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Reol - Netoge Haijin Sprechchor

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Total Posts
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Topic Starter
Deppyforce
This beatmap was submitted using in-game submission on 31 พฤษภาคม 2559 at 20:23:01

Artist: Reol
Title: Netoge Haijin Sprechchor
Tags: さつき が てんこもり satsuki ga tenkomori 初音ミク hatsune miku online game addict ギガ giga drum and bass dnb eeezzzeee
BPM: 175
Filesize: 3790kb
Play Time: 01:57
Difficulties Available:
  1. Easy (1.57 stars, 153 notes)
  2. Extra (5.48 stars, 620 notes)
  3. eze's Hard (3.29 stars, 325 notes)
  4. eze's Insane (4.3 stars, 433 notes)
  5. Normal (2.26 stars, 264 notes)
Download: Reol - Netoge Haijin Sprechchor
Information: Scores/Beatmap Listing
---------------
maybe will push in 2026 + 1 more extra diff after 10 years of mapping

Creator's Words
mp3 cut ver taken from this mapset cuz im lazy

hard + insane by eeezzzeee





Modders
shurito1sao
BOUYAAA
Battle
Inversal
FCL
HB24
Maakkeli
SnowNiNo_
RenardPrower
Boobs
C00L
- G I D Z -
DeRandom Otaku
Pentori
Yasora
Seaweed
Kalibe
dam
Topic Starter
Deppyforce
wot
shurito1sao
Hey m4m

Easy
00:22:683 (2,3) - overlapse -> http://puu.sh/nHGha/61149466fe.jpg maybe like this http://osu.ppy.sh/ss/4726091
01:22:340 (4,5) - try not to overlapse to much time its an 'Easy' remember new players will be playing it and they wont be able to read it that good.

Normal
Not so good with modding these diff's but it looked quite hard to aim for so you know normal is still where new players play.
mostly the players that just learned how to aim for easy diffs.

Eze's hard
u dont use hitsounds? it would be alot more fun to play to with hitsounds :D

you could try some higher sv like 1,20 on 00:46:511 (4) - it its pretty good tho u could try it and keep it like that cause
eventually it will get borred for players cause it feels the same.


01:24:397 (3,4,1) - unconfortable overlapse maybe like this http://osu.ppy.sh/ss/4726227 ?

01:50:969 - u could put here a 0,75 sv here 01:51:483 - 1 here 01:51:997 - 1,20 and here 0,80 again

try to use more sv changes would make the map more attractive.

Extra

Try to use some hitsounds.

try to use some sv changes here to.



This was my mod

Good luck with getting it ranked :)
Topic Starter
Deppyforce
easy
fixed first one
will keep others for now, since sliderhead is fully visible i think its fine, also there are no sharp movements. yes i dont want to make it too boring

normal
people obviously can aim stuff with ds in easy diffs if the circle itself is visible, that is if they have eyes lol

extra
i did use hitsounds lol
i did use sv changes, i change in the bigger phases so ppl can follow easier (its cs6 u know

thanks for the mod anyway
eeezzzeee

shurito1sao wrote:

u dont use hitsounds? it would be alot more fun to play to with hitsounds :D coming soon (tm)

you could try some higher sv like 1,20 on 00:46:511 (4) - it its pretty good tho u could try it and keep it like that cause
eventually it will get borred for players cause it feels the same. that's kinda really random spot for sv... um no need imo

01:24:397 (3,4,1) - unconfortable overlapse maybe like this http://osu.ppy.sh/ss/4726227 ? its intentional though. i like it that way xd

01:50:969 - u could put here a 0,75 sv here 01:51:483 - 1 here 01:51:997 - 1,20 and here 0,80 not my style and again random sv changes dont play as well

try to use more sv changes would make the map more attractive.
Thanks for modding! c:

No changes, but hitsounds are still missing aaaaaa
@Deppy can you just use hs copier on my diff lol
BOUYAAA
hi xd

[easy]

00:08:283 (1,2,3) - you go offbeat here to match that big vocal. If you do that i'd make sure there are no 3/2 gaps on these lower difficulties because beginners won't be able to read them. 00:09:140 (2) - you prolly should extent this slider to the downbeat so the gap to the next note is classic 1/1

00:20:969 (4,5) - easy diff players are kind of retarded so when playing this, the path from 4 to 5 isn't really clear because 00:21:997 (1) - is at an equal distance to 4 and it's like in a straight line with 3 and 4. Most intuitive thing here would be to play 3-4-1 so idk.

00:22:683 (2,3) - i'd place 00:23:369 (3) - to the left of 00:22:683 (2) - so flow is intuitive and there is no jerky movement between the 2 objects

00:30:226 (1,2) - overlaps in easy diffs is kind of ew. same comment applies to every other kind of overlap

00:40:683 (2) - same as my first suggestion, make the 3/2 gap disapear by extending the slider to the downbeat if you really wanna go offbeat here
00:46:169 (2) - ^ etcetc

00:40:169 - i'd reduce the volume of these sliderticks by like 5-10% more since right now they are still kind of similarly noticeable to the normal ones

00:57:140 (2,3) - trajectory implies the player should click the sliderend idk

01:07:940 (3,4) - flow clearly implies the player should click the sliderend, wonky stuff. Also overlap

01:11:369 (3,4) - sliderends should point at the next objects this is kinda off

01:23:026 (5,1,2) - path isnt really clear here either most intuitive thing to click after 5 is 2 because that's where the slider points to. pretty confusing

[Normal]

00:07:769 (6) - there are alot of places where your sliders are offbeat and end on a snare or another strong sound this kind of makes me cringe while playing and musically it makes no sense. Snares should be clickable because they're kind of the core drum instrument that's give rythm and emphasis to the whole song. I don't consider that as a big issues in lower diffs since you can't control rythm that well but it happens quite alot in your diff soooooo yea

There are also a few places where flow is kinda broken like 00:45:826 (2,3) - 00:53:026 (7,1,2) -. Sure this kind of loàoks cool but idk this doen't really fit these low end diffs. Makes the whole thing a bit hard to read

00:54:569 (4) - what about making this a circle so it differentiates from 00:54:911 (5,6) - which don't really have the same sound or rythm density to them
01:00:054 (4,5,6) - same with these three too

00:56:283 (1,2) - pretty unintuitive movement here too 01:12:740 (1,2) - etcetcetc

I guess hard isn't there yet

[ez]

00:05:369 (5,1) - why do you stack downbeats like that. They're the strongest beat of a measure. These definately deserve some emphasis by movement

00:08:797 (2,3) - what's the reason for going offbeat here? These sliders start on a weak red beat and end on super strong stuff. Like this one 00:09:140 (3) - has a huge snare on it's end and yet it isn't clickable for some reason idk. Doing this kind of stuff fucks up rythm quite alot since you briefly go off synch with the music. 00:17:369 (4) - 00:18:397 (2) - 00:23:540 (2) - you do this alooooot so i'm not gonna mention them all music theory backing up the 2 first point so you don't think i pull this out of my ass i took a random video don't judje me ok

