".
You need to also know this is a fanart depiction, and there are no tanks or anything in the actual game.
Firepower, however..
http://cdn1.gelbooru.com//images/808/76 ... fa03a7.jpgCloudio-san wrote:
I want that pic in a 1080p any link?