nmk - sola

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Serizawa Haruki
Hey M4M
Normal
  1. 00:26:827 (7,1) - I would stack them because it looks better, is easier to play and because you stacked 00:06:519 (2,3) - as well so I would keep this consistent, same goes for other 1/2 gaps
  2. 00:50:519 (3,4,1) - It would look better if it was a perfect triangle with equal distances between all circles, this is just an example but it goes for the entire map
  3. 00:51:442 (1,2) - Blanket is noticeably off (also in some other places)
  4. 01:11:135 (4,5) - Don't do this, it's confusing because it looks like a 1/2 gap
  5. 01:44:058 (2,3) - You could blanket these
  6. 02:12:981 (1,2,3,4) - This pattern is not very appealing visually, I recommend you to make the short sliders straight and also make sure that it's symmetrical
  7. 02:14:827 (5,6) - Don't stack them, looks like 1/2
Veridian's Advanced
  1. 00:03:750 (1,2,3) - Bad flow here, the transition should be linear, same here: 00:06:981 (3,4,1) - and in other places as well
  2. 00:46:673 (2,3) - Stack them perfectly, same here: 00:51:596 (2,3) -
  3. 01:21:289 (1,2) - They should be parallel, also at 01:22:673 (2,3) -
Hard
  1. 01:22:673 (2,3) - This looks very messy imo, I would change it
  2. 00:17:289 (1,3) - Stack them perfectly, not only here (decrease stack leniency)
  3. 00:26:519 (3,4,5) - Awkward flow
  4. 00:28:365 (1,3) - There is no reason to have a overlap here
  5. 00:48:981 (4,5,1) - Don't stack, looks like a triple, 00:50:212 (4,5,1) - too
  6. 01:11:442 (1,2) - I don't think you need to stack these, the gap feels weird (this is not only the case here) and I also think that the transition to 01:12:365 (3) - is very weird because the slider is pointed towards the opposite direction
  7. 02:14:212 (1,2,3,4,5,6,7,8,1) - Kinda overmapped imo, the music is not noticeably more intense here
Lunatic
  1. 00:09:904 (2) - It should be closer to the next note and further apart from the previous one because 00:09:904 (2,3,4) - are the same
  2. 00:14:673 - There's a sound here that should be emphasized somehow imo. I suggest replacing 00:14:519 (4) - by 2 circles or something like that
  3. 00:16:519 (2,3) - This is not very linear, it creates uncomfortable flow and doesn't look very good
  4. You should decide whether to use 00:24:519 (6,7,1) - or 00:25:135 (3,4,5) - for triples in the entire diff because then you have things like 00:28:673 (2,3,4) - and it's confusing and inconsistent
  5. 00:42:135 - You missed a sound here
  6. 02:00:827 (2,3,4,5,6,7,8,9) - You shouldn't stack them because you never did it anywhere else and right before this you have 02:00:596 (5,1) - which is 1/4 rhythm
Unfading Nightmares
  1. 00:33:135 (1) - This shouldn't overlap with 00:32:673 (1) - because the whole pattern is already very confusing
  2. I'm really impressed by this diff, good job!
Topic Starter
Yales

J a c k wrote:

