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senya - Mouth to Mouth

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Topic Starter
Dailycare
This beatmap was submitted using in-game submission on 2019년 4월 20일 토요일 at 오전 11:08:49

Artist: senya
Title: Mouth to Mouth
Source: 東方星蓮船 ~ Undefined Fantastic Object.
Tags: Satellite comiket87 森永真由美 Morinaga Mayumi 幽閉サテライト かませ虎 kamase tora Autobahn Dagger-Gazel
BPM: 140
Filesize: 5485kb
Play Time: 02:40
Difficulties Available:
  1. Lunatic (4.1 stars, 431 notes)
  2. Normal (1.83 stars, 165 notes)
  3. Satellite's Hard (2.98 stars, 292 notes)
Download: senya - Mouth to Mouth
Information: Scores/Beatmap Listing
---------------
3 years
Satellite
1
Topic Starter
Dailycare
too fast xd
Moa
LOL Dailycare X Dailyllite???
Cellina

General

  1. It's just my opinion, but consider to add kiai time on satelite's diff or delete kiai time on dailycare's diff to make it same.

Lunatic

  1. 00:32:088 (2,3) - 앞부분에 비해서 디스턴스가 너무 좁은거같은데 좀 넓혀보시는건 어떤가요?
  2. 01:10:016 (1) - , 01:56:302 (1) - 거의 모든 부분에서 스택패턴을 쓰셨는데 여기만 반스택인건 살짝 이상하네요. 통일성을 위해서 스택을 쓰심이?
  3. 01:36:373 (2,3) - ^
  4. 02:28:445 (1,1,2,1) - 만약 키아이 타임을 계속 넣으실거라면, 01:21:588 (1,1,2,1,1) - 이부분과 키아이 타임 배치를 똑같이 해보시는건?
  5. 02:33:159 (4) - 너무넓음 ㄷㄷ...
Other diffs seem fine to me since this is amaaaaaaaaaaaaaaaaaazing mapset lmao
Rank HYPE
-Kahuu Chino-
Satellite's Hard
01:31:873 (3,4,5,6,7,8) - ちょっとだけ回てください http://puu.sh/nDNGZ/a017710ee9.jpg こんな感じに 
No Kiai Time
Topic Starter
Dailycare

Reana wrote:

General

  1. It's just my opinion, but consider to add kiai time on satelite's diff or delete kiai time on dailycare's diff to make it same. // i'll consider it x.x

Lunatic

  1. 00:32:088 (2,3) - 앞부분에 비해서 디스턴스가 너무 좁은거같은데 좀 넓혀보시는건 어떤가요?
  2. 01:10:016 (1) - , 01:56:302 (1) - 거의 모든 부분에서 스택패턴을 쓰셨는데 여기만 반스택인건 살짝 이상하네요. 통일성을 위해서 스택을 쓰심이? // 일단 (2)들은 반스택인 상태로 놓았어요
  3. 01:36:373 (2,3) - ^ // 디스턴스를 넓히라는 의미로 알아듣겠습니다
  4. 02:28:445 (1,1,2,1) - 만약 키아이 타임을 계속 넣으실거라면, 01:21:588 (1,1,2,1,1) - 이부분과 키아이 타임 배치를 똑같이 해보시는건? // 키아이 관련된건 새틀라이트랑 얘기해보고 전반적으로 수정할게요
  5. 02:33:159 (4) - 너무넓음 ㄷㄷ... // 거리벌려놓은건 컨셉이기도 하고 02:22:873 (4) - 도 있고 블랭킷도 맞춘거라.. 우선은 이대로 냅둘게요ㅠㅠ
Other diffs seem fine to me since this is amaaaaaaaaaaaaaaaaaazing mapset lmao
Rank HYPE
Pink_Whatever
Hello! This is my mod

General
• Hmm I think you need more tags
Normal
• 01:04:873 (5) - New combo here? In normal, combos should not exceed 8.
• 02:11:730 (4) - Not major but maybe make this slider a curve like the previous one.
• 02:37:445 (1) - I think this note is placed too low (touches the accuracy bar), try putting it in a different position or just raise it higher.
Satellite's Hard
• Ermm in a mapset, it is recommended that kiai time should be the similar in all difficulties.
• 00:43:873 (5) - This one is just too far from the previous hitcircle.
• 01:45:373 (5) - I don't think this should overlap the next slider as other circle-slider overlaps have 2 beats between them while this only has 1.
• 02:26:302 (5) - ^ (Most circle-circle overlaps have only 1 beat between them while this has 2)

For Lunatic, since I can't play that level, I tried modding it by watching. Rhythmically, the map seems good.
Topic Starter
Dailycare

Pink_Whatever wrote:

Hello! This is my mod

General
• Hmm I think you need more tags // soon,
Normal
• 01:04:873 (5) - New combo here? In normal, combos should not exceed 8. // ahh i've never heard such rule ;w;
• 02:11:730 (4) - Not major but maybe make this slider a curve like the previous one. // I fixed it like 02:16:873 (4) -
• 02:37:445 (1) - I think this note is placed too low (touches the accuracy bar), try putting it in a different position or just raise it higher.