00:15:654 (5,6,7,8,9) - tbh you can probably map all 7 notes or at least the 5 last ones cuz right now the whole thing feels a bit undermapped. same applies to others

00:19:254 (1) - make this slider + circle so the snare is clickaaaaable 01:26:454 (1) - etc etc etc

00:28:683 (5,1) - whyyyyy staaaaack xd 00:43:769 (4,1) - etcetc

00:30:054 (1) - this ignores the downbeat idk if vocals justify skipping it

00:41:026 (4) - same here and here there is nothign to justify it

01:06:226 (3,4) - why are these stacked, all 4 notes have the same intensity so why not keep the same kind of spacing idk

01:06:397 (4,5) - the fact that you do'nt triple makes me sad especially because you do it at other places like 01:09:140 (3,4,5) - 01:17:369 (4,5) - same

01:26:454 (1,4) - stack 4 with 1's head so the downbeat actually gets some emphasis

[Extra]

this one looks very clean

00:06:397 (4) - concerning these pls see what i wrote to ezezezezez on my second suggestion suggestion applies to every single one so i won't mention them all but you decide what you do with them

00:49:940 (1) - not sure you need to nc here

00:58:512 (4,5) - you didn't triple this even though you did triple the other ones

01:32:626 (1,2,3,4) - non angular stuff is kind of meh because you lose emùphasis on individual notes since there is no snap to them there are also a few jumps that are like that but idk

yea not much more to say tbh. I hope i could help

Glglglglglglglgl
Topic Starter
Deppyforce

BOUYAAA wrote:

hi xd

[easy]

00:08:283 (1,2,3) - you go offbeat here to match that big vocal. If you do that i'd make sure there are no 3/2 gaps on these lower difficulties because beginners won't be able to read them. 00:09:140 (2) - you prolly should extent this slider to the downbeat so the gap to the next note is classic 1/1 okok

00:20:969 (4,5) - easy diff players are kind of retarded so when playing this, the path from 4 to 5 isn't really clear because 00:21:997 (1) - is at an equal distance to 4 and it's like in a straight line with 3 and 4. Most intuitive thing here would be to play 3-4-1 so idk. no change, i hope its fine bcuz theres a mirror on 00:19:254 (1,2,3,4,5,1) - if da player have common sense they should be able to follow lol

00:22:683 (2,3) - i'd place 00:23:369 (3) - to the left of 00:22:683 (2) - so flow is intuitive and there is no jerky movement between the 2 objects ok fine lol

00:30:226 (1,2) - overlaps in easy diffs is kind of ew. same comment applies to every other kind of overlap both sliderhead and sliderend is fully visible so it should be fine imo. also there is no sharpy movement like 2 straight slider overlappin (lol best excuse to be lazy)

00:40:683 (2) - same as my first suggestion, make the 3/2 gap disapear by extending the slider to the downbeat if you really wanna go offbeat here
00:46:169 (2) - ^ etcetc had to keep these cuz mappin the instruments

00:40:169 - i'd reduce the volume of these sliderticks by like 5-10% more since right now they are still kind of similarly noticeable to the normal ones

00:57:140 (2,3) - trajectory implies the player should click the sliderend idk eh its fine

01:07:940 (3,4) - flow clearly implies the player should click the sliderend, wonky stuff. Also overlap dude the thing is the slider is ''pointing'' to the circle so theyre supposed to see the circle better

01:11:369 (3,4) - sliderends should point at the next objects this is kinda off ^now u said this after last suggestion u wot
also, no space, the sliderends forming straight line with (4)'s head should be fine with aesthetics reasons imo


01:23:026 (5,1,2) - path isnt really clear here either most intuitive thing to click after 5 is 2 because that's where the slider points to. pretty confusing k fine i kinda fixed it for ye

[Normal]

00:07:769 (6) - there are alot of places where your sliders are offbeat and end on a snare or another strong sound this kind of makes me cringe while playing and musically it makes no sense. Snares should be clickable because they're kind of the core drum instrument that's give rythm and emphasis to the whole song. I don't consider that as a big issues in lower diffs since you can't control rythm that well but it happens quite alot in your diff soooooo yea didnt change any for now, but will think about it

There are also a few places where flow is kinda broken like 00:45:826 (2,3) - 00:53:026 (7,1,2) -. Sure this kind of loàoks cool but idk this doen't really fit these low end diffs. Makes the whole thing a bit hard to read i dont like the way that (3) would goddamn overlapping (1)'s end cuz it looks weird af changed 2nd one a bit i think its pretty much fine tho so didnt fix the others

00:54:569 (4) - what about making this a circle so it differentiates from 00:54:911 (5,6) - which don't really have the same sound or rythm density to them
01:00:054 (4,5,6) - same with these three too fixed

00:56:283 (1,2) - pretty unintuitive movement here too 01:12:740 (1,2) - etcetcetc etc

I guess hard isn't there yet ye

[Extra]

this one looks very clean

00:06:397 (4) - concerning these pls see what i wrote to ezezezezez on my second suggestion suggestion applies to every single one so i won't mention them all but you decide what you do with them ofc its mapping the fukin instruments cuz mappin drum only is boring af

00:49:940 (1) - not sure you need to nc here k fixed

00:58:512 (4,5) - you didn't triple this even though you did triple the other ones kk fixed i didnt notice it was too busy focus on vocals

01:32:626 (1,2,3,4) - non angular stuff is kind of meh because you lose emùphasis on individual notes since there is no snap to them there are also a few jumps that are like that but idk who cares lol just trying to make stream shape a bit more interesting

yea not much more to say tbh. I hope i could help

Glglglglglglglgl
thanks!!
Battle
im hoping this map won't make me as sad as the last map i was modding

[Easy]
00:09:140 (2) - Try making this a 1/1 slider and ctrl h and rotate for better flow? 1/1 slider follows rhythm a bit better and the flow is kinda janky atm
00:43:769 (3,1) - Maybe reposition 1 to be more toward the right of 3, the drop flow is kinda weird imo and it's mostly due to the slider shape chosen for 3
01:00:397 (3,1,2,3) - Maybe make slight re-adjustment here, due to the flow of 3 kinda being more toward 2 imo, the slider shape doesn't bring much upward flow with it's shape, so you can alter that instead of moving things

[Normal]
00:18:740 (6,7,1,2,3) - since you follow vocals
00:24:740 (1) - For easy, I was more okay with this, but for normal, it kinda just seems lazy, the vocals are still going on, so you could have followed those instead of the like 1/4 noise going on that's with the spinner or w/e
00:31:597 (5,6,7,8) - Kinda awkward to look at, the flow looks like it's always going up but it's descending
01:23:026 - I dunno, you could probably sacrifice something in this area, having this unclicked is really awkward, since it's a prominent vocal, 3 in the example is different than in-game due to it being somewhat of a directional change that goes along with the vocals reaching a higher pitch
01:25:940 (6,7,1,2,3) - Same as first
01:31:940 (1) - spinner like other one
01:37:254 (1,2,3,4) - Why do you like doing it opposite of flow wwwwwwww

