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Ensiferum - In my sword i trust

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Total Posts
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Topic Starter
kricher
This beatmap was submitted using in-game submission on Τετάρτη, 30 Μαρτίου 2016 at 11:35:38 μμ

Artist: Ensiferum
Title: In my sword i trust
Tags: viking metal, folk, deathstream, marathon
BPM: 140
Filesize: 9201kb
Play Time: 05:14
Difficulties Available:
  1. Ultra (6,92 stars, 1367 notes)
Download: Ensiferum - In my sword i trust
Information: Scores/Beatmap Listing
---------------
every mod is usefull

had to add some spinners because it was 4:45 so it wasnt barely long enough to be considered a marathon

thanks to bluekrait for playtesting the map
Exile-
Timing:

Just resnap the whole map and call me again
Topic Starter
kricher

Exile- wrote:

Timing:

Just resnap the whole map and call me again
fixed tnx for help
Spiraler
Hi, my part of the m4m!

[General]
  • I'm really concerned by these red timing sections. There's no notes withing the first one, and the second one is 140.001 bpm. Whichever is the correct bpm, you should delete the first point and make sure the second point (well, now the only one) is correct.
    The green timing sections don't seem to be doing anything, the first one changes the slider velocity but there are no sliders for it to change, and the rest don't change anything.
    There's no combo colors, and I feel like based on the bg you could add colors that include gray, gold, and blue
    While it entirely a choice of design, I don't really agree with OD 8.6, it just seems way too hard, especially on a map with such fast streams
[Ultra]
  • 00:06:115 (5,6) - Don't make the last connection of a steam be a different spacing (even if just a minor difference like this)
    00:11:330 (6,1) - here it seems as though the NC is being put on a less emphasized white tick
    00:32:616 (9,1) - on a downbeat like this the jump should be larger to emphasize it with the music
    01:00:044 (3,1) - ^ another example, though you should try to apply this throughout the map (the same for every comment here)
    00:45:616 (4,5) - this blanket is way off as it is
    00:50:616 (2) - the spacing should either be consistent, or very deliberately not, though that would be more for a jump
    01:26:830 - these breaks are extremely well used! It does a good job of emphasizing the lyrics at that part
    01:33:616 - except that on the other breaks, there is a note right on the word "in" so here there should be as well
    01:52:901 (1) - remove NC
    02:23:830 (1,2,3) - this is a confusing pattern to space the circles so differently here
    02:31:473 (1,2,3,4,5,6,7,8,9,10,11) - they are going faster than the music here, they should be on 1/3 beat snap not 1/4
    02:37:044 - add note here (like with the breaks earlier) and insert break time. Same goes for the other instances "In my sword I trust" in this section and nearer the end like 04:49:329

    as for this stream section in the middle. You should really go back and listen to this part, because a lot of the notes seems to be totally off time. An example of where they are correct is 03:16:187 (1,2,3,4,5)

    04:26:615 (6,7) - weird pattern
Cool song, and this map looks like it would be really fun if I could even close to play something this difficult.
Topic Starter
kricher

Spiral527 wrote:

Hi, my part of the m4m!

[General]
  • I'm really concerned by these red timing sections. There's no notes withing the first one, and the second one is 140.001 bpm. Whichever is the correct bpm, you should delete the first point and make sure the second point (well, now the only one) is correct. fixed
    The green timing sections don't seem to be doing anything, the first one changes the slider velocity but there are no sliders for it to change, and the rest don't change anything.
    There's no combo colors, and I feel like based on the bg you could add colors that include gray, gold, and blue
    While it entirely a choice of design, I don't really agree with OD 8.6, it just seems way too hard, especially on a map with such fast streams
[Ultra]
  • 00:06:115 (5,6) - Don't make the last connection of a steam be a different spacing (even if just a minor difference like this) done
    00:11:330 (6,1) - here it seems as though the NC is being put on a less emphasized white tick done
    00:32:616 (9,1) - on a downbeat like this the jump should be larger to emphasize it with the music tnx didnt know that
    01:00:044 (3,1) - ^ another example, though you should try to apply this throughout the map (the same for every comment here) ^^
    00:45:616 (4,5) - this blanket is way off as it is fixed
    00:50:616 (2) - the spacing should either be consistent, or very deliberately not, though that would be more for a jump
    01:26:830 - these breaks are extremely well used! It does a good job of emphasizing the lyrics at that part tnx
    01:33:616 - except that on the other breaks, there is a note right on the word "in" so here there should be as well fixed the lots of parts this happened
    01:52:901 (1) - remove NC done
    02:23:830 (1,2,3) - this is a confusing pattern to space the circles so differently here fixed
    02:31:473 (1,2,3,4,5,6,7,8,9,10,11) - they are going faster than the music here, they should be on 1/3 beat snap not 1/4 done
    02:37:044 - add note here (like with the breaks earlier) and insert break time. Same goes for the other instances "In my sword I trust" in this section and nearer the end like 04:49:329 done

