[general]
give me meta
i think hitsounding could have used more whistles, but they would conflict with your durmwhistles so :/ still i think the song is much more complex than your hitsounding
you could actually add error after every diffname
everything i mention that would make this inconsistent would apply to everything
[insane]
you wanted to lower ar to 8 but a lot patterns work better with higher AR, I'd suggest going with 8.5
00:21:176 (6,7) - to transition into the next part i would recommend bending rhythm around a bit, i mean you just recycle 00:15:509 (4,5,6,7) - , I'd recommend using a variation of 00:10:176 (4,5,6) - to highlight that red tick more and to have more varied rhythm in this section
00:37:343 (7) - i think circles are more interesting for these sounds
00:48:176 - to 00:58:843 - is a huge difficulty spike in terms of speed, as such a thing is not consistently present as a diffspike in hard or normal you should really simplify this a bit, especially the distances that grid 1 gives you with this can end up being very confusing, please consider this thoroughly.
01:24:677 (6,7,8,9) - idk what this used to be but it looks broken with current SL
[hard]
you deleted green line spam in normal but not in this diff any reason for that or l ool
im torn between thinking this diff is boring as hell or actually interesting because the way it's spaced is really plain and boring but the way most of the stuff snaps to grid1 looks so cool in edit
nonetheless i think certain parts could benefit from using grid 2 to avoid general clusterfuck
examples of patterns i struggle with reading-wise:
00:31:676 (3,4,5,6) - (00:31:843 (5) - especially 5 because holding such a short thing and moving so little while doing so feels odd to me)
00:59:676 (3,4,1) - 01:00:843 (3,4,1,2,3) - 01:02:343 (5,6,1) - are especially confusing because they mix 2 layers, these odd drums and the normal drumline going on in the background, since i have no way to puush my thoughts right now here's what i'd do in order to make this easier to comprehend for your target audience>
00:59:676 (3,4,1) - deleting 4,1 and doing circle in 01:00:010 - , 3/4 slider in 01:00:093 - , 01:00:510 - circle
01:00:843 (3,4,1,2,3) - either making 01:01:176 - an 1/2 slider + circle or just a 3x repeat and deleting 01:01:426 - works better for me
for the last one making 01:02:676 - a circle works better.
01:02:843 (1,2,3,4,5,6,7,1) - these need more space, 1. for emphasis and 2. current thing is terror.
similar stuff applies to the following iterations fo them
01:49:676 (1,2,3) - can you like not do this, going back and forth to play a doublet feels super eww :/
01:19:926 - would delete
00:46:760 (2) - seems rather arbitrary considering your overall rhythm
02:24:676 (1) - wuts combo
02:45:842 (2) - pls this is soo hidden that it can confuse ppl who aren't that good at reading , besides i'drecommend circles if you want to map that.
this mod for hard can be tldr'd as if you make 02:10:675 - to 02:57:342 - this simple then you should keep 00:48:176 - to 01:20:176 - more simple as well or make everything harder but lest cluttered
[normal]
You know that guideline that says "The difficulty spread should be reasonable"? that guideline also says that if you skip doing an easy then your normal has to fulfill the general guidelines of an easy as well, like your normal is on the upper side of normals in terms of rhythm usage and thus makes your set somewhat inaccessible to complete newbies, I would rather see an easy here before pushing this forward as normal contains a lot active 1/2 i and short repeat sliders which beginners are known to struggle a lot on.
Just imagine someone playing this diff who is not yet familiar with how short sliders or circles / holding short sliders works and then throw 01:07:676 (2,3,4,5,6,1) - at them to see them being completely confused and frustrated.
I think you get what i mean here. the patterns themselves seem fine for a normal, if there's a lower diff present to at least introduce people to the core rhythm of this song
00:37:676 (1) - 00:58:843 (1,2) - pls that just looks AAAAA, you used smaller grids before so pls avoid this if you find a way to do it :S
01:00:176 (3) - 1/1 + circle works better imo (applies wherever you see it necessary)
01:11:843 (1) - 01:17:176 (1) - i think the sliders have a much better effect on their own if you delete these
01:22:510 (3,1) - i don't get why you need to do this, the 1/1 slider following the drums was very intuitive and then switching polarity for seemingly no reason isn't 01:23:343 (2,1) - work way better.
02:25:342 (1) - wh combo?
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