[Insane]
does this even have hitsounds
00:15:997 (8,9) - Make it so that this is emphasized more than 9 -> 10 due to it being stronger
00:19:083 (6,1) - Make it a 1/1 slider and a circle to follow vocals you do it later on in the kiai
01:17:797 - Why not add since you already have 1/4 elements incorporated into the diff
Re-occurring small issues above keep happening, go through and polish it www

[Extra]
00:04:168 (1) - remove clap on end?
00:05:883 (2) - Weird to have this clickable and not 00:06:397 (4) - (change 4 pls)
00:40:683 (4) - like y
00:46:169 (4) - ima stop lol
00:52:683 (4,5) - having it as a triangle makes it so the emphasis of the higher pitch of 1 goes un-noticed
01:29:197 (1,2,3,4,1,2,3,4) - Why not make it like the other kiai similar to this, it feels less stagnant than this one, variation is important, but I don't think it should be as monotonous as this pattern and call it variation lol

not as sad, sad you cut mp3 lol
Topic Starter
Deppyforce

Battle wrote:

im hoping this map won't make me as sad as the last map i was modding what were u even modding

[Easy]
00:09:140 (2) - Try making this a 1/1 slider and ctrl h and rotate for better flow? 1/1 slider follows rhythm a bit better and the flow is kinda janky atm lol ye changing this back then rip bouyaa's suggestion
00:43:769 (3,1) - Maybe reposition 1 to be more toward the right of 3, the drop flow is kinda weird imo and it's mostly due to the slider shape chosen for 3 i rotate 3 a bit clockwise instead should be ok
01:00:397 (3,1,2,3) - Maybe make slight re-adjustment here, due to the flow of 3 kinda being more toward 2 imo, the slider shape doesn't bring much upward flow with it's shape, so you can alter that instead of moving things idk works fine in terms of aesthetics imo

[Normal]
00:18:740 (6,7,1,2,3) - since you follow vocals i listened with 25 playback and im pretty sure theres 2 different sounds at 00:19:083 - 00:19:254 - lyric is like ''kaku ri ii'' with repeating 'i' sound
00:24:740 (1) - For easy, I was more okay with this, but for normal, it kinda just seems lazy, the vocals are still going on, so you could have followed those instead of the like 1/4 noise going on that's with the spinner or w/e imo the sound around 00:19:254 - doesnt deserves to be mapped in a 'normal' diff yet so ye, and it'll feel empty otherwise if i mapped the spinner and make this a lil breaktime
00:31:597 (5,6,7,8) - Kinda awkward to look at, the flow looks like it's always going up but it's descending its same with the thing above just ctrl h'd
01:23:026 - I dunno, you could probably sacrifice something in this area, having this unclicked is really awkward, since it's a prominent vocal, 3 in the example is different than in-game due to it being somewhat of a directional change that goes along with the vocals reaching a higher pitch ok changed to something
01:25:940 (6,7,1,2,3) - Same as first same
01:31:940 (1) - spinner like other one same
01:37:254 (1,2,3,4) - Why do you like doing it opposite of flow wwwwwwww k fliped slider so its pointing up instead now (also fixed 5678

[Extra]
00:04:168 (1) - remove clap on end? ok
00:05:883 (2) - Weird to have this clickable and not 00:06:397 (4) - (change 4 pls) b-b-but im mapping the instruments ;;
00:40:683 (4) - like y
00:46:169 (4) - ima stop lol
00:52:683 (4,5) - having it as a triangle makes it so the emphasis of the higher pitch of 1 goes un-noticed almost everything in this map uses ds lol i think its fine
01:29:197 (1,2,3,4,1,2,3,4) - Why not make it like the other kiai similar to this, it feels less stagnant than this one, variation is important, but I don't think it should be as monotonous as this pattern and call it variation lol not necessary imo but will think about it

not as sad, sad you cut mp3 lol i dont have patience to map 4:50 song like u do sorry
thanks!

@eze about the hitsounds why u use the soft sample the whole map? do i have to copy my normal-hitclap as soft-hitclap2 for u and use it?? or should i change ur thing to normal sample?? idk what to do so i didnt copy it yet lol
Inversal
Okay from my Queue! (Sorry for late mod)
I will mod this in thai. Except the guest diff.

[นายพล]
ไม่น่าจะมีอะไรนะ

[Easy]
00:09:311 - ขาก Hitsound ไปรึเปล่าาา (N:C2-Hitclap)
00:09:997 (3,1) - โน้ตเหยียบขอบ HP bar ของเราเลยละ เลื่อนลงหน่อย
00:39:826 (1) - หลุดขอบล่างจอ
00:43:426 (2) - เหยียบ HP bar
ทำไมตรงนี้ 00:54:569 - มี Hitsound แต่ตรงนี้ 00:55:254 - ไม่มีหว่า

แทบไม่มีอะไรให้ม็อดเลย แมพเรียบร้อยมากๆ

[Normal]
Normal นรกชัดๆเลย -0- DT พัง T^T

00:09:140 (3,4) - สลับโน้้ตกับสไลเดอร์น่าจะดีกว่านะ เสียงกลองเสียงหนัก ให้มันอยู่หัวสไลเดอร์เถอะ อีกอย่างนึง นายเล่นเปลี่ยน Polarity รัวๆใน Normal ไม่ใช่เรื่องดีแน่ๆ ให้โน้ตเรียงแบบนี้ 00:41:540 (4,5,6) - ก็จะดูดีนะ Polarity เดิม ขาว-แดง
00:54:740 - ตาม Vocal อยู่ดีๆ ตรงนี้ก็หายไป???
01:16:854 (4,5,6,7) - M M P K ยัดเยอะไปป่าว ตอนแรกนายมาแบบ 01:15:483 (1,2,3) - M M M P K ครบทุกจังหวะไม่ขาดไม่เกิน แต่ตอนหลังนายยัดจนไม่รู้ว่ามันตามอะะไรกันแน่ แนะนำให้เปลี่ยนเป็นตามแค่ Vocal พอ จะยัดเสียงกลองก็ยัดทีหลัง M M P K ไปก่อนนะ

แค่นี้ละ แมพเรียบร้อยดี

[Eze's Insane]
01:00:911 (5,6,7,8,9) - I hear the stream since (5). I think you should not undermapping here. Try Kicksliders or Triples+Return sliders. Or Try to make hitsounds louder to Ignore that stream.
01:06:826 - Just add this note. (Optional. It's just my opinion)
01:11:883 (5,6,7,8,9) - Like 01:00:911 (5,6,7,8,9)
01:17:797 - Like 01:06:826 -
01:33:826 (5,6,7,8,9) - Like 01:00:911 (5,6,7,8,9)

[Extra]
ตามกฎแหละ เราม็อดไม่เป็น แต่จะช่วยดูให้ละกัน
CS 5 ก็พอเถอะ เราว่า CS 6 จะยากไป เล่นไม่มันนะ กลัวคน HR หรอ :v

อย่างว่าละ ม็อดไม่เป็นจิงๆ T^T

That's all goodbye! Maki-Chan feels really glad to mod this Goodbye too! Deppy plz teach english for me plzzzzzz I'm very bad at it
Topic Starter
Deppyforce
ภาษาไทยพิมตอบยากจะตาย

Inversal wrote:

Okay from my Queue! (Sorry for late mod)
I will mod this in thai. Except the guest diff.