    as for this stream section in the middle. You should really go back and listen to this part, because a lot of the notes seems to be totally off time. An example of where they are correct is 03:16:187 (1,2,3,4,5) working on it

    04:26:615 (6,7) - weird pattern done
Cool song, and this map looks like it would be really fun if I could even close to play something this difficult. tnx for the good comments and for the mod even tho my mod wasnt so good
Pentori
from #modreqs

[General]
Round ur BPM to a whole number (140)
In metadata, source refers to if its from a game/series. Leave this blank
Add appropriate tags

[Ultra]
oh boy.. incoming nazi modding
00:01:616 (3) - Straighten this up
00:12:616 (8) - NC
00:17:473 (8) - Just make this a slider or else flow breaks
00:25:473 (7) - NC
00:28:473 (5) - NC
00:28:759 (1) - Remove NC
00:27:616 (4) - slider looks like a kidney, make it curve less
00:29:330 (7) - NC
00:31:474 (4) - NC
00:34:187 (1) - Too close to its last note for it to have a gap. Either make 00:33:902 (6) - a slider or move 00:34:187 (1) further away
00:37:616 (1) - Remove NC
00:37:902 (3) - NC
00:44:759 (3,4) - Bad overlap
01:01:473 (8) - NC
01:08:330 (4,5) - Bad overlap
01:31:044 (2,3) - Rhythm is a little wrong here. Try http://puu.sh/nTUR6/1be56bf79a.jpg
01:32:759 (8) - NC
01:43:473 (8) - NC
01:54:616 (8) - NC
02:02:330 (7) - NC, also no need for that red point
02:07:901 (5) - NC
02:07:615 (3,4,5,6) - Make this a proper box. Use Ctrl + Shift + D
02:15:615 (8) - NC
02:19:901 (8) - NC
02:25:901 (6) - Angle into the stream
03:04:544 (1,2,3,4,5,1,2,3,4,5,6) - Don't stack all this. Stream pls. You could try something like this http://puu.sh/nTVzv/fd99bc6824.jpg
03:07:973 (5,6,7,8,9,10,11,12,13,14,15) - ^ (this applies to all of the big stacks, I guess you could have 1 or 2 big stacks but you should alternate)
03:08:330 (10) - NC
03:20:901 (5) - On the wrong tick. Shift back 1
03:25:472 (9) - NC
03:27:401 (6) - NC
03:35:616 (4,5,6) - Distance
03:38:115 (3,4,5,6) - Shift 1 tick forward
03:44:115 (10) - NC
03:44:401 (14) - Straighten this note with its other ones
03:55:401 (6,7,8,9) - Timing is wrong http://puu.sh/nTWpM/13c0e03a2f.jpg
03:58:830 (6) - Whenever u jump like this make a NC do this for the other streams too
04:02:616 (7,8,9) - Wrong timing http://puu.sh/nTWBb/ca2a4db04c.jpg
04:12:473 (7) - Slider should start on pink tick and end on pink http://puu.sh/nTWKe/b9dbbd697d.jpg
04:26:616 (6,7) - http://puu.sh/nTWQr/72f5fb2692.jpg
04:34:759 (1,2) - http://puu.sh/nTWVx/11db28cae2.jpg
04:43:402 (1,2,3,4,5,6,7,8,9,10) - Shift these 1 tick back to time right
04:53:045 (4) - Move 2 ticks forward
04:58:473 (1) - Timing http://puu.sh/nTX9b/28e38372a9.jpg
05:03:045 (11) - Remove this