Hey M4M
Normal
  1. 00:26:827 (7,1) - I would stack them because it looks better, is easier to play and because you stacked 00:06:519 (2,3) - as well so I would keep this consistent, same goes for other 1/2 gaps Well.. If I were to change it'd actualle be 00:06:519 (2) - to avoid the stack.
    But I don't want this part to have to much movement
  2. 00:50:519 (3,4,1) - It would look better if it was a perfect triangle with equal distances between all circles, this is just an example but it goes for the entire map I don't dislike isosceles triangle neither though
  3. 00:51:442 (1,2) - Blanket is noticeably off (also in some other places) Is it? o.o I tried to fix a bit but ye.. o.o
  4. 01:11:135 (4,5) - Don't do this, it's confusing because it looks like a 1/2 gap Well, I don't know, except at the beginning i always stacked 1/1 rather than 1/2. I think what's confusing in normal is just stacks by itself but here since it's 1/1 you have the time to notice I think.
  5. 01:44:058 (2,3) - You could blanket these Nahh, blanket doesn't look that cute
  6. 02:12:981 (1,2,3,4) - This pattern is not very appealing visually, I recommend you to make the short sliders straight and also make sure that it's symmetrical I don't dislike my pattern though lol. I fixed the non-symmetrical slider though.
  7. 02:14:827 (5,6) - Don't stack them, looks like 1/2 I don't know, i'll try to get other opinions on it, I think it's fine.
Veridian's Advanced
  1. 00:03:750 (1,2,3) - Bad flow here, the transition should be linear, same here: 00:06:981 (3,4,1) - and in other places as well
  2. 00:46:673 (2,3) - Stack them perfectly, same here: 00:51:596 (2,3) -
  3. 01:21:289 (1,2) - They should be parallel, also at 01:22:673 (2,3) -
Hard
  1. 01:22:673 (2,3) - This looks very messy imo, I would change it Why? o.o What is messy?
  2. 00:17:289 (1,3) - Stack them perfectly, not only here (decrease stack leniency) custom stack looks better
  3. 00:26:519 (3,4,5) - Awkward flow why?
  4. 00:28:365 (1,3) - There is no reason to have a overlap here Not sure to get your point? there's no reason to have a reason for an overlap I think. It's just a pattern.
  5. 00:48:981 (4,5,1) - Don't stack, looks like a triple, 00:50:212 (4,5,1) - too Nah, it's just fine
  6. 01:11:442 (1,2) - I don't think you need to stack these, the gap feels weird (this is not only the case here) and I also think that the transition to 01:12:365 (3) - is very weird because the slider is pointed towards the opposite direction I think the stack represents the music pretty well here though,
    also flow is fine here.
  7. 02:14:212 (1,2,3,4,5,6,7,8,1) - Kinda overmapped imo, the music is not noticeably more intense here Overmapped? o.o It isn't, also the music IS more intense here. And it's the final, it fits great.
Lunatic
  1. 00:09:904 (2) - It should be closer to the next note and further apart from the previous one because 00:09:904 (2,3,4) - are the same Not that I don't get your point but it plays just fine. a higher spacing would make 00:10:135 (3) - on blue tick harder to deal with.
  2. 00:14:673 - There's a sound here that should be emphasized somehow imo. I suggest replacing 00:14:519 (4) - by 2 circles or something like that Added.
  3. 00:16:519 (2,3) - This is not very linear, it creates uncomfortable flow and doesn't look very good Changed a tiny bit the angle, but ye...
    nothing i can really do here if I don't want to mess up the overlaps.
  4. You should decide whether to use 00:24:519 (6,7,1) - or 00:25:135 (3,4,5) - for triples in the entire diff because then you have things like 00:28:673 (2,3,4) - and it's confusing and inconsistent Nah it's ok like this. 00:24:519 (6,7) - actually slow down more than 00:25:135 (3,4) - nothing really confusing about it, and keeping only the spaced one would feel weird.
  5. 00:42:135 - You missed a sound here Added
  6. 02:00:827 (2,3,4,5,6,7,8,9) - You shouldn't stack them because you never did it anywhere else and right before this you have 02:00:596 (5,1) - which is 1/4 rhythm same than 02:10:519 (1,2,3,4,5,6,7,8) - and after the 1/4 doesnt bother me more than that
Unfading Nightmares
  1. 00:33:135 (1) - This shouldn't overlap with 00:32:673 (1) - because the whole pattern is already very confusing Changing the combo color won't change the pattern though, especially because it's confusing the combo color also fits.
  2. I'm really impressed by this diff, good job!
Thanks!
JeZag
hello, saw your thing in #modreq.

i had a quick look at your highest difficulty, and i dont like your choice of using flow breaks in the section starting at 00:43:135 (1) -
(so for example, 00:44:058 (6,7) - 00:44:981 (5,6) - etc)

my problem with it is that its a reading gimmick thats only used in this one section of the map and does not occur anywhere else in the diff.
furthermore, i cannot hear anything exceptional (i.e. notes whose tones are repeating and/or exact same sounds/samples that are repeated) that justifies this gimmick.

i believe it is a reading gimmick because it AR 9 makes these stacks seem like 1/8 patterns, especially since the spacing is exactly the same as other 1/8 rhythms in the diff like 00:47:289 (1,2,3) -

if you choose to keep the diff this way, can you explain your reasoning and justification? (i mean it could just be that im bad at reading)


on another note, i personally dont like the flow at 00:44:212 (7,1,2) - because 00:44:212 (7,1) - makes me snap to 1.
then, after this is a continuously flowing pattern 00:44:365 (1,2,3,4) - in the same direction, which feels bad to me. i can explain more about why it feels bad to me, but its pretty subjective i guesssss
Topic Starter
Yales

JeZag wrote:

hello, i had a quick look at your highest difficulty, and i dont like your choice of using flow breaks starting at 00:43:135 (1) -
(so for example, 00:44:058 (6,7) - 00:44:981 (5,6) - etc)

my problem with it is that its a reading gimmick thats only used in this one section of the map and does not occur anywhere else in the diff.
furthermore, i cannot hear anything exceptional (i.e. notes whose tones are repeating and/or exact same sounds/samples that are repeated) that justifies this gimmick.

i believe it is a reading gimmick because it AR 9 makes these stacks seem like 1/8 patterns, especially since the spacing is exactly the same as other 1/8 rhythms in the diff like 00:47:289 (1,2,3) -

if you choose to keep the diff this way, can you explain your reasoning and justification? (i mean it could just be that im bad at reading)
Hello, thanks for your check.

