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Daniel Davies - Cowstep (Short Ver.)

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Topic Starter
skrungly
This beatmap was submitted using in-game submission on 06 April 2016 at 20:34:34

Artist: Daniel Davies
Title: Cowstep (Short Ver.)
Source: Grass Simulator
Tags: grass simulator short moist
BPM: 175
Filesize: 1485kb
Play Time: 00:52
Difficulties Available:
  1. Milk (5.28 stars, 152 notes)
  2. Moo (3.83 stars, 122 notes)
  3. Normal (1.99 stars, 63 notes)
Download: Daniel Davies - Cowstep (Short Ver.)
Information: Scores/Beatmap Listing
---------------
Moo


Updates and other useless stuff.
UPDATE -//- 13th March 2016 -//-
- Thanks to Ongaku, I have sorted some timing problems and completely removed the overly-spaced 1/3 streams.
- Hitsounds have been added and the abomination slider has also been removed.
- Kiai and Preview Points have been added. Inherited Timing Points have been moved to the correct place (+23ms each)
- All previously unsnapped notes have been slightly moved, even though they wouldn't really matter anyways due to the extremely slim time difference (+3ms each, roughly)
- Created 'Normal' difficulty

UPDATE -//- 14th March 2016 -//-
- HP drain of 'Moo' lowered to 5.2 from 8.4

UPDATE -//- 15th March 2016 -//-
- Hitsounded 'Normal' difficulty
- Fixed a slider in the 'Normal' difficulty which ended too soon

UPDATE -//- 23rd March 2016 -//-
- Used timing points on 'Moo' to change end hitsound volume
- Nerfed (cuz Doomsday)

UPDATE -//- 25th March 2016 -//-
- Added 'Milk' difficulty; Needs to be hitsounded
- Hitsounded 'Milk'
- Lowered OD,AR and HP of 'Moo'
- Modified the 1/3 parts of 'Milk' (Thanks Rawberryish :D)
- Increased 'Milk' CS by 0.2 (Hate me later)

UPDATE -//- 26th March 2016 -//-
- Modified 'Milk' a bit
- Thanks kricher for the mod. Changed 'Normal' and 'Moo' difficulties, lowered 'Milk's AR by 0.3 i think i cant remember lol

UPDATE -//- 27th March 2016 -//-
- Fixed some deadly problem (Slider begins at the end of the previous one, riPepperonis) Thanks girleyz-desu.
- Also thanks girleyz-desu for the mod in general. <3

UPDATE -//- 28th March 2016 -//-
- Applied deadpon3's mods. Thanks a ton :D

UPDATE -//- 29th March 2016 -//-
- Modified 'Milk'
- Modified it again cuz milk
- Fixed an incorrectly timed slider in 'Moo'
- Also sorted an accidental jump stream. Didn't realise the 1/4 gap.
- Literally made the the tiniest change to 'Milk'. If you realise it, congratulations.

UPDATE -//- 6th April 2016 -//-
- Modified Milk (ty emanfman)

Debating on edit/removal (Need opinions)
General:
Swapping Moo and Milk intros.



Normal:
00:30:857 (4,5)
00:31:542 (1)
00:37:028 (1,1)

Moo:
00:29:455 (5)

Milk:
00:10:941 (1)
00:34:255 (1,2,3,4)
00:47:241 (1,2,3,4)
kricher
normal
00:30:514 - missed beat here
00:44:871 (2) - blanket
00:47:099 (2,3,1) - dont make those overlap
00:47:614 (1) - make this start at 00:47:957 -
Moo
00:11:627 (2) - dont make it overlap. doesnt look nice
00:12:998 (2) - ^^
00:22:255 (1,2,3,4,5) - hard to read
00:25:170 (2) - replace this with a slider that starts at 00:25:170 - and ends at 00:25:255 -
00:30:484 - feels empty
00:38:841 (2) - doesnt fit the music. should be later at 00:39:012 -
00:41:585 (2) - doesnt look nice. make it not overlap
00:44:669 - missed beat
Milk
ar9.7 is a bit too much for 5.17 stars so consider lowering it
00:05:455 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - make this a bit harder since on the easier diff it was a lot more difficult
00:31:512 (6) - NC this
00:34:255 (1) - blanket
00:39:355 (1,2,3) - this part doesnt fit the music