GL with rank
Topic Starter
kricher

Pentori wrote:

from #modreqs

[General]
Round ur BPM to a whole number (140)
In metadata, source refers to if its from a game/series. Leave this blank
Add appropriate tags

[Ultra]
oh boy.. incoming nazi modding
00:01:616 (3) - Straighten this up
00:12:616 (8) - NC
00:17:473 (8) - Just make this a slider or else flow breaks
00:25:473 (7) - NC
00:28:473 (5) - NC
00:28:759 (1) - Remove NC
00:27:616 (4) - slider looks like a kidney, make it curve less
00:29:330 (7) - NC
00:31:474 (4) - NC
00:34:187 (1) - Too close to its last note for it to have a gap. Either make 00:33:902 (6) - a slider or move 00:34:187 (1) further away
00:37:616 (1) - Remove NC
00:37:902 (3) - NC
00:44:759 (3,4) - Bad overlap
01:01:473 (8) - NC
01:08:330 (4,5) - Bad overlap
01:31:044 (2,3) - Rhythm is a little wrong here. Try http://puu.sh/nTUR6/1be56bf79a.jpg
01:32:759 (8) - NC
01:43:473 (8) - NC
01:54:616 (8) - NC
02:02:330 (7) - NC, also no need for that red point
02:07:901 (5) - NC
02:07:615 (3,4,5,6) - Make this a proper box. Use Ctrl + Shift + D
02:15:615 (8) - NC
02:19:901 (8) - NC
02:25:901 (6) - Angle into the stream
03:04:544 (1,2,3,4,5,1,2,3,4,5,6) - Don't stack all this. Stream pls. You could try something like this http://puu.sh/nTVzv/fd99bc6824.jpg
03:07:973 (5,6,7,8,9,10,11,12,13,14,15) - ^ (this applies to all of the big stacks, I guess you could have 1 or 2 big stacks but you should alternate)
03:08:330 (10) - NC
03:20:901 (5) - On the wrong tick. Shift back 1
03:25:472 (9) - NC
03:27:401 (6) - NC
03:35:616 (4,5,6) - Distance
03:38:115 (3,4,5,6) - Shift 1 tick forward
03:44:115 (10) - NC
03:44:401 (14) - Straighten this note with its other ones
03:55:401 (6,7,8,9) - Timing is wrong http://puu.sh/nTWpM/13c0e03a2f.jpg
03:58:830 (6) - Whenever u jump like this make a NC do this for the other streams too
04:02:616 (7,8,9) - Wrong timing http://puu.sh/nTWBb/ca2a4db04c.jpg
04:12:473 (7) - Slider should start on pink tick and end on pink http://puu.sh/nTWKe/b9dbbd697d.jpg
04:26:616 (6,7) - http://puu.sh/nTWQr/72f5fb2692.jpg
04:34:759 (1,2) - http://puu.sh/nTWVx/11db28cae2.jpg
04:43:402 (1,2,3,4,5,6,7,8,9,10) - Shift these 1 tick back to time right
04:53:045 (4) - Move 2 ticks forward
04:58:473 (1) - Timing http://puu.sh/nTX9b/28e38372a9.jpg
05:03:045 (11) - Remove this

GL with rank

tnx for the mod fixed all of them
skrungly
[Ultra]

04:12:473 (8) - The slider is too long?
04:14:258 (1) - Oh god. I think all the notes from here to the end are on the third 1/4 beat. (This)
04:43:330 (1,2,3,4,5,6,7,8,9,10) - Could have a more logical pattern; looks like a jumbled mess
04:51:902 (1,2,3,4) - Where did the timing go? (This)

Couldn't find anything at the beginning parts. I might have another check.
Topic Starter
kricher

kingdom5500 wrote:

[Ultra]

04:12:473 (8) - The slider is too long? fixed
04:14:258 (1) - Oh god. I think all the notes from here to the end are on the third 1/4 beat. (This) done
04:43:330 (1,2,3,4,5,6,7,8,9,10) - Could have a more logical pattern; looks like a jumbled mess reworked
04:51:902 (1,2,3,4) - Where did the timing go? (This) remade this part anyway

Couldn't find anything at the beginning parts. I might have another check.
tnx for the mod
Melancholy Haze
Hello, M4M.