The reason I didn't use this kind of gimmick anywhere else it's because the melody at this part doesn't come back anywhere else. And yet, I made a recall there 01:27:442 (1,2,3,4,5,6) -

Why did I chose to map this part like that? It's because I feel the melody does call for some "spam 1/2 circles" but the music isn't intense enough to put some jumps as it is starting to be from 00:52:981 (1) - . But it doesn't mean that the music is totally flat neither. And this is what I'm representing here by different spacing uses.

As a player, and from what I can see with testplays, I know that when you're sightreading this one 00:44:058 (6,7) - it can be a bit surprising, so if it's your first play on the map, you might misread it and end up by hitting a 100x. But I can assure that the melody is clear enough to not make the same mistake twice and to at least not messing up with 00:44:981 (5,6,7,8) - etc. I can play my map, and I saw quite a lot of testplays in 2 years now.

Also, this one 00:44:981 (5,6) - is perefectly readable. I'd say the main problem (if there is one) would be the circles followed by sliders like: 00:44:058 (6,7) - 00:45:289 (7,8) - 00:45:904 (2,3) - 00:46:519 (5,1) - because unlike the 2 circles, ppl might not be used to this pattern. But once more, I'm pretty sure that once you get the overall rhythm of this section (which isn't really hard to get, it's just some 1/2 spam) you won't mess up here.

I could replace those by doing such as I did from here 00:48:365 (2) - though. But then I'd like to get opinion from advanced players that can pass the map and does think that there's a problem of playability, rather than reading.

Reading factor is a skill, such as aim and stream ability. It's just not recognize by the star rating so ppl don't really care about it.

I know that my map is quite technique overall, and the star rating is really underrated but it doesn't mean it's bad neither !

So yep, I won't change the structure of this section because this is exactly what I see in the music, I also think that it's not a really hard part (except for the stamina rofl). But I'm willing to do something more like 00:48:365 (2,3,4,5,6) - rather than 00:45:289 (7,8) - if there's a concrete reason for it!

Thank you for your check and I'll stay open to reply (here or through PM)!


EDIT:

JeZag wrote:

on another note, i personally dont like the flow at 00:44:212 (7,1,2) - because 00:44:212 (7,1) - makes me snap to 1.
then, after this is a continuously flowing pattern 00:44:365 (1,2,3,4) - in the same direction, which feels bad to me. i can explain more about why it feels bad to me, but its pretty subjective i guesssss
Not sure to get your point ._.

EDIT 2: gz on my 600th post
realy0_
dat kudo spam
polka

J a c k wrote:

Veridian's Advanced
  1. 00:03:750 (1,2,3) - Bad flow here, the transition should be linear, same here: 00:06:981 (3,4,1) - and in other places as well :arrow:Why
  2. 00:46:673 (2,3) - Stack them perfectly, same here: 00:51:596 (2,3) - :arrow:ok
  3. 01:21:289 (1,2) - They should be parallel, also at 01:22:673 (2,3) - :arrow:ok
osu file format v14

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Title:sola
TitleUnicode:sola
Artist:nmk
ArtistUnicode:nmk
Creator:Yales
Version:Polka's Advanced
Source:Touhou Project
Tags:BMS PolkaMocha Aia
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144,64,135442,6,0,L|44:68,2,68.7500020980836,8|2|8,0:0|0:0|0:0,0:0:0:0:
228,172,136058,2,0,L|312:168,2,68.7500020980836,8|8|8,0:0|0:0|0:0,0:0:0:0:
116,248,136673,5,4,0:0:0:0:
256,192,136750,12,4,139135,0:0:0:0:
Topic Starter
Yales
Updated~
Noffy
200+ sp o:

Hello~
Sorry for the delay \qvq/
returning m4m!
hopefully helpful

[General]
  1. I know SV changes are generally discouraged in lower diffs like easy/normal/advanced, but the intro is so quiet that the sv not being lowered like in the higher difficulties feels.. off. I suggest having an inherited point at the start for like, .75sv, and have it change to 1.0 at 00:11:135 - . In normal, this would definitely not be deterimental to the player since there would be a spinner inbetween too.
  2. while the 10% volume in the intro works well for hitsounded objects, the ones without additions (primarily present in higher diffs) are really lacking in feedback, i.e. 00:04:981 (1,2,3,1,2,3,4,5) - here on top where every other object is difficult to hear.
  3. If you're gonna put the diffname as "Polka's" you should really add "PolkaMocha" to tags (also you have Veridian in tags twice)