For Lunatic, since I can't play that level, I tried modding it by watching. Rhythmically, the map seems good.
Thanks for mod XD
Moa
in game req my honey♥
[general]
01:12:159 - 이부분 부터도 충분히 kiai 가 될수있다고 think 합니다
[normal]
00:39:159 (4) - zom man 펴주면 이쁜 Blanket 이 될거같음 00:39:159 (4,5) - 이렇게 two 개
00:44:945 (5,6) - blanket fix 해주세요
01:12:159 - 솔직히 here 은 click 할수있게 make 했으면 좋겟음
01:26:516 - here은 click 이 need 할거같음
01:13:659 - ^
01:31:230 (5) - this slider 은 here 서 finish 하는게 nice 할거같음 그리고 01:31:873 - here 은 circle 을
01:39:588 (3) - 1/1 reverse 하는게 어떨지
01:53:730 (1,2,3,4,5,6) - ctrl+c ctrl+v T nam
02:19:445 (1) - here 서 부터 suddenly drum beat 에 맞춤 정말 이상해요 여긴 01:12:588 (1) - here 랑 비슷한 rhythm use 하는게 좋을듯
02:34:873 (1,2,3) - slider 정리가 need 해보임
[Satellite's hard]
NICE MAP! :D
[Lunatic]
00:25:873 (1,2) - 강조되는 부분이라도 00:36:159 (2,3) - 이런점프들은 DS가 좁은데 저것만 너무 넓은듯 처음부터
00:31:445 (1,2) - 여긴 너무넓음 한 00:33:588 (3,1) - 이정도가 적당해보임
00:57:159 (1) - 이런부분부턴 콤보수가 10이 넘어가는것도 보이는데 그냥 전체적으로 뉴콤 1다운비트 기준으로 하는게 어떤지?
01:12:159 (1) - 키아이도아닌데 여기부터 너무점프가 넓은거같습니다 아니면 키아이설정 ㄱ
01:33:159 (1) - 여기부턴 00:26:302 (1) - 이파트랑 동일하게 잔잔한? 부분인데 앞과다르게 DS가 상당히넓다고생각됩니다 앞부분을 늘리거나 뒷부분을 좁히시져 (갠적으로 앞부분 좀 점프거리 늘렸음함)

아귀찮음 여기까지^^
Topic Starter
Dailycare

Moa wrote:

in game req my honey♥
[general]
01:12:159 - 이부분 부터도 충분히 kiai 가 될수있다고 think 합니다
[normal]
00:39:159 (4) - zom man 펴주면 이쁜 Blanket 이 될거같음 00:39:159 (4,5) - 이렇게 two 개
00:44:945 (5,6) - blanket fix 해주세요
01:12:159 - 솔직히 here 은 click 할수있게 make 했으면 좋겟음 // 하지만 하드에선 지적을 안했는걸..?!
01:26:516 - here은 click 이 need 할거같음
01:13:659 - ^ // 위 두 개는 그다지..
01:31:230 (5) - this slider 은 here 서 finish 하는게 nice 할거같음 그리고 01:31:873 - here 은 circle 을 // 이건 고려해보겠습니다
01:39:588 (3) - 1/1 reverse 하는게 어떨지 // 이해 불가..
01:53:730 (1,2,3,4,5,6) - ctrl+c ctrl+v T nam // 맵 컨셉입니다
02:19:445 (1) - here 서 부터 suddenly drum beat 에 맞춤 정말 이상해요 여긴 01:12:588 (1) - here 랑 비슷한 rhythm use 하는게 좋을듯 // 노노 이건 그다지 어색해보이진 않는데.. 노래가 이럴 분위기 아닌가요..?
02:34:873 (1,2,3) - slider 정리가 need 해보임 // 좀 슬라이더들을 펴봤음
[Satellite's hard]
NICE MAP! :D
[Lunatic]
00:25:873 (1,2) - 강조되는 부분이라도 00:36:159 (2,3) - 이런점프들은 DS가 좁은데 저것만 너무 넓은듯 처음부터 // 저거 두 개 ds차이 0.1밖에 없는데.. 어쨋튼 좀 줄였어요
00:31:445 (1,2) - 여긴 너무넓음 한 00:33:588 (3,1) - 이정도가 적당해보임
00:57:159 (1) - 이런부분부턴 콤보수가 10이 넘어가는것도 보이는데 그냥 전체적으로 뉴콤 1다운비트 기준으로 하는게 어떤지? // 컨셉인데 일단 한 번 더 뉴콤지적 들어오면 고치겠음..
01:12:159 (1) - 키아이도아닌데 여기부터 너무점프가 넓은거같습니다 아니면 키아이설정 ㄱ // 이건 제가 봐도 좀 심한 점프였네요..
01:33:159 (1) - 여기부턴 00:26:302 (1) - 이파트랑 동일하게 잔잔한? 부분인데 앞과다르게 DS가 상당히넓다고생각됩니다 앞부분을 늘리거나 뒷부분을 좁히시져 (갠적으로 앞부분 좀 점프거리 늘렸음함) // 일단 앞부분 약간 늘렸음