[นายพล]นายพล good joke
ไม่น่าจะมีอะไรนะ ไม่มีหรอก lol

[Easy]
00:09:311 - ขาก Hitsound ไปรึเปล่าาา (N:C2-Hitclap) มันใส่ได้ที่ไหนล่ะตรงนั้น ไม่เปน slidertick / note กใส่ไม่ได้
00:09:997 (3,1) - โน้ตเหยียบขอบ HP bar ของเราเลยละ เลื่อนลงหน่อย ไม่เปนไรมันไม่เหนถึง https://osu.ppy.sh/ss/4749821
00:39:826 (1) - หลุดขอบล่างจอ ใครบอกหลุด เราใช้ 800 600 res ไม่เหนหลุด
00:43:426 (2) - เหยียบ HP bar ไม่ถึง
ทำไมตรงนี้ 00:54:569 - มี Hitsound แต่ตรงนี้ 00:55:254 - ไม่มีหว่า มันใส่ไม่ได้ เพราะไม่มี slidertick ละก้แมพ vocal ยุ ให้แก้ slider มาแมพ drum ตรงนั้นก้คงไม่ได้

แทบไม่มีอะไรให้ม็อดเลย แมพเรียบร้อยมากๆ

[Normal]
Normal นรกชัดๆเลย -0- DT พัง T^T ก้ไม่ต้องใช้ dt LOL

00:09:140 (3,4) - สลับโน้้ตกับสไลเดอร์น่าจะดีกว่านะ เสียงกลองเสียงหนัก ให้มันอยู่หัวสไลเดอร์เถอะ อีกอย่างนึง นายเล่นเปลี่ยน Polarity รัวๆใน Normal ไม่ใช่เรื่องดีแน่ๆ ให้โน้ตเรียงแบบนี้ 00:41:540 (4,5,6) - ก็จะดูดีนะ Polarity เดิม ขาว-แดง fine
00:54:740 - ตาม Vocal อยู่ดีๆ ตรงนี้ก็หายไป??? ้highlighting the upcoming drum ละก้มันจะยาวไปอะดิ
01:16:854 (4,5,6,7) - M M P K ยัดเยอะไปป่าว ตอนแรกนายมาแบบ 01:15:483 (1,2,3) - M M M P K ครบทุกจังหวะไม่ขาดไม่เกิน แต่ตอนหลังนายยัดจนไม่รู้ว่ามันตามอะะไรกันแน่ แนะนำให้เปลี่ยนเป็นตามแค่ Vocal พอ จะยัดเสียงกลองก็ยัดทีหลัง M M P K ไปก่อนนะ มันตามทั้งกลองกะ mmpk พร้อมกันรู้บ่ เพราะถ้าไม่ตาม drum มันจะ empty มากๆ

แค่นี้ละ แมพเรียบร้อยดี

[Extra]
ตามกฎแหละ เราม็อดไม่เป็น แต่จะช่วยดูให้ละกัน
CS 5 ก็พอเถอะ เราว่า CS 6 จะยากไป เล่นไม่มันนะ กลัวคน HR หรอ :v ก้ cs6 ไว้ให้ hr กันน่ะแหละ แมพ cs4/5 มันมีเยอะละ
ละก้ rankable แน่นอน เพราะทำมาทีนึงละ



อย่างว่าละ ม็อดไม่เป็นจิงๆ T^T

That's all goodbye! Maki-Chan feels really glad to mod this Goodbye too! Deppy plz teach english for me plzzzzzz I'm very bad at it no
เหมือนจะเปลี่ยนยุอันเดียว rip
thanks for modding tho
Battle

Deppyforce wrote:

what were u even modding
a bad map
Topic Starter
Deppyforce
o lol
just tell them to remap kappa
eeezzzeee
"BOUYAAA"
00:05:369 (5,1) - why do you stack downbeats like that. They're the strongest beat of a measure. These definately deserve some emphasis by movement the reason is actually because 5 is weak, so i can stack it to blend into 1

00:08:797 (2,3) - what's the reason for going offbeat here? These sliders start on a weak red beat and end on super strong stuff. Like this one 00:09:140 (3) - has a huge snare on it's end and yet it isn't clickable for some reason idk. Doing this kind of stuff fucks up rythm quite alot since you briefly go off synch with the music. 00:17:369 (4) - 00:18:397 (2) - 00:23:540 (2) - you do this alooooot so i'm not gonna mention them all music theory backing up the 2 first point so you don't think i pull this out of my ass i took a random video don't judje me ok are you listening to anything other than the drums? usually its the piano, they start at the red ticks there, simple as that. If i was going to map the drums the whole time it would be terribly generic and and not very representative of the song no?

00:15:654 (5,6,7,8,9) - tbh you can probably map all 7 notes or at least the 5 last ones cuz right now the whole thing feels a bit undermapped. same applies to others no need

00:19:254 (1) - make this slider + circle so the snare is clickaaaaable 01:26:454 (1) - etc etc etc changed something else

00:28:683 (5,1) - whyyyyy staaaaack xd 00:43:769 (4,1) - etcetc same reason as the first one really, 5 is a weak vocal that leads into 1 so i put them together

00:30:054 (1) - this ignores the downbeat idk if vocals justify skipping it yeah i noticed that while mapping but eh, should be fine

00:41:026 (4) - same here and here there is nothign to justify it its the piano...

01:06:226 (3,4) - why are these stacked, all 4 notes have the same intensity so why not keep the same kind of spacing idk once again my whole weak note into slider stacking style lol

01:06:397 (4,5) - the fact that you do'nt triple makes me sad especially because you do it at other places like 01:09:140 (3,4,5) - 01:17:369 (4,5) - same yeah noticed this too, but its just more fun to follow the robo vocals instead

01:26:454 (1,4) - stack 4 with 1's head so the downbeat actually gets some emphasis not necessary

I understand where you are coming from with all the downbeat emphasis but that's just another stylistic trend (one that i dont even like tbh) lately, not a solid rule everyone must follow and especially since I have other ideas of where to emphasize instead of the drum all the time.