[Normal]
  1. 00:04:981 (1) - http://puu.sh/z91Pg/5e2e3195b5.jpg maybe set the points like this instead for smoothnesses \ovo/?
  2. 00:31:750 (1,2) - Maybe make the same as 00:26:827 (7,1,2) - ? I feel that prior rhythm you used suits the song better o:
  3. 00:33:289 (1,2,3,4,5) - cute!
  4. 00:45:596 (2) - shorten by 1/1 to move 00:46:827 (1) - up to 00:46:519 - , that's where the more noteable sound is, and similar 1/2 reverses start at the same times (00:51:442 (1) - , 00:56:365 (1) - )
    > suggested visual: part 1 , part 2 .


[Polka's Advanced]
hai polkaa
  1. 00:04:673 - feels empty without a circle here when there's the audible piano, and it concludes the melody 00:03:750 (1,2,3) - follows. Suggestion: add circle.
  2. 00:22:212 (1) - the bump is so harsh it messes with the feeling of sv a bit, revise like http://puu.sh/z94Rx/29033e1078.jpg mayhap?
  3. 00:46:519 (1,2) - sssstack is offff
  4. 01:38:519 (1) - should be extended to reverse at 01:38:750 - instead of 01:38:673 - , it's audibly different from 01:39:135 (2) - in speed of the piano, yet they're the same length, so the resulting rhythm vs. song sounds a bit off currently. Since it's a reverse, the 3/4 rhythm wouldn't be hard to play either. (also you did the 3/4 at 01:48:365 (1) - so...)
  5. 01:39:750 (1,2) - cute!!


[Hard]
  1. 00:12:827 (2,3,4,1,2,3) - really cool!!!
  2. 00:28:365 (1) - current wave is rather flat and sad, maybe make it an ittybitmore curvy? like: http://puu.sh/z95qi/7231b1a31e.jpg
  3. 01:26:519 (1,1,1) - ultra cool!! (same for lunatic)
  4. 01:40:981 (1) - 01:50:827 (1) - mmm.. weird/dissappointing this is the only diff that has these bits as a spinner, and the recovery. I think a rhythm like this http://puu.sh/z95xH/b404f99b71.jpg could fit as well, as the 1/4 gaps would reflect the non-stop nature of the instrument here, without having to have it as a spinner.


[Lunatic]
\ovo/ no suggestions here

[Unfading Nightmares]
  1. 00:22:673 (2) - I didnt feel like this got as much emphasis as 00:22:212 (1) - did despite their mapping similar sounds. Mayhaps delete 00:22:827 (3) - and make 00:22:673 (2) - a reverse slider instead, so that you get cute repeat rhythm additional: this could help 00:22:981 (4) - stand out more rhythmically too.
  2. 00:32:212 (1,2,1,1,1,1,1) - while this part of the song is pretty intense, this pattern felt.. really weirdly hard relative to other parts of the map. it has 1/4 sliders like you use a lot, and high spacing between, yes, but the largely linear fashion just.. makes it really hard to hit, even in comparison to like 01:31:750 (1,2,3,4) - . I'd heavily suggest figuring out a way to revise this pattern :s
  3. 00:43:135 - for this first part of the section, I dont see why you're mixing the regular spacing and the closer spacing for the paired 1/2 notes, like 00:43:750 (4,5,6,7) - vs. 00:44:981 (5,6,7,8) - , when starting at 00:48:058 - nearly all sets of 2 notes are paired with more spacing inbetween them. I think maybe it'd be cool if, for 00:43:135 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - you used the paired spacing more often, with the smaller 1.0 spacing between each set of two notes, so that when 00:48:058 - starts it feels more like a buildup since then it'd be mixing the more variable spacing in too? :?:
  4. 00:56:212 (7,8,1) - emhpasis felt off here, since 00:56:365 (8,1) - are loudest, but 00:56:212 (7,8) - get biggest spacing... >.<



Concluding notes: Fantastic set!! best of luck!! :)
Topic Starter
Yales

Noffy wrote:

200+ sp o: Yales vs. Mirash, who'll be the winner? :oops:

Hello~
Sorry for the delay \qvq/
returning m4m!
hopefully helpful

[General]
  1. I know SV changes are generally discouraged in lower diffs like easy/normal/advanced, but the intro is so quiet that the sv not being lowered like in the higher difficulties feels.. off. I suggest having an inherited point at the start for like, .75sv, and have it change to 1.0 at 00:11:135 - . In normal, this would definitely not be deterimental to the player since there would be a spinner inbetween too. I get your point, but I'd really like to stay safe as much as possible for normal (the spread being kinda borderline). Even if a lower DS would make sense, I don't dislike the fast pace at the beginning, and I don't think it doesn't fit most likely because this is the first section introduced, so the player doesn't really know the overall speed of the map... I don't know if that's clear xd
  2. while the 10% volume in the intro works well for hitsounded objects, the ones without additions (primarily present in higher diffs) are really lacking in feedback, i.e. 00:04:981 (1,2,3,1,2,3,4,5) - here on top where every other object is difficult to hear. up to 15% I really don't want to make this too strong.
  3. If you're gonna put the diffname as "Polka's" you should really add "PolkaMocha" to tags (also you have Veridian in tags twice) Added,
    and removed 1 Veridian, nice catch.


[Normal]
  1. 00:04:981 (1) - http://puu.sh/z91Pg/5e2e3195b5.jpg maybe set the points like this instead for smoothnesses \ovo/? kinda fixed I think.
  2. 00:31:750 (1,2) - Maybe make the same as 00:26:827 (7,1,2) - ? I feel that prior rhythm you used suits the song better o: I actually prefer the second one, because all diffs have a slider reverse at these melody parts. I feel it would kinda be boring to put only those in normal though.
  3. 00:33:289 (1,2,3,4,5) - cute! thanks
  4. 00:45:596 (2) - shorten by 1/1 to move 00:46:827 (1) - up to 00:46:519 - , that's where the more noteable sound is, and similar 1/2 reverses start at the same times (00:51:442 (1) - , 00:56:365 (1) - )
    > suggested visual: part 1 , part 2 . makes sense, fixed as suggested.


[Polka's Advanced]
hai polkaa
  1. 00:04:673 - feels empty without a circle here when there's the audible piano, and it concludes the melody 00:03:750 (1,2,3) - follows. Suggestion: add circle.
  2. 00:22:212 (1) - the bump is so harsh it messes with the feeling of sv a bit, revise like http://puu.sh/z94Rx/29033e1078.jpg mayhap?
  3. 00:46:519 (1,2) - sssstack is offff I personally think it looks better like this though xd
  4. 01:38:519 (1) - should be extended to reverse at 01:38:750 - instead of 01:38:673 - , it's audibly different from 01:39:135 (2) - in speed of the piano, yet they're the same length, so the resulting rhythm vs. song sounds a bit off currently. Since it's a reverse, the 3/4 rhythm wouldn't be hard to play either. (also you did the 3/4 at 01:48:365 (1) - so...)
  5. 01:39:750 (1,2) - cute!!


[Hard]
  1. 00:12:827 (2,3,4,1,2,3) - really cool!!! gosh, finally someone who doesn't dislike overlapping pattern on purpose cool xddd thanks!!!
  2. 00:28:365 (1) - current wave is rather flat and sad, maybe make it an ittybitmore curvy? like: http://puu.sh/z95qi/7231b1a31e.jpg fixed
  3. 01:26:519 (1,1,1) - ultra cool!! (same for lunatic) thanks :D
  4. 01:40:981 (1) - 01:50:827 (1) - mmm.. weird/dissappointing this is the only diff that has these bits as a spinner, and the recovery. I think a rhythm like this http://puu.sh/z95xH/b404f99b71.jpg could fit as well, as the 1/4 gaps would reflect the non-stop nature of the instrument here, without having to have it as a spinner. fixed


