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posted
This beatmap was submitted using in-game submission on 2017년 11월 11일 토요일 at 오후 9:47:37

Artist: SPYAIR
Title: My World ( TV Version )
Source: 機動戦士ガンダムAGE
Tags: Gundam AGE Ending2 pkhg
BPM: 136
Filesize: 13986kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.24 stars, 93 notes)
  2. Hard (2.94 stars, 260 notes)
  3. Insane (3.84 stars, 317 notes)
  4. Normal (1.61 stars, 132 notes)
  5. pkhg's Insane (3.54 stars, 358 notes)


Download: SPYAIR - My World ( TV Version )
Download: SPYAIR - My World ( TV Version ) (no video)
Information: Scores/Beatmap Listing
---------------
Easy - Me (Done)
Normal - Me (Done)
Hard - Me (Done)
Insane - Me (Done)
pkhg's Insane - by. pkhg (Done)

For Ranked #26
Thanks for Playing!

LIVE!!
posted
As requested

[이지]
00:03:405 (3,1) - 서로 가까이 붙어있는거 조금 보기 그런데 조금 멀리 떨어뜨려 보심이
00:15:758 (1,3) - 억지로 흐름 끼워맞추려고 보기 안좋은 오버랩 하는건 좀 그헐다고 느껴지는데 그냥 흐름 다른거 한번 생각해봐요
00:26:346 (1,3) - 이지에서 이런 스택 하면 안되지 않나요

[노말]
00:29:875 (1,1) - 오버랩 피해주시는게?
00:54:581 (1,2,3) - http://puu.sh/rZt9z/4ce1d5fa0b.jpg

[하드]
00:05:832 (1) - 뉴콤제거
00:06:935 (1,2) - 스택말고 뛰우는게 리딩에 더 편할것 같아요
01:13:993 (1,2,3) - 앞에서 했던것달이랑 똒같이 오버랩 말고 띄우는게 좋을것 같네요

갓맵 볼거없음 ㅅㄱ
posted

as your request!


  • General

  1. combo colors 넣어랑
  • Hard

  1. 00:01:640 (2) - 여기 뉴콤 안넣을꺼면 굳이 00:05:832 (1) - 여기 넣을필요 없어보인다
  2. 00:47:081 (5,1) - 5번슬라 수평 좀만 더 잘 맞춰줘
  3. 01:02:523 (4) - 내가 보기엔 뒤집어주는게 더 잘어울리는데 https://osu.ppy.sh/ss/6436729
  4. 01:13:993 (1,2,3) - 다른 1/4 리핏슬라들은 멀찌감치 떼어져 있어서 보기 더 편했던거 같은데 얘네만 오버랩 해두니까 더 긴박하게 느껴져. 그냥 얘네도 떼어줘
  5. 01:23:699 (4) - 뒤집어 주는게 더 이쁜거같아. https://osu.ppy.sh/ss/6436706
  6. 01:26:346 - 리핏 꼬리연장보다 노트가 더 박자감 사는거같은데
  7. 01:26:456 (1) - 스핀 노래 끝날때까지 그니까, 01:29:103 여기까지 연장해버려. 이건 이지 노말위해서 그러라고 한건데 너 알아서 해 ㅋ
  • Normal

  1. 01:10:464 (3) - 왜 여기만 뉴콤텀이 달라.
  • Easy

  1. 00:01:199 (1,1) - 딴난이도는 다 생략했는데 여기만 뉴콤이 있넹
  2. 00:24:581 (3) - 뒤집는게 다음 노트치기도 더 좋아보이는데. https://osu.ppy.sh/ss/6436825


posted

Neoskylove wrote:

As requested

[이지]
00:03:405 (3,1) - 서로 가까이 붙어있는거 조금 보기 그런데 조금 멀리 떨어뜨려 보심이 // No
00:15:758 (1,3) - 억지로 흐름 끼워맞추려고 보기 안좋은 오버랩 하는건 좀 그헐다고 느껴지는데 그냥 흐름 다른거 한번 생각해봐요 // 지금도 괜찮아요
00:26:346 (1,3) - 이지에서 이런 스택 하면 안되지 않나요 // 해도되요 많이 쓰이는 패턴이기도함요

[노말]
00:29:875 (1,1) - 오버랩 피해주시는게? // No
00:54:581 (1,2,3) - http://puu.sh/rZt9z/4ce1d5fa0b.jpg // No

[하드]
00:05:832 (1) - 뉴콤제거 // Sure
00:06:935 (1,2) - 스택말고 뛰우는게 리딩에 더 편할것 같아요 // // No
01:13:993 (1,2,3) - 앞에서 했던것달이랑 똒같이 오버랩 말고 띄우는게 좋을것 같네요// Sure


갓맵 볼거없음 ㅅㄱ// 자살할게요...

Euny wrote:


as your request!


  • General

  1. combo colors 넣어랑
  • Hard

  1. 00:01:640 (2) - 여기 뉴콤 안넣을꺼면 굳이 00:05:832 (1) - 여기 넣을필요 없어보인다// Sure
  2. 00:47:081 (5,1) - 5번슬라 수평 좀만 더 잘 맞춰줘 // Sure
  3. 01:02:523 (4) - 내가 보기엔 뒤집어주는게 더 잘어울리는데 https://osu.ppy.sh/ss/6436729 // 이거 그냥두고싶음
  4. 01:13:993 (1,2,3) - 다른 1/4 리핏슬라들은 멀찌감치 떼어져 있어서 보기 더 편했던거 같은데 얘네만 오버랩 해두니까 더 긴박하게 느껴져. 그냥 얘네도 떼어줘 // 전모딩에서 고쳤음
  5. 01:23:699 (4) - 뒤집어 주는게 더 이쁜거같아. https://osu.ppy.sh/ss/6436706 // No
  6. 01:26:346 - 리핏 꼬리연장보다 노트가 더 박자감 사는거같은데 // Sure
  7. 01:26:456 (1) - 스핀 노래 끝날때까지 그니까, 01:29:103 여기까지 연장해버려. 이건 이지 노말위해서 그러라고 한건데 너 알아서 해 ㅋ // 지금이 훤씬나음 언니가말한대로 연장해버리면 오히려 더 안어울려
  • Normal