"Battle"
[Insane]
does this even have hitsounds no i suck
00:15:997 (8,9) - Make it so that this is emphasized more than 9 -> 10 due to it being stronger agree, fixed
00:19:083 (6,1) - Make it a 1/1 slider and a circle to follow vocals you do it later on in the kiai changed some stuff here from the previous mod
01:17:797 - Why not add since you already have 1/4 elements incorporated into the diff i dont wanna ;_; gotta emphasize the robo vocals
Re-occurring small issues above keep happening, go through and polish it www aye aye

"Inversal"
[Eze's Insane]
01:00:911 (5,6,7,8,9) - I hear the stream since (5). I think you should not undermapping here. Try Kicksliders or Triples+Return sliders. Or Try to make hitsounds louder to Ignore that stream. mmmmm idk i just think 5 note stream is kinda difficult and then since theres so many circles here not sliders (because i think sliders don't fit well here) i just decided its best to leave some of it out
01:06:826 - Just add this note. (Optional. It's just my opinion) nooooooo never i don't care how many people tell this lol
01:11:883 (5,6,7,8,9) - Like 01:00:911 (5,6,7,8,9)
01:17:797 - Like 01:06:826 -
01:33:826 (5,6,7,8,9) - Like 01:00:911 (5,6,7,8,9)

green = fixed
red = no
blue = other

lotsa mods. Thanks to all! c:
im going to use hs copier because

three musketeers update
osu file format v14

[General]
AudioFilename: Netoge Haijin Sprechchor.mp3
AudioLeadIn: 0
PreviewTime: 16511
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 49426,61769
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Netoge Haijin Sprechchor
TitleUnicode:ネトゲ廃人シュプレヒコール
Artist:Reol
ArtistUnicode:れをる
Creator:Deppyforce
Version:eze's Insane
Source:
Tags:さつき が てんこもり satsuki ga tenkomori 初音ミク hatsune miku online game addict ギガ giga drum and bass dnb eeezzzeee
BeatmapID:927055
BeatmapSetID:426763

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ok.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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160,92,51140,6,0,P|136:128|136:176,1,64,8|0,0:0|0:0,0:0:0:0:
112,264,51483,2,0,P|152:256|244:268,1,128,0|8,0:0|0:0,0:0:0:0:
328,328,51997,1,0,0:0:0:0:
304,176,52169,5,0,0:0:0:0:
386,127,52340,2,0,P|339:84|270:86,1,128,0|0,0:0|0:0,0:0:0:0:
168,140,52854,1,0,0:0:0:0:
281,234,53026,1,0,0:0:0:0:
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471,326,54740,1,0,0:0:0:0:
312,324,54911,5,0,0:0:0:0:
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256,260,55254,2,0,L|164:272,1,64,8|0,0:0|0:0,0:0:0:0:
96,192,55597,1,0,0:0:0:0:
193,114,55769,1,0,0:0:0:0:
224,119,55854,1,0,0:0:0:0:
255,124,55940,1,8,0:0:0:0:
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332,175,57140,2,0,P|339:113|316:54,1,128,0|0,0:0|0:0,0:0:0:0:
195,54,57654,6,0,P|172:113|179:175,1,128,0|8,0:0|0:0,0:0:0:0:
195,304,58169,2,0,P|256:318|317:302,1,128,0|0,0:0|0:0,0:0:0:0:
336,280,58597,1,0,0:0:0:0:
354,257,58683,1,8,0:0:0:0:
448,72,59026,6,0,L|312:96,1,128,0|8,0:0|0:0,0:0:0:0:
220,48,59540,1,0,0:0:0:0:
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304,300,60569,1,0,0:0:0:0:
304,300,60654,1,0,0:0:0:0:
304,300,60740,1,8,0:0:0:0:
240,176,60911,1,0,0:0:0:0:
368,164,61083,1,0,0:0:0:0:
368,164,61168,1,8,0:0:0:0:
368,164,61254,1,0,0:0:0:0:
432,288,61426,1,8,0:0:0:0:
191,289,61769,6,0,L|104:304,1,64,4|0,0:0|0:0,0:0:0:0:
88,152,62111,1,8,0:0:0:0:
36,240,62283,1,0,0:0:0:0:
196,204,62454,2,0,P|251:234|276:292,1,128,0|8,0:0|0:0,0:0:0:0:
127,299,62969,1,0,0:0:0:0:
184,168,63140,6,0,P|228:144|252:140,1,64,0|0,0:0|0:0,0:0:0:0:
328,176,63483,1,8,0:0:0:0:
414,210,63654,2,0,P|444:200|471:183,1,64,0|0,0:0|0:0,0:0:0:0:
448,300,63997,1,0,0:0:0:0:
420,316,64083,1,0,0:0:0:0:
388,320,64169,2,0,L|312:300,1,64,8|0,0:0|0:0,0:0:0:0:
185,303,64511,6,0,L|124:320,1,64,0|0,0:0|0:0,0:0:0:0:
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300,160,66054,1,0,0:0:0:0:
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256,328,78226,6,0,P|296:300|312:272,1,64,0|0,0:0|0:0,0:0:0:0:
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168,332,79597,5,0,0:0:0:0:
60,236,79769,1,0,0:0:0:0:
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445,171,81483,1,0,0:0:0:0:
312,172,81654,2,0,P|280:200|266:226,1,64,0|0,0:0|0:0,0:0:0:0:
202,84,81997,2,0,P|233:86|263:97,1,64,8|0,0:0|0:0,0:0:0:0:
352,252,82340,1,0,0:0:0:0:
256,192,82426,12,8,83369,0:0:0:0:
372,80,83711,6,0,P|421:141|430:219,1,160,4|8,0:0|0:0,0:0:0:0:
372,296,84226,1,0,0:0:0:0:
272,188,84397,1,0,0:0:0:0:
272,188,84569,2,0,P|272:144|284:108,1,80,0|8,0:0|0:0,0:0:0:0:
368,56,84911,1,0,0:0:0:0:
256,116,85083,6,0,P|212:124|96:104,1,160,0|8,0:0|0:0,0:0:0:0:
48,224,85597,2,0,L|76:304,1,80,0|0,0:0|0:0,0:0:0:0:
164,240,85940,1,0,0:0:0:0:
188,234,86026,1,0,0:0:0:0:
213,228,86111,2,0,P|256:242|287:268,1,80,8|0,0:0|0:0,0:0:0:0:
376,332,86454,6,0,P|419:318|450:292,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
213,228,86969,2,0,P|200:184|260:80,1,160,0|0,0:0|0:0,0:0:0:0:
305,176,87483,1,8,0:0:0:0:
232,312,87654,1,0,0:0:0:0:
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324,160,89883,1,0,0:0:0:0:
316,313,90054,1,0,0:0:0:0:
165,288,90226,2,0,P|143:254|138:215,1,80,8|0,0:0|0:0,0:0:0:0:
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356,236,91511,1,0,0:0:0:0:
350,260,91597,1,8,0:0:0:0:
216,228,91769,1,0,0:0:0:0:
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207,327,92626,5,0,0:0:0:0:
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232,252,92883,1,0,0:0:0:0:
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251,246,94169,1,0,0:0:0:0:
348,164,94340,1,8,0:0:0:0:
328,288,94511,1,0,0:0:0:0:
348,164,94683,6,0,P|328:116|232:48,1,160,4|8,0:0|0:0,0:0:0:0:
136,72,95197,1,0,0:0:0:0:
181,226,95369,2,0,P|212:202|230:167,1,80,0|0,0:0|0:0,0:0:0:0:
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323,176,97254,6,0,P|256:212|188:175,1,160,0|0,0:0|0:0,0:0:0:0:
256,96,97769,1,8,0:0:0:0:
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432,316,98969,1,0,0:0:0:0:
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340,112,100169,6,0,P|300:96|256:96,1,80,0|0,0:0|0:0,0:0:0:0:
172,208,100511,2,0,P|212:224|256:224,1,80,8|0,0:0|0:0,0:0:0:0:
116,112,100854,1,0,0:0:0:0:
60,208,101026,1,0,0:0:0:0:
228,152,101197,2,0,P|264:136|304:134,1,80,8|0,0:0|0:0,0:0:0:0:
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384,232,101711,1,0,0:0:0:0:
376,52,101883,1,8,0:0:0:0:
236,84,102054,2,0,P|228:152|244:256,1,160,0|0,0:0|0:0,0:0:0:0:
256,264,102483,1,0,0:0:0:0:
276,280,102569,1,8,0:0:0:0:
384,316,102740,1,0,0:0:0:0:
496,212,102911,5,0,0:0:0:0:
472,196,102997,1,0,0:0:0:0:
448,180,103083,1,0,0:0:0:0:
424,164,103169,1,0,0:0:0:0:
400,148,103254,2,0,L|338:159,3,40,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
316,216,103597,5,0,0:0:0:0:
287,221,103683,1,0,0:0:0:0:
259,227,103769,1,0,0:0:0:0:
231,232,103855,1,0,0:0:0:0:
203,235,103940,2,0,L|163:184,3,40,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
98,192,104283,6,0,P|116:152|155:126,1,80,0|0,0:0|0:0,0:0:0:0:
128,268,104626,2,0,P|110:308|71:334,1,80,8|0,0:0|0:0,0:0:0:0:
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176,348,105140,1,0,0:0:0:0:
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338,319,105654,1,0,0:0:0:0:
256,192,105740,12,8,106683,0:0:0:0:
328,252,107026,6,0,P|348:192|326:130,1,128,4|8,0:0|0:0,0:0:0:0:
233,92,107540,1,0,0:0:0:0:
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183,132,108226,6,0,P|163:192|184:252,1,128,0|0,0:0|0:0,0:0:0:0:
279,292,108740,2,0,L|260:328,3,32,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
312,272,109083,2,0,P|352:268|400:284,1,64,0|0,0:0|0:0,0:0:0:0:
452,332,109426,1,8,0:0:0:0:
436,124,109769,6,0,P|368:132|312:160,1,128,0|8,0:0|0:0,0:0:0:0:
229,211,110283,1,0,0:0:0:0:
213,184,110626,1,0,0:0:0:0:
197,157,110969,6,0,P|139:129|76:123,1,128,0|0,0:0|0:0,0:0:0:0:
112,228,111483,2,0,P|117:291|143:349,1,128,8|0,0:0|0:0,0:0:0:0:
216,267,111997,2,0,P|268:230|305:179,1,128,0|0,0:0|0:0,0:0:0:0:
304,64,112511,6,0,L|428:116,1,128,0|8,0:0|0:0,0:0:0:0:
429,256,113026,1,0,0:0:0:0:
408,268,113369,1,0,0:0:0:0:
387,280,113711,6,0,L|268:230,1,128,0|0,0:0|0:0,0:0:0:0:
164,264,114226,2,0,L|183:300,3,32,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
131,244,114569,2,0,P|91:248|43:232,1,64,0|0,0:0|0:0,0:0:0:0:
200,172,114911,2,0,P|231:167|263:171,1,64,8|0,0:0|0:0,0:0:0:0:
208,64,115254,6,0,L|84:116,1,128,0|8,0:0|0:0,0:0:0:0:
83,256,115769,1,0,0:0:0:0:
104,268,116112,1,0,0:0:0:0:
125,280,116454,5,0,0:0:0:0:
256,192,116626,12,0,117997,0:0:0:0:
FCL
เคารพของฉัน Deppyfoce, วันนี้ผมจะมาเขียนโหมดในภาษาของคุณ xD