[Lunatic]
\ovo/ no suggestions here

[Unfading Nightmares]
  1. 00:22:673 (2) - I didnt feel like this got as much emphasis as 00:22:212 (1) - did despite their mapping similar sounds. Mayhaps delete 00:22:827 (3) - and make 00:22:673 (2) - a reverse slider instead, so that you get cute repeat rhythm additional: this could help 00:22:981 (4) - stand out more rhythmically too. drums aside, there's kind of build up in the music from this part. That's what I'm trying to represent here.
  2. 00:32:212 (1,2,1,1,1,1,1) - while this part of the song is pretty intense, this pattern felt.. really weirdly hard relative to other parts of the map. it has 1/4 sliders like you use a lot, and high spacing between, yes, but the largely linear fashion just.. makes it really hard to hit, even in comparison to like 01:31:750 (1,2,3,4) - . I'd heavily suggest figuring out a way to revise this pattern :s I know it might be hard to hit, but I think it fits, and looks really cool, 4 diffs were made before to prevent this kind of pattern imo, I think it's fine for an extra.
  3. 00:43:135 - for this first part of the section, I dont see why you're mixing the regular spacing and the closer spacing for the paired 1/2 notes, like 00:43:750 (4,5,6,7) - vs. 00:44:981 (5,6,7,8) - , when starting at 00:48:058 - nearly all sets of 2 notes are paired with more spacing inbetween them. I think maybe it'd be cool if, for 00:43:135 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - you used the paired spacing more often, with the smaller 1.0 spacing between each set of two notes, so that when 00:48:058 - starts it feels more like a buildup since then it'd be mixing the more variable spacing in too? :?:I feel the the first part is actually preparing the second. I tried your suggestion, but then I feel that the second part would lose its impact :c I did put as a double 00:43:750 (4,5) - to stay constant and it'd feel less surprising at the kick slider.
  4. 00:56:212 (7,8,1) - emhpasis felt off here, since 00:56:365 (8,1) - are loudest, but 00:56:212 (7,8) - get biggest spacing... >.< spacing isn't everything. 00:56:365 (8,1) - it's the most sharp angle flow-wise. the whole pattern your hand kinda do a circle, but suddenly has to go back up to catch that note.



Concluding notes: Fantastic set!! best of luck!! :)
Thanks for this useful mod !!
Karen
fix metadata, the source is wrong


Unfading Nightmares
  1. 00:22:673 (2,3) - how about making a reverse slider here like 00:22:212 (1) - so they follow the same sound?
  2. 00:37:904 (5) - nc for consistency with 00:28:058 (1) -
  3. 00:47:750 (5) - ^ or just remove the nc on the first one
  4. 00:57:596 (5) - and 00:52:673 (1) - , i can't understand the nc system
  5. 01:04:365 (1,2,1,2,1,2,1) - it's kinda hard to play imo, try to make the flow more linear? like https://puu.sh/zcgyu/be9c4fe45a.png


Lunatic
  1. 00:09:904 (2,3) - maybe nc like you did in the top diff
  2. 01:46:981 - why not end the spinner here instead? the length just increase some unnecessary dofficulty
Topic Starter
Yales

Karen wrote:

fix metadata, the source is wrong fixed


Unfading Nightmares
  1. 00:22:673 (2,3) - how about making a reverse slider here like 00:22:212 (1) - so they follow the same sound? I get your point, but what I want to represent with this pattern is the build-up going on at this moment.
  2. 00:37:904 (5) - nc for consistency with 00:28:058 (1) -
  3. 00:47:750 (5) - ^ or just remove the nc on the first one
  4. 00:57:596 (5) - and 00:52:673 (1) - , i can't understand the nc system
    Well, the thing with those NCs are just to make the sliders go by 2. To me, the NC goes as a set with the patterns. like this 00:28:365 (1,2,1,2,1,2) - or here 01:40:981 (1,2,1,2,1,2,1,2) - or the famous 1-2 pattern. I don't mind removing it if anything but I like the style effect and I think it also lighter the pattern, also if I would NC to all similar rhythm in this song, it'd be overdone and it's not my intention.
  5. 01:04:365 (1,2,1,2,1,2,1) - it's kinda hard to play imo, try to make the flow more linear? like https://puu.sh/zcgyu/be9c4fe45a.png fixed I think


Lunatic
  1. 00:09:904 (2,3) - maybe nc like you did in the top diff fixed
  2. 01:46:981 - why not end the spinner here instead? the length just increase some unnecessary dofficulty makes enough sense, fixed.
polka
Polka's Advanced
hai polkaa

00:04:673 - feels empty without a circle here when there's the audible piano, and it concludes the melody 00:03:750 (1,2,3) - follows. Suggestion: add circle.
00:22:212 (1) - the bump is so harsh it messes with the feeling of sv a bit, revise like http://puu.sh/z94Rx/29033e1078.jpg mayhap?
00:46:519 (1,2) - sssstack is offff I personally think it looks better like this though xd
01:38:519 (1) - should be extended to reverse at 01:38:750 - instead of 01:38:673 - , it's audibly different from 01:39:135 (2) - in speed of the piano, yet they're the same length, so the resulting rhythm vs. song sounds a bit off currently. Since it's a reverse, the 3/4 rhythm wouldn't be hard to play either. (also you did the 3/4 at 01:48:365 (1) - so...)
01:39:750 (1,2) - cute!!