아귀찮음 여기까지^^
ㅇㅋ
Topic Starter
Dailycare
updated :3
Namki
General
Where are tags?

Satellite's Hard
  1. 00:41:302 (5) - make spacing consistent with 01:07:445 (1) - this — 0.1x.
  2. 00:51:159 (5,1) - it's better to make consistent spacing with 01:01:873 (5,1) - this and 01:34:445 (4,1) - this.
  3. 01:58:873 - it's a quite strong don't ignore it.
  4. 02:31:016 (4,5) - weird anti-jump, song is quite strong here so make 1.6 spacing.
  5. According to Modding assistant:
    • Useless green line(s) over red (no SV changes):
    00:00:588 {588} ms
    • Concurent volume value for red-green line(s):
    00:00:588 {588} ms
Lunatic
  1. 01:58:873 (3) - suggest to make spacing lower, because this beat is weaker, maybe stack it with 01:57:802 (2) - this one, looks better imo.
  2. But 02:40:016 (7) - here I suggest increase spacing a bit, because beat is stronger.
Normal looks great for me.
Good luck.
wajinshu
fast_irc_mod_with_pro_mapper.txt
2016-03-14 15:37 wajinshu: why you skip the beat in normal 01:16:230 -
2016-03-14 15:37 Dailycare: ahh
2016-03-14 15:37 Dailycare: are you modding my map?
2016-03-14 15:38 wajinshu: uh maybe
2016-03-14 15:38 Dailycare: wait some minutes >w,
2016-03-14 15:38 Dailycare: oh
2016-03-14 15:38 wajinshu: xD ok
2016-03-14 15:38 Dailycare: >w<...
2016-03-14 15:39 wajinshu: owo
2016-03-14 15:44 Dailycare: AH
2016-03-14 15:45 Dailycare: cuz i followed drum sounds!
2016-03-14 15:46 wajinshu: oki
2016-03-14 15:46 wajinshu: next
2016-03-14 15:46 Dailycare: yup
2016-03-14 15:46 wajinshu: 01:08:730 (2) -
2016-03-14 15:47 wajinshu: I know it kills your stack, but flow could be better by moving it to 133:185.
2016-03-14 15:47 Dailycare: ah
2016-03-14 15:48 Dailycare: then i'll fix slider's shape wait
2016-03-14 15:48 wajinshu: o.o
2016-03-14 15:48 wajinshu: welll
2016-03-14 15:48 wajinshu: i wait x)
2016-03-14 15:52 Dailycare: how about this?
2016-03-14 15:52 Dailycare: https://osu.ppy.sh/ss/4718662
2016-03-14 15:52 Dailycare: i fixed :D
2016-03-14 15:53 wajinshu: hmm okay
2016-03-14 15:54 Dailycare: :3
2016-03-14 15:54 wajinshu: 01:17:730 (1,3) - improve this blanket :3
2016-03-14 15:55 Dailycare: sure xd
2016-03-14 15:55 Dailycare: improved little
2016-03-14 15:57 wajinshu: 01:17:730 (1,3) -
2016-03-14 15:57 wajinshu: :3 you know
2016-03-14 15:57 Dailycare: again?!
2016-03-14 15:57 wajinshu: a little :3
2016-03-14 15:58 Dailycare: xd
2016-03-14 15:58 wajinshu: http://puu.sh/nGbVF/eb3cb3fa17.png it must be?
2016-03-14 15:59 wajinshu: 02:33:159 (2,3) - again my dear :3
2016-03-14 16:00 Dailycare: did it xd
2016-03-14 16:01 wajinshu: Comiket 87
2016-03-14 16:01 wajinshu: add to tags
2016-03-14 16:01 Dailycare: ah tags?
2016-03-14 16:01 wajinshu: Vocal, Electronic, Trance
2016-03-14 16:01 Dailycare: add these too?
2016-03-14 16:02 wajinshu: hmm if you want add vocal and trance, BUT comiket 87 need
2016-03-14 16:04 Dailycare: yup lol
2016-03-14 16:04 Dailycare: i will not add genre stuffs to tags now
GL my dear o3o
Topic Starter
Dailycare

Namki wrote:

General
Where are tags? // Soon!..