  • [Extra]
  1. 00:08:111 - given that you didn't undermapped similar beats, I think you should map it here, it hasn't have some good reason imooo
  2. 00:13:426 (7) - not so much, but ctrl+j form will work better with flow
  3. 00:15:483 (4,1) - Flow isn't so looks bad, but backward movement in any case was disagreeably to play. Also it's a bit harder due to your cs6 lol. Anyway you can fix it if move 00:15:654 (1,2,3,4,5,6,7) - to place like this http://puu.sh/nPMTr/693ade06be.jpg
  4. 00:16:169 (7,1,2) - despite the fact that 00:16:254 haven't some sound, I still think that he's should be mapped. You could add kick slider instead 00:16:169 (7) - , will work good I guess. Just feels empty without kick imo
  5. 00:20:626 (1,2,3,4,5) - Star pattern looks odd, (1) and (5) located higher than they should. So make star patterns through ctrl+shift+d will more clean imo
  6. 00:27:140 (7) - y, same for next patterns like here
  7. 00:43:426 (7,8) - ctrl+g rhythm? because the song provide plangent sound on red tick, probably you make it due to clap but I think it's should be not so bad if clap doesn't be clickable
  8. 00:44:283 (3,4) - ^ hmmm. same?
  9. 00:51:997 (6,1) - I think you could replace these circles to slider since a slider will better fit with vocal like 00:51:483 (4) -
  10. 01:19:254 (5) - just a nazi thing, move to 262 271 to do a more comfortable 90 degrees flow
  11. 01:24:569 (4,5) - Tbh I'm not agree with a lot of circles in this part, at least because It's not good fit with vocal. I thinks you could replace their to slider what good combined with vocal.
    Anyway, if you don't agree I can suggest you also add triples somewhere, It also could work
  12. 01:35:540 (4,5) - same as before
  13. 01:37:769 (3,4) - bad flow I guess, You could move 01:37:940 (4) - slightly to the left to do it more playable
  14. 01:39:826 (1) - odd nc lol, I guees he should be on 01:40:169 (2) -
  15. 01:45:654 (1) - Just in my opinion. 1.5/1 slider instead could be look better
  16. 01:46:340 (1,2,3,1,2) - what the? You just copied previous patterns and move their here, nice lazymapping

  • [eze]
  1. 00:31:169 - Pls don't ignore this beat because it has pretty strong vocal
  2. 00:40:340 (2) - uh, the end of this slider has same piano sound as on head, so it should be clickable imo. I can suggest replace 00:40:340 (2,3) - to two 1/2 sliders or something similar
  3. Yea, same for next stuff
  4. 00:44:283 (2) - The opposite situation, you could replace it to 1/1. But here it's not so important because song anyway have sound on red tick, just in my opinion
  5. 00:47:026 (1,2,3,4,5,6,7) - Looks a kinda like lazy mapping, you just copied previous same patterns and added their here. NotLikeThis
  6. 01:17:797 - uh, pretty storong drum, I think it should be clickable imo
  7. 01:27:397 - same as before, pretty strong vocal and should be clickable imo
  8. 01:56:454 (1) - Is NC here really necessary? We haven't some strong sounds or downbeats here, so what is the reason?