1) I dont hear anything. However, density should remain low as it's the slow intro!
2) Its intended to do that.
3) fixed
4)Im mapping the drums though (note this map is very old haha)
5) THANN AAKS

osu file format v14

[General]
AudioFilename: nmk - sola.mp3
AudioLeadIn: 0
PreviewTime: 87442
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 11135,18519,20981,22212,23442,40673,41904,43135,60365,62827,65289,73904,75135,83750,84981,86212,87442,96058,97289,99750,102212,104673,107135,109596,112058,116981,125596,126827,136596,139212,142750
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:sola
TitleUnicode:sola
Artist:nmk
ArtistUnicode:nmk
Creator:Yales
Version:Polka's Advanced
Source:Touhou Project
Tags:BMS PolkaMocha Aia
BeatmapID:1037315
BeatmapSetID:427407

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:6
SliderMultiplier:1.25
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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284,308,92212,1,4,0:0:0:0:
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260,240,128673,2,0,L|172:244,1,68.7500020980836,0|2,0:0|0:0,0:0:0:0:
136,200,128981,1,8,0:0:0:0:
68,80,129289,6,0,P|136:60|212:84,1,137.500004196167,4|8,0:1|0:0,0:0:0:0:
256,116,129750,1,0,0:0:0:0:
312,80,129904,2,0,L|396:76,1,68.7500020980836,0|2,0:0|0:0,0:0:0:0:
444,48,130212,1,10,1:0:0:0:
472,180,130519,6,0,P|496:235|456:327,1,137.500004196167,4|8,0:1|0:0,0:0:0:0:
420,348,130981,1,0,0:0:0:0:
356,320,131135,2,0,L|256:324,2,68.7500020980836,2|0|2,0:3|0:0|0:3,0:0:0:0:
280,204,131750,6,0,L|112:208,1,137.500004196167,4|8,0:1|0:0,0:0:0:0:
88,164,132212,1,0,0:0:0:0:
44,216,132365,2,0,L|48:288,2,68.7500020980836,8|2|8,0:0|0:0|0:0,0:0:0:0:
144,312,132981,6,0,L|147:380,2,68.7500020980836,4|2|8,0:1|0:0|0:0,0:0:0:0:
204,276,133442,1,2,0:0:0:0:
204,276,133596,2,0,P|256:256|356:288,1,137.500004196167,8|8,0:0|0:0,0:0:0:0:
392,312,134058,1,2,0:0:0:0:
444,268,134212,6,0,L|440:180,1,68.7500020980836,4|2,0:1|0:0,0:0:0:0:
484,148,134519,1,8,0:0:0:0:
380,56,134827,2,0,B|312:76|312:76|244:60,1,137.500004196167,8|8,0:0|0:0,0:0:0:0:
192,16,135289,1,2,0:0:0:0:
144,64,135442,6,0,L|44:68,2,68.7500020980836,8|2|8,0:0|0:0|0:0,0:0:0:0:
228,172,136058,2,0,L|312:168,2,68.7500020980836,8|8|8,0:0|0:0|0:0,0:0:0:0:
116,248,136673,5,4,0:0:0:0:
256,192,136750,12,4,139135,0:0:0:0:
Topic Starter
Yales
Updated~
Karen
wasted 301 stars
zzs1337
this is really good.
Realazy
bonjour

[General]

01:02:981 - rly don't think this break is necessary in hard and normal, it's so short and it doesn't really affect anything to remove it

[Normal]

00:02:827 (3) - i think removing the repeat and starting this a beat later would sound much better since the sound the sliderhead is following is quieter than those on the repeat/tail
01:13:596 - why not have a note here? you've never had such gaps in this part before, and 1/1 is already more than enough time to react to the spinner, especially when you do have other 1/1 breaks before spinners in the map
01:35:750 - ^, etc for all those other 2/1 gaps


[Polka's Advanced]

really don't get why you refuse to stick to one rhythm for a few seconds, having so much variety just for variety's sake feels kinda lame honestly

00:22:212 (1) - uhh idk about this, i see the point of that slider but as is it's probably pretty confusing for a lower diff, you could maybe do this instead which keeps the idea but looks much clearer?
01:00:442 (1) - 1/4 feels a bit too short to react to the spinner at this level imo, maybe have a 1/2 gap instead? applies to most spinners after this
01:29:750 (3) - this would sound much better on 01:29:135 - since the melody stops at 01:29:596 - but it's still playing at 01:29:135 -
01:38:519 (1) - why do you not follow the 3/4 here but you do at 01:48:365 (1) - ?
01:54:519 (3) - missing NC?
01:55:750 (1) - you're better off getting rid of this, there's not enough recovery time after it at all, and you can still map the melody here

i really dunno how to feel about the rhythm at 01:27:442 - i have no idea of what you're following here, it all sounds like a mess because you also don't want to use the same rhythm more than once, so yeah might be better to rework that part rhythmically so it actually feels like you're following something, or explain to me what your intent was here