Lunatic
  1. 01:58:873 (3) - suggest to make spacing lower, because this beat is weaker, maybe stack it with 01:57:802 (2) - this one, looks better imo.
  2. But 02:40:016 (7) - here I suggest increase spacing a bit, because beat is stronger. // Uhh, these two were intended for triangle. So i didn't want to fix it even though these ignore beat.. But! i'll consider changing it xd..
Normal looks great for me.
Good luck.
:33
Satellite
Affirmation
Hi satellite~
I'll shoot 2☆ For you!
Good luck~ :D
- Milhofo -

Hi, from my 東方Project Queue


[Normal]
  1. 00:58:445 (4,6) - these sliders are slightly seen overlapping when playing,not saying to change the pattern because of such a small thing but maybe you could try to blanket the slider start of (6) or simply rotate (4) away from that slider start
  2. 01:02:302 (1) - this slider feels a bit too curved which makes the blanket look weird (mid point at 224 144 and end point at 293 119 looks better)
  3. 01:58:873 (6) - NC?
  4. 02:23:302 (3,1) - really weird overlap, would be fine if it had the same "level" of overlap as 02:24:159 (4,1) - I guess but it doesn't look too good this way
  5. 02:23:302 (3,2) - in case you change the pattern because of the above point you can maybe try to stack this
  6. 02:40:016 (5) - NC for the same reason as above
[Satellite's Hard]
  1. 00:25:873 (1,1) - this is not a major problem I think but for me (I play on fullscreen 1080p), most of the approach circle starts off screen, which feels pretty unusual I guess, some other players might find that confusing too
  2. 00:32:730 (4,5) - I know it's centered but this doesn't look as good as the rest of the blankets in this diff just because the slider isn't curved enough
  3. 00:49:016 (1,2) - this isn't major but the flow here could be better by just rotating the slider
  4. 00:49:016 (1) - if you NC'ed here you should also NC on 00:54:159 (6) - for consistency
  5. 00:57:159 (1,2,3,4,5,6,7,8) - then this whole combo is bigger than all the other in this section, maybe divide it in 2?
  6. 01:07:016 (6,1) - you made all stacks up until here perfect stacks, why is this one different?
  7. 01:11:945 (2) - this reverse has two claps which makes it different from the rest, maybe you could map it differently? perhaps 1 note 1 slider?
  8. 01:18:588 (3,4) - this would flow soooo much better if (4) was curved
  9. 01:53:302 (6,1) - same as before, I'm just pointing this out because I like consistency, it's purely subjective
  10. 01:58:230 (2) - same for the 2 kicks
  11. 01:58:873 - shouldn't this note be mapped?
  12. 02:23:945 (7,8,9) - here shouldn't the vocal highlight be from (7) to (8) instead of (8) to (9)? I feel like (8) is the strong note and the jump would feel better there
[Lunatic]
  1. 00:43:445 (2,3) - this doesn't have the best flow imo, (2) is leading to the left, opposite of (3), mostly because (3) is a slider which forces the player to slow down after the jump
  2. 00:52:445 (2,3) - here it doesn't feel as bad because it's a note instead of a slider
  3. Also the highlight (clap) is on the slider end of 00:52:445 (2) - , I know that the pattern is the same but maybe it would follow the music better if it highlighted the clap instead of making the same pattern
  4. 01:58:873 (3) - NC?
  5. 02:40:016 (7) - maybe you could highlight this kick better through a jump? also NC :b
Really nice set, loved it, good luck!
Topic Starter
Dailycare

- Milhofo - wrote:


Hi, from my 東方Project Queue


[Normal]
  1. 00:58:445 (4,6) - these sliders are slightly seen overlapping when playing,not saying to change the pattern because of such a small thing but maybe you could try to blanket the slider start of (6) or simply rotate (4) away from that slider start // rotated (4), and i adjusted some notes
  2. 01:02:302 (1) - this slider feels a bit too curved which makes the blanket look weird (mid point at 224 144 and end point at 293 119 looks better) // Blanket was adjusted
  3. 01:58:873 (6) - NC?
  4. 02:23:302 (3,1) - really weird overlap, would be fine if it had the same "level" of overlap as 02:24:159 (4,1) - I guess but it doesn't look too good this way
  5. 02:23:302 (3,2) - in case you change the pattern because of the above point you can maybe try to stack this // these two are rly cool suggestions thanks!
  6. 02:40:016 (5) - NC for the same reason as above
Really nice set, loved it, good luck!
NC stuffs seem good to me, but I'll consider fixing it. and I'll check Lunatic diff afterwards.. Thank you!!
Satellite
Topic Starter
Dailycare
Updated
BanchoBot
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