  • [normal]
  1. 00:13:769 (1) - As far as I know the gap in normal between end of a spinner and next models could be 2 and more white ticks. So I feel that 00:15:826 part looks a bit empty. You could add 1/2 slider+circle here to fix it
  2. 00:24:740 (1) - ^
  3. 00:35:711 (1,2,3,4,5,6,7,8,9) - pretty long combo for normal imo. Add nc on 00:37:426 (6) - or just simplify this fragment
  4. 00:54:569 (4,5) - I am not think that miss red tick isn't a good idea, because on red tick have hard vocal sound. So this rhythm should be better imo http://puu.sh/nQR2g/68afd6df9a.png. Missed the big white tick doesn't should be a big problem for normal I guess
  5. 01:00:054 (4,5) - something similar stuff with vocal, what about a repeat 1/2 instead 00:59:883 (3,4) - , look better for rhythm imo
  6. 01:10:683 (2,3,4,5,6,7,1,2,3,4,5,6,7) - Are you sure that this part should be mapped without 1/1 gaps? I'm not think so, it really not need. Deleted note here 01:12:569 (7) - can fix this issue
  7. 01:44:626 (6) - nc as I suggested before

  • [easy]
  1. 00:21:311 (5,1,2) - blanketts
  2. 01:21:654 (3,4) - ^

Pretty fun, but I really don't like idea that you have mapped extra without another extra with playable cs (and we all understand that cs6 doesn't simple for all players).
If anything I am free for this song
Topic Starter
Deppyforce

FCL wrote:

เคารพของฉัน Deppyfoce, วันนี้ผมจะมาเขียนโหมดในภาษาของคุณ xD pls never trust google translate เอฟ ซี แอล

  • [Extra]
  1. 00:08:111 - given that you didn't undermapped similar beats, I think you should map it here, it hasn't have some good reason imooo okok
  2. 00:13:426 (7) - not so much, but ctrl+j form will work better with flow wot i think its worse
  3. 00:15:483 (4,1) - Flow isn't so looks bad, but backward movement in any case was disagreeably to play. Also it's a bit harder due to your cs6 lol. Anyway you can fix it if move 00:15:654 (1,2,3,4,5,6,7) - to place like this http://puu.sh/nPMTr/693ade06be.jpg noo i think it plays finely
  4. 00:16:169 (7,1,2) - despite the fact that 00:16:254 haven't some sound, I still think that he's should be mapped. You could add kick slider instead 00:16:169 (7) - , will work good I guess. Just feels empty without kick imo not really necessary imo cuz its kinda feint, but will think about it
  5. 00:20:626 (1,2,3,4,5) - Star pattern looks odd, (1) and (5) located higher than they should. So make star patterns through ctrl+shift+d will more clean imo its not star dude http://puu.sh/nR9Xp/d52457c8f9.jpg
  6. 00:27:140 (7) - y, same for next patterns like here zxcxzcx
  7. 00:43:426 (7,8) - ctrl+g rhythm? because the song provide plangent sound on red tick, probably you make it due to clap but I think it's should be not so bad if clap doesn't be clickable ok
  8. 00:44:283 (3,4) - ^ hmmm. same? nop the whole combo here is mappin drums
  9. 00:51:997 (6,1) - I think you could replace these circles to slider since a slider will better fit with vocal like 00:51:483 (4) - downbeat
  10. 01:19:254 (5) - just a nazi thing, move to 262 271 to do a more comfortable 90 degrees flow ok
  11. 01:24:569 (4,5) - Tbh I'm not agree with a lot of circles in this part, at least because It's not good fit with vocal. I thinks you could replace their to slider what good combined with vocal.i think its fine but will think about it
    Anyway, if you don't agree I can suggest you also add triples somewhere, It also could work vzxcxzvxz
  12. 01:35:540 (4,5) - same as before zxczxzxc
  13. 01:37:769 (3,4) - bad flow I guess, You could move 01:37:940 (4) - slightly to the left to do it more playable no forming a diamond
  14. 01:39:826 (1) - odd nc lol, I guees he should be on 01:40:169 (2) - ye fixed
  15. 01:45:654 (1) - Just in my opinion. 1.5/1 slider instead could be look better makin it constant with first kiai lol
  16. 01:46:340 (1,2,3,1,2) - what the? You just copied previous patterns and move their here, nice lazymapping
shh

  • [normal]
  1. 00:13:769 (1) - As far as I know the gap in normal between end of a spinner and next models could be 2 and more white ticks. So I feel that 00:15:826 part looks a bit empty. You could add 1/2 slider+circle here to fix it i think this works better, bcuz i skipped the whole stream, and if i map that thing u suggested it'd look like i sudden start map the drumstream, but may change if more pp ask to
  2. 00:24:740 (1) - ^
  3. 00:35:711 (1,2,3,4,5,6,7,8,9) - pretty long combo for normal imo. Add nc on 00:37:426 (6) - or just simplify this fragment added nc
  4. 00:54:569 (4,5) - I am not think that miss red tick isn't a good idea, because on red tick have hard vocal sound. So this rhythm should be better imo http://puu.sh/nQR2g/68afd6df9a.png. Missed the big white tick doesn't should be a big problem for normal I guess is ur img broke??, will keep cuz idk wat ur suggestion is but keeping cuz i think it'd be too long 1/2 train
  5. 01:00:054 (4,5) - something similar stuff with vocal, what about a repeat 1/2 instead 00:59:883 (3,4) - , look better for rhythm imo
  6. 01:10:683 (2,3,4,5,6,7,1,2,3,4,5,6,7) - Are you sure that this part should be mapped without 1/1 gaps? I'm not think so, it really not need. Deleted note here 01:12:569 (7) - can fix this issue okokokokok
  7. 01:44:626 (6) - nc as I suggested before ok