[Hard]

i think HP6 might be too much for a hard, would be nicer for spread to lower it so it goes 3 -> 4 -> 5

01:10:212 (1,2,1,2,3) - why the huge drop in density compared to 01:05:289 (1,2,3,4,1,2,3,4) - ? feels weird since those are literally the same parts
01:47:135 (1,2) - i get the patterning but this sudden jump feels really awkward, it's the biggest jump in the kiai and it looks as spaced as 1/1 gaps in there, might be better to change it

[Lunatic]

weird to have this HP7 when top diff is HP6

01:15:750 (3,4) - idk this feels REALLY big considering we're still at an insane level, might be nice to tone this spacing down

[Unfading Nightmares]

00:56:212 (7,8) - again i don't really agree with this being a cross screen jump when nothing in particular is happening in the song

on me rappelle
Topic Starter
Yales

Realazy wrote:

bonjour o/

[General]

01:02:981 - rly don't think this break is necessary in hard and normal, it's so short and it doesn't really affect anything to remove it I kinda disagree here. I think the break allows the player (especially a beginner) to breathe a little bit (because when there's no break, you always stay attentive to not miss anything). And meanwhile, the HP bar doesn't go down which is also less pressure.

[Normal]

00:02:827 (3) - i think removing the repeat and starting this a beat later would sound much better since the sound the sliderhead is following is quieter than those on the repeat/tail I wouldn't mind too much changing it, but honestly I kinda like it because this way the slider covers all the melody.
I also kinda like the fact that it recalls the reverse here 00:02:212 (2) - in a less intense way.

01:13:596 - why not have a note here? you've never had such gaps in this part before, and 1/1 is already more than enough time to react to the spinner, especially when you do have other 1/1 breaks before spinners in the map
01:35:750 - ^, etc for all those other 2/1 gaps fixed all, it was to preserve the 1.99 Star rating, but ye... not needed anymore.


[Polka's Advanced]

really don't get why you refuse to stick to one rhythm for a few seconds, having so much variety just for variety's sake feels kinda lame honestly

00:22:212 (1) - uhh idk about this, i see the point of that slider but as is it's probably pretty confusing for a lower diff, you could maybe do this instead which keeps the idea but looks much clearer?
01:00:442 (1) - 1/4 feels a bit too short to react to the spinner at this level imo, maybe have a 1/2 gap instead? applies to most spinners after this
01:29:750 (3) - this would sound much better on 01:29:135 - since the melody stops at 01:29:596 - but it's still playing at 01:29:135 -
01:38:519 (1) - why do you not follow the 3/4 here but you do at 01:48:365 (1) - ?
01:54:519 (3) - missing NC?
01:55:750 (1) - you're better off getting rid of this, there's not enough recovery time after it at all, and you can still map the melody here

i really dunno how to feel about the rhythm at 01:27:442 - i have no idea of what you're following here, it all sounds like a mess because you also don't want to use the same rhythm more than once, so yeah might be better to rework that part rhythmically so it actually feels like you're following something, or explain to me what your intent was here

[Hard]

i think HP6 might be too much for a hard, would be nicer for spread to lower it so it goes 3 -> 4 -> 5 ye, good call. fixed

01:10:212 (1,2,1,2,3) - why the huge drop in density compared to 01:05:289 (1,2,3,4,1,2,3,4) - ? feels weird since those are literally the same parts ye makes sense, fixed.
01:47:135 (1,2) - i get the patterning but this sudden jump feels really awkward, it's the biggest jump in the kiai and it looks as spaced as 1/1 gaps in there, might be better to change it fixed

[Lunatic]

weird to have this HP7 when top diff is HP6 Ye, Hp felt less greedy in lunatic so I didn't realize. Changed for HP6 and top diff HP6.3

01:15:750 (3,4) - idk this feels REALLY big considering we're still at an insane level, might be nice to tone this spacing down fixed

[Unfading Nightmares]

00:56:212 (7,8) - again i don't really agree with this being a cross screen jump when nothing in particular is happening in the song I disagree here. The music intensity is kinda increasing all along, which creates a momentum (those 2 notes being the climax) that leads to 00:56:519 (1) - (because you know, the flow is kinda circular but here it gets really sharped). To be honest I don't think the jump here is much of a problem, flow is good and it's vertical, it doesn't feel really hard to hit for those reasons. And as I explained it really shows the way I see the music here.

on me rappelle merci *-*
Net0
Hype :>
Topic Starter
Yales
Oh well :P
Net0
I'm glad I inspired you Yales, it's such an honor :>
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