  1. 01:10:464 (3) - 왜 여기만 뉴콤텀이 달라. // Sure
  • Easy

  1. 00:01:199 (1,1) - 딴난이도는 다 생략했는데 여기만 뉴콤이 있넹 // Sure
  2. 00:24:581 (3) - 뒤집는게 다음 노트치기도 더 좋아보이는데. https://osu.ppy.sh/ss/6436825 // 그런대신 모양이랑 패턴 뭐같이되서 이것도 킵


Thx.
posted
hello there

General:
You should set combo colors to ensure that hit objects are always visible to the player and custom skin's combo colors do not blend with the background accidentally.
Offset feels a bit late, try something around +7
Would be nice if you link metadata source somewhere in the thread, this will help modders to save time.

Hard:
Push OD a bit higher, 0.5 - 1 should be enough. Song have easy to follow rhythms and accurate constant timing, no need to keep OD low.
00:21:053 (1,2) - Consider to make custom stack as on 00:09:582 (4,5) thus to make difference from 00:06:935 (1,2)
00:22:376 (6,1) - Since this is strong transfer (new lyrics\music stanza, strong hitsound) it must be at least somewhat consistent in spacing with 00:18:847 (7,1)
00:29:656 (7,1) - ^ Same here. \\ 00:34:729 (5,1) \\ and on similar spots

Easy:
00:15:758 (1,3) - With snaking sliders turned off this is quite aesthetically unpleasant overlap, consider to rearrange the pattern.
00:29:875 (1,2,3) - ^ Well, you maybe should avoid this one too.

Nothing to add, sweet. Get some more mods, +12 and call me back.
posted

Sieg wrote:

hello there

General:
You should set combo colors to ensure that hit objects are always visible to the player and custom skin's combo colors do not blend with the background accidentally.
Offset feels a bit late, try something around +7
Would be nice if you link metadata source somewhere in the thread, this will help modders to save time.

Hard:
Push OD a bit higher, 0.5 - 1 should be enough. Song have easy to follow rhythms and accurate constant timing, no need to keep OD low.
00:21:053 (1,2) - Consider to make custom stack as on 00:09:582 (4,5) thus to make difference from 00:06:935 (1,2)
00:22:376 (6,1) - Since this is strong transfer (new lyrics\music stanza, strong hitsound) it must be at least somewhat consistent in spacing with 00:18:847 (7,1)
00:29:656 (7,1) - ^ Same here. \\ 00:34:729 (5,1) \\ and on similar spots

Easy:
00:15:758 (1,3) - With snaking sliders turned off this is quite aesthetically unpleasant overlap, consider to rearrange the pattern.
00:29:875 (1,2,3) - ^ Well, you maybe should avoid this one too.

Nothing to add, sweet. Get some more mods, +12 and call me back.
almost Fixed. thx Sieg!

so General's will fixed!
posted
[ Easy ]
00:51:052 (1,3) - change this overlap?it looks crowded

[ Normal ]
00:04:287 (2) - i think move it start on here 00:04:067 - it will be more proper to follow the same music track

00:40:464 (1) - make the flow better

01:04:287 (3,2) - no overlap?
01:10:464 (1,1) - no overlap and the wrong ds
there are some ds problems in the AIMOD,you can fix them easy

[ Hard ]
00:14:004 (1,6) - this overlap is not necessary,i think you can fix this

Nice map!Thats all i can found
posted
hi~~ your m4m
sorry late ;;

[General]
check your greenlines at hard and pkhg diff ,all of them starting from Kiai are unsnapped by 10ms

[pkhg]
00:05:180 (1) - maybe change to 2 circle for emphasision ? like 00:03:415 (1,2) -
01:09:371 (3,4,5,6) - i think swap position between the triple and (6) fits your overall flow nicer imo
pretty solid diff with consistent usage of overlap , nothing much to say , great work

[Hard]
00:04:738 (6) - either make this straight slider or curve 00:04:297 (5) - , to be consistent with 00:02:533 (6,7) -
00:59:444 (6,1) - fix blanket
01:02:974 (5) - make straight slider?? or make like this 01:09:591 (4,5) -
01:17:533 (1) - make http://puu.sh/shtqv.jpg

[Normal]
00:32:302 (2) - i think better remove this and 00:31:640 (1) - move this 1/2 forward http://puu.sh/shtBx.jpg follow vocal more correctly

[Easy]
use some clap as slidertick seems need

good map :D
posted
OMG I've just found that I still owe you a mod sorry ;w;

Insane
00:15:327 (7,8) - This is pretty confusing to play for me lol maybe you can put the slider at 00:15:327 - and add the circle at 00:15:658 -
01:10:694 (2) - Remove the whistle here? It is inconsistent with how you applied whistle in other parts of the kiai.
01:14:665 (8,9) - Use whistle instead of clap here? It sounds kinda weird lol

Hard
00:15:769 (1) - imo a curvy slider would be more comfortable to be played here :3
00:58:010 - Add a note?
01:01:650 (1) - Use a straight slider to improve the flow?
This is a very solid diff and I can't find much issue on this one :3 good job as always!

Easy
00:30:758 (2,3) - This overlap doesn't look neat enough as tail of (3) is overlapped by (2) ;_;

That's all and good luck!!
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