  • [easy]fixed both
  1. 00:21:311 (5,1,2) - blanketts
  2. 01:21:654 (3,4) - ^

Pretty fun, but I really don't like idea that you have mapped extra without another extra with playable cs (and we all understand that cs6 doesn't simple for all players). i think its playable lol ur just too nub
If anything I am free for this song sadly i dont know english idk whats this means
thanks for modding !!1!1
eeezzzeee

FCL wrote:

  • [eze]
  1. 00:31:169 - Pls don't ignore this beat because it has pretty strong vocal uuuuu yeah i agree but i basically ignored all 1/4 other than the triple at the end of every two bars and the streams. this was kinda supposed to be a light insane lol. ill think about some things to make it harder like this but nothing for now
  2. 00:40:340 (2) - uh, the end of this slider has same piano sound as on head, so it should be clickable imo. I can suggest replace 00:40:340 (2,3) - to two 1/2 sliders or something similar
  3. Yea, same for next stuff fixed all
  4. 00:44:283 (2) - The opposite situation, you could replace it to 1/1. But here it's not so important because song anyway have sound on red tick, just in my opinion keeping the reverse cuz its pretty xd
  5. 00:47:026 (1,2,3,4,5,6,7) - Looks a kinda like lazy mapping, you just copied previous same patterns and added their here. NotLikeThis but thats the point its the same thing ;_; (also i changed the shape of the slider to be straight instead of curved because that part at the end is different)
  6. 01:17:797 - uh, pretty storong drum, I think it should be clickable imo nuu i cant do dat (see every previous mod on my diff lol)
  7. 01:27:397 - same as before, pretty strong vocal and should be clickable imo
  8. 01:56:454 (1) - Is NC here really necessary? We haven't some strong sounds or downbeats here, so what is the reason? fixed
green = fixed
red = no
blue = other

thanks for modding!

LCF update
osu file format v14

[General]
AudioFilename: Netoge Haijin Sprechchor.mp3
AudioLeadIn: 0
PreviewTime: 16511
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 49426,61769
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Netoge Haijin Sprechchor
TitleUnicode:ネトゲ廃人シュプレヒコール
Artist:Reol
ArtistUnicode:れをる
Creator:Deppyforce
Version:eze's Insane
Source:
Tags:さつき が てんこもり satsuki ga tenkomori 初音ミク hatsune miku online game addict ギガ giga drum and bass dnb eeezzzeee
BeatmapID:927055
BeatmapSetID:426763

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ok.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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98,192,104283,6,0,P|116:152|155:126,1,80,0|0,0:0|0:0,0:0:0:0:
128,268,104626,2,0,P|110:308|71:334,1,80,8|0,0:0|0:0,0:0:0:0:
16,232,104969,1,8,0:0:0:0:
176,348,105140,1,0,0:0:0:0:
176,348,105226,1,0,0:0:0:0:
176,348,105311,1,0,0:0:0:0:
178,203,105483,1,8,0:0:0:0:
338,319,105654,1,0,0:0:0:0:
256,192,105740,12,8,106683,0:0:0:0:
328,252,107026,6,0,P|348:192|326:130,1,128,4|8,0:0|0:0,0:0:0:0:
233,92,107540,1,0,0:0:0:0:
208,112,107883,1,0,0:0:0:0:
183,132,108226,6,0,P|163:192|184:252,1,128,0|0,0:0|0:0,0:0:0:0:
279,292,108740,2,0,L|260:328,3,32,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
312,272,109083,2,0,P|352:268|400:284,1,64,0|0,0:0|0:0,0:0:0:0:
452,332,109426,1,8,0:0:0:0:
436,124,109769,6,0,P|368:132|312:160,1,128,0|8,0:0|0:0,0:0:0:0:
229,211,110283,1,0,0:0:0:0:
213,184,110626,1,0,0:0:0:0:
197,157,110969,6,0,P|139:129|76:123,1,128,0|0,0:0|0:0,0:0:0:0:
112,228,111483,2,0,P|117:291|143:349,1,128,8|0,0:0|0:0,0:0:0:0:
216,267,111997,2,0,P|268:230|305:179,1,128,0|0,0:0|0:0,0:0:0:0:
304,64,112511,6,0,L|428:116,1,128,0|8,0:0|0:0,0:0:0:0:
429,256,113026,1,0,0:0:0:0:
408,268,113369,1,0,0:0:0:0:
387,280,113711,6,0,L|268:230,1,128,0|0,0:0|0:0,0:0:0:0:
164,264,114226,2,0,L|183:300,3,32,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
131,244,114569,2,0,P|91:248|43:232,1,64,0|0,0:0|0:0,0:0:0:0:
200,172,114911,2,0,P|231:167|263:171,1,64,8|0,0:0|0:0,0:0:0:0:
208,64,115254,6,0,L|84:116,1,128,0|8,0:0|0:0,0:0:0:0:
83,256,115769,1,0,0:0:0:0:
104,268,116112,1,0,0:0:0:0:
125,280,116454,1,0,0:0:0:0:
256,192,116626,12,0,117997,0:0:0:0:
Topic Starter
Deppyforce
updated
Starset
Hey

[Extra]
CS 6 o_O my eyes are, ill always see the world small now...
-00:05:026 - i actually hear 1/8 here, or 1/6 im not sure, but its definetly one of them :p
-00:08:111 (7) - i dont like how its overlapping, why not x264 y52
-00:09:997 (3) - why not a slider instead of circle,also vocals..., no reason to put this one 00:10:169 (4) - on a red tick
-00:11:711 (3,4,5,6) - making this pattern the same spacing doesnt really allow 5 to have more emphasis
-00:18:397 (4) - blanket it with 00:18:054 (2) - should look nice
-00:28:854 (1) - same here, why the slider is on the next red tick?
-00:41:026 - well here if u want to follow piano note like u did before, the slider should be here
-00:44:454 (4) - uhh so much red tick sliders
-00:52:340 - can maybe put slider here more fitting with vocals, cuz no need jumps
-01:19:083 (4,5) - kinda flows bad cuz of 5's path, maybe lake 5 straight?
-01:21:483 (3) - should really click on the on the tail instead of that red tick again
-01:29:197 (1,2,3,4,1,2,3,4) - well u could make that custom stack like u did in previous patterns to allow more readablity

[Insane]
-00:06:911 - well idk about ignoring this one and also id like to click here 00:07:083 -
-00:09:654 - i see u have more of those so ill ignore them
-01:01:426 (9) - it would be better if it was some kind of custom stacked on 01:01:769 (1) - like x202 y281
-01:19:940 (3) - more space for this one then 01:20:111 (4) - lol, kinda obvious with the clap
-01:35:369 (3) - how about convert to circles
-01:48:740 (2) - ctrl+g since the last reverse end backwards lol
-01:50:797 - no note? ;w; feels so weird

[Normal]
-well tbh i dont know really know how to mod normals but could u actually nerf it since its taken as a hard diff xd
other than this its a nice Normal doo

[Easy]
-well same here , very neat, nothing to say

gud luck 0/
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