- 00:31:617 (2,3) - Stack these on 00:31:902 (4) -
- 00:33:902 (6) - Replace it with circle and 1/4 slider.
- 01:31:830 (3) - Move this one at 01:31:700 - .
- 01:56:759 (4,5) - Ctrl+G for better epmhasis.
- 02:06:187 (4) - End on a white tick.
- 02:08:759 (7) - ^
- 03:01:901 (1,2,3,4,5) - Put every pattern in this part like this to fit into the music.
- 04:48:473 (5) - Remove reverse arrow and put a circle nearby.

Good luck.
Topic Starter
kricher

Melancholy Haze wrote:

Hello, M4M.

- 00:31:617 (2,3) - Stack these on 00:31:902 (4) - good idea
- 00:33:902 (6) - Replace it with circle and 1/4 slider. done
- 01:31:830 (3) - Move this one at 01:31:700 - . even at 1/16 there isnt a tick at 1:31:700
- 01:56:759 (4,5) - Ctrl+G for better epmhasis. done
- 02:06:187 (4) - End on a white tick. done
- 02:08:759 (7) - ^ also done
- 03:01:901 (1,2,3,4,5) - Put every pattern in this part like this to fit into the music. i like it more as it is
- 04:48:473 (5) - Remove reverse arrow and put a circle nearby. ^^

Good luck.
tnx for the mod
Slayed_old_1
hello
next time if u are going to m4m with ppl, probably u should ask BEFORE modding

i cant modmapz that i cant play and also i dont like the song zzz

so some general things

bg should have size 1366x768 or 1280x720 or it will be unrankable

u don have any combo colors, thats unrankable too! i suggest u to use these:
[Colours]
Combo1 : 128,128,255
Combo2 : 128,64,64
Combo3 : 218,155,37

u also dont have any hitsounds, thats unrankable again zzz

ur nc pattern is kinda weird.. ncs should be consistent throught the all diff! i suggest u to put ncs on the every big white tick - strong beat, so it will be more logical

00:42:616 (1,2,3,4,5,1) - very unreadable spacing. since the rhytm here is a bit different, it can be hard to play even for the pro playerz

01:19:759 - so why are u skipping this beat? im pretty sure that it should be mapped.

02:09:616 (2,3,4) - why spacing between these sliders are so different
also the spacing through the whole map seems to be very random, just try to make i more consistent instead of random fullscreen jumpz

02:22:116 (7) - skipping such strong beats because of the whistle is a very stupid idea. more to say, whistle starts here 02:22:045 -

03:55:402 (6,7,8,9,1) - how ppl are supposed to read this? rhytm here is too strange (as the spacing is)

04:13:473 - no real sound here :v 04:13:402 - the strong beat is here

hmm still needs a lots of work, also i think that ppl (expecially the new mappers) should map smth they can play. bcaz u cant understand readability and playability if u cant play the map normally..

anyway, gl
Topic Starter
kricher

Slayed wrote:

hello
next time if u are going to m4m with ppl, probably u should ask BEFORE modding oops

i cant modmapz that i cant play and also i dont like the song zzz

so some general things

bg should have size 1366x768 or 1280x720 or it will be unrankable

u don have any combo colors, thats unrankable too! i suggest u to use these:
[Colours]
Combo1 : 128,128,255
Combo2 : 128,64,64
Combo3 : 218,155,37

u also dont have any hitsounds, thats unrankable again zzz

ur nc pattern is kinda weird.. ncs should be consistent throught the all diff! i suggest u to put ncs on the every big white tick - strong beat, so it will be more logical

00:42:616 (1,2,3,4,5,1) - very unreadable spacing. since the rhytm here is a bit different, it can be hard to play even for the pro playerz

01:19:759 - so why are u skipping this beat? im pretty sure that it should be mapped.