preview points are different

nice and fun map overal

m4m: t/433219
Topic Starter
skrungly

kricher wrote:

normal
00:30:514 - missed beat here fixed
00:44:871 (2) - blanket what about it?
00:47:099 (2,3,1) - dont make those overlap fixed
00:47:614 (1) - make this start at 00:47:957 - okay
Moo
00:11:627 (2) - dont make it overlap. doesnt look nice fixed
00:12:998 (2) - ^^ fixed
00:22:255 (1,2,3,4,5) - hard to read slightly fixed
00:25:170 (2) - replace this with a slider that starts at 00:25:170 - and ends at 00:25:255 - why?
00:30:484 - feels empty it should be fine, I guess
00:38:841 (2) - doesnt fit the music. should be later at 00:39:012 - sorted
00:41:585 (2) - doesnt look nice. make it not overlap okay then
00:44:669 - missed beat i don't think so?
Milk
ar9.7 is a bit too much for 5.17 stars so consider lowering it
00:05:455 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - make this a bit harder since on the easier diff it was a lot more difficult it's difficult to find something suitable
00:31:512 (6) - NC this it is?
00:34:255 (1) - blanket about it?
00:39:355 (1,2,3) - this part doesnt fit the music I might change it



preview points are different

nice and fun map overal

m4m: t/433219
SadBoi42
  • 00:48:827 (1,1,1) - )It's not snapped and offbeat!
  • 00:33:227 (1,2) - Also offbeat!, use 1/3 snap divisor :D
  • 00:30:141 (1) - try to move that slider over the position, where the other sliders half is, that plays pretty well
  • 00:30:141 (1,2,3,4,5,6,7) - its offbeat, try to change the offset
  • 00:36:312 (3,4) - those sliders are in their self, change the second one to a circle


The offset is wrong! Try to fix it! :3
Topic Starter
skrungly

girleyz-desu wrote:

  • 00:48:827 (1,1,1) - )It's not snapped and offbeat! done

  • 00:33:227 (1,2) - Also offbeat!, use 1/3 snap divisor :D it isn't?

  • 00:30:141 (1) - try to move that slider over the position, where the other sliders half is, that plays pretty well i'll think about it

  • 00:30:141 (1,2,3,4,5,6,7) - its offbeat, try to change the offset are you sure your offset is right? seems fine to me

  • 00:36:312 (3,4) - those sliders are in their self, change the second one to a circle omg didn't realise. thanks <3




The offset is wrong! Try to fix it! :3 are you sure your universal offset is right?
deadpon3
Hi! From #modreq :D

General:

There are AiMod issues with Preview point, timing points and tags, fix them.
Also, you should make one diff below 1,5*

Normal:

Let's start with Distance errors.
Always check AiMod's even if you use Distance Snap the whole time.
For easy and normal diffs, of course!

AiMod's List:

00:11:657 (2,3) - Too far away.
00:17:828 (2,3) - ^
00:30:342 (2,3) - Too close.
00:30:857 (3,4) - ^
00:41:614 (2,3) - ^
00:45:214 (3,4) - Too far away.

00:16:457 (1) - I don't recommend using so many repeats at all. Try to put an extra slider instead.
00:18:514 (1) - It ends on Big White Beat, which should really let player click it. It feels really weird like this and does a huge mess later in the map. Put a note on it or move 00:19:371 (2) there. Like this: http://puu.sh/nWaZ7/fbe95fe199.jpg
Way better to play.
00:29:485 (1,2,3) - Weird flow. And there's the same issue with Big White Beat too. It repeats several times. :/
00:31:542 (1) - It strangely overlaps with 00:33:771 (2). Don't overlap stuff on Normal diff. It's hard to read for newbies, especially with low AR.
00:33:257 (1,2) - It's better to play like this: http://puu.sh/nWbfW/419308b254.jpg
00:39:728 (2,3) - Another overlap.
00:49:371 (1) - End this spinner on 00:52:414

Yeah so, try not to start sliders from red beat. Put a note on red beats instead if you can.
Sliders should start from white beat. And if they have a reverse, don't start another slider from next red beat.
Everything gets messy then. Use a circle.

Moo:

00:06:827 (5) - NC here.
00:09:570 (5) - And here.
00:15:055 (1,2) - They should be closer.
00:15:655 (2) - That is only one repeat.
And you forgot a note on 00:16:255 :)
00:17:798 (1,2) - I would not recommend to put a jump right after a fast repeater. Stack them and make a jump on next notes.
00:25:084 (1,2) - Should not be a jump.
00:27:741 (1,2) - Give them some distance, it looks like a stream right after repeater, but there's a short break.

That's all I think. Map needs to be a bit polished for a nice look but overall it's pretty cool ^^.

Milk:

First of all, CS above 4,5 sucks. For that diff I recommend CS4.

00:36:141 (1,2,3,4) - Hard to read.
00:30:141 (1,2,3,4) - Give them some distance or stack.
00:14:712 (1,2) - With that CS it's too op.
00:20:198 (5) - Stack it on 00:19:341 (3)
00:20:541 (1,2,3,4,1,2,3,4,5) - I don't know what to think about this.

Well, that's it. Hope my mod helped a bit.
Good luck! :D
Topic Starter
skrungly

deadpon3 wrote:

Hi! From #modreq :D sup

General:

There are AiMod issues with Preview point, fixed timing points unavoidable ;(and tags, fix them.
Also, you should make one diff below 1,5* i will soon

Normal:

Let's start with Distance errors.
Always check AiMod's even if you use Distance Snap the whole time.
For easy and normal diffs, of course!

AiMod's List:

00:11:657 (2,3) - Too far away.
00:17:828 (2,3) - ^
00:30:342 (2,3) - Too close.
00:30:857 (3,4) - ^
00:41:614 (2,3) - ^
00:45:214 (3,4) - Too far away.
i guess these can be looked over on normal diff, but I'll be consistent on the Easy.
00:16:457 (1) - I don't recommend using so many repeats at all. Try to put an extra slider instead. k then
00:18:514 (1) - It ends on Big White Beat, which should really let player click it. It feels really weird like this and does a huge mess later in the map. Put a note on it or move 00:19:371 (2) there. Like this: http://puu.sh/nWaZ7/fbe95fe199.jpg yeah okay
Way better to play.
00:29:485 (1,2,3) - Weird flow. And there's the same issue with Big White Beat too. It repeats several times. :/ sorted
00:31:542 (1) - It strangely overlaps with 00:33:771 (2). Don't overlap stuff on Normal diff. It's hard to read for newbies, especially with low AR. okay then
00:33:257 (1,2) - It's better to play like this: http://puu.sh/nWbfW/419308b254.jpg okay
00:39:728 (2,3) - Another overlap. fixed
00:49:371 (1) - End this spinner on 00:52:414 didnt realise that lol

Yeah so, try not to start sliders from red beat. Put a note on red beats instead if you can.
Sliders should start from white beat. And if they have a reverse, don't start another slider from next red beat.
Everything gets messy then. Use a circle.

Moo:

00:06:827 (5) - NC here. i don't think there should be
00:09:570 (5) - And here. or here
00:15:055 (1,2) - They should be closer. ok
00:15:655 (2) - That is only one repeat. yep
And you forgot a note on 00:16:255 :) fixed
00:17:798 (1,2) - I would not recommend to put a jump right after a fast repeater. Stack them and make a jump on next notes. didn't even realise
00:25:084 (1,2) - Should not be a jump. I see no reason for it not to be
00:27:741 (1,2) - Give them some distance, it looks like a stream right after repeater, but there's a short break. oh yeah ok

That's all I think. Map needs to be a bit polished for a nice look but overall it's pretty cool ^^.

Milk:

First of all, CS above 4,5 sucks. For that diff I recommend CS4. lowered it to 4.3

00:36:141 (1,2,3,4) - Hard to read. ok
00:30:141 (1,2,3,4) - Give them some distance or stack. done
00:14:712 (1,2) - With that CS it's too op. lowered CS should make it easier.
00:20:198 (5) - Stack it on 00:19:341 (3) done
00:20:541 (1,2,3,4,1,2,3,4,5) - I don't know what to think about this. me neither.

Well, that's it. Hope my mod helped a bit. it did
Good luck! :D ty :D
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