02:09:616 (2,3,4) - why spacing between these sliders are so different
also the spacing through the whole map seems to be very random, just try to make i more consistent instead of random fullscreen jumpz

02:22:116 (7) - skipping such strong beats because of the whistle is a very stupid idea. more to say, whistle starts here 02:22:045 -

03:55:402 (6,7,8,9,1) - how ppl are supposed to read this? rhytm here is too strange (as the spacing is)

04:13:473 - no real sound here :v 04:13:402 - the strong beat is here

hmm still needs a lots of work, also i think that ppl (expecially the new mappers) should map smth they can play. bcaz u cant understand readability and playability if u cant play the map normally..

anyway, gl
tnx for checking it out
Crimmi
Hello, sorry that I didn't get to you sooner but here I am~!

General (Metadata, Timing, etc.)


_________________________________________________________



  1. The song title is "In My Sword I Trust" so you got to correct that a bit.
  2. Your BG "105357.jpg" is 1336x768 which is different from the standard 1366x768.
  3. Perhaps adding a audio-lead in of 3000ms would suit better than the 188ms as it's a bit too short.
  4. Also remove the commas, deathstream and marathon from the tags

Ultra



  1. 00:12:483 (7) - Unsnapped circle.
  2. 00:18:473 (5,2) - Highlight these two and move the to x:204 y:32.
  3. 00:19:045 (2,3) - These can be switched to give a triangle jump, seen above ^. (It should look like this when it's done.)
  4. 01:26:902 (x) - 01:29:116 (x) - Why isn't this part mapped? There isn't any indication of a break here so you could map this tiny bit.
  5. 01:33:402 (x) - 01:35:973 (x) - ^
  6. 01:40:688 (x) - 01:41:973 (x) - ^
  7. 01:56:759 (4) - This is wrongly snapped, I thought it's snapped to 1/6.
  8. 02:37:259 (x) - 02:39:402 (x) - Again, there is nothing in this part that indicates a break.
  9. 02:43:688 (x) - 02:46:259 (x) - ^
  10. 02:50:973 (x) - 02:52:259 (x) - ^
  11. 02:56:045 (1) - Move this spinner to 02:58:473 (x), shortening to the white tick and the empty space you can map since that spinner on that 1/6th didn't fit so well.
  12. 03:03:330 (2,3,4,5) - Highlight these and move them up 1/6.
  13. 03:04:045 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - (1,2,3,4) is off you'll have to move them similar what I posted in the pic above, while placing a note at the end on the white tick.
  14. 03:23:045 (1,2,3,4,5) - Highlight these and moved them up a tick.
  15. 03:23:973 (1,2,3,4,5) - ^
  16. 03:38:473 (4,5,6) - Move these back a tick each.
  17. 03:43:402 (1) This slider ends a bit funny to me, so try to end it on 03:43:188.
  18. 03:43:473 - 04:37:902 - Now this song switches itself from 1/6 to 1/4 so most of the notes placed here have got to be on that rhythm so check them out.
  19. 03:56:615 (1) - Unsnapped circle.
  20. 04:48:473 (5) - Suggestion.
  21. 04:49:473 (x) - 04:51:616 (x) - You can totally map this part, why leave it open?
  22. 04:56:330 (x) - 04:58:259 (x) - ^
  23. 04:58:473 (1,2) - Remove (2) since it doesn't go with the music, moving it to 04:58:545 instead.
  24. 05:03:188 - 05:04:902 - By now you should know what to do.
  25. 05:07:904 (6) - Unsnapped circle.

This map needs a heavy revision imo, gotta check your rhythm placement and how you set up your patterns, I know it's an Extra for approval but you gotta know not just to put super extreme jumps and very deceptive anti-jumps around. GL~
BanchoBot
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